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Rec. 2020

Rec. 2020, formally known as ITU-R Recommendation BT.2020, is an international standard developed by the (ITU) that specifies parameter values for (UHDTV) systems intended for production and international programme exchange. Initially approved in August 2012 and revised in October 2015, it establishes guidelines for picture formats, scanning methods, frame rates, , and transfer characteristics to support advanced video technologies. The standard defines UHDTV resolutions of 3840 × 2160 pixels () and 7680 × 4320 pixels (), both with a 16:9 , scanning, and square pixels arranged left-to-right and top-to-bottom. It supports a range of frame frequencies, including 120 Hz, 100 Hz, 60 Hz, 50 Hz, 30 Hz, 25 Hz, and 24 Hz (with variants like 120/1.001 Hz for compatibility with existing systems). A key feature of Rec. 2020 is its wide color gamut (WCG), which expands beyond the standard used in (HDTV) to capture a broader spectrum of colors. The color primaries are defined in the CIE 1931 chromaticity coordinates as red (x=0.708, y=0.292), green (x=0.170, y=0.797), and blue (x=0.131, y=0.046), with a D65 at (x=0.3127, y=0.3290). This gamut enables more accurate representation of real-world colors in video content. For signal encoding, Rec. 2020 specifies a non-linear opto-electronic (OETF) for standard (SDR) content: for input signal E ≤ 0.018, E' = 4.5 * E; for 0.018 < E ≤ 1, E' = 1.099 * E^{0.45} - 0.099. It also supports high (HDR) through compatibility with perceptual quantization (PQ) and hybrid log-gamma (HLG) transfer characteristics defined in related ITU recommendations like BT.2100, allowing peak brightness up to 10,000 cd/m² and enhanced contrast. Additionally, it includes RGB-to-YCbCr matrix coefficients for color space conversion, such as Y' = 0.2627R' + 0.6780G' + 0.0593B'. Rec. 2020 has become foundational for modern broadcasting, streaming, and display technologies, influencing standards for 4K and 8K content delivery while promoting interoperability in global video production workflows.

Overview

Definition and Scope

Rec. 2020, formally known as Recommendation ITU-R BT.2020, is an international standard developed by the International Telecommunication Union Radiocommunication Sector (ITU-R) that defines parameter values for ultra-high-definition television (UHDTV) systems with standard dynamic range (SDR) and wide color gamut (WCG). Originally published in August 2012, it was revised in October 2015 as BT.2020-2 to incorporate updates on system parameters. The standard specifies image formats, scanning structures, and colorimetry for UHDTV production and international program exchange, aiming to deliver enhanced visual experiences through higher resolution and expanded color reproduction. The scope of Rec. 2020 encompasses UHDTV systems at resolutions of 3840 × 2160 (4K) and 7680 × 4320 (8K), with a 16:9 aspect ratio and progressive scan only, excluding interlaced formats to ensure high-quality motion portrayal. It supports frame rates including 24, 25, 30, 50, 60, 100, and 120 Hz (or their 1.001 equivalents), structured into two tiers: Level 1 for 4K, suitable for consumer and broadcast applications, and Level 2 for 8K, enabling advanced production scenarios, with both levels supporting frame rates up to 120 Hz. Key goals include expanding color reproduction beyond the standard used in high-definition television (HDTV), approaching the limits of human color perception while maintaining compatibility with existing digital infrastructure for program exchange and broadcasting where feasible. Rec. 2020 serves as the foundational SDR and WCG framework for UHDTV, with extensions for high dynamic range (HDR) defined in Rec. 2100.

