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FIRST Robotics Competition

The FIRST Robotics Competition (FRC) is an international high school robotics program in which teams of students design, build, program, and compete with industrial-sized, autonomous robots in an annual sports-themed challenge, fostering skills in science, technology, engineering, and mathematics (STEM). Founded in 1992 by inventor Dean Kamen as part of the nonprofit organization FIRST (For Inspiration and Recognition of Science and Technology), which was established in 1989, FRC began with just 28 teams competing in a New Hampshire gym and has grown into the flagship program of FIRST's suite of youth robotics initiatives. The competition emphasizes Gracious Professionalism—a code of conduct promoting respect and integrity—and Coopertition, a blend of cooperation and competition that encourages teams to assist one another while striving to win. FRC targets students in grades 9–12 (ages 14–18), who form teams typically numbering 10 to 50 members, guided by adult mentors from industry, education, and the community; these teams receive a standardized Kit of Parts, including motors, sensors, and control systems, to construct robots weighing up to 125 pounds that must complete tasks on a 27-by-54-foot playing field. The season structure begins with a January Kickoff event revealing the game's rules and distributing kits, followed by a six-week build period, regional or district qualifiers from February to April, and culminating in the FIRST Championship in late April, where approximately 600 teams from around the world compete for awards recognizing innovation, teamwork, and impact. With participation from approximately 90,000 students across more than 3,700 teams in 28 countries during the 2024–2025 season, FRC promotes workforce readiness, with 98% of participants reporting increased perseverance and 87% gaining confidence in solving STEM challenges. The program has produced notable alumni in STEM fields and receives support from over 200 Fortune 500 companies, underscoring its role in inspiring future innovators.

Overview

Mission and Philosophy

The FIRST Robotics Competition (FRC) is grounded in a mission to inspire young people to pursue careers in science, technology, engineering, and mathematics (STEM) by engaging them in hands-on robotics programs that emphasize real-world problem-solving and innovation. FIRST was founded in 1989 by inventor Dean Kamen, and FRC was launched in 1992 as its flagship program, reflecting his vision of transforming STEM education from passive learning to an active, exciting pursuit that mirrors professional engineering environments, aiming to ignite passion in youth and address global challenges through technology. Kamen's goal was to create a platform where students could experience the thrill of invention and collaboration, fostering a generation of innovators capable of building a better world. This vision extends to developing essential life skills, including resilience, confidence, and the ability to apply engineering principles in collaborative settings. Central to FRC's philosophy are the core principles of Gracious Professionalism® and Coopertition®, which guide participant interactions and program culture. Gracious Professionalism®, coined by Dr. Woodie Flowers, a co-founder of FRC, promotes high-quality work while emphasizing respect, empathy, and the value of others within the community; for example, teams are encouraged to assist opponents with technical issues during competitions, prioritizing mutual growth over individual advantage. Coopertition® combines cooperation and competition, encouraging teams to share knowledge and resources—such as strategies or spare parts—while vying for victory, as outlined in program guidelines that reward alliances formed during matches to advance collective success. These principles are integrated into awards criteria and team training, ensuring they shape behaviors that extend beyond the robotics field. The program's specific objectives focus on cultivating teamwork, leadership, and real-world engineering skills among students in grades 9-12. Participants collaborate in teams to design, build, and program industrial-sized robots, learning project management, strategic thinking, and the engineering design process through iterative prototyping and testing. Leadership is developed as students lead fundraising efforts, define team goals, and make decisions under time constraints, with mentors providing guidance to empower student ownership. These objectives align with FRC's broader aim to prepare youth for STEM professions by simulating professional workflows, where 98% of participants report increased perseverance. The tagline "For Inspiration and Recognition of Science and Technology," which forms the acronym FIRST, has remained a cornerstone since the organization's inception, encapsulating Kamen's intent to elevate STEM as a celebrated pursuit akin to major sports. Initially coined to highlight the dual focus on motivating interest in science and honoring technological achievements, the tagline has evolved subtly in emphasis through program expansions, such as the integration of global challenges, but retains its original inspirational core without alteration.

Program Structure and Eligibility

The FIRST Robotics Competition (FRC) is designed for high school students in grades 9-12, typically ages 14-18, who participate as the primary builders and operators of robots under adult mentorship. Teams may be affiliated with schools, community organizations, or independent groups, allowing broad access regardless of institutional ties. There is no strict limit on total team size, though teams typically consist of 10 to 50 members to facilitate effective collaboration during design, construction, and competition phases. The program follows a structured annual season that begins with a global Kickoff event in early January, where the year's challenge is revealed, followed by a intensive six-week build period during which teams design, program, and assemble industrial-scale robots using a provided Kit of Parts. After the build season ends with a shipping deadline, teams compete in a series of regional or district events from February to April, where they form alliances in matches to score points on game-specific fields. Top-performing teams advance to the FIRST Championship, a multi-day international event that culminates the season and celebrates outstanding achievements. FRC serves as the capstone program in FIRST's progression of robotics initiatives, building on skills developed in earlier levels such as FIRST LEGO League (for younger students) and FIRST Tech Challenge (for middle and high schoolers), enabling seamless advancement for participants as they mature. Safety protocols are integral, requiring teams to complete FIRST's Youth Protection Program training, which includes background checks for adults in certain regions and mandatory safety animations covering lab practices, tool use, and electrical hazards. The code of conduct mandates adherence to Gracious Professionalism, prohibiting bullying, harassment, or unsafe behaviors, with violations potentially resulting in disqualification or removal from events to ensure a respectful environment.

