Fact-checked by Grok 2 weeks ago

TOCA Race Driver

TOCA Race Driver is a 2002 racing simulation video game developed and published by Codemasters for PlayStation 2, Microsoft Windows, and Xbox platforms. It serves as the fourth installment in the TOCA series, shifting focus to a narrative-driven career mode where players control Ryan McKane, a young driver seeking to honor his late father's legacy by progressing through international touring car championships such as the British Touring Car Championship (BTCC), German Touring Car Championship (DTM), and V8 Supercars. The game emphasizes realistic vehicle handling, damage modeling, and strategic pit stops, setting it apart from earlier entries in the franchise. Codemasters released TOCA Race Driver in Europe starting with the PlayStation 2 version on August 23, 2002, followed by North American launches later that year for PS2 and in early 2003 for PC and Xbox. Known regionally as Pro Race Driver in , DTM Race Driver in , and V8 Supercar: Race Driver in for the PS2 edition, the title features licensed real-world cars and tracks from over a dozen racing series, including 40 vehicles and 25 circuits at launch, with additional content in the "Director's Cut" edition. The game's development built on the studio's expertise in from prior titles, incorporating advanced physics simulation and a branching storyline that unfolds through cutscenes and dialogue, allowing player choices to influence career progression. Gameplay centers on single-player career progression alongside multiplayer modes including splitscreen for up to four players on consoles and online/LAN support for up to 12 players on PC. Players begin in lower-tier events and advance by winning races, managing vehicle upgrades, and navigating personal rivalries, with mandatory pit strategies for longer races adding depth to the simulation elements. The title supports multiple camera views, customizable difficulty settings, and weather effects on select tracks, contributing to its reputation for authentic closed-wheel racing experiences. Upon release, TOCA Race Driver received generally positive reviews, earning an aggregate score of 81 on based on 22 critic assessments, praised for its engaging integration and variety of disciplines despite some of the handling model's accessibility for casual players. awarded it a 7/10, noting it as a solid evolution for the series with improved career structure, though it fell short of rivals like Gran Turismo 3 in graphical polish. It ranked tenth in 4Players' reader poll for Best PS2 Game of the Year, underscoring its impact on the early genre.

Development

Production background

TOCA Race Driver was developed by an internal team at , with work commencing in early 2001 to expand the series beyond its (BTCC) focus into a broader array of international motorsport disciplines. The project involved approximately 56 developers and carried a of around £3 million, allowing for significant investments in licensed content and narrative elements to differentiate it from prior entries. This iteration marked a deliberate pivot from the more arcade-oriented of earlier titles toward a simulation-style experience, incorporating a story-driven career mode to immerse players in the personal and professional challenges of professional racing. The approach was inspired by securing official licensing deals for prominent series such as the BTCC, German Touring Car Championship (), and V8 Supercars, enabling authentic representation of diverse racing formats and fostering deeper player engagement with the sport's global scope. The game was publicly announced in mid-2001, highlighting its ambitious scope with 42 officially licensed cars, 38 real-world tracks, and coverage of 13 championships spanning various categories. This emphasis on variety and realism positioned TOCA Race Driver as a milestone in ' efforts to evolve the franchise into a comprehensive simulator.

Technical features

TOCA Race Driver was built using an early iteration of ' in-house engine, tailored for the hardware constraints of the , , and PC platforms in 2002, enabling advanced simulation elements within those limitations. This engine facilitated dynamic weather changes, including and fog, which influenced handling by reducing traction and visibility during affected races. The game's damage modeling system employed Finite Element Modelling (FEM) techniques to replicate realistic deformation, drawing from real-life crash data simulated via computer models of cars and . This allowed for visible external such as bent and crumpled bodywork, alongside internal performance impacts like reduced speed and handling degradation from component , though the system avoided simulating total structural disintegration to maintain stability. Multiplayer functionality included two-player split-screen mode across all platforms, promoting local competitive , while the Xbox edition received a budget re-release incorporating Live support for up to 12 players online. The AI opponents demonstrated variable aggression levels calibrated to specific racing series, such as more contact-prone behavior in touring car events to emulate intense pack dynamics. Audio implementation featured with separate volume controls for voice, effects, and , optimized for the era's to deliver immersive feedback without overwhelming system resources. sounds were professionally recorded at the test facility using a rolling , capturing authentic revs and exhaust notes from licensed vehicles at speeds up to 120 mph under racing conditions; additional elements included licensed rock tracks played ambiently through in-game speakers and motion-captured for scenes.

