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HOT Animation

HOT Animation was a stop-motion animation studio established on 1 April 1998 as a wholly owned subsidiary of , specializing in model animation for children's television programming and located in Altrincham, near , . The studio was founded by producers Jackie Cockle and alongside director Joe Dembinski, with an initial investment of £2 million to create a 10,000-square-foot facility equipped for high-volume stop-frame production, including multiple animation studios, workshops, and suites. Its primary purpose was to support HiT's growing portfolio of content in-house, beginning with the adaptation of the Brambly Hedge book series into four half-hour episodes for the , followed by the launch of the hit series in 1999. Among its most notable productions, HOT Animation handled the core stop-motion work for , which became a global phenomenon broadcast on the and later in the , earning BAFTA awards and driving significant revenue for through licensing. The studio also animated seasons 5 and 6 of (2004–2006), the preschool series Rubber Dubbers (2002), and a pilot for Dinosaur Roar! (1999), often collaborating with specialist puppet fabricators like Mackinnon & Saunders for character models. By the mid-2000s, it had grown into Europe's largest stop-frame model animation facility, employing over 100 staff and expanding to third-party projects, including animated sequences for live-action series like . Facing industry shifts toward computer-generated animation, HOT Animation entered voluntary in 2011 and was officially dissolved on 18 August 2012, shortly before Entertainment's acquisition by . Its facilities in were later repurposed by successor studios, such as Factory Animation, continuing the site's legacy in stop-motion production.

History

Founding and early development

HOT Animation Limited was incorporated on 16 September 1997 in , . The studio was officially established on 1 April 1998 as a subsidiary of , with a £2 million to create a dedicated stop-motion facility. The company was founded by Jackie Cockle, , and Joe Dembinski, all of whom had prior experience at , where they contributed to productions such as until late 1997. Cockle served as producer, Little as director, and Dembinski as cameraman, bringing their expertise in model animation to the new venture. Initial recruitment drew from Cosgrove Hall alumni, including animators Paul Couvela and George Laban, to build a core team of around 20 staff focused on stop-motion techniques for children's television. The studio's first production was the final four episodes of the series, comprising 30-minute specials that began filming in April for broadcast. These episodes continued the adaptation of Jill Barklem's books, emphasizing the studio's early emphasis on high-quality stop-motion tailored to preschool and family audiences. From its , HOT Animation prioritized children's content, operating a 10,000-square-foot facility equipped for model projects while remaining open to freelance and third-party work in , commercials, and .

Expansion under HiT Entertainment

In 1998, established HOT Animation as its in-house stop-motion animation studio in , , to support the production of original children's programming and integrate it into the company's expanding portfolio of pre-school content. This formation aligned with HiT's launch of a Consumer Products Division that year, enabling coordinated development of television series alongside merchandising and licensing opportunities. The studio's facility, initially funded with £2 million, was headed by experienced animators and positioned HOT Animation to handle model-based animation workflows efficiently. Under HiT's ownership, HOT Animation experienced significant operational scaling through the early 2000s, contributing to the parent company's growth as a global distributor of children's entertainment. By 2000, HiT Entertainment reported 92 employees across its operations, reflecting expanded staffing to support animation and distribution activities. The studio's output, including flagship series like Bob the Builder, drove international broadcasting deals and licensing revenues, with HiT's sales reaching £20.3 million ($30 million) that year. This period marked a shift toward high-volume production tailored for global markets, bolstered by HiT's 2001 acquisition of Lyrick Studios for $275 million, which added U.S. distribution capabilities and further integrated HOT Animation's work into international pipelines. Financially, the expansion propelled HiT Entertainment's beyond £600 million by 2001, underscoring the studio's role in achieving peak operational scale during the mid-2000s. HOT Animation's focus on stop-frame techniques supported consistent output for broadcasters like the and international partners, establishing it as a key asset in HiT's strategy for pre-school content dominance in Europe and beyond.