Historical Development

The development of Rec. 2020, formally known as Recommendation ITU-R BT.2020, began in 2012 within the framework of ITU-R Working Party 6A, which focused on advancing terrestrial broadcasting systems beyond the high-definition television (HDTV) parameters established in Rec. 709. This effort addressed the growing industry demand for ultra-high-definition television (UHDTV) standards to support higher resolutions and wider color gamuts, driven by advancements in digital cinema and broadcast production. The initial parameters, including support for 4K resolution (3840 × 2160 pixels) and a significantly expanded color gamut, were shaped by contributions from broadcasters such as NHK and the European Broadcasting Union (EBU), who advocated for enhanced image quality to meet future content creation needs. BT.2020-0 was approved on August 23, 2012, marking the first formal standardization of UHDTV video parameters for production and international exchange. This version laid the groundwork by specifying key aspects like progressive scan formats and a color space extending beyond to encompass a broader range of visible colors. The timing aligned with early demonstrations of UHDTV technology, including coverage of the 2012 London Olympics, where prototype systems were tested for live event broadcasting, providing practical insights that informed the standard's evolution. Subsequent revisions refined and expanded the standard. BT.2020-1, approved in June 2014, introduced additional details on frame rates, including support for 100 Hz and 120 Hz. BT.2020-2, approved on October 14, 2015, finalized the sampling structures for chroma subsampling and consolidated the core parameters, including those influenced by related high dynamic range (HDR) developments like SMPTE ST 2082, which later informed the HDR extension in BT.2100. No further revisions have occurred as of 2025, with BT.2020-2 remaining the active version managed under ITU-R Study Group 6.

Core Technical Parameters

Resolution and Frame Rates

Rec. 2020 defines two levels of ultra-high-definition television (UHDTV) resolutions: level 1 at 3840 × 2160 pixels (approximately 8.3 million pixels) and level 2 at 7680 × 4320 pixels (approximately 33.2 million pixels), both with a 16:9 aspect ratio. Images use progressive scanning with square pixels arranged in a left-to-right, top-to-bottom raster. Supported frame frequencies include 24 Hz, 25 Hz, 30 Hz, 50 Hz, 60 Hz, 100 Hz, and 120 Hz, along with variants divided by 1.001 (e.g., 23.976 Hz, 29.97 Hz, 59.94 Hz) for compatibility with existing NTSC-based systems. These parameters ensure synchronization and interoperability in production and exchange workflows.

Digital Representation

Rec. 2020 specifies digital representation parameters for ultra-high-definition television (UHDTV) signals to ensure compatibility in production, exchange, and distribution while supporting wide color gamut content. The standard mandates a minimum bit depth of 10 bits per component (R', G', B', Y', or color-difference signals) for production and international programme exchange, enabling sufficient quantization levels to represent the expanded color volume without perceptible banding in gradients. A 12-bit depth is also permitted for applications requiring enhanced precision, with quantization levels defined such that for 10-bit coding, the black level is 64 and nominal peak is 940 (video range 4 to 1019), while for 12-bit, black is 512 and peak is 3760 (video range 16 to 4079). Chroma subsampling options in Rec. 2020 include 4:4:4 (full resolution for all components), 4:2:2 (horizontal subsampling of chroma by a factor of 2), and 4:2:0 (both horizontal and vertical subsampling of chroma by a factor of 2), all using an orthogonal sampling lattice co-sited with luma samples for compatibility with existing infrastructure. Among these, 4:2:0 is recommended for broadcast transmission due to its efficiency in reducing data rates for compression codecs like HEVC, thereby minimizing bandwidth requirements while preserving visual quality for consumer delivery. The sampling structure for Rec. 2020 signals is progressive scan with square pixels, deriving horizontal and vertical sampling frequencies from the image resolution, frame rate, and blanking intervals to maintain timing synchronization. For UHDTV level 1 (3840 × 2160 pixels), the luma sampling frequency f_s (pixel clock) is determined by active picture size, blanking intervals, and frame rate; for example, at 60 Hz with standard blanking (4400 pixels per line, 2250 lines per frame), f_s = 594 MHz for full-rate luma sampling in uncompressed interfaces. A specific case for 4K at 30 fps in 4:2:0 yields 74.25 MHz per effective channel in multi-link configurations. Vertical sampling aligns with the frame rate and total line count (e.g., 2250 lines including blanking for 60 Hz systems). Signal formats under Rec. 2020 support both RGB (R'G'B') for high-end production workflows and luma-chroma (YCbCr) representations, including constant-luminance Y'C'C'BC'C'RC' for precise luminance preservation and non-constant-luminance Y'C'B'C'R' for backward compatibility with legacy SDTV and HDTV systems. These are coded at 10 or 12 bits per component, suitable for studio environments using parallel or serial digital interfaces as defined in related standards like SMPTE ST 2036-1 for parallel and ITU-R BT.2077 for serial links. Contribution links, used for long-haul program exchange, prioritize uncompressed or lightly compressed formats in YCbCr 4:2:2 or 4:4:4 to maintain signal integrity over distances.