Release

Launch dates and platforms

TOCA Race Driver launched initially on the in on August 23, 2002. The North American release for the same platform followed on December 10, 2002. An Australian release for PS2 occurred on August 27, 2002. Ports for Microsoft Windows and arrived later, debuting in on March 28, 2003, in on April 4, 2003 () and April 12, 2003 (PC), and in on April 15, 2003.
PlatformRegionRelease Date
August 23,
August 27,
December 10,
Microsoft WindowsMarch 28, 2003
March 28, 2003
Microsoft WindowsApril 12, 2003
April 4, 2003
Microsoft WindowsApril 15, 2003
April 15, 2003
The development team faced porting challenges in adapting the game from the PlayStation 2's console-focused optimization to the PC platform, where variability required adjustments for enhanced performance. The PC version supported higher resolutions up to 1024x768, allowing for sharper visuals compared to the fixed resolution on consoles. Post-launch, a re-release for titled TOCA Race Driver Live was issued on November 21, 2003, integrating Xbox Live functionality for up to 12-player multiplayer races. Following the official Xbox Live shutdown in 2010, online play has been preserved through third-party server replacements like , which supports the game's multiplayer features on original . No mobile or handheld versions were released at launch, distinguishing it from subsequent entries in the series that expanded to platforms like . In some regions, the game appeared under alternate titles, such as Pro Race Driver in .

Regional variations

In , the game was released under the title Pro Race Driver to broaden its appeal beyond the UK-specific branding associated with the , targeting a more generic racing audience unfamiliar with the series. In , it was titled DTM Race Driver, reflecting the emphasis on the domestically popular (DTM) series, which featured prominently in the game's content due to licensing agreements and strong local interest in . The Australian version adopted the name V8 Supercars: Race Driver, with marketing highlighting the licensed V8 Supercars championship and inclusion of iconic local circuits such as Bathurst, Eastern Creek, Oran Park, and to resonate with national enthusiasm. Minor content adjustments occurred in some regions, such as censoring alcohol sponsorship references in the story mode for the North American edition, while and Australian versions retained them uncensored.

Gameplay

Game modes

TOCA Race Driver features a career mode as its central single-player progression system, where players advance through 13 championships by accumulating points from race finishes, beginning in lower-tier series such as and ascending to elite international events. Points are awarded based on finishing positions, with top-three results in multi-race events contributing toward tier unlocks, while single-day challenges offer up to 10 points for strong performances. This structure emphasizes strategic team selection and consistent results to simulate a driver's rise in professional racing. Quick Race mode offers standalone events for immediate play, allowing customization of track selection from available championships, lap counts ranging from 1 to 60, weather conditions including drizzle, rain, storm, sunny, sunset, or very hot, and grid sizes up to full fields, with mandatory pit stops enabled for races exceeding five laps. Multiplayer options include up to four-player split-screen racing for local head-to-head competitions, supporting one-off races or custom championships. The PC version also supports and multiplayer for up to eight players, while the PlayStation 2 version lacks online connectivity. An updated budget release for adds Xbox Live support for online racing with up to 12 players. Time Trial mode enables solo lap record attempts against the clock on any unlocked track, focusing on optimizing personal best times without competition or race objectives. Practice mode allows unrestricted free driving on tracks to build familiarity with layouts and vehicle handling, featuring no opponents, time limits, or scoring to facilitate skill development.

