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Destiny 2

Destiny 2 is a free-to-play online multiplayer first-person shooter video game developed by Bungie. Released initially on September 6, 2017, for PlayStation 4 and Xbox One, and October 24, 2017, for Microsoft Windows, it serves as the sequel to the 2014 game Destiny. The game features players assuming the role of customizable Guardians—immortal protectors of humanity—who harness supernatural powers known as the Light to battle alien factions including the Cabal, Fallen, Hive, and Vex across a shared open world in the Solar System. Originally published by Activision, Bungie assumed self-publishing duties starting in 2019 following the end of their partnership, coinciding with the game's transition to a free-to-play model on platforms including PlayStation 5, Xbox Series X/S, and PC via Steam. In Destiny 2, gameplay revolves around cooperative and competitive modes such as strikes, raids, and PvP arenas, emphasizing loot collection, character progression through subclasses, and ongoing seasonal content updates that expand the narrative and world. The core storyline, known as the Light and Darkness Saga, follows the Guardians' efforts to reclaim the Last City from the invading Cabal Red Legion in the base campaign, evolving through major expansions like Forsaken (2018), Shadowkeep (2019), Beyond Light (2020), The Witch Queen (2022), Lightfall (2023), and The Final Shape (2024), which concluded the saga's decade-long arc. As of November 2025, the game continues with new chapters under the Year of Prophecy, including the expansion The Edge of Fate launched in July 2025, introducing fresh destinations like Kepler and activities focused on puzzle-solving and cosmic exploration. Critically acclaimed for its gunplay, social features, and expansive universe, Destiny 2 has received numerous awards and maintains a large player base through regular events, such as Guardian Games, and a live service model that delivers free seasonal passes alongside paid expansions. The title supports cross-play across all platforms and has attracted over 30 million players as of 2025, underscoring its influence in the looter-shooter genre.

Gameplay

Character classes and progression

In Destiny 2, players create Guardians belonging to one of three base classes: Hunter, Titan, or Warlock, each offering distinct playstyles centered around mobility, durability, and utility respectively. Hunters emphasize agility and precision, excelling in stealth, evasion, and close-range engagements through abilities like dodges and thrown knives. Titans focus on frontline combat and protection, utilizing powerful melee strikes, shields, and crowd-control supers to anchor teams in battle. Warlocks prioritize ranged magic and support, deploying healing rifts, aerial mobility, and devastating energy blasts for versatile offense and recovery. These classes form the foundation of player customization, with each Guardian equipping one subclass at a time, though the Prismatic subclass allows for hybrid builds mixing multiple elements. The subclass system allows Guardians to harness elemental powers from Light (Arc for speed and chain lightning, Solar for ignition and healing, Void for suppression and grenades) and Darkness (Stasis for freezing and shattering, Strand for weaving and grappling). Introduced in The Witch Queen expansion in 2022, the aspects and fragments system revamped subclass customization, enabling players to select two aspects per subclass for core ability modifications—such as a Titan's Consecration for flaming melee paths or a Warlock's Feed the Void for health-regen grenades—and up to five fragments for passive enhancements like increased ability recharge or elemental synergies. Aspects provide subclass-specific tweaks, like a Hunter's Threaded Specter for decoy clones in Strand, while fragments offer cross-subclass bonuses, such as Echo of Persistence extending Void buffs, unlocked progressively through campaign missions and vendor quests. This modular approach, detailed in Bungie's Void 3.0 preview, allows for highly personalized builds without fixed trees. Subclass evolutions expanded options with Strand, a Darkness-based power introduced in the Lightfall expansion in 2023, emphasizing manipulation of psychic webs for mobility and crowd control; Hunters gain Threaded Rapture for grappling, Titans use Bladefury for slashing melee chains, and Warlocks summon Broodweaver turrets, all customizable via dedicated aspects and fragments unlocked at the campaign's end. The Prismatic subclass, debuted in The Final Shape in 2024, represents the pinnacle of hybridization by blending Light and Darkness elements into a single kit per class, granting access to multiple supers, grenades, and melees across types—like a Prismatic Hunter's Golden Gun paired with Stasis shards or a Titan's Thunderclap with Strand severance—while incorporating Transcendence for ultimate ability bursts. Prismatic unlocks 21 shared fragments account-wide upon completing the expansion's campaign, with three enhanced slots per aspect for deeper optimization, fostering experimental builds that mix up to five elements. Progression in Destiny 2 revolves around the power level system, where Guardians' average equipment power determines damage output and survivability in activities; new characters start at a base power of 10, progressing to a soft cap of 200 through world drops, a powerful cap of 300 via targeted rewards, and a pinnacle cap of 550 as of November 2025, extended by seasonal bonuses and the artifact. The seasonal artifact, equipped via the Director, provides temporary power boosts and mod unlocks—such as anti-champion surges or elemental surges—that scale with XP earned, applying account-wide until the season resets every three months. Seasonal ranking ties into the Guardian Ranks and Rewards Pass, where advancing tiers unlocks cosmetics, emotes, and exotics, with premium tracks offering accelerated progress for a fee. Players acquire experience primarily through completing activities like strikes, public events, and Crucible matches, which award XP based on performance and completion. Vendor bounties, offered daily and weekly by figures like Ikora Rey or Zavala in the Tower, provide focused XP gains for tasks such as defeating enemies with specific abilities or exploring lost sectors, often stackable for efficient farming. Milestones, weekly challenges tied to expansions or seasons, grant substantial XP bursts upon fulfillment, such as concluding raid encounters or seasonal story arcs, directly unlocking subclass aspects, fragments, and power-enabling perks to advance Guardian growth.

Equipment and abilities

In Destiny 2, equipment forms the core of player customization, encompassing weapons, armor, and mods that interact with subclass abilities to create diverse loadouts for combat. Weapons are categorized into archetypes defined by their frame or intrinsic perks, which dictate base handling, damage output, and fire rate. For instance, hand cannons feature archetypes like Precision Frame, which fires two-round bursts for higher precision at the cost of rate of fire, or Adaptive Frame, offering balanced recoil and stability for versatile use. Rocket launchers, as heavy weapons, include High-Impact frames that deliver slow but powerful single shots ideal for bosses, while Aggressive Frame variants emphasize rapid fire for crowd control. These intrinsics can be enhanced through mods—socketable upgrades that alter attributes like range or reload speed—and perks that activate on kills or hits, such as Outlaw for faster reloads after precision kills. Weapon crafting, introduced in the 2022 expansion The Witch Queen, allows players to unlock patterns from Deepsight Resonance weapons and shape custom versions at the Enclave, selecting specific barrels, magazines, and trait columns for tailored performance. Armor in Destiny 2 emphasizes stat allocation and energy compatibility under the Armor 2.0 system, launched with the 2020 expansion Beyond Light alongside weapon sunsetting, which capped older gear at 1060 power to prioritize new content. The six primary stats—Mobility (boosts walk speed), Resilience (increases shield health), Recovery (speeds health regeneration), Discipline (reduces grenade cooldowns), Intellect (shortens Super charge time), and Strength (lowers melee cooldowns)—are distributed across helmet, arms, chest, legs, and class items, with values scaling from 1 to 100 for optimized builds. In The Edge of Fate (2025), Armor 3.0 revamped the system with updated stat effects (e.g., Mobility now improves weapon handling and reload speeds, Resilience boosts health and damage resistance), introducing armor tiers for total stat sums up to 75, playstyle archetypes, and set bonuses for matching 2- or 4-piece armor sets to enhance specific builds. Exotic armor pieces introduce unique perks; for example, the Warlock's Transversive Steps boots enhance sprint speed and automatically reload the equipped weapon after sustained sprinting via the Strange Protractor intrinsic. Armor energy types (Arc, Solar, Void, Stasis, Strand) limit mod equipping to matching subtypes, enabling synergies like Arc mods that jolt enemies on grenade impact. Sunsetting affected Year 3 armor similarly, but in 2024 updates preceding The Final Shape, Bungie reversed this for legacy gear, allowing full infusion via a Fireteam Power system to restore viability without power penalties. Abilities draw from subclass elements (Solar, Arc, Void, Stasis, Strand, Prismatic) and are influenced by equipment stats and synergies, with cooldowns varying by damage dealt or environmental factors rather than fixed timers. Grenade and melee abilities recharge faster with high Discipline and Strength stats, respectively, while Supers build energy through Intellect, orb pickups, and kills—roaming Supers like Daybreak now require fewer orbs (up to 7 max) for quicker activation. Subclass aspects and fragments create synergies, such as Solar's Ember of Mercy granting Restoration (healing) on grenade use or ally revives, or Void's Echo of Cessation spawning breaches on finisher kills to refund class ability energy, enabling chains like melee kills restoring grenade charges for sustained ability uptime. These interactions, refined in updates like Lightfall, tie directly to loadout choices, where matching armor energy amplifies elemental effects without altering base cooldown formulas.

