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Airship Syndicate

Airship Syndicate Entertainment, Inc. is an independent studio based in , specializing in narrative-driven action and games for PC and consoles. Founded in 2014 by four industry veterans from —the developers of the series—the studio is led by comic book artist and co-founder , known for creating the comic series, alongside his brother Steve Madureira, Ryan Stefanelli, and Chris Brooks. The studio's debut title, Battle Chasers: Nightwar (2017), is a turn-based adapted from Madureira's comic, featuring hand-drawn art and strategic combat. Subsequent releases include Darksiders Genesis (2019), a top-down co-op expanding the universe with playable Horsemen War and Strife, and : A Story (2021), a turn-based developed in partnership with ' Riot Forge initiative, set in the world and focusing on characters like Illaoi and Yasuo. Airship Syndicate's most recent project, (full release 2024), is a co-op action RPG with procedurally generated dungeons, character customization, and ongoing live-service updates, developed using Unreal Engine 5. With a global team of artists, programmers, and designers, the studio emphasizes stylish visuals, deep storytelling, and genre-blending gameplay, though it has faced challenges including multiple rounds of layoffs in 2024 and 2025 amid industry shifts.

Company overview

Founding

Airship Syndicate was founded in September 2014 by former Vigil Games developers, including comic book artist and Vigil co-founder Joe Madureira as CEO and creative director, Vigil co-founder and producer Ryan Stefanelli, and additional ex-Vigil staff such as Steve Madureira. The studio's establishment came in the wake of Vigil Games' closure in 2013 following THQ's bankruptcy earlier that year. Based in , the location was selected for its vibrant game development community and to facilitate collaboration with scattered former team members, many of whom remained in the area. Madureira, renowned for his work on the Battle Chasers comic series and contributions to Marvel's , brought a distinctive comic book aesthetic to the studio's vision. The initial goals centered on developing high-quality action RPGs and adventure games inspired by classic console titles from the 8-bit and 16-bit eras, emphasizing strong narratives, character development, and world-building while maintaining a lean, independent operation with a small team of under 20-30 people. The studio was initially self-funded by its founders and incorporated as an entity, Airship Syndicate Entertainment, Inc., with aims to target multi-platform releases and retain creative control through options like or selective partnerships. This setup reflected a deliberate return to the intimate, model reminiscent of Vigil's early days, prioritizing artistic freedom over large-scale corporate structures.

Leadership and team

Joe Madureira serves as CEO and creative lead at Airship Syndicate, overseeing both artistic direction and business operations while drawing on his extensive background in and game development, including his work on the series and as creative director at . As a co-founder, Madureira emphasizes an artist-driven approach that integrates his aesthetic into . Ryan Stefanelli, another co-founder, holds the position of president and head of production, managing executive production and game direction with experience from . Key supporting roles include Steve Madureira as co-founder and , contributing to and visual elements, and Christopher Brooks as director of technology, handling technical leadership; many executives are alumni from , providing foundational expertise in action-adventure and development. The team, which grew to approximately 49 employees by 2023, consists primarily of former staff and industry veterans skilled in mechanics, and art, and narrative design, fostering a collaborative culture centered on artistic innovation. Airship Syndicate prioritizes recruiting talent with cross-genre expertise, promoting inclusion and diversity in the workplace, and offers options since 2020 while maintaining its core operations in . The team has evolved from its four original founders—veterans of Vigil Games—to a full-fledged studio, expanding through strategic hires that include specialists in multiplayer systems to support broader project ambitions.

History

Early development phase (2014–2017)

