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Raising Steam

Raising Steam is the fortieth novel in 's series, a comic fantasy sequence set on a flat world carried by four elephants standing on the back of a giant turtle. First published on 7 November 2013 by Doubleday in the , the book introduces steam-powered locomotives to the fictional city-state of amid its ongoing industrialisation. The narrative follows blacksmith-turned-engineer Dick Simnel, who constructs the first working , dubbed Iron Girder, after losing his family to a wild iron pig. Simnel partners with , the former con artist and current government official previously featured in and , to promote and expand the railway network under the strategic guidance of Patrician . The plot escalates with sabotage from conservative Dwarfs opposing technological change and threats to the Dwarfish Low King, blending adventure, satire on progress, and resistance from traditionalists. As the third book centred on , Raising Steam satirises the historical and while incorporating lore involving trolls, golems, and clacks signalling towers. Published two years before Pratchett's death from posterior cortical atrophy in 2015, the novel received mixed reception; while praised for its themes of innovation and humour by some reviewers, others observed uneven pacing and signs of the author's health struggles affecting the prose. It sold strongly, continuing the series' commercial success with over 384 pages in its standard edition.

Publication and Development

Publication History

Raising Steam was published in the on November 7, 2013, by Doubleday. The edition appeared on March 18, 2014, also issued by Doubleday. The novel was released in hardcover format initially, followed by paperback editions. An version, narrated by Stephen Briggs, was produced by Audio on 10 CDs. The edition featured an initial print run of 200,000 copies, supported by extensive promotion. As the 40th novel, it contributed to the series' overall sales exceeding 100 million copies worldwide. Translations include German (Toller Dampf voraus, 2014) and others, extending availability to international markets.

Writing and Conception

Raising Steam was conceived as the third novel centering on the character Moist von Lipwig, succeeding Going Postal (2004), which introduced semaphore-like clacks towers, and Making Money (2007), which explored banking and economics in Ankh-Morpork. This progression positioned railways as the next phase in the Discworld's incremental industrial development, building on prior technological and infrastructural advancements within the series' lore. Pratchett drew inspiration from his childhood enthusiasm for railway trains, viewing the integration of steam locomotives into the as a long-contemplated opportunity. He described the concept as "low-hanging fruit," but deliberately delayed its execution to ensure compatibility with earlier plot elements, such as the clacks system, allowing for a cohesive evolution of Ankh-Morpork's society and economy. The creative process emphasized maintaining canon consistency across the series, with the railway's introduction serving to extend themes of innovation while interacting with established characters and institutions like the and the city's , . Pratchett noted the flexibility of the Discworld's expansive setting enabled this seamless incorporation without disrupting prior continuity. The premise mirrored aspects of the historical British , particularly the transformative impact of railways, adapted to the fantasy context through Discworld-specific mechanics like sentient machinery and magical constraints.

Influence of Pratchett's Health

was diagnosed with (), a rare variant of , in December 2007 at age 59. By 2013, when Raising Steam was completed and published, the condition had advanced, impairing his visuospatial abilities to the point where traditional typing became impossible, prompting a shift to dictation-based methods. To continue producing work, Pratchett relied on speech-to-text software for drafting, supplemented by input from his , Rob Wilkins, who handled transcription, organization of dictated material, and editorial refinements to address inconsistencies arising from the process. Wilkins, serving as Pratchett's and from 2000 onward, confirmed that Raising Steam remained Pratchett's creative vision, though the collaboration mitigated effects of cognitive and motor challenges, such as Pratchett occasionally dictating repetitive content that required post-production editing. Linguistic analyses of Pratchett's post-diagnosis works, including Raising Steam, reveal empirical markers of decline: increased word counts per book alongside reduced lexical diversity (e.g., lower type-token ratios for adjectives and nouns), elevated repetition of phrases, and simplified , patterns consistent with PCA's impact on executive function and rather than mere dictation artifacts. Pratchett acknowledged these adaptations in interviews, noting the "embuggerance" of his condition forced procedural changes but did not halt output, though critics and researchers attribute the novel's occasionally labored pacing and redundant descriptors—such as iterative descriptions of machinery or characters—to these health-driven constraints. Despite official solo authorship credits, the extent of assistive involvement has prompted scholarly scrutiny of whether later entries fully reflect Pratchett's unaided style, emphasizing the tension between and practical necessities in .