Player versus environment activities

Player versus environment (PvE) activities in Destiny 2 form the core of cooperative and solo gameplay, emphasizing teamwork, exploration, and combat against AI-controlled enemies across various destinations in the Solar System. These activities range from accessible, matchmade strikes to challenging endgame content like raids and dungeons, designed to reward players with gear progression and unique loot. Introduced at launch in 2017 and expanded through expansions, PvE content encourages fireteams—groups of up to three or six Guardians—to tackle objectives, boss fights, and environmental challenges, often with escalating difficulties and modifiers that test builds and coordination. Strikes are foundational three-player activities available via matchmaking, where fireteams complete linear missions to defeat enemy factions and a boss, typically lasting 20-40 minutes. They feature objectives like capturing zones or destroying installations, with enemies scaled to the group's power level, and drop powerful gear upon completion. Nightfalls elevate strikes with weekly rotations, increased enemy density, and scoring systems that reward efficient clears; difficulties include Heroic, Legendary, Master, and formerly Grandmaster levels, though as of the Edge of Fate in July 2025, Grandmaster Nightfalls were replaced by Seasonal Conquests in the Portal system; however, in November 2025, Bungie announced their reintroduction alongside Conquests starting December 2025. Nightfalls offer pinnacle gear—items that provide +2 power increases beyond the soft cap—and adept weapons with enhanced mod slots, requiring coordinated fireteams for optimal scores above 100,000 points. Raids are pinnacle six-player experiences without matchmaking, demanding precise communication and role assignments across multi-phase encounters that can span hours. Each raid consists of 5-7 distinct bosses or puzzles, such as the Vault of Glass remake from 2021, which includes phases like defending conflux plates to open the vault, purging oracles in a timed sequence, navigating gatekeepers through portals, and a final time-manipulating fight against Atheon. Completion yields exclusive raid armor, weapons with craftable traits, and pinnacle rewards, with challenge modes adding modifiers like restricted loadouts for bonus loot. Fireteams often use external tools for callouts during encounters, highlighting the activity's emphasis on synchronization. Dungeons provide three-player endgame alternatives to raids, blending puzzle-solving, platforming, and boss fights in self-contained stories without matchmaking. Examples include the Prophecy dungeon from 2020, featuring looping encounters with Taken enemies and a final cube-jumping finale, or the Warlord's Ruin from 2023, centered on Hive rituals. They rotate weekly for pinnacle gear and featured dungeon loot, such as exotic catalysts or unique weapons, and include master difficulties with champions and surges for added challenge. Public events occur dynamically in open-world destinations, allowing any nearby players to join for cooperative objectives like defending sites or eliminating high-health targets, with heroic variants triggered by shooting specific beacons for enhanced rewards. These short, 10-15 minute events provide experience, engrams, and occasional powerful gear, fostering spontaneous teamwork during exploration. Post-Forsaken seasonal activities introduce time-limited content tied to episodes, such as the Wellspring from The Witch Queen expansion in 2022—a six-player matchmade offensive in Savathûn's Throne World involving offense/defense rotations against Hive forces for rotating pinnacle weapons. Battlegrounds, debuted in Season of the Chosen in 2021, is a three-player matchmade mode with vehicle sections and boss arenas, focusing on Cabal strongholds for seasonal artifacts and gear. These activities feature weekly rotations, challenge modifiers like elemental surges, and loot tables emphasizing seasonal weapons with origin traits, supporting ongoing progression without requiring full expansions.

Player versus player modes

Player versus player (PvP) modes in Destiny 2 primarily revolve around the Crucible, a competitive arena system where Guardians battle each other using weapons, abilities, and vehicles. Access to the Crucible is unlocked after completing the "A Guardian Rises" quest and speaking with Lord Shaxx in the Tower. The system features various playlists that rotate seasonally, emphasizing objective-based gameplay over pure deathmatch to promote team coordination and strategy. Core mechanics include limited heavy ammo drops shared across teams in 6v6 modes, ability cooldown penalties of 20% in standard Crucible (increased from 15% in early 2025), and super charge rates adjusted per mode for balance. Respawn rules vary: instant respawns occur in objective modes like Control after a short delay, while elimination-based formats limit revives until the round ends or all opponents are defeated. The standard Crucible playlists include Control, a 6v6 mode where teams capture and hold three zones for points (first to 150 wins, with bonus points for kills while controlling zones), and Clash, a straightforward 6v6 elimination variant focused on accumulating 150 kills. A weekly rotator playlist cycles through additional modes such as Mayhem (faster super recharges and quicker respawns for chaotic play) and Rumble (free-for-all with the highest kills determining victory). Competitive play features Survival, a 3v3 mode where teams share a pool of lives (up to 6 respawns total, first to 4 rounds wins), and a solo-only Freelance variant to prevent fireteam stacking. Skill-based matchmaking (SBMM) applies strictly in Competitive divisions, pairing players by skill rather than rank to foster balanced games, though casual playlists like Control use connection-based systems with outlier protection added in 2024 to avoid extreme mismatches. Private matches, introduced in 2018, allow hosts to customize lobbies with selectable modes, maps, time limits, and respawn timers for tournaments or casual play. Trials of Osiris is a high-stakes 3v3 elimination playlist active from Friday to Tuesday each week, requiring a power level of at least 200 (power-disabled since July 2025) and ownership of the latest yearly expansion. Matches follow a best-of-seven rounds format with no respawns mid-round; teams must eliminate opponents or capture a zone in tiebreakers. Matchmaking relies on a player's Trials Passage (five variants like Mercy for loss forgiveness or Ferocity for win bonuses), grouping based on win count rather than skill to encourage challenge ladders. Originally launched as 4v4 in Destiny, it shifted to 3v3 in Destiny 2's 2021 revamp to emphasize precision and reduce chaos, alongside access changes for broader participation. Rewards include engrams from ranking up with Saint-14, with flawless 7-0 runs unlocking Pinnacle gear and access to the Lighthouse; adept weapons, which accept enhanced intrinsic mods for superior customization, drop exclusively from flawless tickets. Iron Banner is a seasonal, week-long event featuring modified Crucible modes like Control or Rift, accessible to all players without expansion requirements after initial quests. It emphasizes power-level parity, with advantages disabled since Update 4.1.0 in 2022 to focus on skill over gear grinding. Matchmaking prioritizes connection over skill, leading to varied team compositions, and reputation gains boost when wearing Iron Banner gear or completing challenges. Seasonal rotations introduce themed modifiers, such as weapon-type focuses (e.g., shotguns in Arms Week), with rewards including unique engrams, armor sets, and weapons from Lord Saladin's inventory, though adept variants are not offered. Gambit blends PvE and PvP in 4v4 matches where two teams collect motes from defeating AI enemies, bank them to summon blockers, and invoke a shared primeval boss for final kills. Invasions occur at mote thresholds (25 for standard, 50 for heavy), sending a player to the enemy side with temporary power advantages to disrupt progress; killing an invader during the primeval phase heals it. Respawns are unlimited but delayed, and private matches allow customization of maps and invasion rules. Infamy rank progresses via match completions (higher for wins), unlocking weapons and armor, with daily bounties from the Drifter providing bonus points. Gambit Prime merged into the core mode in Year 4 (2020), streamlining the hybrid format. Over time, Destiny 2's PvP has evolved from launch-era 4v4-focused Crucible playlists, which faced criticism for smaller team dynamics, to a mix including 6v6 casual and 3v3 competitive options introduced in Update 2.6.0.1 (2019). SBMM was removed from casual modes in 2020 to improve queue times but reinstated selectively in Competitive, with 2024 updates adding protections against skill outliers. Ability meta controversies, particularly around frequent grenade and melee spam, prompted Bungie to increase cooldown penalties and tune supers (e.g., 25% penalty in 2025), aiming for more gunplay-focused encounters without fully restricting class identities. Seasonal rotations ensure mode variety, with new maps and rewards tied to events like Iron Banner's multi-week returns.