Colorimetry and Encoding

Primaries and White Point

Rec. 2020 defines a set of RGB primaries using hypothetical monochromatic wavelengths to achieve a wide color gamut, specified in the CIE 1931 xy chromaticity coordinates as follows: red at (0.708, 0.292), green at (0.170, 0.797), and blue at (0.131, 0.046). These primaries are designed to encompass approximately 75.8% of the CIE 1931 color space visible to the average human observer, significantly expanding beyond previous standards. The reference white point for Rec. 2020 is , with chromaticity coordinates x = 0.3127 and y = 0.3290, which aligns with the white points used in and to ensure compatibility in color reproduction workflows. This choice maintains a neutral daylight-like illumination reference, facilitating consistent rendering across display systems. The resulting color gamut of Rec. 2020 is substantially wider than that of , fully encompassing the gamut used in digital cinema and extending further to include more saturated colors, as visualized by the boundaries on the . To convert between and Rec. 2020 RGB, the forward transformation matrix (XYZ to RGB) is derived from these primaries and white point: \begin{bmatrix} R \\ G \\ B \end{bmatrix} = \begin{bmatrix} 1.71665119 & -0.35567078 & -0.25336628 \\ -0.66668435 & 1.61648124 & 0.01576855 \\ 0.01763986 & -0.04277061 & 0.94210312 \end{bmatrix} \begin{bmatrix} X \\ Y \\ Z \end{bmatrix} This matrix enables precise color space transformations, with notable coefficients such as 1.7167 for the red component from X, reflecting the primaries' positioning. By supporting this expansive gamut, Rec. 2020 allows for the accurate reproduction of vivid colors, such as deep reds and lush greens, that exceed the capabilities of narrower gamuts like Rec. 709, enhancing visual fidelity in ultra-high-definition content.

Transfer Characteristics

Rec. 2020 specifies a non-linear opto-electronic transfer function (OETF) for standard dynamic range (SDR) content, identical to that in Rec. 709, to map linear light values E (0 to 1) to coded values E' (0 to 1). For 10-bit systems, the parameters are α = 1.099 and β = 0.018. The piecewise function is:
  • If E ≤ β: E' = 4.5 × E
  • If E > β: E' = α × E^{0.45} - (α - 1)
This approximates an overall gamma of about 2.4 when combined with typical characteristics. For 12-bit systems, slightly adjusted parameters are used: α = 1.0993, β = 0.0181, with a linear of approximately 4.5 in the low range. For (HDR) content, Rec. 2020 is compatible with perceptual quantization (PQ) and hybrid log-gamma (HLG) transfer functions defined in BT.2100, supporting peak up to 10,000 cd/m².

