Simulation video game
A simulation video game is a genre of video games that replicates real-world systems, activities, or environments, allowing players to manage resources, make decisions, and observe outcomes in virtual scenarios mimicking phenomena such as urban development, vehicle operation, or interpersonal dynamics.[1][2]
The genre originated with early flight and military simulators in the 1970s but gained mainstream traction through titles like SimCity in 1989, which introduced open-ended city-building mechanics and influenced subsequent management simulations.[3][4] Subgenres include construction and management simulations focused on strategic planning, life simulations emphasizing personal and social interactions, and professional simulations replicating job-specific tasks, with examples spanning The Sims series for domestic life emulation and Farming Simulator for agricultural operations.[5][6]
Simulation games have demonstrated utility beyond entertainment, serving in education, training, and policy analysis by providing interactive models of complex systems that foster decision-making skills and causal understanding.[7] Commercially, the genre has seen surging popularity in recent years with niche titles achieving unexpected success, reflecting player demand for immersive, realistic experiences amid broader gaming trends toward specialization.[8] While generally avoiding the violence controversies of other genres, simulations occasionally face critique for promoting escapism or unrealistic expectations, though empirical evidence links them more to cognitive benefits than harm.[2]