Pro Evolution Soccer 2013
Pro Evolution Soccer 2013 (PES 2013) is an association football simulation video game developed and published by Konami's PES Productions team.[1] Released in September 2012 for Microsoft Windows, PlayStation 2, PlayStation 3, PlayStation Portable, Wii, Nintendo 3DS, and Xbox 360 platforms, it represents the 11th installment in the long-running Pro Evolution Soccer series.[2] The game was announced on April 24, 2012, with a focus on returning to the series' roots by emphasizing realistic gameplay mechanics and player individuality.[3] Central to PES 2013's innovations are three core elements: PES FullControl, which grants players total freedom over every aspect of on-pitch actions including dribbling, passing, and shooting; Player ID, a system that recreates the unique playing styles and animations of over 3,000 real-world footballers to enhance authenticity; and ProActive AI, which improves teammate awareness, positioning, and decision-making to simulate the dynamic flow of professional matches.[4] These features build on community feedback to refine balance between attack and defense, with goalkeepers receiving updated animations for more realistic saves and distributions.[5] The title includes official licenses for major competitions such as the UEFA Champions League and Copa Santander Libertadores, alongside endorsements from stars like Cristiano Ronaldo and Neymar da Silva Santos Júnior, who appear on the cover and provide motion capture contributions.[2] Gameplay modes encompass Exhibition matches, League and Cup competitions, the career-focused Master League, and online multiplayer via the new PES ID system for persistent player progression.[6] For the first time in the series, PES 2013 features all 20 teams from Brazil's Campeonato Brasileiro Série A, broadening its licensed content despite ongoing limitations with some club names due to licensing agreements.[7] The game received praise for its improved controls and AI but faced criticism for graphical shortcomings and incomplete licensing compared to rival FIFA 13, ultimately earning solid review scores averaging around 80% across major outlets.Gameplay
Core Mechanics
The core mechanics of Pro Evolution Soccer 2013 revolve around intuitive player controls that emphasize realistic ball handling and tactical decision-making during matches. Passing is executed through assisted or manual variants, enabling short passes for possession retention in defensive areas and longer through balls to exploit spaces behind the opposition line, with trajectories that account for player positioning and momentum to mimic real-world accuracy. Shooting mechanics require timing power and direction, supporting a range of techniques from low-driven efforts to lofted chips, where the ball's weight influences its path and goalkeeper reactions. Dribbling provides close control for navigating tight spaces, allowing players to shield the ball or accelerate past defenders, though success depends on the controlling player's attributes and input precision. Ball physics simulate natural movement, including bobbing and curling on uneven surfaces or during aerial play, contributing to unpredictable yet authentic interactions. Collision detection handles physical challenges between players, often resulting in minor jostles or tackles that can disrupt possession without always triggering interruptions.[8][9][10] AI behavior governs both offensive and defensive positioning to create dynamic match scenarios. On offense, teammates make supporting runs to open passing lanes, though these can be inconsistent, requiring manual guidance via the right analog stick to direct off-ball movements effectively. Defensively, the AI maintains compact lines that adjust based on the ball's location, pressing opponents to limit breakthroughs while fullbacks track wingers to prevent overlaps, fostering a balanced simulation of team shape. This setup promotes tactical awareness, as poor positioning can lead to exploitable gaps, but the AI's responsiveness ensures competitive pressure without overwhelming the player.[9][8][11] The refereeing system implements standard association football rules for fouls, cards, and offside decisions to maintain match integrity. Fouls are called for challenges ranging from soft contacts—such as shirt pulls or shoulder barges—to more aggressive tackles, though enforcement can be lenient on physical play, rarely penalizing obstructing actions. Yellow cards accumulate for persistent infractions or reckless challenges, potentially escalating to red cards for serious offenses like denying a goal-scoring opportunity, while offside is flagged when attackers receive the ball ahead of the second-last defender without active involvement. This simulation aims for realism but can appear unpredictable in high-stakes moments.[9][8][12] Match flow incorporates elements like half-time adjustments and injury mechanics to reflect the ebb and flow of a real game. At half-time, players can modify formations, player roles, and strategies—such as shifting to a more defensive setup or altering pressing intensity—to adapt to the scoreline or opponent tactics, with changes taking effect immediately in the second half. Injuries occur sporadically from collisions or overexertion, forcing substitutions and potentially weakening team dynamics if key players are sidelined, though recovery is simulated through medical staff intervention on the pitch. These features ensure matches progress with interruptions for set pieces, goal celebrations, and time management, culminating in extra time or penalties if tied.[13][8]New Features