RGB and Luma-Chroma Formats

Rec. 2020 supports RGB as its native color format, defined using the specified primaries and D65 white point, which can be represented in either linear light for applications like and (VFX) or in gamma-corrected form (R'G'B') after application of the transfer characteristic for encoded video signals. This RGB format enables wide color gamut (WCG) representation, allowing for more saturated colors compared to narrower gamuts like Rec. 709. For compressed or bandwidth-efficient transmission, Rec. 2020 employs the luma-chroma format, where the luma component Y is derived from gamma-corrected RGB values using weights optimized for the WCG:
Y' = 0.2627 R' + 0.6780 G' + 0.0593 B'
with all components normalized such that the peak value is 1.0. These coefficients differ from those in (0.2126, 0.7152, 0.0722) primarily due to the shifted green primary in Rec. 2020, which increases the green contribution to luma for better perceptual uniformity in WCG content.
The chroma components Cb and Cr represent blue-difference and red-difference signals, respectively, defined as:
Cb' = -0.1396 R' - 0.3604 G' + 0.5000 B'
Cr' = 0.5000 R' - 0.4598 G' - 0.0402 B'
These are computed such that Cb' and Cr' have a full swing from -0.5 to +0.5 in the normalized domain, centering at 0 for achromatic signals and enabling efficient subsampling like 4:2:2 or 4:2:0. The complete forward transformation from R'G'B' to Y'Cb'Cr' uses the following 3×3 matrix (non-constant luminance variant):
R'G'B'
Y'0.26270.67800.0593
Cb'-0.1396-0.36040.5000
Cr'0.5000-0.4598-0.0402
This ensures that white (R'=G'=B'=1) maps to Y'=1, Cb'=Cr'=0. The inverse transformation from Y'Cb'Cr' to R'G'B' employs the following :
Y'Cb'Cr'
R'1.00000.00001.4746
G'1.0000-0.1646-0.5714
B'1.00001.88140.0000
Applying this yields exact recovery of the input R'G'B' values, preserving the color information during round-trip conversion. In digital implementations, particularly for 10-bit systems, Rec. 2020 supports both limited range (analogous to 16-235 for luma and 16-240 for in 8-bit terms, scaled to 64-940 and 64-960 in 10-bit) and full range (0-1023 for all components in 10-bit, equivalent to 0-255 in 8-bit) to accommodate different workflows, such as broadcast transmission (limited) versus file-based graphics (full). The transfer characteristics may be applied to the RGB values prior to these transformations in non-linear workflows.

Color Management

Conversion Matrices

The conversion matrices for Rec. 2020 define the linear transformations between its and the CIE 1931 tristimulus values, enabling accurate color representation across different systems. These matrices are derived from the Rec. 2020 primaries— at (x=0.708, y=0.292), at (x=0.170, y=0.797), and at (x=0.131, y=0.046)—and the D65 white point (x=0.3127, y=0.3290). The forward transformation from linear Rec. 2020 RGB values (in the range [0, 1]) to is given by the following , with coefficients specified to six decimal places to ensure sufficient precision for 10-bit and higher digital representations: \begin{bmatrix} X \\ Y \\ Z \end{bmatrix} = \begin{bmatrix} 0.636958 & 0.144617 & 0.168881 \\ 0.262700 & 0.677998 & 0.059302 \\ 0.000000 & 0.028073 & 1.060985 \end{bmatrix} \begin{bmatrix} R \\ G \\ B \end{bmatrix} The inverse matrix converts XYZ back to linear Rec. 2020 RGB and is the matrix inverse of the above, yielding: \begin{bmatrix} R \\ G \\ B \end{bmatrix} = \begin{bmatrix} 1.716651 & -0.355670 & -0.253366 \\ -0.666684 & 1.616481 & 0.015768 \\ 0.017639 & -0.042771 & 0.942103 \end{bmatrix} \begin{bmatrix} X \\ Y \\ Z \end{bmatrix} Since both Rec. 2020 and most target spaces like use the D65 white point, no additional transform (e.g., or von Kries) is required; however, if converting to a space with a different white point such as D50, an adaptation matrix must be applied intermediately to maintain perceptual consistency. To convert between Rec. 2020 and , the process cascades through the intermediate: first apply the Rec. 2020 RGB-to-XYZ matrix, then the XYZ-to-RGB matrix (with coefficients 3.241003, -1.537399, -0.498616 for R; -0.969224, 1.875930, 0.041554 for G; and 0.055639, -0.204011, 1.057149 for B). Out-of- colors in Rec. 2020, which exceed the smaller gamut, are typically handled by clipping negative or values greater than 1 to 0 or 1, respectively, after the linear transformation to prevent invalid RGB outputs while preserving where possible. This clipping approach ensures compatibility but may introduce minor saturation loss in vivid colors. These matrices are essential in post-production workflows for tasks such as color grading UHDTV content, where Rec. 2020 footage is transformed for compatibility with legacy monitors or delivery formats, and in broadcast upconversion, enabling seamless exchange of program material between HDTV and UHDTV systems while maintaining colorimetric accuracy. The six-decimal precision supports reliable computations in 10-bit pipelines, minimizing quantization errors during repeated transformations.

