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RPG

A role-playing game (RPG) is a genre of interactive entertainment in which players assume the roles of characters within a fictional narrative, typically advancing through quests, combat encounters, and decision-making processes that influence character progression, story outcomes, and world interactions. These games emphasize character customization, statistical growth via experience points or skill improvements, and immersive storytelling, distinguishing them from genres focused primarily on reflexes or competition. RPGs originated in tabletop formats in the early 1970s, evolving from wargaming traditions into structured systems like Dungeons & Dragons (1974), co-created by Gary Gygax and Dave Arneson, which introduced dice-based resolution, character sheets, and collaborative world-building led by a game master. This foundational title sold millions of copies and spawned a hobbyist culture, influencing subsequent variants in live-action, digital, and massively multiplayer online formats. The genre's expansion into video games during the late and , with titles emulating mechanics on early computers, marked RPGs' mainstream breakthrough, enabling solo play and procedural elements like randomized dungeons. Key characteristics include narrative depth, where player shapes alliances, alignments, and endings, alongside mechanical progression systems that reward and tactical s over the course of extended campaigns often spanning dozens or hundreds of hours. Notable achievements encompass cultural phenomena such as the Final Fantasy series, which popularized turn-based combat and epic scopes in , and Western open-world exemplars like , fostering and modding communities. Despite their acclaim for fostering creativity and social bonds—evidenced by sustained conventions like drawing over 70,000 attendees annually—RPGs have encountered controversies, including 1980s-era panics alleging promotion of occultism or violence, later debunked by empirical studies on player psychology showing correlations with enhanced problem-solving rather than deviance. Today, RPGs dominate digital markets, with hybrid evolutions incorporating action elements and , while preserving core tenets of and consequential .

Role-Playing Games

Definition and Core Principles

A (RPG) is an interactive form of in which participants assume the roles of fictional within an imagined setting, collaboratively constructing and advancing a through decisions that shape the story's progression. This process emphasizes player agency, where individuals control their characters' actions, motivations, and responses, often mediated by a shared ruleset that governs interactions, , and environmental consistency. Unlike purely competitive games, RPGs prioritize emergent over predetermined outcomes, with mechanics such as creation—defining attributes like skills, backgrounds, and abilities—serving as foundational tools for . At its core, RPGs operate on principles of collaborative world-building, where players and, in many cases, a or referee collectively define the game's reality, including , geography, and societal structures. The typically arbitrates rules, portrays non-player characters (NPCs), and simulates the world’s responses, ensuring coherence while adapting to player choices. Resolution of uncertain actions—such as , skill checks, or social encounters—relies on procedural , frequently incorporating random elements like dice rolls to introduce variability and mimic real-world unpredictability, thereby preventing scripted linearity. This structure fosters causal realism, as outcomes stem logically from player decisions interacting with the simulated environment, rather than authorial fiat. Key principles include commitment to role immersion, where players embody their characters' perspectives to drive authentic , and scalability of complexity, allowing rules to range from lightweight systems focused on narrative flow to simulation-heavy frameworks emphasizing tactical depth. Empirical studies of highlight how these elements promote social bonding and , with player agency enabling diverse playstyles—from heroic quests to moral dilemmas—without enforcing a single interpretive lens. Variations exist across formats, but the invariant essence remains the interplay of individual assumption within a rule-bound, shared .

Historical Origins

The origins of role-playing games lie in the tradition of , a hobby that simulates historical or fictional battles using scaled-down figures, terrain, and codified rules to resolve conflicts probabilistically. This practice gained structured form in the early , exemplified by ' Little Wars (1913), which emphasized tactical maneuvering, but evolved significantly in the post-World War II era through organized clubs and publications like The Courier journal starting in . By the late , wargamers in the United States, particularly in the Gaming Club, began incorporating fantasy elements from literature such as J.R.R. Tolkien's works and individual player agency, shifting from mass-unit combat to personal narratives. A pivotal innovation occurred with David Wesely's "Braunstein" scenarios, first run around as variants of Napoleonic wargames where players assumed specific civilian or military roles in a simulated town, guided by a who adjudicated free-form actions rather than dictating scripted outcomes. This system, emphasizing improvisation and consequences over deterministic rules, prefigured the role central to later RPGs. , inspired by Wesely's approach, adapted it into the Blackmoor campaign beginning in 1970, transplanting mechanics into a medieval fantasy setting with persistent player characters exploring dungeons, accumulating experience, and interacting in a shared world—elements that distinguished it from pure wargaming. Arneson's sessions, played with local enthusiasts, introduced hit points, leveling up, and moral choices affecting character fate, drawing from historical simulations and . Gary Gygax encountered Arneson's Blackmoor in 1972 and collaborated to formalize its rules, integrating them with his own Chainmail wargame (published 1971), which already featured fantasy combat supplements like hero-vs-monster fights resolved via dice. The resulting (D&D) white box set, co-authored by Gygax and Arneson, was playtested in 1973 and first published in January 1974 by Tactical Studies Rules (TSR), a company Gygax co-founded with Don Kaye earlier that year after rejections from established wargame publishers. Priced at $10 for the three-booklet set, it sold approximately 1,000 copies in its initial print run, marketed initially to wargaming circles via conventions like . D&D codified core RPG principles—player-character sheets, random generation of adventures, and collaborative storytelling under a —spawning the genre, though disputes persist over Arneson's primary role in conceiving the campaign style versus Gygax's contributions to rules structure and promotion.

