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Bezique

Bezique is a two-player trick-taking that combines elements of melding and scoring through specific combinations of cards, typically played with a 64-card formed by removing the 2s through 6s from two standard 52-card decks. The objective is to accumulate 1,000 points by forming melds such as marriages ( and of the same ), sequences, four-of-a-kind, and the unique bezique ( and jack of diamonds), while also earning points for capturing aces and tens in tricks, known as brisques. The game proceeds in phases: an initial melding period where players draw from a central and declare combinations, followed by a trick-taking phase where the trump suit is determined by the top card of the , and the winner of each trick leads the next. Originating in in the mid-19th century, Bezique quickly gained popularity in European high society, particularly in casinos by the . The term "bezique" derives from the French "bézigue," an earlier form of which appeared as "besi" or "besit," though its exact etymology remains uncertain. By the 1860s, the game had spread to , where it was introduced by figures like Dr. Pole, leading to the production of specialized boxed sets and markers by manufacturers such as Josh Reynolds & Son, who registered the materials in 1869. Bezique's appeal lay in its strategic depth, blending chance with skillful melding and trick play, and it became a favorite among notable figures, including Winston Churchill, and the Russian imperial family, who played it during family gatherings and even in captivity in 1918. Variants like Polish Bezique and Rubicon Bezique emerged in the late 19th and early 20th centuries, often using double decks and additional scoring rules, as documented in sets produced by companies like Thomas De La Rue & Co. around 1901–1910. Though its popularity waned after the early 20th century with the rise of other card games, Bezique remains a historical curiosity for its role in Victorian and Edwardian pastimes.

History

Origins and Early Development

Bezique, known originally as Bésigue in , emerged in during the early as a melding and trick-taking for two players. It evolved from earlier games like , part of the broader "" group of card games where pairing royalty was a core mechanic. The initial rules of Bésigue utilized a 32-card , consisting of the 7s through aces in each suit, a standard format in card games of the period. Basic melds centered on "marriages," pairs of a king and queen of the same suit, which players declared for points while building toward trick victories. Bésigue distinguished itself by integrating meld scoring with "brisque" bonuses for capturing aces and tens in tricks, adding a layer of tactical depth. The bezique combination of the queen of spades and jack of diamonds, scoring 40 points, formed a key part of the game's early development in the mid-19th century and became its hallmark. These elements positioned Bésigue within culture and set the stage for its spread beyond .

Popularity and Cultural Impact

Bezique was introduced to in the 1860s from , specifically by Dr. Pole in 1861, where it had already gained traction as a sophisticated two-player , and quickly became a staple in Victorian social circles. By the late 1860s, it had spread widely among the upper and middle classes, often played in parlors as an elegant alternative to simpler card games like . The game's appeal lay in its blend of melding and trick-taking elements, fostering suitable for refined activities during evening gatherings. At its peak in the late , bezique enjoyed immense popularity in , symbolizing cultured entertainment for elites and prompting the commercial production of specialized equipment. Manufacturers like Josh Reynolds & Son began registering bezique sets, including dedicated scoring markers and boxed decks, as early as to meet demand. These items, often featuring ornate designs in wood, , or metal, underscored the game's status as a fashionable pursuit, with custom tables and counters becoming common household fixtures in affluent homes. The game's cultural footprint extended to notable figures, including , , and the Russian imperial family, who played it during gatherings and even in captivity in 1918. It also appeared in literature as a marker of social sophistication; for instance, in Émile Zola's novel Nana, characters propose a round of bezique while awaiting a , evoking the casual yet genteel pastimes of 19th-century society. However, bezique's prominence waned in the early as faster-paced games like and poker captured broader interest, particularly among younger players seeking more dynamic competition. Despite this shift, it persisted in niche enthusiast groups, maintaining a dedicated following into the through clubs and private play.

