Sonic Rush Adventure
Sonic Rush Adventure is a 2007 platform video game co-developed by Dimps and Sonic Team and published by Sega for the Nintendo DS.[1][2]It serves as the sequel to the 2005 game Sonic Rush, featuring high-speed 2D side-scrolling platforming across seven ocean-themed islands, where players control Sonic the Hedgehog or Blaze the Cat while battling pirates and navigating watery environments.[3][4]
The game incorporates Nintendo DS-specific features, such as dual-screen gameplay for seamless 2D action and 3D boss battles, stylus-based ship sailing mechanics, and multiplayer modes for racing or item collection.[3][4][5] In the story, Sonic and Tails are transported to an alternate dimension and crash-land on Southern Island after a storm, where they team up with local Marine the Raccoon to pursue the pirate captain Whisker, who seeks the power of the Jeweled Scepter across the seven islands: Plant Kingdom, Machine Labyrinth, Coral Cave, Haunted Ship, Blizzard Peaks, Sky Babylon, and Pirates' Island.[4]
Blaze joins Sonic from her dimension, and together they upgrade vehicles like boats, hovercrafts, and submarines to explore and fight sea threats, blending fast-paced action with adventure elements such as snowboarding and hang gliding mini-games.[4][5] Development began as an expansion of Sonic Rush's dual-character system, with Dimps and Sonic Team handling core platforming and integration of DS touch controls for the sailing segments to create a more exploratory experience.[2][1]
The game launched in Europe on September 13, 2007, followed by North America on September 18 and Japan on October 18, receiving praise for its refined level design, fluid controls, and innovative use of the DS hardware, though some critics noted repetitive boss fights.[3][2][1]
It holds a Metacritic score of 78 out of 100 based on 32 reviews, establishing it as one of the stronger entries in the Sonic the Hedgehog series for handheld consoles.[1]
Gameplay
Platforming Mechanics
Sonic Rush Adventure employs a 2.5D platforming system that blends side-scrolling gameplay with 3D-rendered character models and environments, allowing for fluid transitions between 2D and 3D perspectives. The Nintendo DS's dual-screen setup is integral to the core mechanics, with the top screen displaying the primary 3D action and the bottom screen providing a 2D minimap or additional interactive elements, such as stylus-based navigation during certain sequences. Players control either Sonic or Blaze, who share similar move sets including running, jumping, spin attacks, and a dash maneuver for high-speed traversal and enemy engagement. This design enables vertical level layouts that span both screens, creating a sense of height and momentum akin to classic Sonic titles while leveraging the DS hardware for seamless progression.[6][7] The game features seven main levels, each structured into three acts: two standard platforming stages lasting 1-4 minutes and a culminating boss fight. Progression requires collecting the seven Chaos Emeralds by winning races against the pirate Johnny as Sonic using the Wave Cyclone, and the seven Sol Emeralds by completing specific missions as Blaze, often involving boss battles or stage objectives. Levels incorporate diverse biomes, such as jungle areas with springy mushrooms for boosted jumps or industrial zones with pipes and gears for rail-based tricks, emphasizing speed and alternate routes to encourage replayability. The dash mechanic, activated by holding a button, propels characters forward to smash through obstacles and access shortcuts, with a depletable meter refilled via aerial or rail tricks performed by rapidly pressing the jump button.[7] Combat revolves around a combo-based system where players chain spin dashes, boosts, and direct attacks against robot pirate enemies, building tension gauges for enhanced abilities like fire boosts for Blaze or super boosts for Sonic. These encounters integrate into level flow, allowing players to maintain momentum by plowing through groups of foes without halting progression. Power-ups, including invincibility monitors that grant temporary immunity to damage and elemental shields for defensive buffs, are scattered throughout stages and can be activated to complement combo chains during intense sections. This system rewards precise timing and chaining actions, fostering a fast-paced loop of exploration, combat, and velocity.[7][6]Exploration and Ship Building