History

Founding and Early Development

The FIRST organization was founded in 1989 by inventor and entrepreneur Dean Kamen with the goal of inspiring young people to pursue careers in science and technology by creating a "Super Bowl for science" that would compete for students' attention through engaging, hands-on competitions. In 1992, Kamen partnered with Woodie Flowers, a retired MIT professor and robotics educator, to launch the FIRST Robotics Competition (FRC) as the organization's flagship program for high school students, drawing inspiration from Flowers' MIT course 2.007 design competition to emphasize creativity, problem-solving, and teamwork over rote learning. The inaugural FRC event took place on February 13–14, 1992, at Manchester Memorial High School in New Hampshire, featuring 28 teams competing in the "Maize Craze" game, where robots navigated a field covered in unpopped popcorn kernels to collect and score tennis balls. President George H.W. Bush attended the event, highlighting its early national significance, though the competition was modest in scale, held in a school gymnasium with basic rules focused on autonomous and human-controlled robot operations. Early seasons faced challenges, including fluctuating team participation—dropping slightly to 25 teams in 1993 before rebounding to 44 in 1994—and ongoing funding needs that required Kamen to personally secure sponsorships and support from industry leaders, as the program did not achieve the self-sustainability he initially anticipated. Initial rule sets were rudimentary, evolving from MIT-inspired guidelines to balance innovation with safety and fairness, while limited resources constrained outreach beyond New England. By 1995, participation grew to 59 teams, marking key milestones such as the first regional-style qualifiers like the New England Tournament and the inaugural national championship at Walt Disney World's Epcot Center in Orlando, Florida, which helped standardize event structures and boost visibility.

Expansion and Milestones

In the 2000s, the FIRST Robotics Competition experienced significant expansion, transitioning from a primarily U.S.-based program to one with growing international participation. By the 2006 season, the competition included teams from multiple countries, such as Canada, Mexico, Brazil, Great Britain, and Israel, marking a key step in global outreach with over 1,100 teams competing overall. This period also saw the introduction of the district system in Michigan in 2009, which aimed to make events more accessible and cost-effective by hosting multiple local competitions within a state, reducing travel burdens for teams. By 2010, the number of teams had surpassed 1,000, reaching more than 1,800 teams representing over 45,000 students across regional and district events. Key milestones in the 2010s highlighted strengthened partnerships and program evolution. In 2012, NASA, as the largest sponsor of the competition, played a prominent role in the season kickoff broadcast and provided grants supporting teams in 37 states, underscoring its long-term commitment to fostering STEM innovation through FRC. The program's growth continued amid challenges, including the 2020 COVID-19 pandemic, which led to the suspension of in-person events after March, cancellation of the championship, and a shift to virtual simulations and remote learning resources for the 2021 season to ensure participant safety. From 2023 onward, FRC emphasized sustainability as a core theme, aligning with global priorities like affordable and modern energy access. The 2023 season game manual highlighted energy sustainability, encouraging teams to consider environmental impacts in robot design, while Dow sponsored a new Team Sustainability Award to recognize practices balancing people, planet, and prosperity. The 2024 season featured the Crescendo game, emphasizing creativity and rhythm, while the 2025 REEFSCAPE challenge focused on marine ecosystem restoration, with the championship concluding in April 2025. As of 2025, the program has expanded to over 3,700 registered teams globally, representing approximately 90,000 students and incorporating advanced technologies like artificial intelligence and machine learning into robot performance and strategy development. To address challenges in participation, FIRST launched diversity, equity, and inclusion (DEI) programs around 2018, including the STEM for Everyone initiative, which provides grants, trainings, and resources to promote inclusive STEM access for underrepresented youth in robotics. These efforts focus on fostering equitable opportunities, with ongoing updates to support diverse team compositions and community outreach.

Organization and Teams

FIRST as an Organization

FIRST (For Inspiration and Recognition of Science and Technology) is a 501(c)(3) nonprofit organization founded in 1989 by inventor Dean Kamen to promote STEM education through hands-on robotics programs. Headquartered in Manchester, New Hampshire, FIRST operates globally, with programs that have reached over 3.2 million young people cumulatively since 1989 in more than 110 countries through a network of regional affiliates and international partnerships that adapt its initiatives to local contexts. The organization's governance is led by a board of directors, chaired by Dr. Laurie Leshin, with key members including vice chairs Donald Bossi and Richard L. Clemmer, treasurer Dr. Vincent Wilczynski, and secretary Chris Moore, who serves as CEO. FIRST maintains strategic partnerships with corporations such as LEGO Education for younger programs and Boeing for FIRST Robotics Competition (FRC) sponsorships, including game presentations and team grants, which provide funding, mentorship, and resources to enhance program delivery. FIRST supports FRC teams by providing essential resources, including the annual Kit of Parts (KoP), a collection of donated components such as motors, sensors, structural aluminum, batteries, and control systems, enabling standardized robot construction without high initial costs. Software tools like WPILib, the official library for programming FRC robots in languages including Java and C++, offer simulation, vision processing, and hardware integration features to facilitate development. Additionally, FIRST delivers training through its Professional Development courses and FIRST Academy, an online platform with modules on coaching, safety, and program management for mentors and educators. Financially, FIRST operates on an annual budget derived primarily from contributions, grants, and program fees, with fiscal year 2025 (ending June 30, 2025) reporting total revenue of $83.2 million and expenses of $90.0 million, resulting in net assets of $65.4 million. A significant portion supports teams directly, including $10.6 million in restricted grants for registration fees, kits, and event participation in FY2024, with dedicated programs like the STEM for Everyone initiative providing small grants to underserved teams to cover transportation and materials, promoting equity in access.

Team Formation and Composition

Teams in the FIRST Robotics Competition (FRC) are formed through a structured registration process managed by FIRST, the nonprofit organization overseeing the program. Prospective teams register via the FIRST Dashboard, an online portal where organizers create an account, establish a team profile, and submit the required registration fee, which grants access to official resources such as the Kit of Parts and technical support materials. Upon successful registration, FIRST assigns a unique team number sequentially to the new team, ensuring each has a distinct identifier for competitions and records. This process emphasizes accessibility, requiring no prior technical experience, and teams must meet minimum composition guidelines: at least 10 students in grades 9-12 (ages 14-18) and two adult lead coaches to guide activities. FRC teams typically consist of 10-20 students who collaborate to design, build, and program industrial-sized robots, often dividing into specialized subteams to manage the complexity of the task. Common subteams include mechanical engineering, focused on robot structure and mechanisms; electrical engineering, handling wiring, sensors, and power systems; and programming, responsible for software development and control algorithms. This structure allows students to develop targeted skills while contributing to the overall project, with roles rotating or expanding based on team needs and individual interests. FIRST encourages diversity in team composition, welcoming participants from varied backgrounds regardless of prior experience, to foster inclusive collaboration and broaden STEM engagement among underrepresented groups. Teams are categorized by type and experience level to support growth and competition dynamics. School-based teams are affiliated with educational institutions, leveraging classroom resources and curricula integration, while community-based teams form through local organizations, homeschools, or independent groups, promoting broader accessibility. Rookie teams, in their inaugural season, receive additional support like grants and targeted resources to build foundational capabilities, whereas veteran teams, with multiple years of participation, often mentor newcomers and compete at higher levels. As of the 2025 season, FRC includes approximately 3,600 teams engaging over 90,000 students worldwide, with the majority based in the United States across nearly every state, alongside growing international participation from more than 30 countries including Canada, Mexico, and Türkiye.

