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Blue Planet Software

Blue Planet Software Inc. was an American developer and publisher founded by in , , in 1996 as a successor to Bullet-Proof Software Inc. The company specialized in developing and licensing games for Windows and various video game consoles, managing the exclusive business licensing rights to the franchise, which has sold over 520 million copies worldwide as of 2025. Key activities of Blue Planet Software included partnering with major hardware manufacturers such as Sony, Nintendo, and Motorola, as well as software clients like Sega and Hasbro, to integrate Tetris into diverse platforms. Notable titles developed by the company encompass The Next Tetris (1999), Tetris Worlds (2001), Tetris Party (2008), and Tetris Party Deluxe (2010), which expanded the franchise across multiple systems including PlayStation 2, Nintendo DS, and Wii. Additionally, Blue Planet Software collaborated with organizations like HopeLab, the Robert Wood Johnson Foundation, and UNICEF Kid Power to create therapeutic and educational applications of Tetris. In 2014, Henk Rogers' daughter, Maya Rogers, became CEO, guiding the company's focus on brand expansion. By October 2020, Blue Planet Software restructured and was renamed The Tetris Company Inc. (now known as Tetris, Inc.), continuing to oversee the Tetris brand, which has resulted in hundreds of millions of products sold across over 50 platforms and more than 500 million mobile downloads.

History

Founding

Blue Planet Software was established in 1995 in Honolulu, Hawaii, by as a distinct entity separate from his earlier venture, Bullet-Proof Software, which he had founded in 1983 in , . The new company emerged to focus on and publishing tailored to Western markets, building on Rogers' experience in the industry while shifting operations to the . The primary purpose of Blue Planet Software was to handle the development and publishing of for personal computers, particularly Windows platforms, and video game consoles. Initially based in , the company conducted its operations from this location, emphasizing software creation for these emerging digital entertainment mediums. This setup allowed for a streamlined approach to Western audience engagement, including brief ties to licensing agreements for established properties like . Henk Rogers served as the founder and initial , guiding the company's early strategic direction. Leadership transitioned in 2014 when , who had joined the organization in 2007 as director of , assumed the role of and CEO. This change marked a continuation of family involvement in the company's management while maintaining its focus on innovative .

Tetris involvement

Blue Planet Software's involvement with originated from the efforts of its founder, , who through his earlier company Bullet-Proof Software negotiated the global licensing deal for the game in the late 1980s. In 1988, Rogers acquired the Japanese publishing rights for and traveled to in 1989 to secure worldwide console rights from Soviet state-owned ELORG, paving the way for adaptations on platforms like Nintendo's . Established in 1995 by Rogers specifically to centralize management of the brand, Blue Planet Software became the exclusive licensing agent, handling negotiations and oversight for official ports and variants across multiple platforms beginning in the mid-1990s. This shift emphasized as the company's primary focus, transitioning from Bullet-Proof Software's broader portfolio to dedicated brand stewardship. In 1996, Blue Planet Software partnered with to form on a 50/50 ownership basis, formalizing joint control over licensing worldwide. Under Blue Planet Software's direction, key developments included collaborations with major platform holders such as and to produce official console adaptations and online editions, ensuring adherence to guidelines for mechanics and . The company oversaw the creation of and multiplayer variants, adapting the core puzzle format for emerging hardware while maintaining quality standards. Tetris quickly became Blue Planet Software's core product line, with the company managing publishing rights and generating substantial revenue through licensing agreements that spanned handheld, console, and digital formats. This focus transformed Tetris into a sustained global franchise, with Blue Planet handling collaborations that integrated the game into ecosystems like mobile and PC gaming. Notable milestones include the 2001 launch of Tetris Worlds, a multi-platform title developed by Blue Planet Software that introduced spherical puzzle mechanics and cross-platform connectivity, marking an innovative expansion of the series. Throughout the 2000s and 2010s, the company continued maintenance of the Tetris intellectual property, issuing licenses for new iterations and enforcing brand integrity to support ongoing commercial success.

