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Nintendo Player's Guide

The Nintendo Player's Guide is a series of official strategy guide books published by Nintendo of America to provide players with detailed tips, walkthroughs, maps, and reviews for Nintendo video games across multiple console generations. The inaugural volume, The Official Nintendo Player's Guide, was released in 1987 as a 162-page compilation reviewing over 90 titles for the Nintendo Entertainment System (NES), including gameplay overviews, difficulty ratings, and basic strategies for franchises like Super Mario Bros. and The Legend of Zelda. Subsequent guides expanded the format to support later hardware, such as the (SNES), , , and , often tying into popular series like Pokémon, , and The Legend of Zelda with in-depth secrets, character stats, and level solutions. For instance, the EarthBound Player's Guide (1995) offered comprehensive coverage of the SNES role-playing game , including battle tactics, item locations, and plot summaries, produced in collaboration with the magazine editorial team. These books were typically sold separately or bundled with console bundles, serving as essential companions for gamers navigating complex titles during the 1980s through 2000s. The series played a key role in Nintendo's marketing and community-building efforts, bridging print media with interactive entertainment before the rise of online resources led to its gradual phase-out around the mid-2000s.

History

Inception and First Publication

The Official Nintendo Player's Guide was first published in 1987 by of Inc. in collaboration with Publishing Co., Ltd., serving as a 162-page hardcover book that provided reviews and strategies for over 90 (NES) titles. Produced under the oversight of Tatsumi Yamashita as publisher and Tsutomu Otsuka as producer, the guide was designed to enhance players' skills by offering tactical advice, enemy analyses, and visual aids, positioning it as an essential resource for mastering NES gameplay. This inaugural edition emerged as a promotional effort to bolster the North American adoption of the NES, which had launched in late 1985, and was advertised through Nintendo's Fun Club newsletters to engage early subscribers. The guide's content was structured around concise overviews of all covered games, categorized by genre such as Adventure, Action, and Sports series, with deeper explorations for 24 select titles including basic tips, enemy descriptions, and level maps. For Super Mario Bros., it detailed controls like using Button B for acceleration and jumping over obstacles, described enemies such as the weak Goomba (defeatable by stomping or fireballs) and the territorial Koopa Troopa variants, and included maps for Worlds 1 through 4 highlighting hidden blocks and warp zones. Similarly, The Legend of Zelda featured advice on acquiring the starting sword from a cave and navigating the eight Underworld Mazes in sequence, with enemy profiles for the jumping Tektite in rocky areas and the side-attacking Darknut, accompanied by an overworld map spanning 128 screens and detailed maze layouts. In Metroid, players were guided to prioritize collecting missiles and items like the Long Beam in a specific order, with descriptions of foes such as the wall-crawling Zoomer and the energy-draining Metroid (vulnerable to ice beams and missiles), plus a map of the Zebes fortress marking 17 key points. Notable quirks in the original edition included factual inaccuracies stemming from translation or editorial oversights, such as referring to the protagonist in Metroid as "he" despite the character's canonical female identity revealed in the game's ending. Another example was the misspelling of the paddle ship in as "Bowse" instead of "Vaus," appearing in the review's controls section where it instructed players to maneuver the "Bowse" to shoot the ball. These elements underscored the guide's role as an early, imperfect companion to the burgeoning NES library, emphasizing practical tactics over exhaustive completeness.

