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Anduin Wrynn

Anduin Llane Wrynn is a prominent character in the franchise, serving as the King of Stormwind and of the , a major faction of heroes dedicated to defending from various threats. Born to King Varian Wrynn and Queen Tiffin Ellerian Wrynn, Anduin ascended to the throne as a young prince following his father's and later death, embodying themes of leadership, compassion, and internal conflict amid ongoing wars. From his early years, Anduin demonstrated a pacifist inclination and devotion to the Holy Light, training as a priest under mentors like Archbishop Benedictus and Prophet Velen, in contrast to his warrior father's path. During the events of World of Warcraft: Cataclysm, he played a key role in mediating alliances, such as facilitating the reformation of the dwarven Council of Three Hammers, while grappling with his reluctance for violence. In Mists of Pandaria, Anduin survived a severe injury from a Horde bombing in the Vale of Eternal Blossoms, an experience that deepened his resolve to seek peace between the Alliance and Horde, even as he thwarted Warchief Garrosh Hellscream's genocidal plans involving the Divine Bell. Anduin's ascension to full kingship occurred in World of Warcraft: after Varian's sacrificial death at the Broken Shore against the Burning Legion, placing the burden of leadership on the then-teenage ruler during the faction's darkest hour. He navigated the faction conflicts of Battle for Azeroth, forging uneasy alliances like that with Horde rebel Varok Saurfang against Warchief , and confronting ancient evils such as N'Zoth. In Shadowlands, Anduin endured profound trauma when enslaved by the , who reforged his father's sword Shalamayne into the dark blade Kingsmourne, compelling him to commit atrocities while stripping his connection to the Holy Light; he ultimately broke free but emerged scarred, leading to a period of self-imposed . As of World of Warcraft: The War Within, released in 2024, the approximately 26-year-old Anduin initially wrestled with the psychological aftermath of his domination, exhibiting physical tremors and a fractured , having wandered in isolation for years while Turalyon temporarily led the . However, by late 2025, Anduin has returned to Stormwind, reconciled with his faith in the Holy Light, and resumed full leadership of the . He appeared in zones like Hallowfall to confront his inner turmoil and contribute to the fight against subterranean threats in the Worldsoul Saga. His journey highlights an evolution from idealistic prince to a hardened yet hopeful leader, shaped by loss, domination, and the enduring quest for redemption.

Biography in Warcraft lore

Early life and family

Anduin Llane Wrynn was born in Stormwind City to King Varian Wrynn and Queen Tiffin Ellerian Wrynn, establishing his place in the royal line of the Kingdom of Stormwind as the sole heir to the throne. His full name honored two pivotal figures in Stormwind's history: his grandfather, the late King Llane Wrynn I, who ruled during the First War, and the renowned hero , known as the Lion of for his leadership in the Alliance's defense against the . As an infant, Anduin experienced profound loss when his mother, Queen , was killed during a violent attack by the Defias Brotherhood on a gathering of Stormwind's , an event that intensified the young prince's growing aversion to and . This tragedy left Varian in deep grief and contributed to the political instability that followed, as the king grappled with depression and rage. Shortly thereafter, Varian was kidnapped by agents of the black dragonflight while traveling to Theramore, leading to his replacement in Stormwind by a doppelganger—later revealed as the dragon Onyxia in human guise—who manipulated the kingdom's affairs and exposed Anduin to early lessons in intrigue and deception. During this turbulent period, Anduin's education began in earnest at the in Stormwind, where he studied under the guidance of priests and developed a strong affinity for the Holy Light, fostering his innate pacifist inclinations and preference for over warfare. Unlike his warrior father, Anduin showed little interest in martial training, instead embracing the teachings of healing and compassion that would define his character.

