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Darksiders Genesis

Darksiders Genesis is a top-down hack-and-slash action developed by and published by . Released initially on December 5, 2019, for Microsoft Windows and , it later launched on February 14, 2020, for , , and ; the game serves as a and to the series, exploring events set thousands of years before the main trilogy. In the game, players control the Horsemen of the Apocalypse War and Strife, who are tasked by the Charred Council to investigate a demonic conspiracy in Hell orchestrated by Lucifer to disrupt the Balance between Heaven and Hell. The narrative delves into the origins of the Seven Seals, a key element from the broader Darksiders lore, while featuring intense combat against hordes of demons and angels. Gameplay emphasizes co-operative play for up to two players, with options to switch between War's melee-focused swordplay and Strife's ranged gun-based attacks, alongside exploration, puzzle-solving, and character progression through collectible items and ability upgrades. Airship Syndicate, founded by former Vigil Games developers including Darksiders co-creator Joe Madureira, aimed to expand the franchise's universe with this isometric perspective shift from the series' traditional third-person view. The title received generally positive reviews, praised for its engaging co-op mechanics and faithful representation of the Darksiders aesthetic, though some critics noted repetitive level design and technical issues on certain platforms, earning a Metacritic score of 77 out of 100 based on 74 critic reviews.

Gameplay

Combat system

The combat system in Darksiders Genesis is an hack-and-slash RPG mechanic that emphasizes character switching between the protagonists and Strife to adapt to different scenarios. Players engage in fast-paced battles against waves of enemies, utilizing , dodges, and executions to defeat foes while managing positioning in the environment. The system supports solo play with seamless tag-team switching and briefly integrates co-op mode for joint attacks. War specializes in close-range , wielding a massive for heavy, area-of-effect attacks that stun and repel groups of enemies. His moveset includes powerful combos and abilities powered by a resource meter filled through , such as Blade Geyser, which summons erupting blades from the ground for multi-target damage, and , a charging dash that deals area impact. Defensive options like Stoneskin temporarily harden his body to reduce incoming damage, allowing War to hits during intense encounters. In contrast, Strife excels at ranged engagements with dual pistols, delivering burst shots and infinite standard ammunition, supplemented by finite special ammo types like lasers or gravity wells for . His Fury abilities, also fueled by a similar resource meter, include Shadow Clone to create a that distracts enemies and boosts firing speed, Caltrops for deploying explosive area denial, and World Ender, a concentrated dual-pistol blast ideal for bosses. Strife's agile dodging and mobility enable , complementing War's . Enemy encounters primarily involve demonic hordes that require mixing melee and ranged strategies, with players using environmental hazards like explosive barrels for added damage. Boss fights against Hell's Masters, such as Moloch, Mammon, Dagon, and Belial, demand precise combos, timed dodges, and character swaps to exploit weaknesses, often culminating in interactive executions. Resource management revolves around collecting souls dropped by defeated enemies, which serve as currency for purchasing upgrades and creature cores at in-game shops. Health is restored via orbs and potions picked up during battles, while Wrath and Fury meters regenerate through sustained combat to enable ability use. Creature cores, obtained as random drops from specific enemy types including bosses, are slotted into a skill tree grid to enhance stats like damage or health, unlock new combat perks, and modify playstyles—such as adding elemental effects or improved evasion. These cores can be upgraded by collecting duplicates, with minor variants from regular foes and major ones from elites providing slot-specific bonuses. Looter elements manifest through randomized creature core drops that allow for build customization, altering stats and integrating tools like enhanced bombs, thereby influencing aggressive or defensive approaches without exhaustive gear grinding.