In Sonic Rush Adventure, exploration centers on a vast oceanic world map presented as a Sea Chart, where players use the Nintendo DS touchscreen to plot courses with the stylus, navigating from marked islands to uncover new areas. Starting from Southern Island after the initial storm, players draw paths along watery routes indicated by orange dots, revealing fog-shrouded regions that lead to hidden islands and main zones. This sea-based travel replaces traditional hub worlds, emphasizing discovery through trial-and-error navigation, where incorrect routes may encounter storms or enemies but successful ones grant access to optional content like the 16 Hidden Islands scattered across the map.[8][9] The ship building system allows players to construct and upgrade vessels using Materials collected primarily from completing platforming stages, defeating bosses, and exploring Hidden Islands, with higher performance ranks (S, A, B, or C) yielding more resources per run. Tails serves as the builder, requiring specific combinations such as 1 Blue Material and 1 Iron Material for the initial Wave Cyclone water bike, or 5 Green Materials and 5 Bronze Materials for the armed Ocean Tornado sailboat. Upgrades enhance attributes like speed, weapon power, and durability—for instance, the Wave Cyclone's first upgrade demands 3 Blue, 3 Iron, and 3 Black Materials to improve acceleration and handling—enabling access to deeper waters or tougher enemies. Materials are zone-specific, like Green from Plant Kingdom or Aqua from Blizzard Peak, encouraging repeated exploration to amass enough for all four ships: the speedy Aqua Blast hovercraft and the Deep Typhoon submarine.[10][11] Ship control integrates four distinct touchscreen-based activities tied to each vessel's travel mechanics, facilitating navigation challenges and combat en route to areas like the optional Plant Kingdom or Blizzard Peak. The Wave Cyclone involves stylus steering and racing sequences against pirate Johnny, where players collect energy rings to boost speed and reach Chaos Emeralds hidden in shallow waters. The Ocean Tornado auto-pilots while players tap the screen to fire weapons, including rapid bullets, heavy cannons for distant targets, and a flamethrower against clustered foes like pirate vessels, effectively engaging and "boarding" enemy ships through sustained barrages. The Aqua Blast requires stylus dragging to charge fiery blasts and circular motions for defensive spins against projectiles, ideal for crossing rocky or icy paths to Blizzard Peak. Finally, the Deep Typhoon uses rhythmic stylus taps for lock-on torpedoes in underwater routes, uncovering submerged Hidden Islands near Coral Cave. These activities not only advance exploration but also reward skilled play with extra Materials upon successful voyages.[8][12][13]Missions and Multiplayer
Sonic Rush Adventure features 100 unlockable missions that provide optional challenges to extend gameplay beyond the main story, focusing on replaying stages with specific objectives such as time trials, collecting a set number of rings or Sol Emeralds, and performing combat feats including high combo counts or boss defeats under constraints.[11][14] These missions unlock progressively after recruiting crew members and completing relevant acts, rewarding players with materials for upgrades, emeralds, or access to further content, and they encourage mastery of level layouts and mechanics.[15] For example, Sol Emerald missions involve revisiting bosses with altered conditions, while item collection tasks require gathering hidden objects within time limits to aid the crew.[16] A key element of the missions involves racing sequences against the pirate Johnny across ocean expanses using the Wave Cyclone vehicle, where players must outperform him to claim Chaos Emeralds, with performance determining branching paths that lead to different routes and treasures.[16] There are seven such races, each escalating in difficulty and requiring strategic use of boosts and shortcuts to win, as suboptimal runs may force detours or restarts.[17] Completing these, along with all missions, contributes to post-game unlocks such as enhanced vehicle configurations resembling additional ships and the ability to swap between Sonic and Blaze in certain replay modes for varied playstyles.[18] The game's multiplayer modes enhance social and competitive play through local and online options on the Nintendo DS. Local battles and races support up to two players via DS Download Play, allowing one to join without a cartridge for versus matches in ring collection or time-based races on selected stages, emphasizing quick reflexes and direct competition.[19] Online features, powered by Nintendo Wi-Fi Connection (discontinued on May 20, 2014), enabled ranked versus matches and races against global opponents, with leaderboards tracking top times and scores to foster ongoing rivalry.[16] These modes integrate touchscreen minigames for simple diversions, such as control-based challenges during waits.[16]Narrative
Plot Summary