Setting

The Solar System and locations

Destiny 2 is primarily set within the Solar System, where Guardians explore diverse planetary bodies and artificial constructs transformed by ancient conflicts and alien incursions. The game's universe centers on remnants of humanity's expansion, featuring ruined human outposts, alien architectures, and hazardous environments shaped by Vex simulations, Hive infestations, and Fallen scavenging. Destinations serve as open-world zones for patrolling, resource gathering, and combat, accessible via the in-game Director map after completing initial tutorials. Earth hosts several key locations, including the European Dead Zone (EDZ), a forested region in western Europe overgrown with vegetation and dotted with abandoned human settlements, and the Cosmodrome in Old Russia, a derelict launch facility now reclaimed by rust and wilderness. The Last City, humanity's final stronghold beneath the Traveler, functions as the primary social hub with non-combat areas like the Tower for vendor interactions. These Earth-based zones emphasize reclaimed nature and industrial decay, with fast travel enabled through designated landing zones for quick navigation. The Moon, Earth's satellite, features vast silvery craters, shadowy Hive-infested tunnels glowing with green ether, and ancient archaeological sites amid perpetual twilight. Mars' Hellas Basin, once a sandy expanse with buried Warmind bunkers and Rasputin's orbital defenses, was vaulted in November 2020 to streamline content focus. Similarly, Io (a mustard-yellow volcanic moon of Jupiter with geothermal geysers), Titan (a methane-drenched Saturnian moon with submerged arcologies), and Mercury (a sun-scorched, looping terrain under constant daylight) were removed during the same update, reducing the total destinations from nine to five at the time. Europa, another Jovian moon added in November 2020, presents icy tundras blanketed in snowstorms, fractured glacial surfaces, and buried Clovis Bray facilities intertwined with Vex networks and crystalline structures. Neptune's Neomuna, introduced in February 2023, is a vibrant hidden city with neon-lit urban sprawl, holographic billboards, and cloud-piercing spires evoking a retro-futuristic aesthetic. Savathûn's Throne World, an ascendant realm accessed via the Solar System's edges and added in February 2022, features swampy bogs, opulent Hive architecture, and shifting, otherworldly landscapes. The Dreaming City in the Reef asteroid belt, added in September 2018, showcases ethereal architecture with alabaster domes, crystalline seas, and perpetual curse cycles altering its appearance. Nessus, a Vex-altered world with red foliage, floating platforms, and simulated ecosystems, has remained since September 2017. The Pale Heart, the Traveler's interior added in June 2024, offers lush, verdant realms with floating islands, golden light, and paracausal flora unique to its core. Kepler, an uncharted expanse introduced in The Edge of Fate expansion in July 2025, features environments focused on cosmic exploration, puzzle-solving, and alliances amid risks. The Tangled Shore in the Reef was vaulted in February 2022. All destinations incorporate procedural elements for dynamic exploration, including patrols—recurring tasks marked by beacons that reward experience and resources upon completion—and lost sectors, hidden mini-dungeons with boss encounters yielding enhanced gear. Public events trigger spontaneously in regions, drawing players into cooperative battles against waves of enemies specific to each zone, such as Fallen skiffs in the EDZ or Vex portals on Nessus. The H.E.L.M. (Hub for Emergency Logistics and Maneuvers), a modular orbital station serving as a central hub since Year 1, facilitates seasonal activities, vendor access, and inventory management without combat. Fast travel between landing zones ensures seamless movement across these expansive, seamless open worlds.

Factions and races

In Destiny 2, Guardians are the primary playable characters, resurrected immortals who defend humanity against various threats. They belong to one of three playable races: Humans, Awoken, or Exos, each with distinct origins rooted in the game's lore. Humans are the baseline species native to Earth, survivors of the Collapse who form the core population of the Last City and embody the resilient spirit of pre-Golden Age humanity. The Awoken originated from the crew of the colony ship Yang Liwei, which was caught in a dimensional anomaly during the Collapse, transforming its human passengers into a blue-skinned, ethereal race adapted to the vacuum of space and existing in a balance between Light and Darkness. Exos are self-aware robotic constructs created during humanity's Golden Age on Europa's Deep Stone Crypt, where human minds were uploaded into durable mechanical bodies originally designed for endless warfare, allowing them to undergo periodic memory wipes to prevent mental degradation. Allied factions provide crucial support to the Guardians, operating from bases within or near the Last City. The Vanguard serves as the primary military command, comprising class leaders such as Commander Zavala (Titan Vanguard), a stoic figure who emphasizes disciplined defense; Ikora Rey (Warlock Vanguard), focused on strategic intelligence and hidden threats; the Hunter Vanguard position has remained vacant since the death of Cayde-6. Lord Shaxx separately oversees the Crucible for training and morale through competitive combat. The Hidden, an elite espionage network under Ikora's direction, consists of shadowy agents who infiltrate enemy lines and gather covert intelligence on cosmic dangers. Spider's syndicate, led by the cunning Fallen broker known as the Spider, operates as a criminal network in the Tangled Shore, trading in illicit goods and Ether while occasionally allying with Guardians against mutual foes like the Scorn. Enemy races represent diverse existential threats, each with rigid hierarchies and motivations tied to conquest or survival. The Fallen, or Eliksni, are a nomadic species of four-armed scavengers who followed the Traveler to Sol after it abandoned their homeworld, leading to their societal collapse; they are organized into Houses led by Kells, such as Eramis, the Kell of House Salvation, who seeks power through forbidden Darkness. The Hive are a parasitic, insectoid race worshiping ancient Worm Gods, originating from the planet Fundament where three sisters—Aurash, Sathona, and Xi Ro—pacted with the worms to gain immortality through endless slaughter; their hierarchy culminates in god-like figures like Xivu Arath, the Hive God of War, who commands legions via rituals of tribute and conquest. The Vex are a collective of time-manipulating machines from a reality outside our universe, driven to overwrite existence with perfect simulations; they operate through decentralized networks of "minds" like the Sol Collective, with no individual leaders but coordinated via radiolarian fluid and axiomatic algorithms. The Cabal are a reptilian empire of conquerors from the distant star system of Torobatl, structured as a meritocratic military hierarchy under emperors like Caiatl, who prioritize expansion and resource domination through massive legions and war machines. The Scorn are undead reanimations of Fallen corpses, created by the Dark Ether-wielding Fikrul the Fanatic as a vengeful force unbound by traditional Eliksni loyalties; they form loose baronies often clashing with or allying against other Fallen houses. Prior to the Forsaken expansion, Guardians could align with City-based factions like Dead Orbit, New Monarchy, and Future War Cult through a reputation system, earning tokens via activities to unlock gear and engrams that reflected each group's ideological vision for humanity's future—nomadism, monarchy, or technological supremacy, respectively. Seasonal alliances introduce dynamic group dynamics, such as the Lucent Brood in The Witch Queen, a Hive faction of Lightbearing thrall loyal to Savathûn's brood, blending traditional Hive worship with paracausal resurrection. The Witness's forces, emerging prominently in later sagas, encompass a unified array of corrupted entities from multiple races, serving the ancient entity's goal of reshaping reality through the Veil.

