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Mario

Mario is a fictional anthropomorphic character created by Japanese video game designer and serving as the mascot of the Japanese video game company . He first appeared in 1981 as the protagonist known as in Nintendo's Donkey Kong, where he was depicted as a carpenter attempting to rescue his girlfriend Pauline from the ape . The character's design, constrained by the 16x16 pixel grid of early arcade graphics, featured a red cap, blue overalls, white gloves, and a prominent mustache to emphasize movements and expressions. Renamed Mario—after the Seattle-area landlord of Nintendo's U.S. warehouse, —the character evolved into an Italian-American plumber in the 1983 arcade game Mario Bros., where he and his brother battle sewer creatures. Mario achieved global prominence with the 1985 release of for the , in which he navigates the , uses power-ups like the Super Mushroom to grow larger and defeat enemies, and rescues (initially named Princess Toadstool) from the villainous Koopa king . This side-scrolling established core elements such as jumping across levels, collecting coins, and avoiding obstacles, which have defined the franchise. Beyond platforming adventures, Mario stars in a wide array of spin-off genres, including racing in the Mario Kart series, sports simulations like Mario Tennis and Mario Golf, and multiplayer party games such as Super Mario Party. He has appeared in over 200 titles across Nintendo's hardware, from arcades and handheld consoles to the modern Nintendo Switch, often alongside allies like Luigi, Princess Peach, and Toad, while frequently thwarting Bowser's schemes. Mario's enduring popularity has made him a cornerstone of Nintendo's brand, embodying themes of heroism, exploration, and joy in gaming.

Concept and creation

Origins in early Nintendo games

Mario was first conceptualized by in 1981 as the character for the [Donkey Kong](/page/Donkey Kong), where he served as a carpenter tasked with rescuing his girlfriend, Pauline, from the titular ape antagonist. This debut marked 's entry into the platforming genre, with Jumpman's simple jumping and climbing mechanics designed to navigate industrial obstacles like ladders and barrels, reflecting the era's constraints. The character's name was later changed to Mario, inspired by of America's landlord, , to honor a real-world figure amid the company's early U.S. operations. In 1983, Mario transitioned to the starring role in the Mario Bros., co-designed by Miyamoto and , which introduced cooperative gameplay and his brother as a second playable character for two-player mode. Here, the brothers were reimagined as plumbers battling creatures by flipping them from below pipes, establishing core elements like coin collection and enemy-stomping that would define future titles. 's green attire served as a palette swap of Mario to facilitate simultaneous multiplayer without additional sprite assets, emphasizing accessibility in arcade settings. Mario's full emergence as Nintendo's flagship hero occurred with Super Mario Bros. on September 13, 1985 (Japan release), for the , where he ventured through the —a fantastical realm invaded by the Koopa tribe led by —to rescue Toadstool. This game launched the iconic series, transforming Mario from an arcade everyman into a whimsical adventurer powered by mushrooms and fire flowers, amid a world of brick platforms and warp pipes. Miyamoto drew heavily from his rural childhood explorations of caves, forests, and rivers to infuse the with a sense of discovery and wonder, evoking the thrill of hidden natural secrets. Additionally, influences from animations, particularly the enduring adaptability of characters like , shaped the whimsical, evolving world-building, encouraging Mario's growth alongside advancing technology to maintain timeless appeal. Early hardware limitations of the , such as the Picture Processing Unit's restriction to 64 total sprites and only eight per scanline, profoundly influenced ' gameplay, forcing designers to prioritize fluid jumping and precise power-up interactions while avoiding overcrowding that could cause sprite flickering or omission. These constraints tied Mario's core abilities—running, jumping, and enemy avoidance—directly to the system's capabilities, creating tight, level-based progression that emphasized momentum over complex animations.

Design evolution and naming

Mario originally appeared as "Jumpman," a nameless carpenter in the 1981 arcade game Donkey Kong, after Nintendo failed to secure licensing rights for the Popeye characters, prompting creator to develop original figures including the hero, the damsel Pauline, and the antagonist . The name "Jumpman" reflected his core jumping mechanic but was temporary, as Nintendo faced a trademark lawsuit from Universal Studios over similarities to , ultimately resolved in 's favor in 1984. The character was renamed "Mario" for the 1982 sequel Donkey Kong Jr., honoring of America's landlord , whose resemblance to the sprite inspired the choice during a period of financial strain for the company. This renaming solidified his identity, evolving from a generic everyman to a branded icon. By in 1985, his persona as an Italian-American plumber from was established in the game's instruction manual, tying into the urban, pipe-filled environments of the . The profession was selected to align with the game's mechanics, where Mario navigates sewer-like pipes; Miyamoto drew inspiration for these elements from a plastic pipe protruding from a wall, which sparked ideas for hidden passages and vertical exploration. Over time, this role expanded beyond to encompass heroic quests against villains like , blending everyday utility with fantastical adventure. Visually, Mario's design began as a simple, pixelated figure in , with blocky proportions, a red cap, blue overalls, and a mustache for facial distinction in low-resolution sprites. These elements carried into , where his 8-bit appearance emphasized readability—white gloves were added to highlight hand movements against colorful backgrounds, while overalls accentuated arm swings during jumps. In the transition to 3D with in 1996, Mario's model gained depth and fluidity, with the white gloves now prominently visible to maintain gesture clarity in polygonal rendering, alongside refined facial animations for expressiveness. Later titles like in 2017 introduced high-definition details, such as textured fabric on his overalls, subtle hair strands under the cap, and dynamic lighting to enhance realism while preserving the cartoonish . Notable deviations include the 1994 CD-i title Hotel Mario, which featured a temporary vector-graphic redesign with elongated limbs and smoother lines to suit the platform's capabilities, diverging from Nintendo's tradition before reverting to core aesthetics. Across eras, Mario's look shifted from 8-bit minimalism—prioritizing efficiency—to photorealism, always balancing technological advances with iconic recognizability.

