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Revelation principle

The Revelation Principle is a cornerstone theorem in and , stating that for any mechanism with an strategy profile that implements a given social choice function, there exists an equivalent direct mechanism in which truthful revelation of private types by agents constitutes an , achieving the same outcomes. This principle, first formally articulated by Roger B. Myerson in his 1979 paper "Incentive Compatibility and the Bargaining Problem," simplifies the analysis of strategic interactions by allowing designers to restrict attention to incentive-compatible direct mechanisms . In a direct mechanism, agents report their private information (types) directly to a mediator, who then maps these reports to outcomes using a rule that mimics the equilibrium behavior of the original indirect mechanism. The proof relies on constructing such a mechanism by simulating the original equilibrium strategies based on reported types, ensuring that no agent benefits from deviating from truth-telling, as any profitable deviation in the original would correspond to a profitable lie in the direct version. This equivalence holds for various equilibrium concepts, including Bayes-Nash, ex-post Nash, and dominant strategy equilibria, though the principle's scope can vary in settings with richer communication structures like multistage games. The principle's significance lies in its role as a foundational tool for solving mechanism design problems, such as optimal auctions, resource allocation, and regulatory design, by reducing the search space to truthful mechanisms that satisfy incentive compatibility constraints. It builds on earlier insights from social choice theory, including Gibbard's 1973 work on strategy-proofness, and has been extended in Myerson's subsequent contributions, such as his 1981 analysis of optimal auction design. Despite its power, limitations arise in dynamic or incomplete information environments, where full revelation may not always hold under stronger solution concepts like sequential equilibrium. Overall, the Revelation Principle underscores the feasibility of aligning individual incentives with collective goals through carefully structured information revelation.

Background and Prerequisites

Mechanism Design Fundamentals

is a subfield of and concerned with the engineering of rules, known as mechanisms or institutions, to achieve desired social outcomes when self-interested agents possess private and act strategically. In this framework, a mechanism specifies how agents communicate their and how outcomes are determined based on those communications, aiming to align individual incentives with collective goals such as efficiency or fairness. The approach inverts traditional by treating the rules of interaction as design variables rather than given constraints. The field emerged in the 1960s, building on foundational work in . Leonid Hurwicz formalized the core concepts in 1960, defining a as a communication and decision process that processes private information to produce allocations, emphasizing informational efficiency and incentive constraints. Its roots trace to Kenneth Arrow's 1951 impossibility theorem, which demonstrated that no non-dictatorial voting system can aggregate individual preferences into a social ordering satisfying basic fairness axioms like and . This result highlighted the challenges of designing institutions amid strategic behavior and private valuations, spurring the development of in the 1970s. A pivotal advancement was the revelation principle, first articulated by Allan Gibbard in 1973 for dominant-strategy settings, showing that any implementable social choice can be achieved via a direct mechanism where agents truthfully report their preferences. generalized this in 1979 to Bayesian environments, where agents have beliefs about others' types, establishing that optimal mechanisms can be found among incentive-compatible direct revelation games. These insights simplified by reducing the search space to truth-telling equilibria. The primary goals of mechanism design include implementing efficient resource allocations or maximizing social , defined as the sum or weighted sum of agents' utilities, even when private information prevents direct observation of true s. This often involves overcoming and arising from asymmetric information. In standard notation, there are n agents indexed by i = 1, \dots, n, each with a private type \theta_i \in \Theta_i capturing their valuation, , or for outcomes. The joint type space is \Theta = \prod_{i=1}^n \Theta_i, with types drawn from a common prior distribution. The outcome space A includes feasible allocations or decisions, and the designer seeks a social choice function f: \Theta \to A that maps type profiles \theta to outcomes, typically to optimize an objective like expected social W(\theta, a). A key requirement is , ensuring that reporting true types maximizes each agent's expected utility.