Equipment and Setup

Deck Composition and Materials

The standard deck for Bezique consists of 64 cards formed by combining two complete 32-card decks. Each 32-card deck includes the ranks 7 through ace (specifically 7, 8, 9, jack, queen, king, 10, and ace) in the four traditional French suits of hearts, diamonds, clubs, and spades. These decks are created by stripping the ranks 2 through 6 from standard 52-card French-suited decks, resulting in eight cards per suit per deck and duplicates across the two decks for 32 unique card faces, each appearing twice, for a total of 64 cards. Although a unified 64-card Bezique exists in some productions, using two separate 32-card is conventional, as it allows for easier management during and dealing in the two-player . Bezique cards are produced from conventional materials, such as flexible paper stock or plastic-coated cardstock, to withstand repeated handling and . In addition to the , players require score sheets or a dedicated Bezique scoring board to record points from melds and other accumulations, with optional point counters or markers serving as aids for tracking progress without constant notation.

Player Requirements and Preparation

Bezique is traditionally designed for two players, who sit opposite each other at a to facilitate clear visibility of the central stock pile and personal play areas. This seating arrangement ensures balanced interaction during trick-taking and melding phases. The game can be adapted for three or four players with modifications to the size and dealing, such as using a 96-card for three players or forming partnerships for four. For larger groups, further variants like six-player versions exist, often requiring additional decks and adjusted scoring. Preparation begins by forming the 64-card deck from two 32-card decks (aces through sevens in all four suits), which is thoroughly shuffled by the dealer and then cut by the non-dealer to determine the order. No trump suit is declared during this pre-dealing phase, allowing flexibility in play until established later. The table must include designated spaces: a central area for the face-down pile formed after dealing, personal zones in front of each player for laying out melded combinations face-up, and side areas for discards, which are placed face-down to maintain game flow. These arrangements support the announcement and verification of melds while keeping the play area organized.

Basic Rules and Objective

Game Objective and Winning Conditions

The objective of Bezique is for one of the two players to be the first to accumulate 1000 points or more over the course of multiple hands, thereby winning the game. Points are primarily earned through two mechanisms: declaring melds, such as , sequences, or beziques formed from specific combinations in hand after winning a trick, and capturing brisques—aces and tens taken in tricks, each worth 10 points—along with a 10-point bonus for winning the last trick of the hand. This dual focus on strategic melding and selective trick-taking distinguishes Bezique as a blend of set-collection and trick-taking gameplay, requiring players to balance immediate scoring opportunities with long-term hand management. The game proceeds in a series of hands, with scores accumulating across them until the target is met; each hand uses a 64-card double deck (aces through sevens in two standard packs), dealt alternately to form hands of eight cards each, leaving a for drawing. After the is depleted, play continues with the remaining cards in a "close" phase, where no new melds can be declared, emphasizing trick-taking for brisques and the final bonus. A complete game may thus involve several hands, allowing for progressive scoring buildup without resetting totals between rounds. In the event both players reach or exceed 1000 points during the same hand, the player with the higher total score is declared the winner. If the scores are tied at the target, the winning total is raised to 1500 points and play continues until one player reaches it. This resolution ensures a decisive outcome while maintaining the game's emphasis on cumulative achievement.

Card Rankings and Basic Values

In Bezique, the cards rank from highest to lowest as ace, ten, king, queen, jack, nine, eight, and seven within each suit, with this order applying uniformly across all suits for determining trick winners. The game uses a 64-card deck formed by combining two standard 32-card piquet decks (aces through sevens in each suit), and there is no established trump suit at the outset, though the turned-up card from the stock designates the trump suit for the hand, allowing any trump to beat a non-trump card of the led suit. The highest card of the suit led wins the trick if no trumps are played; if trumps are played, the highest trump wins, and players must follow suit if possible, though in the initial drawing phase, following suit is not strictly enforced in some rule sets to facilitate melding. The basic point values for cards captured in tricks are limited to "brisques," where aces and tens each score 10 points when won in a trick, regardless of suit, while all other cards—kings, queens, jacks, nines, eights, and sevens—score zero points for trick-taking purposes. These brisque points are tallied at the end of the hand and added to a player's score, providing a modest incentive for capturing high-value cards beyond their role in melds. Kings, queens, jacks, nines, eights, and sevens, despite lacking trick points, contribute significantly to scoring through combinations like or sequences, though such meld values are separate from basic trick scoring. All suits are equal in intrinsic value, with the leader able to play any card and the follower required to match the if holding it, or otherwise play any card (including a trump to overtake).

