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Soul Hackers 2

Soul Hackers 2 is a 2022 role-playing video game developed by Atlus and published by Sega worldwide. It serves as a direct sequel to the 1997 game Devil Summoner: Soul Hackers and the fifth main entry in the Devil Summoner subseries of the broader Megami Tensei franchise. Set in a cyberpunk near-future Japan, the game follows Ringo, a newly created agent of the sentient super A.I. network Aion, and her demon companion Figue as they investigate a prophecy foretelling the world's end. The duo becomes entangled in a conflict between two rival devil summoner factions—the militant Yatagarasu and the hedonistic Phantom Society—while using "soul hacking" to access the memories of the recently deceased and summon demons to avert apocalypse. The game features turn-based combat where players summon and command demons in battles, leveraging a system of demon fusion to create stronger allies and "soul hacks" as special abilities tied to party members' affinities. Exploration occurs in a neon-lit metropolis and otherworldly "Realms" accessible only to summoners, blending dungeon crawling with social links that deepen character relationships and unlock new powers. Released on August 26, 2022, for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, and Microsoft Windows via Steam, it was added to PlayStation Plus Extra in May 2025, with a security update in October 2025; it emphasizes stylish visuals, a cyberpunk soundtrack composed by Monaca, and themes of humanity and emotion in a technologically advanced society. Development began as a celebration of the original Soul Hackers' 25th anniversary, with Atlus announcing the title on February 21, 2022, following an initial teaser earlier that month. The game received mixed reviews upon launch, praised for its engaging combat, charismatic cast, and atmospheric cyberpunk setting but criticized for repetitive dungeons and a narrative that some found underdeveloped in its later acts. On Metacritic, it holds scores ranging from 71 to 74 across platforms, reflecting a generally average reception within the JRPG genre.

Gameplay

Combat System

The combat system in Soul Hackers 2 is turn-based, drawing from the established mechanics of the Megami Tensei series, where battles occur when the party encounters enemies in dungeons. Players control a party of up to three Devil Summoners—primarily the protagonist Ringo and her allies—who each equip demons that determine their available abilities and elemental affinities. Each turn, party members can select actions such as basic attacks (melee or gun-based), using skills, consuming items for healing or buffs, or guarding to reduce incoming damage and status ailment chances. Turn order is influenced by agility stats, allowing for strategic positioning in faster-paced encounters. A core tactical element involves exploiting enemy weaknesses to elemental attacks or physical strikes, which not only deals increased damage but also builds the Stack—a counter visible in the upper right of the battle screen. Successive weakness hits accumulate demons in the Stack, up to a maximum that grows with progression (reaching 10 or more by late game), enhancing combo potential without granting extra individual turns. At the end of the party's turn, or at the player's discretion, Ringo can activate a Sabbath using the accumulated Stack, triggering a powerful area-of-effect assault where multiple equipped demons converge on all enemies for explosive combo damage. The Sabbath's potency scales with the Stack size, dealing greater damage against fewer targets, and may incorporate Tandem Skills—pre-set combo abilities from paired demons—for additional effects like status inflictions. Demon Skills form the backbone of offensive, defensive, and support options, accessed via the Soul Hack mechanic, which allows Devil Summoners to channel their equipped demons' powers during battle. These skills include elemental spells (e.g., fire, ice, or electricity for exploiting weaknesses), healing abilities to restore HP or cure ailments, revival spells to bring fallen allies back, and buffs/debuffs affecting stats or accuracy. Each character can equip and switch demons mid-battle (once unlocked), adapting skills on the fly to counter enemy resistances, with up to six skills per demon available based on its level and fusion enhancements. Commander Skills, a unique charge-based feature usable once per round without consuming a turn, further support tactics by adding Stack points, enabling demon swaps, or providing other advantages exclusive to the player.

