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Nintendo Power

Nintendo Power was the official magazine of of America, published from July 1988 to December 2012, spanning 285 issues and serving as a of , reviews, guides, and tips for 's consoles and games. Launched during the height of the (NES) era to support players with detailed content like maps, sections, and the iconic Howard & Nester comic strip, the magazine evolved from 's earlier Fun Club newsletter and tips hotline, initially distributed free to millions of subscribers. Key figures such as founding editor Gail Tilden and "Gamemaster" Howard Phillips shaped its player-focused approach, making it a cornerstone of 's and community engagement. Originally produced in-house by , publication shifted to in 2007, but the partnership ended when declined to renew the contract or invest in expansions, leading to the edition's closure amid declining circulation of around 475,000 copies. Despite its end, Nintendo Power remains celebrated for fostering a dedicated fanbase and providing essential resources during the 8-bit, 16-bit, and early 3D gaming eras, with its legacy later revived as an official from 2017 to 2023.

History

Launch and Early Development

Nintendo Power was established in by of as an official publication to meet growing demand for reliable information on games and systems, particularly in the wake of the video game market crash that had nearly destroyed the industry in . The magazine emerged from 's earlier efforts to engage fans through the free Fun Club Newsletter, which had built a substantial but proved insufficient for the company's expanding promotional needs during the Entertainment System's recovery-driven resurgence. Under the leadership of Gail Tilden, 's director of advertising and public relations, the publication was envisioned as a high-quality, insider resource inspired by gaming magazines like , aiming to foster long-term loyalty among young players by providing strategies, previews, and official endorsements. The inaugural issue, dated July/August 1988, launched as a promotional giveaway distributed to Nintendo Fun Club members and select retailers, with an initial print run of 3.2 million copies to maximize reach and introduce the brand widely. This debut edition prominently featured coverage of , including detailed strategies and a distinctive claymation-style cover created by Studios, alongside previews and tips for other titles like The Legend of Zelda. The issue's generous distribution reflected Nintendo's strategy to leverage the Fun Club's database, which had grown to over 3 million members, as a foundation for broader fan engagement without immediate sales pressure. The early editorial team was small and collaborative, comprising about six key members drawn from Nintendo of America, the advertising firm Work House, and Japanese partner Tokuma Enterprises, with a focus on accurate, player-friendly content. Howard Phillips served as a central figure, acting as the "President of the Nintendo Fun Club" and contributing as a gamemaster to ensure gameplay advice was practical and verified through hands-on testing, such as noting mirrored screen patterns in levels. Subscriptions were initially tied exclusively to the Nintendo Fun Club, offering free access to early issues as a membership perk to build the audience organically. Following the promotional rollout of the first few issues, the model shifted to a paid subscription structure to sustain production amid rapid growth in the fanbase.

Evolution Through the Consoles

With the launch of the in 1991, Nintendo Power shifted its editorial focus to showcase 16-bit gaming capabilities, providing in-depth previews, strategy guides, and promotional comics for flagship titles such as The Legend of Zelda: A Link to the Past, which received a dedicated 12-issue comic adaptation running from January 1992 to December 1992. This era saw the magazine incorporate more advanced strategy sections, exemplified by code breakdowns for competitive games like in issue #39, alongside VHS tape previews for upcoming releases such as . The arrival of the in 1996 marked a significant expansion in content complexity, as the magazine adapted to 3D gameplay mechanics with enhanced strategy sections for titles like and . To foster reader engagement, Nintendo Power introduced prominent contests, including the 1997 "Design the Game of the Future" competition in its March issue, where entrants conceptualized consoles or games set in 2064, with the grand prize winner receiving an N64 and a trip to Nintendo's headquarters; results were featured in issue #101. From the era in 2001 through the Wii's dominance until 2008, Nintendo Power emphasized family-friendly content to reflect Nintendo's pivot toward accessible, motion-based for broader demographics, covering casual hits and third-party integrations while maintaining core departments like previews and posters. As the launched in 2004 and the followed in 2012, the magazine incorporated specialized tips for portable on the DS's dual-screen system, adapting strategies for touch-based and hybrid playstyles amid a diversifying lineup. However, circulation figures declined steadily during this period due to the proliferation of online resources, contributing to broader industry challenges in the declining print media landscape.