Mentors, Volunteers, and Support

Mentors in the FIRST Robotics Competition (FRC) play a crucial role in guiding student teams, providing technical expertise, leadership development, and emotional support throughout the season. These adults, often engineers, teachers, professionals, parents, college students, FIRST alumni, or community members, help students design, build, and program robots while emphasizing skills like teamwork, problem-solving, and perseverance. There is no official limit on the number of registered mentors per team, allowing flexibility based on available resources and needs, though teams are encouraged to maintain a balanced adult-to-student ratio to foster student-led experiences. FIRST offers training resources for mentors, including online modules, workshops, and new specialized suites introduced in 2025 to support both novice and experienced participants in effective coaching. Volunteers are essential to the operation of FRC events, staffing roles such as judges, referees, field supervisors, robot inspectors, and queue managers to ensure smooth execution and fair play. These individuals, who must register through FIRST's volunteer portal and complete any required certifications for specific positions like refereeing, contribute to creating inspiring environments for thousands of students. In the 2025 season, more than 14,000 unique volunteers supported FRC events worldwide, highlighting the program's reliance on community involvement to host over 185 competitions. Support networks extend beyond direct team and event roles, encompassing industry sponsors, alumni contributions, and online communities that sustain FRC's growth. Industry partners like BAE Systems, Apple, and 3M provide funding, equipment, employee mentors, and volunteer hours, enabling teams to access resources they might otherwise lack. FIRST alumni frequently return as mentors, leveraging their experience to guide current students and perpetuate the program's cycle of inspiration. Online platforms, such as the Chief Delphi forum founded in 1997 by FRC Team 47, foster knowledge sharing, troubleshooting, and networking among teams, mentors, and volunteers globally.

Competition Cycle

Kickoff and Game Reveal

The FIRST Robotics Competition season commences with the annual Kickoff event, held on the first Saturday in January at 12:00 p.m. Eastern Time. Broadcast live from FIRST headquarters in Manchester, New Hampshire, via the official FIRST YouTube channel, the event marks the official start of the six-week build period and engages thousands of teams worldwide through local gatherings or virtual participation. The centerpiece of the Kickoff is the game reveal, where the annual challenge is unveiled through an animated video illustrating the game's objectives, rules, and field layout. Immediately following the 12:00 p.m. reveal at 12:30 p.m., the complete game manual becomes digitally available for download, enabling teams to access detailed specifications. The broadcast includes demonstrations of field setup and elements, followed by live Q&A sessions to address initial questions, with an official Q&A system opening concurrently for season-long inquiries. Post-reveal, teams initiate strategy sessions to analyze the game and brainstorm robot designs, often convening immediately to outline approaches before the build season begins. At this time, teams receive or arrange for their Kit of Parts (KOP), a standardized shipment of motors, sensors, and components essential for robot construction, distributed at local Kickoff events or shipped directly. Additional parts can be ordered through the FIRST Choice online platform, which opens its second round of credits and ordering at Kickoff. For the 2025 season, FIRST offered hybrid virtual and in-person formats for kit distribution, allowing teams to select local events for hands-on pickup or opt for shipped kits via the MySite virtual option, ensuring broader accessibility.

Build Season and Robot Construction

The Build Season in the FIRST Robotics Competition (FRC) is a intensive six-week period immediately following the Kickoff event, during which registered teams design, fabricate, program, and test their robots to meet the specifications of the season's game challenge. This phase emphasizes rapid engineering iteration under time pressure, fostering skills in mechanical design, electrical integration, and software development among student participants. Teams must complete their robots by a strict shipment deadline to ensure fair competition at regional events. Typically spanning from early January to late February, the Build Season culminates in a robot shipment deadline set six weeks after Kickoff, after which teams are prohibited from making further modifications to the competition robot until inspections. The timeline varies slightly by year but follows a structured progression: the first week focuses on strategy development and mechanism brainstorming, followed by prototyping in weeks two and three, detailed design and fabrication in weeks four through five, and assembly, programming, and testing in the final week. This schedule allows teams to adapt based on their resources, experience, and the timing of their first competition event. The construction process begins with initial strategy sessions to analyze the game rules and identify key robot functions, such as scoring mechanisms or mobility systems. Teams then engage in mechanism brainstorming and select prototype concepts, often using simple materials to validate ideas quickly. Prototyping follows, where students build and test rough models to assess feasibility, followed by detailed design using computer-aided design (CAD) software to create precise blueprints for fabrication. Fabrication involves machining or assembling components, while integration includes wiring electrical systems and programming the robot's control logic, typically using the WPILib library in languages like Java or C++. Extensive testing and iteration occur throughout, with teams refining designs based on performance data to optimize reliability and efficiency. FRC imposes specific constraints to promote accessibility and innovation within limits. Robots must be built using the provided Kit of Parts (KOP), which includes essential components shipped to teams at Kickoff, supplemented by commercial off-the-shelf (COTS) items that are unaltered, readily available from legitimate vendors, and not custom-made for the team. While there is no overall budget cap on total robot cost— a change implemented in 2021 due to rising material prices— individual non-KOP items or software cannot exceed a fair market value (FMV) of $600 USD, excluding taxes, shipping, and team labor. Critically, no fabrication of major mechanisms may occur before Kickoff; teams can only develop publicly available designs or software in advance, ensuring all substantive work happens during the Build Season to maintain competitive equity. Teams frequently encounter challenges during this compressed timeline, including the need for multiple iteration cycles to address failures in critical systems like drivetrains, which may suffer from issues such as slippage or overheating under load. Mechanism prototypes often reveal integration problems, requiring redesigns that test the limits of available time and resources, while programming hurdles—such as debugging sensor inputs or autonomous routines in WPILib—can delay overall progress. These obstacles underscore the emphasis on resilient engineering practices and collaborative problem-solving.