Early Development and Nintendo Power Integration

Following the success of the original 1987 book, Nintendo launched the magazine in 1988 as a bi-monthly publication mailed directly to subscribers, incorporating strategy guide content similar to the Player's Guide series. This expansion built on the demand for in-depth gameplay assistance, leveraging Nintendo's growing subscriber database, which reached 3.2 million recipients for the inaugural magazine issue. Nintendo Power, debuting in July 1988 under the direction of Gail Tilden as Nintendo of America's vice president of , positioned the guides as key supplements to the magazine's content. Initially rooted in efforts like the prior Fun Club Newsletter, these publications evolved into authoritative strategy resources, featuring expert tips, secrets, and visuals drawn from Japanese production partners to support gameplay. The integration fostered subscriber loyalty by offering exclusive access to content that reduced reliance on Nintendo's game tips hotline, with early issues emphasizing practical aids like foldout maps created using specialized equipment. Key expansions in the late 1980s included multi-game coverage within the bi-monthly format, combining strategies for prominent NES titles such as alongside other hits like Final Fantasy as the series adapted to the console's library. Nintendo's internal team, including editor Howard Phillips as "Game Master" for accuracy verification, handled writing, design, and localization, ensuring content aligned with official Nintendo standards. This bi-monthly structure persisted through the peak NES era, running until the magazine shifted to a monthly schedule in September 1990 to accommodate the impending SNES transition and broader content needs.

Formats and Distribution

Book and Magazine Formats

The Official Nintendo Player's Guide debuted in 1987 as a softcover book comprising 162 pages, structured with full-color sections dedicated to maps and game screenshots contrasted against black-and-white pages for detailed text-based reviews and tips. Published by Nintendo of America and printed in Japan by Dai Nippon Printing, it served as a comprehensive reference for over 90 NES titles, emphasizing visual aids in color segments to enhance navigation while reserving monochrome for in-depth instructional content. From 1988 onward, the series transitioned into bi-monthly magazine supplements integrated with the launch of , functioning as stapled inserts or standalone mailers typically spanning 20-50 pages on glossy paper to accommodate vibrant visuals and game artwork. These supplements expanded on the original book's strategy focus, often including pull-out elements like posters for key games, and were distributed to Nintendo Fun Club members as part of the evolving newsletter-to-magazine format. By the early 1990s, shifted to a monthly publication schedule starting with issue 13 in March 1990, embedding Player's Guide content as dedicated strategy sections within fuller magazine issues of around 100 pages or more, allowing for broader coverage of multiple titles per volume. Throughout its run, the formats maintained consistent Nintendo branding across covers and interiors, with later supplements and embedded sections incorporating fold-out maps for complex game worlds and varying page counts tailored to the scope of game coverage, such as 100+ pages for multi-game compilations printed directly by . This evolution from standalone book to integrated magazine components reflected adaptations to subscriber demands for ongoing, accessible guidance.

Subscription and Retail Availability

The Official Nintendo Player's Guide debuted in 1987 as a mail-order product available exclusively through the Nintendo Fun Club membership program, limited to enrolled members who received it via direct shipment. This initial distribution model emphasized subscriber access, building on the Fun Club's quarterly newsletter that promoted Nintendo content to dedicated fans. With the launch of magazine in July 1988, subsequent Player's Guides shifted to a subscriber-exclusive model, offered bi-monthly from 1988 to 1990 and then monthly through 2012, at an annual subscription rate of $15 for six issues initially (later adjusted). These guides were mailed directly to subscribers or bundled with magazine shipments, providing perks like renewal gifts and specialized volumes for members. By 1990, had amassed over 1.5 million paid subscribers, significantly boosting the circulation of associated Player's Guides. Retail availability expanded in the early 1990s, when select Player's Guides became accessible at bookstores such as B. Dalton and . Volumes like Top Secret Passwords were sold separately starting in 1992, allowing non-subscribers to purchase them independently at these outlets. The series remained primarily U.S.-focused, with limited exports to via Nintendo Power shipments, but no official editions were produced for or .

