Hobbyist operating system
A hobbyist operating system (often abbreviated as hobby OS) is an operating system developed by individual programmers, students, or small enthusiast groups primarily for personal learning, experimentation, or enjoyment, without commercial objectives or large-scale production.[1] These projects typically involve creating core components such as kernels, device drivers, and user interfaces from scratch, often using low-level languages like C and assembly to interact directly with hardware.[2] Enabled by accessible documentation, affordable hardware, and open-source tools, hobby OS development has become a popular pursuit among self-taught individuals and computer science students since the mid-1990s.[1] The roots of modern hobbyist OS development trace back to the early 1990s, coinciding with the democratization of personal computing. A landmark example is Linux, begun in 1991 by Finnish student Linus Torvalds as a "hobby" project to build a free, Unix-like kernel for his PC, which he announced on the Usenet newsgroup comp.os.minix.[3] What started as a minimalist endeavor quickly evolved through community contributions under the GNU General Public License, transforming from a solitary hobby into a foundational element of global computing infrastructure.[3] Informal OS experimentation predates this, but organized hobbyist efforts coalesced around 1996 with the creation of mailing lists like os-list and discussions on Usenet groups such as comp.os.misc, marking the birth of the OSDev community.[1] By the early 2000s, the community expanded significantly, with the launch of the OSDev.org website in 2000 and the merger of major forums in 2006, creating a central hub for sharing resources, tutorials, and project lists.[1] This era saw a surge in projects driven by the internet's growth and the influence of open-source successes like GNU/Linux, encouraging hobbyists to tackle challenges in multitasking, memory management, and graphical interfaces.[1] While many projects remain educational prototypes, some achieve notable milestones, such as self-hosting compilers or POSIX compatibility, demonstrating the depth of amateur ingenuity.[2] Prominent examples of hobbyist operating systems highlight diverse goals and architectures:- TempleOS: A 64-bit, ring-0-only lightweight OS created by programmer Terry A. Davis from 2003 until 2017, featuring a biblical theme, HolyC programming language, and a 640x480 resolution limit; it remains discontinued following Davis's death in 2018 but influential for its solo development.[4]
- KolibriOS: A fork of MenuetOS, this compact 32-bit OS for x86 fits on a single floppy disk (about 1.44 MB), supports GUI applications, networking, and multimedia, emphasizing minimalism and assembly-based coding; it is actively maintained.[5]
- SerenityOS: A Unix-like OS written in C++ with a 1990s-inspired graphical interface, including a web browser and full desktop environment; actively developed since 2018 as a learning project.[4]
- ToaruOS: A 64-bit modular OS for x86-64, featuring an advanced composite GUI, scripting support, and emphasis on aesthetics; actively maintained and used for experimentation.[4]
- Managarm: A 64-bit microkernel-based OS targeting Linux binary compatibility, with asynchronous I/O and POSIX-like APIs; under active development for research purposes.[4]
- SkiftOS: A hobbyist operating system built from scratch in C/C++ supporting multiple architectures including ARM, x86, and RISC-V, featuring a modern reactive user interface and its own kernel; actively developed since 2021.[6]