Ultra Q
Ultra Q is a pioneering Japanese black-and-white tokusatsu television series produced by Tsuburaya Productions and created by special effects director Eiji Tsuburaya.[1][2] Aired on Tokyo Broadcasting System (TBS) from January 2 to July 3, 1966, it consists of 28 anthology-style episodes, each running approximately 25 minutes, that explore supernatural events, kaiju attacks, and scientific anomalies in post-war Japan.[1][3] The series centers on three young investigators—a science reporter named Yuriko Edogawa (played by Hiroko Sakurai) and two pilots, Ippei Togawa (Yasuhiko Saijō) and Jun Manjōme (Kenji Sahara)—who probe mysterious occurrences to separate fact from fiction and protect the public.[1][3] Influenced by American anthology programs such as The Outer Limits, Ultra Q blends horror, science fiction, and adventure in a "monster-of-the-week" format, marking the first television project fully produced by Tsuburaya Productions after its founding in 1963.[3][2] As the inaugural entry in the long-running Ultra Series, it laid the groundwork for the superhero genre in Japan by introducing practical special effects for giant creatures and otherworldly threats, directly leading to the 1966 debut of Ultraman.[1][3] At the time, it was one of the most expensive Japanese TV productions, reflecting innovative techniques that influenced global tokusatsu media.[2]Overview
Premise
Ultra Q is an anthology television series consisting of 28 standalone episodes, each exploring bizarre supernatural phenomena, monstrous creatures, and science fiction threats that disrupt everyday life in Japan. The narrative centers on a trio of investigators—a pilot and amateur science-fiction writer named Jun Manjome, his assistant pilot Ippei Togawa, and a determined news reporter Yuriko Edogawa—who travel across the country to probe these anomalies, often using scientific methods and intuition to separate legend from reality.[1][4] The series blends elements of horror, mystery, and adventure in a style reminiscent of The Twilight Zone infused with kaiju encounters, eschewing a central superhero protagonist in favor of human ingenuity against otherworldly dangers. Recurring motifs include ancient myths awakening in modern times, extraterrestrial invasions, and human-induced mutations, with the team's efforts highlighting themes of curiosity and the unknown's peril.[4][2] Set in mid-1960s Japan, the black-and-white cinematography enhances the eerie, atmospheric tension, portraying contemporary urban and rural landscapes suddenly besieged by colossal beasts or spectral forces. This visual choice underscores the juxtaposition of post-war modernity against primal fears, as the protagonists' journalistic and exploratory pursuits drive the resolution of each self-contained story without relying on ongoing serialization.[1]Format and style
Ultra Q is structured as a 28-episode anthology series, featuring self-contained stories centered on mysterious phenomena and cosmic threats investigated by recurring characters without an overarching narrative arc.[1] Each episode runs approximately 25 minutes, designed for weekly broadcast on Sundays at 7:00 p.m. on Tokyo Broadcasting System (TBS) from January 2 to July 3, 1966, with the final episode delayed until December 14, 1967.[1][5] This format emphasizes standalone tales that resolve within a single installment, allowing for diverse explorations of the unknown while maintaining continuity through the investigators' involvement.[6] The series' visual style relies on black-and-white cinematography shot on 35mm film, enhancing its atmospheric realism through practical effects and detailed miniature sets that depict kaiju encounters on a grand scale.[7] These techniques, integral to the tokusatsu genre pioneered by Eiji Tsuburaya, create immersive scenes of destruction and mystery by blending live-action footage with meticulously crafted models, avoiding color to evoke a gritty, documentary-like authenticity.[8] Miniature sets, in particular, were used to simulate large-scale environments, contributing to the grounded yet fantastical portrayal of otherworldly events.[9] Tonally, Ultra Q blends suspense and horror with occasional light-hearted moments, drawing inspiration from Western anthology series such as The Twilight Zone to craft episodes that probe the balance of nature and human vulnerability.[8] This mix fosters a sense of eerie wonder, with narratives building tension through unexplained occurrences before culminating in resolution or revelation.[10] The series employs voice-over narration to frame each story, often posing philosophical questions about the mysteries unveiled, and incorporates cliffhangers within episodes to heighten dramatic pacing and viewer engagement.[6][11]Production
Development and planning