Tabletop Role-Playing Games

Tabletop role-playing games (TTRPGs) are collaborative narrative experiences where 3–7 participants, including players controlling fictional characters and a game master (GM) describing the environment and non-player elements, improvise stories bound by structured rules. Sessions unfold through verbal exchanges, with outcomes of uncertain actions resolved via randomizers such as dice, cards, or charts, emphasizing player agency in decision-making over competition. Unlike board games, TTRPGs prioritize emergent storytelling over fixed victory conditions, often spanning multiple sessions in ongoing campaigns. The form emerged in 1974 with (D&D), a boxed set published by Tactical Studies Rules (TSR) and co-authored by and . Evolving from 1971's Chainmail , which simulated medieval battles with miniatures, D&D innovated by assigning individual statistics to characters—such as strength, intelligence, and hit points—enabling progression through experience points gained from quests and combat, rather than replaying army-scale engagements. Early print runs totaled around 1,000 copies, distributed via wargaming networks, fostering communities that expanded the beyond tactical simulations. Fundamental mechanics center on character sheets tracking attributes (e.g., six ability scores in D&D, rolled or assigned via point-buy systems), skills, inventory, and derived values like armor class or saving throws. During play, the GM sets scenes and responds to player actions; resolution often involves rolling polyhedral dice (d4 to d20) against difficulty thresholds, with modifiers from stats ensuring probabilistic realism—e.g., a fighter's high strength adds bonuses to attacks. Systems diverge in complexity: class-and-level structures in D&D promote specialization and power growth, while skill-based alternatives like (1986) simulate granular physics and professions without predefined archetypes. Combat uses initiative order and grid maps for tactical positioning, balanced against social or exploratory "" segments reliant on . Subsequent decades saw proliferation of genre-specific rulesets, with Traveller (1977) pioneering procedural generation, RuneQuest (1978) introducing hit locations and skill improvement via use, and (1981) adapting percentile dice for investigative horror emphasizing sanity loss over heroism. By 2025, D&D's 5th edition (released 2014) holds market primacy, supported by organized play at 1,500+ locations worldwide, while indie titles like (2017) innovate crew-based heists with stress mechanics and (2013) blends narrative icons with d20 rolls. Virtual tools such as enable remote sessions, contributing to post-2020 growth. The global TTRPG sector reached $2.04 billion in 2024, forecast to hit $3.14 billion by 2033 at an 11.84% CAGR, fueled by digital integration and broader accessibility beyond fantasy tropes.
Notable TTRPG SystemsGenre FocusKey InnovationInitial Release
Character leveling and modular adventures1974
TravellerRandom career and universe generation1977
Cosmic horrorSanity mechanics and investigation emphasis1981
Gothic crimePosition/effect framework for flashbacks2017