Exploration and puzzles

Darksiders Genesis employs a top-down view for its level design, enabling players to explore diverse realms such as the central hub known as the Void and infernal environments like the Inferno Vault . These levels feature interconnected pathways with hidden secrets and optional areas, encouraging thorough navigation to uncover collectibles including Boatman Coins, a secondary used for purchasing upgrades from merchants like Vulgrim, and the optional Boatman's , a challenge area in the Void that unlocks new sections through side quests; as well as Essences for ability enhancements, health shards for increased vitality, and armor pieces for defensive upgrades. This structure promotes rich , where discovering these items often involves and revealing concealed sections within the game's apocalyptic landscapes. Platforming mechanics integrate seamlessly with traversal, requiring players to execute jumps between precarious ledges, climb vertical surfaces, and evade hazards like collapsing platforms or environmental traps. Character-specific tools facilitate these elements; War's robust capabilities allow for powerful leaps and pounds to shatter barriers, while Strife's supports precise aiming to trigger distant mechanisms during climbs. Such interactions demand careful positioning in the perspective, turning simple navigation into skillful challenges that reward mastery with access to elevated secrets. The game's puzzle mechanics focus on environmental manipulation, often necessitating switches between War and Strife to coordinate actions like one character holding a pressure plate while the other advances. Key tools include the Void Bomb, which creates linkable portals for crossing gaps or redirecting energy flows, and explosive devices for destroying obstacles or activating sequences. Representative examples encompass aligning portals in frozen terrains to redirect paths and solving multi-step riddles involving object relocation in boss-adjacent lairs, such as Belial's domain, where logical sequencing unlocks progression routes. These logic-based challenges emphasize ability synergy over brute force, providing satisfying moments tied to environmental storytelling. Progression is gated by exploration milestones, where defeating major foes grants entry to new realms and acquiring upgrades like the Void Bomb opens previously inaccessible zones filled with rewards. Creature Cores, harvested from elite enemies and bosses encountered during delves into hidden areas, fuel a talent tree for stat boosts and perks, further incentivizing comprehensive mapping of levels. This layered design ensures that non-linear discovery directly impacts capability, with locked sections revealing themselves only after key artifacts or completions are secured.

Multiplayer features

Darksiders Genesis supports two-player cooperative gameplay, available in both local split-screen and online modes, allowing one player to control the Horseman while the other controls Strife. The co-op system features drop-in/drop-out functionality, enabling seamless joining or leaving during sessions without disrupting progress. Local co-op requires players to activate split-screen at a Summoning Stone within levels, dividing the screen to provide independent views for each character. In cooperative play, tag-team dynamics emphasize collaboration between War's melee-focused abilities and Strife's ranged attacks, with players able to perform combo attacks when positioned close together. The gauge fills based on proximity and engagement, allowing each player to trigger a powerful joint ability on the other, such as War charging into Strife's gunfire for enhanced damage. Resources like soul currency, collected from defeated enemies and environmental pickups, are shared between players and used to purchase mutual upgrades at Vulgrim, ensuring balanced progression for both characters. Multiplayer-exclusive elements include revive mechanics, where a downed player can be resurrected by their partner standing nearby and pressing an interaction button, adding strategic depth to tough encounters. Difficulty scales dynamically for two players, introducing additional enemies and more complex puzzle requirements that necessitate coordination between War and Strife. For single-player adaptation, the unused character is controlled by an companion that follows the player, provides basic assistance in and exploration, but cannot be directly commanded beyond switching control to it.

Plot and characters

Setting

Darksiders Genesis is set in the expansive universe of the series, a post-apocalyptic realm where the eternal conflict between the forces of and is regulated to preserve the cosmic . This is enforced by the Charred Council, an enigmatic group of mediators created by the to prevent either side from achieving dominance, ensuring neither angels nor demons overwhelm the other. The Horsemen of the , including protagonists and Strife, serve as the Council's enforcers, wielding immense power derived from their heritage—hybrids of angels and demons tasked with upholding this equilibrium across realms. As a to the main trilogy, the game explores an earlier chapter in the Horsemen's saga, occurring after the Nephilim's failed invasion and massacre on but well before the breaking of the Seven Seals that unleashes the End War. This era highlights the formative years of the Horsemen as they navigate their duties in a still teetering on the edge of , with the Void serving as a shadowy realm—a neutral expanse outside , , or , often accessed via ancient Holes for interdimensional travel. The narrative unfolds against this backdrop, emphasizing the fragile state of prior to humanity's full emergence as a pivotal third force. Central to the setting are key locations that embody the series' mythological scope, including the sprawling domains of ruled by the Four Masters—powerful demon lords whose territories feature jagged, infernal architecture of molten rock, spiked fortresses, and rivers of lava, reflecting the chaotic and brutal essence of demonic society. In contrast, represents humanity's nascent realm, a verdant paradise infused with heavenly influences through angelic guardians and ethereal structures, though vulnerable to corruption. The Serpent's lair, a mysterious subterranean domain tied to the great Serpent that powers the Void's portals, adds an element of ancient, mysticism, serving as a hidden nexus for cosmic transit. These locales underscore the interplay between divine order and infernal disorder. Thematically, the setting revolves around threats to the , particularly through Lucifer's insidious Animus device, an artifact designed to corrupt souls and amplify demonic power, aiming to tilt the equilibrium decisively toward by empowering lesser demons and infiltrating other realms. This corruption motif highlights the universe's precarious harmony, where even subtle manipulations can unravel the Council's oversight and foreshadow larger cataclysms.