Content Features

Strategies and Walkthroughs

The strategies and walkthroughs in the Nintendo Player's Guide series formed the cornerstone of its instructional value, providing players with detailed aids to navigate the complexities of games during the console's early years. Early volumes, such as the 1987 Official Nintendo Player's Guide, offered in-depth coverage for 24 popular titles, including step-by-step level guides that outlined progression through worlds, identification of enemy weak points, and precise item locations to maximize player survival and advancement. For instance, the guide for The Legend of Zelda included comprehensive overworld and dungeon maps spanning pages 8-15, detailing paths across over 300 screens, secret cave entrances, and shard placements to aid quest completion. Similarly, a 1989 supplement tied to the series provided full world maps for , illustrating warp whistle locations and hidden routes to bypass levels efficiently. Strategy tips emphasized practical tactics for overcoming challenges, with sections dedicated to boss battle approaches, optimal power-up usage, and hints for achieving faster completion times. In Mike Tyson's Punch-Out!!, the guide highlighted exploiting vulnerabilities like targeting King Hippo's navel on page 20, while Super Mario Bros. recommended fire flower prioritization for ranged attacks against on page 30. Power-up recommendations were contextualized to game stages, such as using magic mushrooms for size advantages in platforming sections, and speedrun hints included warp zone activations to skip worlds. Skill-building exercises focused on core mechanics, like "improve your reflexes" drills through timing-based jump practices in Kung Fu on page 124 and enemy in Castlevania. These elements encouraged progressive mastery, blending immediate solutions with long-term technique refinement. Multi-game coverage in early guides bundled strategies for 24 NES titles in depth, allocating 2-5 pages per game on average, supplemented by briefer overviews for up to 90 titles total to address the growing library. This format allowed comprehensive support without overwhelming length, with titles like Kid Icarus receiving area maps and boss strategies such as hiding behind pillars to defeat Twinbellows on page 72. Visual aids enhanced usability, featuring hand-drawn maps, flowcharts for puzzle navigation, and full-color screenshots captured via high-fidelity NES output for clarity in enemy positioning and environmental hazards. For The Legend of Zelda, dungeon layouts on page 14 used diagrams to map room connections and trap avoidance, while Super Mario Bros. 3 maps in the supplement depicted tile-based overworld navigation with branch paths. A unique early feature integrated community engagement through "Player's Poll" contests, where readers submitted strategy tips and gameplay insights, fostering a collaborative approach to guide content evolution in subsequent volumes. These polls, drawn from the affiliated magazine, rewarded contributions with prizes and influenced tip inclusions, bridging official guidance with player-driven innovations.

Reviews, News, and Passwords

The Nintendo Player's Guide series incorporated reviews of new and existing Nintendo titles, providing evaluative summaries that highlighted gameplay mechanics, graphics, sound, and unique features without employing numerical star ratings. In the inaugural 1987 edition, in-depth reviews covered 24 NES games such as The Legend of Zelda and Mike Tyson's Punch-Out!!, offering detailed tips on item usage, enemy strategies, and secrets, while concise overviews addressed an additional 66 titles across categories like adventure and sports. These reviews adopted a promotional tone, emphasizing Nintendo's official endorsement and player improvement, as seen in descriptions praising the innovative swordplay and puzzle-solving in The Legend of Zelda. Later volumes, such as the 1991 Super NES guide, expanded to 39 game reviews, including Super Mario World and Super Castlevania IV, with a focus on hardware-enhanced elements like Mode 7 scaling effects, maintaining an informative and enthusiastic style that compared titles favorably to NES predecessors. News sections in the guides previewed upcoming hardware and software, serving as early announcements for Nintendo's ecosystem. The 1987 NES guide featured a "Coming Attractions" segment outlining forthcoming titles like R.C. Pro-Am and Dragon Warrior, alongside accessory teases, to build anticipation among players. By 1991, the Super NES edition dedicated pages to the console's launch, detailing its 16-bit processor, stereo sound, and multi-layer scrolling capabilities, while previewing initial library games such as F-Zero and PGA Tour Golf as showcases for these features; it also spotlighted future releases like D-Force and ActRaiser for their graphical innovations. These previews complemented the core strategy content by informing readers of evolving Nintendo platforms without delving into full walkthroughs. Password features became a hallmark supplementary element, compiling codes and cheats to aid progression in multi-system titles. The 1987 guide integrated passwords directly into reviews, such as the "Zelda" entry for The Legend of Zelda's second quest or grid-based continuations in Metroid. This evolved into the dedicated 1992 Top Secret Passwords volume, a 160-page subscriber-exclusive bonus tied to Nintendo Power magazine subscriptions, which aggregated over 140 entries for NES, Super NES, and Game Boy games, including stage selects for Super R-Type (R + Up x9) and invincibility cheats for Wanderers from Ys. Initially available only to subscribers, it expanded access to hidden options like full power-ups in Gradius III, enhancing replayability across Nintendo's lineup. Over time, the review tone in the Player's Guide shifted from overtly promotional in the 1987 -focused volume—positioned as essential aids from experts—to more analytical depth by the early , as in the Super NES guide's balanced discussions of challenges and enhancements in titles like . This progression reflected the series' integration with Nintendo Power's editorial style, prioritizing player empowerment through evaluative insights alongside strategies.