Vehicles, tracks, and championships

TOCA Race Driver features 42 licensed vehicles spanning multiple racing categories, providing players with a diverse selection of real-world machinery to compete in various series. The British Touring Car Championship (BTCC) contingent includes cars from the 2001 season, such as the Vauxhall Astra Coupé, Honda Accord, Nissan Primera, Renault Laguna, Ford Mondeo, Peugeot 406 Coupé, MG ZS, and Lexus IS200, all adapted for the Super Touring regulations with enhanced aerodynamics and tuned engines for close-quarters wheel-to-wheel racing. The German Touring Car Masters (DTM) roster includes models from the 2001 lineup, exemplified by the Audi TT, Mercedes-Benz CLK, Opel Astra V8 Coupé, and Abt Audi, emphasizing high-speed stability and precise handling on technical circuits. Complementing these are V8 Supercars from the 2001 Australian series, including the Ford Falcon XR8, Holden Commodore VX, and Ford AU Falcon, known for their powerful V8 engines and endurance-focused setups. Additional categories feature Formula 3000 single-seaters like the Lola T99/50 for open-wheel racing, as well as historic vehicles such as the TVR Tuscan Challenge and AC Cobra, adding variety through classic saloon and sports car events. The game incorporates 38 real-world tracks, drawn from international venues to simulate global locales and challenge players with diverse layouts. circuits dominate with staples like (Indy and configurations), , , Oulton Park, , and (including its oval variant), capturing the tight, flowing corners typical of BTCC events. German tracks include the (Nordschleife and GP), (short and full GP), Oschersleben, and , offering high-speed straights and elevation changes suited to machinery. Australian venues feature Bathurst's Mount Panorama, , , Eastern Creek, Oran Park, , and , emphasizing endurance and overtaking opportunities for V8 Supercars. Further afield, the selection encompasses and in , Magny-Cours and Dijon-Prenois in France, Catalunya in Spain, in Japan, in the , and American ovals like and Bristol Speedway, alongside road courses such as , , Sears Point (Sonoma), and , providing a broad spectrum of asphalt challenges from street circuits to high-banked ovals. Players can engage in 13 distinct championships that recreate authentic series while incorporating custom events for progression. Core offerings include the full 2001 BTCC season under the TOCA Tour banner, the 2001 championship, and the 2001 V8 Supercars series, each mirroring real-world schedules with multi-race formats on relevant tracks. Supporting series encompass for sprint-style open-wheel competition, Historic Saloon for vintage touring cars, with production-based sports cars, and on mixed-surface layouts for short, intense bursts. Additional modes feature the Alfa GTV Cup, Americas Series, Pacific Challenge, Northern and Southern Challenges, and a culminating custom World Circuit championship that combines elite vehicles from prior events. To enhance realism, championships employ random starting grids rather than qualification-based positioning, eliminating penalties for contact to encourage aggressive racing, while adhering to series-specific rules such as rolling starts in BTCC events to simulate standing starts' risks without artificial restrictions.

Story Mode

Plot summary

In TOCA Race Driver's story-driven career mode, players control McKane, a young and inexperienced racer emerging from the shadow of his late father—a celebrated who died in a accident that Ryan witnessed as a —and his accomplished older brother. Starting as an with limited resources and facing from the racing world, including a patronizing , Ryan embarks on a journey of self-discovery and determination to prove his talent. The narrative progresses through a series of escalating championships that serve as key stages in Ryan's development, blending high-stakes with interpersonal conveyed via animated cutscenes featuring voiced characters. These sequences explore conflicts, budding rivalries with antagonists like a gruff British nemesis, and moments of personal growth, all building toward a climactic showdown. Central themes include from past , the weight of familial , and the pursuit of individual achievement in a competitive . Race outcomes influence the story's direction to a degree, as variations tied to performance can unlock additional elements, such as scenes of following strong results. Integrated directly into the career mode, the mode delivers around 12 hours of scripted content, emphasizing emotional stakes alongside on-track action without derailing the gameplay focus.

Characters and narrative elements

The of TOCA Race Driver centers on protagonist Ryan McKane, an aspiring race driver seeking to establish his career in various championships while grappling with pressures. McKane is depicted as the younger brother of the more accomplished Donnie McKane, a successful driver on the cusp of contention, creating a dynamic of rivalry and comparison within the . Supporting characters include Bobby Scott, a crew chief who provides guidance and team management insights throughout McKane's progression. A romantic interest is introduced as a secondary figure, offering emotional support amid the competitive environment, though her role remains peripheral to the core racing conflicts. Narrative devices emphasize emotional depth through flashbacks, such as the opening sequence depicting the fiery that killed the McKane brothers' father, witnessed by young and Donnie, which motivates Ryan's drive and underscores themes of legacy and loss. Post-race interactions variations based on racing outcomes, influencing interpersonal relationships and story progression based on racing outcomes. Opponents in championships draw from real-world series like and , represented by fictional rivals and team principals who embody the intensity of professional motorsport, though the game incorporates licensed vehicles and tracks for authenticity without direct real-driver portrayals. Cutscenes are animated using 3D models and to portray key events, enhancing immersion by blending dramatic personal moments with footage. A distinctive element is the impact of player performance on the storyline, where successes or failures alter paths, team dynamics, and resolutions to family tensions.