Key Game Theory Concepts

In , particularly in models of incomplete , agents are assumed to possess private that influences their preferences or valuations. This private is formalized through the concept of types, where each agent i draws a type \theta_i from a type space \Theta_i, often representing a private valuation, cost, or belief relevant to the interaction. The joint distribution over types is commonly drawn from a common prior, reflecting the agents' shared uncertainty about others' private . This framework, introduced by Harsanyi, allows for the analysis of strategic interactions where players' decisions depend on both their own type and beliefs about others'. Mechanisms in structure strategic interactions by specifying the action spaces and outcome rules for s. In an indirect , each i selects an action a_i from a predefined action set A_i, and the maps the of actions (a_1, \dots, a_n) to outcomes, such as allocations or payments, via an outcome function. Direct mechanisms, in contrast, simplify this by requiring s to report their types directly to the , who then applies an outcome rule based on the reported type profile \hat{\theta} = (\hat{\theta}_1, \dots, \hat{\theta}_n). This distinction highlights how mechanisms can induce different strategic considerations, with direct mechanisms focusing on the veracity of type reports. Central to evaluating mechanisms are equilibrium concepts that predict stable outcomes under strategic play. A is a strategy profile where no agent can strictly improve their payoff by unilaterally deviating, given the strategies of others; it applies to complete information settings but extends to mixed strategies over finite action sets. A dominant strategy equilibrium strengthens this by requiring each agent's strategy to be optimal regardless of others' actions, eliminating dependence on beliefs about counterparts. In Bayesian settings with private types, a Bayesian Nash equilibrium emerges when each agent's strategy maximizes their expected payoff, conditional on their type and beliefs over others' types and strategies, computed via the common prior. Incentive compatibility assesses whether a mechanism aligns agents' strategic incentives with truthful behavior. A mechanism is dominant-strategy incentive compatible (DSIC) if reporting one's true type is a dominant for every , ensuring truth-telling is optimal irrespective of others' reports. Bayesian compatibility (BIC) relaxes this, requiring truth-telling to form a Bayesian Nash equilibrium, where expected from honesty exceeds that from misreporting, averaged over beliefs about others' types. These properties ensure mechanisms elicit accurate information without relying on external enforcement.

Formal Statement

Direct Mechanisms and Incentive Compatibility

In mechanism design, a direct mechanism is a communication protocol in which each agent i reports their private type \hat{\theta}_i \in \Theta_i directly to the designer, who then selects an outcome based solely on the vector of reports \hat{\theta} = (\hat{\theta}_1, \dots, \hat{\theta}_n) \in \Theta = \prod_{i=1}^n \Theta_i. Formally, such a is denoted M = (f, p), where f: \Theta \to \mathcal{O} is the allocation rule that maps reported types to an outcome in the outcome space \mathcal{O}, and p: \Theta \to \mathbb{R}^n is the payment rule that specifies the transfer p_i(\hat{\theta}) from agent i to the designer (or vice versa if negative). A direct mechanism is incentive compatible (IC) if truth-telling—reporting \hat{\theta}_i = \theta_i for each agent's true type \theta_i—constitutes an strategy for all s. This can be defined in terms of dominant strategies or Bayesian , depending on the informational assumptions. In the dominant strategy setting, truth-telling is a weakly dominant strategy if no can benefit by deviating unilaterally, regardless of others' reports. In the Bayesian setting, truth-telling forms a Bayesian if it maximizes each 's interim expected , given prior beliefs over others' types. The distinction between these forms of IC is critical: dominant strategy IC (also called universal or ex-post IC) requires that truth-telling be optimal ex post, for every possible realization of others' types and reports, ensuring robustness to uncertainty about the type distribution. In contrast, Bayesian IC (or interim IC) only requires optimality in expectation over others' types conditional on one's own type, relying on common priors and thus being less stringent but applicable in environments with correlated or independent private values. Formally, for dominant strategy IC in a direct mechanism M = (f, p), the utility of agent i with quasilinear preferences u_i(o, \theta_i) - p_i(\hat{\theta}) (where o \in \mathcal{O}) satisfies the condition that truth-telling dominates any deviation: u_i(f(\theta), \theta_i) - p_i(\theta) \geq u_i(f(\theta_{-i}, \hat{\theta}_i), \theta_i) - p_i(\theta_{-i}, \hat{\theta}_i) \quad \forall i, \ \forall \theta_i, \hat{\theta}_i \in \Theta_i, \ \forall \theta_{-i} \in \Theta_{-i}, where \theta = (\theta_i, \theta_{-i}). For Bayesian IC, the condition holds in interim expected utility: \mathbb{E}_{\theta_{-i} \sim P_{-i|\theta_i}} \left[ u_i(f(\theta), \theta_i) - p_i(\theta) \mid \theta_i \right] \geq \mathbb{E}_{\theta_{-i} \sim P_{-i|\theta_i}} \left[ u_i(f(\theta_{-i}, \hat{\theta}_i), \theta_i) - p_i(\theta_{-i}, \hat{\theta}_i) \mid \theta_i \right] \quad \forall i, \ \forall \theta_i, \hat{\theta}_i \in \Theta_i, with P_{-i|\theta_i} denoting the conditional over others' types given \theta_i. These conditions ensure that the mechanism elicits truthful without strategic .