Exploration Mechanics

In Soul Hackers 2, exploration occurs primarily through third-person 3D navigation in linear dungeons, where players control Ringo to traverse corridors, interact with the environment, and engage with visible enemies represented as red symbols that pursue the party. These dungeons incorporate light platforming elements, such as jumping across gaps or scaling minor obstacles, alongside environmental puzzles like barrier mazes that require strategic pathfinding to progress, as seen in areas like Subway Line 14. Hidden paths and optional routes often lead to collectibles or side encounters, encouraging thorough scouting via the Demon Recon system, which deploys party demons to reveal items, healing spots, or recruitable allies ahead of time. The COMP device, a cybernetic implant integral to the party's capabilities, enhances exploration by storing and equipping demons that boost stats and unlock contextual skills for navigation or analysis. A key upgrade, Surveillance Scan, activates at the start of encounters with a low probability to analyze one enemy, revealing its elemental affinities and resistances to inform strategy without relying solely on trial and error. While direct hacking for doors or traps is not a core mechanic, COMP-linked demon skills occasionally aid in resolving environmental obstacles, such as dispelling barriers or accessing sealed areas during puzzle sequences. Outside dungeons, the Soul Matrix functions as a dedicated non-combat progression hub, comprising three optional virtual sub-dungeons tailored to party members Arrow, Milady, and Saizo, each with five floors unlocked progressively. Players accumulate Soul Points through affinity-building activities like dialogue choices and hangout events—unlocked via story progress, side quests, or dungeon finds—to raise individual Soul Levels, which grant passive upgrades (e.g., enhanced healing or traversal aids), new abilities for Ringo every 10 total Soul Links, and narrative flashbacks that deepen character bonds and can subtly branch story outcomes based on affinity priorities. This system emphasizes relational growth over combat, with higher levels (e.g., over 100 for the fifth floor) requiring balanced investment across party members. The game's semi-open hub world reimagines Tokyo as a neon-lit futuristic metropolis, centered on districts like the vibrant Karakucho area for shopping, quest acceptance at Club Cretaceous, and social interactions amid bustling urban environments. Fast travel streamlines movement via safe rooms and portals scattered throughout dungeons and the hub, allowing instant returns to entrances or key locations to reduce backtracking during extended sessions. This structure supports a focused progression loop, blending dungeon delving with hub-based preparation.

Demon Management

In Soul Hackers 2, demon management revolves around forming contracts with otherworldly entities known as demons, which serve as allies for the protagonist Ringo in combat and exploration. These demons are acquired and enhanced through a streamlined system that emphasizes strategic party building, drawing from the Megami Tensei tradition but adapted for accessibility. Players manage demons via the Demonic Compendium, a catalog that stores acquired demons and facilitates their summoning, fusion, and customization. Demon recruitment occurs primarily during dungeon exploration rather than in direct battle, utilizing a recon mechanic where Ringo's current demons scout ahead to identify potential allies. Friendly demon encounters appear as marked points on the map, often after engaging enemies to increase spawn rates; interacting with these points triggers a recruitment offer from a random demon, which may request compensation such as money, HP, or items to seal the contract. Success depends on fulfilling the request promptly, with no traditional dialogue trees, though the process is influenced by the player's available resources and the random nature of encounters, which can favor certain races based on dungeon themes and Ringo's level progression. Demons below Ringo's level are more readily recruitable, ensuring balanced party growth. The fusion system allows players to combine two or more demons at the Cirque du Goumaden hub to create stronger variants, inheriting skills from the source demons to tailor abilities for specific strategies. This process uses the Demonic Compendium as a reference catalog, similar to the Cathedral of Shadows in other Megami Tensei titles, where players select pairs based on level compatibility and desired outcomes, with the resulting demon's level capped by Ringo's current progress. Special fusions require additional materials or conditions for unique demons, enabling inheritance of up to several skills across categories like elemental or support types. Over 140 base demons are recruitable or fusible, drawn from Megami Tensei lore and categorized into 29 races such as Avatar, Beast, Fairy, Genma, and Yoma, each with distinct affinities to elements like fire, ice, or physical attacks that influence their utility in party composition. Customization extends to equipping demons directly to Ringo's COMP device, allowing up to three active demons in her loadout for battles and Sabbath group attacks, with excess stored in the Compendium for a Macca fee upon resummoning. Players can transfer demons freely to optimize affinities and skills, such as assigning a fire-weakness exploiter alongside an ice specialist. Downloadable content introduces eight exclusive demons—Mara, Masakado, Anahita, Zaou-Gongen, Tzitzimitl, Armaiti, Nemissa, and Satan—available via special fusion or direct purchase, enhancing Sabbath capabilities with unique almighty or debuff effects when equipped. These DLC demons expand the total roster beyond 150, providing late-game strategic depth without altering core mechanics.