Light, Darkness, and paracausal elements

In the lore of Destiny 2, the Light is a paracausal force originating from the Traveler, a mysterious spherical entity that arrived in the Sol System during humanity's Golden Age, bestowing advanced technology, prosperity, and the power to terraform worlds. The Traveler's Light enables resurrection through Ghosts—small, sentient machines that revive fallen Guardians—and grants elemental abilities that defy conventional physics, allowing wielders to manipulate energy in ways that transcend cause and effect. These powers include Arc (electricity-based, emphasizing speed and chain reactions), Solar (fire and heat, focused on ignition and restoration), and Void (gravitational and spatial manipulation, centered on suppression and consumption). Later expansions introduced Darkness-derived elements: Stasis, a cryokinetic force of freezing and entropic decay debuted in the Beyond Light expansion in 2020, enabling Guardians to halt motion and shatter frozen targets. Strand followed in Lightfall (2023), weaving telekinetic threads to bind and unravel matter, while Prismatic, unveiled in The Final Shape (2024), fuses Light and Darkness elements into hybrid abilities like combined grenades and transcendent supers for versatile transcendence. Dark Matter, introduced in The Edge of Fate (2025), is a new paracausal force enabling abilities like Matterspark for binding with dark matter, facilitating teleportation, traversal, and puzzle-solving on Kepler. The Traveler's Light contrasts sharply with the Darkness, the opposing paracausal force embodying entropy, finality, and the philosophy of the Winnower—a cosmic entity that views existence as a winnowing process, where complexity is pruned to favor simplicity and survival of the strongest through inevitable extinction of the weak. The Darkness manifests through the Pyramids, massive black triangular ships that serve as vessels for its will, arriving in Sol during the Collapse to shatter humanity's Golden Age and later influencing events like the arrival on Europa and Io. At the helm of this force is the Witness, a gestalt entity born from an ancient species that ritually assimilated itself into a singular being to pursue the "Final Shape"—a calcified, unchanging universe free of chaos, achieved by severing the Veil from the Traveler to impose eternal stasis. The Witness's campaign culminates in the 2024 The Final Shape expansion, where Guardians enter the Traveler's Pale Heart for a direct confrontation, disrupting its ritual and preserving cosmic balance, though remnants of its influence linger into the Fate Saga (2025–present), where new paracausal forces like Dark Matter emerge, hinting at ongoing threats. Paracausality, the term for phenomena that operate outside standard causality—allowing effects without prior causes or defying linear time—underpins both Light and Darkness, enabling anomalies like non-Euclidean geometries in spaces such as the Black Garden or Hive throne worlds, where spatial logic bends into impossible topologies. Central to Darkness-aligned philosophies is the Sword Logic, a brutal creed asserting that true reality emerges through conquest and murder, where the victor's will reshapes existence by proving superiority, as embodied by Hive gods like Oryx who ascended by slaying rivals to affirm their dominance. Complementing this is the Veil, a paracausal artifact discovered by ancient precursors, serving as the Darkness's nexus and a counterpoint to the Traveler; its resonance amplifies entropic powers and was key to the Witness's schemes until Guardians disrupted its connection in The Final Shape. These elements collectively frame the eternal struggle between creation and annihilation, with Guardians navigating paracausal dualities to safeguard humanity's future.

Story

The Red War (2017)

The Red War campaign serves as the core narrative of Destiny 2's base game, released on September 6, 2017. It depicts a full-scale invasion of the Solar System by the Cabal's Red Legion, commanded by the ruthless Dominus Ghaul, who aims to capture the Traveler and siphon its Light to empower his forces and claim what he believes is his rightful destiny. Ghaul, the Cabal commander who overthrew and exiled Emperor Calus, views the Traveler's choice of humanity as a rejection of his own devotion, sacrifice, and bravery; his ideology drives him to strip the Guardians of their paracausal abilities, leaving the Last City defenseless and forcing survivors to fight as ordinary mortals. The story spans 17 missions across key locations, lasting approximately 8-10 hours for a standard playthrough, and emphasizes themes of resilience and reclamation amid humanity's darkest hour. The campaign opens with the sudden Cabal assault on the Last City, where Ghaul's forces bombard the Tower, cage the Traveler in a massive orbital structure, and use a device to sever the Light from all Guardians, including the player character. Bereft of resurrection and superhuman powers, the Guardian awakens amid the ruins, evades Cabal patrols, and escapes the occupied City to rendezvous with Vanguard leaders Commander Zavala, Warlock Ikora Rey, and Hunter Cayde-6, who have fled to hidden outposts. Initial efforts focus on guerrilla warfare in the European Dead Zone (EDZ) on Earth, where the Guardian disrupts Cabal supply lines, rescues survivors, and discovers a fragment of the Traveler's Light, partially restoring their abilities through trials that test worthiness. Battles extend to Titan's flooded rigs, contested by opportunistic Fallen houses seeking to exploit the chaos, and Nessus, a Vex-controlled planetoid where simulations reveal Cabal infiltration and encounters with Taken entities—corrupted remnants tied to the defeat of Oryx, the Taken King, from the events of the original Destiny. As the conflict escalates, the Guardian reaches Io, Jupiter's volcanic moon and site of ancient human outposts, to seek aid from Rasputin, the Golden Age Warmind AI long dormant since the Collapse. Rasputin, designed as humanity's ultimate defender, is roused from hibernation and, after a tense standoff, agrees to deploy orbital strikes from his hidden bunkers against the Cabal flagship, the Almighty—a massive dreadnought poised to crash into the Traveler. This activation introduces Rasputin as a pivotal, enigmatic ally whose protocols prioritize survival above all, providing crucial firepower that weakens Ghaul's fleet. Meanwhile, legendary Guardian Ana Bray, a figure from the pre-Collapse era who contributed to Rasputin's development, operates in the shadows during the invasion, pursuing her own quest to fully awaken the Warmind and counter the Cabal threat, though her direct involvement remains peripheral to the main campaign. The narrative builds to a climactic assault on the Traveler itself, where the Guardian confronts Ghaul, now grotesquely augmented by stolen Light, in a battle that shatters his cage and restores the Traveler's full power, ending the immediate invasion but leaving lingering scars on the City. The Red War's events directly reference the aftermath of Oryx's defeat in Destiny, portraying the Hive god's Taken as scavengers amid the Cabal's dominance, underscoring how the Guardians' prior victories have left power vacuums exploited by new aggressors. Ghaul's defeat reaffirms the Light's selective nature, rejecting his forced claim and highlighting the paracausal bond between the Traveler and its chosen champions. This campaign establishes the broader stakes of the Light versus Darkness conflict, setting the stage for subsequent stories while delivering a focused arc of loss, adaptation, and triumph.

Early expansions and Forsaken (2017-2018)