Gamut Mapping Techniques

Gamut mapping techniques are essential for rendering Rec. 2020 content on devices with narrower color gamuts, such as those limited to or , by transforming out-of-gamut colors while minimizing perceptual distortion. These methods often take linear RGB values from conversion matrices as input to identify and adjust colors exceeding the target gamut boundary. ITU-R BT.2408 provides operational guidance for applying such techniques in UHDTV workflows, emphasizing consistency across production, distribution, and display stages. Clip-based mapping represents a straightforward approach, where out-of-gamut colors are directly clipped to the nearest boundary of the target , such as by desaturating toward the or scaling RGB values to prevent negative or super-unity components. This method preserves hue in many cases but can lead to loss of detail in highly saturated areas, making it suitable for applications where computational is prioritized over perceptual . Perceptual mapping techniques aim to maintain the intended appearance by leveraging color appearance models like , which adjust tone values and saturation based on under varying viewing conditions. In Rec. 2020 workflows, facilitates hue-preserving transformations from wide gamuts to narrower ones by mapping in a , though it may introduce discontinuities in highly saturated regions if not combined with adaptive lightness adjustments. Three-dimensional lookup tables (3D LUTs) are widely adopted for practical implementation, enabling real-time interpolation of Rec. 2020 RGB values to target gamuts like or in display pipelines. These LUTs store precomputed mappings that account for both and , reducing processing overhead while allowing customization for specific workflows, as recommended in ITU-R BT.2408 for UHDTV production. A key challenge in these techniques involves avoiding distortion in greens and cyans, which protrude most significantly beyond the gamut and can result in unnatural desaturation or hue shifts during mapping to legacy displays. Effective strategies, such as those in BT.2407, incorporate hue alignment to mitigate these issues, ensuring vibrant foliage and aquatic tones retain perceptual accuracy.

Implementations and Adoption

Hardware and Broadcasting

High-end television models from manufacturers such as Sony, Samsung, and LG have supported Rec. 2020 color parameters since 2015, primarily through the integration of quantum dot enhancement films in LCD panels and later in OLED technologies. These early implementations achieved 75-90% coverage of the BT.2020 gamut, leveraging quantum dots to expand color reproduction beyond traditional Rec. 709 limits. By 2025, quantum dot OLED (QD-OLED) panels in flagship models from Samsung and Sony have reached up to 90.55% BT.2020 coverage, while LG's OLED evo series provides strong partial gamut support across most 4K televisions. In broadcasting, NHK has conducted ongoing 8K trials in Japan since 2016, incorporating BT.2020 for wide color gamut (WCG) in Super Hi-Vision productions aimed at events like the 2020 Tokyo Olympics. The BBC and European Broadcasting Union (EBU) have run pilots for UHD content using BT.2020, focusing on hybrid log-gamma (HLG) for backward compatibility in 4K transmissions across Europe. Standards like ATSC 3.0 in North America and DVB-UHD in Europe explicitly incorporate BT.2020 to enable WCG delivery over terrestrial and satellite networks, supporting up to 12-bit color depth for enhanced broadcast quality. Professional cameras and production equipment have adopted BT.2020 output capabilities since 2016, with ARRI's Alexa SXT series providing native support for Rec. 2020 color space in workflows. cameras, through their Image Processing Pipeline 2 (IPP2), also facilitate BT.2020 workflows for high-end productions. Color grading suites like Blackmagic Design's offer native BT.2020 support, enabling seamless integration with hardware for of WCG content. Panel technologies like QD-OLED have advanced to achieve approximately 90% BT.2020 gamut coverage in 2023 models, demonstrating significant progress in display hardware for realizing the standard's full potential.