Decline and End of Print Run

In the mid-2000s, Nintendo Power faced intensifying competition from online resources, including websites such as , which offered free, real-time news, previews, and strategy guides that diminished the appeal of print media. This shift contributed to a broader decline in the magazine industry, with overall circulation dropping 10 percent in the first half of 2012 alone as increasingly turned to digital platforms for information. By 2012, Nintendo Power's monthly readership had fallen to 475,000 copies, a significant reduction from its peak in the late and early when it boasted over 1 million subscribers following its launch. Nintendo's decision to end the print run reflected a strategic pivot toward , as the company declined to renew its licensing agreement with publisher , citing a lack of interest in proposed digital expansions for the brand. On August 21, 2012, confirmed the closure, stating that would cease production after the December issue, marking the end of 24 years and 285 issues of monthly publication. Editorial content from the magazine was redirected to 's digital outlets, such as and @Gamer, aligning with 's broader emphasis on online engagement. The final issue, numbered 285 and dated December 2012, served as a commemorative farewell, featuring a countdown of the 285 best console games (one for each issue), year-by-year retrospectives covering the magazine's history, and memoirs from former editors reflecting on its 24-year legacy. It also included early reviews of launch titles like and a poster compiling every cover, evoking the style of the inaugural 1988 issue. Following the print run's conclusion, key staff members transitioned within the industry; for instance, longtime Chris Slate joined Nintendo of America, where he later hosted the official Nintendo Power revival, which ran from 2017 until May 2023.

Content and Features

Magazine Format and Layout

Nintendo Power was published in a standard magazine format measuring approximately 8.5 by 10.75 inches for the majority of its run, featuring glossy covers and full-color interiors to engage its of young enthusiasts. The publication launched as a bimonthly title with its inaugural July/August 1988 issue, combining elements from the earlier black-and-white Nintendo Fun Club newsletter into a more vibrant, full-color presentation. By September 1990, it transitioned to a monthly schedule to accommodate increasing subscriber demand and provide timelier coverage of 's expanding game library. The layout emphasized accessibility and utility, with dense pages filled with overhead maps, side-scrolling level diagrams, enemy analyses, item checklists, and cheat codes printed against manila envelope-style backgrounds for quick reference. Recurring departments formed the backbone of each issue, including "Power Charts" for ranking top-selling games based on sales data, "Counselor's Corner" offering expert gameplay tips and strategies from Nintendo's game counselors, and preview sections highlighting upcoming titles with early artwork and concept details. These elements were supported by reader interaction features like the "Mailbox" for fan letters and "Classified Information" for community-submitted secrets, fostering a sense of shared discovery among subscribers. Visually, the magazine drew inspiration from Japanese design in its early years (1988–1995), incorporating spot illustrations, colorful backdrops, and bold to mirror the aesthetic of Nintendo's titles. Covers frequently showcased mascot characters such as in dynamic poses, aligning with major console releases like the to build excitement around new hardware. A significant redesign in 2005 streamlined the layout, eliminating some of the denser Tokuma Shoten-influenced elements in favor of cleaner, more contemporary visuals while retaining the full-color vibrancy and poster inserts that were staples of the format.