Voice acting history

In the early Super Mario games, from in 1981 through the 2D platformers of the 1980s and early 1990s, Mario lacked full , relying instead on simple sound effects for jumps, grunts, and exclamations generated by hardware limitations or basic samples. first voiced Mario in the 1994 enhanced version of the educational software , providing spoken lines and exclamations. His portrayal became more prominent with the character's debut in a mainline game, (1996), including the iconic catchphrase "It's-a me, Mario!" delivered with an enthusiastic Italian-American accent inspired by Martinet's prior Shakespearean roles. Martinet's portrayal, characterized by high-energy exclamations like "Yahoo!" and "Wahoo!" alongside expressive grunts, became synonymous with Mario across mainline titles, spin-offs, and educational software, defining the plumber's optimistic and adventurous personality through audio cues that enhanced 3D animations and cutscenes in games like Super Mario Sunshine (2002). In August 2023, Nintendo announced that Martinet was stepping back from voicing Mario after nearly three decades, transitioning to a "Mario Ambassador" role; his final performances appeared in titles up to Super Mario 3D World + Bowser's Fury (2021), though archived recordings continued in some releases. Beginning with Super Mario Bros. Wonder (2023), American voice actor Kevin Afghani took over as Mario (and Luigi), maintaining a similar enthusiastic tone while introducing subtle updates; Afghani reprised the role in Mario & Luigi: Brothership (2024), marking the post-Martinet era. Martinet's voice varied by game type, employing a higher-pitched, cartoonish delivery in racing spin-offs like Mario Kart series for brevity and energy, contrasted with deeper, more narrative tones in role-playing games such as Paper Mario (2000); non-English releases often feature localized dubs by regional actors to adapt the accent and phrasing culturally.

Characteristics

Physical traits and abilities

Mario is portrayed as a short, stocky adult male of descent, standing approximately 5 ft 1 in (155 cm) tall, with fair skin, dark hair partially hidden under his cap, and a distinctive large black mustache that accentuates his expressive face. His iconic attire consists of a cap featuring a "M" , a short-sleeved shirt, blue denim , gloves, and brown leather shoes, giving him a practical, working-class aesthetic that emphasizes durability and mobility. This ageless appearance, blending youthful energy with mature features, has defined his visual identity since his debut. In gameplay, Mario exhibits superhuman athleticism, including powerful jumps of varying heights to navigate platforms and obstacles, high-speed running to traverse levels quickly, and effective mechanics for sections. These core abilities form the foundation of platforming challenges across titles. Power-ups enhance his capabilities: the Super causes him to grow larger, increasing his strength and allowing him to withstand one enemy contact before reverting, while the Fire Flower equips him to throw fireballs at foes. The Tanooki Suit, introduced in , grants a for spinning attacks and by building through . Mario's mechanics have evolved to include advanced moves like the ground pound, a downward slam executed mid-jump that breaks certain blocks and defeats enemies, first featured in . In (2017), his hat companion Cappy enables capture mechanics, allowing Mario to take control of enemies and objects for puzzle-solving and traversal. More recently, (2023) introduces the Wonder Flower, which triggers transformative effects altering level geometry and granting temporary abilities like bubble-blowing or drilling. Mario's is typically represented by a lives , where losing all vitality from enemy or hazards results in a life deduction and level restart, though some titles use a health bar for gradual damage. The Super Star power-up provides temporary invincibility, rendering him immune to harm and able to defeat enemies on while flashing with a starry aura, often referred to as "god mode."