Software and Content Support

and After Effects provide full support for Rec. 2020 workflows, including editing and finishing, since version CC 2015. This enables professionals to work with wide color gamut (WCG) media, import tagged ProRes files, and export in Rec. 2020 primaries using HEVC or other compatible codecs. FFmpeg and its libavcodec library have supported BT.2020 encoding and decoding since 2016, facilitating open-source handling of 10-bit and 12-bit video with Rec. 2020 through filters like colorspace. Major streaming platforms have integrated Rec. 2020 for select HDR content. Netflix employs BT.2020 color primaries for and titles, including the 2019 nature documentary series , which leverages the gamut for vibrant environmental visuals. Amazon Prime Video similarly uses BT.2020 for HDR deliveries, requiring submissions in Rec. 2020 container with PQ or HLG transfer functions for compatible titles. YouTube supports partial WCG via Rec. 2020 primaries for HDR uploads, mandating 10-bit or 12-bit depth and for PQ or HLG electro-optical transfer functions (EOTF). Native Rec. 2020 content remains limited, consisting mainly of technical demonstrations and select documentaries that exploit the full for saturated colors like deep greens and blues. By 2025, much of the 4K HDR catalog is mastered within a subset of Rec. 2020 rather than utilizing the complete space, due to production constraints and display coverage limitations. Web browsers offer varying levels of Rec. 2020 support through hardware-accelerated video decoding. Google Chrome enables HEVC hardware decoding for HDR content on Windows 8 and later with compatible GPUs, processing Rec. 2020 metadata since version 69 in 2018. Firefox added hardware-accelerated HEVC support for Windows in version 134 (2024), extending to Linux and Android, with earlier VP9 HDR decoding available from 2018. Safari provides partial Rec. 2020 handling via the Metal API on Apple silicon and iOS devices, supporting HDR color spaces including wide gamut primaries for HEVC playback. A key challenge in Rec. 2020 adoption is with legacy displays, necessitating tone-mapping operators to compress the and while preserving perceptual quality and avoiding clipping or desaturation. This process, often implemented in players and workflows, ensures content remains viewable on SDR devices but can introduce artifacts if not carefully managed.

Timeline and Current Status

Initial demonstrations of Rec. 2020 (BT.2020) capabilities took place at major industry events, including the in 2013, where discussions and early workflows for the wide color gamut standard were presented. Further demos occurred at NAB 2015, showcasing monitors capable of reproducing BT.2020 content at 60p. Sony announced its first reference monitor supporting the BT.2020 color space, the BVM-X300, in 2015, covering approximately 81% of the , marking an early milestone in hardware adoption. Consumer TVs with BT.2020 compatibility claims also emerged from that year as part of their lineup advancements. Between 2016 and 2018, adoption accelerated with the specification of HDR10 in 2016, which utilized BT.2020 primaries for enhanced dynamic range in 4K content. Web browsers, including Chrome and Edge, introduced support for HDR playback and BT.2020 color spaces around 2018, enabling wider online delivery of compatible media. In Japan, NHK began 8K test broadcasts in 2016, culminating in the launch of permanent 8K services in December 2018, fully compliant with BT.2020 for wide color gamut and high dynamic range via HLG. From 2019 to 2022, streaming platforms expanded BT.2020-enabled offerings; Disney+ launched in November 2019 with titles mastered in the BT.2020 container for compatible devices. The disrupted on-location production, delaying new HDR content creation, but it spurred innovations in remote grading tools to maintain workflow continuity. During 2023-2025, partial BT.2020 support proliferated in televisions, encompassing roughly 80% of the market segment with gamut coverage typically exceeding 70% of the . Growth in full-gamut BT.2020 content remained gradual, constrained by elevated production and mastering expenses. No significant revisions to the ITU-R BT.2020 recommendation were issued in this period, with the last update occurring in 2015. As of 2025, approximately 90% of new televisions advertise BT.2020 compatibility, although real-world average gamut coverage hovers at 70-80% due to panel limitations. The standard's ongoing relevance is increasingly linked to 8K television proliferation and AI-driven upscaling techniques that extend legacy content to wider gamuts.