Reception

Critical reviews

TOCA Race Driver received generally favorable reviews on the and versions, while the PC port garnered mixed to average reception. The edition earned a score of 81/100 based on 22 critic reviews, indicating generally favorable feedback. The version scored 80/100 from 17 reviews, also generally favorable. In contrast, the PC version received a 74/100 score from 15 reviews, classified as mixed or average. Critics frequently praised the game's immersive story mode, which integrated narrative elements with racing progression in a novel way for the genre. Eurogamer awarded the PlayStation 2 version 7/10, highlighting the intelligent use of cutscenes and email-based updates to advance the plot, creating an engaging career arc for protagonist Ryan McKane despite some animation shortcomings. The variety of 13 championships spanning different disciplines was another strong point, offering diverse challenges across 42 cars and 38 tracks. IGN gave the game 7.5/10, commending the extensive content and replayability provided by these modes, which balanced arcade accessibility with simulation depth. On the criticisms side, several outlets pointed to clunky handling and inconsistent AI behavior as detracting from the simulation aspirations. Eurogamer's review specifically called out the arcade-oriented physics, with cars exhibiting unnatural oversteer and a steep that alienated purists compared to competitors like . The AI was described as balanced but occasionally passive, leading to less competitive racing dynamics. The PC port drew additional complaints for occasional performance issues. Official PlayStation Magazine UK scored the version 8/10.

Commercial performance

TOCA Race Driver debuted at number one on the all-formats sales chart for the week ending August 24, 2002. The game performed strongly in , benefiting from its official licensing of the (BTCC), which resonated with local audiences familiar with the series. Positive critical reception further supported its market success by highlighting the game's innovative story mode and diverse racing disciplines. Estimated worldwide sales reached approximately 0.31 million units across , , and PC platforms, according to VGChartz data. A budget re-release of the version in late 2003 added Xbox Live support for up to 12-player online races, boosting long-tail sales and community engagement until the original Xbox Live servers were discontinued in April 2010.

Legacy

Sequels

The first sequel, , was developed and published by , releasing initially for Windows and in April 2004, followed by in October 2004, and later ports to in 2005 and mobile devices. It expanded significantly on the original with over 33 championships across 15 motorsport disciplines, including European TOCA, Australian V8 Supercars, and rally events, alongside 52 international tracks such as , Bathurst, and the . Graphics saw notable enhancements with highly detailed car models, trackside environments, and improved lighting effects, while physics were refined through two handling modes— for and Pro-Simulation for accessibility—addressing criticisms of the original's sometimes unforgiving controls and introducing a more responsive damage model that affected vehicle performance. The game also added online multiplayer support for up to 12 players on PC and Live, broadening its competitive appeal. TOCA Race Driver 3, released in February 2006 for Windows, PlayStation 2, and Xbox—with subsequent Mac and PSP versions—further built on the series by increasing scope to over 120 championships spanning 35 racing types, from karting and Formula 1 to monster trucks and oval racing, supported by more than 70 licensed cars and 80 real-world tracks. Story elements were deepened in the World Tour mode, featuring a narrative-driven career progression with 3D cutscenes, a Scottish team manager, and branching paths that emphasized driver growth and rivalries, while Pro Career mode offered a streamlined, backstory-free alternative. New features included online multiplayer via GameSpy for global races, dynamic weather conditions like rain that altered track grip and visibility on select circuits, and advanced realism elements such as radiator failures and engine overheating. As the final mainline entry under the TOCA branding, it marked the transition to the broader Race Driver: GRID series in 2008. Across the sequels, content scaled dramatically from the original's 13 championships and 38 tracks to dozens of cars and around 50 tracks in Race Driver 2, culminating in Race Driver 3's expansive library, while the series evolved toward a hybrid sim-arcade balance with accessible controls alongside simulation depth.