Official Strategy Guides

Nintendo launched its line of official strategy guides in 1991, beginning with the Mario Mania guide for , developed in close collaboration with the Power editorial team to provide in-depth support for the newly released title. These guides expanded on the magazine's content by offering standalone, detailed walkthroughs tailored to major releases, allowing players to navigate complex levels and secrets without relying solely on periodical issues. The initiative marked 's effort to deepen fan engagement beyond monthly publications, leveraging the magazine's expertise to create authoritative resources that complemented experiences. Among the most notable titles in the series were the 1998 guide for The Legend of Zelda: Ocarina of Time, which included extensive mapping of Hyrule and strategies for its time-travel mechanics, and a series of Pokémon walkthroughs starting with the 1998 Pokémon Red and Blue Official , followed by editions for , , Silver, and later generations that detailed Pokémon captures, evolutions, and gym battles. These key releases highlighted the guides' role in supporting blockbuster franchises, providing step-by-step progression paths, item locations, and tactical advice that helped players overcome challenging puzzles and opponents. The Pokémon guides, in particular, became essential companions during the franchise's explosive popularity in the late 1990s, offering comprehensive Pokédex entries and breeding tips to aid completionists. The guides adopted a user-friendly perfect-bound format for durability and quick reference during play sessions, featuring vibrant full-color maps of game worlds, annotated screenshots, and dedicated sections on encounters with weakness analyses and attack patterns. Priced affordably at $10 to $15 for retail purchase, they were designed as accessible supplements, often promoted through previews in Nintendo Power issues to drive interest among subscribers. This structure emphasized practical utility, with fold-out maps and indexed sections enabling efficient reference without disrupting immersion. Over the course of two decades, Nintendo Power produced more than 100 such guides, covering flagship titles across , SNES, , , and beyond, until the line was discontinued in 2007 amid the shift in magazine ownership and the rise of online resources. Sales of these guides significantly bolstered Nintendo Power subscriptions, as bundles and promotions encouraged readers to opt for annual plans that included exclusive access or discounts on the books, reinforcing the ecosystem between print media and supplemental materials.

Interactive Services

The Nintendo Power Line was a telephone-based support service launched by Nintendo of America in 1987, allowing gamers to receive real-time gameplay tips, hints, and assistance for Nintendo console titles over the phone. Initially operating as a long-distance call to Nintendo's Redmond, Washington headquarters, it transitioned to a premium 1-900 toll number in the mid-1990s, charging callers approximately $1.50 per minute and thereby generating significant revenue for the company while addressing player frustrations in an era before widespread internet access. The service complemented the Nintendo Power magazine by extending its strategy content into interactive, personalized support, with counselors often drawing from reader-submitted tips published in the magazine's classifieds and advice sections. At its peak during the 1990s, coinciding with the height of the and eras, the handled millions of calls annually—cumulatively reaching 28 million by its close—with dedicated Game Play Counselors staffing a 24/7 call center. These counselors, numbering in the hundreds and hired through temp agencies, underwent intensive multi-week training on dozens of games, relying on comprehensive green binders of handwritten notes, maps, and walkthroughs that evolved into a digital Electronic Manual Organizer (ELMO) system for quicker access. Demand surged during holiday "Hell Weeks," when thousands of daily calls overwhelmed the lines, prompting expansions like bilingual support in and Canadian to serve a broader audience. As digital alternatives emerged in the early , the service began integrating with Nintendo's growing online presence, directing callers toward web-based resources for tips on newer platforms like the and . The hotline was ultimately discontinued in 2005, as the rise of internet forums, official websites, and user-generated walkthroughs rendered phone support obsolete, shifting Nintendo's interactive assistance to free digital channels.