Regency and youth during crises

Following King Varian Wrynn's mysterious disappearance en route to a diplomatic summit at Theramore Isle in 25 ADP, his ten-year-old son Anduin was swiftly crowned King of Stormwind to preserve order amid political instability and the lingering influence of Onyxia, disguised as Lady Katrana Prestor. Highlord Bolvar Fordragon, a trusted and veteran of the Alliance's campaigns, assumed the role of , effectively managing the kingdom's defenses and council while mentoring the young monarch. This regency period thrust Anduin into royal duties far beyond his years, fostering his early resolve despite the manipulations surrounding the throne. As global threats escalated with the reopening of the Dark Portal in the Burning Crusade era, Anduin contributed to the Alliance's response by supporting diplomatic initiatives to aid the arriving draenei refugees, whose exodus from Outland strained resources but offered new allies against the Burning Legion. His innate empathy facilitated early outreach to Prophet Velen, laying the groundwork for enduring ties between Stormwind and the draenei, even as demonic incursions tested the young king's composure. These efforts highlighted Anduin's preference for over , shaping his amid the chaos of . With the Lich King's invasion intensifying in the Wrath of the Lich King era, Anduin was relocated to Theramore Isle under the protective custody of , who sought to safeguard him from the Scourge's relentless advances on strongholds. From this vantage, he observed the war's horrors while continuing studies in the Holy Light, deepening his priestly inclinations. The relocation underscored the vulnerabilities of his youth, as Jaina's guidance provided both security and lessons in resilience during the undead onslaught. Anduin's regency reached a pivotal crisis at the Battle of Angrathar the Wrathgate, where he bore witness to the Forsaken's devastating deployment, which engulfed and forces alike. The attack resulted in the presumed deaths of Regent Bolvar Fordragon, incinerated by the blight and red dragonfire, and an apparent demise for King Varian Wrynn amid the inferno, though Varian ultimately survived. This tragedy, marking the loss of his steadfast guardian and the near-permanent separation from his father, profoundly reinforced Anduin's dedication to peace as a counter to endless warfare, influencing his path toward diplomacy and the .

Ascension and leadership in major wars

Following the death of his father, King Varian Wrynn, during the ill-fated assault on the Broken Shore in World of Warcraft: Legion, Anduin Llane Wrynn ascended to the throne of Stormwind City as its new king. Varian's sacrifice against the Burning Legion left the Alliance leaderless at a critical moment, forcing the young Anduin—then in his late teens—to immediately assume command amid the ongoing demonic invasion. This ascension marked Anduin's transition from prince to ruler, inheriting not only Stormwind's crown but also the de facto leadership of the broader , a role previously held by Varian and informally known as . In the wake of these events, Anduin undertook a profound personal journey to solidify his resolve. Prompted by a letter from Varian foretelling dark times, he confronted his inner doubts about and the cost of in the official tie-in comic World of Warcraft: Legion #4 – Anduin: Son of the Wolf. During a visionary experience influenced by the cosmic forces at play, Anduin ultimately reaffirmed his devotion to the Holy Light, rejecting corruption and deepening his priestly training under mentors like Prophet Velen. This choice strengthened his faith, enabling him to wield the Light's power more decisively as both a spiritual guide and military commander. As High King, Anduin's leadership was tested during the escalating Alliance-Horde conflict in World of Warcraft: Battle for Azeroth, where he navigated the Fourth War's brutal campaigns while clinging to ideals of reconciliation. He authorized the Alliance's ambitious but ultimately failed siege of Zuldazar, the Horde's capital in Zandalar, aiming to cripple Warchief Sylvanas Windrunner's forces but withdrawing after heavy losses exposed the operation's vulnerabilities. Anduin's strategic oversight extended to the liberation of Mechagon in patch 8.2, where Alliance forces joined an uneasy Horde alliance to overthrow the tyrannical King Mechagon and his robot army, securing vital Azerite resources and preventing a mechanized apocalypse. Diplomatic initiatives defined much of Anduin's wartime approach, reflecting his preference for unity over conquest. In Mechagon, he forged key alliances, including with the diverse mechagnome factions like the Rustbolt Resistance—representing a coalition akin to united mechanical and organic races against common threats. Anduin pursued diplomatic efforts, such as secret meetings with rebels like Varok Saurfang to undermine Sylvanas, reflecting his commitment to peace amid war. Throughout these efforts, Anduin increasingly relied on advisors such as King Genn Greymane of Gilneas, whose hawkish counsel on retaliation balanced Anduin's dovish instincts, shaping decisions like the push into Zandalar. These experiences honed Anduin's maturation, blending faith-driven compassion with the harsh realities of command, even as lingering guilt from prior cosmic trials weighed on his resolve.