Ultra Q originated in 1964 under the vision of Eiji Tsuburaya, the renowned special effects pioneer who had gained fame for his work on the Godzilla films starting in 1954. Following the success of those kaiju movies, Tsuburaya sought to expand into television with a series that built on the monster genre while incorporating elements of mystery and science fiction. The project was conceived as a follow-up to capitalize on the public fascination with giant creatures and unexplained phenomena, with Tsuburaya founding his independent studio, Tsuburaya Productions, in 1963 specifically to produce such innovative content.[12] The series was developed through a key collaboration between Tsuburaya Productions and Tokyo Broadcasting System (TBS), Japan's leading commercial network at the time. TBS producers, including Takashi Kakoi, played a pivotal role in shaping the project, initially proposing a focus on kaiju elements to suit family-oriented evening programming. The working title was "Unbalance," reflecting a concept of Earth's natural equilibrium being disrupted by supernatural forces, which was later refined to "Ultra Q" to better evoke an aura of enigma and the unknown—"Q" suggesting a mysterious, unquantifiable factor. This partnership secured a substantial budget, making Ultra Q Japan's most expensive television production to date, with TBS allocating approximately 70 million yen for the series—equivalent to several million dollars in modern currency when adjusted for inflation and production scale.[13][14][6] A critical decision during planning was to film in black and white, despite the growing availability of color television in Japan. This choice was driven by cost constraints, as color filming and processing significantly increased expenses in the mid-1960s, but it also aligned with the desired atmospheric style reminiscent of American film noir and anthology series. The production was structured around 28 self-contained episodes in an anthology format, allowing for diverse storytelling that introduced a new monster or anomaly each week without relying on ongoing arcs. This flexibility facilitated experimentation with various genres, from horror to sci-fi, while maintaining a core investigative framework.[15][13][1] The investigative team concept—featuring two pilots and a reporter probing bizarre events—was heavily influenced by American science fiction television, particularly shows like The Twilight Zone and The Outer Limits, which TBS had broadcast and which emphasized twist endings and societal commentary. Tsuburaya admired these programs for their blend of the ordinary and extraordinary, adapting the format to incorporate Japanese kaiju traditions while ensuring episodes could stand alone for weekly viewer engagement. Key planning staff, including writers and designers, focused on balancing spectacle with narrative depth during this pre-production phase, setting the stage for the series' premiere on January 2, 1966.[13][16][17]Production process
The production of Ultra Q spanned from late 1964 to December 1965, encompassing a total of 15 months, during which the 28 episodes were filmed out of sequence to maximize logistical efficiency and resource allocation.[18] This approach allowed the crew to group similar scenes, such as those requiring specific locations or effects setups, reducing downtime and facilitating smoother transitions between shoots.[6] Filming took place primarily at Tsuburaya Productions' studio in Tokyo for interior scenes, while exterior shots utilized various outdoor locations across Japan, including urban areas in Tokyo and natural sites to capture the series' diverse fantastical scenarios. The decision to shoot in black-and-white, stemming from earlier development constraints, helped manage costs while enabling investment in high-quality tokusatsu elements.[19] The process was marked by significant challenges, including tight weekly schedules typical of 1960s Japanese television production, which demanded rapid execution from a small crew, and occasional budget pressures from the labor-intensive practical sets and effects integration.[19] To mitigate expenses, the team frequently reused stock footage and monster suits from prior Tsuburaya collaborations with Toho Studios, such as elements from kaiju films, streamlining the creation of supernatural phenomena without full recreation.[17] Key personnel driving the production included supervisor and producer Eiji Tsuburaya, who oversaw the overall vision; directors Hajime Tsuburaya (handling seven episodes) and Koji Kajita; and writers like Tetsuo Kinjo (main writer for multiple episodes) and Shoji Utom, whose scripts blended science fiction with horror tropes.[20] Producer Yoshihiro Kajino contributed to operational coordination, ensuring the ambitious scope aligned with TBS broadcast demands.[6] These efforts resulted in a groundbreaking series that pushed the boundaries of television effects despite the operational hurdles.Special effects