Narrative Elements

Plot Summary

Engineer Dick Simnel, having dedicated years to mechanical innovation following a family tragedy in the mines, constructs and unveils the steam locomotive Iron Girder in , harnessing fire, water, air, and earth to propel it forward. , the city's Patrician, perceives the invention's transformative potential and compels —already overseeing the and —to spearhead the establishment of a government-backed railway company, securing funding from industrialist Harry King. The railway line extends from to and beyond, revolutionizing transport and commerce, yet it provokes resistance from entrenched interests, including by conservative factions opposed to technological disruption and cultural change. The narrative builds to a high-stakes express journey toward territories in the Ramtop Mountains, where escalating threats from extremists culminate in defensive actions that secure the railway's future and address the underlying conflicts.

Characters and Characterization

Moist von Lipwig functions as the primary protagonist, employing his history as a reformed confidence trickster to facilitate the adoption of steam-powered railways across the . His characterization draws directly from established traits in earlier novels, where his adaptability, charm, and ethical flexibility—honed through schemes in and —enable him to broker deals, manage public perception, and mitigate opposition from entrenched interests. This continuity underscores his evolution into a state-sanctioned innovator under Patrician oversight, prioritizing practical outcomes over rigid morality. Dick Simnel, introduced as a novel figure, emerges as a dedicated inventor whose lifelong fixation on steam mechanics originates from witnessing his father's fatal encounter with an unstable prototype engine during his childhood. Hailing from a lineage of blacksmiths in —linking back to Ned Simnel's minor role in —Simnel's self-reliant ingenuity culminates in building Iron Girder, the inaugural functional locomotive, positioning him as the catalyst for mechanical advancement while highlighting his insular, dialect-heavy rural demeanor. Iron Girder, the pioneering steam engine, transcends mechanical utility through anthropomorphic qualities, manifesting a willful temperament that includes selective responsiveness and, eventually, vocal expression via golem-like interfaces. This development imbues the engine with character agency, akin to sentient artifacts in prior Discworld tales, fostering interactions that blend engineering with emergent consciousness. Recurring figures reinforce series continuity: Havelock Vetinari, the autocratic Patrician, deploys his strategic acumen to champion the railway as a tool for geopolitical leverage, maintaining his portrayal as a detached puppet-master. Adora Belle von Lipwig, Moist's pragmatic spouse and golem authority from Going Postal, applies her technical proficiency to augment engine capabilities, while their domestic interplay reveals her no-nonsense influence tempering his impulsivity. Harry King, the sanitation-derived magnate from Making Money, supplies capital and clout, embodying unpolished industrial ambition. Among dwarfs, Rhys Rhysson, the reformist Low King, navigates alliances amid factional strife, contrasting the grags—arch-conservative zealots enforcing doctrinal purity through isolationism and violence, whose intransigence evolves from earlier depictions of dwarven orthodoxy into more overt extremism. Interpersonal tensions, such as Moist's negotiations with Vetinari or dwarf reformers, highlight clashing worldviews without altering core personalities.

Themes and Analysis

Industrial Progress and Technological Change

In Raising Steam, the invention of the by engineer Dick Simnel marks a pivotal shift toward mechanized transport on the , enabling the construction of that connect to distant regions like Quirm and . This innovation leverages steam pressure to drive pistons and wheels, providing a power source far surpassing horse-drawn coaches in speed and reliability, with locomotives achieving velocities that compress days of travel into hours. The novel illustrates causal effects akin to historical precedents, where steam railways expanded economic output by facilitating bulk freight and passenger movement, thereby lowering transport costs and integrating previously isolated markets. Pratchett grounds this in realistic engineering principles: boilers must generate sufficient without exploding, tracks require precise alignment to prevent derailments, and fuel efficiency demands optimized designs, all tested through prototypes like the Iron Girder locomotive. In the Discworld's context, these adaptations account for the planar world's geometry, routing lines circumferentially to skirt the oceanic rather than radially, while subtly aids but does not supplant mechanical causality. Such progress disrupts entrenched economies, as railways render guild-monopolized services—like towers and stagecoaches—obsolete by offering scalable capacity for goods such as perishables, mirroring empirical data from the where rail networks boosted GDP through trade volume increases of up to 50% in connected regions by the mid-19th century. Pratchett avoids idealization, noting practical limits like demands and initial barriers, yet emphasizes net gains in from decoupling transport from animal labor's variability.