Later Publications

Single-Game Guides

In the mid-1990s, the Nintendo Player's Guide series shifted toward dedicated, standalone booklets focused on individual titles, allowing for greater depth in coverage compared to the broader multi-game formats of prior years. This evolution began prominently around 1994, exemplified by the 160-page guide for on the (SNES), which included comprehensive walkthroughs with full story spoilers, detailed sidequest maps, character development strategies, and enemy encounter analyses. These single-game guides emphasized immersive guidance for complex RPGs and adventures, building on earlier multi-game strategies as precursors to this specialized approach. Key examples from this era highlight the guides' innovative visual and structural aids tailored to specific gameplay mechanics. The 1995 Chrono Trigger guide, spanning 132 pages, featured intricate time-travel flowcharts mapping branching timelines, dual-tech combination charts for party-based combat, and exhaustive lists of equipment upgrades and hidden endings. Similarly, the 1998 The Legend of Zelda: Ocarina of Time guide, at 128 pages, provided 3D navigation tips for the Nintendo 64's polygonal environments, including perspective-specific maps for temples, item location compendiums, and boss battle diagrams with targeting cues. These publications were visually rich, incorporating color screenshots, illustrated diagrams, and pull-out sections to enhance readability and strategic planning. The content depth extended to complete item compendiums, detailed character stats with level-up progressions, and explorations of multiple ending variations influenced by player choices, prioritizing thoroughness for replayability. While the series primarily focused on first-party Nintendo titles, it occasionally included select third-party games, such as the Squaresoft-developed , to support popular cross-platform releases. Production typically ranged from 100 to 160 pages per guide, retailed at approximately $9.99, and were distributed through Nintendo's official channels to complement game launches.

Adaptation to New Platforms

As Nintendo transitioned from the 8-bit to the 16-bit (SNES) in the early 1990s, the Nintendo Player's Guide series adapted by releasing platform-specific volumes that addressed the new hardware's capabilities. The inaugural SNES edition, published in 1991, provided comprehensive coverage of launch titles including , with detailed explanations of advanced features like graphics, which enabled rotational and scaling effects for dynamic backgrounds and pseudo-3D visuals in levels such as the overworld map. This guide emphasized strategies tailored to the SNES's enhanced sprite handling and , helping players navigate more complex game worlds through illustrated breakdowns of level designs and enemy behaviors up to 1996. The series expanded into portable gaming with the introduction of coverage starting in 1990, culminating in dedicated guides for the system's library. A 1991 Player's Guide offered strategies for early titles, while later volumes addressed the Pokémon phenomenon; the 1998 Official Nintendo Player's Guide for Pokémon Red and Blue included sections on trading mechanics, explaining the in-game link cable process for exchanging Pokémon between cartridges to complete the Pokédex and evolve certain species. These adaptations highlighted battery-saving tips and monochrome screen optimizations unique to handheld play. With the launch of the (N64) in 1996, the guides shifted to support 3D gaming paradigms, featuring aids for spatial navigation in fully polygonal environments. The Official Player's Guide provided 3D maps, star location diagrams, and camera control tutorials to assist players in exploring open-world courses, marking a departure from 2D linear walkthroughs. This evolution continued into the 2000s with handheld-focused titles on the Game Boy Advance (GBA), such as the 2002 Official Player's Guide, which included sequence-breaking techniques for its side-scrolling action. In the mid-1990s, before shifting to more specialized single-game formats, Nintendo Player's Guide volumes often bundled content across platforms, combining , SNES, and strategies in comprehensive editions like the 1992 Top Secret Passwords guide to streamline access for multi-system owners. Technical adaptations included updated controller diagrams illustrating new layouts, such as the SNES's six-button design with shoulder triggers for precise input in action-platformers, and the N64's for movement, ensuring players could quickly familiarize themselves with hardware innovations. The series further adapted to the with the 2005 Nintendo DS Player's Guide, covering dual-screen mechanics and touch controls for launch titles, alongside single-game guides like the one for New Super Mario Bros. (2006). For the , guides such as the Official Nintendo Player's Guide (2007) addressed motion controls and pointer-based navigation in 3D environments.