The special effects for Ultra Q were supervised by Eiji Tsuburaya, who pioneered tokusatsu techniques to bring the series' supernatural and kaiju elements to life on a television budget.[21] Tsuburaya's team at Tsuburaya Special Effects Productions employed suitmation, where actors wore elaborate monster costumes to portray creatures in dynamic action sequences, allowing for realistic interactions with human-scale environments during kaiju battles.[17] This method, refined from Tsuburaya's earlier work on Toho films, was adapted for Ultra Q by reusing and modifying existing suits; for instance, the monster Gomess was created by altering a discarded Godzilla suit with added reptilian features like horns and scales to fit the episode's narrative.[22][17] Miniature model destruction formed a cornerstone of the effects, with detailed scale sets of urban landscapes meticulously built and demolished to simulate catastrophic monster rampages, enhancing the sense of scale and destruction in episodes featuring kaiju confrontations.[21][13] For UFOs and other ethereal phenomena, the production integrated stop-motion animation and optical compositing, layering multiple film exposures to composite flying saucers and supernatural events seamlessly into live-action footage, often using stock elements from prior Toho productions like Rodan (1956) for efficiency.[17] Despite the series being shot in black-and-white, the team innovated with blue-screen compositing techniques—adapted from color film processes—to integrate actors with superimposed effects, such as monster shadows or environmental hazards, by isolating elements through contrast and matte work in post-production.[23] Wire work supported creature movements, suspending suited performers to mimic levitation or flight, while pyrotechnics and fire effects added visceral intensity to destruction scenes, though these posed significant challenges due to safety concerns and the limitations of 35mm film stock in capturing controlled burns without flare or distortion.[23] These methods not only achieved a cinematic quality for television but also laid foundational techniques for subsequent tokusatsu series like Ultraman.[13]Cast and characters
Main characters
Jun Manjōme, portrayed by veteran actor Kenji Sahara, serves as the adventurous lead investigator and protagonist of Ultra Q. As an aviator for Hoshikawa Air Service and an amateur science-fiction writer, Manjōme's passion for speculative tales often draws him into real-world encounters with bizarre phenomena, positioning him as the group's de facto leader who initiates pursuits of the unexplained.[15][24] Sahara, born Masayoshi Katō on May 14, 1932, in Kawasaki City, brought authenticity to the role through his extensive experience in Toho's science-fiction and kaiju films, including early works like Rodan (1956), which honed his portrayal of determined, intellectual heroes facing extraordinary threats.[25] His real-life familiarity with special effects production influenced Manjōme's skeptical yet intrigued demeanor, blending journalistic curiosity with a storyteller's imagination.[26] Yuriko Edogawa, played by Hiroko Sakurai, acts as the resourceful photographer and reporter for the Daily News, injecting emotional depth and practical support into the team's investigations. As the sole female member of the trio, she frequently documents anomalies with her camera while offering intuitive insights that complement the men's technical approaches, highlighting themes of resilience and empathy amid chaos.[27][15] Sakurai, born on March 4, 1946, in Tokyo, was a rising star at age 19 when cast, her background as a model and early film appearances lending Yuriko a vibrant, modern femininity that contrasted with the era's typical portrayals of women in tokusatsu.[28] This personal poise shaped her performance, emphasizing Yuriko's agency and emotional grounding in high-stakes scenarios.[29] Ippei Togawa, enacted by Yasuhiko Saijō, functions as the botanist and scientific expert within the group, providing analytical perspectives on the anomalous events they encounter. As Manjōme's aviation partner at Hoshikawa Air Service, Togawa brings youthful energy and technical know-how, often assisting in fieldwork with a focus on biological and environmental oddities.[30] Saijō, born on February 20, 1939, in Shinjuku, Tokyo, Japan, drew from his emerging acting career to infuse Togawa with relatable optimism; his limited prior roles allowed for a fresh interpretation, influenced by personal experiences in ensemble dynamics from theater, which underscored the character's loyal, supportive nature.