Influence on the series

TOCA Race Driver introduced one of the earliest story-driven career modes in the genre, featuring a where players progress as a driver named McKane, navigating rivalries and personal challenges through live-action cutscenes. This approach marked a departure from purely simulation-focused , blending racing with character development and plot progression to create immersion. The game's narrative innovations directly influenced subsequent titles, such as the series (2008 onward), which expanded on progression mechanics by incorporating team management and rival storylines with cinematic elements. Similarly, the F1 series adopted narrative-driven career modes starting with F1 2019's "Braking Point" expansion, featuring interpersonal drama and character arcs that echoed TOCA Race Driver's foundational efforts in storytelling. TOCA Race Driver pioneered the inclusion of multiple licensed motorsport series in a single package, encompassing disciplines like the (BTCC), , and , which set a template for diverse representation in racing simulations. This multi-discipline structure influenced later games, including (2015), often regarded as a that emphasized varied career paths across global racing categories. The game maintains playability on modern through native compatibility tools and community-driven fixes, with fan-created mods enhancing , adding new vehicles, and updating tracks for contemporary hardware. These efforts extend its accessibility, allowing players to experience refreshed versions nearly two decades later. TOCA Race Driver significantly boosted ' reputation in the genre, contributing to the enduring success of its franchises, which have collectively sold tens of millions of units across platforms. Its emphasis on authentic simulation also laid groundwork for interest in , inspiring competitive scenes focused on realistic motorsport titles. In 2021, acquired , integrating its divisions into EA's operations and ensuring continuation of key series like F1, which carried forward narrative and simulation elements from the legacy, though as of 2025, discussions persist on preserving the studio's independent heritage amid shifts in development focus.