Core Revelation Principle

The core revelation principle is a foundational result in , stating that for any social choice function that can be implemented in Bayesian by an indirect mechanism, there exists an equivalent direct mechanism that is incentive compatible—meaning truth-telling is a Bayesian —and yields the same set of equilibrium outcomes. This equivalence holds under standard assumptions of private types drawn from known distributions, complete information about the mechanism among agents, and quasi-linear utilities or general von Neumann-Morgenstern preferences. The intuition behind the principle lies in the observation that, in any of an indirect , agents' optimal strategies map their private types to messages in a way that effectively reveals their types to the designer. To replicate this, one constructs a direct where agents report types directly, and the designer applies the original indirect 's outcome function to the reported types using the equilibrium strategies as if they were the messages submitted. Under this construction, truth-telling replicates the original payoffs, making any deviation from truth-telling suboptimal, as it would correspond to a non-equilibrium deviation in the indirect . This simulation ensures that the direct induces the same behavioral incentives without altering the resulting allocations or payments. The principle applies to various equilibrium concepts, including Bayesian equilibria, where agents have beliefs about others' types and maximize expected utility conditional on those beliefs, and dominant strategy equilibria, which require truth-telling to be optimal regardless of others' actions. Importantly, the revelation principle does not assert the existence of incentive-compatible mechanisms for arbitrary social choice functions—it merely shows that implementability via any mechanism implies implementability via a truthful direct one, thereby bounding the space of feasible designs. By , if no direct exists for a social choice function, then that function is unimplementable in by any indirect , providing a sharp test for feasibility in problems.

Examples

Simple Allocation Scenario

Consider a simple allocation problem involving two , , each with a valuation v_A and v_B for a single indivisible item, drawn independently from a on [0, 1]. The social planner aims for a utilitarian outcome by allocating the item to the agent with the higher valuation to maximize total . To achieve this without direct knowledge of the valuations, the planner can design either indirect or direct mechanisms, where the revelation principle ensures equivalence in outcomes. In an indirect mechanism, such as a sealed-bid first-price , each submits a bid b_i, the highest bidder receives the item and pays their own bid, while the loser pays nothing and receives nothing. Assuming symmetric information structures, the Bayesian bidding strategy is linear: b_i(v_i) = \frac{v_i}{2}. Under this strategy, the item is allocated to the with the higher valuation, as higher v_i leads to a higher equilibrium bid, achieving the efficient utilitarian allocation. The corresponding direct mechanism asks to report their valuations r_A and r_B. To simulate the indirect , the mechanism computes simulated bids \frac{r_A}{2} and \frac{r_B}{2}, allocates the item to the agent with the higher simulated bid (equivalently, the higher reported valuation), and requires the winner to pay their own simulated bid while the loser pays nothing. This direct mechanism is incentive compatible in , meaning truthful reporting r_i = v_i forms an , yielding the same efficient allocation as the indirect mechanism. To verify equivalence, consider the expected payoff for with valuation v_A = v, assuming Bob follows the and his v_B is on [0, 1]. The probability that wins is P(v_B < v) = v. Conditional on winning, her surplus is v - \frac{v}{2} = \frac{v}{2}. Thus, her expected payoff is v \cdot \frac{v}{2} = \frac{v^2}{2}. In the direct mechanism under truth-telling, the outcomes and payoffs match exactly, as the simulated bids replicate the indirect actions. This demonstrates how the revelation principle simplifies analysis by focusing on truthful direct mechanisms .