Following the events of The Red War, the Curse of Osiris expansion, released on December 7, 2017, transported Guardians to the planet Mercury to address a Vex threat manipulating time itself. Warlock Vanguard Ikora Rey uncovered intelligence about a Vex plot led by Panoptes, the Undying Mind, prompting her to seek the aid of the exiled Warlock Osiris, who had long studied the Vex. Osiris, having retreated to the Infinite Forest—a vast Vex simulation network—returned to guide Guardians through branching timelines, where they disrupted Vex simulations to avert catastrophic futures, including one dominated by the Hive. The expansion introduced the Lighthouse social space on Mercury and new activities like the Infinite Forest patrols, emphasizing time-travel mechanics and Osiris's lore as a controversial figure who once challenged the Vanguard's authority. The subsequent Warmind expansion, launched on May 8, 2018, shifted focus to Mars and the reactivation of the Golden Age Warmind AI, Rasputin. Guardians allied with Ana Bray, a Clovis Bray scientist resurrected as a Lightbearer, who sought to uncover her family's legacy amid the ruins of the Braytech facilities in Hellas Basin. As Hive forces under the worm god Xol, Will of the Thousands, emerged from thawing glaciers to assault Rasputin's core, players defended the Warmind, ultimately empowering it to destroy Xol while grappling with Rasputin's autonomous survival protocols that prioritized humanity's defense over direct Guardian control. Key additions included the Escalation Protocol public event on Mars, featuring wave-based Hive encounters for unique rewards, and the Spire of Stars raid lair aboard the Leviathan, where teams confronted Cabal loyalists and a Hive incursion. This content deepened the lore around Golden Age technology and Rasputin's enigmatic role in the Solar System's defense. Forsaken, released on September 4, 2018, marked a narrative pivot with a revenge-driven storyline centered on the murder of Hunter Vanguard Cayde-6. During a prison break in the Reef's Prison of Elders, Cayde was killed by Uldren Sov, the Awoken prince corrupted by the Taken and manipulated by the Ahamkara wish-dragon Riven, leading the Guardians to forsake Vanguard protocol and pursue vengeance. This quest introduced the Scorn, a faction of reanimated Fallen pirates empowered by Dark Ether, and unlocked the Tangled Shore asteroid belt as a new destination for bounty hunting and high-stakes activities. The expansion culminated in the Dreaming City, a majestic Awoken realm afflicted by a Vex-Taken curse orchestrated by Riven, featuring a weekly-resetting curse cycle that altered public events, quests, and the Last Wish raid, fostering replayability through evolving narratives of betrayal and redemption. Alongside Forsaken, Bungie introduced Gambit, a hybrid PvE-PvP mode launching on September 4, 2018, where two teams of four collected engrams from enemies before invading each other's arenas to disrupt Primeval summons. This mode blended cooperative enemy clearing with competitive invasions, rewarding strategic mote banking and blocker deployment. Forsaken also heralded a shift to an annual pass model, delivering quarterly content updates without traditional campaigns, starting with Black Armory on December 4, 2018. In Black Armory (Season of the Forge), Guardians infiltrated hidden forges operated by the legendary Black Armory collective to reclaim lost weapon schematics from Fallen scavengers, introducing forge activation challenges and the Scourge of the Past raid in the EDZ, which pitted teams against a massive Fallen servitor amid a Black Armory facility. This season emphasized weapon crafting and high-difficulty lost sectors, laying groundwork for the seasonal content model that followed.

Light and Darkness Saga (2019-2024)

The Light and Darkness Saga, spanning from 2019 to 2024, represented a multi-year narrative arc in Destiny 2 that explored the cosmic conflict between the Light and the Darkness, culminating in the Guardians' confrontation with the Witness, an ancient entity seeking to impose a "Final Shape" on the universe by reshaping reality. Announced by Bungie in conjunction with the Shadowkeep expansion as the beginning of a long-term story leading toward an epic conclusion, the saga built on prior events by introducing the Black Fleet of pyramid ships and delving into paracausal forces that blurred the lines between ally and enemy. This period emphasized themes of moral ambiguity, with Guardians wielding both Light and Darkness powers to counter existential threats from Hive gods, Fallen leaders, and the Witness's disciples. Shadowkeep, released in October 2019, marked the saga's start with a return to the Moon, where Guardians allied with Eris Morn to investigate nightmares—manifestations of past fears like Crota—plaguing the lunar surface. Eris, a former Hive hunter, played a pivotal role in uncovering the Scarlet Keep and a buried pyramid ship, revealing the Darkness's influence through artifacts like the Cryptoglyph that summoned Nightmares and threatened the Last City. The expansion's story involved Nightmare Hunts to gather Dreambane gear and a raid in the Black Garden to disrupt a signal empowering the Hive, setting the stage for the Darkness's encroachment. Beyond Light, launched in November 2020, shifted focus to Europa, Jupiter's icy moon, where the Fallen Kell Eramis sought to harness Stasis—a Darkness-based ice power—to forge a new Eliksni empire called Riis-Reborn. Guardians, guided by Eris Morn, the Drifter, and the Exo Stranger Elsie Bray, embraced Stasis themselves to counter Eramis's forces, uncovering Clovis Bray's experiments with Darkness and Vex tech in the Deep Stone Crypt. The narrative explored the ethical dilemmas of using Darkness against itself, ending with Eramis's defeat and frozen exile, while highlighting the Black Fleet's arrival as harbingers of greater threats. The Witch Queen in February 2022 delved into Savathûn's Throne World, a pocket dimension of deception where the Hive god had stolen the Light to resurrect as a Guardian via her Ghost Immaru. Guardians infiltrated to unravel Savathûn's scheme, discovering the Witness's manipulation of Hive origins—revealing the worm gods as illusions to control the sisters Sathona, Xivu Arath, and Savathûn. The story exposed Savathûn's gambit to shield the Traveler from the Witness, blending Hive lore with subclass customization that allowed deeper personalization of Guardian abilities, ultimately leading to Savathûn's temporary defeat and the Witness's deeper involvement. Lightfall, released in February 2023, took Guardians to Neomuna, a hidden cloud city on Neptune built by Collapse survivors, to prevent Emperor Calus—now a Shadow Legion disciple—from seizing the Veil, a paracausal artifact twin to the Traveler. Allied with Cloud Striders like Nimbus, players unlocked the Strand subclass to manipulate psychic weaves against Calus's forces, but the Witness exploited the confrontation by linking the Veil to the Traveler via a radial mast, severing the Ghost network and pulling the Traveler through a portal to its interior. This penultimate chapter intensified the Witness's plan for the Final Shape, forcing Guardians to adapt without resurrection. The Final Shape, arriving in June 2024, concluded the saga within the Pale Heart, the Traveler's interior—a realm shaped by collective memories and emotions—where Guardians rallied the Vanguard to assault the Witness's domain. Equipped with the Prismatic subclass, which enabled player-driven choices in mixing Light and Darkness abilities for transcendent power, the story followed a journey through fractured landscapes to the Salvation's Edge raid and the Excision activity, culminating in a direct confrontation that shattered the Witness and restored the Ghost network, though its apparent death left lingering uncertainties. Following The Final Shape, three Episodes—Echoes (June 2024), Revenant (October 2024), and Heresy (February 2025)—served as epilogues addressing the saga's aftermath, including Vex threats in Echoes, Scorn and Eliksni conflicts in Revenant, and Dreadnaught explorations and Hive evolutions in Heresy, transitioning toward new narratives while resolving loose ends like the Witness's echoes.

Fate Saga (2025-present)

Following the defeat of the Witness in The Final Shape, the Fate Saga marks a new era in Destiny 2's narrative, shifting from cosmic existential threats to more decentralized conflicts amid lingering echoes of Darkness. Guardians navigate a post-Vanguard landscape where autonomy is emphasized, as traditional oversight diminishes in the wake of widespread losses, allowing players to forge independent paths against emerging interstellar dangers. This saga explores themes of prophecy, reclamation, and human resilience, with initial story arcs delving into the Lawless Frontier—a vast, unregulated expanse beyond core Solar System strongholds plagued by criminal syndicates and shadowy remnants of paracausal influence. The saga's launch began with The Edge of Fate expansion on July 15, 2025, introducing foundational lore on prophetic visions and the reconfiguration of Guardian society after the Light and Darkness conflict. This set the stage for escalating threats, including waves of interstellar crime orchestrated by Sol's warring underworld factions, which exploit the power vacuum left by the Witness's fall. Hints of post-Witness entities—enigmatic forces tied to unresolved Darkness—emerge through episodic storytelling, suggesting deeper mysteries that challenge Guardians' understanding of fate and free will. Preparation for the saga's next phase intensified with the Call to Arms event on November 11, 2025, a limited-time PvE competition hosted by Devrim Kay in the Tower. Participants attuned to event-specific weapons and competed for high scores in cooperative challenges, earning exclusive rewards like shaders, emblems, and a universal helmet ornament to gear up against the growing criminal waves. This event served as a narrative bridge, underscoring the need for Guardian readiness in a lawless era without centralized command. Announced on September 9, 2025, the Renegades expansion, releasing December 2, 2025, draws inspiration from Star Wars in its focus on infiltration and rebellion against oppressive syndicates. Set primarily on a reimagined Mars outpost in the Lawless Frontier, it tasks Guardians with embedding in Sol's criminal networks to dismantle smuggling rings and uncover ties to lingering Darkness echoes. New gameplay elements include Blaster-class weapons—energy-based sidearms with rapid-fire capabilities and modular attachments, such as the Modified B-7 Pistol evoking blaster aesthetics—and a dynamic social hub for faction alliances and black-market dealings. Early episodes introduce Frontier mode, a open-world exploration mechanic blending stealth, vehicular combat, and procedural encounters to emphasize player-driven autonomy.