Following its incorporation in September 2014, Airship Syndicate established a modest operational base in Austin, Texas, securing small office space through a connection with a friend who had excess capacity available. This initial setup accommodated a compact prototype team composed primarily of former Vigil Games veterans, who began developing early RPG concepts inspired by co-founder Joe Madureira's Battle Chasers comic series. The team's prior experience at Vigil, where they contributed to action-adventure titles like Darksiders, directly influenced the choice to pursue a narrative-driven RPG format, leveraging Madureira's artistic expertise to blend comic aesthetics with interactive gameplay. The studio's debut project, , was publicly revealed on September 1, 2015, as a turn-based adapting elements from Madureira's unfinished comic into a dungeon-crawling adventure. To fund core development, Airship Syndicate launched a campaign on September 8, 2015, with an initial goal of $500,000; it reached this target within 72 hours and ultimately raised $856,354 from 14,175 backers over 32 days. This success not only provided essential resources for production but also established as a key financing model for the independent studio, enabling stretch goals like additional content and console ports. Development during this period presented challenges in harmonizing the project's comic-inspired visual style—characterized by detailed, hand-drawn panels—with functional mechanics, requiring iterative adjustments to ensure seamless integration of art and interactivity. The team selected the engine for its flexibility in supporting cross-platform development and turn-based systems, while also creating custom internal tools to streamline asset creation and prototyping. These efforts addressed early hurdles in pacing and for an indie outfit operating on limited initial from personal investments and angel backers. By 2016, Airship Syndicate achieved a significant milestone with the completion of alpha builds, culminating in the debut of gameplay trailers and demos at industry events such as , where attendees previewed dungeon exploration and combat sequences. This progress validated the prototype work and built anticipation ahead of the project's full production phase, marking the studio's transition from conceptual stages to polished implementation.

Growth and collaborations (2018–2022)

Following the release of Battle Chasers: Nightwar in 2017, published by , Airship Syndicate experienced significant growth, achieving financial stability that allowed the studio to expand its operations and team. The game's positive and performance enabled the company to scale up, with the team growing to approximately 43 members by the early 2020s as it took on larger projects. In , Airship Syndicate entered a key partnership with to develop Darksiders Genesis, leveraging the studio's deep ties to the intellectual property through its founders' prior work at , the original developer of the series. The collaboration was formally announced at , marking a return to the franchise for CEO , who had contributed to its art and design since 2010. This deal built on the studio's earlier success with Battle Chasers: Nightwar, which had funded its debut and opened doors to major publishers. The studio further expanded its industry footprint in December 2019 with the announcement of a collaboration with under the Riot Forge publishing label to create Ruined King: A League of Legends Story, the first single-player in the universe developed externally by Airship Syndicate. This partnership highlighted the studio's expertise in narrative-driven, turn-based RPGs and integrated it into Riot's established IP ecosystem. Airship Syndicate adopted a multi-platform strategy during this period, releasing titles across PC via and , as well as consoles including , , and . launched on PC and in December 2019, followed by console versions in February 2020, while debuted on PC and consoles in November 2021. This approach broadened accessibility and supported the studio's growth in a competitive market. By 2022, Airship Syndicate had reached key operational milestones, including an office relocation and expansion in , to accommodate its growing workforce of around 31 to 49 employees, reflecting increased hiring across production and development roles. The move to a new 13,633-square-foot facility at 2700 W. Anderson Lane, costing approximately $750,000, underscored the studio's transition from a small team to a more established developer capable of handling ambitious collaborations.

Recent developments (2023–present)

In 2023, Airship Syndicate released into on August 17 as the studio's first multiplayer title, developed in partnership with , which handled publishing and provided expertise in live-service operations. The partnership ended abruptly in November 2023 when shut down its publishing division amid broader layoffs, transferring full control of back to Airship Syndicate. By April 2024, Airship had formalized the transition to self-publishing the game independently on and the , suspending new sales temporarily during the handover while committing to continued service and improvements. exited and fully released on October 21, 2024, transitioning to a premium co-op action RPG model. Facing intensified funding pressures and market saturation in the space, Airship Syndicate implemented staff reductions in July 2025, laying off several employees from its team, which impacted ongoing support for but allowed focus on core roadmap completion. As of November 2025, Airship remains dedicated to updates, including the crossover pack launched in October 2024 and a for player-created mods introduced in September 2025, with no new projects announced; the studio is prioritizing financial as an indie developer amid rising live-service costs. These challenges align with industry-wide post-pandemic trends, where over 14,600 game industry layoffs were reported in alone and development expenses for multiplayer titles have surged due to sustained player engagement demands.