Spin-off Publications

Nintendo Power Advance was a specialized spin-off publication launched by of America in 2001 to coincide with the debut of the handheld console. This quarterly series consisted of four issues, spanning Spring 2001 to Winter 2002, and exclusively featured content tailored to portable gaming, including reviews, strategy guides, and previews for titles such as and The Legend of Zelda: The Minish Cap. Unlike the main magazine, which covered a broad range of platforms, Advance emphasized the compact format's unique library, with the final issue serving as a comprehensive guide to 2: . Like its parent publication, it maintained an ad-free policy to prioritize editorial content for young readers. International adaptations of the Nintendo Power format emerged to serve regional markets, often adapting the U.S. model's structure of news, reviews, and strategies while incorporating local licensing and content. In , a single issue of Nintendo Power was published in Summer 1991 by Nintendo Australia, mirroring the early U.S. volumes with coverage of and games but limited to a trial run due to market size. This short-lived edition differed by including region-specific promotions for Australian retailers, though it retained the core ad-free approach. Subsequent Australian Nintendo coverage shifted to the licensed Nintendo Magazine System, which ran independently from 1993 onward. In the , the official counterpart began as Nintendo Magazine System in November 1992, published by Future Publishing under Nintendo's license, and evolved through rebrands to Nintendo Magazine (1997–2006) and (2006–2014), totaling over 200 issues. This series adapted the Nintendo Power style with in-depth previews, pull-out posters, and strategy sections for European-localized titles across SNES, N64, , , and later systems, but introduced ads from third-party publishers to sustain longer runs compared to the U.S. original. Key differences included a stronger emphasis on import games and reader competitions tailored to UK audiences. Japan's loose affiliate, The 64 Dream (later rebranded as Nintendo Dream in 2001), launched in September 1996 as the first dedicated -focused magazine in the country, published by . With a format echoing Nintendo Power's mix of interviews, hardware spotlights, and walkthroughs—particularly for the and lines—it localized content for the domestic market, such as detailed creator insights from , and operated ad-free to align with 's direct oversight. The magazine surpassed Nintendo Power's 285 issues by 2018 and remains ongoing as of November 2025, with recent editions (e.g., July 2025) featuring coverage of the Nintendo Switch 2, differing from U.S. editions through heavier focus on Japanese-exclusive releases like prototypes.

Nester Comic Series

The Nester comic series, originally titled "Howard & Nester," debuted in the inaugural July/August 1988 issue of as a single-page humorous strip created by Howard Phillips, the magazine's founding editor and president of the Fun Club. Phillips drew inspiration for the character Nester—a cocky, red-haired young gamer—from his own experiences as an avid player and to a lesser extent from his son, portraying Nester as the quintessential enthusiastic but often misguided kid navigating games. Positioned typically on the back cover, the strip used comedic scenarios to deliver gameplay tips and previews for featured titles, blending parody with practical advice to appeal to young readers. Following Phillips' departure from Nintendo in 1991, the series was rebranded as "Nester's Adventures" starting with issue 25, shifting focus to Nester as the solo protagonist in more adventurous, narrative-driven escapades through game worlds. By issue 50 in 1993, the comics evolved into fuller multi-panel stories, often illustrated by veteran artists like Dan Spiegle, emphasizing ongoing plots rather than isolated gags. Notable arcs included crossovers with iconic characters, such as Nester teaming up with and to debug glitches in or exploring levels of alongside , tying directly into major releases to heighten excitement for upcoming games. The series cultivated a cultural niche by humanizing challenges through relatable humor and , helping to engage a generation of young subscribers and build loyalty to the brand during the and SNES eras. Though the regular strip concluded in the issue after 55 installments, Nester made sporadic returns in later and one-shots, culminating in a poignant farewell appearance in the magazine's final December 2012 issue, where an adult Nester reflects on Nintendo Power's legacy with his own son.

Podcast Adaptation

The Nintendo Power Podcast launched on December 20, 2017, as a digital revival of the Nintendo Power brand, hosted by , the former of the original magazine, and featuring guests such as game developers to discuss Nintendo Switch-era titles. Episodes typically ran 30 to 60 minutes and included segments on Nintendo news, in-depth developer interviews, and retrospectives on recent releases, such as the debut episode's discussion with The Legend of Zelda: Breath of the Wild producer and director . Notable installments covered major Switch games, including episode 13 from February 2019, which previewed Super Mario Maker 2 alongside announcements for The Legend of Zelda: Link's Awakening and Astral Chain, and the series finale, episode 57, a special on The Legend of Zelda: Tears of the Kingdom released on May 12, 2023. The podcast concluded after 57 episodes in 2023, with host Chris Slate announcing in the final installment that no further regular episodes were planned, as Nintendo shifted focus toward video content on its YouTube channel; no new episodes have been released as of November 2025.