Personality and role in stories

Mario is portrayed as a quintessential , embodying bravery, optimism, and determination in the face of adversity. As a blue-collar thrust into extraordinary adventures, he approaches challenges with unyielding perseverance and a cheerful demeanor, often prioritizing action and loyalty over intellectual strategy. This characterization stems from his creator Shigeru Miyamoto's vision of Mario as a relatable, regular person whose heroism arises from everyday resilience rather than superhuman intellect. In narratives, Mario consistently serves as the protagonist who rescues from the clutches of , the recurring , highlighting themes of and through . His is simple and heroic, featuring iconic Italian-inflected exclamations such as "Mamma mia!" to convey surprise or frustration, and self-introductions like "It's-a me, Mario!" that reinforce his approachable, jovial personality. These speech patterns were voiced by from the 1990s until 2022 and by Kevin Afghani since (2023), adding a layer of playful authenticity to his without delving into verbose exposition. Mario's motivations are rooted in loyalty to his friends and a protective instinct toward the , often driven by a sense of and camaraderie rather than personal gain. He exhibits a fondness for , particularly , as seen in moments like his sleep-talking in where he murmurs about and , underscoring his cultural roots and lighthearted domesticity. While rarely showing fear, his optimism shines through in his willingness to embark on reluctant adventures, emphasizing endurance as the core of his heroic role. Across game genres, Mario's personality adapts slightly to fit the tone: in party and sports spin-offs like , he appears more comedic and boastful, engaging in lighthearted rivalries with exaggerated enthusiasm. In titles such as the series, deeper emotional facets emerge, revealing vulnerability and heartfelt bonds that add nuance to his steadfast heroism without altering his fundamental optimistic core. These variations maintain Mario's flexibility as a , allowing him to serve as an accessible vessel for diverse while preserving his enduring traits of , bravery, and determination.

Key relationships

Mario's primary familial bond is with his younger brother , whom he protects as the more courageous and proactive sibling in their shared adventures across the . Introduced together in the 1983 Mario Bros., the duo's cooperative gameplay highlights Mario's bold leadership contrasting Luigi's kinder but more timid demeanor, establishing their dynamic as interdependent heroes. This brotherly relationship underscores themes of mutual support, with Mario often taking the lead to shield Luigi from dangers. Mario's connection to Princess Peach began as a classic damsel-in-distress scenario, where he repeatedly rescues her from threats, but has evolved to portray her as an equal ally and close friend rather than a romantic partner. has explicitly stated that "Princess Peach and Mario are good friends" who assist each other in times of need, clarifying their bond amid longstanding fan interpretations of romance. In Super Princess Peach (2005), this equality is emphasized as Peach embarks on her own quest to save Mario, wielding emotional powers to overcome obstacles and demonstrating her capability as a co-hero. As Mario's longstanding arch-nemesis, serves as the primary antagonist, repeatedly attempting to conquer the and kidnap out of unrequited affection, fueling their intense rivalry since Super Mario Bros. (1985). , the fire-breathing king of the Koopas, leads an army against Mario, yet their opposition occasionally gives way to reluctant alliances in crossover titles, such as Super Mario RPG: Legend of the Seven Stars (1996), where temporarily joins Mario's party to combat a greater threat. This complex dynamic blends enmity with opportunistic teamwork, adding depth to 's role beyond mere villainy. Mario maintains strong friendships with supporting characters in the Mushroom Kingdom, including the loyal Toads, who assist him as residents and aides in defending their home. functions as Mario's reliable companion and mount, providing transportation and aid with his unique abilities like egg-throwing, originating from (1990) as a steadfast ally. In contrast, rivals and represent greedy, mischievous counterparts in spin-off games, with as Mario's selfish anti-parallel and as Luigi's lanky schemer, often competing in sports and party titles to undermine the brothers' successes. Mario and Luigi's family ties extend minimally beyond their brotherhood, with their parents briefly implied in the series as residents of the but never explored in depth or named in official canon. Instead, an extended "family" forms through alliances with Mushroom Kingdom inhabitants like the Toads and , who collectively support Mario as surrogate kin in his battles against .