Development

Pre-launch development

In April 2010, Bungie entered into a 10-year publishing agreement with Activision to develop and publish a new intellectual property franchise that Bungie would own, which ultimately became the Destiny series. This partnership provided Bungie with upfront funding and resources to transition from the Halo series to original content, following their split from Microsoft in 2007. Development on Destiny 2 specifically began in earnest around 2015, as Bungie shifted focus from expanding the original Destiny—released in 2014—to creating a standalone sequel rather than a direct expansion, aiming to refresh the core experience for both new and returning players. The project was led by creative director Luke Smith, who oversaw the overall vision, alongside gameplay director Joe Blackburn, who focused on mechanics and player progression, and senior narrative designer Robert Brookes, who contributed to story elements and lore integration. Internal alpha builds emerged between 2014 and 2016, allowing the team to test foundational systems like seamless shared-world interactions and live-service infrastructure, building on lessons from the original Destiny's post-launch content updates. Destiny 2's design emphasized evolving the shared-world shooter genre by prioritizing persistent online worlds where players could encounter others organically during missions and exploration, rather than isolated instances. From inception, Bungie integrated live-service elements, such as ongoing events and seasonal content pipelines, to support long-term engagement without relying on traditional expansion packs as the primary update model. This approach was informed by feedback from Destiny 1, aiming for a more accessible entry point while maintaining deep progression systems. The game was formally revealed at E3 2017 on June 13, showcasing the opening mission and confirming a September 6 release for consoles. Public beta tests followed, with console versions running from July 18 to 28 and a PC beta from August 28 to September 1, allowing players to stress-test multiplayer features and gather data on performance across platforms. Development costs for the Destiny franchise, including Destiny 2, were estimated at around $500 million cumulatively through marketing and production, though specific figures for Destiny 2 alone ranged from $100 million to $200 million based on industry analyses of similar AAA titles.

Launch and initial production

As Destiny 2 approached its September 6, 2017, launch on PlayStation 4 and Xbox One, Bungie focused on finalizing the game's technical foundation, which built upon the Tiger Engine from the original Destiny with enhancements for improved rendering, larger open-world environments, and better performance stability. These upgrades allowed for more dynamic lighting and particle effects in combat sequences, though the engine retained core architecture from its predecessor to maintain continuity in gameplay feel. Notably absent at launch was cross-save functionality, as Bungie cited concerns over potential exploits on the PC version compromising console player progress and economies. The PC port itself faced delays, shifting from a simultaneous release to October 24, 2017, to allow additional optimization for high-end hardware configurations and anti-cheat measures. The base campaign, titled The Red War, centered on a cinematic narrative of the Cabal Red Legion's invasion of the Last City, emphasizing cooperative strikes and vehicle sections to teach core mechanics like subclass abilities and weapon switching within the first few missions. This design prioritized accessibility for new players, integrating tutorial elements into story beats such as defending the Tower and hijacking enemy ships, while limiting the overall campaign length to around 8-10 hours to encourage progression into endgame activities. Pre-launch teasers highlighted the Leviathan raid as a pinnacle challenge, promising a massive Cabal warship encounter with puzzle-based encounters and cooperative boss fights, set to unlock just one week after launch on September 13. A public beta in July 2017 provided players their first hands-on experience, featuring the opening Homecoming mission where Guardians repel Cabal forces from the Tower, rendezvous with vendors like Zavala and Shaxx for introductory gear, and culminate in a ship infiltration to destroy shield turbines. This beta helped Bungie gather feedback on pacing and balance, leading to final polish that addressed console-specific issues like frame rate stability, locking the game at a consistent 30 FPS on PS4 and Xbox One to prioritize visual fidelity over higher refresh rates amid CPU limitations. Development challenges included reported crunch periods, though Bungie aimed to minimize enforced overtime compared to prior titles like Halo 2, implementing better scheduling and mandatory vacations to sustain team morale during the intense pre-launch phase. Activision's oversight emphasized a live-service monetization model from the outset, focusing on expansion packs rather than microtransactions at launch to drive long-term engagement, while providing additional studio support from Vicarious Visions and High Moon for post-release content planning.

Post-launch updates and expansions

Following the launch of Destiny 2, Bungie shifted to a live-service model emphasizing regular content updates through expansions and passes. In the initial years of 2017 and 2018, the game followed an expansion cycle with two major DLCs per year, supplemented by an Annual Pass introduced in late 2018 that delivered three seasons of content: Black Armory, Joker's Wild, and Season of the Opulence. This structure provided ongoing story arcs, new activities, and gear without requiring full expansion purchases. From 2019 onward, Bungie transitioned to a seasonal model starting with the Shadowkeep expansion, where four seasons per year—each lasting about three months—delivered episodic narratives, weapons, and events tied to an Annual Pass. This approach allowed for more frequent updates while maintaining expansion releases annually, such as Beyond Light in 2020 and The Witch Queen in 2022. The model evolved further after the 2024 release of The Final Shape, which concluded the Light and Darkness Saga; subsequent content adopted a three-episode structure per year, with larger scopes encompassing multiple acts and deeper storytelling, as seen in Episodes: Echoes (June 2024), Revenant (October 2024), and Heresy (February 2025). These episodes replaced traditional seasons, offering expanded activities and rewards accessible via passes. Key overhauls reshaped player accessibility and longevity. In October 2019, Bungie launched Destiny 2: New Light, converting the base game to free-to-play and providing new players with introductory campaigns, core activities like strikes and Crucible, and a streamlined onboarding experience without the original Red War storyline. This addressed declining player engagement by lowering barriers to entry. In 2022, Bungie reversed its policy on content sunsetting by committing to no longer vault expansions after Lightfall, ensuring all prior DLCs remained playable indefinitely. This built on the 2020 sunsetting initiative, which had phased out older gear and activities to focus resources, but player feedback prompted the shift to preserve legacy content. The Episodes system, introduced in 2024, further overhauled delivery by bundling content into narrative-driven "years" like the Year of Prophecy starting July 2025, enhancing cohesion across updates. Bungie's post-launch evolution faced significant challenges, including corporate transitions and workforce reductions. The studio split from publisher Activision in January 2019, regaining full control of the Destiny IP by the end of the contract in 2020, which allowed self-publishing but required rapid adaptation to new distribution models like Steam. In January 2022, Sony Interactive Entertainment announced its acquisition of Bungie for $3.6 billion, completed in July 2022, integrating the studio into PlayStation while preserving its independence for multiplatform development. These changes coincided with internal pressures; in October 2023, Bungie laid off about 100 employees (8% of staff) amid cost-cutting, followed by 220 more layoffs (17% of the remaining workforce) in July 2024, alongside transferring 155 roles to other Sony studios. In November 2025, Sony reported that Destiny 2 had underperformed financial expectations by approximately $200 million since the acquisition, contributing to ongoing development challenges. In September 2025, Bungie announced Destiny 2: Renegades, the second expansion of the Fate Saga and Year of Prophecy, set for release on December 2, 2025, with a content calendar detailed on November 13, 2025, outlining updates like version 9.5.0, a new campaign, Lawless Frontier activity, and Exotic mission. This update introduces Star Wars-inspired elements, including a new Blaster weapon archetype with energy-based mechanics, alongside expanded engine capabilities to support thematic integrations like lightsaber-like melee weapons and a scum-filled hive destination, marking a collaborative push with Lucasfilm.