Shipping, Inspection, and Practice

Following the six-week build season, teams enter the shipping phase, where the robot must be finalized, locked down, and prepared for transport to regional or district events. The robot ship date occurs on the Thursday exactly six weeks after Kickoff, which for the 2025 season was February 13. On or before this date, teams bag and tag their robot to prevent further modifications, completing a Robot Lock-Up Form that certifies adherence to build rules and documents any bagged components for potential use at events. Robots are then packaged in custom-built crates meeting FIRST's construction guidelines, which specify dimensions no larger than 48 inches by 48 inches by 60 inches high, use of sturdy materials like plywood, and secure fastening to withstand freight handling. These crates must contain only the robot and essential bumpers, excluding tools or non-robot items to comply with carrier regulations. Teams are responsible for arranging and funding transportation to qualifying events, often using freight carriers like FedEx or UPS, with crates arriving 2-5 days before load-in to allow unpacking time. For the FIRST Championship, however, qualified teams receive a donated FedEx voucher covering the cost of shipping one robot crate, with the option to self-transport via truck or trailer as an alternative that reduces carbon emissions through consolidated local travel. In 2025, FIRST emphasized self-transport options in transportation guidelines to promote sustainability, aligning with broader program initiatives for eco-friendly practices amid the ocean-themed REEFSCAPE game. International teams face additional logistics, including customs brokerage and longer transit times of at least three weeks, requiring early planning. Upon arrival at events, robots undergo a mandatory inspection process to verify safety, rules compliance, and operational readiness before qualifying for matches. Inspectors, trained volunteers, use a standardized checklist covering electrical systems, mechanical integrity, software legality, and overall functionality, with teams demonstrating key operations like driver station connectivity. A critical component is the weight verification, limited to 115 pounds (52 kg) for the 2025 season—a reduction from prior years to encourage efficient design—measured with the robot fully assembled excluding bumpers. Safety checks include ensuring no sharp edges, secure batteries, and compliance with pneumatic and electrical voltage limits. If a robot fails initial inspection, teams receive detailed feedback and can make minor adjustments for re-inspection. This process ensures fair play and minimizes risks during competitions. To prepare for competition, teams engage in extensive practice activities, including pre-shipment testing and scrimmages. During the final weeks of build season, teams conduct in-house testing of autonomous and teleoperated modes on mock fields to refine strategies and identify issues before lock-down. Many districts host official or team-led scrimmages—informal practice matches—shortly before the ship date, allowing robots to compete in simulated games with peers for feedback without ranking implications. At events themselves, dedicated practice periods provide 1-2 hours of unranked matches on official fields to acclimate teams. Post-season off-season events, held from late April through December, offer additional practice opportunities using the prior year's game elements, fostering skill development and innovation outside the competitive cycle. These practices emphasize teamwork, rapid iteration, and Gracious Professionalism.

Events and Tournaments

District and Regional Events

The FIRST Robotics Competition employs two primary models for qualification events: the district system in select U.S. regions and regional events elsewhere in the U.S. and internationally. The district model, utilized exclusively in the United States, enables teams to participate in a series of smaller-scale competitions within their geographic district, typically spanning a state or multi-state area. Teams registered in a district are required to attend two district events as part of their season registration, fostering frequent competition and reducing travel costs compared to larger regional formats. District events generally host 30 to 40 teams and follow a tournament structure that includes practice matches (when scheduling allows), qualification matches, and playoffs. During qualification matches, each team plays 10 to 12 games, partnering with different teams each time to accumulate ranking points based on alliance performance, including win/tie outcomes and cooperative achievements. These points determine a team's overall ranking, with the top performers advancing to their district championship event. At the district championship, alliances compete in a similar format, and the highest-ranking teams or award winners earn invitations to the FIRST Championship via a points-based system or wildcard selections. Regional events, held in non-district U.S. areas and internationally, are open to any registered team (with some capacity restrictions) and typically accommodate 48 to 72 teams over three days. These events emphasize broader accessibility and direct qualification pathways, with teams paying a per-event registration fee. The format mirrors district events but often includes guaranteed practice matches, followed by 8 to 12 qualification matches per team to establish rankings. Playoffs advance the top eight alliances in a double-elimination bracket, where winning teams secure spots at the FIRST Championship based on performance metrics or awards. All matches in both district and regional events feature two alliances of three robots each, competing for two minutes and 15 seconds—comprising 15 seconds of autonomous operation and two minutes of teleoperated control—to score points by manipulating game pieces and field elements specific to the season's challenge. Scoring emphasizes strategy, precision, and teamwork, with points awarded for actions like placing objects, controlling zones, or achieving bonuses, directly influencing rankings and advancement opportunities.

FIRST Championship

The FIRST Championship serves as the annual culminating event of the FIRST Robotics Competition season, bringing together top-performing teams from around the world for a high-stakes tournament. Held over four days in mid-April, the 2025 event took place from April 16 to 19 at the George R. Brown Convention Center in Houston, Texas, hosting approximately 600 teams divided into eight divisions named after notable figures in science, technology, engineering, and mathematics, such as Archimedes, Curie, and Galileo. The tournament structure begins with qualification matches within each division, where teams compete in alliances of three to determine seeding and playoff eligibility, followed by division playoffs that advance the top eight alliances per division. Alliance selection occurs after qualifications, allowing teams to form strategic partnerships for elimination rounds, which culminate in a division championship match; the winning alliance from each of the eight divisions then advances to the Einstein Field for a double-elimination playoff tournament to determine the overall season champions. This format emphasizes teamwork, strategy, and adaptability, with teams qualifying for the Championship through strong performances at preceding district, regional, and conference championship events. In scale, the Championship attracts over 50,000 attendees, including students, mentors, volunteers, and spectators from more than 50 countries, fostering a vibrant atmosphere of celebration and innovation. The event features live streaming of matches on platforms like Twitch and YouTube, enabling global audiences to follow the competition in real time, alongside a supplier showcase and innovation faire where vendors exhibit robotics components, educational tools, and STEM resources. Historically, the Championship originated in 1992 at Memorial High School in Manchester, New Hampshire. It was held in New Hampshire through 1994, then at Walt Disney World's Epcot Center in Orlando, Florida, from 1995 through 2002, before relocating to various host cities to accommodate growth, including Houston in 2003; Atlanta from 2004 to 2010; St. Louis from 2011 to 2017; Detroit from 2018 to 2021; and Houston from 2022 to 2027. The 2020 event was cancelled due to the COVID-19 pandemic, marking the first such interruption in its history and shifting subsequent years to hybrid or adjusted formats before returning to full in-person scale.