Sonic the Hedgehog and his sidekick Miles "Tails" Prower are piloting the Tornado biplane over the ocean, tracking a mysterious energy signal, when they are caught in a massive dimensional storm that transports them to the Sol Dimension, Blaze the Cat's home world.[7] The duo washes ashore on Southern Island, where they are rescued by Marine the Raccoon, a young and overeager inventor aspiring to be a great sea captain.[12] Marine informs them of the pirate threat in the area, and the group learns that the robotic pirate captain Whisker and his mechanical parrot companion Johnny seek an ancient relic known as the Jeweled Scepter, which can unleash the Power of the Stars to dominate multiple dimensions.[20] Determined to thwart Whisker, recover the Scepter, and find a way home, Sonic, Tails, and Marine embark on an oceanic voyage, constructing vessels such as Tails' Ocean Tornado submarine and Marine's Wave Cyclone speedboat from salvaged materials on scattered islands.[7] They explore diverse locales including the lush Plant Kingdom, the ancient Sky Babylon ruins, and the frozen Blizzard Peak. After progressing through several islands, at Coral Cave, Whisker steals the Jeweled Scepter; Blaze arrives to stop him, and the heroes unite.[20] They engage in high-stakes races against Johnny to claim the seven Chaos Emeralds and complete targeted missions to secure the seven Sol Emeralds.[20] Throughout their journey, the heroes confront Whisker's pirate fleet in intense boss battles against colossal sea beasts like the Ghost Rex and Ghost Whale, gradually dismantling the pirate threat across the islands.[12] In the climax, after cornering and destroying Captain Whisker, the true culprits emerge: Dr. Eggman and his future counterpart Eggman Nega, who seize the Jeweled Scepter to power their ultimate weapon, the Egg Wizard, in a bid to conquer both the Sol and Prime dimensions.[21] With the Emeralds in hand, Sonic transforms into Super Sonic and Blaze into Burning Blaze, teaming up to shatter the Egg Wizard, aided by Marine blasting Eggman Nega with a burst of energy to halt his planet-destroying laser.[20] Peace is restored as the Scepter is safeguarded, and Sonic with Tails departs in an upgraded Tornado, bidding farewell to Blaze and a maturing Marine, who promises to reunite with them one day as a true captain.[7]Characters and Setting
Sonic Rush Adventure features two playable characters with distinct abilities tailored to the game's platforming and exploration mechanics. Sonic the Hedgehog serves as the primary protagonist, emphasizing high-speed running, spin attacks, and homing dashes to navigate levels rapidly.[22] In contrast, Blaze the Cat employs fire-based aerial maneuvers, including fireballs and boosted flight, allowing for more vertical and combo-oriented combat.[22] These differing move sets encourage players to switch between characters for optimal progression through the dual-screen environments.[20] The supporting cast includes Miles "Tails" Prower, Sonic's loyal mechanic sidekick, who constructs customizable ships from collected materials to facilitate sea travel between islands.[22] Marine the Raccoon, a young and enthusiastic resident of the Sol Dimension, acts as a naive yet inventive companion, often providing comic relief through her overconfident piloting attempts and gadget-building mishaps.[22] Johnny, a boastful pirate underling, functions as a rival racer in high-speed waterbike challenges, testing Sonic's agility in special stages.[23] Antagonists center around the pirate-themed threats in Blaze's world. Captain Whisker leads a robotic crew as the primary foe, a short-tempered buccaneer obsessed with treasure and commanding loyal henchmen in naval battles.[22] His crew features Mini and Mum, diminutive robotic parrotbots serving as comic henchmen, alongside Johnny as his right-hand enforcer.[24] Dr. Eggman, Sonic's classic nemesis from his home dimension, pursues the Jeweled Scepter artifact alongside his future counterpart, Eggman Nega, who hails from the Sol Dimension and shares a manipulative alliance driven by conquest ambitions.[20] The game is set in the Sol Dimension, Blaze's parallel world characterized by vast oceans and scattered archipelagoes, starkly contrasting the more terrestrial landscapes of Sonic's universe.[25] This water-dominated realm emphasizes nautical adventure, with players sailing between islands using Tails' vessels to uncover hidden areas and resources.[20] Key locations include Southern Island as the central hub, a lush starting point surrounded by diverse biomes such as the vegetative Plant Kingdom, the stormy Deep Typhoon, the aerial Sky Babylon, the icy Blizzard Peak, the ghostly Haunted Ship, and the mechanical Machine Labyrinth, each offering unique environmental challenges and enemy encounters.Development
Concept and Team