References

  1. [1]
    Pro Race Driver (2002) - MobyGames
    Race Driver adds a storyline and career structure to the Codemasters touring car racing lineage. You are Ryan McKane, son of a fatally crashed racer.
  2. [2]
    TOCA Race Driver - PCGamingWiki PCGW
    Sep 13, 2025 · A singleplayer and multiplayer racing game developed and published by Codemasters. It is a licensed TOCA and DTM game in Europe and Germany respectively.
  3. [3]
    Pro Race Driver - The Cutting Room Floor
    Pro Race Driver, also known as TOCA Race Driver, is a story-driven racing game by Codemasters for PS2, Xbox, and Windows, released in 2002/2003.
  4. [4]
    Pro Race Driver Reviews - Metacritic
    Rating 81% (22) The complete mix of tight handling, great AI, realistic car tweaking and damage, awesome graphics and sound, multiple game modes, and a great story line
  5. [5]
    TOCA Race Driver review | Eurogamer.net
    Rating 7/10 · Review by Tom BramwellSep 7, 2002 · TOCA Race Driver is a nice step forward for the series, but simulation fans will find the car handling and behaviour off-putting.
  6. [6]
    TOCA Race Driver New Level Of Excellence - Worthplaying
    TOCA Race Driver is currently in development at Codemasters with a team of 58 working on it and is expected to cost £3 million in production. The title will ...
  7. [7]
    TOCA! TOCA! TOCA! | Eurogamer.net
    Jul 26, 2001 · With TOCA Race Driver we want to move the whole racing genre forward by delivering a very personal experience that the gamer can passionately ...
  8. [8]
    Pro Race Driver Announced for North America - IGN
    Pro Race Driver Announced for North America. Codemasters is bringing their realistic driving game to the PC. By IGN Staff.
  9. [9]
    TOCA Race Driver - Features & Screens - Worthplaying
    Elite championship - Class A. TOCA Race Driver is currently in development at Codemasters with a team of 56 working on it and is expected to cost £3 million in ...
  10. [10]
    TOCA Race Driver's Realistic Damage Engine - IGN
    Feb 22, 2002 · The engine was designed to imitate the damage of a real car. Based on real-life data, obtained by creating a computer simulation of a crash test ...Missing: weather multiplayer audio
  11. [11]
    Pro Race Driver Head-to-Head - IGN
    Apr 23, 2003 · Sadly, the anticipated Xbox Live update didn't make the cut, so Xbox and PS2 are on even grounds when it comes to competitive gaming. Both ...
  12. [12]
    TOCA Race Driver - Engine Sounds - Worthplaying
    Aug 13, 2002 · The recording process for the distinctive engine sounds from the mightiest cars in the world is also another key element of Pro Race Driver's ...
  13. [13]
    TOCA Race Driver - GRID-TOCA Wiki - Fandom
    TOCA Race Driver ; Developer. Codemasters ; Publisher. Codemasters ; Platform. PlayStation 2. Microsoft Windows Xbox ; Release date. PlayStation 2. EU: 23 August ...
  14. [14]
    TOCA Race Driver review | Eurogamer.net
    Rating 8/10 · Review by Martin TaylorApr 30, 2003 · The main coup of the PC version over the PS2, however, is that it that the on-track visuals have been given a massive overhaul. This is no ...
  15. [15]
    TOCA Race Driver Live (Xbox Live) - World of Books
    Free delivery over $15Title, TOCA Race Driver Live (Xbox Live) ; Release date, 2003-11-21 ; Studio, Codemasters ; Platform, Xbox ; Console, Xbox.
  16. [16]
    All Games - Insignia
    TOCA Race Driver. CM-014 | 434D000E 0 0. TOCA Race Driver 2. CM-017 | 434D0011 0 0. Tom Clancy's ...Missing: replacement | Show results with:replacement
  17. [17]
    Pro Race Driver - IGN
    Dec 13, 2001 · The latest in TOCA has been renamed Pro Race Driver for the US, and it's not just a leap in graphics and technology, but a tweak to the game ...
  18. [18]
    V8 Supercars Australia Race Driver (preowned) - PlayStation 2
    In stock Rating 5.0 (1) May 19, 2025 · Fully licensed by AVESCO Australia, V8 Supercars Race Driver ... Bathurst, Eastern Creek Raceway, Oran Park Raceway, Canberra Street ...
  19. [19]
  20. [20]
    TOCA Race Driver - Old Games Download
    Game Description. Pro Race Driver immerses you in the world of professional racing, to prove yourself in the world's biggest racing championships!
  21. [21]
    Pro Race Driver FAQ/Strategy Guide v0.1 - The Adman - Neoseeker
    Feb 5, 2008 · Introduction ToCA Race Driver™ is the fourth ToCA game to be released by Codemasters® and the first to be released on the PlayStation2™. It ...
  22. [22]
    Pro Race Driver Review for Xbox - GameFAQs
    Rating 81% (22) Mar 30, 2003 · Here you access all the various options and modes such as career, free race, time trial etc. The career mode is handled through a story. You are ...
  23. [23]
    Pro Race Driver going Xbox Live! - Digital Sportspage
    ... Race Driver (known as TOCA Race Driver in Europe) with full Xbox Live compatibility for 12-player online races. <BR> <BR>The game will sell at 29.99 pounds ...