Synopsis

Darksiders Genesis is set in the years preceding the events of the original Darksiders game, serving as a prequel that explores the origins of the Seven Seals and the early exploits of the Horsemen War and Strife. The story begins when the Charred Council, the governing body tasked with maintaining the Balance between Heaven, Hell, and Earth, summons War and Strife following reports of disturbances in Hell. Suspecting a conspiracy involving the demon king Lucifer and the demon lord Samael, the Council dispatches the two Horsemen to investigate Samael's apparent disappearance and uncover Lucifer's schemes to disrupt the cosmic equilibrium. As the narrative progresses through a series of mission-based chapters, and Strife journey into the Void and various infernal realms, confronting the Four Masters of in sequential acts. They first battle amid flames of destruction, then navigate the pits of greed ruled by , plunge into the abyssal waters dominated by , and unravel the illusions crafted by . Through these encounters, the Horsemen discover Lucifer's broader plot involving the Animus, an artifact designed in alliance with to corrupt humanity and tip toward . Cutscenes and dialogue between the characters emphasize themes of loyalty among the Horsemen and the fragile nature of , driving the plot forward without delving into exhaustive combat descriptions. The story builds to a climax where War and Strife, with aid from , confront directly after defeating the demon lords and destroying the Animus, culminating in a that seals the immediate threats. This resolution not only thwarts Lucifer's immediate plans but also sets the stage for future conflicts among the Horsemen, tying into the activation of the Seven Seals that will later define their roles in maintaining . The realms of the setting serve as dynamic stages for these events, with character decisions occasionally influencing the path taken, though the core narrative remains focused on sequential progression and thematic depth.

Protagonists

War is the youngest of the , serving as the rider of the Red Horse and embodying raw power through combat with his massive , Chaoseater. Driven by an unwavering sense of duty to maintain the balance between and , War is portrayed as brash and stoic, often prioritizing honor and direct confrontation in his role as an enforcer for the Charred Council. Strife, the rider of the and the fourth Horseman, brings a contrasting dynamic as a ranged specialist armed with dual pistols named and . Characterized by his sarcastic wit, impulsiveness, and sharp-tongued humor, Strife is motivated by a personal quest for from past actions, making him the more counterpart to his brethren while still committed to the Council's mandates.

Antagonists

Lucifer, the enigmatic demon king and ruler of the Second Kingdom, serves as the primary antagonist, scheming to disrupt the eternal balance between and by manipulating powerful artifacts and empowering lesser demons. As a deceptive figure once associated with fallen angelic origins, he commands vast demonic forces and opposes key rivals like in his bid for dominance. Lilith, a demoness and progenitor of the , allies with Lucifer to create the Animus and corrupt souls, aiming to empower Hell's forces. The Four Masters are demon lords empowered by to execute his plans, each ruling over infernal domains: , the brutish lord of fire and a rival to other demons; , the avaricious hoarder embodying greed; , the tyrannical sea overlord; and , the master deceiver skilled in illusions and treachery. These antagonists represent fragmented aspects of Hell's hierarchy, serving as formidable barriers empowered by Lucifer's influence.

Supporting Figures

The Charred Council is an enigmatic group of mediators created by the to maintain the Balance between and , represented by three heads whose true identities and number remain unknown; they issue binding orders to the Horsemen, functioning as impartial yet authoritative arbiters since . Samael, a powerful prince and rival to , acts as a key and reluctant ally, providing crucial intelligence against despite his demonic heritage; known for his honor and immense strength, he navigates tensions between his kind and the Council's enforcers.

Character Development

The interpersonal dynamics between War and Strife highlight their brotherly bond through constant banter, with Strife's sarcastic quips often clashing against War's serious demeanor, fostering growth as they navigate missions together and deepen their mutual respect amid shared trials. This relationship underscores themes of versus personal , evolving from initial friction to strengthened camaraderie.

