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References
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[PDF] 1 Computational Problems - Stanford CS TheoryApr 29, 2010 · In this course we will deal with four types of computational problems: decision prob- lems, search problems, optimization problems, and counting ...
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Computational Complexity Theory (Stanford Encyclopedia of Philosophy)Summary of each segment:
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[3]
[PDF] 3 SOLVING PROBLEMS BY SEARCHINGThe 8-puzzle was one of the earliest heuristic search problems. As mentioned ... lishment of search algorithms as the primary weapons in the armory of 1960s AI ...
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[PDF] Report on a general problem-solving program.This paper reports on a computer program, called GPS-I for General Problem Solving Program I. Construction and investigation of this program is part of a ...
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[5]
[PDF] STEPS TOWARD ARTIFICIAL INTELLIGENCE Marvin Minsky Dept ...This paper emphasizes the class of activities in which a general-purpose computer, complete with a library of basic programs, is further programmed to perform ...
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[PDF] Artificial Intelligence: A Modern Approach - Engineering People SiteWe explain the role of learning as extending the reach of the designer into unknown environments, and we show how that role constrains agent design, favoring ...
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[7]
The Fifteen Puzzle—A New Approach through Hybridizing Three ...Automatically solving the Fifteen Puzzle is very challenging because the state space for the Fifteen Puzzle contains about 16! /2≈1013 states [2]. The Fifteen ...
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[8]
[PDF] 3 solving problems by - Artificial Intelligence: A Modern ApproachDefine the necessary functions to implement the search problem, including a successor function that takes a vertex as input and returns the set of vertices ...
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[9]
[PDF] On the Reversibility of Actions in Planning - KR ProceedingsChecking whether action effects can be undone is an impor- tant question for determining, for instance, whether a plan- ning task has dead-ends.
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[10]
[PDF] STRIPS: A New Approach to the Application of .Theorem Proving to ...ABSTRACT. We describe a new problem solver called STRIPS that attempts to find a sequence of operators in a spcce of world models to transform a given ...
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[11]
[PDF] Fundamentals of Artificial Intelligence Chapter 04: Beyond Classical ...Oct 7, 2022 · Online Search: Deadends. Inevitability of Deadends. Online search may face deadends (e.g., with irreversible actions). No algorithm can avoid ...<|control11|><|separator|>
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[12]
[PDF] A Formal Basis for the Heuristic Determination of Minimum Cost Paths1967. A Formal Basis for the Heuristic Determination of Minimum Cost Paths. PETER E. HART, MEMBER, IEEE, NILS J. NILSSON, MEMBER, IEEE, AND BERTRAM RAPHAEL.
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[13]
[PDF] dijkstra-routing-1959.pdfProblem 1. Construct the tree of minimum total length between the # nodes. (A tree is a graph with one and only one path between every two nodes.) In the ...
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[14]
[PDF] Complete Solution of the Eight-Puzzle and the Benefit of Node ...... Manhattan distance were analyzed and an improvement in Manhattan distance heuristic is implemented. ... The pathology of heuristic search in the 8-puzzle · Rok ...
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[15]
Graph Search vs. Tree-Like Search | Baeldung on Computer ScienceMar 18, 2024 · Graph search avoids repeating states, while tree-like search may repeat them. Graph search is more memory-demanding, and tree-like search can ...
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[16]
[PDF] CS 188 Introduction to Artificial Intelligence Spring 2024 Note 2Aug 26, 2023 · Optimality - BFS is generally not optimal because it simply does not take costs into consideration ... Completeness - Uniform cost search is ...
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Depth-first iterative-deepening: An optimal admissible tree searchA depth-first iterative-deepening algorithm is shown to be asymptotically optimal along all three dimensions for exponential tree searches.Missing: original | Show results with:original
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[18]
Best First Search (Informed Search) - GeeksforGeeksMar 20, 2025 · Best First Search is a heuristic algorithm that selects the most promising node for expansion using an evaluation function, using a priority ...
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1.5 Local Search | Introduction to Artificial IntelligenceThe hill-climbing search algorithm (or steepest-ascent) moves from the current state towards the neighboring state that increases the objective value the most.
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[PDF] A Formal Basis for the Heuristic Determination of Minimum Cost PathsOur algorithm prescribes how to use special knowledge e.g., the knowledge that the shortest road route between any pair of cities cannot be less than the ...
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[21]
View of Anytime Heuristic SearchWe refer to this strategy asanytime heuristic search. Anytime algorithms are useful forproblem-solving under varying or uncertain time constraints because ...
