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Princess Daisy

Princess Daisy is a fictional character in Nintendo's video game franchise, serving as the ruler of the kingdom of Sarasaland. She first appeared in the 1989 Game Boy title , where the alien invader Tatanga kidnapped her to make her his queen, prompting Mario to travel to Sarasaland's four kingdoms—Birabuto, Muda, Easton, and Chai—to rescue her and free the hypnotized inhabitants. Unlike the more refined of the , Daisy is portrayed as an energetic, tomboyish, and down-to-earth figure who thrives on challenges. Since her debut, Princess Daisy has become a recurring playable character in numerous Super Mario titles, including mainline platformers like (2023) and spin-offs emphasizing sports, racing, and party gameplay such as (2024). She competes in events like , , and athletics, showcasing her competitive spirit and love for high-energy activities such as smashing tennis balls or jumping hurdles. In games like the and series, she often teams up with , and , forming close friendships. Her yellow gown and signature "Hi, I'm Daisy!" catchphrase highlight her outgoing personality, making her a fan-favorite for her bold and athletic demeanor.

Creation and development

Origins in Super Mario Land

Princess Daisy made her debut in , a 1989 platformer developed and published by for the Game Boy handheld console. In the game, she is introduced as the ruler of Sarasaland, a vibrant foreign kingdom distinct from the , who is kidnapped by the alien invader Tatanga. This setup positions Daisy as the , prompting to journey through Sarasaland's four kingdoms—Birabuto, Muda, Easton, and Chai—to rescue her, mirroring the traditional rescue narrative from earlier Mario titles but in a fresh, exotic locale. The game was crafted by Nintendo R&D1 under producer , Mario creator Shigeru Miyamoto's longtime mentor, as a pack-in title to showcase the Game Boy's portable capabilities upon its launch. Daisy's creation served to expand the Mario universe by introducing Sarasaland as a separate realm, allowing for novel adventures without revisiting the and its familiar threats like . Tatanga's invasion involves hypnotizing Sarasaland's inhabitants and aiming to wed Daisy, escalating the stakes as Mario defeats mid-bosses in the first three worlds before confronting the in the fourth. Upon her rescue in the game's finale, Daisy expresses gratitude to Mario and invites him to explore Sarasaland with her aboard a , subtly conveying her outgoing and spirited nature even in this introductory role. Visually, Daisy's initial design features a simple sprite with orange hair and a yellow dress, setting her apart from Princess Peach's established pink attire and fair features to emphasize her unique identity as Sarasaland's princess. This aesthetic choice aligns with the game's diverse, pyramid-filled landscapes inspired by Egyptian motifs, reinforcing her connection to the kingdom's exotic theme. As Super Mario Land prioritized quick, innovative gameplay suited to the Game Boy's monochrome screen and battery life, Daisy's portrayal remains brief but establishes her as a cheerful counterpart in the Mario saga.

Design and characterization evolution

Princess Daisy's visual design and characterization have undergone notable iterations since her initial appearance, adapting to advancing hardware capabilities and her expanding role as a sporty, athletic figure in the franchise. Early post-debut redesigns in the emphasized a more active persona, departing from her original damsel-in-distress . In (1991), she was depicted with shortened hair, a crown, and a brooch, appearing in a casual golfing outfit as a caddie, which highlighted her shift toward athleticism. During the , Daisy's design evolved to accentuate a tomboyish build and sporty attire, aligning with her frequent portrayals in sports titles. (2000) featured her in dynamic tennis outfits that underscored her energetic, competitive nature, while her voice acting debut occurred in Mario Golf: Toadstool Tour (2003), voiced by Deanna Mustard, adding a vocal dimension to her characterization. This period solidified her as a playable , with pixel-to-early transitions maintaining her signature orange-yellow inspired by Sarasaland's . In the and , updates incorporated more vibrant colors, fluid animations, and unique abilities reflective of modern hardware. (2016) introduced a mobile-optimized redesign with brighter hues and smoother running animations for touch-based gameplay. In the series, starting with (2014), she gained the Daisy Bomber move—a hip-check attack variant of 's Peach Bomber—emphasizing her feisty, physical style in 3D fighter models. Recent developments through 2025 have further integrated Daisy into core platformers and party games with enhanced visuals on hardware. She became playable in (2023), utilizing Wonder Flower effects for transformative abilities like elephant or bubble forms, rendered in detailed 2D side-scrolling art. In Jamboree (2024), she features in new mini-games with specialized athletic maneuvers, benefiting from the console's improved rendering for lively, colorful animations. By 2025, Mario Kart World for 2 showcased her in high-definition models with customizable athletic kart themes, preserving the yellow-orange palette while leveraging ray-tracing for Sarasaland-inspired environmental ties. Throughout these eras, her design transitioned from 8-bit and 16-bit to sophisticated 3D models, consistently tying her aesthetic to Sarasaland's vibrant, floral motifs.