Awards and Judging

The awards system in the FIRST Robotics Competition (FRC) recognizes teams, students, and mentors for excellence in engineering, innovation, teamwork, and community impact, distinct from match performance outcomes. These awards are presented at district, regional, and championship events, emphasizing the program's core values of Gracious Professionalism and Coopertition. Categories include submitted awards based on documentation and interviews, team attribute awards evaluated through observations and interactions, and machine-focused awards assessing technical achievements. The FIRST Impact Award, formerly known as the Chairman's Award, is the most prestigious honor, recognizing teams that best embody the FIRST mission through sustained excellence, measurable community impact, and promotion of science and technology. Eligible teams submit essays and multimedia by early February, followed by interviews; winners at regional levels advance to championships, where Hall of Fame induction follows multiple victories, with a five-year ineligibility period thereafter. The award includes the Allaire Medal, providing up to $10,000 in undergraduate tuition support to a selected junior or senior team member. The Woodie Flowers Memorial Award celebrates lead mentors who inspire students through exceptional communication of engineering and design concepts, fostering passion for innovation. Nominated by students via submissions due in early February, regional winners present at the FIRST Championship for the national selection; it is a one-time honor per mentor, highlighting mentorship's role in student growth without direct financial awards but advancing recipients to broader recognition. Engineering excellence awards spotlight technical creativity and aesthetics, such as the Imagery Award in honor of Jack Kamen, which honors teams for integrating outstanding visual themes across their robot, uniforms, and pit displays while aligning with FIRST values. The Digital Animation Award recognizes compelling STEAM storytelling through student-created animations that explain the team's robot or season experiences. Similarly, the Safety Animation Award focuses on animations promoting lab or event safety practices. Other related honors include the Excellence in Engineering Award for integrated solutions addressing game challenges and the Innovation in Control Award for novel control systems. Judging occurs primarily during events using a split model, where panels of 2-3 judges conduct pit visits, field observations, and interviews—typically 5-12 minutes per team—while reviewing submitted materials against rubrics emphasizing innovation, functionality, team spirit, and sustainability. All teams receive initial evaluations on Day 1, with reinterviews for finalists; decisions prioritize equitable distribution, limiting teams to one major award. Judges also assess Gracious Professionalism through interactions, ensuring awards reflect holistic contributions. These awards significantly impact participants by linking to scholarships; for instance, Dean's List Award winners (recognizing student leaders) qualify for the Woodie Flowers Memorial Grant for STEAM studies, while overall FIRST alumni access over $30 million annually from partners, with many prioritizing award recipients. The Team Sustainability Award, introduced in 2023 and sponsored by Dow, celebrates teams that have developed sustainable practices focusing on a “triple bottom line” (people, prosperity, planet), evaluating recruitment, budgeting, and planet-focused initiatives like waste reduction.

Games and Challenges

Annual Game Design Process

The annual game for the FIRST Robotics Competition (FRC) is developed by the FIRST Game Design Committee (GDC), composed of volunteers from the FRC community, including mentors, alumni, and engineers, alongside staff from FIRST headquarters. This group collaborates to create engaging challenges that align with FIRST's mission of inspiring STEM innovation through hands-on engineering. The process emphasizes inclusivity, drawing on diverse expertise to ensure games are playable by teams of varying experience levels and resources. The design timeline spans approximately a year, with initial brainstorming sessions occurring in the summer or early fall to conceptualize themes and mechanics, allowing sufficient lead time for iteration and production. By late fall, typically November or December, the committee finalizes the game manual and rules, which are then reviewed by select chief volunteers for feedback before the official reveal at Kickoff in January. This structured approach, refined in recent years, provides extended time for field prototyping and manufacturing, reducing last-minute adjustments. Themes are often drawn from real-world issues, such as environmental sustainability (e.g., recycling or ocean conservation) or exploration (e.g., space missions), to foster relevance and educational value while promoting problem-solving skills. Key criteria guiding the design include strong ties to STEM concepts, broad accessibility to ensure equitable participation across global teams, and paramount emphasis on safety to minimize risks during competition. Games must balance strategic depth with feasibility, enabling creative robot designs without requiring overly complex or costly components. The resulting rules promote teamwork, innovation, and gracious professionalism, core tenets of FIRST. Field elements are engineered as modular components—such as goals, barriers, and scoring objects—facilitating disassembly, transport, and reassembly at events worldwide. Volunteer teams, coordinated through FIRST, construct the physical fields following detailed specifications, with initial prototypes tested at FIRST headquarters in Manchester, New Hampshire, to verify durability, functionality, and compliance with safety standards. This volunteer-driven construction process reinforces community involvement and allows for refinements based on practical feedback. In a notable update for the 2025 season, the GDC and FIRST incorporated guidelines permitting teams to use artificial intelligence (AI) tools in robot design, code development, and award submissions, treating AI as an assistive technology akin to CAD software or simulation programs. This policy requires proper attribution (e.g., crediting AI-generated content) and upholds intellectual property standards, reflecting evolving technological integration while maintaining focus on student-led innovation. Judges are similarly encouraged to leverage AI for preparatory tasks like drafting feedback, provided accuracy and originality are ensured. No automated AI systems are used for match scoring or officiating, which remains under human referee oversight.