Scoring System

Melds and Combination Points

In Bezique, melds are specific combinations of cards declared by players to score points, formed using cards from the hand and previously melded cards on the table. These combinations emphasize sets of equal ranks or particular pairs and sequences, with points awarded immediately upon declaration. The total meld score for a hand is the sum of all valid combinations declared throughout the play, without allowing duplicate scoring for the same meld type using the identical cards. The primary melds and their values are as follows:
Meld TypeDescriptionPoints
Any four aces (from the double deck)100
Any four kings80
Any four queens60
Four JacksAny four jacks40
MarriageKing and queen of the trump suit40
Common MarriageKing and queen of the same non-trump suit20
Bezique and jack of diamonds40
Double BeziqueBoth queens of spades and both jacks of diamonds500
SequenceAce, 10, king, queen, jack of the trump suit250
These values reflect the standard scoring system, where higher-risk or rarer combinations yield greater rewards; for instance, the double bezique requires collecting specific duplicates from the 64-card deck, making it a pivotal high-score opportunity. Declarations occur after winning a trick, with one meld permitted per such opportunity during the first phase of play, when cards are laid face-up on the table in front of the player. Melded cards remain available for use in subsequent tricks or as part of new combinations, allowing in higher-value melds—for example, a from a common can later contribute to a or bezique, scoring additional points without removing the from play. This mechanic encourages strategic building of combinations over multiple turns, but prevents rescoring the exact same meld repeatedly. No melds can be declared after the stock is exhausted and the final tricks are played.

Brisques and Trick-Based Scoring

In Bezique, brisques refer to the aces and tens of any captured in tricks during play. Each brisque won scores 10 points for the player who takes the trick containing it. Additionally, the seven of s (known as the ) scores 10 points. A player holding the seven of s may declare it after winning a trick to score 10 points and exchange it for the face-up card from the . It also scores 10 points if played to a trick, regardless of whether the trick is won. There are two sevens of s in the deck. Brisques are counted only from tricks successfully won by a player, with no points awarded for cards discarded or melded separately. The total brisque points are tallied at the end of the hand, after all tricks have been played, and added directly to the player's overall score alongside any meld points earned. An additional of 10 points is awarded to the of the last trick of the hand. This last-trick is independent of whether the trick contains a brisque. The trick-based score is calculated cumulatively as follows: \text{Trick-based score} = 10 \times (\text{number of aces captured} + \text{number of tens captured} + \text{number of sevens of trumps scored}) + 10 \quad (\text{if last trick won}) No declaration or separate announcement is required for brisques, as they contribute automatically to the hand's total upon calculation.

Special Rules and Penalties in Scoring

In Rubicon Bezique, the most common variant, a player dealt an initial hand containing no cards (, , or ) may immediately declare after the deal, scoring 50 points. This bonus may be redeclared and scored again (another 50 points) each time a subsequent is drawn from the that also lacks a court card, until a court card appears. Various penalties apply for errors in play that affect scoring. A player holding more than eight cards while the opponent holds exactly eight awards 100 points to the opponent upon discovery. Revoking (failing to follow suit when able) during the final eight tricks after the stock is exhausted results in forfeiting all eight tricks to the opponent or losing the right to score any aces or tens captured in those tricks. Drawing a card from the stock out of turn allows the opponent to add or deduct 20 points from the offender's score at their discretion. If the stock is exhausted prematurely due to a dealing or drawing error, play continues with the remaining cards in hand, but the offender may face a penalty equivalent to 20 points per miscounted card, depending on the specific circumstances and . In the event of a tied final score, the player with the higher total from melds or brisques (aces and tens captured in tricks) is declared the winner; if still tied, the player who won the last trick prevails, or the hand is scored as a . Invalid or partial melds, such as incomplete combinations or reusing cards improperly within the same class, score 0 points and must be corrected immediately; the cards are resumed to the hand without penalty beyond the lost scoring opportunity, though repeated errors may compel the player to play a card without further declaration until the next trick won.