Video game appearances

Core platforming titles

The core platforming titles in the Super Mario series represent the foundational evolution of Mario's adventures, shifting from linear side-scrolling challenges to expansive three-dimensional explorations while maintaining the plumber's signature jumping mechanics. These games emphasize precise platforming, power-up collection, and boss confrontations against Bowser, forming the backbone of Mario's primary gameplay identity. The 2D era began with Super Mario Bros., released on October 18, 1985, for the Nintendo Entertainment System, where Mario embarks on a side-scrolling rescue quest through the Mushroom Kingdom to free Princess Toadstool from Bowser's clutches after the Koopa Troopa army invades. Players navigate eight worlds filled with pipes, bricks, and enemies like Goombas and Koopas, using power-ups such as the Super Mushroom and Fire Flower to grow larger or hurl fireballs. Sequels expanded this formula, including Super Mario Bros. 2 in 1988 for the NES, which introduced cooperative play, vegetable-pulling mechanics, and characters like Princess Toadstool and Toad as playable; and Super Mario Bros. 3 later in 1988 for the NES, adding diverse power-ups like the Tanooki Suit, multiple world maps, and airship levels for greater variety. Super Mario World launched in 1990 for the Super Nintendo Entertainment System, introducing Yoshi as a rideable dinosaur companion who can eat enemies, flutter-jump, and produce eggs from swallowed foes, alongside expansive levels in Dinosaur Land featuring secret exits and multiple paths. Transitioning to three dimensions, , released in 1996 for the , pioneered open-world collecting by having Mario explore vast, interconnected paintings accessed from Princess 's castle to retrieve 120 Power Stars stolen by . This installment emphasized free-roaming navigation, analog stick controls for fluid movement, and puzzle-solving within themed courses like Bob-omb , marking a shift from linear progression to nonlinear discovery. Super Mario Sunshine followed in 2002 for the , where Mario uses the FLUDD (Flash Liquidizer Ultra Dousing Device) water-spraying backpack to clean graffiti from Isle Delfino while pursuing Shadow Mario and rescuing . The mechanic enables hover jets for traversal, water blasts against enemies, and ground pounding with water, integrating environmental cleanup into platforming challenges across sunny, tropical episodes. Super Mario Galaxy, released in 2007 for the , expanded into as Mario traverses gravity-defying planetoids and galaxies via the Comet Observatory to collect Power Stars and thwart 's cosmic invasion of 's castle. Its sequel, Super Mario Galaxy 2 in 2010 for the , built on this with over 70 galaxies, enhanced motion controls, and Yoshi's expanded abilities for double jumps and tongue-grabbing. Motion controls facilitate spin attacks and pointer-based star-grabbing, with orchestral music enhancing the sense of wonder in bite-sized, spherical levels. Modern entries blend 2D and 3D elements for hybrid experiences, including the New Super Mario Bros. series starting with New Super Mario Bros. in 2006 for the Nintendo DS, which revived side-scrolling platforming with modern graphics, mini-games, and multiplayer modes, followed by sequels on Wii (2009), Nintendo 3DS (2012), and Wii U Deluxe (2019 Switch). Super Mario 3D Land, launched in 2011 for the Nintendo 3DS, merges side-scrolling linearity with depth perception, allowing Mario to move forward in pseudo-3D environments without full free-roaming, utilizing the system's stereoscopic 3D for enhanced jumping and Tanooki Suit tail spins across compact worlds. Super Mario 3D World in 2013 for the Wii U (expanded with Bowser's Fury in 2021 for Switch) introduced four-player co-op, the Super Bell cat power-up for wall-climbing and pouncing, and levels across Sprixie Kingdoms. Super Mario Odyssey, released in 2017 for the Nintendo Switch, introduces kingdom-hopping as Mario pilots the airship Odyssey to diverse realms like the Sand Kingdom and New Donk City, capturing Power Moons to fuel travel and possessing enemies or objects via Cappy for creative platforming solutions. Super Mario Bros. Wonder, arriving in 2023 for the Nintendo Switch, revitalizes 2D platforming in the Flower Kingdom with Wonder Flowers that trigger transformative effects, such as turning pipes into moving mazes or levels into elephant stampedes, alongside power-ups like the Elephant Fruit that equips Mario with a trunk for water sprays and ground pounds. In 2025, commemorating the 40th anniversary of Super Mario Bros., Nintendo announced re-releases enhancing accessibility, including and bundled for the on October 2 with improved resolution and performance, and a 2 Edition featuring additional content like the "Meetup in Bellabel Park" expansion launching in spring 2026.

Role-playing and adventure games

Mario's appearances in role-playing and adventure games expand his character beyond traditional platforming, incorporating deeper narratives, party-based alliances, and strategic combat systems. The first such title, Super Mario RPG: Legend of the Seven Stars, released in 1996 for the , marks the inception of this genre for the franchise. Developed by Square and published by , the game features Mario teaming up with allies including the prince , the star-powered doll , , and even to repair the Star Road and thwart the Smithy gang's invasion. This story-rich emphasizes turn-based battles where players level up Mario's stats such as and special moves like the Thunderbolt, blending whimsical humor with exploration across eccentric worlds. The Paper Mario series, beginning with Paper Mario in 2000 for the Nintendo 64, introduces a distinctive paper-craft aesthetic where characters and environments resemble folded sheets, enhancing visual storytelling and puzzle-solving. Developed by Intelligent Systems and published by Nintendo, the original game follows Mario on a quest to rescue the seven Star Spirits from Bowser, utilizing a partner system with characters like Goombella for combat assistance and exploration aid. Turn-based combat incorporates action commands—precise timing-based inputs on buttons or controls to amplify attack power or mitigate damage—adding skill to battles while players level up abilities through experience points. Subsequent entries in the Paper Mario series build on this foundation with increased narrative depth and humor. Paper Mario: The Thousand-Year Door, released in 2004 for the and remade in 2024 for the , centers on Mario collecting Crystal Stars to unlock an ancient treasure, aided by partners such as the archaeologist Goombella and the turtle Koops, who provide unique field and battle support. The game's turn-based system refines action commands for enhanced strategic play, emphasizing timing to execute powerful moves amid a tale of mystery and comedy. Later titles like Paper Mario: The Origami King in 2020 for the shift toward puzzle-oriented adventures, where Mario and his partner Olivia confront the King, battling Folded Soldiers in a ring-based system that requires aligning enemies for multi-target attacks, while folding mechanics aid environmental navigation. Parallel to the Paper Mario lineup, the Mario & Luigi series offers brotherly co-op RPG experiences, starting with Mario & Luigi: Superstar Saga in 2003 for the Game Boy Advance. Developed by AlphaDream and published by Nintendo, this installment sends the Mario brothers to the Beanbean Kingdom to recover Princess Peach's stolen voice from the witch Cackletta, featuring real-time command inputs for attacks and exploration. Signature Bros. Attacks allow coordinated special moves between Mario and Luigi, such as synchronized jumps or fire blasts, rewarding precise timing to maximize damage in turn-based encounters while leveling up stats like BP for ability usage. The series continues with titles emphasizing humor and dual-protagonist dynamics, culminating in Mario & Luigi: Brothership released in 2024 for the Nintendo Switch, which introduces ship-based exploration across islands as the brothers navigate a divided world, incorporating vessel upgrades and new co-op mechanics into its RPG framework. These and adventure titles highlight Mario's versatility as a in ensemble stories, where mechanics like commands and leveling systems deepen engagement, often prioritizing narrative twists and ally interactions over pure .

