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Orochimaru

Orochimaru (大蛇丸, Orochimaru) is a character from Japanese folklore, most prominently featured as the archenemy of the ninja Jiraiya in the 19th-century tale Jiraiya Gōketsu Monogatari (The Tale of the Gallant Jiraiya). Originally named Yashagorō, he was one of Jiraiya's followers who became possessed by a demonic giant snake spirit, granting him mastery over serpent magic and transforming him into a villainous antagonist. In the story, Orochimaru, depicted as a young swordsman and adopted son of the lord Tsukikage Miyukinosuke, uses his and manipulative schemes to orchestrate massacres, seize power as of , and oppose and his wife , who wield and magic respectively. His snake abilities, which counter frog magic, allow him to into a giant and employ powers in battles. Ultimately, Orochimaru is defeated by and using the sacred sword Namikirimaru, the snake spirit is exorcised, and he is pardoned at 's request to the . The character has been adapted in various literary, theatrical, and modern media forms, including dramas and series such as , where elements of his origins influence the portrayal of a similarly named .

Role in Japanese folklore

The legend of Jiraiya Gōketsu Monogatari

The legend of Jiraiya Gōketsu Monogatari was first recorded in 1806 as a yomihon, an illustrated book genre popular in the , under the title Monogatari and attributed to anonymous authorship among contemporary writers. This foundational narrative centers on supernatural feuds among clans, including the Tsukikage, Ogata, and Matsuura, where Orochimaru emerges as the primary whose corrupted actions unleash demonic snake spirits, spreading widespread misery across the land. Orochimaru originates as Yashagorō, a skilled apprentice and follower of the protagonist , the heir to the Ogata clan's leadership and a master of toad-based . Driven by ambition and resentment toward 's authority, Yashagorō secretly acquires forbidden , transforming into the formidable giant Orochimaru and betraying his former mentor to claim power and revenge. This treachery escalates the clan conflicts, positioning Orochimaru as a symbol of unchecked ambition and dark sorcery in opposition to 's heroic . A pivotal conflict arises when Orochimaru attempts to assassinate and his wife —a practitioner of slug magic—by pouring venomous serpent poison over them as they sleep, nearly succeeding in eliminating his rivals. Their survival hinges on the intervention of a loyal follower, Rikimatsu, who retrieves an antidote from using magic, thwarting the plot and allowing and to regroup. The tale culminates in a climactic shape-shifting duel between , empowered by his toad magic, and Orochimaru, who unleashes his serpentine transformations and summons. Through a fierce of animal invocations and , Jiraiya prevails, defeating Orochimaru and restoring balance amid the ravaged clans, underscoring themes of loyalty and the perils of .

Characteristics and abilities

In , Orochimaru is portrayed as a massive giant , with his name and serpentine theme drawing from ancient myths like that of , where the creature embodies chaotic natural forces. This form features glistening scales, razor-sharp fangs that drip with potent venom, and an immense body capable of coiling around entire mountains, symbolizing overwhelming destructive power. Orochimaru's personality is marked by ambition and , fueled by deep-seated and an insatiable for . Originally known as Yashagorō, a seemingly loyal figure, he becomes corrupted by forbidden , transforming into a betrayer who prioritizes personal dominance over alliances. This arc embodies themes of and moral downfall prevalent in Edo-period tales, where unchecked desire leads to ruin. His magical abilities center on , or hebi majutsu, enabling him to transform into a giant for and to employ potent venom in attacks, as demonstrated in his attempt to poison and by pouring venom over them while they slept. He can also assume human guises for deception. Symbolically, Orochimaru represents and temptation, serving as a foil to 's protective toad magic and 's restorative slug arts within the sansukumi cycle—where snake preys on slug, slug poisons snake, and toad devours snake—illustrating eternal natural balance and conflict. His name derives from "orochi," meaning "big snake" in Japanese, directly linking him to ancient deities like that personify primal disruption in mythology. Early tellings of the tale, such as those from , vary in Orochimaru's backstory: he begins as an orphaned child who saves Lord Tsukikage from a snake spirit attack, earning adoption into the clan, only to reveal a staged deception that underscores his fall from grace.