List of Games and Themes

The FIRST Robotics Competition introduces a new game each year, with themes drawn from real-world challenges to encourage creative engineering solutions among high school teams. These games typically involve scoring points by manipulating game pieces on a standardized field, with rules emphasizing strategy, reliability, and teamwork. Since 1992, the competition has progressed from individual robot matches to alliance-based formats, incorporating elements like autonomous periods and human-robot interaction to mirror industrial applications. The following table summarizes all FRC games from 1992 to 2025, including the game name, a brief overview of objectives and unique mechanics, field layout highlights, and the winning alliance at the FIRST Championship (as of April 2025).
YearGame NameObjective and Unique MechanicsField LayoutWinning Alliance
1992Maize CrazeTeams scored by pushing plastic "corn" cobs into goals; individual 1v1v1v1 format with no alliances, focusing on pushing and collection.24 ft x 12 ft Astroturf field with five pyramid goals around a central "cob dispenser."Team 71 (R.I.S.E.)
1993Rug RageRobots flipped small rugs onto poles to score; manual control only, emphasizing precision flipping.27 ft x 16 ft field with 12 poles and rug dispensers at ends.Team 110 (Woburn Polars)
1994Tower PowerTeams scored by placing balls into a central tower and defending it; introduced human loading.28 ft x 14 ft field with a tall central tower and corner goals.Team 65 (The Bucs)
1995Ramp 'n' RollRobots climbed ramps and rolled balls into goals; unique ramp deployment mechanic.27 ft x 16 ft field with deployable ramps and rolling ball goals.Team 11 (Tech Tigers)
1996Hexagon HavocTeams scored hexagonal goals with balls; first use of elevated goals.27 ft x 16 ft field with six hexagonal goals on pylons.Team 45 (The Purple People Eaters)
1997Toroid TerrorRobots tossed toroids (donuts) onto pegs; emphasized accuracy and hanging.27 ft x 16 ft field with peg arrays and toroid dispensers.Team 121 (The Rookies)
1998Double TroubleTeams scored large and small balls into goals; double scoring for small balls.27 ft x 16 ft field with dual-level goals and ball chutes.Team 47 (Chief Delphi)
1999Ladder LogicFirst 2v2 alliances; scored by climbing ladders with goals, unique ranking system.30 ft x 18 ft field with multi-level ladder goals.Teams 343 + 373 (Thunder Chickens + Team Yats)
2000Co-OpetitionAlliances scored goals but cooperated for bonus; hybrid competition theme.30 ft x 18 ft field with shared and opponent goals.Teams 141 + 298 (The Katbots + Team 298)
2001Deep Space TeleoperationSimulated space mission; scored by placing stars and satellites into modules.30 ft x 18 ft field with satellite bays and star goals.Teams 236 + 1225 (RoboDox + Team 1225)
2002Zone ZealAlliances controlled zones and scored balls; zone occupation for points.30 ft x 18 ft field with divided zones and ball goals.Teams 1138 + 192 (The T.H.E. + Team 192)
2003Stack AttackStacked totes on platforms; unique stacking and human-robot tote passing.30 ft x 18 ft field with platforms and tote stacks.Teams 66 + 342 (Timber Wolves + Beaver Byte Brigade)
2004FIRST Frenzy: Scoring in BoxesFilled grid with balls from boxes; rapid scoring frenzy.30 ft x 18 ft field with 9x9 grid and box stations.Teams 131 + 269 (The Fighting Robots + The Robovikes)
2005Triple PlayFirst 3v3 alliances; tic-tac-toe scoring with goals and tetras.30 ft x 18 ft field with center goal and corner tetras.Teams 1398 + 1619 + 1625 (Bronx Science + DuPont Titans)
2006Aim HighFirst autonomous mode (25 points); scored hoops with tracks for height bonus.30 ft x 18 ft field with hoops and elevated tracks.Teams 233 + 1126 + 1625 (The Pink Team + Team 1126)
2007Rack 'n' RollHung tubes on a central rack; hybrid autonomous and teleop.30 ft x 18 ft field with 9-rung rack and tube loaders.Teams 1114 + 1902 + 294 (Simbotics + Exploding Bacon)
2008FIRST OverdriveSegways on smooth field; scored tracks and overpassed obstacles.46 ft x 27 ft smooth surface with lane dividers.Teams 148 + 1155 + 1758 (Robowranglers + MARS)
2009LunacyLow-traction regolith surface; scored moons with balls in low-g simulation.30 ft x 18 ft regolith field with craters and moons.Teams 246 + 25 + 68 (Black Hawk Robotics + Team 25)
2010BreakawayKicked mini-balls into bumpers; bridge balancing unique mechanic.30 ft x 18 ft field with low goals and central bridge.Teams 33 + 1261 + 148 (Black Horse + Team 1261)
2011Logo MotionHung inner tubes on pegs to form logos; rapid hanging cycles.30 ft x 18 ft field with horizontal peg bars.Teams 201 + 1218 + 1756 (The Blue Banners + Team 1218)
2012Rebound RumbleBasketball scoring with baskets and key zones; full-court style.46 ft x 27 ft field with hoops and half-court line.Teams 148 + 1710 + 2052 (Robowranglers + Team 1710)
2013Ultimate AscentThrew discs into goals; robots launched from catapults at start.54 ft x 27 ft field with three-level goals.Teams 254 + 469 + 1188 (The Cheesy Poofs + Team 469)
2014Aerial AssistThrew balls over truss for assists; alliance passing emphasized.54 ft x 27 ft field with trusses and low/high goals.Teams 1323 + 2468 + 217 (MadTown Robotics + Team 2468)
2015Recycle RushStacked totes and bins on platforms; recycling theme with cooperative scoring.27 ft x 16 ft field with step platforms and chutes.Teams 254 + 141 + 330 (The Cheesy Poofs + Team 141)
2016StrongholdBreached outer walls, low/high goals, and captured tower with boulders.54 ft x 27 ft field with castle walls and central tower.Teams 148 + 4019 + 2996 (Robowranglers + Team 4019)
2017FIRST STEAMworksFueled boilers with balls and gears for rotors; airship climb endgame.54 ft x 27 ft field with boilers and airship.Teams 3603 + 1676 + 5027 (RoboJackets + Team 1676)
2018FIRST Power UpBalanced scales, exchanged power cubes, and climbed in switch zones.32 ft x 16 ft field with switches, scale, and exchange.Teams 6329 + 449 + 1678 (Littleton Robotics + Team 449)
2019Destination: Deep SpacePlaced hatches and cargo on rockets and cargo ships; space exploration theme.32 ft x 16 ft field with rockets, cargo ships, and loading stations.Teams 1323 + 1676 + 973 (MadTown Robotics + MetaMorphOSIS + Grey Matter)
2020INFINITE RECHARGECycled power cells into bays, rotated wheels, and climbed; season cancelled due to COVID-19.52 ft x 26 ft field with bays, trench runs, and generator. (Planned)No championship held
2021INFINITE RECHARGE (Remote)Modified remote challenge with virtual scoring and submissions; no in-person events.N/A (remote format)No championship held; regional online challenges conducted
2022RAPID REACTHub scoring with balls and climbed in cargo lanes; pandemic recovery format.32 ft x 16 ft field with central hub and cargo paths.Teams 254 + 1619 + 3175 (The Cheesy Poofs + Up-A-Creek Robotics + Knight Vision)
2023CHARGED UPCycled game pieces to grids, engaged community, and trapped; energy theme.32 ft x 16 ft field with grids, substations, and trap.Teams 1323 + 4144 + 4096 (MadTown Robotics + Sabre Robotics + Gators)
2024CRESCENDOScored notes into amps and speakers, spotlight bonuses, and record climb; music concert theme with cycle-based scoring.32 ft x 16 ft stage-like field with amps, speakers, and source.Teams 1690 + 321 + 4522 (Orbit + Robolancers + Team 8-Bit)
2025REEFSCAPETeams built reefs by placing marine elements, with autonomous navigation and collection cycles; ocean conservation theme.32 ft x 16 ft underwater-inspired field with reef structures and piece dispensers.Teams 1323 + 2910 + 4272 (MadTown Robotics + Jack in the Bot + Maverick Robotics)
Game details are drawn from official manuals and summaries, while winning alliances are determined by performance on the Einstein Field at the Championship. The evolution of FRC games reflects a shift from simple, individual manual tasks in the 1990s—such as collecting objects in Maize Craze—to complex 3v3 alliance matches by 2005, with increasing emphasis on strategy and coordination. Unique mechanics like autonomous periods, introduced in 2006's Aim High, have become standard, allowing robots to score independently before human control, which now often accounts for 20-30% of potential points in recent games. Field sizes have standardized around 32 ft x 16 ft for modern eras, enabling high-speed interactions, while themes have grown more narrative-driven, from industrial frenzy to environmental issues like 2025's reef building. This progression has driven robot capabilities from basic mobility to advanced systems with computer vision, precise manipulators, and rapid cycling, enabling average match scores to rise from under 50 points in early years to over 150 in contemporary competitions.