Characterization

Personality traits

Princess Daisy is consistently portrayed as a tomboyish figure in the Mario franchise, characterized by her tough, competitive, and outspoken nature that sets her apart from the more elegant Princess Peach. This archetype is evident in her aggressive and assertive behaviors during sports competitions, such as her intense plays in soccer matches where she demonstrates a rough-and-tumble style. Her tomboyish traits are further highlighted through enthusiastic and vocal cheers in party-style games, reinforcing her bold and unreserved demeanor. Complementing her tomboyish side, Daisy exhibits an energetic and bubbly personality, often quick-tempered yet fundamentally kind-hearted, with a confident flair captured in her signature "Hi, I'm Daisy!" This feisty attitude shines through in her voice lines, where she delivers spirited exclamations like "Yay!" and "Nice!" that underscore her lively and optimistic outlook. Her bubbly energy is officially described as cheerful and outgoing, making her a dynamic presence in group activities. Daisy's independence is a core aspect of her characterization, evolving from an initial damsel-in-distress role to a self-reliant leader who actively participates in adventures and competitions. In sports-oriented titles, she is depicted as organizing events and taking charge, showcasing her capability and enthusiasm for teamwork on her own terms. This self-reliance aligns with her role as the ruler of , emphasizing her adventurous and proactive spirit. Daisy's personality draws inspiration from 1980s and 1990s tropes of the "spunky princess," a of bold, adventurous royals that contrasted traditional passive damsels, amplified by Sarasaland's exotic, exploratory setting. Her energetic tomboyism, first noted in official descriptions as "a slightly tomboyish and energetic princess," reflects this era's shift toward more empowered female characters in gaming. The portrayal of Daisy's personality has been shaped by her voice actors, who infuse her with a youthful and spirited tone. Early performances by in 2000's and in select early titles added an initial layer of lively confidence to her dialogue. Deanna Mustard, voicing Daisy from 2003 to 2022 across numerous titles, enhanced her feisty and outgoing qualities through enthusiastic deliveries. Starting in 2023 with , Giselle Fernandez's interpretation refines Daisy's voice to emphasize empowerment, maintaining the character's bold essence while adding a modern, assertive edge; Fernandez continues voicing Daisy in subsequent titles, including Jamboree (2024).

Relationships with other characters

Princess Daisy's relationship with Mario originated in Super Mario Land (1989), where he rescues her from the alien antagonist Tatanga after the villain kidnaps her and hypnotizes Sarasaland's inhabitants to conquer the kingdom. In the game's ending, Daisy thanks Mario for the rescue, and they depart together in the Sky Pop spaceship. Over subsequent appearances, their dynamic shifts to a strong friendship and cooperative partnership, particularly in spin-off titles like the Mario Kart and Mario Party series, where they compete and team up as allies in multiplayer events. Daisy shares a close friendship with , marked by collaboration and occasional rivalry that highlights their complementary personalities—Peach's elegance balancing Daisy's spirited energy. They frequently appear together in ensemble games such as , engaging in joint activities and team-based challenges. This bond is evident in events like the Peach vs. Daisy Tour in , where players align with either princess to collect tokens and achieve victories. Daisy often pairs with Luigi in sports-oriented games, fostering a supportive, sibling-like connection that contrasts her assertive nature with his more timid demeanor. Their partnership debuted prominently in (2000), where Daisy serves as Luigi's designated doubles teammate, a role that recurs in titles like and various installments. Interactions between Daisy and other Sarasaland inhabitants remain sparse in canon, largely centered on collective defenses against external threats such as Tatanga's invasion, during which the kingdom's residents were under hypnotic control until Mario's intervention restored order. References to her royal duties occasionally include unnamed advisors, but no specific alliances or ongoing dynamics with local figures are detailed beyond these crisis responses. As part of the broader ensemble, Daisy integrates seamlessly in multiplayer settings, frequently grouping with characters like Toads and for cooperative play in games such as and . Beyond her implied royal lineage, no canonical family members are established for Daisy.