[31][32] The main characters operate as a loose, informal team without a formal organization, their alliances forming organically through shared investigations into supernatural disturbances, with individual backstories unfolding episodically to reveal personal motivations tied to curiosity and duty.[33] This dynamic emphasizes collaboration over hierarchy, allowing each member's expertise—Manjōme's piloting and narrative drive, Edogawa's documentation and empathy, and Togawa's scientific analysis—to interweave in addressing the anthology's isolated mysteries.[15] The actors' collective backgrounds in Japan's burgeoning tokusatsu scene, marked by cross-studio collaborations, mirrored this fluidity, enhancing the portrayals with authentic camaraderie forged from real production challenges.[26]Recurring roles
Professor Ichinotani, portrayed by Ureo Egawa (1902–1970), is an elderly scientist who serves as an advisor to the protagonists, appearing in 9 episodes to deliver exposition on the emerging threats and unexplained phenomena.[34] His role emphasizes scientific analysis, often providing rational frameworks for the series' supernatural elements and bridging the gap between ordinary life and extraordinary events.[23] News Desk Editor Seki, played by Yoshifumi Tajima (1918–2009), functions as the supervisor at the Daily News, assigning stories to reporter Yuriko Edogawa and appearing in 11 episodes as a source of comic relief through his flustered handling of bizarre assignments.[20] Tajima's performance adds levity, portraying Seki as a harried everyman reacting to the chaos of monster sightings and anomalies.[35] Beyond these key figures, notable guest actors embodied recurring archetypes such as stern military officers or distraught civilians impacted by the crises, enhancing the episodic variety while echoing themes of societal response to the unknown.[17] These supporting roles helped bridge individual episodes, fostering a sense of continuity in the anthology format by reintroducing familiar professional dynamics amid standalone plots.[4] The use of recurring human elements enabled ensemble storytelling without rigid overarching narratives, allowing the series to explore diverse threats through a stable group of secondary characters who interacted sporadically with the core investigators.[36]Creatures
Monster designs
The monster designs for Ultra Q were created by a team of artists under the supervision of Eiji Tsuburaya, with early designs by Akira Watanabe and others. Tohl Narita joined as a key designer starting from episode 5, contributing to many of the series' iconic creatures.[37] Narita's approach emphasized bizarre, otherworldly forms that blended surrealism with tangible menace, drawing from a design philosophy rooted in chaos and unpredictability to evoke a sense of the uncanny in an anthology format. This philosophy allowed for a diverse array of creatures, from colossal beasts to ethereal invaders, ensuring each episode's entity felt uniquely tied to its narrative premise without adhering to a uniform aesthetic. The designs incorporated a mix of original Tsuburaya creations and subtle adaptations from rival studios like Toho, reflecting Tsuburaya's background in kaiju filmmaking while carving out distinct identities. For instance, early concepts included the ice-dwelling Peguila, a hulking penguin-like monster inspired by Antarctic folklore and prehistoric creatures, and the diminutive alien Garamon, whose metallic, insectoid form evoked extraterrestrial invasion themes.[38] Other designs repurposed elements from Toho suits, such as the dinosaurian Gomess, which modified the iconic Godzilla costume to create a more grotesque, subterranean predator, highlighting Tsuburaya's resourceful innovation amid budget constraints.[38] Thematic inspirations for the creatures spanned folklore, prehistoric life, alien origins, and environmental metaphors, aligning with Ultra Q's exploration of human hubris and natural equilibrium. Dinosaurs and ancient beasts like the brontosaurus-inspired Jiras symbolized dormant threats awakened by modern intrusion, while alien designs such as the shadowy Kemur Man drew from science fiction tropes of interstellar peril.[38] Environmental motifs were prominent, as seen in monsters like the pollution-spawned Todola, a walrus-like entity representing industrial excess, or the floral Juran, which embodied nature's vengeful overgrowth against deforestation—concepts that underscored Tsuburaya's interest in ecological warnings amid Japan's post-war boom. To convey varying scales—from city-crushing titans to subtle anomalies—designers employed artistic choices like exaggerated proportions and modular elements, enhanced through forced perspective and editing to maintain the anthology's episodic variety.[38] Across the 28 episodes, designs evolved to prioritize expressiveness, with the team iterating on latex and foam constructions for fluid, menacing movements that amplified each creature's conceptual role, fostering a legacy of imaginative kaiju artistry in subsequent Tsuburaya works.List of creatures