Rebranding

In October 2020, Blue Planet Software announced its rebranding to on October 21, a move aimed at unifying all Tetris-related operations under a single entity. This corporate evolution involved the absorption of Blue Planet's assets into the newly restructured organization, which had previously served as the exclusive licensing agent for the brand. The change was aimed at streamlining operations. The primary reasons for the rebranding centered on streamlining licensing, publishing, and development worldwide, eliminating redundancies between Blue Planet Software and the existing framework. By consolidating these functions under one brand, the transition facilitated expanded partnerships, including 18 new global licensing deals announced alongside the rename, to broaden the franchise's reach into merchandise, apparel, and lifestyle products. This strategic shift reflected the company's deepening commitment to as its core focus, building on Blue Planet's historical role in without diversifying into unrelated ventures. The impact of the was the effective cessation of Blue Planet Software as an independent developer entity, with all ongoing projects and intellectual property transferred to . In 2023, Blue Planet Software was fully dissolved, and became a wholly-owned of Tetris Holding, LLC, which owns the rights worldwide; , Inc. (now known as Tetris, Inc.) serves as its exclusive licensee. This merger rendered Blue Planet defunct as a standalone operation, redirecting resources entirely toward oversight. Post-restructuring, the organization maintained its headquarters in Honolulu, Hawaii, and continued to prioritize brand licensing and strategic partnerships. The legacy of this corporate change endures through the sustained leadership of founder as chairman and his daughter as president and CEO, ensuring continuity in vision and operations. Under their guidance, , Inc. has focused exclusively on Tetris-related activities, such as global licensing expansions and cultural integrations, with no significant pursuits outside the franchise since the 2020 transition. This evolution has solidified as a unified global brand, free from the dual-entity structure of the past.

Games

Tetris series

Blue Planet Software played a pivotal role in the franchise by developing and licensing several innovative variants, adapting the classic puzzle mechanic to new platforms and gameplay styles while maintaining the core tetromino-based clearing system. Their contributions emphasized multiplayer features, visualizations, and accessible modes, helping extend the game's appeal across generations. From the late onward, the company produced titles that introduced competitive elements and , solidifying 's status as a enduring casual staple. Key releases include (1999), developed for and Windows, which featured twisting 3D tetrominoes that rotated in multiple dimensions for added strategic depth, alongside classic modes. (1999), co-developed for , incorporated competitive multiplayer options like versus battles and team play, allowing up to four players to compete in real-time line-clearing challenges. Kids Tetris (1999), a Windows-exclusive title, simplified controls and added educational elements such as color-matching puzzles to make the game suitable for younger audiences. (2001) marked a multi-platform milestone, with versions for Windows, , , and introducing fully rendered 3D environments and planet-themed stages that altered gravity and piece behavior for immersive puzzle-solving. Tetris Plus (1996), licensed through Blue Planet Software for U.S. publication on platforms including and , enhanced the formula with puzzle stages requiring specific line clearances to progress through themed levels. Innovations under Blue Planet Software included pioneering online multiplayer in The Next Tetris: On-Line Edition (2000) for , enabling asynchronous and real-time internet matches that foreshadowed networked puzzle gaming. Later efforts like Tetris M1ND BEND3R (2019), a web and mobile release, incorporated mind-bending visual effects and twist mechanics, such as flashing blocks that triggered psychedelic distortions upon line clears to heighten player engagement. Family-oriented variants, such as Family Tetris (2006), a plug-and-play TV console, offered simplified versus and cooperative modes designed for shared household play without requiring additional hardware. These developments prioritized accessibility and novelty, evolving beyond traditional 2D grids. The company's titles spanned diverse platforms, including PC and Windows releases, Nintendo systems like the , , and (e.g., Tetris Party Deluxe in 2010), consoles, , and mobile/web environments via . This broad coverage facilitated cross-platform play and contributed to the franchise's global reach. Commercially, achieved notable success, with the version alone selling over 2 million units worldwide, underscoring Blue Planet Software's impact on the series' longevity and sales exceeding 520 million units overall. Critical reception praised these adaptations for refreshing the formula, with The Next Tetris earning acclaim for its multiplayer innovations and for its visual upgrades, though some noted a for elements.

Other titles

Blue Planet Software's portfolio beyond the Tetris franchise was notably limited, reflecting its primary focus on puzzle games under licensing agreements with . One key non-Tetris release was : Team Gymnastics, a sports simulation game developed for Microsoft Windows and published by Vivendi Universal Interactive Publishing in 2001. This title allowed players to control and her friends in events, emphasizing timing-based mini-games and team management mechanics, and marked a brief foray into licensed character-based software. The development of Barbie: Team Gymnastics occurred during a period when Blue Planet Software, founded in 1996 by Henk Rogers as a successor to Bullet-Proof Software, began exploring opportunities outside its core expertise in puzzle titles, though such efforts remained modest in scope. Targeting the PC platform, the game catered to a younger audience with its accessible controls and vibrant presentation, but it did not achieve the commercial prominence of the company's Tetris iterations. Post-2000 releases from Blue Planet Software were sparse overall, with resources increasingly directed toward variants and licensing management, underscoring the company's specialization rather than broad diversification into RPGs, simulations, or other genres. This pattern highlights a strategic emphasis on established intellectual properties, limiting non- output to isolated projects like the title.

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