Conflict with Tradition and Extremism

In Raising Steam, dwarven fundamentalists termed grags represent reactionary forces resisting the encroachment of steam-powered transport and associated social shifts. These deep-down conservatives, committed to unyielding ancestral codes, orchestrate against railway infrastructure, including targeted attacks during the inaugural run from to Quirm on a date unspecified in the narrative but framed as imminent post-invention. Such tactics, while rooted in preserving cultural homogeneity, empirically undermine dwarven influence by provoking unified countermeasures from surface-dwellers and progressive kin, as the railway's completion proceeds despite disruptions. The grags' opposition extends to interspecies dynamics, particularly dwarf-troll relations long marked by territorial skirmishes but increasingly mitigated by prior innovations like the clacks towers. Fundamentalists decry fraternization with trolls—viewed as eternal inferiors—as dilution of dwarven essence, yet the railway's connectivity empirically fosters , diminishing incentives for ancestral vendettas through expanded trade routes spanning traditional strongholds. This clash underscores extremism's causal origins in identity preservation amid adaptive pressures, where rigid exclusion perpetuates cycles of violence observable in failed assassination bids against reformist leaders like Low King Rhys Rhysson. Dwarven traditions, by contrast, have causally sustained stability through codified hierarchies and resource over centuries, enabling in subterranean realms. However, the evidences that dogmatic inflexibility—manifest in grag-led purges and coups—isolates adherents, fracturing alliances and ceding ground to rivals who leverage progress for , as progressive factions consolidate power post-conflict.

Satire and Social Commentary

Pratchett's satire in Raising Steam targets the inefficiencies of and the inflated enthusiasm for technological novelty, portraying the railway's rollout as ensnared in paperwork, regulatory oversight, and opportunistic hype that parallels real-world administrative hurdles during early industrialization. The novel mocks the self-perpetuating nature of institutional , where officials like those under prioritize control over efficiency, echoing critiques of 19th-century railway bureaucracies that delayed projects through endless approvals and guild resistances. This extends to lampooning union-like mentalities among dwarfs, who view as a threat to traditional crafts, akin to machine-breaking in 1811–1816 , where workers destroyed looms fearing job loss—a reaction Pratchett depicts as shortsighted folly driven by fear rather than reasoned adaptation. On gender roles, the book comments on dwarf society's repression of female identity, where beards and secrecy enforce uniformity, satirizing cultural norms that prioritize collective tradition over individual expression; a key dwarf figure openly declares her femininity to claim queenship, advancing Pratchett's recurring theme that enforced conformity stifles personal agency. This reflects Pratchett's humanist preference for progressive disclosure of identity, as seen in earlier works like Thud!, but overlooks causal trade-offs: rapid normalization erodes dwarf-specific customs, such as gender-neutral grooming, potentially leading to social fragmentation without preserving adaptive cultural strengths that historically aided group cohesion in harsh environments. Multicultural integration receives satirical treatment through goblins' swift adoption of human technologies like railways, critiquing initial prejudices while favoring ; goblins, recently emancipated, excel in roles, underscoring Pratchett's that exposure to dominant norms elevates marginalized groups. However, this commentary exhibits Pratchett's bias toward integrative , downplaying risks of cultural dilution—goblins risk abandoning innate scavenging ingenuity for human mimicry, mirroring empirical observations of immigrant groups losing distinct practices amid rapid , which can undermine resilience without yielding net societal gains. The narrative's portrayal of industrial progress as predominantly beneficial satirizes sanitized optimism, yet implicitly nods to trade-offs like infrastructural disruptions and resource strains from steam expansion, though Pratchett prioritizes ridicule of resisters over balanced causal analysis; historical precedents, such as Britain's (circa 1760–1840), involved from coal smoke and social upheaval via rural-to-urban migration displacing 10–20% of agricultural workers, outcomes the book romanticizes rather than dissects. This selective focus aligns with Pratchett's broader oeuvre, which privileges adaptive change but underemphasizes empirical downsides, such as pollution's health tolls documented in 19th-century reports showing elevated respiratory diseases.