Ultra Q presents a diverse array of creatures across its 28 episodes, encompassing kaiju (giant monsters), yokai-inspired supernatural beings, and sci-fi aliens or mutated entities. These creatures often serve as metaphors for environmental or technological threats, with designs emphasizing practical suitmation techniques. The following table catalogs the primary creatures in order of debut, providing brief physical descriptions, origins, episodes, resolutions, and notes on suit reuses or unique designer credits where documented. Some episodes feature multiple creatures or none, focusing on anomalies; distinctions are noted between kaiju (physical giant monsters), yokai-inspired (folklore or demonic), and sci-fi (alien or technological). Entries are based on verified episode content.| Creature | Type | Description | Origin | Episode | Resolution | Notes |
|---|---|---|---|---|---|---|
| Gomess | Kaiju | Massive bipedal reptile with rough, rocky skin and a horned head, standing approximately 40 meters tall. | Ancient monster awakened by underground mining vibrations in a Japanese mountain. | 1 ("Defeat Gomess!") | Destroyed when Litra drops a boulder of explosive ore into its mouth, causing an internal explosion. | Suit modified from the Godzilla costume used in Mothra vs. Godzilla (1964); designed by Akira Watanabe. |
| Litra | Kaiju | Phoenix-like bird with fiery plumage and a beak for carrying heavy objects, about 30 meters in wingspan. | Ancient guardian bird protecting its egg from predators, fossilized until revived by Gomess's rampage. | 1 ("Defeat Gomess!") | Sacrifices itself by diving into Gomess's mouth with the explosive ore. | Original suit design; first instance of a heroic monster in the series; suit reused for later bird-like creatures in Ultraman. |
| Goro | Kaiju | Enormous gorilla-like ape with shaggy fur and powerful arms, roughly 35 meters tall. | Mutated ordinary gorilla exposed to experimental pesticide gas during testing. | 2 ("Goro and Goro") | Killed in a dynamite explosion set by investigators after rampaging in a forest. | Suit based on modified King Kong-inspired design from King Kong vs. Godzilla (1962); part of Eiji Tsuburaya's early suitmation team. |
| Namegon | Sci-fi | Frog-like alien with slimy skin, large eyes, and tentacle arms, around 2 meters tall (human size). | Extraterrestrial from Mars, sent to steal Earth's water due to drought on its home planet. | 3 ("Gift from Space") | Succumbs to Earth pesticide sprayed on it during capture. | Human-sized suit; origin inspired by sci-fi tropes; suit elements reused for minor aliens in subsequent episodes. |
| Juran | Kaiju | Gigantic carnivorous flower with tentacle vines and a toothed maw, up to 50 meters in height. | Mutated prehistoric plant revived by atomic radiation in a remote valley. | 4 ("Mammoth Flower") | Withered and destroyed by chemical defoliant dropped from an airplane. | Plant-based suit with mechanical vines; designed by Kanju Yamazaki; distinguished as a non-animal kaiju. |
| Peguila | Kaiju | Penguin-like creature with white fur, flippers, and ice-emitting breath, about 45 meters tall. | Prehistoric monster thawed from Antarctic ice by global warming effects. | 5 ("Peguila Is Here!") | Melted and defeated by a heat ray from a military weapon. | Suit with cooling mechanisms for ice effects; original design by Tohl Narita; yokai-inspired cold spirit motif; altered for Chandlar in Ultraman. |
| Gameron | Sci-fi | Humanoid alien with metallic skin and a ray gun that enlarges objects, human-sized. | Visitor from a distant planet using enlargement technology to solve resource shortages. | 6 ("Grow Up! The Little Brother and Sister") | Returns to its planet after failing to acquire Earth's resources. | No suit, actor in costume; sci-fi focus on technology; influences later alien designs in the Ultra series. |
| Otohime no Ryū | Kaiju | Serpentine dragon with scales and fins, enlarged to 60 meters long. | Legendary Japanese dragon from folklore, enlarged by Gameron's ray. | 6 ("Grow Up! The Little Brother and Sister") | Destroyed by military missiles after rampaging in the sea. | Suit modified from existing dragon props; yokai-inspired from Urashima Taro legend. |
| Gorgos | Kaiju | Living boulder with rocky exterior and tendrils, approximately 30 meters tall. | Ancient rock monster awakened by volcanic activity on Mount Fuji. | 7 ("S.O.S. Mount Fuji") | Destroyed by experimental explosive device. | Original rock suit with mechanical features; designed by Akira Watanabe; environmental theme on natural disasters. |