Soundtrack and audio design

The soundtrack for Destiny 2 features an orchestral style infused with electronic elements, composed primarily by Michael Salvatori, Skye Lewin, Michael Sechrist, and Rotem Moav. These composers have contributed to the base game and expansions, drawing on live orchestral recordings to create epic, atmospheric scores that underscore the game's sci-fi narrative and combat intensity. The music often incorporates choral elements and synthesizers to evoke the paracausal themes of Light and Darkness. Key tracks from the launch campaign include "Journey," the main theme performed with full orchestra and choir, and "Inner Light," a recurring motif symbolizing hope amid conflict. Later expansions introduced distinctive motifs, such as "Deep Stone Lullaby" from Beyond Light, a haunting piano-driven piece tied to the Deep Stone Crypt raid, and "The Witch Queen" from the Witch Queen expansion, featuring tense strings and percussion to accompany Savathûn's schemes. These tracks highlight the evolving sound design, with modular layering to adapt to gameplay phases. Voice acting in Destiny 2 enhances immersion through notable performances, including Nolan North as the Guardian's Ghost companion, providing witty narration and guidance throughout missions. Commander Zavala was originally voiced by Lance Reddick, whose deep, authoritative delivery defined the Titan Vanguard's stoic leadership from launch until Reddick's passing in 2023, after which Keith David assumed the role, maintaining continuity in tone and gravitas. Player Guardians use modular voice synthesis, allowing customizable lines from a library of pre-recorded audio to fit different classes and actions without a single fixed actor. The original soundtrack released with 44 tracks totaling over two hours, but the full in-game audio library exceeded 200 unique music stems at launch for dynamic playback. Scores were recorded live with orchestras, such as sessions in Budapest, to capture rich instrumentation blended with digital effects. Adaptive audio systems layer music in raids and strikes, intensifying with enemy encounters or boss phases, while post-launch updates introduced new sounds for subclasses, including crystalline chimes and transcendent harmonies for the Prismatic subclass in The Final Shape.

Release

Platforms and initial release

Destiny 2 launched on September 6, 2017, for PlayStation 4 and Xbox One, with the Microsoft Windows version releasing later on October 24, 2017, through Blizzard's Battle.net platform. The console versions were optimized for the PS4 and Xbox One hardware, featuring 1080p resolution at 30 frames per second, with support for 4K resolution on compatible displays via checkerboarding on PS4 Pro and supersampling on Xbox One X. The PC version required minimum system specifications including an Intel Core i3-3250 3.5 GHz or AMD FX-4350 4.2 GHz processor, 6 GB of RAM, and an Nvidia GeForce GTX 660 2 GB or AMD Radeon HD 7850 2 GB graphics card, with recommended specs targeting 60 frames per second at 1080p using an Intel Core i5-2400 3.4 GHz or AMD Ryzen R5 1600X 3.6 GHz processor, 8 GB of RAM, and an Nvidia GeForce GTX 970 4 GB or AMD Radeon R9 390 8 GB graphics card. To combat cheating on PC, Bungie implemented BattlEye as the anti-cheat solution, a kernel-level system designed to detect and prevent hacking in multiplayer modes. The game was offered in multiple editions at launch, including the standard base game priced at $59.99 USD, which provided access to the core campaign, strikes, and Crucible PvP mode. The Digital Deluxe Edition, at $99.99 USD, bundled the base game with the Expansion Pass for two major content updates, plus premium digital items such as a legendary emote, Cabal-themed emblem, and a legendary sword. Physical copies were distributed through retail partners like GameStop and Best Buy, while digital versions were available directly via the PlayStation Store, Xbox Store, and Battle.net, allowing for immediate download and play without physical media. At launch, the day-one patch was relatively small, measuring under 1 GB for consoles to apply final optimizations and fixes prior to servers going live. Cross-play was not supported initially, limiting multiplayer interactions to within the same platform ecosystem until its introduction in September 2021 with the Season of the Lost update. By early 2018, the game had attracted over 25 million registered players, establishing a substantial initial community for its live-service model.

Monetization and business model

Upon its launch in 2017, Destiny 2 operated on a traditional paid model, requiring an upfront purchase of $59.99 for the base game, with subsequent expansions priced between $19.99 and $39.99 each, such as Curse of Osiris and Warmind at $19.99 and Forsaken at $39.99. In 2018, Bungie introduced the Annual Pass as part of the Forsaken expansion's ecosystem, priced at $35 and providing access to two additional content drops (Black Armory and Joker's Wild) over the year, bundled with Forsaken for $69.99 to offer a $5 savings over separate purchases. This structure emphasized expansion sales as the primary revenue stream, supplemented by optional cosmetic microtransactions via the Eververse store, where players could buy Silver—a premium currency acquired with real money—for items like emotes and armor ornaments. In June 2019, Bungie shifted Destiny 2 to a free-to-play model ahead of the Shadowkeep expansion, renaming the core experience Destiny 2: New Light and making it available at no cost starting September 17, 2019, including all Year 1 content such as the base campaign, Red War, and the Curse of Osiris and Warmind expansions. Under this hybrid approach, the base game and ongoing core activities remained free, while major expansions like Shadowkeep ($34.99) and later releases required payment for full story campaigns and destinations, creating paywalls for narrative progression that drew controversy among players seeking complete access to the evolving storyline. Eververse expanded as a key revenue pillar, offering exclusively cosmetic items purchasable with Silver bundles ranging from $4.99 for 500 Silver to $99.99 for 13,000 Silver (with bonuses), ensuring monetization without impacting competitive balance. Post-2019 updates introduced seasonal content models to sustain engagement and revenue. Seasons, typically lasting three months, feature a free track of rewards alongside a premium Rewards Pass costing 1,000 Silver (approximately $10), unlockable during the season for additional cosmetics, emotes, and armor sets; this price increased to 1,200 Silver ($12) starting with Season 21 in 2023. With the transition to the Fate Saga (Year of Prophecy) in 2025, Bungie returned to a model featuring two major expansions per year—The Edge of Fate (July 2025) and Renegades (December 2025)—priced at standard expansion rates of $39.99–$59.99 USD, alongside free seasonal updates and paid cosmetic options via Eververse. This evolution prioritizes recurring microtransactions and expansion sales over one-time purchases, with Eververse rotations refreshed quarterly to encourage Silver spending.

Content updates and seasons

Destiny 2 has received a series of expansions that expand the game's content, introducing new destinations, campaigns, raids, and activities. The first expansion, Curse of Osiris, launched on December 5, 2017, focusing on the Mercury vault and Vex threats. This was followed by Warmind on May 8, 2018, which added the Mars polar region and Hive storyline elements. Forsaken arrived on September 4, 2018, marking a significant overhaul with the Tangled Shore reef and revenge-themed narrative. Subsequent expansions include Shadowkeep on October 1, 2019, introducing the Moon's return and Pyramid ship mysteries; Beyond Light on November 10, 2020, featuring Europa and Stasis subclass; The Witch Queen on February 22, 2022, set in Savathûn's Throne World; Lightfall on February 28, 2023, exploring Neptune's Neomuna city; The Final Shape on June 4, 2024, concluding the Light and Darkness saga in the Pale Heart; The Edge of Fate on July 15, 2025, adding the Kepler destination and puzzle-solving mechanics under the Year of Prophecy; and the upcoming Renegades on December 2, 2025, initiating further Fate Saga content with the Lawless Frontier co-op mode in the Tharsis Outpost criminal hub.
ExpansionRelease DateKey Additions
Curse of OsirisDecember 5, 2017Mercury, Infinite Forest
WarmindMay 8, 2018Mars, Rasputin AI
ForsakenSeptember 4, 2018Tangled Shore, Dreaming City
ShadowkeepOctober 1, 2019Moon, Pyramid ships, Nightmare Hunts
Beyond LightNovember 10, 2020Europa, Stasis powers
The Witch QueenFebruary 22, 2022Throne World, crafting system
LightfallFebruary 28, 2023Neomuna, Strand subclass
The Final ShapeJune 4, 2024Pale Heart, Prismatic subclass
The Edge of FateJuly 15, 2025Kepler, cosmic exploration, puzzle-solving
The seasonal model began with Season of the Forge on December 4, 2018, introducing Forges for weapon crafting and weekly resets for challenges and artifact power progression. Seasons typically lasted three to four months, with four per annual expansion cycle from 2018 to 2023, delivering seasonal vendors, story arcs, and activities like Battlegrounds or Wellspring. Examples include Season of the Hunt (November 10, 2020) with Stasis-themed hunts and Season of the Wish (November 28, 2023) featuring Ahamkara dragon lore. Artifacts provided seasonal mods for ability enhancements, resetting weekly to encourage ongoing engagement. Following The Final Shape, Bungie shifted from the traditional seasonal format to a three-episode structure per year, each divided into three acts for more focused content delivery. The first episode, Echoes, launched on June 11, 2024, introducing planetary excavation mechanics. This was succeeded by Revenant on October 8, 2024, and Heresy on February 4, 2025, maintaining the artifact system and weekly resets while emphasizing modular storytelling. For 2025 under the Year of Prophecy, the model reverted to major expansions with interim updates. In addition to paid expansions and seasons, Destiny 2 receives regular free updates that refine gameplay balance and user experience. These include weapon tuning patches, such as adjustments to damage output and perk behaviors in updates like 9.1.5 on October 8, 2025. Quality-of-life improvements encompass the loadout system introduced in Lightfall on February 28, 2023, allowing quick swaps of gear sets for all players upon reaching certain Guardian Ranks.