Pro Evolution Soccer 2013 introduced several innovations under the umbrella of PES FullControl (PES FC), aimed at enhancing player agency and realism on the pitch. This system emphasized total freedom in ball handling and movement, allowing for more nuanced interactions during matches. Key additions included individualized player animations and adaptive AI behaviors, setting PES 2013 apart by prioritizing fluid, responsive gameplay over previous iterations' rigid mechanics.[14] The Player ID system represented a major advancement in player representation, capturing the unique styles of 50 star players through customized animations and behaviors. For instance, Cristiano Ronaldo was modeled with his signature step-over moves, explosive sprints, and celebratory gestures, while Neymar and Kaká received similarly tailored running postures, ball control habits, and skill executions to reflect their real-world flair. This approach extended to goalkeepers, who exhibited distinct save techniques and distribution styles, fostering greater immersion by making each athlete feel distinctly authentic during play.[14][15] Dynamic First Touch further refined ball reception, enabling players to adapt their control based on momentum, positioning, and speed. Upon receiving a pass, users could trap the ball dead with the R2/RT button for precise setup, gently lift it over an oncoming defender to maintain forward momentum, or redirect it sideways for quick turns—outcomes varying realistically with the player's attributes and situational factors like incoming velocity. This variability promoted strategic depth, as a well-timed first touch could create scoring opportunities or evade pressure without defaulting to scripted responses.[14][16] PES FC also granted full freedom of movement to off-the-ball players, allowing for more natural team dynamics and unscripted runs. Teammates could dynamically adjust positions—such as wingers overlapping or midfielders dropping deep—based on the flow of play, reducing predictable clustering and enabling emergent tactics like overlapping runs or second-man presses. This off-ball autonomy complemented on-ball actions, resulting in fluid team shapes that mirrored professional matches.[14][17] Improvements to dribbling emphasized closer ball control and varied pacing, with the R2/RT button activating a "deft touch" mode that kept the ball nearer to the player's feet for shielding or nutmeg maneuvers. This slower, deliberate dribble contrasted with faster sprints, allowing skilled users to weave through defenses at a realistic tempo without excessive speed bursts disrupting flow. On the defensive end, enhanced AI via ProActive routines introduced adaptive line pressing, where backlines shifted proactively to close spaces, and Response Defending let players jockey with the left analog stick for pressure or time tackles with double-taps for precise interceptions—balancing aggression with risk to counter the new attacking freedoms.[14][18][17]Game Modes
Pro Evolution Soccer 2013 offers a variety of single-player modes designed to simulate different aspects of professional football careers and management. In Become a Legend, players assume the role of a single athlete, starting from a youth academy and progressing through club and international matches by focusing on individual performance, skill development, and decision-making off the pitch to achieve stardom. Master League provides a comprehensive team management experience, where users oversee transfers, finances, tactics, and player training to build and lead a club to domestic and international success, including integration with the Copa Libertadores competition. League and Cup challenges allow players to compete in structured seasons or tournaments using licensed teams, emphasizing progression through real-world league formats without the full management depth of Master League. Multiplayer options in the game support both local and online play, catering to competitive and cooperative experiences. Local versus mode enables split-screen matches for up to four players on compatible platforms, while online versus facilitates ranked and unranked games against global opponents, with features like co-op play allowing teams of two to challenge others. Additionally, Master League Online introduces a persistent competitive element, where players manage teams in a shared online environment with rival rankings divided into 240 virtual cities and clan creation for community-based competition. The game's modes integrate extensive licensed content to enhance authenticity, particularly through official UEFA partnerships and regional expansions. Pro Evolution Soccer 2013 holds an exclusive license for the UEFA Champions League, enabling a dedicated mode that recreates the full tournament structure, from qualifying rounds to the final, with accurate team rosters, kits, and stadiums. Similarly, the UEFA Europa League is fully licensed, allowing players to simulate its knockout format within League/Cup or exhibition play. A significant addition is the inclusion of all 20 teams from the Campeonato Brasileiro Série A, marking the first time the series features the entire Brazilian top flight with official player likenesses, kits, and stadiums such as Maracanã and Arena Corinthians, integrated across all relevant modes for South American league and cup simulations. For casual engagement, exhibition mode permits quick friendly matches between any selected teams, ideal for practice or non-competitive play without career progression. Training modes, including Performance Training, offer guided tutorials and drills to master core skills like passing, shooting, dribbling, and off-the-ball movement, helping players adapt to the game's controls before entering competitive scenarios.Development