Appearances

In video games

Princess Daisy made her video game debut in the (1989) for , where she appears as a non-playable character as the ruler of Sarasaland, kidnapped by the alien Tatanga and rescued by at the end of the game's four worlds. She remained a non-playable damsel or cameo figure in subsequent mainline Mario titles for decades, until (2023) for Nintendo Switch marked her first playable appearance in a core 2D , selectable in single-player and multiplayer modes alongside characters like , Luigi, , , and Nabbit, featuring unique idle animations such as flower-picking gestures that nod to her Sarasaland origins. Daisy's transition to a playable staple began in sports spin-off titles. Her playable debut occurred in (2000) for , where she is one of eight default characters with power-oriented stats emphasizing strong serves and groundstrokes, allowing aggressive playstyles in singles and doubles matches on courts like the Arena. She has since become a recurring playable racer in the series, first appearing in Mario Kart: Double Dash!! (2003) for as a character who partners with another driver in double-kart mechanics, unlocking special items like the Daisy Cruiser vehicle for high-speed boosts on tracks such as Daisy Circuit. This role continued in later entries, including Mario Kart World (2025) for 2, where she is unlockable via the Flower Cup and features customized outfits for multiplayer racing. In party and multiplayer games, Daisy has been a core playable character since Mario Party 3 (2000) for , participating in board-based competition with minigames that highlight her competitive edge, and she returns in modern iterations like Super Mario Party (2018) for , where she serves as one of four team leaders in Partner Party mode, guiding allies through objectives on boards such as Mushroom Park. Her presence expands in Super Mario Party Jamboree (2024) for and its Nintendo Switch 2 Edition (2025), as one of 22 playable characters across seven boards and over 110 minigames, including motion-controlled challenges like hammer-chasing pursuits that showcase her energetic style, with the Switch 2 version adding Jamboree TV mode for audience participation. Daisy features in fighting and action genres with distinct mechanics. In Mario Strikers Charged (2007) for , she captains a soccer team with unique abilities like her Crystal Smash tackle for breaking defenses and a Mega Strike shot that deploys flower projectiles to score goals, emphasizing her tomboyish aggression in 4v4 matches. She appears as an unlockable echo to in Super Smash Bros. Ultimate (2018) for , mirroring 's moveset—such as turnip pulls, floating jumps, and ground pounds—but with palette-swapped animations. Over her evolution from a one-off NPC in 1989 to a versatile playable character across more than 50 titles by 2025, Daisy's gameplay functions have diversified, incorporating theme-tied abilities like enhanced ground pounds for crowd control in party minigames or flower-themed attacks in sports titles that reflect her Sarasaland heritage, solidifying her as a high-energy counterpart to in Nintendo's multiplayer ecosystem.

In other media

Princess Daisy has made limited appearances in animated media outside of video games. She was notably absent from the 2023 animated feature film , though concept art revealed plans for her inclusion in a high school prom scene alongside and Baby , which were ultimately scrapped during production. Official Nintendo animations, such as promotional AR experiences tied to Mario Kart Live: Home Circuit (2021), have featured brief cameos of Daisy in non-interactive segments, emphasizing her racing persona. In comics and books, Daisy debuted prominently in the Nintendo Comics System series published by from 1991 to 1993, where she is portrayed as an adventurous princess often captured by the alien villain Tatanga but actively participating in rescues and explorations across Sarasaland and beyond. Japanese manga adaptations have further developed her character, particularly in the Super Mario series starting in the early 1990s, which highlight her athleticism and tomboyish traits through stories like those adapting , where she aids against threats while showcasing her resourcefulness and competitive spirit. Merchandise featuring Daisy has been available since the 1990s, including plush toys from manufacturers like Sanei and collectible figures tied to her debut in Super Mario Land. In recent years, she has been central to fashion collaborations, such as the 2024 "SUPER MARIO meets GELATO PIQUE" collection, which includes loungewear and apparel emphasizing her energetic, tomboy aesthetic alongside designs for Peach and Rosalina. At theme parks, Daisy is represented in attractions opening from 2021 onward, including locations in , , and Orlando. She features in themed areas and parades, such as her 2024 debut as a driving a racing kart in the "LEVEL UP! Summer Splash Parade" at , allowing for meet-and-greet opportunities that highlight her adventurous personality.