Reception

Critical reviews

Upon its launch in 2017, Destiny 2 received generally favorable reviews from critics, earning a Metacritic score of 85 across platforms, with praise centered on its refined gunplay and cooperative shooter mechanics. IGN awarded it an 8.5 out of 10, highlighting the "excellent co-op shooter gameplay and strong storytelling in the campaign," though noting some endgame limitations. OpenCritic aggregated a score of 84 from 195 reviews, positioning it in the top 9% of games and commending its accessible entry point compared to the original Destiny. However, some outlets criticized the game for recycling content and assets from Destiny, such as strikes and patrol zones, which felt iterative rather than innovative. Subsequent expansions saw varied critical reception, reflecting the game's evolution as a live-service title. Forsaken (2018) garnered positive scores around 85 on Metacritic, lauded for revitalizing the narrative through revenge-driven storytelling and introducing meaningful endgame activities like Gambit. The Witch Queen (2022) achieved an 86 on Metacritic and an 8 out of 10 from IGN, with critics praising its legendary campaign mode for enhancing accessibility and depth in open-world exploration, while addressing live-service fatigue through innovative subclass systems. In contrast, Lightfall (2023) scored a lower 69 on Metacritic and 6 out of 10 from IGN, where the new Strand grappling mechanic was highlighted as a movement innovation, but the story was deemed weak and tangential, failing to meet prior standards. The Final Shape (2024) marked a critical high point, earning a Metacritic score of 89 to 92 and an OpenCritic average of 91 from 60 reviews, often cited as the saga's emotional pinnacle. GameSpot gave it a 9 out of 10, emphasizing the expansion's cohesive narrative closure and post-campaign content that elevated Destiny's lore delivery. IGN echoed this with a 9 out of 10, noting its superior raid design and Prismatic subclass as refinements to the game's core loop. Post-Final Shape updates in 2025, including the New Light overhaul, received mixed feedback for improving newcomer accessibility by streamlining onboarding and reducing barriers to core activities. However, the year's content releases, such as The Edge of Fate, drew criticism with a Metacritic score of 63, an IGN score of 6 out of 10, and a GameSpot score of 6 out of 10, pointing to content droughts and repetitive seasonal structures that exacerbated live-service fatigue. Critics noted that while open-world design remained a strength, the lack of substantial roadmap visibility contributed to declining engagement.

Commercial performance

Destiny 2 achieved strong initial commercial success upon its September 2017 launch, marking the biggest console video game launch week of the year to date and the largest Day 1 digital sales globally on the PlayStation Store. The game reached over 1 million concurrent players for eight consecutive days, with retail sales estimated at 1.92 million units in the first week across consoles. By early 2019, the Destiny franchise, including Destiny 2, had delivered over 50 million copies of the base games and expansions combined to players worldwide. The shift to a free-to-play model in June 2019 drove substantial player growth, with average daily active users climbing to around 880,000 in the ensuing months—a significant boost that added millions to the registered player base. This expansion fueled revenue streams, particularly from microtransactions, which generated more than $160 million between late 2017 and early 2019 alone, with estimates reaching $300 million by the end of that year. Subsequent expansions sustained momentum but showed varying performance. The 2024 release The Final Shape garnered over 1 million preorders, though total sales reportedly fell short of the prior year's Lightfall despite critical acclaim. By 2025, player engagement had declined markedly, with Steam concurrent peaks dropping below 100,000 and hitting record lows of 12,000 daily and an 18,000 average over 30 days; cross-platform daily active users hovered around 300,000. As of November 2025, Steam 24-hour peaks were around 22,000 with 30-day averages near 15,000-20,000, reflecting continued attrition. These figures echoed the dire post-Curse of Osiris slump in early 2018, when Bungie warned that continued attrition could wipe out the entire player population within five weeks, placing the game on the brink of shutdown. On November 11, 2025, Sony reported a 31.5 billion yen (approximately $204 million) impairment charge on Bungie, citing Destiny 2's falling player base and revenue shortfalls as key factors. Financially, microtransactions and seasonal content became core to ongoing revenue, though the game missed Bungie's 2023 targets by 45% despite earning platinum status among Steam's highest-grossing titles that year. Under the prior publishing agreement with Activision Blizzard, which ended in 2019, the publisher received about $164 million upon returning full rights to Bungie.

Awards and recognition

Upon its launch, Destiny 2 received several nominations at The Game Awards 2017, including for Best Art Direction, Best Score and Music, Best Audio Design, Best Action Game, Best Multiplayer Game, and Best Ongoing Game. It was also nominated for Audio Achievement at the 2018 BAFTA Games Awards. In subsequent years, the game and its expansions earned further recognition for ongoing support and content updates. Destiny 2 won Best Community Support at The Game Awards 2019, highlighting Bungie's efforts in player engagement and updates like Shadowkeep and Season of the Forge. The Witch Queen expansion was nominated for Best Ongoing Game at The Game Awards 2022. Destiny 2: The Final Shape received a nomination for Best Ongoing Game at The Game Awards 2024, as well as a nomination for Outstanding Visual Effects in a Real-Time Project at the 2025 Visual Effects Society Awards. The franchise has accumulated numerous nominations across major ceremonies, including multiple Golden Joystick Awards nods for expansions like The Witch Queen in 2022 and The Final Shape in 2024 for Best Game Expansion. Audio elements have been particularly acclaimed, with nominations at the 2024 Game Audio Network Guild Awards in six categories, such as Audio of the Year and Music of the Year.

Community response and controversies

The Destiny 2 community has fostered a vibrant ecosystem around player-driven content creation, including extensive lore explorations through dedicated podcasts and analyses that delve into the game's narrative universe. An ethnographic study of the player base highlighted how these interactions between players and developers have shaped ongoing rituals and communication, contributing to a sense of shared storytelling. Additionally, the esports scene, particularly in the competitive Trials of Osiris mode, has seen growth supported by Twitch integrations, where viewing streams rewards participants with in-game loot via drops, encouraging broader engagement in tournaments and live events. Annual community events like Festival of the Lost have become staples, transforming the game's social hubs into Halloween-themed celebrations with masked activities, new quests, and exclusive rewards such as armor sets and weapons, running from October 21 to November 11 in 2025. These events, along with official community streams on platforms like Twitch, have helped maintain player connections through collaborative gameplay and developer spotlights. However, the community has faced significant controversies, notably the 2020 introduction of weapon sunsetting in the Beyond Light expansion, which rendered older gear obsolete and sparked widespread backlash for limiting player choice and attachment to favorites, prompting Bungie to reverse the policy by 2021. The 2023 Lightfall expansion drew criticism for its narrative structure, described as incoherent and lacking payoff, with players and reviewers noting it felt like a setup for future content rather than a self-contained story. In 2025, following the Final Shape expansion, Bungie's silence on a promised post-launch roadmap has fueled calls for greater transparency, exacerbating a player exodus as concurrent Steam peaks dipped below 20,000 and hit record lows around 6,876 during off-peak hours—lower than peaks from the game's 2017 launch era. This crisis has led to perceptions of the game feeling "leaderless," with community frustration centered on unclear future direction amid declining engagement. Tensions escalated in November 2025 following Sony's announcement of a $204 million impairment charge on Bungie, attributed to Destiny 2's poor performance, prompting further backlash over studio stability and long-term viability.

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