Video and Computer Role-Playing Games

Video and computer role-playing games, often abbreviated as CRPGs or VRPGs, emerged as a digital adaptation of tabletop role-playing mechanics, emphasizing player-controlled characters that develop through experience, choices, and statistical progression in simulated worlds. Core elements include character creation or customization, where players allocate attributes such as strength, intelligence, or agility; leveling systems that grant skill improvements or new abilities upon completing quests or defeating enemies; and narrative branches influenced by decisions, fostering replayability and immersion. Combat typically involves tactical decision-making, ranging from turn-based resolutions using dice-roll simulations to real-time action, with loot acquisition enhancing gear and capabilities. The genre's origins trace to the late 1970s, inspired by tabletop games like , with early text-based implementations such as (1975) and (1978) featuring dungeon crawling, random encounters, and basic character stats on mainframe computers. Commercial breakthroughs arrived in 1981 with Wizardry: Proving Grounds of the Mad Overlord, which introduced party-based gameplay, first-person dungeon exploration, and permadeath risks, selling over 2 million copies across platforms by the 1990s; and Ultima I: The First Age of Darkness, pioneering open-world elements, moral alignment systems, and tile-based overworlds. These titles established foundational mechanics like experience points for progression and non-linear questing, influencing subsequent designs despite hardware limitations of the era. By the mid-1980s, the genre diversified regionally. Western RPGs, primarily developed for personal computers, prioritized player agency, complex character builds, and emergent storytelling, as seen in (1992), which integrated 3D environments and physics-based interactions, prefiguring immersive sims. Eastern counterparts, or JRPGs, evolved on consoles with emphasis on linear narratives, predefined parties, and epic plots, exemplified by (1986), which sold 1.8 million copies in alone and popularized turn-based combat with anime-inspired aesthetics. This divergence stemmed from cultural and technical factors: Western developers leveraged PC modularity for , while Japanese teams optimized for cartridge constraints, favoring scripted events over open-ended systems. Advancements in the 1990s and 2000s included isometric perspectives in (1998), adapting Advanced Dungeons & Dragons rules for real-time-with-pause combat and deep dialogue trees, with the series exceeding 1 million sales; and open-world freedom in (2002), featuring skill-based leveling without class restrictions. JRPGs like (1997) introduced cinematic storytelling and materia systems for ability customization, achieving over 14 million sales globally and shifting the genre toward multimedia integration. The 2010s saw hybridization, with titles like (2015) blending choice-driven narratives and vast explorable areas, selling 50 million units by 2023, while MMORPGs such as (2004) enabled persistent online worlds, peaking at 12 million subscribers. Contemporary video RPGs incorporate , advanced AI for NPC behaviors, and , contributing to the sub-sector's $20.2 billion revenue in 2022, though market saturation has led to critiques of formulaic open-world bloat over innovative mechanics. Subgenres persist, with CRPG revivals like (2015) emphasizing tactical depth and isometric views, contrasting action-oriented ARPGs such as (2023), which prioritize loot grinding and fast-paced combat. Despite graphical evolutions to photorealism via engines like Unreal, core appeal remains in and progression, verifiable through persistent player engagement metrics exceeding billions of hours across platforms.

Cultural and Societal Impact

Role-playing games (RPGs), particularly tabletop variants like (D&D), have profoundly shaped modern fantasy media, embedding tropes such as character classes, leveling systems, and quest narratives into , , television, and video games. Creators of series like explicitly drew from D&D mechanics and themes, integrating them into storytelling that resonated with broader audiences and normalized geek culture elements in mainstream entertainment. This influence extends to , where RPG elements pioneered immersive worlds and player agency, as seen in the foundational impact of early D&D on genres like massively multiplayer online role-playing games (MMORPGs). Empirical studies highlight RPGs' societal benefits, including enhancements in , , and through collaborative and . A scoping review of RPG found consistent evidence for improved outcomes, such as reduced and better emotional regulation, among participants. Qualitative analyses of players report strengthened interpersonal bonds and leadership abilities fostered by in sessions, with participants describing RPGs as facilitating real-world social confidence. Clinical applications demonstrate RPGs' efficacy in interventions; for instance, structured play has been linked to decreased symptoms of and in controlled trials. The RPG industry's growth underscores its economic and communal footprint, with the global tabletop RPG market reaching approximately $1.9–2.0 billion in 2024, driven by conventions, streaming shows like , and diverse player demographics spanning ages and backgrounds. These communities promote inclusivity through shared narratives, countering early stereotypes of isolation by building lasting social networks; surveys indicate over 50 million D&D players worldwide by 2023, reflecting broad societal adoption. Educational adaptations, such as live-action RPGs in classrooms, further evidence causal links to improved collaboration and , with studies showing measurable gains in student engagement and problem-solving.