Developed games

Battle Chasers: Nightwar

Battle Chasers: Nightwar is the debut title developed by Airship Syndicate, spanning development from to 2017 under the direction of , who also created the original comic series. The game was built using the engine by a team of around 12 members, many of whom were veterans from . It adapts Madureira's comic book series, originally published by from April 1998 to 2001, expanding the unfinished narrative into a full experience. The project began with a successful campaign launched in September , which raised over $856,000 from more than 14,000 backers to fund its creation. The gameplay combines turn-based combat with dungeon crawling exploration, drawing inspiration from classic JRPGs and . Players assemble a party of up to three heroes from a roster including the young warrior , the wizard Knolan, the swordsman , the inventor Red Monika, the monk , and the demon Alumon, each with unique abilities, skill trees, and equipment options. Combat occurs in turn-based encounters where players manage action points for attacks, spells, and items, building overcharge meters for enhanced moves and a shared burst gauge for powerful party-wide ultimates. Outside battles, players navigate procedurally generated in , solving puzzles, avoiding traps, and collecting resources like infused , which are used in special Mana Rifts to upgrade gear and unlock advanced crafting recipes. This crystal shard system encourages repeated dungeon runs for rare drops, adding depth to progression without mandatory grinding. Visually, the game features hand-drawn 2D artwork in Joe Madureira's distinctive style, characterized by dynamic paneling, fluid animations, and vibrant, detailed character designs that pay homage to the source material. The narrative follows the as their is attacked by sky pirates, stranding them in a monster-infested where they confront ancient threats, warring factions, and a rising evil tied to arcanist magic. The story unfolds over more than 30 hours of main content, blending linear quests with side activities, character backstories revealed through dialogues and entries, and a climactic confrontation that provides closure while hinting at future adventures in post-credits scenes. The game launched digitally on October 3, 2017, for Microsoft Windows via and , , and , published by . Ports followed for on May 15, 2018, and mobile devices in 2019, with physical editions available for consoles through , including limited runs for Switch. It faithfully delivered on promises, such as core gameplay features and platform support, earning praise from backers and critics for its polished execution. Commercially, : Nightwar achieved strong performance, selling over 1 million units across platforms by 2021, a notable success for an indie RPG rooted in . This milestone underscored Airship Syndicate's ability to translate lore into a viable game, contributing to the studio's growth.

Darksiders Genesis

is an co-developed by Airship Syndicate from 2018 to 2019, leveraging the expertise of alumni who founded the studio after the original developer's closure. The project marked Airship's first collaboration on the franchise, shifting from the series' traditional third-person perspective to a top-down view while introducing co-op gameplay focused on the Horsemen War and Strife. The gameplay emphasizes hack-and-slash combat in a top-down format, allowing players to switch between War's melee-focused swordplay and Strife's ranged gun attacks during battles against angels and demons. Key features include local and online co-op for two players, a loot system centered on Creature Cores harvested from enemies to customize skill trees and abilities, creature summoning mechanics via these cores, environmental puzzle-solving, and across heavenly and hellish realms. The single-player campaign spans approximately 15 hours, comprising 11 stages with five boss encounters. Set as a to the main trilogy, the narrative delves into the origins of the Horsemen, chronicling War and Strife's early missions to maintain balance between and before the unfolds. The story, crafted by Airship Syndicate's team of veterans, explores themes of loyalty and betrayal among the as the duo uncovers a conspiracy involving . The game launched on December 5, 2019, for PC and , followed by a , , and port on February 14, 2020, published by as part of their ongoing partnership with Airship Syndicate. No major story expansions were released, though digital extras such as a soundtrack and artbook were offered.