Reception and Legacy

Critical Reviews

Kirkus Reviews described Raising Steam as "brimming with Pratchett's trademark wit," praising its ability to deliver a serious point on progress amid humor and style. A review in The Guardian highlighted the novel's inventive premise of introducing steam locomotives to Ankh-Morpork, advancing the Discworld's industrial evolution, and commended its multi-layered satire on societal change versus tradition, executed without overt allegory. The same review noted Pratchett's consistent humor through techniques like "stealth simile" and "time-delay pun," affirming his status as "one of the most consistently funny writers around." Critics observed occasional flaws, including didacticism and heavy-handed moralizing that occasionally disrupted the narrative flow. Some reviews pointed to uneven pacing, with a slower initial half giving way to a more engaging adventure in the latter portion. The prose was critiqued for moments of clunkiness, likened to the "engine skidding on the upslope," potentially linked to the novel's thematic emphasis at the expense of lighter elements. Aggregate reader metrics reflected mixed but generally positive reception, with users rating the book 4.02 out of 5 based on over 44,000 ratings as of recent data. Despite varied critical verdicts, commercial success was evident; Raising Steam topped hardback charts upon release, selling 20,468 copies in its first full week.

Fan and Reader Responses

Fan responses to Raising Steam have been notably polarized, particularly among longtime enthusiasts who frequent online forums like 's r/discworld subreddit. Many readers praised the novel's adventurous spirit and its exploration of industrial innovation through the introduction of , viewing it as an engaging continuation of Moist von Lipwig's arc that captures the thrill of engineering ingenuity and progress. For instance, some highlighted the excitement of the train-building narrative and character check-ins as a fitting to the series, appreciating how it evokes a sense of forward momentum in the 's evolution. Conversely, a substantial portion of fans expressed disappointment, often describing the book as a departure from Pratchett's signature wit and pacing, with complaints centering on underdeveloped subplots, rushed plotting, and an overemphasis on monologues that felt preachy or extraneous. Discussions from 2021 to 2024 reveal recurring critiques that the narrative resembled "two books mashed together," diluting the humor and cohesion typical of earlier entries, leading some to perceive it as marking a decline in the series' quality. Forum threads indicate a roughly even divide, with positive sentiments focusing on thematic ambition clashing against negative views of execution flaws, though dissenters emphasized that it lacked the sharp satire of prior novels like . On platforms like , aggregate reader ratings reflect this ambivalence, averaging 4.0 out of 5 stars from over 44,000 reviews as of recent data, suggesting broad accessibility but tempered enthusiasm compared to peak titles. Dedicated fan sites and older posts echo these patterns, with some defending its role as a thematic bridge to in the canon, while others lamented underdeveloped elements like the extremism subplot as feeling forced or unresolved. Overall, reader underscores a tension between appreciation for the novel's bold conceptual risks and frustration with its perceived narrative shortcomings, contributing to its status as a divisive entry among devotees.

Place in Discworld Canon and Long-term Impact

Raising Steam serves as the fortieth novel in Terry Pratchett's Discworld series, published on November 7, 2013, and concludes the arc centered on Moist von Lipwig, following Going Postal (2004) and Making Money (2007), thereby extending the theme of industrial and infrastructural modernization in Ankh-Morpork. As the penultimate entry before The Shepherd's Crown (September 24, 2015), it marks Pratchett's final full-length contribution to the von Lipwig storyline, incorporating recurring characters such as Commander Sam Vimes and Patrician Havelock Vetinari to maintain continuity across sub-series. The novel establishes steam-powered railways as a permanent element of Discworld lore, depicting their rapid integration into the economy and society of the Sto Plains, which subsequent fan discussions and analytical works reference as a pivotal advancement in the world's technological evolution. In terms of enduring influence, Raising Steam has shaped fan-created content and game adaptations by solidifying the railway network's role in 's interconnected geography, enabling scenarios in systems like that explore post-industrial conflicts and trade. However, unlike earlier novels such as (1996) or (2004), which received television miniseries adaptations in 2006 and 2010 respectively, Raising Steam has seen no screen, stage, or film versions as of 2025, limiting its direct cultural dissemination beyond print and audio formats. The novel's legacy includes reinforcing the series' overarching narrative of inexorable progress against entrenched traditionalism, portraying as a force for prosperity and integration across species like dwarves, trolls, and goblins, though some analyses critique this as an overly optimistic depiction that sidelines potential downsides of rapid industrialization in favor of unnuanced condemnation of reactionary opposition. Pratchett's evident enthusiasm for engineering triumphs, drawn from historical parallels like the , culminates here in a vision of entering a sustained era of steam-driven connectivity, influencing interpretations of the series as a chronicle of enlightenment over , albeit with debates among readers on whether this finale adequately balances innovation's benefits against cultural disruptions.

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