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[22]
Learning Heuristics For Grid-Based Pathfinding via TransformersDec 22, 2022 · Instance-independent heuristics for grid graphs, e.g. Manhattan distance, do not take the obstacles into account and, thus, the search led ...Missing: actions | Show results with:actions
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[24]
[PDF] Learning Heuristics for Grid-Based Pathfinding via TransformersInstance-independent heuristics for grid graphs, e.g. Manhattan distance, do not take the ob- stacles into account, and thus the search led by such heuristics.<|separator|>
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[25]
Shortest Path Algorithms: An Evaluation Using Real Road NetworksIn this paper, we provide an objective evaluation of 15 shortest path algorithms using a variety of real road networks.
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Route Planning Algorithms for Fleets of Connected Vehicles - MDPIIn this paper, we present a study of this kind. Specifically, we first describe the main features of a real-world information system employing semi-autonomous ...2. Architecture: The Emerge... · 3. Computational Problems... · 4. Implementation And...
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(PDF) Shortest Path with Dynamic Weight Implementation using ...Aug 6, 2025 · Shortest path algorithms have been long applied to solve daily problems by selecting the most feasible route with minimum cost or time.
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[PDF] Complete Solution of the Eight-Puzzle and the Benefit of Node ...We generated all 9!/2 solvable tile configurations and computed all optimal solutions for all problem instances. We used Korfs IDA* algorithm (for a description ...
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15 Puzzle -- from Wolfram MathWorld... puzzle cannot be solved. While odd permutations of the puzzle are impossible to solve (Johnson 1879), all even permutations are solvable (Story 1879).
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[PDF] A Modern Treatment of the 15 PuzzleAmerican Journal of Mathematics in 1879 by W. W. Johnson [7] and W. E. Story. [13]. Johnson's article is an explanation of why odd permutations of the puzzle ...
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[32]
[PDF] Lecture 9: Games IIn the game tree, we will now use an upward-pointing triangle to denote states where the player is maxi- mizing over actions (we call them max nodes). • At max ...
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An analysis of alpha-beta pruning - ScienceDirect.comThe alpha-beta technique is used for searching game trees. This paper analyzes its behavior, correctness, and historical context.Missing: original | Show results with:original
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Tower of Hanoi -- from Wolfram MathWorldThe tower of Hanoi puzzle asks for the minimum number of moves required to move the stack from one rod to another, where moves are allowed only if they place ...
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[PDF] Contents 1 The Tower of HanoiThen, we'll find a closed-form expression for the minimum number of moves required, and prove that the closed-form and recurrent expressions are equivalent. 1.1 ...
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[PDF] John von Neumann's Conception of the Minimax TheoremThe first purpose of this paper is to tell the history of John von Neumann's devel- opment of the minimax theorem for two-person zero-sum games from his ...
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Mastering the game of Go with deep neural networks and tree searchJan 27, 2016 · Using this search algorithm, our program AlphaGo achieved a 99.8% winning rate against other Go programs, and defeated the human European Go ...
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[PDF] Lecture 2: Uninformed search methods Search in AI– Exponential time complexity: O(bd) (why?) This is the same for all uninformed search methods. – Exponential memory requirements! O(bd) (why?) This is not ...
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Artificial Intelligence: A Modern Approach, 4th US ed.Artificial Intelligence: A Modern Approach, 4th US ed. by Stuart Russell and Peter Norvig. The authoritative, most-used AI textbook, adopted by over 1500 ...AI Instructor's Resource Page · Full Table of Contents for AI · Global Edition · 1500
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Depth First Search (DFS) for Artificial Intelligence - GeeksforGeeksJul 23, 2025 · Implicit Space Complexity. For an implicit search in a graph, DFS's space complexity can be represented as follows: O(bd). where: b ...
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[PDF] Uninformed Search - cs.wisc.edu○ Time and space complexity: O(bd) (i.e., exponential). – d is the depth of the solution. – b is the branching factor at each non-leaf node. ○ Very slow to ...
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[42]
[PDF] PSPACE-Completeness of Sliding-Block Puzzles and Other ...In this paper, we prove that the Warehouseman's Problem and sliding-block puzzles are PSPACE-hard even for 1 × 2 rectangles (dominoes) packed in a rectangle. ...
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Proof that traveling salesman problem is NP Hard - GeeksforGeeksJul 15, 2025 · Therefore, any instance of the Travelling salesman problem can be reduced to an instance of the hamiltonian cycle problem. Thus, the TSP is NP- ...<|control11|><|separator|>
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[PDF] Neural Network Heuristics for Classical Planning: A Study of ...The remainder of this paper evaluates hyperparameters in our framework, and the overall competitive performance of the result- ing learned heuristic functions.
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[PDF] Solving Time-Dependent Planning Problems - IJCAI[Boddy and Dean, 1989], an extended version of this paper. The algorithm works by assuming initially that all the travel time for the locations will be used ...