Decline and dissolution

In the late 2000s, HOT Animation began facing significant operational challenges, marked by staff reductions announced in September 2007, when the studio confirmed it was slashing its workforce as part of broader cost-cutting measures under parent company . These layoffs affected key personnel. The studio's difficulties were exacerbated by shifting industry dynamics, particularly the growing preference for () over traditional stop-motion techniques, which offered faster production times and lower costs for children's programming. This transition reduced demand for labor-intensive stop-motion work, contributing to HOT Animation's diminished output and financial pressures within . HiT Entertainment's acquisition by , completed on February 1, 2012, for $680 million, further reshaped the studio's trajectory, as the toy giant integrated HiT's properties into its portfolio but did not sustain HOT Animation's operations. The studio entered on July 27, 2011, and was officially dissolved on August 18, 2012.

Productions

Television series

HOT Animation's television productions centered on stop-motion animated series designed for pre-school audiences, emphasizing educational themes through engaging storytelling and character-driven narratives. HOT Animation's earliest television project was producing four 25-minute episodes adapting Jill Barklem's Brambly Hedge book series for the BBC in 1998–1999. The studio's flagship program, Bob the Builder (1999–2009), followed the adventures of a kind-hearted builder named Bob and his team of talking construction vehicles as they tackled everyday projects in the town of Bobsville, later expanding to international locations in later series. Aimed at children aged 3–6, the series promoted values like teamwork, perseverance, and problem-solving, with each episode typically resolving a construction dilemma while reinforcing positive social behaviors. It spanned 9 series totaling 208 episodes, distributed globally by HiT Entertainment and broadcast on networks such as CBBC in the UK and PBS Kids in the US, contributing to its widespread popularity among young viewers. In 2003, HOT Animation launched (2003–2005), an original concept featuring seven colorful bath toys—including the anxious hippo Tubb, the speedy submarine , and the bubbly fish Sploshy—who activate their imaginations to role-play fantastical scenarios whenever the is empty. Targeted at children aged 2–5, the series encouraged imaginative play and through short, self-contained stories that often highlighted the importance of friendship and learning from mistakes. Comprising two series with 52 episodes of approximately 15 minutes each, it aired primarily on BBC's and Noggin, fostering a dedicated following with its whimsical, water-themed antics. HOT Animation also contributed to the revival of the longstanding series Pingu by producing its fifth and sixth seasons (2003–2006), continuing the wordless escapades of the mischievous penguin and his family in their igloo home, communicated entirely through expressive sounds known as "Pinguinese." Geared toward very young children aged 2–4 to stimulate non-verbal communication and family bonding, these 52 new episodes maintained the classic style while introducing fresh storylines involving playtime mishaps and sibling interactions. The collaboration with original creators and ensured continuity, airing on and extending the franchise's appeal across Europe and beyond.