Sports, party, and puzzle spin-offs

In addition to his platforming adventures, Mario has starred in numerous sports-themed spin-offs that adapt real-world athletics into the Mushroom Kingdom's whimsical style. The series, which began with for the in 1992, features characters racing customizable karts on tracks inspired by Mario levels, where players collect power-up items like shells and bananas to hinder opponents and gain advantages. Subsequent entries, such as (1996) and Deluxe (2017), have expanded multiplayer options to include up to 12 online racers and diverse vehicle customizations, emphasizing chaotic, accessible competition over realistic simulation. Mario also takes to the court in the series, launched with for the in 2000, developed by . These games blend mechanics with special power shots tied to character abilities, allowing Mario and allies like to perform exaggerated serves and smashes in singles or doubles matches across fantastical venues. Titles like (2018) introduced energy-based special moves and tournament modes, fostering both solo progression and local multiplayer rivalries. Similarly, the Mario Golf series adapts golfing with Mario's ensemble, starting from on the in 1999, also by . Players swing clubs as Mario on courses with hazards like Goombas and Piranha Plants, incorporating elements in some installments for character upgrades and stat building. Mario Golf: Super Rush (2021) added modes for frantic races to the hole, supporting up to four players in local or online play. Shifting to party games, the Mario Party series debuted in 1998 for the , transforming progression into a multiplayer battleground with dice rolls and star collection. Each title, from (1999) to Super Mario Party Jamboree (2024), integrates over 80 minigames—ranging from button-mashing challenges to motion-controlled antics—that determine turns and penalties, promoting social interaction and unpredictable outcomes among up to four players. On the puzzle front, (1990) for the casts Mario as a physician matching colored capsules to eliminate viruses in a falling-block format, akin to but with elimination goals based on color and quantity. (1993) for the NES and extends the puzzle genre with grid-based matching of cookie patterns, where Mario appears in cameo animations upon level completion. More recent efforts include indirect features in titles like : Showtime! (2024), where puzzle-solving segments utilize Peach's transformations while referencing Mario's world. Educational spin-offs leverage Mario's appeal for learning, exemplified by (1992) for and compatible PCs, a licensed Interplay title that uses keyboard input to navigate levels and defeat enemies, teaching touch-typing through progressive lessons. These games prioritize engagement via familiar characters and simple mechanics, appearing sporadically in early 1990s software to aid skill-building.

Crossovers and cameos

Mario has frequently appeared in crossover video games that integrate elements from other Nintendo franchises, allowing the character to interact with icons from series like , , and The Legend of Zelda. These collaborations often adapt Mario's platforming abilities, such as jumping and fireball attacks, into new genres like fighting or sports. One of the most prominent examples is the series, starting with the 1999 title, where Mario serves as a core playable fighter whose moveset draws directly from his origins, including punches, fireballs, and spin jumps. The series has expanded across multiple consoles, with Super Smash Bros. Ultimate (2018) featuring Mario alongside over 80 characters from various Nintendo properties in enhanced battle modes. Another key Nintendo crossover is the Mario vs. Donkey Kong series, beginning with the 2004 Game Boy Advance release, which revisits the characters' origins from the 1981 Donkey Kong arcade game by pitting Mario against Donkey Kong in puzzle-platforming challenges to rescue Mini-Marios. The franchise continued with sequels and a 2024 Nintendo Switch remake, emphasizing their longstanding rivalry within Nintendo's ecosystem. Sports-themed crossovers highlight Mario's versatility, as seen in the Mario & Sonic at the series, launched in 2007 by in partnership with . This lineup includes titles like Mario & Sonic at the 2020 (2019), where Mario competes in over 30 real and fantasy Olympic events against and other characters from both franchises, blending , , and . Similarly, the Mario + series, developed by , combines Mario's world with the chaotic Rabbids in gameplay; Mario + Kingdom Battle (2017) features Mario leading a team including , , and against Rabbid variants in the . Its sequel, Mario + Sparks of Hope (2022), expands to new galaxies with cooperative combat mechanics. Cameos in other Nintendo titles provide subtle nods, such as Mario's appearance as a referee in the original Punch-Out!! (1984 arcade) and its NES remake Mike Tyson's Punch-Out!! (1987), where he oversees boxing matches from the ring. In The Legend of Zelda: Ocarina of Time (1998), paintings of , , and adorn the courtyard of Hyrule Castle, serving as an early inter-franchise . Third-party developers have incorporated Mario through licensed cameos, often in sports or action games to leverage his iconic status. In NBA Street V3 (2005, EA Sports), Mario, Luigi, and Peach are fully playable basketball characters with exaggerated abilities like super jumps for dunks. The snowboarding title SSX On Tour (2005, EA) features Mario and Luigi as snowboarders, with Peach as a skier, integrating Mario elements into extreme sports tricks and races. A notable collaboration with is (2005), a where Mario and friends dance to remixed Nintendo tracks, using a special dance mat peripheral to navigate levels and battle . This hybrid title blends the formula with Mario's adventure style, marking one of the earliest third-party rhythm crossovers. More recent third-party integrations include the Mash-Up Pack (2016 onward, Mojang/), available on Nintendo platforms, which transforms the blocky world with Mario-themed skins, textures, music, and levels for creative building.