Literary and theatrical adaptations

19th-century serialized novel

The serialized novel Jiraiya Gōketsu represents a significant expansion of the original , transforming it into a lengthy, multi-author published across 43 installments from 1839 to 1868 during the late into the early . Authored collaboratively by writers including Mizugaki Egao, the work appeared in woodblock-printed kusazōshi format—illustrated popular books that combined text with vivid artwork, making it accessible to a broad audience of readers. This serial structure, spanning nearly three decades and remaining unfinished, allowed for episodic storytelling that built suspense through ongoing conflicts and character arcs, distinguishing it from the concise 1806 yomihon version. In this extended format, Orochimaru's storyline receives substantial development, portraying him originally as Yashagorō, a devoted follower and apprentice to who exhibits initial heroism before succumbing to corrupting serpent magic. This added backstory emphasizes his and gradual into villainy, contrasting with the more abrupt antagonism in the . The delves into his motivations tied to the serpent spirits' influence. New plot elements enrich Orochimaru's arc with intricate subplots, such as his alliances with rival clans like the Matsuura to unleash serpentine plagues on villages, impersonations of humans to incite discord, and climactic escalations into prolonged magical wars involving toad, snake, and slug sorceries. These additions heighten the stakes, weaving Orochimaru's betrayal—marked by his poisoning attempt on Jiraiya—into a broader tapestry of clan feuds and supernatural intrigue. The core event of his corruption ties into encounters with serpent spirits, expanding the legend's themes of power and betrayal. The tale culminates in Orochimaru's defeat, the reinstatement of the affected clans, and his pardon at Jiraiya's request. The novel's serialization popularized the Jiraiya tale across Japan, achieving nationwide fame and influencing artists who depicted Orochimaru as a iconic villain in prints accompanying the installments. Its episodic adventure format, blending with dramatic tension, established a template for subsequent serialized stories, blending heroism, romance, and elements in popular .

Kabuki drama of 1852

The drama Jiraiya Gōketsu Monogatari was authored by Kawatake Mokuami (then known as Kawatake Shinshichi II), in collaboration with Shinoda Sasuke, Umezawa Sōroku, and Katsumi Chōzō, and premiered in the seventh lunar month of 1852 at the Kawarazaki-za theater in (modern-day ). Adapting the first ten installments of the 19th-century serialized novel, the play was structured as a four-act production that integrated supernatural folklore elements into live performance. Orochimaru was portrayed as a diabolic and cunning antagonist, embodying the possession by an evil Giant Snake spirit that drives his quest for power through manipulation and deception. Male actors in the katakiyaku (villain) role type emphasized his serpentine menace via exaggerated mie poses—frozen, powerful stances that highlight emotional intensity—and costumes featuring flowing, gaudy robes designed to evoke the iridescent scales of a snake. Transformation scenes into his snake form employed masks and stage tricks to convey otherworldly shifts. Key dramatic scenes showcased Orochimaru's schemes, such as his manipulation of the Tsukikage clan leader to orchestrate murders and seize sacred artifacts like the Seal of the Moon. The poisoning attempt on protagonists and was staged dynamically using the hanamichi—a raised extending into the audience—for Orochimaru's menacing entrance, accompanied by props like venom vials and atmospheric fog effects to heighten tension. Dance sequences, known as or odori, depicted Orochimaru summoning illusory snakes through fluid, serpentine movements blended with music and mime. The production innovated by incorporating comic relief in Orochimaru's comically thwarted schemes, balancing tragic elements with yakuza-like bravado in his confrontations, while underscoring moral conflicts through the sansukumi (triangular rivalry) dynamic among snake, toad, and slug summoners. Orochimaru's climactic death scene featured a ritualistic unmasking, symbolizing the revelation of his underlying human origins and the exorcism of his curse via the sacred Namikirimaru sword. These elements drew from the serialized novel's early installments as source material, transforming prose narrative into vivid theatrical spectacle. This adaptation revived popular interest in the Jiraiya folktale during the late , just prior to the era (1853–1868), and paved the way for subsequent revivals, including 20th-century productions at venues like the National Theatre in 1975. It solidified Orochimaru as a stock villain archetype in Japanese theater, influencing portrayals of cunning, supernatural antagonists in later dramatic works.