| M1 | Sci-fi | Robotic or alien entity emerging from a flying saucer, with mechanical limbs. | Extraterrestrial probe or being from a UFO, observing Earth. | 8 ("The Eye of the Flying Saucer") | Destroyed when the saucer is shot down. | Partial suit and prop; sci-fi emphasis; no major reuse noted. |
| Jangri | Kaiju | Giant bee with striped body and stinger, about 30 meters wingspan. | Mutated bee queen controlling a hive through hypnotic honey. | 9 ("Terror of the Sweet Honey") | Killed by insecticide and fire. | Insect suit with moving wings; designed by Akira Watanabe; yokai-like swarm motif. |
| Magura | Kaiju | Armored turtle with spiked shell, around 35 meters in diameter. | Ancient marine monster awakened by ocean pollution. | 10 ("The Turtle's Neck") | Crushed by falling boulders. | Turtle suit with mechanical shell; original; suit elements reused for later reptilian kaiju. |
| Jamas | Yokai-inspired | Ghostly snake spirit with ethereal form and hypnotic eyes. | Supernatural entity born from a cursed snake fossil. | 11 ("The Spirit of the Snake") | Banished by destroying the fossil. | No suit, special effects for ghost; yokai-inspired from Japanese folklore. |
| Pagos | Kaiju | Ice giant with crystalline body and freezing aura, 50 meters tall. | Prehistoric ice monster revived in Tokyo by cold weather anomaly. | 12 ("Tokyo Ice Age") | Melted by artificial heat sources. | Ice suit with dry ice effects; designed by Tohl Narita; suit modified from Baragon; sci-fi climate change theme. |
| Boosuka (Balloonga) | Kaiju | Balloon-like floating monster with tentacles, 20 meters diameter. | Mutated jellyfish from deep sea, affected by pollution; or alien entity. | 14 ("Goodbye, Earth") | Popped by harpoon or lured to space. | Lightweight suit with air bladders; original design by Tohl Narita. |
| Peter | Kaiju | Giant alligator with powerful jaws, about 25 meters long. | Mutated pet alligator grown large due to growth ray. | 15 ("Welcome Back, Traveler") | Captured and returned to owner. | Reptile suit; sci-fi mutation theme. |
| Ruperts | Sci-fi | Small robotic aliens with propeller hats, child-sized. | Mechanical beings from space, scouting Earth. | 16 ("Space Women") | Deactivated by EMP. | Puppet suits; group design; sci-fi robot motif. |
| Keel | Sci-fi | Humanoid alien with finned head, allied with Ruperts. | Leader of the Ruperts, from the same planet. | 16 ("Space Women") | Escapes back to space. | Actor in costume; paired with Ruperts; designed by Tohl Narita. |
| Bostang | Kaiju | Elephant-like monster with tusks and thick hide, 45 meters tall. | Ancient beast revived in Africa, transported to Japan. | 17 ("Fear in the Sky") | Tranquilized and captured. | Suit based on elephant props; international theme; designed by Tohl Narita. |
| Kanegon | Yokai-inspired | Golden bat-like creature with coin-emitting mouth, 25 meters wingspan. | Greedy spirit summoned by economic desperation from a cocoon. | 18 ("Kanegon's Cocoon") | Sealed away by destroying the cocoon. | Bat suit with metallic paint; designed by Eiji Tsuburaya; iconic for merchandise. |
| Ragon | Kaiju | Aquatic reptile with finned limbs and a long neck, approximately 40 meters long. | Ancient sea creature revived by underwater nuclear tests. | 19 ("The Day the Earth Ended") | Sunk by depth charge torpedoes from a navy ship. | Suit reused from The H-Man (1958) monster; designer Teizo Jinnai; environmental theme on nuclear testing; returns giant-sized in Ultraman. |
| Garamon | Sci-fi | Twin alien robots with jet packs, human-sized. | Androids from planet X, invading Earth via garadama eggs. | 20 ("Garadama") | Destroyed by self-destruct. | Suits reused in Ultraman as Pigmon; sci-fi robot; designed by Tohl Narita. |
| Cicada Man | Yokai-inspired | Insect-human hybrid with shell armor and wings. | Mutated human from radiation exposure. | 21 ("The Rainbow Sword") | Reverted by antidote. | Hybrid suit; yokai transformation theme. |
| Varan | Kaiju | Giant lizard with gliding wings, 50 meters. | Ancient monster from mountain, awakened by meteor. | 22 ("The Shooting Star That Fell into Hell") | Killed by jet fighter. | Suit from 1958 film Varan the Unbelievable; reused. |
| Antlar | Kaiju | Ant-like monster with crystal horn, 45 meters. | Underground creature guarding treasure, awakened by construction. | 23 ("The Dark Phantom") | Destroyed by explosion. | Original ant suit; later in Ultraman; designed by Tohl Narita. |
| Jamira | Kaiju | Beetle-like with drill horn, 40 meters. | Mutated insect from lab experiment. | 24 ("The Talking Stones") | Crushed by rocks. | Insect suit; sci-fi mutation. |
| Dorako | Kaiju | Winged demon with axes, 35 meters. | Summoned by ancient curse from the sea. | 25 ("Demons in the North Sea") | Banished by ritual. | Yokai-inspired; suit with wings; designed by Tohl Narita. |