Auction Applications

In auction theory, the revelation principle is prominently applied to the Vickrey auction, also known as the second-price sealed-bid auction, where bidders submit sealed bids equal to their true valuations, and the highest bidder wins but pays the second-highest bid. This mechanism induces truthful revelation as a dominant strategy equilibrium, ensuring without the need for bid shading. In contrast, the requires bidders to shade their bids below their true valuations to maximize expected utility, leading to a where strategic behavior complicates analysis. The demonstrates that any outcome achievable in such an indirect can be replicated by a direct incentive-compatible mechanism, where bidders truthfully report valuations, and the auctioneer applies a of the indirect to allocate and price the item accordingly. A key implication in auctions with independent private values is the revenue equivalence theorem, which states that any incentive-compatible direct mechanism generates the same expected for the seller as its indirect equivalent, assuming risk-neutral bidders, symmetric value distributions, and the lowest possible type receiving . For illustration, consider two risk-neutral bidders with valuations independently drawn from a on [0,1]. In the second-price , the expected equals the expected of the second-highest valuation, which is \frac{1}{3}. This matches the expected in the first-price equilibrium, where each bidder bids half their valuation, yielding the same \frac{1}{3} on average. The revelation principle further enables the characterization of revenue-maximizing auctions, as in Myerson's optimal , which restricts attention to direct mechanisms and allocates the item to the bidder with the highest virtual valuation—a transformation of the reported valuation that accounts for information rents—while setting payments to ensure individual rationality and .

Proof

Mechanism Simulation Construction

The mechanism simulation construction provides the foundational argument in the proof of the Revelation Principle by explicitly building a mechanism that replicates the equilibrium outcomes of any given indirect while ensuring . In this approach, consider an indirect defined by action spaces for each , an outcome that maps action profiles to allocations and payments, and an equilibrium profile σ* where each i's σ_i* is a of their type θ_i. A mechanism M' is then constructed such that agents directly report their types θ = (θ_1, ..., θ_n), and M' internally the equilibrium actions by applying σ*(θ) to the original indirect mechanism's outcome . The allocation and payment rules of M' are precisely defined to preserve the original equilibrium payoffs. Let f denote the allocation function and p the payment function of the indirect mechanism. Then, in M', the allocation is given by
f'(\theta) = f(\sigma^*(\theta)),
and the payments by
p'(\theta) = p(\sigma^*(\theta)).
When agents report their true types θ, M' produces exactly the same outcomes as the indirect mechanism under the equilibrium strategies σ*(θ), thereby achieving the same expected utilities for all agents in equilibrium. This simulation ensures that the direct mechanism implements the same social choice function as the indirect one at its equilibrium.
Truth-telling is optimal in M' because any unilateral deviation by agent i to a reported type \hat{θ}i ≠ θ_i would prompt M' to simulate the actions σ_i^(\hat{θ}i) alongside others' truthful reports θ{-i}, yielding an outcome f(σ_i^(\hat{θ}i), σ{-i}^*(θ{-i})) and payment p(σ_i^(\hat{θ}i), σ{-i}^(θ_{-i})). Since σ* constitutes an equilibrium (such as Bayesian Nash) in the original indirect mechanism, agent i's expected payoff from this deviation is no higher than from following σ_i^*(θ_i), making truthful reporting a best response regardless of others' strategies. This construction relies on the assumption of about the equilibrium strategies σ* among the designer and , enabling the . In Bayesian settings, it further requires common priors over the joint of types, allowing expected utilities to be well-defined and the to be characterized in terms of interim incentives.