Technological Innovations in Games

The annual games of the FIRST Robotics Competition (FRC) have spurred numerous engineering advancements in robot design, particularly in mobility, perception, and actuation systems, as teams adapt to evolving challenges like scoring, navigation, and endgame maneuvers. These innovations often stem from the need to optimize performance within the six-week build season, leading to reusable technologies that influence broader robotics development. Swerve drive systems, enabling omnidirectional movement by independently rotating and powering each wheel, represent a cornerstone innovation popularized in FRC during the 2010s. Although early implementations appeared as far back as 1998 with Team 47's design, the technology proliferated with improvements in compact motors, gearboxes, and control algorithms, allowing robots to strafe, rotate in place, and navigate tight spaces in games requiring precise positioning. Computer vision has emerged as a critical tool for game-specific tasks like target acquisition and localization, with the Limelight series of smart cameras providing plug-and-play integration for FRC teams. Introduced in the mid-2010s, Limelight processes video at up to 90 frames per second, supporting features such as AprilTag detection for field positioning and retroreflective tape tracking for aligning with goals or game pieces, significantly enhancing autonomous and teleoperated accuracy in dynamic environments. FRC enforces standardized pneumatics and electronics to ensure safety and interoperability, as detailed in the official Pneumatics Manual, which specifies components like VIAIR compressors, solenoids, and cylinders for reliable actuation in mechanisms such as grippers and lifts. These standards, updated annually, promote consistent pressure regulation up to 120 psi and integration with power distribution modules, reducing variability across the roughly 3,000 teams. The roboRIO controller, debuting in the 2015 season, marked a pivotal upgrade in control systems, offering a compact, Linux-based platform with dual-core processing, expanded analog and digital I/O ports, and built-in support for sensors like encoders and ultrasonics. This replaced the bulkier cRIO, enabling more sophisticated real-time control, PWM outputs for motors, and seamless integration of peripherals for feedback on position, velocity, and proximity in game scenarios. Game challenges have directly catalyzed specialized mechanisms, such as the advanced climbers in the 2023 Charged Up game, where teams elevated robots onto multi-level charging stations for ranking points. Innovations included "buddy climb" systems using pneumatic forks or hooks to assist allied robots, as demonstrated by Team 7407's side-mounted design that enabled rapid, synchronized ascents while maintaining balance on uneven platforms. In the 2025 REEFSCAPE game, teams leveraged computer vision advancements for targeting PVC pipe "coral" and foam "algae" game pieces into reef structures, with systems like Limelight facilitating precise manipulation and autonomous scoring amid field obstacles. FRC team inventions have occasionally led to patents and industry applications, with examples including modular mobility devices derived from robot grippers and manipulators that address real-world challenges like assistive technology. For instance, Team 1678's designs have influenced commercial prototyping tools, while broader alumni contributions have integrated FRC-honed concepts into sectors like automation and healthcare.