Portrayals in other media

Films and television

Mario's portrayals in films and television have evolved from live-action experiments in the late 1980s and early 1990s to high-profile animated features in the 2020s, often diverging from the whimsical game narratives by incorporating real-world settings or expanded fantastical elements. The earliest live-action adaptation appeared in The Super Mario Bros. Super Show!, a 1989 syndicated series that combined live-action segments featuring actors Lou Albano as Mario and Danny Wells as Luigi portraying plumbers in Brooklyn with animated adventures battling King Koopa and elements like Bob-ombs. The show aired 52 episodes from September to December 1989, blending educational live segments with cartoon stories inspired by the original Super Mario Bros. games. In 1993, a fully live-action feature film, Super Mario Bros., directed by Annabel Jankel and Rocky Morton, reimagined Mario (played by Bob Hoskins) and Luigi (John Leguizamo) as gritty plumbers in a dystopian parallel universe ruled by dinosaur descendants, rescuing Princess Daisy from King Koopa (Dennis Hopper), marking a darker departure from the source material that received mixed reviews. Animated television series followed, expanding Mario's lore beyond the games. The Adventures of Super Mario Bros. 3, produced by DIC Enterprises, premiered on in 1990 and ran for 26 episodes through December, following , , and as they thwart King Koopa's schemes across worlds like the Doomship and Ice World using power-ups from . The following year, Super Mario World aired 13 episodes on from to December 1991, introducing as a companion and setting stories in Dinosaur Land, where Mario and his allies combat Koopa and his children while incorporating prehistoric themes not central to the game. The 2023 animated film , produced by Illumination and , revitalized Mario's cinematic presence with voicing the character in a vibrant retelling of his origin, journey through the , and battles against (). Directed by and , the movie grossed over $1.36 billion worldwide, becoming the highest-grossing video game adaptation and the second-highest-grossing animated film of all time. A sequel, , was announced in September 2025 for a theatrical release on April 3, 2026, promising space-themed adventures drawn from . An official trailer premiered on November 12, 2025, during a . Holiday TV specials provided episodic expansions, such as the 1989 Super Mario Bros. Super Show! episode "Koopa Klaus," where Mario thwarts a villainous Santa analogue, and the 1991 installment "The Night Before Cave Christmas," featuring a festive in Dinosaur Land. For the 40th anniversary of Super Mario Bros. in 2025, released the stop-motion short series It's Me, Mario!, a series of four playful vignettes showcasing Mario in everyday scenarios as of November 18, 2025, distributed online and tied to promotional events.

Comics, books, and animation

Mario's presence in comics began in the early 1990s with licensed publications that adapted the plumber's video game adventures into serialized stories. The Nintendo Comics System, published by Valiant Comics from 1990 to 1992, served as an umbrella brand for Nintendo-themed titles, including a three-issue mini-series titled Super Mario Bros. that ran in 1990. These issues featured original tales of Mario and Luigi battling Bowser in the Mushroom Kingdom, blending platforming action with humorous sidekicks like Toad. In Japan, the long-running manga Super Mario-Kun, written and illustrated by Yukio Sawada and serialized in Shogakukan's CoroCoro Comic starting in November 1990 (with the first collected volume in July 1991), offered a comedic take on Mario's world. The series incorporates humorous twists, such as exaggerated character personalities and absurd scenarios, while loosely adapting games like Super Mario World alongside wholly original adventures. Other Japanese manga, such as Kazuki Motoyama's Super Mario series in Kodansha's Comic BomBom from 1991 to 1996, expanded on game lore with new stories involving Mario teaming up with characters like Donkey Kong for inédit quests. Books featuring Mario emerged alongside the franchise's rise in the late 1980s and 1990s, ranging from narrative adaptations to interactive formats. Early novelizations, such as those in the Worlds of Power series by Parachute Press (published by Scholastic from 1990 onward), retold Super Mario Bros. 2 in prose form for young readers, emphasizing Mario's heroic rescues and power-up mechanics. Activity books under the Golden Books imprint, released starting in 1989, provided coloring pages, mazes, and simple puzzles inspired by Super Mario Bros., allowing children to engage with the game's iconic levels and enemies like Goombas. The Nintendo Adventure Books series, authored by writers like Russell Ginns and published from June 1991 to February 1992, adopted a choose-your-own-adventure style with ten Mario-focused titles, where readers made decisions affecting outcomes in branching narratives, such as navigating pipe mazes or allying with Yoshi in Dinosaur Dilemma. Animated depictions of Mario outside of full-length films have included short-form series that capture the character's playful energy in episodic formats. DIC Enterprises produced the animated segments for The Super Mario Bros. Super Show! in 1989, a syndicated series with 52 cartoon shorts airing from September to December, where Mario and friends thwarted King Koopa's schemes in the using items like the Fire Flower. These 7- to 11-minute episodes, animated by South studio Sei Young, often drew directly from gameplay while adding original plots like time-travel mishaps. More recently, has released official web-based short animations, such as the stop-motion It's Me, Mario! series launched in August 2025 on and the My Mario website, featuring brief, whimsical vignettes of Mario in everyday toy-like scenarios influenced by fan appreciation for styles. International variations in animation and print, particularly in , include manga-derived shorts and Korean-localized comics that build on game elements with culturally adapted original adventures, such as Mario exploring urban-inspired worlds in manhwa-style tales.