Plot

Setting and World

Soul Hackers 2 is set in a near-future cyberpunk Japan, where advanced technology permeates society amid neon-lit urban landscapes, and demons exist secretly alongside humans, known only to a select few capable of interacting with them. This world blends high-tech elements like widespread digital networks with hidden occult dimensions, including "Realms"—parallel spaces accessible primarily to Devil Summoners for activities such as demon fusion and information exchange. Demons, supernatural entities that have coexisted with humanity since ancient times, form pacts with Devil Summoners, who use specialized devices called COMPs to command them in battles and investigations. Central to the lore is Aion, a sentient superintelligence embedded in the global data network, functioning as a digital hivemind that monitors humanity and predicts apocalyptic threats. To avert such disasters, Aion manifests artificial agents—like the protagonist Ringo and her companion Figue—who possess limited access to its vast computational power and operate as human-like investigators in the physical world. Devil Summoners in this universe are divided into rival factions with conflicting ideologies on technology's role in human evolution, notably the supranationalist Yatagarasu, which seeks to guide societal progress through demon alliances, and the secretive Phantom Society, which pursues radical agendas including summoning greater demonic forces to reshape the world. As a distant sequel to the 1997 game Devil Summoner: Soul Hackers, the title inherits core concepts from the Devil Summoner subseries within the larger Megami Tensei franchise, such as soul hacking—manipulating digital souls for demon pacts—and the integration of cybernetic tools with mysticism, though it features no direct plot continuity or required prior knowledge. This setup emphasizes themes of technological hubris and supernatural intervention without advancing a shared narrative timeline.

Characters

The protagonist of Soul Hackers 2 is Ringo, a female agent manifested by the supercomputer Aion to avert an impending apocalypse. Equipped with a COMP device, she summons and controls demons, while her unique Soul Hack ability allows her to revive recently deceased individuals by delving into their memories and regrets, thereby recruiting allies. As a newly created being, Ringo is curious about human emotions and society, driving her investigations. Ringo's partner is Figue, a male Aion agent biologically similar to humans, who provides navigational support and deploys the drone companion Mimi for reconnaissance. Unlike Ringo, Figue does not summon demons but emphasizes physical resilience and frontline guidance in narrative sequences, often highlighting themes of human emotion through his interactions. He complements Ringo's analytical nature, fostering a dynamic of mutual growth as they navigate missions together. The party expands with recruitable Devil Summoners, each revived via Ringo's Soul Hack and affiliated with summoner factions such as the Phantom Society, Yatagarasu, or operating freelance. Milady is a sharp-witted hacker and loyal agent of the Phantom Society, whose backstory involves betrayal and a desire for power in a chaotic world. Saizo is a freelance operative with ninja-inspired agility, motivated by personal freedom and a hidden past of loss that fuels his supportive role in the group. Arrow is a stoic and morally driven member of Yatagarasu, guided by a strong sense of duty to protect humanity from demonic threats, shaped by his experiences with faction conflicts. Forming covenants with these characters unlocks personalized backstories via hangout events and side quests, revealing their regrets and motivations. Interpersonal dynamics among the group highlight ideological clashes, such as Milady's pragmatism versus Arrow's principles (often mediated by Saizo's neutrality), adding tension to their alliances. Building relationships with companions reveals deeper character arcs tied to themes of regret and humanity, influencing the game's multiple endings through player choices in dialogue and bonding activities.

Storyline

In Soul Hackers 2, the story follows Ringo, a young agent created by the artificial intelligence Aion, alongside her companion Figue, as they are dispatched to avert a prophesied apocalypse threatening humanity in a near-future cyberpunk Japan. Aion, a digital entity that observes human society, detects an imminent catastrophe and empowers Ringo with advanced "Soul Hack" abilities to resurrect the recently deceased and form pacts with demons, enabling her to recruit Devil Summoners as allies. The narrative centers on Ringo's efforts to assemble a team amid escalating tensions between rival Devil Summoner factions, the Phantom Society and Yatagarasu, whose ideological conflicts over demons and technology risk accelerating the predicted doom. Key events unfold through Ringo's investigations into supernatural disturbances and demonic incursions across urban and virtual landscapes, uncovering layers of intrigue including betrayals within the summoner community that challenge alliances and reveal hidden agendas. These probes lead to intense confrontations blending physical battles with digital realm incursions, where Ringo navigates moral dilemmas tied to her team's personal covenants and the broader struggle against fate. The plot explores themes of technology versus the occult, examining how digital connectivity shapes human identity in a world where AI and demons intersect, while questioning the burdens of predestination as Aion's prophecy forces characters to confront whether destiny can be altered. These elements culminate in branching endings determined by player choices in building affinities with companions through dialogue and bonding activities, influencing outcomes from acceptance of fate to defiance.