Modern media depictions

Films and early 20th-century works

The earliest cinematic adaptations of Orochimaru appeared in Japan's era during the 1910s, often as benshi-narrated shorts derived from the dramatization of Jiraiya Gōketsu Monogatari. These films condensed the sprawling narrative into brief reels, emphasizing Orochimaru's role as the serpentine antagonist through innovative that highlighted his shape-shifting abilities and battles with . For instance, the 1912 short Jiraiya goketsu tan-banashi marked the first screen interpretation of the legend, portraying Orochimaru's rivalry with practical illusions to evoke his monstrous transformations. A landmark example is the 1921 silent trick film Gōketsu Jiraiya (also known as Jiraiya the Hero), directed by Shōzō Makino and starring Matsunosuke Onoe as , with Suminojo Ichikawa as Orochimaru. This 20-minute production, part of Makino's extensive output of (period dramas), utilized wires, shadows, and early superimposition techniques to depict Orochimaru's snake summons and metamorphic powers, drawing inspiration from staging for its dynamic, theatrical combat sequences. The film focused on Orochimaru's villainous scheming against the , streamlining the original tale's clan feuds to prioritize supernatural confrontations and his imperial-like ambition for dominance. By the 1930s and into the post-war period, adaptations evolved with the advent of sound and more sophisticated production, though Orochimaru's depictions remained rooted in fantasy aesthetics with exaggerated makeup to accentuate his eerie, reptilian features. Early talkies introduced voiced performances that amplified Orochimaru's hissing, manipulative , shifting emphasis from silent visual spectacle to auditory menace. Matte paintings initially simulated snake battles, later giving way to rudimentary stop-motion for summoning effects in works. Post-war developments in the , amid Japan's cinematic modernization, saw Orochimaru reimagined in longer-format that bridged to broader historical narratives. The 1955 Daiei production Gyakushû Orochimaru (Counterattack of Orochimaru), directed by Tai Katō and starring a young , presented Orochimaru as a central in a 71-minute action-fantasy, condensing conflicts to underscore his betrayal and thirst for power as metaphors for unchecked ambition during the . This , part of the Ninjutsu Jiraiya series, employed enhanced practical effects for its battles, influencing later visualizations of Orochimaru's treachery in mass-audience media like taiga dramas.

Video games and anime influences

Orochimaru, the serpentine antagonist from , has influenced several portrayals, particularly in titles drawing from ninja legends. In the 2009 action Muramasa: The Demon Blade (ported as Muramasa Rebirth in 2013 for and later to ), Orochimaru appears as a boss character resulting from So Xian's possession of the body of the Arashimaru, aiming to sow chaos across Japan. This depiction echoes the folklore by positioning Orochimaru as an adversary to a Jiraiya-inspired figure, Shuuma, while incorporating body-possession mechanics that parallel the tale's themes of transformation and rivalry. Beyond , Orochimaru's folklore roots have sparingly appeared in other ninja-themed games, often as a nod to classic motifs rather than central roles. Early and console titles from the 1980s and 1990s, such as various action games, occasionally referenced serpentine yokai figures inspired by Orochimaru's , though direct adaptations remain rare outside modern reinterpretations. The character's betrayal and immortality-seeking traits from the original provide a thematic foundation for these interactive elements, emphasizing moral conflict in gameplay. In anime and manga, Orochimaru's most prominent modern adaptation occurs in Masashi Kishimoto's Naruto series (manga 1999–2014, anime 2002–2017), where he is reimagined as one of the Sannin—a trio of elite ninjas alongside Jiraiya and Tsunade—obsessed with achieving immortality through forbidden techniques. This portrayal incorporates serpent summons, body-swapping jutsu via Living Corpse Reincarnation, and a history of betraying his comrades, directly inspired by the Jiraiya Gōketsu Monogatari folktale that Kishimoto cited for the characters' dynamic and names. Orochimaru's pale, snake-like appearance and pursuit of ultimate knowledge further draw from the Yamata no Orochi myth, blending folklore with serialized ninja action. The global success of Naruto, with over 250 million manga copies sold worldwide by 2025, has amplified Orochimaru's archetype in popular culture, inspiring fan works, crossovers, and discussions of immortality themes in anime. In the sequel series Boruto: Naruto Next Generations (manga 2016–ongoing, anime 2017–2023), Orochimaru's synthetic son Mitsuki continues the snake motif through abilities like Sage Mode and body extension, though without explicit ties to the original folklore. These adaptations have extended Orochimaru's legacy into 21st-century media, occasionally featuring as yokai cameos in horror-infused series that merge his traits with supernatural elements for contemporary audiences.

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