Controversies and Criticisms

In the 1980s and early 1990s, tabletop role-playing games, particularly (D&D), faced widespread accusations of promoting , occultism, , and antisocial behavior as part of a broader cultural phenomenon known as the Satanic Panic. Critics, including religious groups and parents' organizations, pointed to anecdotal cases, such as the 1982 suicide of teenager James Egbert, which media and figures like attributed to D&D's influence, leading to lawsuits and congressional hearings. However, investigations, including those by psychologists and , found no causal connection between RPG participation and such outcomes, with claims often relying on unsubstantiated correlations rather than empirical data. Concerns about psychological harm persisted into later decades, with detractors arguing that RPGs fostered , , or desensitization to through immersive fantasy scenarios. Early fears included links to real-world or decline, amplified by portrayals like the 1982 film , which dramatized a player's descent into . In contrast, subsequent peer-reviewed studies have demonstrated positive effects, such as reductions in , anxiety, and stress among participants, alongside improvements in , , and emotional regulation, particularly in therapeutic applications. These findings indicate that criticisms of inherent harm were largely unfounded, with RPGs often serving as a constructive outlet for and interpersonal bonding rather than a . In the video game sector, RPGs have drawn for incorporating microtransactions and loot boxes, which some studies link to heightened risks of problematic gaming and gambling-like behaviors. Titles with mechanics or pay-to-win elements, common in and MMORPGs, have been accused of exploiting psychological vulnerabilities to drive spending, contributing to in vulnerable players, as evidenced by cases where individuals incurred significant debts. Ongoing lawsuits against major publishers allege that such designs prioritize revenue over player well-being, though regulatory responses vary, with some jurisdictions classifying loot boxes as . Industry practices have also sparked backlash, notably Wizards of the Coast's 2023 attempt to revise the (OGL) for D&D, proposing royalties on third-party content exceeding certain revenue thresholds and broader control over fan-created works. The draft OGL 1.1, leaked in January 2023, prompted widespread community outrage, including threats of boycotts and alternative system development, leading Wizards to abandon the changes by late January and release the 5th Edition under a . Critics viewed the move as an erosion of the collaborative ethos that fueled RPG growth, though proponents argued it aimed to curb abusive uses like AI-generated content or NFTs.

Rocket-Propelled Grenades

Technical Design and Mechanics

Rocket-propelled grenade () systems, exemplified by the Soviet-designed introduced in , feature a simple, reusable launcher consisting of a steel tube with a 40 mm bore diameter, approximately 950 mm in length, and weighing about 6.3 kg when equipped with optical sights. The design employs a principle, where the barrel remains open at both ends to allow propellant gases to vent rearward, minimizing and enabling shoulder-fired operation by a single user without significant stabilization aids. A trigger mechanism activates a booster charge attached to the , which ejects the from the tube at an initial of 115-120 m/s, while the rearward exhaust creates a backblast hazard zone extending 20-30 meters behind the launcher. The core mechanics rely on a two-stage propulsion system to enhance safety and performance: upon firing, the low-powered booster charge propels the grenade clear of the launcher, and after traveling 5-10 meters, a piezoelectric impact sensor or timed arming mechanism ignites the sustainer rocket motor, accelerating the projectile to a maximum velocity of around 300 m/s. This delayed ignition prevents the sustainer's exhaust from damaging the operator or nearby allies. The system is unguided, relying on direct line-of-sight aiming via iron sights or optional optical devices like the PGO-7, with effective ranges varying from 200 meters against moving targets to 500 meters for stationary ones under optimal conditions. Reloading involves manually inserting a new grenade cartridge into the front of the tube, allowing rapid follow-up shots limited primarily by the operator's supply and positioning needs to avoid backblast repetition. Warheads, typically 85-105 mm in diameter and weighing 2-4.5 kg, are rocket-stabilized by unfolding fins and incorporate various fuzing and mechanisms tailored to targets. (HEAT) rounds, such as the PG-7V, use a liner of copper or similar material that, upon impact detonation via a point-initiating base-detonating (PIBD) , collapses into a high-velocity jet penetrating up to 260-330 mm of rolled homogeneous armor (RHA); tandem variants like the PG-7VR add a precursor charge to defeat reactive armor (ERA), achieving over 500 mm penetration against equivalent targets. Thermobaric warheads, such as the TBG-7V, disperse a fuel-air mixture for enhanced blast effects in enclosed spaces, while fragmentation or high- types provide anti-personnel capability with self-destruct timers activating after 4-5 seconds if no impact occurs. The overall prioritizes reliability in adverse conditions, with minimal and tolerance for contaminants, contributing to its widespread adoption despite lacking advanced guidance.