Feature-length specials

HOT Animation produced several feature-length specials primarily centered on the Bob the Builder franchise, extending the series' stop-motion storytelling into self-contained narratives of approximately 50-60 minutes each. These specials, released between 2001 and 2008, often aired on television networks like Nick Jr. and while also receiving distribution through . They emphasized themes of teamwork, problem-solving, and adventure, building on the core Bob the Builder series without overlapping into episodic content. The studio's first holiday special, A Christmas to Remember, premiered in the UK on October 22, 2001, as a direct-to-video release before airing on television, with a video debut on September 30, 2003. Running about 50 minutes, it follows Bob and his machine team as they prepare for celebrations in Bobsville, only to face a sudden snowstorm that strands the scarecrow and tests their can-do spirit through festive building challenges and acts of kindness. This special highlighted holiday themes of optimism and community support, marking HOT Animation's initial foray into extended-format storytelling. In 2003, HOT Animation released The Knights of Can-A-Lot (titled The Knights of Fix-a-Lot in the ), which debuted on video in the UK on March 17 and in the on March 11, before a US television premiere on Nick Jr. on April 30, 2004. Clocking in at around 60 minutes, the adventure-themed special transports Bob to a medieval castle in Fix-a-Lot, where he and his team restore ancient structures, encounter knightly legends, and rescue Bob's father from a , underscoring lessons in honesty, bravery, and collaborative effort amid sword-and-shield escapades. The 2004 special Snowed Under: The Bobblesberg Winter Games followed, with a US video and TV release on September 28 and a UK video debut on November 8. At 52 minutes, it depicts Bob's team traveling to the snowy town of Bobblesberg to construct venues like ski jumps and ice rinks for international after the original builders are trapped by an , blending operations with competitive spirit in a high-stakes winter setting. The production incorporated elements tailored for international audiences, including early distribution. HOT Animation's specials tied to the Bob the Builder: Project: Build It era (2005-2008), reflecting the series' relocation to Sunflower Valley, included multiple entries that expanded on global adventures. Built to Be (2006), released on video in the on September 26 and in the UK on November 6, runs about 56 minutes and follows Bob's crew on a holiday in the Wild West town of Cactus Creek, where they build arenas and trails while solving ranch-related mishaps in a musical format emphasizing exploration and fun. Similarly, Race to the Finish (2008), with a release in early 2008 and runtime of 60 minutes, centers on constructing a massive sports stadium for the Sunflower Valley Games under tight deadlines, showcasing high-energy races and builds that reinforce themes of perseverance and group synergy. These specials, like their predecessors, were primarily with subsequent TV broadcasts, solidifying HOT Animation's role in delivering hour-long narratives during the franchise's expansion phase.

Direct-to-video releases

HOT Animation's direct-to-video output primarily consisted of the "Bob the Builder: On Site" series, a spin-off from the "Project: Build It" era designed as educational 30-minute episodes that combined stop-motion animation with real-world construction footage to teach preschool viewers about building processes. Released directly to DVD between 2008 and 2011, these installments shifted focus from narrative-driven stories to tool-themed adventures and practical explanations of machinery and sites, aligning with the studio's pivot to home video amid production cutbacks on the main television series. Each episode featured Bob and the Can-Do Crew, such as Scoop, Muck, and Dizzy, demonstrating concepts like vehicle roles and structural techniques through animated segments interspersed with live-action clips from actual job sites. The series emphasized conceptual learning over plot, using representative examples like excavators for digging foundations or cranes for lifting materials to illustrate and basics without exhaustive technical details. This approach catered to the market by promoting problem-solving and curiosity about everyday , often highlighting specific tools' functions in themed environments. Distributed exclusively through HiT Entertainment's home video line, the releases targeted young children via retail DVD formats, with no initial television broadcast to prioritize direct consumer access and educational home viewing. The five main titles in the series are outlined below:
TitleRelease YearKey Themes
Roads and Bridges2008Road construction, bridge building, and heavy vehicle operations like dump trucks and rollers.
Homes and Playgrounds2008Residential housing assembly and playground equipment , focusing on foundational work and features.
Skyscrapers and Car Parks2009High-rise erection and multi-level parking structures, emphasizing cranes, , and .
Trains and Treehouses2010Railway infrastructure and elevated wooden structures, exploring tracks, platforms, and natural material integration.
Green Works2011Sustainable building practices, including eco-friendly materials and renewable energy sites like wind farms.
These DVDs were produced in the studio's signature stop-motion style until its final phases, marking HOT Animation's last major contributions to the franchise before fully ceasing operations.

Other media

HOT Animation produced various short-form and promotional content to support Entertainment's properties, often leveraging the studio's stop-motion expertise for quick, engaging pieces outside full-length episodes or releases. The studio produced a pilot for the preschool series Dinosaur Roar! in 1999. Additionally, HOT created stop-motion animated sequences for the BBC live-action series Life on Mars in 2006–2007. A prominent example is the animated promotional video for the Bob the Builder theme song "Can We Fix It?", released as a single in late 2000. The video showcased the stop-motion characters in a musical sequence and aired on BBC's Top of the Pops, contributing to the track's chart-topping success by displacing Eminem's "Stan" at number one on the UK Singles Chart. The studio also created Bob's Mini Projects, a collection of brief stop-motion shorts airing from 2003 to 2008, featuring and his tackling simple tasks like or repairs to emphasize problem-solving and for young audiences. These two-to-three-minute segments were designed for programming on children's TV blocks. Additionally, HOT Animation provided CGI visual effects support for the twelfth series of in 2008, enhancing scenes with digital elements integrated into the show's model-based animation.