Impact and Legacy

Educational and Skill-Building Outcomes

The FIRST Robotics Competition (FRC) fosters a range of practical skills essential for STEM fields, including project management through team-based robot design and construction timelines, coding via programming autonomous and teleoperated robot functions, and prototyping by iterating mechanical and electrical systems to meet game challenges. Participants also develop teamwork, problem-solving, and communication abilities as they collaborate under pressure during six-week build seasons and competitions. These hands-on experiences align with real-world engineering practices, enhancing participants' self-confidence and technical proficiency. Research demonstrates significant educational outcomes, with FRC participants showing stronger gains in STEM knowledge, interest, and attitudes compared to peers. A 10-year longitudinal study by Brandeis University, tracking over 1,000 participants from 2012–2014 cohorts including FRC, found that involvement correlates with higher persistence in college and increased participation in STEM extracurriculars like clubs and internships. Similarly, an evaluation by the Center for Labor Education and Research (CLEAR) at the University of Massachusetts Boston highlighted FRC's role in boosting leadership and STEM abilities, particularly among high school students. Longitudinally, FRC alumni exhibit elevated STEM engagement into careers; 83% declare a STEM major by their fourth year of college, compared to 61% of similar peers, with particularly strong results in engineering (61% vs. 26%). Ten years post-participation, 63% of alumni work in STEM fields versus 42% of the comparison group, and female alumni earn a median of $62,000 annually early in their careers—$19,000 more than peers. These outcomes underscore FRC's role in building a sustained STEM pipeline, with participants 2.1 times more likely to increase STEM interest over time. To promote inclusivity, FRC emphasizes programs and resources targeting girls and underrepresented minorities, addressing barriers in male-dominated STEM areas. Initiatives like the "Girls in FIRST" efforts provide equitable access to mentorship and funding, resulting in female participants being 3.2 times more likely to engage in STEM activities and 2.6 times more likely to major in engineering than non-participating girls. For racial/ethnic minorities and low-income students, the program yields comparable STEM attitude gains, with underrepresented groups showing higher increases in career interest and knowledge. These targeted supports, including grants for diverse teams, enhance overall program equity.

Media Exposure and Sponsorships

The FIRST Robotics Competition (FRC) has gained significant media visibility through partnerships with major broadcasters and digital platforms. Since the early 2000s, ESPN has provided coverage of FRC events, including live streams on ESPN3 for district and regional competitions, such as the 2019 FIRST In Michigan Robotics State Championship. The official FRC YouTube channel streams matches, kickoffs, and championships, accumulating millions of views across videos; for instance, the 2025 REEFSCAPE game animation garnered over 350,000 views shortly after release. Documentaries have further amplified FRC's reach, with the 2022 Disney+ film More Than Robots following international teams preparing for the competition, highlighting themes of collaboration and innovation. Sponsorships play a crucial role in sustaining FRC's operations, with major corporations providing financial support, resources, and branding opportunities. Qualcomm has been a prominent partner, presenting the 2025-2026 FIRST AGE season and contributing to program development through technology integration and funding. Other key sponsors include Boeing, BAE Systems, and the Gene Haas Foundation, which feature logos on robot kits, playing fields, and event materials to promote STEM initiatives. These partnerships enable annual scholarships over $80 million for participants, though operational funding for the program relies on a mix of corporate contributions and grants without a publicly detailed total budget. FRC enhances its outreach through digital campaigns and innovative integrations to engage broader audiences. Social media efforts, supported by official toolkits, encourage teams to share build progress and event highlights, fostering community interaction and sponsor visibility. The program integrates into school curricula as an extracurricular or elective activity, allowing teams to align robotics challenges with educational goals like engineering and teamwork. In 2025, FRC introduced virtual reality experiences, including immersive field tours for the REEFSCAPE game, enabling remote participation and visualization of robot designs via VR headsets. Despite these advancements, FRC faces challenges in media coverage for international teams, which often encounter logistical barriers like travel costs and limited broadcast access compared to U.S.-based events. This disparity can reduce global visibility, though initiatives like the FIRST Global Challenge aim to bridge gaps by including diverse nations in high-profile competitions.

Notable Alumni and Contributors

The FIRST Robotics Competition (FRC) has produced numerous alumni who have achieved prominence in STEM fields, leveraging the skills developed through the program in their professional careers. Priscilla Chan, a member of Team 69 during her time at Quincy High School, graduated as valedictorian and went on to co-found the Chan Zuckerberg Initiative, focusing on science, justice, and education philanthropy, while also practicing pediatrics. Similarly, Angel Saenz, a former FRC participant, transitioned his robotics experience into a role as an engineer on NASA's Test and Evaluation Support Team at White Sands Test Facility, where he contributes to rocket testing and mission support. These examples illustrate how FRC alumni apply teamwork, problem-solving, and engineering principles to high-impact roles in technology and space exploration. FRC alumni have secured significant achievements, including scholarships, patents, and leadership positions across industries. For instance, many alumni receive FIRST scholarships that support their postsecondary education, with over 83% pursuing STEM majors by their fourth year of college. Quantitative data highlights their success: 63% of alumni are employed in STEM fields, and early-career female alumni earn an average salary of $62,000, compared to $43,000 for non-participating peers. In leadership, alumni often rise to executive roles in tech firms, with some founding startups that innovate in robotics and automation, as evidenced by awardees recognized at the 2025 FIRST Championship for entrepreneurial ventures. Key contributors to FRC include mentors honored through the Woodie Flowers Award, which recognizes exceptional guidance in engineering communication and inspiration. The 2025 recipient, Francisco "Paco" Guerra of Team 4635 BotBusters in Monterey, Mexico, exemplifies this by empowering students through technical mentorship and cultural outreach, fostering long-term community impact. Past winners, such as Elizabeth Calef (1997, Team 88) and Mike Bastoni (1998, Team 23), have influenced generations by integrating real-world engineering practices into team dynamics, leading to sustained program growth. Volunteers and employees, including past CEOs like Donald Bossi, have shaped FRC's expansion, while dedicated organizers ensure equitable access for diverse participants. Diversity efforts are spotlighted through underrepresented contributors, such as female mentors leading all-girls teams to victories. For example, mentors of South Carolina's first all-female FRC team at Woodland High School, launched in 2025, are guiding students toward competitive success in upcoming seasons, promoting gender equity in STEM. Similarly, the Pink Hawks, an all-girls team from Mexico supported by industry sponsors, achieved regional accolades under dedicated female-led mentorship, highlighting inclusive leadership. These figures, including 51% of female alumni majoring in engineering or computer science, underscore FRC's role in advancing underrepresented voices.

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