: A Story

Ruined King: A League of Legends Story is a turn-based game developed by Airship Syndicate in collaboration with Forge, announced on December 13, 2019, as the inaugural title under Riot Forge's publishing initiative for single-player experiences in the universe. Development spanned from 2019 to 2021, led by Airship Syndicate's team in , and featuring the distinctive art style of comic book artist , known for his work on and . The game integrates elements from , including playable champions such as Illaoi and Yasuo, while expanding into an original narrative set in the regions of Bilgewater and the Shadow Isles. This partnership emerged during Airship Syndicate's growth phase, marking their expansion into licensed IP collaborations. The gameplay emphasizes strategic turn-based combat utilizing a lane initiative system, where actions are divided into three lanes: lane abilities for positioned attacks, instant abilities for immediate effects, and ultimate abilities for powerful finishers that build over time. customize each champion's of abilities, selecting from a pool of cards to build synergistic loadouts that reflect individual playstyles, incorporating deck-building mechanics alongside of and heroism points. occurs in a semi-open world across Bilgewater's pirate-infested ports and the eerie Shadow Isles, involving point-and-click navigation, side quests, and environmental interactions to uncover lore and resources. The game supports both single-player and local co-op for two players, allowing seamless switching between modes during sessions. Narratively, presents an original story centered on the rising threat of the Black Mist, a supernatural force endangering Bilgewater's pirates and inhabitants, prompting an unlikely alliance among six playable champions: Ahri, Braum, Illaoi, Miss Fortune, Pyke, and Yasuo. Each character features unique abilities tied to their origins, such as Illaoi's tentacle summons or Yasuo's wind-based dashes, while their personal arcs explore themes of redemption, vengeance, and survival amid the encroaching ruination from the Shadow Isles. The plot unfolds through branching dialogues and choices that influence alliances and outcomes, weaving pirate intrigue with supernatural horror without requiring prior knowledge of the broader lore. The game launched on November 16, 2021, for Microsoft Windows via the , , , , , and , with native support for and Xbox Series X/S. It was published as a premium title priced at $29.99 for the standard edition, with no free access tied to the client. Post-launch updates addressed bugs and balance, primarily handled by Airship Syndicate during the initial support period. The closure of Riot Forge in 2024, announced in January with support ending by September, halted further official updates or expansions for , though the game remains playable in its complete form across all platforms. Airship Syndicate continued independent operations but faced layoffs in 2024, potentially impacting ongoing maintenance, with no new content planned for the title.

Wayfinder

Wayfinder is an (ARPG) developed by Airship Syndicate in collaboration with , spanning from approximately 2020 to 2023, during which the team emphasized an framework with class-based characters called Wayfinders, exemplified by the ranged support specialist and the arcane energy manipulator Kyros. The core design incorporated procedurally generated worlds to foster dynamic exploration and replayable content, allowing players to navigate vast, ever-changing landscapes in the shattered realm of Evenor. This partnership aimed to blend single-player depth with multiplayer scalability, drawing on Airship's expertise in narrative-driven RPGs. Gameplay centers on looter-shooter mechanics, where players gather resources to craft and upgrade gear, including rune-based systems for customizing builds that enhance abilities like or burst damage. Key features include cooperative dungeons supporting up to three players for tactical combat against bosses and enemies, alongside originally intended gacha-style unlocks for additional s, which evolved into earnable progression paths. The title supports cross-play across PC, , and Series X/S, enabling seamless multiplayer sessions. These elements prioritize fluid, combo-driven with emphasis on team synergy and personalization over rigid class roles. The narrative unfolds in the fantasy world of Evenor, a realm of magic and wonder corrupted by the Gloom—a pervasive hostile force that players, as reborn Wayfinders, must combat through portal-hopping expeditions. Storytelling integrates player-driven elements, such as cooperative decision-making in events and dynamic world responses to collective actions, weaving personal hero arcs into broader lore about ancient architects and mystical energies. This approach encourages emergent narratives shaped by group play rather than linear quests alone. Wayfinder launched in Early Access on PC through Epic Games Store and Steam in August 2023, with planned console versions delayed amid iterative refinements. The full 1.0 release arrived on October 21, 2024, for PlayStation 5 and PC, and on January 28, 2025, for Xbox Series X/S, marking a pivot to self-publishing after Airship Syndicate's April 2024 separation from Digital Extremes. This transition briefly delisted the game for overhaul, removing online-only requirements and monetization to focus on a premium co-op model. Subsequent 2025 patches have delivered balance adjustments to weapon affinities and enemy scaling, alongside features like a modding beta, sustaining ongoing support for the evolving title.