Recommendation BT.2100, first approved in July 2016 and revised as BT.2100-3 in February 2025, specifies image parameter values for (HDR) television systems used in production and international programme exchange. It extends the capabilities of Recommendation BT.2020 by incorporating support for ultra-high definition television (UHDTV), enabling peak brightness levels up to 10,000 cd/m² (nits) to better represent real-world ranges. BT.2100 defines two primary transfer functions for HDR signal encoding. The Perceptual Quantizer (PQ) transfer function, based on SMPTE ST 2084, uses an absolute scale and is given by the opto-electronic transfer function (OETF): Let L' = \max(0, L / 10000), where L is the absolute scene in cd/m². Then, E' = \left[ c_1 + c_2 (L')^{m_1} - c_3 (L')^{m_2} \right]^{1/m_1} where m_1 = 0.1593017578125, m_2 = 78.84375, c_1 = 0.8359375, c_2 = 18.8515625, c_3 = 18.6875. This function optimizes perceptual uniformity across a wide , supporting 10-bit or higher encoding for production. The Hybrid Log-Gamma (HLG) transfer function provides with standard (SDR) displays by approximating legacy gamma curves while extending to levels. The system maintains the same colorimetry as BT.2020, including wide color gamut primaries and D65 , but supports workflows that utilize for content light levels, such as Maximum Frame-Average Light Level (MaxFALL) and Maximum Content Light Level (MaxCLL) as defined in complementary standards like SMPTE ST 2086. These are conveyed in Supplemental Enhancement Information (SEI) messages for (HEVC). These parameters help displays optimize without exceeding mastering intent. BT.2100 supports levels for UHD-1 (3840 × 2160) and UHD-2 (7680 × 4320) resolutions with , alongside for transitional use, all in at frame rates up to 120 Hz. HLG enables dual-layer broadcasts, where content appears as enhanced SDR on legacy receivers. In consumer products, BT.2100 is frequently implemented alongside BT.2020 as "BT.2020 " for televisions and streaming devices supporting formats like HDR10.

Comparisons with Predecessor Standards

Rec. 2020, also known as BT.2020, represents a significant advancement over its predecessor (BT.709), the standard for (HDTV). While both share a similar gamma curve based on a power-law , Rec. 709 typically employs depth, limiting it to approximately 16.7 million colors, whereas Rec. 2020 supports 10-bit or 12-bit depth, enabling over 1 billion colors at 10 bits for smoother gradients and reduced banding. Additionally, Rec. 709 is confined to resolution, whereas Rec. 2020 extends to (3840×2160) and 8K (7680×4320) formats, supporting (UHDTV) production and exchange. The color gamut of Rec. 709 covers only about 35% of the 1953 gamut, making it narrower and less capable of reproducing vibrant natural scenes, such as skin tones or foliage, compared to Rec. 2020's 76% coverage of the same reference. In comparison to , the used in , Rec. 2020 offers a broader that fully encompasses DCI-P3 while adding approximately 25% more colors, particularly in greens and cyans, for enhanced realism in theatrical content adapted to broadcast. exceeds in width but remains a subset of Rec. 2020, with employing 12-bit depth and a distinct (approximately 6300K xenon-based) versus Rec. 2020's D65 (6500K) illuminant. This positioning allows Rec. 2020 to bridge cinema and consumer video more effectively, though conversions between them require mapping to minimize clipping or desaturation. The primaries of Rec. 2020 are defined to enclose nearly all real-world colors, including the full Adobe RGB space and most spectral loci, providing superior coverage of 75.8% of the compared to Rec. 709's 35.9% and DCI-P3's 53.6%. This expanded improves representation of natural elements like skin tones and landscapes by capturing more saturated hues without significant conversion losses when mapping from narrower spaces, though techniques are essential to preserve intent.
StandardPrimary ResolutionBit DepthGamut Coverage (% of CIE 1931)
Rec. 7091920×1080 (1080p)8-bit (typical)35.9%
DCI-P3Variable (cinema)12-bit53.6%
Rec. 20203840×2160 (4K) or 7680×4320 (8K)10-bit or 12-bit75.8%
Rec. 2020's colorimetry forms the basis for the successor standard , which extends it to (HDR) workflows while maintaining the same wide for both standard and HDR content.

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