Announcement and Production
Konami announced Pro Evolution Soccer 2013 on April 24, 2012, positioning it as a pivotal installment aimed at revitalizing the franchise.[19] The reveal emphasized a return to the series' foundational elements, with development led by producer Kei Masuda, who had contributed to the PES lineup since Pro Evolution Soccer 3 in 2003.[20] Masuda oversaw the project from Konami's internal studios in Japan, where the core team focused on refining gameplay fundamentals. The production goals centered on recapturing the arcade-style excitement that defined early PES titles while bolstering realism to challenge the market-leading FIFA series from EA Sports.[21] Konami highlighted innovations like enhanced player individuality and intelligent AI behaviors to deliver more authentic on-pitch dynamics, aiming to restore the franchise's competitive edge after previous entries had struggled with licensing and simulation depth.[22] A significant licensing milestone during production was the inclusion of the full Brazilian Série A league, featuring all 20 teams officially for the first time in the series' history.[23] This agreement with the Campeonato Brasileiro expanded PES 2013's global appeal, particularly in Latin America, and underscored Konami's strategy to broaden content authenticity beyond European leagues.[24]Technical Development
The development team at Konami updated the core PES engine for Pro Evolution Soccer 2013 to enhance graphical fidelity and animation fluidity, focusing on more realistic player movements and environmental details across platforms.[25] This iteration marked significant refinements in the rendering pipeline, allowing for smoother transitions in player interactions and improved lighting effects, while maintaining compatibility with both current and legacy hardware.[8] A key technical advancement was the integration of advanced motion capture technology into the Player ID system, which captured unique running styles, ball control techniques, and signature moves from professional players to create individualized animations.[5] This process involved extensive filming sessions with athletes, processed through proprietary animation tools to blend real-world data with in-game physics, resulting in new motion clips that differentiated star players like Lionel Messi from others.[26] The system prioritized cross-platform consistency, ensuring these animations scaled appropriately without losing core identity on varied hardware. Developing for older platforms presented notable challenges, as PES 2013 was the final PES title for the Nintendo Wii, while the PlayStation 2 and PlayStation Portable versions were followed by PES 2014, requiring downscaled versions with reduced graphical complexity and simplified physics to fit hardware limitations.[27] Engineers adapted the engine by optimizing asset compression and culling advanced features like full dynamic lighting, yet preserved essential gameplay elements to deliver a playable experience on these systems.[28] This effort ensured broad accessibility but demanded rigorous testing to balance performance across the generational divide. To keep the game current post-launch, Konami introduced a free data pack update system, enabling periodic downloads of roster changes, kits, and boots without additional cost.[29] The New Data Pack 6.00, released on May 21, 2013, incorporated all January transfer window updates, adding player movements between clubs like those involving high-profile signings in major leagues.[30]Release
Platforms and Release Dates
Pro Evolution Soccer 2013 was developed for a wide array of platforms, including Microsoft Windows, PlayStation 2, PlayStation 3, PlayStation Portable, Xbox 360, Wii, and Nintendo 3DS, allowing accessibility across both current-generation and legacy hardware.[31] These versions were tailored to the capabilities of each system, with the PlayStation 3 and Xbox 360 editions featuring the most advanced graphics and gameplay mechanics, while the PlayStation 2 and PlayStation Portable versions offered scaled-down experiences for older consoles.[32] A playable demo was made available on July 25, 2012, for Microsoft Windows, PlayStation 3, and Xbox 360, featuring eight licensed teams to showcase core mechanics.[32] The full game launched regionally starting with Australia on September 20, 2012, followed by Europe on September 21, 2012, and North America on September 25, 2012.[33][34] In Japan and South Korea, it was released under the title World Soccer: Winning Eleven 2013 on October 4, 2012.[35]| Region | Release Date | Platforms Supported |
|---|---|---|
| Australia | September 20, 2012 | Main (PS3, Xbox 360, PC) |
| Europe | September 21, 2012 | Main (PS3, Xbox 360, PC) |
| North America | September 25, 2012 | Main (PS3, Xbox 360, PC) |
| Japan/South Korea | October 4, 2012 | Main (PS3, Xbox 360, PC) |