| Gavadon | Kaiju | Tadpole-like giant with multiple heads, 60 meters. | Polluted river monster mutated from tadpole. | 26 ("Fury of the South") | Dried out by heat. | Multi-head suit variations; environmental theme; two forms (infant and adult). |
| Zunojin | Sci-fi | Alien in human disguise, with energy powers. | Invader manipulating weather from space. | 27 ("Sound of the Thunder") | Defeated by counter-device. | No suit; sci-fi; actor in disguise. |
| Dan Dan | Sci-fi | UFO entity that duplicates itself, ship form. | Alien craft from space, multiplying invasively. | 28 ("The Largest UFO in History") | Destroyed by military simulation. | Prop-based; final sci-fi climax. |
Episodes
Broadcast history
Ultra Q premiered on January 2, 1966, airing on Tokyo Broadcasting System (TBS) as part of the Japan News Network (JNN), in a Sunday evening time slot from 7:00 PM to 7:30 PM JST.[6][18] The series was broadcast weekly for 27 episodes over approximately 28 weeks, concluding its main run on July 3, 1966, with the 28th episode airing later as a standalone special on December 14, 1967.[6][17][18] The broadcast order differed from the production sequence, as the initial plan for 13 episodes was expanded to 28 during filming, leading to rearrangements for dramatic impact and viewer engagement; for instance, the kaiju-focused episode "I Saw a Bird" was aired earlier, while the darker-toned finale "Open Up!" was postponed due to network concerns.[6][17] In Japan, Ultra Q achieved strong viewership, with most episodes surpassing 30% ratings, peaking at 36.4% and averaging 32.39%, which helped popularize the tokusatsu genre nationwide.[6][39] Initial international distribution was limited, as the black-and-white format hindered syndication despite licensing deals in 1967 with CBS Films for an English dub that ultimately went unaired.[6][40]Episode list
The 28 episodes of Ultra Q were produced in a non-linear order, with some later episodes filmed before earlier ones, which occasionally impacted minor continuity elements in the anthology-style storytelling but did not affect the standalone nature of each plot.[6] The series aired Sundays at 7:00 p.m. on Tokyo Broadcasting System (TBS) from January 2 to July 3, 1966, with episode 28 as a 1967 special. Below is a complete list of episodes, including original Japanese titles (with Romanization), English translations, air dates, directors, writers, featured creatures or key entities, and concise synopses focusing on plot and key events.| No. | Japanese Title (Romanized) | English Translation | Air Date | Director | Writer | Featured Creature(s)/Entity | Synopsis |
|---|---|---|---|---|---|---|---|
| 1 | ゴメスを倒せ! (Gomesu o Taose!) | Defeat Gomess! | January 2, 1966 | Hajime Tsuburaya | Kitao Senzoku | Gomess | A construction crew unearths a monster egg during tunnel work, awakening Gomess, which rampages until defeated by another creature, Litra, in a battle observed by the investigators.[17] |
| 2 | 五郎とゴロー (Gorō to Gorō) | Goro and Goro | January 9, 1966 | Hajime Tsuburaya | Tetsuo Kinjo | Goro | A giant monkey named Goro grows enormously after consuming a special nutrient solution and causes chaos in the city before being sedated and relocated by scientists.[17] |
| 3 | 宇宙からの贈り物 (Uchū kara no Okurimono) | The Gift from Space | January 16, 1966 | Hajime Tsuburaya | Tetsuo Kinjo | Namegon | A UFO capsule containing an alien creature Namegon crash-lands; the investigators lure it to the sea, where saltwater dissolves it, saving a boy who found the capsule.[17] |
| 4 | 巨人の花 (Kyodai na Hana) | Mammoth Flower | January 23, 1966 | Koji Kajita | Tetsuo Kinjo, Koji Kajita | Juran | A giant carnivorous plant Juran grows rapidly due to experimental fertilizers and attacks Tokyo, devouring people until destroyed by carbonic acid gas from the military.[17] |
| 5 | ペギラ (Pegira) | Peguila Is Here! | January 30, 1966 | Harunosuke Nakagawa | Masahiro Yamada | Peguila | An ice monster Peguila emerges from Antarctica and freezes parts of Japan; it is repelled using a special chemical missile called Peguimin H.[17] |
| 6 | 亀に成れ! (Sodateyo! Kame) | Grow Up! Little Turtle | February 6, 1966 | Harunosuke Nakagawa | Masahiro Yamada | Gameron | A boy's pet turtle grows to giant size after exposure to a growth formula and aids in capturing criminals, but the boy ages rapidly after a fantastical journey to return it to normal.[17] |
| 7 | S.O.S.富士山 (S.O.S. Fujisan) | S.O.S. Mount Fuji | February 13, 1966 | Toshihiro Ijima | Tetsuo Kinjo, Kitao Senzoku | Gorgos | A rock-like monster Gorgos causes eruptions on Mount Fuji; it is destroyed by targeting its internal glowing orb with explosives.[17] |
| 8 | 魔の山 (Amai Mitsu no Kyōfu) | Terror of the Sweet Honey | February 20, 1966 | Koji Kajita | Tetsuo Kinjo | Mongler | Mutated bees produce honey that causes a giant mole-like creature Mongler to emerge; it is defeated by inducing a volcanic eruption.[17] |