Domination, redemption, and recent trials

During the Fourth War, Anduin Wrynn was captured by amid the chaos of the Battle for Lordaeron, where forces overran the defenses in the Undercity. Sylvanas, seeking to advance her alliance with , transported the imprisoned king to , the realm of eternal torment within the Shadowlands. There, Anduin was subjected to the Jailer's domination magic, which subjugated his will and transformed him into the Herald of Domination, compelling him to serve the Jailer's cause of reshaping reality. Under this control, Anduin led the Mawsworn forces in assaults against the forces of Death, including a devastating attack on Ardenweald where he struck down allies among the Night Fae despite his . His forced him to perform acts of violence, such as the reluctant execution of civilians and prisoners, actions that haunted him even as they occurred, as he remained partially aware but powerless to stop them. These events culminated in the Sepulcher of the First Ones, where champions of confronted the enthralled king; rather than slaying him outright, they worked to purge the magic, restoring his soul and liberating him from the Jailer's grasp at great risk to the cosmos. Freed but scarred, Anduin grappled with overwhelming guilt over the atrocities committed in his name, viewing himself as a "monster" unfit for the Holy Light he once championed. This led to a self-imposed , during which he wandered the wilds of in anonymity, performing menial labor and aiding strangers to atone for his past, all while plagued by night terrors and a crisis of faith. His prior experiences as a leader during crises had forged resilience, but the domination shattered his sense of self, prompting this period of isolation to rebuild his spirit. Anduin's return occurred in The War Within, where he sought out Magni Bronzebeard to commune with Azeroth's world-soul, responding to the Radiant Song as a call to defend the planet's core. Journeying to Khaz Algar, Anduin aids the Earthen against void incursions led by Xal'atath's forces, particularly in Azj-Kahet, helping to unite and restore their fractured society while confronting his lingering doubts about his worthiness . In Patch 11.1 (2025), Anduin's storyline continued with a journey of discovery in the Arathi Highlands, confronting remnants of his past and seeking further redemption against threats like the , as of November 2025.