Development

Announcement and design

Darksiders Genesis was announced on June 6, 2019, by publisher and developer through a debuted at the in . The game was positioned as a spin-off to the main series, exploring events prior to the original 2010 title and centering on the Horsemen of the and Strife as dual protagonists. It marked the first playable appearance of Strife in the franchise and introduced cooperative multiplayer as a core feature, with the title playable in demo form at 's E3 booth. The design philosophy for Darksiders Genesis diverged from the third-person action-adventure style of prior games, adopting a top-down perspective to create an accessible -RPG experience emphasizing exploration, combat, and puzzle-solving. This shift drew inspiration from isometric titles like Diablo for its loot-driven progression and horde-based combat, while incorporating co-op dynamics and shooter-like elements reminiscent of Borderlands to enhance replayability and partner synergy. The approach aimed to blend the series' narrative depth with streamlined mechanics, allowing seamless switching between protagonists to suit different playstyles—War's heavy melee assaults and Strife's agile ranged attacks. Central to the game's creative vision were decisions to structure the story around a dual-protagonist framework, enabling varied tactical options in both single-player and local co-op modes without compromising the franchise's lore. The narrative expanded the universe by integrating established elements, such as the Horsemen's origins, with fresh additions like the Four Masters—powerful overlords of Hell's realms—who serve as key antagonists and deepen the apocalyptic mythology. Art direction preserved the series' signature post-apocalyptic aesthetic, featuring desolate, hellish environments rendered in a comic-book style that evoked biblical destruction and otherworldly horror. Airship Syndicate, the studio behind the title, was led by Joe Madureira, co-creator of the Darksiders concept and a veteran comic artist known for his work on series like Battle Chasers. Founded in 2014 by Madureira and other alumni from Vigil Games—the original developer of Darksiders—the team brought extensive experience in crafting action-oriented worlds infused with mythological storytelling and dynamic character designs. This background informed Genesis's focus on brotherly camaraderie between War and Strife, ensuring the spin-off honored the franchise's roots while experimenting with new formats.

Production

Development of Darksiders Genesis began during the development of around 2018, with full production ramping up after the game's announcement in June 2019 and culminating in its PC launch on December 5, 2019. The game was built using Unreal Engine 4 to ensure cross-platform compatibility across PC, , and consoles, with specific optimizations implemented for Stadia's cloud streaming capabilities and subsequent console ports. Key challenges included balancing the co-op mechanics for seamless single-player experiences, where players switch between characters and Strife without interrupting flow, as well as adapting the perspective to suit the studio's smaller scale compared to prior entries. Porting to the required performance tweaks to address and issues in portable mode, ensuring the game remained playable despite limitations. Airship Syndicate, with a team of about 30 staff members, handled core aspects such as animation—including new animations for based on original combos—level design for exploration and puzzles, and testing, in close collaboration with publisher for oversight and series continuity.

Soundtrack

The soundtrack for Darksiders Genesis was composed by , a British composer known for his work on games such as and , marking his contribution to the Darksiders series as its first dedicated score outside the recurring team of previous entries. Coker's score adopts an orchestral style infused with electronic elements, Bulgarian folk vocals, and cinematic , creating a dynamic that evokes the apocalyptic lore while emphasizing action and exploration. This blend draws influences from the series' prior soundtracks, particularly , to maintain thematic continuity, but introduces prequel-era tones through unique instrumentation like the —a Slovakian overtone flute—for otherworldly, demonic motifs. Heavy choral elements feature an all-female Bulgarian choir, providing resonant drones and tension-building layers that enhance infernal and heavenly conflicts. Key tracks highlight battles between the Horsemen and the Demon Masters, such as the intense, dubstep-infused "" for the demonic boss encounter and the pounding orchestral "" for its fiery confrontation, contrasting with ambient pieces like " Vault" that underscore Void-like exploration with subtle woodwind flourishes and electronic pulses. The score comprises 21 tracks, totaling over 70 minutes, and integrates dynamically with gameplay by shifting intensity during combat bursts to maintain momentum and immersion in the Horsemen's dual-wielding action. Production involved live recordings: the orchestra in Nashville for epic swells, the Bulgarian choir in for vocal authenticity, and remote sessions for soloists, starting from a 9-minute concept suite that shaped the main theme's fusion of solo strings, electronics, and choirs. This approach ensured the music not only supported lore-driven cutscenes but also propelled the prequel's narrative of balance and betrayal.

Release

Launch dates and platforms

Darksiders Genesis was first released on December 5, 2019, for Microsoft Windows personal computers through the and , as well as (which was discontinued on January 18, 2023, making the game no longer playable on that platform). The console versions launched later on February 14, 2020, for , , and . The version was specifically optimized for cloud-based streaming, enabling play via web browsers or supported devices without demanding high-end local hardware. For the , developer handled the porting, implementing dynamic resolution scaling—targeting up to in docked mode and lower in handheld—to achieve a stable 30 frames per second performance amid the system's hardware constraints. As of November 2025, no dedicated upgrades or native versions for or have been issued, though the game remains playable on next-generation consoles through features. The title launched in standard digital and physical editions across all supported platforms.