Development

Concept and Production

Soul Hackers 2 was directed and produced by Eiji Ishida and Mitsuru Hirata at Atlus, with the project aiming to enhance accessibility within the Megami Tensei series through streamlined mechanics that reduce grinding and emphasize quality-of-life features to attract both longtime fans and newcomers. Ishida, who previously contributed to Shin Megami Tensei: Strange Journey and Tokyo Mirage Sessions ♯FE, focused on overarching themes and narrative structure, while Hirata, with experience on Radiant Historia and Shin Megami Tensei III: Nocturne, handled combat systems and pacing to ensure a more approachable experience compared to denser entries in the franchise. Development commenced as a celebration of the original Soul Hackers' 25th anniversary, marking a shift from the original's 2D visuals to a fully realized 3D environment powered by the Unity engine, which enabled modern graphical fidelity and smoother performance across platforms. This transition allowed the team to craft immersive cyberpunk cityscapes and dynamic demon interactions, drawing inspiration from the 1997 original's blend of technology and the supernatural while updating it for contemporary hardware. The game's core concept centered on cyberpunk themes of a network-dominated dystopia, emphasizing AI protagonists and the bonds between humans and demons to explore mutual understanding in a world on the brink of destruction, thereby appealing to a broader audience beyond traditional Megami Tensei players. Production incorporated character designs by illustrator Shirow Miwa, whose stylish aesthetic unified the human and demonic elements to align with the cyberpunk vision. Key production challenges included balancing the series' deep strategic traditions with a more concise playtime of approximately 30 to 40 hours for the main story, achieved by incorporating optional side content and streamlined progression systems to mitigate repetition without sacrificing depth. The team addressed these by prioritizing efficient demon fusion and combat loops, ensuring the game remained engaging for shorter sessions while offering extensibility through challenges and collectibles.

Design and Music

The character and demon designs for Soul Hackers 2 were created by manga artist Shirow Miwa, known for works such as Dogs: Bullets & Carnage. Miwa's contributions blended cyberpunk aesthetics with occult motifs, featuring sleek, stylized protagonists and over 150 demons that lurk in shadowy urban environments, reflecting a futuristic society on the brink of decline. This approach emphasized garish, abrasive visuals that complement the game's themes of technology and the supernatural, with demons redesigned to appear more integrated into neon-drenched cityscapes. The user interface and world design highlighted holographic elements and vibrant, neon-lit urban settings, evoking a cyberpunk Japan filled with street corners, clubs, and hidden "Realms" accessible only to Devil Summoners. UI features included color-coded enemy indicators (red for standard foes, purple for tougher variants, and gold for bosses) and subtitle boxes with speaker avatars for dialogue, enhancing readability in the holographic-style interfaces. Accessibility options incorporated adjustable difficulty levels—Easy, Normal, and Hard at launch, with Very Hard added via free DLC—allowing players to switch modes anytime to suit their experience, alongside features like unlimited continues on Easy for newcomers. The soundtrack was composed by the studio MONACA, known for electronic and genre-blending scores, delivering a cyberpunk atmosphere through synth-heavy tracks that avoid the orchestral elements common in other Atlus titles like Persona. Battle themes and exploration music featured a dizzying array of cross-genre sounds, including electronic rock and electro house influences, to underscore the neon-lit, near-future landscapes. The opening theme, "Hopeless Call" performed by NAHO with lyrics by Shotaro Seo, set a haunting tone for the narrative. Sound design focused on immersive effects for key mechanics, such as demon negotiations conducted via "Demon Recon" outside of battle—where demons offer alliances, items, or currency in exchange for HP or medicine—and the "Sabbath" all-out attack, which triggers explosive audio-visual sequences after exploiting enemy weaknesses to build a stack of allied demon actions. These elements, including stacked demon summons and weakness-exploitation cues, enhanced the tactical flow without relying on traditional orchestral swells, prioritizing electronic pulses to maintain the game's occult-cyberpunk immersion.

Release

Platforms and Dates

Soul Hackers 2 was initially released in Japan on August 25, 2022, and worldwide on August 26, 2022, for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, and Microsoft Windows via Steam. The game features dual audio options in English and Japanese, with full text localization supporting English, French, Italian, German, and Spanish. Various special editions, such as the Digital Premium Edition, were offered as bundles including the base game and multiple downloadable content packs. In early November 2022, Atlus issued a free update (version 1.02) that introduced quality-of-life improvements, including a dash function for faster exploration, a high-speed battle mode, adjustable enemy encounter rates, and four new demons to the roster. Subsequent patches, such as version 1.03 in January 2023, focused on performance optimizations and minor bug fixes across all platforms.