Appearances in media

World of Warcraft expansions

Anduin Wrynn first appeared as a child (NPC) in the original release, residing in Stormwind Keep where he served as the young prince under the regency of Highlord Bolvar Fordragon following King Varian Wrynn's kidnapping by the Defias Brotherhood. Players encountered him amid the broader Defias storyline in Westfall and Elwynn Forest, which involved quests to thwart the Brotherhood's threats to the royalty, including indirect protection of Anduin during events like the Deadmines where Defias leader Edwin VanCleef plotted against Stormwind's . Specific interactions included brief dialogues in Stormwind, emphasizing his vulnerability and the regency's efforts to safeguard him, as seen in the royal court quests such as "An Audience with the King." The "The Missing Diplomat" quest chain, a level 18-31 series starting in Stormwind Cathedral, uncovers the king's disappearance and leads players to Theramore Isle for diplomatic intrigue with , tying into Anduin's family history and relations. In Wrath of the Lich King, Anduin's role expanded slightly as a teenage NPC in Stormwind City, where he provided minor quest guidance and appeared during the Scourge invasion of the capital in the "Warchief's Agenda" and "A Royal Coup" events. Later, during Icecrown Citadel progression, Anduin featured in cutscenes and lore dialogues reflecting on the Lich King's threat, including his presence in Stormwind's defense and subtle nods to his growing affinity for the amid the war against the Scourge. Cataclysm saw Anduin as a more active adolescent NPC, training as a in Stormwind and the Exodar, with appearances in quests related to the Twilight's Hammer cult and rebuilding efforts. He played a narrative role in the Ironforge storyline, aiding diplomatic mediation to form the Council of Three Hammers through player quests such as "The Dark Iron Clan" and "The Council of Three Hammers," highlighting his efforts to resolve conflicts among the dwarf clans. His protection remained a subtle thread in Westfall quests against the Defias remnants, now empowered by the cataclysm, underscoring his symbolic importance to Stormwind's stability. During Mists of Pandaria, Anduin traveled to Pandaria as a key diplomat, appearing in the Vale of Eternal Blossoms where he pursued peace studies under the Red Crane, Chi-Ji. He served as a quest giver in quests like "Anduin's Plea" and "The Monkey King," guiding players to locate artifacts such as the Harmonic Mallet to counter the Sha-touched Divine Bell in the Vale storyline. A pivotal depicted his survival of the Bell's explosion in the Vale of Eternal Sorrows, where he healed using the , and he later visited imprisoned Garrosh Hellscream in a poignant scene emphasizing themes of . In , Anduin assumed a prominent leadership role following Varian's death, becoming and a central quest giver in Stormwind Keep for the "A Choice of Allies" scenario that initiates recruitment across the Broken Isles. His initiation unfolded in a iconic cinematic after the Broken Shore defeat, where he retrieved Shalamayne's shards in the "A Found Memento" quest chain and vowed to wield the as a holy warrior against . Throughout the expansion, he appeared in major cutscenes, such as coordinating the campaign from Stormwind and reflecting on his father's sacrifice in Dalaran dialogues. Battle for Azeroth positioned Anduin as the war-weary directing the Alliance's campaigns, with voice lines and appearances in the War of Thorns prelude where he rallies forces against the Horde's invasion of Kalimdor. In the war campaign arcs, he featured in Zuldazar siege cutscenes, providing strategic oversight, and in the "A Nation United" achievement storyline that culminates in the Battle of Dazar'alor, where he confronts and supports the rebellion led by Varok Saurfang. Additional quests like "Waning Hope" involved him hosting Tyrande Whisperwind in Stormwind, addressing Night Elf grievances post-Teldrassil. In Shadowlands, Anduin's arc darkened as he was dominated by the , appearing as a hostile NPC in Maw quests where players search for signs of him in Torghast via "Signs of the Lion." His corrupted form served as the eighth boss in the Sepulcher of the First Ones , wielding Kingsmourne in a multi-phase encounter with cutscenes depicting his internal struggle and domination magic. Post-raid cinematics showed his redemption, confronting Sylvanas in Patch 9.2.5 and reclaiming his will with aid from spectral visions of Varian and Saurfang. Dragonflight featured brief cameos of Anduin in Valdrakken, where he participated in peace talks between the and during the dragon isles conflicts, appearing in cutscenes at the Seat of the Aspects to discuss post-Shadowlands recovery and unity against emerging threats. His presence emphasized a more reserved role, reflecting his trauma, as seen in dialogues with and other leaders. In The War Within, Anduin returns from self-imposed exile in Khaz Algar zone quests, allying with the Earthen to combat the nerubian threat, including appearances in the "To the Earthen" arc where he aids in forging new alliances underground. Key cutscenes in the expansion's opening depict him reuniting with in Silithus, receiving visions from that prompt his involvement in the Worldsoul Saga, focusing on his shaken faith and tentative leadership. Quests like "Anduin and Faerin Conversations" explore his interactions with new allies, revealing tensions with figures like Wrathion and his role in stabilizing the amid void incursions.

Other Blizzard video games

Anduin Wrynn serves as the default hero for the class in , 's released in , embodying a theme centered on healing and the Holy Light through class-specific cards and abilities. The base "Anduin Wrynn" hero design features a hero power called Lesser Heal, which restores health to a friendly character, directly tying into his lore as a compassionate dedicated to restoration and peace. Additional hero skins, such as "King Anduin," expand on his royal status and are unlocked through gameplay achievements like winning 1,000 ranked or arena games as , maintaining the Light-based mechanics while visually depicting him in regal Stormwind attire. The character received updates in expansions, notably Knights of the Frozen Throne in 2017, which introduced "Shadowreaper Anduin" as a legendary Death Knight hero skin for , altering the hero power to "Lightbomb" for area damage while preserving thematic elements of manipulation corrupted by undeath. These portrayals integrate Anduin's backstory as Stormwind's heir, with card art and emphasizing his reluctance for war and preference for , allowing players to construct decks focused on and strategies that reflect his priestly . In , Blizzard's game, Anduin appears as a playable support hero added on April 30, 2019, functioning as a ranged healer who draws from his and abilities in the lore. His kit includes "," a heroic ability that leaps to an ally and grants them a protective shield while stunning nearby enemies, and "Divine Star," a basic ability that projects a star of light to damage foes and heal allies on its return path, scaling with his support role in team fights. These mechanics highlight his Light-wielding prowess, enabling mobile healing and that align with his growth into a capable leader. Unique voice lines, voiced by , reference his Stormwind royalty, such as calls to "defend the " or reflections on his father's legacy, reinforcing ties to the broader narrative during Nexus battles.