| 9 | 飛びさけ! 河江川 (Kumo Danshaku) | Baron Spider | February 27, 1966 | Hajime Tsuburaya | Tetsuo Kinjo | Giant tarantulas | Explorers discover giant tarantulas in an abandoned mansion haunted by legend; the spiders are killed, causing the structure to collapse.[17] |
| 10 | 汽笛が聞こえる (Chika Chō-Tokkyū Nishi e) | The Underground Super Express Goes West | March 6, 1966 | Toshihiro Ijima | Hiroyasu Yamamura, Kitao Senzoku | M1 | An artificial lifeform M1 grows aboard a high-speed underground train heading toward a fault line; the train crashes, sending M1 into orbit.[17] |
| 11 | 青い石 (Barunga) | Balloonga | March 13, 1966 | Samaji Nonagase | Kunio Torami | Balloonga | A balloon-like monster Balloonga absorbs energy from Tokyo after emerging from a crashed spacecraft; it is lured into space by an artificial sun.[17] |
| 12 | Oか行 (Tori o Mita) | I Saw a Bird | March 20, 1966 | Harunosuke Nakagawa | Masahiro Yamada | Larugeus | A prehistoric bird Larugeus revives and grows giant, attacking a zoo and city before flying away to sea.[17] |
| 13 | ガラダーマ (Garadama) | Garadama | March 27, 1966 | Hajime Tsuburaya | Tetsuo Kinjo | Garamon | Glowing meteorites hatch into small aliens Garamon that summon a larger one; the invasion is stopped by severing their control signal.[17] |
| 14 | 甘い蜜の恐怖 (Tōkyō Hyōga-ki) | Tokyo Ice Age | April 3, 1966 | Samaji Nonagase | Masahiro Yamada | Peguila | Peguila returns, freezing Tokyo after a reactor incident; it is driven off with Peguimin H missiles.[17] |
| 15 | 地下超特急西へ (Kanegon no Mayu) | Kanegon's Cocoon | April 10, 1966 | Harunosuke Nakagawa | Masahiro Yamada | Kanegon | A greedy boy enters a cocoon and transforms into the money-obsessed Kanegon, causing economic havoc until launched into space, reverting him.[17] |
| 16 | 東京氷河期 (Garamon no Gyakushū) | Garamon Strikes Back | April 17, 1966 | Samaji Nonagase | Tetsuo Kinjo | Garamon, Cicada Man | Garamon aliens, aided by a Cicada Man, attempt revenge on Tokyo; the leader is incinerated after failure.[17] |
| 17 | 金色の繭 (Hachibun-no-Ichi Keikaku) | The 1/8 Project | April 24, 1966 | Hajime Tsuburaya | Tetsuo Kinjo | Shrinking humans | In an overpopulation experiment, people including Yuriko are shrunk to 1/8 size; it turns out to be a dream after a car accident.[17] |
| 18 | 火の山 (Niji no Tamago) | The Rainbow's Egg | May 1, 1966 | Toshihiro Ijima | Masahiro Yamada | Pagos | A uranium-attracted monster Pagos emerges, freezing areas; it is destroyed by radioactive missiles.[17] |
| 19 | 好青年ピコ (Nisen-nijū-nen no Chōsen) | Challenge from the Year 2020 | May 8, 1966 | Toshihiro Ijima | Tetsuo Kinjo, Kitao Senzoku | Kemur Man | Future aliens Kemur abduct humans for a 2020 challenge; they are defeated by a special X-ray weapon.[17] |
| 20 | 富山行進曲 (Kaitei Genjin Ragon) | The Undersea Humanoid Ragon | May 15, 1966 | Samaji Nonagase | Hiroyasu Yamaura, Samaji Nonagase | Ragon | A sea creature Ragon protects its egg and attacks an island; it retreats as the island sinks.[17] |
| 21 | どくろの声 (Uchū Shirei M774) | Space Directive M774 | May 22, 1966 | Kazuho Mitsuta | Shozo Uehara | Bostang | An alien warns of the sea monster Bostang; it is destroyed by JSDF jets.[17] |
| 22 | アンドロイド0号 (Henshin) | Metamorphosis | May 29, 1966 | Koji Kajita | Kyoko Kitazawa | Morpho, Giant | A man transforms into a giant due to Morpho butterfly poison; he is cured with an X-beam.[17] |
| 23 | 西へ西へ (Nankai no Ikari) | Fury of the South Sea | June 5, 1966 | Samaji Nonagase | Tetsuo Kinjo | Sudar | A giant octopus Sudar terrorizes a South Sea island; it is defeated by locals and military.[17] |
| 24 | 妖星ゴース (Goga no Gūzō) | The Idol of Goga | June 12, 1966 | Samaji Nonagase | Shozo Uehara | Goga | An ancient statue awakens the monster Goga; it is bombarded into oblivion by the military.[17] |
| 25 | 1/8計画 (Akuma no Ko) | The Devil Child | June 19, 1966 | Koji Kajita | Kyoko Kitazawa | Lily | A girl's spirit causes accidents via hypnosis; her body and soul are reunited with a device.[17] |
| 26 | 宇宙からのメッセージ (Honō no Eikō) | Blazing Glory | June 26, 1966 | Kazuho Mitsuta | Kitao Senzoku | Peter | A boxer's pet alligator-turtle Peter grows giant and rampages; the boxer confronts it, learning a lesson on ambition.[17] |
| 27 | 虹の卵 (Ni Maru Roku Bin Shōmetsu) | The Disappearance of Flight 206 | July 3, 1966 | Koji Kajita | Tetsuo Kinjo, Hiroyasu Yamamura | Todola | A plane enters a dimensional vortex and encounters the seal-like monster Todola; it escapes using engine exhaust.[17] |
| 28 | 超ゲゲゲゲ (Aketekure!) | Open Up! | December 14, 1967 | Hajime Tsuburaya | Mieko Osanai | Dimensional train | A man experiences a utopian dimensional train and recounts it; he vanishes seeking it again. No major censored elements in original broadcasts, though international versions trimmed violence.[17] |