Theme parks and live events

Super Nintendo World, an immersive theme park area dedicated to the Mario franchise, first opened at Universal Studios Japan on March 18, 2021. This attraction features the Mario Kart: Koopa's Challenge ride, an augmented reality experience where visitors race through Mushroom Kingdom courses using interactive headsets and motion-based vehicles. Central to the experience is the Power-Up Band, a wearable device that allows guests to collect virtual coins, battle enemies, and unlock mini-games by tapping it on in-park checkpoints, simulating Mario's power-up abilities. The area expanded to Universal Studios Hollywood, opening on February 17, 2023, with similar rides and interactive elements adapted for the location. A third iteration debuted at Universal Epic Universe in Orlando on May 22, 2025, including the Donkey Kong Country area with additional attractions. Mario has appeared in various live performances and events, blending the character's adventures with real-world entertainment. At Nintendo Live 2023 events, such as those at West and in , the Super Big Band delivered orchestral renditions of iconic Mario themes, conducted by James Olmstead and featuring an 18-piece ensemble that accompanied gameplay demonstrations. These stage shows highlighted musical scores from games like , creating an interactive concert atmosphere for attendees. Earlier promotional efforts in the 1980s included live-action segments in The Bros. Super Show!, a 1989 television series with costumed actors portraying Mario and in comedic skits tied to game promotions, though it was primarily broadcast rather than toured. In 2025, Mario featured in the 99th as a giant character balloon, marching alongside other floats to celebrate the franchise's milestones. Merchandise-focused events have further extended Mario's presence through pop-up stores and fan conventions. Nintendo opened its first UK pop-up store in London from October 22 to November 16, 2025, at Westfield London, showcasing exclusive Super Mario merchandise, interactive displays, and photo opportunities with life-sized character statues. To mark the 40th anniversary of Super Mario Bros. in 2025, Nintendo hosted fan meet-and-greets at its New York and San Francisco stores on September 19–21, featuring gameplay challenges, cosplay contests, and augmented reality experiences where attendees scanned QR codes for virtual Mario interactions. Conventions like Louisiana Retro Con Summer 2025 and GalaxyCon Raleigh incorporated Mario-themed panels, cosplay showcases, and retro gaming tournaments, drawing thousands of fans to celebrate the series' legacy with on-site AR filters and character meetups. These events emphasized community engagement, often integrating Power-Up Band-inspired digital collectibles for enhanced interactivity.

Reception and legacy

Critical and commercial analysis

The Mario franchise has received widespread critical acclaim for its core platforming titles, with many entries earning near-perfect scores on aggregate review sites. For instance, Super Mario Galaxy (2007) holds a Metacritic score of 97 out of 100 based on 79 critic reviews, praised for its innovative use of gravity mechanics and orchestral soundtrack that revitalized 3D platforming. Similarly, Super Mario Odyssey (2017) scored 97 out of 100, lauded for its expansive open-world exploration and creative capture system that allowed Mario to possess enemies and objects. These high ratings underscore consistent praise for Nintendo's ability to evolve platforming conventions while maintaining joyful, accessible gameplay. However, some spin-off titles in sports, party, and racing genres have faced criticisms for perceived repetitiveness and lack of innovation compared to mainline entries. Reviewers have noted that series like Mario Kart and Mario Party, while commercially successful, often recycle familiar mechanics across installments, leading to diminishing returns in freshness; for example, Mario Kart 8 Deluxe (2017) earned an 92 out of 100 on Metacritic but was critiqued for minimal evolution from its Wii U predecessor despite strong multiplayer appeal. Mario Party Superstars (2021) received an 80 out of 100, with some outlets pointing to reused boards and minigames as feeling dated. Commercially, the Mario video game series stands as one of the most successful in history, with over 950 million units sold worldwide as of November 2025 across more than 250 titles. This figure includes blockbuster entries like (1985), which has sold over 40 million copies, and , over 69 million units as of November 2025. The franchise's enduring sales reflect its broad appeal, contributing significantly to Nintendo's revenue, with Mario-related software accounting for a substantial portion of the company's nine-month earnings ending December 2024 of approximately $6.1 billion USD. Mario's forays into film have shown mixed critical reception but strong commercial performance. The 2023 animated feature , directed by and , garnered a 59% approval rating from critics on based on 288 reviews, often faulted for its thin plot and reliance on over depth. In contrast, it achieved a 95% audience score from over 10,000 verified ratings, highlighting its family-friendly entertainment value. Box office-wise, the film grossed $1.36 billion worldwide, making it the fourth-highest-grossing animated film of all time. Conversely, the 1993 live-action Super Mario Bros., starring , was widely panned with a Metacritic score of 35 out of 100 from 23 reviews, criticized for its dark, dystopian deviation from the source material's whimsical tone and convoluted narrative. It underperformed commercially, earning just $20.8 million domestically against a $48 million budget.