Historical Development and Early Models

The development of rocket-propelled grenades (RPGs) stemmed from World War II-era anti-tank weapons, where Soviet engineers observed the effectiveness of captured German designs such as the and , which influenced post-war man-portable systems. These reusable launchers addressed limitations of earlier thrown grenades like the Soviet , introduced in 1943 as a disposable anti-tank weapon with a but no propulsion beyond hand-throwing. The , the first in the Soviet RPG series, emerged from designs initiated in as a parallel project to prototypes like the , with formal development completing in 1949. It featured a 40 mm launcher tube firing PG-2 (HEAT) rockets with a maximum range of 150 meters effective against armor, drawing partial inspiration from the German 250 for its reusable steel construction and venturi nozzle for backblast reduction. Production ramped up in 1953, entering Soviet service in 1954, though initial output was limited and it saw no confirmed use in the (1950-1953); mass production ceased by 1961 as it was supplanted by successors. The , designed by Bazalt enterprise engineers including V.K. Ferulin, built directly on lessons to improve accuracy, range, and penetration, with development accelerating in the late to counter evolving armor. It was accepted into service on June 16, 1961, deploying at the squad level with a 40 mm launcher capable of firing PG-7V rounds penetrating up to 260 mm of rolled homogeneous armor at 300 meters. Early deployment occurred around 1967, including by forces in the , validating its unguided but lightweight design for infantry use. These early models prioritized simplicity and low cost, enabling widespread export to allies and non-aligned states by the 1960s.

Major Variants and Modern Iterations

The , introduced by the in 1954, represented an early major variant with a recoilless design firing fin-stabilized 40mm grenades, achieving armor penetration of up to 180mm at ranges of 150-200 meters, succeeding the limited RPG-1. Its nozzle-based venting system reduced backblast hazards compared to prior models, though it lacked a booster for sustained velocity. The , entering Soviet service in 1961, became the archetypal variant with a reusable launcher tube accepting 40mm/85mm/105mm PG-series rockets featuring sustainer motors for effective ranges up to 500 meters and penetration exceeding 300mm rolled homogeneous armor (RHA) via shaped-charge s. Key sub-variants include the RPG-7V (1969) with optical sights for improved accuracy, RPG-7D ( model with separable barrel for portability), and RPG-7VR ( for defeating explosive reactive armor, ). Over 9 million units and munitions have been produced across licensees in more than 40 countries, with ongoing upgrades like night sights in recent conflicts. Post-RPG-7 disposable variants emerged for portability, such as the (1972), a 64mm single-shot tube penetrating 300mm RHA at 200 meters using a rocket-assisted . The (early 1980s) fired 72mm rockets defeating 400mm RHA, while the and (late 1980s) introduced tandem charges for countermeasures, with the RPG-27's 105mm warhead achieving 750mm penetration. Modern iterations prioritize countering advanced tank defenses. The "Vampir" (adopted 1991) uses a breech-loading 105mm tandem-warhead (PG-29V) penetrating over 750mm RHA after , with a 500-meter range and reduced backblast via venturi . The "Kryuk" (fielded circa 2008) employs a dual-tube configuration: a forward launcher disrupts active protection systems () like , followed by the main 105mm tandem-HEAT penetrating 600mm RHA equivalent. These designs reflect adaptations to post-Cold War armor advancements, maintaining low-cost production (under $2,000 per unit for equivalents) while integrating tandem and precursor technologies.

Military Applications and Combat Effectiveness

The serves primarily as a man-portable, shoulder-fired launcher for anti-armor operations, enabling engagement of armored vehicles, fortifications, and low-flying at ranges up to 500 meters, though effective accuracy typically limits practical use to 200-300 meters. Its unguided rockets, propelled by a booster charge after launch from a tube, employ shaped-charge warheads that generate high-velocity metal jets for armor penetration, making it suitable for both conventional forces and irregular combatants in . The system's low cost—under $2,000 per unit including ammunition—and minimal training requirements have facilitated its adoption by over 40 countries' militaries and numerous non-state actors. In historical conflicts, the demonstrated significant combat impact, particularly against lightly armored or older vehicles. During the , North Vietnamese and forces, equipped starting in 1966, used it to destroy hundreds of U.S. armored personnel carriers and trucks, with its PG-7V high-explosive anti-tank (HEAT) round penetrating up to 330 mm of rolled homogeneous armor (RHA), outperforming earlier bazookas in reliability and range. In the Soviet-Afghan War (1979-1989), fighters employed RPG-7s to ambush Soviet convoys, disabling tanks via side or rear shots and contributing to high attrition rates in rugged terrain where tank maneuverability was constrained. Similar utility appeared in urban settings, such as (2003-2011), where insurgents targeted U.S. fighting vehicles and downed helicopters with hits to vulnerable undersides, though overall vehicle losses remained low relative to engagements due to active protection and spacing. Against modern main battle tanks like the or , standard rounds exhibit limited frontal penetration, often failing to breach composite armor or , which disrupts the penetrator jet; however, advanced tandem-warhead variants such as the PG-7VR (introduced in the ) detonate a precursor charge to trigger ERA before a main charge penetrates 600-750 mm RHA equivalent behind it, enabling defeats of upgraded T-72s in conflicts like the . Rear or top-attack shots exploit thinner armor (e.g., 50-100 mm on compartments), damaging tracks, optics, or crew via and , as evidenced by multiple non-penetrating hits on tanks in that nonetheless immobilized them temporarily. Effectiveness diminishes with operator skill, backblast hazards in confined spaces, and countermeasures like or networked sensors, reducing hit probabilities below 50% in open engagements. Beyond anti-armor roles, variants with fragmentation or thermobaric warheads enhance infantry suppression and bunker-busting in , as seen in Chechen conflicts where PG-7VL rounds breached multi-story buildings. Proliferation exceeds 9 million units worldwide, sustaining its relevance despite precision-guided alternatives, due to ease of smuggling and maintenance in denied areas.