Equilibrium Induction

To complete the proof of the revelation principle, it must be verified that truth-telling constitutes a Nash in the constructed direct mechanism M', where report their types \theta_i directly, and the mechanism simulates the equilibrium strategies of the original indirect mechanism M to produce outcomes. Consider an i with true type \theta_i. If i reports truthfully \theta_i, the direct mechanism applies the equilibrium strategy s_i^*(\theta_i) from M, yielding outcome f'(\theta) = g(s^*(\theta)), where g is the outcome function of M and s^* is the equilibrium strategy profile. This replicates the equilibrium payoff in M, which is optimal by assumption. Now suppose agent i deviates by reporting a false type \hat{\theta}_i \neq \theta_i, while others report truthfully \theta_{-i}. The direct mechanism then simulates s_i^*(\hat{\theta}_i) for agent i and s_{-i}^*(\theta_{-i}) for others, producing outcome f'(\theta_{-i}, \hat{\theta}_i) = g(s_i^*(\hat{\theta}_i), s_{-i}^*(\theta_{-i})). In the original mechanism M, reporting \hat{\theta}_i would lead agent i to play s_i^*(\hat{\theta}_i), but since s^* is an equilibrium, deviating from s_i^*(\theta_i) to s_i^*(\hat{\theta}_i) cannot improve agent i's utility given others' equilibrium play. Thus, the utility from truth-telling satisfies u_i(\theta_i, f'(\theta)) \geq u_i(\theta_i, f'(\theta_{-i}, \hat{\theta}_i)) for all \theta_{-i} and \hat{\theta}_i, establishing that truth-telling is a equilibrium (or dominant-strategy compatible if the inequality holds for all profiles). This holds symmetrically for all agents, confirming the equilibrium property. In the Bayesian-Nash setting, where types are drawn from a joint and agents have beliefs over \theta_{-i}, the verification uses expected . Truth-telling maximizes agent i's ex-ante expected E[u_i(\theta_i, f'(\theta)) \mid \theta_i], as any deviation to \hat{\theta}_i simulates a suboptimal in M conditional on beliefs. Formally, E_{\theta_{-i}}[u_i(\theta_i, f'(\theta_i, \theta_{-i})) \mid \theta_i] \geq E_{\theta_{-i}}[u_i(\theta_i, f'(\hat{\theta}_i, \theta_{-i})) \mid \theta_i] for all \hat{\theta}_i, ensuring truth-telling is a Bayesian-Nash . This extension relies on the s^* in M being Bayesian-Nash. The revelation principle's equilibrium induction has limitations: it applies only to replicating a specific equilibrium from the indirect mechanism and does not address cases with multiple equilibria, where suboptimal outcomes may persist alongside optimal ones in M. For instance, in double auctions, equilibria range from efficient to welfare-minimizing, and the direct mechanism replicates only the designated one. The principle does not prove the existence of equilibria or mechanisms, focusing solely on equivalence for a given equilibrium.