Sonic Rush Adventure was primarily developed by Dimps in cooperation with Sonic Team, with Sega serving as the publisher.[26] The project was directed by Yukihiro Higashi and Sakae Osumi, building on the collaborative model established in the previous title, Sonic Rush.[26] Key producers included Akinori Nishiyama and Kouichi Sakita, while planning was overseen by Masaaki Yamagiwa.[26] As a direct sequel to Sonic Rush, the game expanded the dual-character formula featuring Sonic and Blaze, shifting the core concept toward an open-world adventure emphasizing exploration across islands and seas.[12] This thematic pivot incorporated naval piracy elements, including ship customization, pirate antagonists like Captain Whisker, and high-seas battles, drawing inspiration from director Sakae Osumi's personal affinity for sea-faring tales.[12] The dimensional crossover between Sonic's world and Blaze's Sol Dimension, carried over from the predecessor, provided the narrative framework for these adventures.[12] To further develop Blaze's world and introduce themes of humor and teamwork, the developers created Marine the Raccoon as a new non-playable companion character.[12] Marine, a young and impulsive resident of Southern Island in the Sol Dimension, serves as comic relief through her boastful personality and mishaps while assisting the protagonists in ship-building and mission objectives.[12] The game was first announced by Sega on April 16, 2007, during a press event, where it was positioned as a fall release for the Nintendo DS that would enhance the high-speed action of its predecessor with new exploratory mechanics.[27] Development reused and refined the engine from Sonic Rush to support these additions.[12]Technical Innovations
Sonic Rush Adventure was developed using an updated version of the engine from its predecessor, Sonic Rush, which enabled seamless integration of 2D platforming with 3D environmental elements and dynamic camera perspectives.[28] This iteration featured enhanced 3D models for boss encounters and transitional sequences, allowing for fluid animations during high-speed runs, tricks, and rail-grinding mechanics that blended side-scrolling action with depth-enhanced vistas.[29] The result was a visually vibrant presentation with colorful, varied island environments and smooth character movements that maintained the series' emphasis on momentum without compromising the Nintendo DS hardware limitations.[28] The game optimized the DS's dual-screen setup to extend gameplay vertically, treating the two displays as a continuous playfield where Sonic or Blaze could transition fluidly between screens during levels and boss fights.[29] This design facilitated seamless shifts from 2D side-scrolling to 3D-oriented sequences, such as shoulder-camera views in exploration segments or multi-screen boss arenas, enhancing the sense of scale in non-linear stages. Touchscreen-exclusive mechanics further leveraged the DS's capabilities, particularly in sea-travel minigames where players used the stylus to plot navigation routes on a world map, pilot vessels like jet skis, and aim cannons during ship-to-ship combat.[28] These interactive elements, including dodging water mines and performing aerial maneuvers, added layers of direct control that complemented the core platforming without disrupting the fast-paced flow.[9] Audio advancements included a soundtrack composed by Tomoya Ohtani, Seirou Okamoto, and Mariko Nanba, shifting from the hip-hop influences of Sonic Rush to an adventurous score blending tropical rhythms, orchestral swells, and upbeat electronic tracks tailored to the pirate-themed islands and oceanic exploration.[30] Standout pieces, such as the high-energy "Machine Labyrinth" theme and a remixed tropical variant of classic Sonic motifs, underscored action sequences and provided an energetic backdrop to the game's high-seas narrative.[9] Voice acting featured returning English talents like Jason Griffith as Sonic the Hedgehog and Erica Schroeder (credited as Bella Hudson) as Blaze the Cat, delivering familiar performances with recycled clips from prior titles to maintain continuity in character portrayals.[31] Sound effects, including the iconic ring collection chime and explosive boost cues, were polished to integrate crisply with the DS's audio output, enhancing immersion in both platforming and minigame contexts.[29]Release
Launch Details
Sonic Rush Adventure is a Nintendo DS exclusive video game, developed by Dimps and Sonic Team, and published by Sega in most regions worldwide.[32] In South Korea, it marked the first Sonic the Hedgehog title to be published by Nintendo, released under Nintendo of Korea.[32] The game was released on standard Nintendo DS cartridges, with no special editions or variants documented.[2] The title's Japanese name is Sōnikku Rasshu Adobenchā (ソニック ラッシュアドベンチャー).[32] Regional release dates varied as follows:| Region | Date |
|---|---|
| European Union (select countries) | September 14, 2007 |
| United Kingdom | September 28, 2007 |
| North America | September 18, 2007 |
| Australia | September 27, 2007 |
| Japan | October 18, 2007 |
| South Korea | September 17, 2009 |