Controversies in Use and Proliferation

The , with over nine million units produced since the 1960s by the and subsequent licensees in at least nine countries, has proliferated extensively due to its low cost—often under $500 per launcher on black markets—and simplicity of operation, enabling widespread acquisition by non-state actors despite international efforts. Surplus stocks from exports to over 40 nations, combined with captures during conflicts like the Soviet-Afghan War (1979–1989) and the (2003–2011), have flooded illicit markets, complicating enforcement of UN arms embargoes and guidelines on man-portable anti-armor systems. Non-state actors, including insurgent groups and designated terrorist organizations, have exploited this availability for asymmetric attacks, raising concerns over the weapon's role in prolonging low-intensity conflicts and evading modern countermeasures like reactive armor. In , militiamen employed RPG-7s to shoot down two U.S. helicopters during the 1993 , killing 18 American service members and demonstrating the system's effectiveness against air assets at close range. Iraqi insurgents used tandem-warhead PG-7VR rounds against an tank on August 28, 2003, achieving a and highlighting adaptations that challenge Western vehicle protections. On , 2023, Hamas-led militants fired RPGs at Israeli homes and shelters during attacks that killed over 1,200 civilians, underscoring the weapon's deployment in urban terror operations. Civilian casualties from RPG misuse stem from the system's unguided trajectory and , often exceeding 50 meters for high-explosive rounds, which amplify risks in populated areas where target . In , Taliban affiliates launched RPGs at a girls' school near Mehtar Lam on July 17, 2024, endangering non-combatants, while unidentified armed groups fired one at civilians watching a match in on March 5, 2019, killing several. Such incidents, documented in UN reports, illustrate how undermines civilian protections under , as the weapon's portability facilitates ambushes from concealed positions. Export control violations have further fueled proliferation, with state actors like supplying RPG variants to proxies such as Houthi rebels in Yemen, bypassing sanctions through covert networks despite U.S. and UN designations. These diversions, often involving falsified end-user certificates, highlight enforcement gaps for legacy systems predating modern regimes like the 1996 , allowing non-state groups to sustain operations against superior forces. Critics, including U.S. analysts, argue that the RPG-7's durability—requiring minimal maintenance—and modular enable sustained insurgencies, as seen in ongoing conflicts where black-market acquisitions from Libyan stockpiles arm jihadist factions. Efforts to curb this, such as enhanced tracing under the UN Programme of Action on , face challenges from the weapon's age and global manufacturing base.

Computing and Programming

Report Program Generator Language

RPG, or Report Program Generator, is a created by in 1959 specifically for data processing and automated report generation on early mainframe systems like the IBM 1401. Designed to simplify the transition from punch-card tabulating machines—such as the IBM 407—to programmable computers, RPG allowed users with minimal knowledge to define input streams, perform calculations, and outputs into structured reports. The language's structure was report-centric, organizing program specifications into distinct cycles: file description for inputs (e.g., sequential card readers or magnetic tapes), line calculations for data manipulation, and output formatting for printed or displayed results, which mirrored the sequential typical of mid-20th-century business operations. This cycle-based approach, often termed the "RPG cycle," automated much of the , reducing the need for explicit loops or conditional branching in programs and enabling rapid development of summaries, ledgers, and analyses. Initially implemented as an assembler-like translator for the —a variable-wordlength announced on October 5, 1959—RPG evolved from prototype efforts like FARGO (an experimental Fortran-based report tool) to provide machine-independent code that prioritized readability and maintainability for non-technical staff. By abstracting hardware details, it supported suited to financial computations and indicator-based logic for decisions, though it lacked advanced features like subroutines in its earliest forms, limiting it to linear, data-driven tasks.