Reception and legacy

Critical acclaim

Airship Syndicate's games have generally received positive critical reception, with Metacritic aggregate scores ranging from 73 to 80 across their major releases on PC. Battle Chasers: Nightwar earned a score of 78, praised for its tactical depth and visual style inspired by classic JRPGs. Darksiders Genesis scored 77, noted for its satisfying co-op combat and faithful expansion of the franchise's lore. Ruined King: A League of Legends Story achieved 80, lauded for its immersive storytelling within the League universe and accessible turn-based mechanics. Wayfinder, the studio's most recent title, holds a 73, reflecting a more mixed response due to its evolving live-service elements. Critics have consistently highlighted the studio's art direction, led by co-founder , as a standout feature, with its comic-book aesthetics bringing vibrant, hand-drawn worlds to life in titles like and . Engaging combat systems, blending with real-time elements, have also been a common point of praise, particularly in for its fluid co-op action and in for its champion synergies. Narrative depth, drawing from rich lore and character-driven plots, further bolsters acclaim, as seen in Polygon's description of as a "perfect " that effectively captures the essence of its source material. received nominations for Best at the 2017 , underscoring early recognition for its innovative blend of dungeon-crawling and tactical battles. Commercially, Airship Syndicate's portfolio has seen strong digital performance, particularly on , where has sold approximately 413,000 units, generating over $7.9 million in revenue. followed with around 385,000 units and $8 million in gross revenue, while exceeded 400,000 units sold based on revenue estimates of $15 million. Wayfinder's launch in 2023 generated nearly $3 million in its first three days, demonstrating initial market interest despite later challenges. Collectively, the studio's titles have amassed tens of millions in lifetime revenue across platforms. Criticisms have centered on occasional pacing issues in the studio's longer RPGs, such as repetitive exploration in , which some reviewers found dragged despite its strengths. Wayfinder faced significant backlash at launch for server bugs that hindered accessibility and debates over its initial monetization model, including paywalls for cosmetics and progression items, leading to "mostly negative" reviews early on. These issues prompted developer apologies and subsequent adjustments, including a shift away from microtransactions in later updates. The studio has built a solid reputation for delivering polished indie titles and successful IP adaptations, earning features in major outlets like and for their narrative focus and artistic innovation. IGN has highlighted Airship Syndicate's ability to modernize retro influences in reviews scoring their games 8/10 or higher, while has covered their evolution from origins to ambitious multiplayer projects, positioning them as a reliable force in development.

Industry influence

Airship Syndicate has significantly influenced the adoption of comic-inspired visuals in RPGs, leveraging founder Joe Madureira's background as a renowned comic artist to integrate hand-drawn, 2D aesthetics that blend Western comic book styles with manga influences. This approach, evident in titles like Battle Chasers: Nightwar, has encouraged indie studios to explore similar stylized art for narrative-driven games, emphasizing expressive character designs and dynamic panel-like storytelling that enhance immersion without relying on photorealism. Madureira's transfer of comic techniques to video game character design has been highlighted as a key factor in making such visuals accessible and appealing for smaller teams aiming to stand out in the indie space. The studio's work has pioneered genre blending by combining turn-based mechanics with action-oriented elements, as seen in Ruined King's innovative "Lane Initiative" system, which adapts ' strategic depth into tactical combat for a broader audience. This fusion has inspired developers to experiment with systems that incorporate positioning and ability synergies within structured turns, bridging traditional JRPGs with more fluid, IP-driven narratives. Additionally, Airship Syndicate's transition to MMOs with depth in demonstrates a model for infusing live-service games with deep character progression and co-op storytelling, influencing how indies approach scalable online experiences. Airship Syndicate's partnership model underscores the viability of studios handling major work, through successful collaborations with publishers like on and ' on , which showcased how smaller teams can deliver high-quality adaptations of established franchises. The studio's shift to in 2024, following the end of its deal with , serves as a in for live-service titles, allowing direct control over updates and pivots like removing microtransactions to focus on premium co-op play. These partnerships have demonstrated that indies can thrive by balancing creative autonomy with strategic alliances, encouraging similar models among emerging developers. The studio's engagement with crowdfunding and community events has bolstered support for narrative-focused games, exemplified by the successful campaign for : Nightwar, which raised over $850,000 and highlighted the potential of fan-backed projects for comic-to-game adaptations. Airship Syndicate's presence at major conventions, such as , has further fostered industry connections and player feedback, influencing how s use events to build hype and iterate on designs. As a successor to —founded by several of its former staff—the studio bridges adaptations to modern gaming, maintaining a legacy of resilient development amid the 2025 industry layoffs wave, where it continued operations and future projects despite multiple staff reductions.

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