Marketing and DLC

Soul Hackers 2 was officially announced on February 21, 2022, during a digital event, with an initial trailer highlighting the game's cyberpunk aesthetic, demon summoning mechanics, and ties to the broader Megami Tensei universe, including visual nods to the Persona series. Subsequent promotional trailers, such as the "Calling" trailer released in June 2022, further emphasized the narrative of AI agents navigating a neon-lit dystopia and the fusion-based combat system. Atlus offered several special editions to commemorate the game's launch as a sequel to the 1997 original. The 25th Anniversary Edition, exclusive to Japan, included a physical copy for PlayStation 4 or 5, a three-disc soundtrack album, a 100-page art book, and an Aiho-kun figure, along with DLC for a special costume and demon fusion. In the West, the Collector's Edition bundled the game, a 3-inch Aiho figure, a steelbook case, an artbook, a digital soundtrack, and a poster for $199 USD. The Digital Deluxe Edition provided the base game plus immediate access to the "The Lost Numbers" story DLC, a booster item pack, and additional demon content. Post-launch, Atlus released a series of downloadable content packs starting on the game's August 26, 2022, worldwide debut. The launch-day "The Lost Numbers" expansion introduced a side story featuring the new Devil Summoner character Nana, a dedicated dungeon called Hachigaya Training Field, and a challenging superboss encounter. Over the following months, additional DLC included costume sets like the Persona 5 Phantom Thieves outfits for protagonists Ringo, Figue, and Saizo, battle background music tracks such as "Keeper of Lust" from Persona 5, and demon packs granting access to eight exclusive summons including Nemissa from the original Soul Hackers, with releases continuing through September 2022. Marketing efforts leveraged crossovers within the Shin Megami Tensei franchise to build hype, including pre-order incentives like the Persona 5-themed costume and BGM set. Atlus also hosted experiential promotions, such as the "Enter The Mirror Matrix" pop-up event in London on August 27-28, 2022, where attendees could explore interactive installations inspired by the game's virtual world and cyberpunk themes.

Reception

Critical Response

Soul Hackers 2 received mixed or average reviews from critics upon release, earning Metacritic aggregate scores of 74 out of 100 for the PlayStation 5 version based on 55 reviews, 70 out of 100 for the PC version based on 17 reviews, and 77 out of 100 for the Xbox Series X/S version based on 9 reviews. Reviewers frequently praised the game's stylish cyberpunk presentation, with its neon-lit aesthetics and character designs drawing comparisons to the visual flair of Atlus's Persona series. The turn-based combat system was highlighted as engaging, particularly for its streamlined demon fusion mechanics and strategic command options that made battles accessible yet deep for series newcomers. Character-focused stories also garnered positive attention, with side narratives providing emotional depth and relatable arcs for the protagonists and their allies. Criticisms centered on repetitive dungeon design, where procedurally generated layouts and frequent enemy encounters led to tedium during exploration. The main plot's pacing was often described as shallow, with exposition-heavy sections failing to build compelling momentum despite a promising supernatural premise. Additional backlash targeted the paywalled DLC for story content, which expanded on key character backstories but required extra purchases, frustrating players seeking a complete narrative. In Japan, Famitsu awarded the game a high score of 38 out of 40, commending its strong emphasis on character development and estimating the main story at around 40 hours. The game received minimal awards nominations, though it earned positive mentions in RPG categories for accessibility improvements, such as customizable difficulty modes and streamlined tutorials that lowered the entry barrier compared to traditional Shin Megami Tensei titles. User reviews averaged around 7 out of 10, with many appreciating the variety of over 150 recruitable demons and their integration into fusion and combat systems. However, frustration was common regarding technical issues on PC at launch, including crashes, long loading times, and performance instability that marred the experience on lower-end hardware.

Commercial Performance

Soul Hackers 2 sold 51,861 physical units in Japan during its first week of release across PlayStation 4 and PlayStation 5 versions, with 31,604 copies on PS4 and 20,257 on PS5, placing second on the Famitsu sales chart. Initial global sales were modest, with the game charting at number 11 in the United Kingdom during its debut week and achieving a peak of 5,692 concurrent players on Steam, suggesting overall units under 100,000 in the first few months when including digital sales across platforms. The title underperformed Sega's expectations for a mid-tier release, despite digital sales providing some contribution; publisher reports indicated it struggled to meet internal targets compared to the higher-selling Persona series entries. Sega noted the mixed critical reception as a factor in these sales challenges, but expressed confidence in its long-tail potential through ongoing updates and support. In May 2025, the game was added to the PlayStation Plus Extra catalog, further enhancing its accessibility. As of November 2025, no major awards had been received, and no remaster or enhanced edition announcements had been made. Within the broader Megami Tensei franchise, Soul Hackers 2 served as an accessibility bridge by adopting more approachable mechanics akin to Persona, potentially influencing future spin-offs, though it did not significantly elevate the prominence of the Devil Summoner subseries.

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