Evolution and Key Features

The Report Program Generator (RPG) language originated in 1959 when developed it for the computer system, primarily to automate the generation of business reports from data, emphasizing simplicity for non-programmers in tasks. Initially focused on fixed-format specifications for input, calculations, and output, it drew from earlier concepts like FARGO (FORmula TRANslator and GO) to streamline columnar report production without requiring deep programming knowledge. By the early 1970s, RPG II emerged alongside the (announced in 1969), introducing enhancements such as subroutines, improved file handling, and support for disk-based systems, which expanded its use beyond batch reporting to more interactive business applications on platforms like System/34 and System/36. RPG III, introduced in the late and refined through the for systems like the System/38 and early AS/400, added structured programming elements including DO/ENDDO loops, IF/ELSE constructs, and better data manipulation, reducing reliance on the original program's implicit cycle for automatic file processing. The pivotal shift occurred in 1994 with RPG IV (later integrated into the Integrated Language Environment or RPG) for the AS/400 platform, which transitioned from fixed-column, cycle-driven code to a more procedural, modular paradigm with free-format options, prototypes for function calls, and support for service programs—allowing reusable modules akin to dynamic link libraries. Subsequent updates through the 2000s and 2010s, including RPGLE (RPG with extended features) on systems, incorporated for database queries, XML/ handling, and full-procedural capabilities, enabling web services, APIs, and integration with modern languages while maintaining for legacy code. Key features of RPG, particularly in its evolved forms, include its specification-driven structure—originally using distinct spec types (e.g., File Description or F-specs for I/O, or C-specs for logic)—which abstracts file operations and report formatting, minimizing for . The program's , a hallmark of early versions, automates primary file reading, detail processing, and output without explicit loops, optimizing for sequential data flows in and tasks, though modern RPG allows overriding this for explicit . Indicators (single-bit flags) enable conditional logic in a compact, column-specific syntax, while data-centric operations like lookup tables and handling support efficient record matching and aggregation. In RPG IV and later, free-format coding (introduced progressively from ), procedure prototypes, and built-in functions for string manipulation and math enhance readability and interoperability, with native support for , HTTP clients, and database triggers distinguishing it for enterprise reliability on . These elements, combined with compile-time optimization and strong typing, prioritize performance in high-volume transactional systems over general-purpose flexibility.

Applications in Business and Industry

RPG, or Report Program Generator, was originally designed for business , enabling the rapid creation of reports from sequential data files on early IBM systems like the 1401 introduced in 1959. Its cycle-based simplified tasks such as calculations, tracking, and , which were common in and firms adopting punched-card tabulating during the late 1950s and 1960s. By the 1970s, with the advent of RPG II and minicomputers like the , it supported interactive and for ledgers and in operations. In and banking, RPG has powered core and compliance reporting, handling high-volume updates and interest computations on platforms such as the AS/400 released in 1988. For example, institutions have employed RPG for account reconciliation and loan servicing systems, leveraging its fixed-format specifications for reliable and arithmetic operations. In , it facilitates modules for bill-of-materials explosions, production scheduling, and quality control reporting, integrating with database files to manage variances. companies utilize it for policy premium calculations and claims adjudication, processing actuarial tables and generating actuarial summaries efficiently. Contemporary applications on systems extend RPG's utility to web-enabled services and integrations while maintaining for legacy codebases. A marketplace survey indicated RPG's 93% prevalence in deployments, reflecting its entrenched role in sustaining mission-critical operations for enterprises reliant on robust, scalable data handling—estimated to underpin trillions in annual transactions across global banking and sectors. Despite modernization pressures, its procedural strengths continue to support custom in regulated industries, where and auditability are paramount.