Gameplay Procedure

Dealing and Initial Setup

Bezique is played with a 64-card deck consisting of two standard 32-card packs (aces high to sevens low in each suit). To begin a hand, the players cut for the deal, with the player drawing the lower card becoming the first dealer; subsequent deals alternate between players. The non-dealer cuts the deck after the dealer shuffles it thoroughly. The dealer then distributes eight cards to each player, starting with the non-dealer, in the pattern of three cards at a time, followed by two cards, and finally three more cards. After dealing, the top card of the is turned face up to determine the trump suit for the hand; if it is a 7, the dealer immediately scores 10 points. The remaining cards form the of 48 cards placed face down in the center of the table. The non-dealer leads the first trick by playing any card from their hand. If a misdeal occurs—for instance, if a receives fewer than eight or a is exposed improperly—the entire hand is redealt without any penalty to either .

First Phase: Trick-Taking and Melding

The first phase of Bezique consists of trick-taking while drawing from the and declaring melds to build score, continuing until the is exhausted. The non-dealer leads to the first trick by playing any from their hand to the . The second may play any . The highest of the led suit wins the trick, with trumps beating non-trumps if played. In case of tied ranks in the led suit, the led to the trick prevails. The winner collects the two played and leads to the next trick. Immediately after winning a trick and before drawing, the winner may declare any valid melds using cards from their hand and any previously melded cards. These melds are laid face up in front of the player, scoring points right away, and the cards remain available for use in future melds or for playing to subsequent tricks. Common melds include (king and of the same suit) and beziques ( and jack of diamonds), though multiple declarations are possible if the cards allow. The winner of the trick then draws the top from the and adds it to their hand, followed by the loser drawing the subsequent from the and adding it to their hand. This replenishment occurs before the next lead, keeping each player's hand at a consistent size of eight cards. The cards from the won trick are set aside separately in a capture pile and do not enter the hand at this stage. This sequence of leading, playing any , winning, melding, and repeats for 24 tricks, during which a total of 48 cards are drawn from the , exhausting it completely. No points are awarded at this stage for tricks won or brisques captured; these are tallied at the end of the hand. The emphasis is on declaring melds to maximize scoring opportunities.

Second Phase: Stock Exhaustion and Final Tricks

Once the stock is exhausted after 24 tricks, the second phase begins with no further draws allowed. The winner of the last trick from the first phase leads to the first of the remaining eight tricks. Play continues as trick-taking with the remaining cards in hand, where each player starts this phase with eight cards, supplemented by any previously melded cards that are accessible for play. No further melds may be declared. The rules for trick-taking remain the same, but players must follow if possible; if unable, they may play any card, including a to win if possible. The strategic emphasis is on winning tricks to capture aces and tens (brisques), each worth 10 points at the end of the hand. This phase concludes after all cards have been played in eight additional tricks, with the last trick winner earning an extra 10 points.

End of Hand and Score Calculation

At the conclusion of a hand in Bezique, players tally their scores by summing the points from all previously declared melds, adding 10 points for each brisque (an or ten captured in won tricks throughout the hand), and awarding 10 points to the winner of the last trick. Meld points are accumulated during play as combinations are laid down, while brisques and the last trick bonus are calculated only after all cards have been played. This total determines the score for the hand, which is added to each player's ongoing game total. To verify brisques, both players inspect the cards from all tricks they have won, counting only the and tens present; non-scoring cards are set aside without adding value. Each verified ace or ten contributes exactly 10 points, ensuring accuracy in the final tally and preventing disputes over trick contents. This step emphasizes the importance of tracking won tricks throughout the hand. The player with the higher total score wins the hand, and their points are recorded toward the game's overall target of 1,000. If scores are tied, the hand is considered a draw with no points awarded, though such ties are rare in practice. The winner of the hand then deals the next round, with the deck reshuffled using the standard 64-card setup from two 32-card packs. The full game concludes when one player reaches or exceeds 1,000 points, at which point final scores are announced, and that player is declared the winner. Additional hands may be played if desired, but the primary objective is achieving this threshold first. Any applicable penalties from special rules, such as undeclared melds, are subtracted during the tally if they occurred earlier in the hand.