Implications

The revelation principle fundamentally streamlines by reducing the space of possible to direct (IC) ones, where agents report their types truthfully and outcomes are determined accordingly. Instead of exploring complex indirect involving arbitrary message spaces and strategies, designers can focus solely on direct that satisfy , knowing that any social choice function implementable via an indirect corresponds to an equivalent direct IC . This equivalence, established through a argument, ensures that the optimal outcomes remain attainable without sacrificing or other . In practical terms, the for designing begins with specifying a desired social choice function that maps reported type profiles to outcomes, such as allocations or payments. is then verified by checking that, for every agent and type, the utility from truthful reporting exceeds or equals the utility from any misreport, formalized through inequalities comparing expected payoffs across strategies. If the function fails these checks, designers iteratively adjust parameters—like payment rules or allocation probabilities—while preserving individual rationality and other constraints, leveraging to avoid redundant analysis of non-direct forms. This approach not only accelerates theoretical exploration but also aids in prototyping for applications like . Computationally, restricting to direct IC mechanisms enables tractable optimization techniques, particularly in quasilinear settings where utilities are additive in value and transfers. For instance, and feasibility constraints can be encoded as linear inequalities, allowing formulations to solve for revenue-maximizing or welfare-optimizing rules efficiently, even in multi-agent environments with finite type spaces. This has made previously intractable problems solvable, shifting focus from computation in general games to over direct representations. The principle's influence extends to historical breakthroughs in economic theory, notably enabling the Myerson-Satterthwaite theorem, which proves that no mechanism can guarantee efficient trade between a buyer and seller with private valuations drawn from overlapping distributions, without subsidies or ex post inefficiency. By confining analysis to direct mechanisms, this result highlighted fundamental trade-offs in informationally decentralized environments, inspiring subsequent work on approximate efficiency and robust designs.

Implementability Conditions

The revelation principle establishes that an outcome is implementable in a given concept if and only if there exists an direct that achieves it. By , if no IC direct exists for the outcome, then no —direct or indirect—can implement it under that concept. This provides a powerful for assessing implementability, reducing the search to direct mechanisms while ruling out infeasible outcomes a priori. A prominent application of this contraposition arises in dominant-strategy implementation. The Gibbard-Satterthwaite theorem demonstrates that, for social choice environments with at least three alternatives and unrestricted preference domains, no non-dictatorial social choice function is dominant-strategy incentive compatible. Consequently, non-dictatorial and efficient outcomes—such as Pareto-efficient allocations—are unimplementable in dominant strategies under these conditions, as no IC direct mechanism exists. The principle also underscores sufficiency for implementability: if an IC direct mechanism is identified for the desired outcome, then the outcome is achievable, since the direct mechanism itself constitutes a valid implementation. In full-information settings, this sufficiency implies that non-dictatorial rules require an IC direct mechanism, which the Gibbard-Satterthwaite impossibility renders infeasible for unrestricted domains with multiple alternatives. In contemporary mechanism design, implementability is frequently verified by embedding incentive compatibility constraints within optimization problems to test feasibility. For example, in quasi-linear settings, one can solve for transfer payments that satisfy IC conditions via linear programming, confirming whether a proposed allocation is realizable without strategic deviations.

Variants

Dominant-Strategy Variant

The dominant-strategy variant of the revelation principle asserts that any social choice function implementable in dominant-strategy equilibrium through an indirect mechanism possesses an equivalent direct mechanism that is dominant-strategy incentive compatible, where agents' truthful reporting constitutes a dominant strategy. This formulation, introduced by Gibbard in 1973, ensures that the direct mechanism achieves the same outcomes as the original indirect one without requiring agents to employ complex strategies. A key distinction of this variant lies in its emphasis on ex-post truthfulness: reporting one's true type is optimal for each irrespective of their beliefs about others' types or actions, providing robustness against uncertainty or adversarial behavior. This certainty-independent property contrasts with weaker concepts by guaranteeing in every possible scenario, thereby simplifying analysis in environments where agents cannot coordinate or predict others' reports reliably. In applications such as systems, this variant is particularly valuable for designing rules that prioritize worst-case robustness, ensuring that no benefits from deviation even under pessimistic assumptions about others' participation. For instance, it underpins efforts to construct strategy-proof procedures that maintain across diverse electorates, though practical implementations often face trade-offs due to the stringent requirements of dominant-strategy . However, the variant reveals significant limitations, as illustrated by the Gibbard-Satterthwaite impossibility theorem, which demonstrates that no non-dictatorial voting rule with at least three alternatives can be both Pareto efficient and dominant-strategy incentive compatible. This result, proven by Gibbard in 1973 and independently by Satterthwaite in 1975, highlights the inefficiencies inherent in achieving full dominant-strategy truthfulness in multi-alternative settings, often necessitating compromises like or restricted domains.