Marketing and editions

The marketing for Darksiders Genesis began prominently at , where unveiled the game through an announcement trailer that highlighted its top-down action gameplay and co-op features, introducing the Horseman Strife alongside in a story set before the original . The trailer and subsequent previews emphasized the game's buddy dynamic between the two Horsemen, positioning it as an accessible for series newcomers while tying into the established of the . Promotional efforts included developer interviews that explored the game's origins and design choices, such as the shift to co-op mechanics, further building hype around its narrative connections to the broader franchise. Published by , a of , Darksiders Genesis featured distribution partnerships across multiple platforms, including an early launch on on December 5, 2019, three months ahead of consoles, to coincide with the streaming service's rollout and promote its capabilities. The PC version was made available on the alongside other digital storefronts like and , with no timed exclusivity reported. Tie-ins extended the game's lore through comic-inspired elements, including book-style cutscenes and an official art book featuring concept art, character designs, and storyboards by series co-creator . The game launched in several editions to cater to different audiences. The standard edition was priced at $39.99 and available digitally and physically on consoles, with physical copies including a reversible option on select releases. The Digital Deluxe edition, available for $49.99 on PC platforms, bundled the base game with a digital soundtrack composed by and a 60-page artbook, while pre-orders offered 24-hour and exclusive mount skins for and . Physical collector's variants included the Collector's Edition at $109.99, featuring a Strife figurine, SteelBook case, physical artbook, and soundtrack; and the limited Edition at $379.99, limited to 5,000 units, which added the co-op Darksiders: The Forbidden Land with a campaign book involving all four Horsemen. No or expansions were released post-launch. Following release, provided free updates focused on bug fixes, balance adjustments, and quality-of-life improvements, such as enhanced map markers and collision fixes across multiple patches. occurred primarily through official social media channels, including , where developers shared updates and interacted with fans, though no large-scale events were organized.

Reception

Critical reception

Darksiders Genesis received generally favorable reviews from critics, with aggregate scores reflecting praise for its gameplay innovations within the series while noting some technical and design shortcomings. On , the PC version holds a score of 77/100 based on 70 critic reviews, the version scores 74/100 from 16 reviews, the version 77/100, and the version 77/100 from 27 reviews. reports an average score of 78/100 across 143 reviews, with 74% of critics recommending the game. Critics widely praised the game's engaging combat system and cooperative gameplay, which effectively showcased the dynamic between the Horsemen and Strife. IGN highlighted it as a "fresh take on the Horsemen," commending the strong balance of , puzzles, exploration, and progression that maintained momentum throughout, awarding it 8.7/10. echoed this, appreciating the great mechanics and intriguing writing that integrated lore elements cleverly, despite some camera issues, and gave it a 7/10. Reviewers also noted the clever puzzle design and how the top-down perspective allowed for deeper exploration of the universe, making it a compelling entry. However, several outlets criticized aspects of the game's design and execution. pointed out a clunky camera in tight spaces, repetitive loot grinding, and an underwhelming story that failed to fully capitalize on the premise, resulting in a mixed 6.5/10 score. The Nintendo Switch port drew specific complaints for performance dips, including frame rate inconsistencies especially in handheld mode, which detracted from the otherwise solid experience. Technical issues were minor but notable at launch, particularly on where streaming lag and latency affected gameplay fluidity. These were largely resolved through post-launch patches across platforms. The audio design received acclaim for its atmospheric score, but some reviewers felt the voice acting lacked depth, with Strife's portrayal drawing mixed reactions for not fully capturing the character's expected personality.

Commercial performance

Darksiders Genesis achieved strong commercial success upon its launch, exceeding the expectations of publisher THQ Nordic and parent company Embracer Group. The game debuted exclusively on the Epic Games Store and Google Stadia for PC on December 5, 2019, benefiting from the platform exclusivity which contributed to a robust initial performance as a major revenue driver in Embracer's Q3 FY19/20 financial quarter. Embracer Group CEO Lars Wingefors noted that the title "performed solidly" and continued to sell well beyond its release window, attributing this to positive reception and ongoing digital distribution. The console versions for , , and , released on February 14, 2020, further bolstered sales through additional platform availability. These ports expanded the game's reach, with the Switch edition particularly enabling portable gameplay that appealed to on-the-go players, though it received slightly lower review scores due to minor technical issues compared to other versions. Post-launch, the title maintained solid back-catalogue performance for Embracer, driven by digital sales across platforms. On alone, it has sold approximately 385,000 units, generating around $8 million in gross revenue as of recent estimates. In the broader market, Darksiders Genesis capitalized on the momentum from Darksiders III's 2018 release, which helped revive interest in the franchise under Embracer Group's ownership. The spin-off's success in the hack-and-slash genre positioned it favorably against similar titles, contributing to the series' ongoing viability and paving the way for future entries like the announced in 2025. No remaster for Genesis has been revealed, but its sustained digital availability underscores its role in the franchise's revival.

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