Variants

Rubicon Bezique

Rubicon Bezique is a prominent variant of Bezique that emphasizes fixed stakes and a target score of 1,000 points per hand to avoid being "rubiconed," in which case the receives 1,000 points plus the sum of both ' scores, and the loser pays based on the margin of defeat, such as double the normal stake if scoring under 500 points. This structure adds a competitive edge with enhanced risk for low scores, distinguishing it from the cumulative scoring of standard Bezique. Developed in during the , it gained widespread popularity as a parlor game and is often presented as the in classic rulebooks from the era. The game employs a 128-card quadruple deck (four copies of 7-A in each suit), with 9 cards dealt to each player, leaving a stock of 110 cards face down. Unlike standard Bezique, no card is turned up from the stock to establish trumps at the outset; instead, the trump suit is determined by the suit of the first marriage (king and queen) or sequence melded during play. Scoring features several tweaks for greater reward potential, with a single Bezique (queen of spades and jack of diamonds) valued at 40 points and a double Bezique (two of each) at 500 points, though some period accounts note double Bezique as 600 points when declared with existing melds on the table. Brisques—aces and tens captured in tricks—are worth 10 points each but are only counted in case of a tie or to prevent a rubicon. Other melds follow base rules, such as marriages at 40 points for trumps or 20 for plain suits, with non-trump sequences scoring 150 points and the last trick worth 50 points. The phases of play mirror standard Bezique overall, with players alternately leading to tricks, melding combinations from their hand, and drawing from the until it is depleted, after which the remaining cards are played out without further draws or melding. The earlier establishment of trumps via the first meld accelerates strategic decisions around suit control. Penalties are stricter than in the base game, including 250 points for revoking (failing to follow suit) or missing a declarable double Bezique, enforcing precise play to avoid costly errors. Its status as a refined, stakes-based evolution of Bezique contributed to its dominance in British gaming circles through the early 20th century, where it was frequently featured in social and competitive settings before declining with the rise of simpler card games.

Multi-Pack and Other Adaptations

Three-pack Bezique accommodates three players using a 96-card deck formed by combining three 32-card packs (aces through sevens in each suit). Each player is dealt nine cards in batches of three, leaving the remaining cards as the stock for drawing during play. The gameplay mirrors the standard two-player version's phases of trick-taking and melding, but with tricks contested among three opponents, requiring players to follow suit or trump if unable. Meld scoring remains consistent with the base game, including a single bezique (queen of spades and jack of diamonds) at 40 points, though the increased deck size facilitates more frequent high-value combinations like multiple marriages or aces. Four-pack Bezique extends the game to four players, typically in two fixed partnerships, using 128 cards from four 32-card decks shuffled together. Partners sit opposite each other and combine scores, with nine cards dealt to each player and the rest forming the stock. Due to the larger deck, melds are scaled for greater potential: a single bezique scores 40 points, but players can form double beziques (two queens of spades and two jacks of diamonds) for 500 points, triple for 1,500 points, and quadruple for 4,500 points, emphasizing strategic card retention for extended combinations. Trick-taking follows standard rules, with partnerships collaborating to capture aces and tens in the same suit for 10 points each.

Polish Bezique

Polish Bezique, also known as Bezique à la , is a variant for two players using a 64-card double deck, similar to standard Bezique, but with additional melds such as the "royal marriage" ( and queen of trumps, 80 points) and higher targets of 1,000 or 1,500 points. It allows multiple declarations of the same meld and includes "brisquettes" (additional brisques in the second phase). Popular in the late , it bridges standard and more complex variants like . The meld—a hand containing no cards (, , or )—is available across multi-player adaptations and scores 50 points upon declaration, with the player able to redeclare and score it again each time a non- is drawn from the until a appears. In variants, if both partners declare , it may score as a double for 500 points collectively. Modern adaptations of Bezique appear in digital formats, including mobile apps that support online multiplayer for two to four players with customizable scoring targets, such as a reduced 500-point win condition for quicker casual sessions. These versions often simplify penalties and stock management while preserving meld priorities, making the game accessible via platforms like and .

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