Legacy

Cultural Impact

Nintendo Power played a pivotal role in cultivating among gamers in the years following the 1983 video game crash, which had nearly devastated the industry before Nintendo's NES revival in 1985. Launched in 1988 as an official publication, the magazine provided subscribers with exclusive tips, cheat codes, and insider previews that positioned Nintendo as the authoritative voice in gaming, helping to solidify fan devotion during a period of rapid industry growth. Over its 24-year run until 2012, it shaped expectations for official content by delivering high-quality, Nintendo-centric materials like fold-out maps and strategy guides, which fans came to anticipate as essential companions to new releases. This consistent engagement fostered a sense of community and trust, turning casual players into lifelong advocates for the brand. The magazine significantly influenced the landscape of gaming journalism by introducing a polished, visually engaging format that emphasized spoiler-free previews and promotional hype, setting a benchmark for the genre. Its adoption of Japanese-inspired aesthetics, such as vibrant artwork and detailed from Nintendo's developers, compelled competitors like to elevate their production values and adopt similar preview-heavy structures to capture the burgeoning audience. By prioritizing excitement over critique in early coverage of titles like , Nintendo Power helped normalize a promotional tone in gaming media, which inspired a wave of specialized publications in the late and . Nintendo Power's enduring collectibility stems from its role as a tangible artifact of gaming culture, with issues featuring posters and commanding high value at conventions like the Midwest Gaming Classic, where enthusiasts display complete runs as symbols of nostalgia. This sentiment peaked around the magazine's 25th anniversary in , prompting fan reflections on its pre-internet charm and leading to recreations like Nintendo Force, a fan-driven publication launched that year to revive the format with modern coverage. Such efforts underscore how the magazine evokes a bygone era of , fueling retro gaming communities and merchandise sales. Despite its successes, Nintendo Power faced criticism for its overt bias toward Nintendo-exclusive titles, often assigning inflated scores to first-party games—such as 4.7/5 ratings for graphics/sound and gameplay/challenge to the flawed —while downplaying shortcomings in previews of unfinished products. Its limited coverage of third-party developers and rival platforms, like Sega's , further alienated some readers by reinforcing a Nintendo monopoly narrative and marginalizing diverse industry voices. These practices highlighted the publication's primary function as marketing rather than impartial journalism.

Archives and Modern Access

Following the discontinuation of Nintendo Power in 2012, official archives maintained by have remained limited, with no comprehensive digital collection of the magazine's full run made publicly available by the company. Instead, preservation efforts have largely been driven by fans and non-profit organizations. In November 2022, a group of archivists associated with the Retromags project uploaded complete high-quality scans of all 285 issues to the , providing temporary free public access in CBR and CBZ formats, but the collection was removed in December 2022 following a DMCA takedown by . Nintendo has pursued legal action against unofficial distributions, issuing DMCA notices that led to the removal of fan-uploaded scans from sites like the Internet Archive as recently as 2022. In response to such challenges, the Video Game History Foundation (VGHF), a non-profit dedicated to video game preservation, acquired physical copies and established a digital library containing the complete run of Nintendo Power issues by late 2023. This collection, initially accessible to researchers and members for scholarly purposes, opened to broader public access on January 30, 2025, and includes supplemental issues while supporting fair-use access without reproducing full content publicly, helping to mitigate ongoing legal risks associated with unauthorized PDFs and reprints. Today, fans and researchers primarily access Nintendo Power content through these fan-preserved scans and institutional libraries, as Nintendo has not pursued broad official digital re-releases of the magazine itself, though select elements have appeared in digital extensions like the , launched in December 2017 and running until 2023. The archived materials continue to inform modern projects, including research for documentaries such as the 2021 series Playing with Power: The Nintendo Story, which draws on the magazine's historical coverage of 's evolution. Additionally, in 2023, surviving issues were referenced in panels marking the magazine's 35th anniversary, such as the Retro Gaming Expo reunion featuring original staff discussing its legacy.

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