Novels, comics, and short stories

Anduin Wrynn appears in the World of Warcraft comic series published from 2007 to 2009, where he is depicted as a prince navigating threats like Onyxia's infiltration of Stormwind, emphasizing his vulnerability and the regency's protective role during his father's absence. He also stars in the 2016 digital comic World of Warcraft: #4 – "Anduin: Son of the Wolf," which details his emotional response to Varian's death, his retrieval of Shalamayne's shards, and his resolve to lead the as a against the Burning . Anduin Wrynn features prominently in Richard A. Knaak's World of Warcraft: Wolfheart (2011), where he accompanies his father, King Varian Wrynn, to Darnassus amid rising tensions between the and the night elves following the . As a teenager, Anduin demonstrates his diplomatic acumen by mediating disputes and advocating for greater understanding between humans and night elves, highlighting his preference for peace over conflict in the face of his father's more aggressive stance toward potential integrations like the worgen of Gilneas. In Christie Golden's World of Warcraft: Sylvanas (2022), Anduin's storyline expands on his Shadowlands arc, portraying him as a prisoner of the Banshee Queen during the Fourth War's escalation. Captured after the fall of Stormwind's defenses, Anduin initially resists Sylvanas's attempts to break his will and secure his fealty to her cause, enduring psychological torment that forces him to confront the manipulations of the . His unyielding opposition underscores themes of and redemption, as Sylvanas reflects on her own past while trying to corrupt the young king. Anduin's post-Shadowlands journey is further detailed in the short story "The Calling" (2024) by Christie Golden, published by . Exiled from the realms of and wracked by guilt over his domination by the —which led him to nearly kill allies—Anduin wanders in self-imposed isolation in Stormsong Valley, Kul Tiras, where he anonymously mills flour for a local village to atone through manual labor. Haunted by night terrors and flashbacks, he grapples with a crisis of faith and the Light's role in his life, ultimately beginning to reclaim his purpose amid the valley's serene yet stormy landscape.

Development and design

Concept and early iterations

Anduin Wrynn was conceived during the development of in 2004 as the young son of King Varian Wrynn, serving to contrast the warrior king's aggressive nature with a more peaceful, introspective heir to the throne of Stormwind. This design choice helped humanize the Alliance's central kingdom storyline, positioning Anduin as a symbol of hope and continuity amid the game's post-apocalyptic human society. The character's creation drew from the established lore of Stormwind's royal line, extending the legacy of figures like King Wrynn I from earlier titles. Early concept art for Anduin emphasized his frail, scholarly appearance, portraying him as a bookish prince to underscore themes of peace in opposition to the martial traditions of his father and the broader Warcraft universe. Initial designs focused on a childlike figure to evoke vulnerability and the burdens of leadership. These iterations were intended to make Stormwind's narrative more relatable. Anduin debuted in the original World of Warcraft as a minor non-player character (NPC) in Stormwind City, where he resided in the keep as the boy-king during Varian's absence, advised by regents like Highlord Bolvar Fordragon. This placement served to ground the human starting zone's political intrigue and provide players with a sense of ongoing royal drama. Initial voice acting for Anduin in vanilla World of Warcraft was provided by child actor Joey Cash, whose performance captured the character's youthful innocence. In Cataclysm (2010), the role was voiced by Jim Mahoney, reflecting Anduin's adolescent growth. Subsequent expansions standardized the role with adult voice Josh Keaton starting in Mists of Pandaria (2012). The early audio work used multiple young voices to reflect Anduin's age, evolving as the character's model and story progressed.