Discontinuation and Legacy

End of the Series

The final original Nintendo-produced volume in the Nintendo Player's Guide series was the guide for , published in June 2007 by Nintendo of America Inc.. This marked the cessation of in-house production for the long-running line of strategy guides, which had originated as supplements to the Nintendo Fun Club in the late and evolved into standalone books. Several factors contributed to the end of the series. The rise of free online resources, including FAQs on sites like and collaborative wikis, significantly reduced demand for print guides by providing accessible, updatable content without cost. Additionally, in November 2007, Nintendo outsourced publication of its magazine to , a subsidiary of , shifting away from direct control over print media operations. In a transitional phase post-2007, Nintendo partnered with as its official guide publisher. This collaboration resulted in limited bonus guides distributed via subscriptions, including those for The Legend of Zelda: Phantom Hourglass in 2007 and in 2008. These were the last official tie-ins to the series, adopting a single-game format. Internally, Nintendo pivoted from print strategy guides to digital support, emphasizing online resources and in-game tutorials on its official websites to assist players. The series effectively discontinued after these efforts, with no further volumes produced.

Impact and Collectibility

The Nintendo Player's Guide series significantly influenced gaming culture by establishing strategy guides as an essential companion to in the pre-internet era, offering detailed walkthroughs, maps, and tips that empowered players to overcome challenging titles and built strong communities around consoles. This helped cultivate among fans, as the guides demystified complex gameplay mechanics and extended the of games like those on the , sustaining interest in 's ecosystem long after initial releases. By providing insider knowledge directly from , the series bridged the gap between casual players and dedicated enthusiasts, shaping how gamers approached titles and inspiring a generation to engage more deeply with the medium. Reception for the guides was generally positive for their practical utility, particularly the 1987 Official Nintendo Player's Guide, which reviewed over 90 and served as a foundational amid limited external information sources. However, they drew criticism for occasional factual errors in strategies and a noticeable favoring Nintendo-published titles over third-party , reflecting the company's promotional priorities. Despite these flaws, the series' emphasis on comprehensive coverage contributed to magazine's strong circulation, reaching 1.5 million charter subscribers at launch and maintaining around 475,000 readers by 2012. In terms of collectibility, early editions like the command prices of $10 to $50 on platforms such as , depending on condition and included stickers. Complete collections of issues, which often incorporated guide content, hold substantial value, with well-preserved sets fetching over $1,000 and individual rare issues like the debut magazine selling for up to $108,000 in graded condition. Today, the guides retain modern relevance through fan-preserved digital scans available on Archive.org, allowing contemporary audiences to access their content without physical copies. The discontinuation of the series in 2007 has amplified its collectible status, while its structured format influenced the market, paving the way for competitors like and BradyGames to enter and expand the genre.

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