Sports and Statistics

Rebounds Per Game in Basketball

Rebounds per game (RPG), often abbreviated as such in , quantifies a player's number of rebounds obtained over the course of their . It is calculated by dividing the total rebounds accumulated by the number of games participated in, encompassing both offensive and defensive varieties. This metric has served as a core evaluative tool since 's , reflecting a player's consistency in securing missed shots. Offensive rebounds occur when a player retrieves the ball following their team's missed attempt, often leading to second-chance scoring opportunities, while defensive rebounds follow an opponent's miss, denying fast-break transitions and preserving possessions. Total RPG sums these categories, with historical tracked meticulously in leagues like the NBA since the . Elite rebounders typically post double-digit figures, though such as , , and pace of play influences norms—centers and power forwards dominate due to physical advantages in box-outs and positioning. In player assessment, RPG underscores rebounding and hustle, correlating with success through extended possessions and reduced opponent shots; studies link superior defensive rebounding to increased win probabilities by curtailing second chances. Coaches prioritize it for identifying interior dominance, though advanced metrics like rebound (rebounds relative to available opportunities) refine RPG by normalizing for minutes and factors, mitigating biases from low-pace or bench roles. Nonetheless, raw RPG remains a primary for Hall of Fame credentials and contract evaluations, emphasizing tangible board control over per-minute rates. Historically, RPG peaks in the NBA's early expansion era, when slower paces and fewer three-pointers amplified rebound volumes; holds the career lead at 22.89 RPG across 1,045 games from 1959 to 1973, followed closely by at 22.45 over 963 games from 1956 to 1969. These figures dwarf modern averages, as faster tempos and perimeter-oriented play have depressed totals—active leader stands at 12.13 RPG as of 2024. Single-season records, like Chamberlain's 27.2 in 1960-61, highlight anomalous dominance tied to rule sets favoring interior play.
RankPlayerRPGYears Active
122.891959-1973
222.451956-1969
316.221954-1965
415.611962-1974
515.001963-1975

Miscellaneous Uses

Scientific and Technical Contexts

In scientific research funding, particularly within the (NIH), RPG denotes Research Project Grant, the predominant mechanism for supporting discrete, investigator-initiated biomedical and behavioral research projects. These grants, often categorized under activity codes such as R01, provide funding for specific aims outlined in applications, typically spanning three to five years with annual budgets averaging around $500,000 in direct costs for R01 awards as of fiscal year 2023. RPGs constitute over 70% of NIH's extramural research portfolio, enabling principal investigators to pursue hypothesis-driven studies without predefined programmatic constraints, though success rates hover between 15-25% depending on institute priorities and funding availability. RPGs differ from other grant types like program project grants (P01) by emphasizing individual projects rather than multi-investigator centers, fostering flexibility in experimental design while requiring rigorous for scientific merit, innovation, and impact. Historically introduced in the post-World War II expansion of federal research support, RPGs evolved from the NIH's initial programs in the , with the R01 mechanism formalized in the 1950s to prioritize basic and applied discovery. Critics note potential biases in peer review toward established investigators, but empirical analyses show RPGs correlate with high-impact publications, with R01-funded projects yielding publications cited over 10 times more frequently than non-federally funded equivalents. In academic training contexts, particularly in select international universities, RPG refers to Research Postgraduate programs, comprising advanced degrees like (MPhil) and (PhD) centered on original under faculty supervision. For instance, at the University of Science and (HKUST), RPGs mandate thesis-based scholarship, in methodologies, and milestones such as qualifying examinations, typically lasting 2-4 years for MPhil and 3-6 years for PhD, with stipends supporting full-time candidates. These programs prioritize disciplines in natural sciences, , and , producing outputs like peer-reviewed papers and patents, though admission selectivity exceeds 20:1 ratios in competitive fields.

Organizational and Other Acronyms

The acronym RPG refers to the RPG Group, an Indian conglomerate established in 1979 by industrialist Rama Prasad Goenka and headquartered in Mumbai, with a diversified portfolio spanning infrastructure, automotive components, information technology services, pharmaceuticals, energy, and plantations, achieving a reported turnover of US$5.2 billion. In the insurance sector, RPG denotes a Risk Purchasing Group, defined under the U.S. Liability Risk Retention Act of 1986 as a collective of businesses or entities engaged in similar or related activities that jointly procure commercial liability insurance to access more favorable terms through aggregated purchasing power, without assuming underwriting risks themselves. The Reprographic Products Group (RPG), located in Laurel, Maryland, operates as a technology provider for the architecture, engineering, and construction industries, offering wide-format printers, 3D scanners, and related software solutions, with over 30 years of experience serving the Mid-Atlantic region. Additionally, RPG designates the Rassemblement Pour le Gabon, a political party in Gabon founded in 1990 by Paul Mba Abessole, which has focused on national rallying efforts and underwent internal leadership restructuring via a collegiate presidency in subsequent years. Other instances include regional planning groups in governmental contexts, such as the Regional Planning Group in various U.S. locales coordinating land-use and development policies.

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    RPG, Research Project Grant (various organizations) ; RPG, Report Generator ; RPG, Random Password Generator ; RPG, Role Playing Game.Missing: meanings | Show results with:meanings