Bayesian-Nash Variant

The Bayesian-Nash variant of the revelation principle, developed by Myerson, extends the core idea to settings where agents have private information drawn from a common prior distribution, and implementation is assessed in Bayesian-Nash equilibrium. In this framework, suitable for private value models, any social choice function that can be implemented as an interim Bayesian-Nash equilibrium in some indirect mechanism can also be replicated by a direct mechanism that is Bayesian incentive compatible (BIC), meaning truth-telling constitutes a Bayesian-Nash equilibrium. This variant assumes agents maximize expected utility conditional on their type and beliefs about others' types, derived from the common prior, rather than requiring robustness across all possible beliefs. A key distinction in this variant lies in the interim versus ex-post perspective: optimality is evaluated in terms of expected utilities over agents' beliefs about others' types, allowing for mechanisms that are efficient on average under the but may not be compatible ex-post for every realization of types. Formally, a direct mechanism is Bayesian compatible if, for every i and type \theta_i, the expected from reporting truthfully exceeds that from misreporting any \hat{\theta}_i: \int u_i(f(\theta), \theta_i) \, dF(\theta_{-i} \mid \theta_i) \geq \int u_i(f(\hat{\theta}_i, \theta_{-i}), \theta_i) \, dF(\theta_{-i} \mid \theta_i), where f is the allocation rule, u_i is agent i's utility, and F(\cdot \mid \theta_i) is the conditional distribution of others' types given \theta_i. This condition ensures that, in equilibrium, agents report their types truthfully to maximize their interim expected payoffs. This variant has significant applications in auction design under independent private values, where the common prior specifies the distribution of bidders' valuations. Notably, it enables the of revenue-optimal auctions, such as those using valuations to set reserve prices and allocate to the bidder with the highest value, achieving the highest expected among all mechanisms. By relaxing the incentive constraints to expected optimality under the prior, this approach yields more efficient revenue-maximizing designs compared to those requiring stricter .

Correlated Equilibrium Extension

The revelation principle extends to in the sense that any outcome achievable as a in an indirect can be replicated by a direct where agents truthfully report their types to a that simulates the correlation device. In this setting, the samples recommendations from a joint distribution over actions or messages that respects the conditions, ensuring that the induced profile forms a of the original game. This direct revelation preserves the payoffs and allocations, as the 's role is to enforce the without altering the underlying incentives. The construction involves expanding the message space to include the mediator's private signals drawn from the correlated distribution; agents report their types truthfully, and then announces actions based on these reports and the pre-specified joint probabilities. Truth-telling is incentive compatible provided the correlation device is obedient in the sense that agents have no incentive to deviate from the recommended actions after receiving 's signal. This approach draws on the standard revelation argument but incorporates the external correlation to handle joint dependencies across agents' strategies, distinguishing it from independent type reporting in dominant-strategy or Bayesian-Nash settings. However, this extension faces challenges, particularly in with incomplete information, where an external correlation device is required to implement the joint distribution, and not all can be reduced to independent incentive-compatible mechanisms without additional communication. As noted by Forges, certain definitions of correlated equilibrium under incomplete information highlight subtleties, such as the need for subjective correlation that may not align with universal types, preventing full reducibility in general cases. In modern contexts, this variant finds applications in algorithmic , where correlated equilibria facilitate computationally efficient approximations of optimal mechanisms via reductions in multi-agent settings, and in , where post-2020 extensions address robustness under trembling-hand perfection to compute undominated equilibria in large-scale games. These developments enhance the practical implementability of correlated outcomes in dynamic and extensive-form environments.

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