Character evolution across expansions

Anduin Wrynn's initial appearances in The Burning Crusade (2007) and Wrath of the Lich King (2008) depicted him as a passive (NPC) stationed in Stormwind City, with a that underscored his youth and limited involvement in player interactions. This design positioned him primarily as a symbolic figure of royalty, offering no quests or dialogue beyond basic greetings, reflecting his early lore as a sheltered prince under regency. The expansion (2010) introduced significant refinements to Anduin's design, updating his model to portray adolescent growth with taller stature and more defined features, transitioning him from a background element to an active quest hub in Ironforge. These changes emphasized his emerging independence and compassion, as he engaged players in storylines involving dwarven diplomacy and the preservation of life, marking a thematic shift toward his priestly inclinations. In (2016), Anduin underwent a major redesign to signify his maturation into a , featuring regal armor sets with Light-infused visuals—golden pauldrons, emblazoned with the Stormwind lion, and radiant effects—that emerged prominently after his on the Broken Shore. This evolution aligned his aesthetics with holy warrior themes, including the wielding of Shalamayne in cinematics, while enhancing his role as a leader balancing pacifism with martial resolve. Anduin's voice acting evolved to convey greater gravitas starting in Battle for Azeroth (2018), with deeper, adult tones that intensified emotional depth in key sequences, such as the Shadowlands (2020) domination cinematic where his corrupted form delivers commanding, tormented lines amid dark armor overlays. This auditory refinement complemented visual updates, portraying his through resonant delivery in high-stakes narrative moments. The War Within (2024) further refined Anduin's design with a tattered and weathered aesthetic, featuring a hand-sculpted cloak with folds, wear, tears, and holes to symbolize his atonement journey and years of isolation. These additions built on prior themes, presenting a rugged yet hopeful look in cinematics that highlights his ongoing thematic arc of redemption and renewed purpose.

Cultural impact and reception

Fan and community response

Anduin Wrynn has garnered significant favorability among World of Warcraft players as a symbol of and moral within the , often highlighted in community discussions around his character development and appearances in major . His portrayal as a compassionate striving for amid conflict has resonated with fans, positioning him as a staple figure whose updated visuals in The War Within elicited widespread enthusiasm and admiration online. This enduring appeal underscores his role as an inspirational leader, with players frequently citing his journey from prince to king as a of and ethical fortitude. Community engagement with Anduin has also sparked debates, particularly regarding his pacifist inclinations and their suitability during wartime. Critics within the player base viewed his emphasis on diplomacy and redemption—such as attempts to reason with adversaries like —as potentially naive or indecisive in the face of aggression, leading to perceptions of "soft" that clashed with the era's escalatory conflicts. Defenders, however, praised this approach as principled and courageous, arguing it reflects a mature evolution from his earlier hesitancy in Mists of Pandaria to a balanced command style informed by the Light's teachings on healing and protection. Fan creations surrounding Anduin have proliferated, including detailed showcased at major events like . A notable example is the 2019 BlizzCon Cosplay Contest winner, "Queen Anduin," crafted by cosplayer Oshley over nine months with more than 1,000 hours invested in hand-sculpted elements like shoulder lions' heads using foam and clay, inspired by his Battle for armor design. Community creativity around Anduin's story has amplified through memes and artistic interpretations emphasizing his vulnerability and redemption arc. In and streaming contexts, Anduin's representation as the default hero in has boosted his visibility, with his standard ranking as the second-most played for the based on data from over 28 million games analyzed post-Patch 31.2, amassing 424,693 total games. This popularity extends to competitive deck builds centered on mechanics like and minion manipulation, where streamers and pros frequently feature Anduin variants, contributing to the class's presence in tournaments despite its mid-tier meta standing. In The War Within (2024), Anduin's portrayal grappling with trauma from his Shadowlands domination has elicited mixed fan responses, with some criticizing his emotional depth as excessive or "whiny," while others defend it as essential character development highlighting themes of redemption and inner conflict.

Critical analysis and legacy

Anduin Wrynn serves as a narrative foil to more aggressive leaders like Thrall and Sylvanas Windrunner, embodying the moral complexities of Warcraft's recurring themes of light versus shadow. As a devout priest of the Holy Light, Anduin represents compassion, diplomacy, and internal conflict, contrasting Thrall's shamanistic balance and Sylvanas's descent into void-tainted authoritarianism; this dynamic highlights the franchise's exploration of redemption, war's toll, and the blurred lines between benevolence and pragmatism. Anduin's Shadowlands arc has been noted for its portrayal of trauma and psychological fallout. As of the since Legion (2016), Anduin's legacy has profoundly shaped the faction's identity, emphasizing unity and restraint over conquest, which influences ongoing lore like The War Within's (2024) themes of cross-faction cooperation against void threats. His storylines have also boosted the franchise's media reach, with the 2022 novel Sylvanas—featuring Anduin's captivity and ideological clash with the Banshee Queen—debuting as a national bestseller and revitalizing tie-in book sales.

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