Cultural influence and merchandise

Mario stands as a preeminent symbol of video gaming, embodying the medium's evolution from niche entertainment to global phenomenon. Recognized by as the best-selling video game character, Mario has starred in over 250 titles that collectively sold more than 950 million units as of November 2025. His enduring appeal has permeated , inspiring memes that extend beyond gaming into and , such as Egyptian protesters adapting imagery to mock leadership in 2013. The franchise's merchandise extends far beyond software, encompassing a vast array of toys, clothing, and apparel that reinforce Mario's commercial ubiquity. Partnerships like the 2020 collaboration between and Levi's produced Super Mario-themed denim jackets, overalls, hoodies, and accessories, blending gaming nostalgia with everyday fashion. In August 2025, introduced the "My Mario" product line in , targeting young children and parents with interactive items including singing plush toys, wood block sets, and a companion for personalized engagement, with a U.S. rollout planned for 2026. Mario's global reach manifests in educational contexts and satirical parodies, underscoring his role in shaping cultural narratives worldwide. In , Nintendo's hardware and software, including early titles like , have influenced school policies; by 2008, restrictions on games were lifted, allowing consoles for educational tools that built on the interactive legacy of Mario's platforming mechanics. The character has been parodied in Western animation, notably in episodes of featuring Mario-inspired gags like plumber-themed adventures and in South Park's satirical takes on gaming tropes, such as crossover fantasies in "Imaginationland." Critiques of Mario's representation highlight his roots as a predominantly white Italian-American , drawing on stereotypes of plumbers with exaggerated accents and olive-toned features established in the 1980s U.S. localizations. Scholarly analysis traces this construction through vocal and design choices from 1981 to 1996, portraying Mario as a benign yet caricatured immigrant figure. Over time, the franchise has evolved toward inclusivity in spin-offs, introducing diverse characters like the ethereal Rosalina and multicultural ensembles in titles such as , broadening representation beyond the core Italian duo.

Enduring impact and recent developments

The Mario franchise marked its 40th anniversary in 2025, commemorating the original Super Mario Bros. release on September 13, 1985, with a dedicated Nintendo Direct presentation on September 12 that featured a series of re-releases and new announcements. Key highlights included remasters of Super Mario Galaxy and Super Mario Galaxy 2 launched on October 2, 2025, alongside companion amiibo figures set for April 2, 2026, and a Nintendo Switch 2 Edition of Super Mario Bros. Wonder bundled with additional content, set for release in spring 2026. New titles announced during the event encompassed Mario Tennis Fever and a forthcoming Yoshi adventure game, underscoring Nintendo's commitment to expanding the series across genres. Looking ahead, the franchise's multimedia presence continues to grow with The Super Mario Galaxy Movie, a sequel to the 2023 animated film, scheduled for theatrical release on April 3, 2026, directed by the same team and featuring returning voice cast including as Mario. In gaming, Mario Kart World—the latest entry in the racing series—launched as a title for the 2 on June 5, 2025, serving as a launch window game for the console released the same day. , Mario's co-creator, expressed in late 2025 that while aims to produce high-selling titles on Switch 2, he doubts any single game will surpass the series' benchmark of over 69 million units sold for Mario Kart 8 Deluxe, noting that the aspiration to exceed it motivates ongoing innovation. Recent innovations have broadened Mario's appeal through gameplay evolution, such as the shift to expansive open-world exploration in (2017), where players navigate diverse kingdoms using Mario's "Cappy" capture mechanic to interact with environments in non-linear ways. Accessibility enhancements in titles like (2023) include customizable controls, motion deactivation, rumble toggles, and assist modes to reduce difficulty, enabling broader participation without compromising core enjoyment. Similarly, Mario Kart World incorporates steering assist, acceleration aid, and item auto-use options to support players with motor challenges. Nintendo's preservation initiatives ensure the franchise's history remains accessible, with the Nintendo Switch Online service continually expanding its library of emulated classics as of 2025. Recent additions include Mario Paint in July 2025 for Super NES emulation, Mario & Wario in October 2025, and tracks from Super Mario Galaxy 2 integrated into the Nintendo Music app, allowing subscribers to experience restored originals with modern features like online multiplayer where applicable. These efforts, extended to Nintendo Switch 2 compatibility, highlight a strategic focus on archival integrity amid the series' forward momentum. In celebration of the 40th anniversary of Super Mario Bros., Mario made his debut appearance at the Macy's Thanksgiving Day Parade on November 27, 2025, featuring a balloon measuring 51 feet and 2 inches in length, 37 feet in width, and 43 feet and 8 inches in height, created in collaboration with Nintendo of America.