Animation techniques and style

Stop-motion processes

HOT Animation employed model animation techniques, utilizing physical puppets and custom-built sets to create lifelike movements for characters such as the anthropomorphic machines in . Puppets were constructed with internal metal armatures to allow precise manipulation, enabling animators to pose figures incrementally for fluid motion, while flexible was used for the outer skins to provide flexibility and durability suitable for repeated handling during production. Filming occurred frame-by-frame in the studio's facilities, capturing 24 frames per second to achieve smooth , with animators adjusting puppets in small increments between exposures. Lighting setups were meticulously controlled to minimize shadows and enhance visibility, incorporating white reflectors for characters like and Lofty to ensure even illumination on hard hats and facial features, while static camera positions were prioritized for efficiency in pre-school targeted content. Multi-camera rigs supported complex shots, allowing synchronized movements across sets. Material selections emphasized safety and longevity for child-oriented productions, with flexible models designed to withstand intensive use and custom environments built from materials such as to create durable, immersive scenes like Bobsville without sharp edges or hazards. Sets were tailored to narrative needs, such as limited interior access for larger machines, ensuring practical constraints aligned with storytelling. The workflow began with scripting, where initial drafts were revised collaboratively by writers and producers like Jackie Cockle, followed by storyboarding to map out shots and pacing. Pre-production involved puppet fabrication by specialists such as Mackinnon & Saunders and , transitioning to where rigs supported s during filming to prevent sagging. Post-production encompassed , digital removal of rigs, and final adjustments for international distribution, accommodating the time-intensive nature of stop-motion by streamlining revisions early in the process. This approach was applied in productions like the later seasons of , where replacement animation techniques using durable puppets from original molds facilitated efficient frame-by-frame shooting for expressive movements.

Legacy and impact

Influence on children's animation

HOT Animation's application of stop-motion techniques to preschool-targeted series like helped popularize the medium for educational themes centered on construction, daily problem-solving, and character development, influencing later iterations of the that maintained core storytelling elements even after transitioning to formats. Through Hit Entertainment's extensive distribution network, HOT Animation's stop-motion productions reached audiences in over 175 countries and were translated into 40 languages, significantly contributing to the of children's animation by introducing UK-originated content to markets during the early . The studio's works emphasized positive messaging around , , and cooperative problem-solving, which became hallmarks of preschool television and encouraged similar narrative approaches in subsequent children's programming aimed at fostering social and emotional learning. Amid the rising dominance of in children's media following the success of films like , HOT Animation's commitment to stop-motion in high-profile series sustained the technique's viability and appeal for preschool audiences into the mid-2000s, aiding a broader of interest in tactile animation styles.

Notable awards and recognition

HOT Animation's productions have received several prestigious awards and nominations, particularly in the realm of children's stop-motion animation. The studio's flagship series, , earned a nomination for the BAFTA Children's Award in the Pre-School Animation category in 2001. The series further solidified its acclaim with a win for Best Animation at the 2003 BAFTA Children's Awards for the feature-length special A Christmas to Remember, produced by Jackie Cockle and Sarah Ball. also garnered multiple Daytime Emmy nominations, highlighting its impact on international children's programming. The studio's work on the revival of (seasons 5 and 6) contributed to the series' ongoing international recognition. Overall, HOT Animation's output under contributed to the company's corporate-level honors, underscoring their commercial and creative success. HOT Animation's facilities were later repurposed by successor studios, such as Factory Animation, continuing the site's legacy in stop-motion production.

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