Reception and legacy

Critical and fan reception

Upon her debut in (1989), Princess Daisy was introduced as a new damsel-in-distress figure distinct from , offering a fresh variation in the Mario series by ruling the kingdom of Sarasaland rather than the . Reviews have praised the game's innovative elements, including the novel setting, which helped distinguish the title despite her limited role beyond the rescue narrative. However, following her initial appearance, critics and observers noted Daisy's significant underutilization throughout the 1990s and early 2000s, with her largely absent from mainline Mario titles and confined to minor cameos or non-canon spin-offs, leading to perceptions of her as an overlooked character. Daisy's portrayal in sports-oriented spin-offs during the 2000s received acclaim for highlighting her athletic and tomboyish traits, contrasting sharply with Peach's more elegant demeanor. In Mario Tennis (2000), reviewers highlighted her energetic design and competitive edge as a playable character, contributing to the game's appeal and solidifying her as a fan-favorite in multiplayer contexts. Similarly, the Mario Strikers series (2005–2007) was lauded for amplifying Daisy's feisty personality, with critics appreciating how her aggressive playstyle and voice lines added dynamism to the soccer matches, making her a standout among the roster. This athletic representation helped redeem her from earlier neglect, positioning her as a progressive female lead in Nintendo's ensemble casts. Her inclusion as an echo fighter of in (2018) elicited mixed responses, with some professional analyses criticizing the decision as limiting her potential due to shared moveset and aesthetics, despite minor differences in animations and stature that aimed to differentiate her. While the move brought her into a major franchise, it fueled debates on redundancy, as outlets noted it reinforced perceptions of as secondary to rather than a fully unique contender. Recent appearances have garnered positive critiques for emphasizing empowerment and expanded roles. In Super Mario Bros. Wonder (2023), Daisy's playable status was celebrated by the game's director as a long-overdue inclusion, delighting fans who appreciated her integration into a core alongside other characters. Reviews of Super Mario Party Jamboree (2024) specifically praised Daisy's deepened characterization in modes like Showdown, where her energy and competitive spirit shone through dedicated minigames, marking a step toward greater respect and visibility in party gameplay. These developments have been seen as addressing calls for more prominent features, though some analyses continue to advocate for her elevation to mainline protagonist status to fully capitalize on her established appeal. Fan reception has consistently viewed Daisy as a relatable and spirited alternative to more passive princess archetypes, with her tomboyish traits resonating in community discussions around spin-off titles. Polls and commentary on gaming sites often rank her highly for personality and playability in multiplayer games like Mario Kart and Mario Party, though some express lingering frustration over her damsel origins and sporadic appearances in core narratives. In 2025, discussions around Mario Kart World further highlighted her as a popular choice among new racers. Regarding gender representation, Daisy's evolution from a kidnapped royal to an active athlete in sports genres has been highlighted in gaming media as a positive contrast to Peach, promoting more dynamic female roles within the Mario universe without relying on traditional passivity.

Cultural impact and popularity

Princess Daisy's merchandise has become a notable part of 's offerings, with apparel, figures, and accessories featuring the character available through the official store. At Universal Studios' locations, items such as Daisy plush toys and themed bands have been introduced, enhancing her visibility in theme park retail. interpretations of Daisy have appeared prominently at major conventions, where attendees showcased detailed recreations of her athletic designs. Fan communities dedicated to Princess Daisy thrive online, particularly through artistic platforms like , where groups such as the Princess Daisy host galleries of original artwork and discussions. The character's pairing with , commonly referred to as "Luaisy" in circles, has boosted her visibility in creative works, with over 200 fanfiction stories archived on platforms like as of 2025. These communities contribute to ongoing trends in fan-generated content, emphasizing Daisy's tomboyish appeal. In 2024, coinciding with the 35th anniversary of her debut in , Princess Daisy milestone events included her first official mascot appearance at Universal Studios 's Summer Splash Parade, marking a significant expansion of her presence in live entertainment. She has also featured in character popularity assessments, placing sixth in a 2023 poll of favorite characters conducted by Attractions Magazine, with 3,807 votes. Daisy's global reach highlights her athletic image resonating strongly in Western markets through sports titles, while her inclusion in games has supported growing recognition in Asia, particularly .

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