  24. [24]
    TOCA Race Driver - circuits and cars revealed - GTPlanet
    Feb 7, 2002 · TOCA Race Driver is currently in development at Codemasters with a team of 56 working on it and is expected to cost £3 million in production.
  25. [25]
    Racing with a Story - Gameindustry.com
    May 13, 2003 · Fans of Codemasters' racing series should feel right at home with Pro Race (TOCA) Driver. As a newbie I have got to say that I am hooked and ...
  26. [26]
    Pro Race Driver - IGN
    Rating 9.3/10 · Review by Douglass C. PerryDec 10, 2002 · It's also a little bit of an RPG in that it tells a story that changes depending on your performance, with a host of characters and a beginning, ...
  27. [27]
    Pro Race Driver - Strategy Guide - PlayStation 2 - By The_Adman
    Rating 81% (22) Aug 26, 2002 · Strategy Guide (PS2) by The_Adman. Version: 0.1 | Updated: 08/26/2002. ToCA Race Driver™ guide { Title } ToCA Race Driver FAQ/Strategy Guide ...
  28. [28]
    Pro Race Driver Review - GameSpot
    Rating 7.7/10 · Review by Scott OsborneApr 18, 2003 · Young Ryan McKane and his brother look on in horror as their father dies in a fiery wreck. As you progress through Pro Race Driver's career mode ...
  29. [29]
  30. [30]
    Pro Race Driver critic reviews
    - **Overall Metacritic Score**: 80
  31. [31]
    Pro Race Driver critic reviews
    - **Overall Metacritic Score**: 74
  32. [32]
    Pro Race Driver Review - IGN
    Rating 7.5/10 · Review by Randy MagruderApr 21, 2003 · Codemasters, however, didn't seem to think we would have a clue on this when they rolled out their Playstation One Worldwide TOCA championship ...<|separator|>
  33. [33]
    Toca Race Driver Xbox Review | Pixel Refresh
    Yet another racing game has entered the Xbox arena and this offering from Codemasters takes us through a racing career with a story.<|control11|><|separator|>
  34. [34]
    V8 Supercar/TOCA Race/Pro Race Driver - PC version - GTPlanet
    May 12, 2003 · The well-documented steering and handling issues of the PS2 version remain, with steering that weirdly varies between ultra-sharp and vague.
  35. [35]
    TOCA Race Driver - Amazon UK
    Rating 3.7 (41) -- Official PS2 Magazine The handling is perhaps the perfect balance between arcade simplicity and complex realism... bottom line: this is fantastic. 9/10 ...
  36. [36]
    Get your story straight – TOCA Race Driver - Super Chart Island
    Feb 22, 2021 · In most aspects, TOCA Race Driver follows the conservative model of Gran Turismo 3, of revisiting familiar ground with upgrades. It doesn't even ...
  37. [37]
  38. [38]
    Pro Race Driver for Xbox - Sales, Wiki, Release Dates, Review ...
    Pro Race Driver™ is the next evolution of Codemasters renowned Touring Car Series. At its core, Pro Race Driver remains an intense, realistic racing game, ...
  39. [39]
    TOCA Race Driver - Wikipedia
    TOCA Race Driver is a 2002 racing video game developed and published by Codemasters for PlayStation 2, Windows and Xbox. It is the fourth game in the TOCA ...Gameplay and plot · Reception · Sequel
  40. [40]
    TOCA Race Driver 2 (2004) - MobyGames
    Race your way through 15 different types of motorsport including the usual supercars and stock car types to the more unique rally, formula ford and supertruck ...176 peopleTOCA Race Driver 2 Releases
  41. [41]
    TOCA Race Driver 2 - PCGamingWiki PCGW
    Sep 13, 2025 · Ignores a selected resolution, locking the window to half of the desktop resolution and aspect ratio. ... Jump up ↑ Windows 10 support - StarForce ...
  42. [42]
    TOCA RACE DRIVER 2 - THE ULTIMATE RACING SIMULATOR
    52 international race tracks including: all-new Catalunya, Laguna Seca, Surfers Paradise, Nürburgring, Road America and Adelaide. 33 incredible championships, ...
  43. [43]
    TOCA Race Driver 2: The Ultimate Racing Simulator Review
    Rating 8.2/10 · Review by Alex NavarroMay 17, 2006 · Graphically, TOCA Race Driver 2 is an impressive game, though it's not overly so. The car models are a big step up from Pro Race Driver and look ...
  44. [44]
    TOCA Race Driver 3 World Tour Mode Hands-On - GameSpot
    Dec 8, 2005 · We climb into a work-in-progress version of Codemasters' upcoming racer and take a number of different vehicles for a spin.
  45. [45]
    TOCA Race Driver 3 (2006) - MobyGames
    Aug 7, 2006 · The game has over 70 licensed cars and 80 real tracks, as well as 35 different disciplines of racing. There are two main gameplay modes.<|separator|>
  46. [46]
    TOCA Race Driver 3 | Eurogamer.net
    May 26, 2005 · Our audio team is currently fine-tuning an all-new engine streaming audio system that sounds amazing. This system allows us about forty times ...
  47. [47]
    Toca Race Driver 3 – The Ultimate Racing Simulator
    May 11, 2006 · One of the best features of the game is playing it Online, powered by GameSpy, against other humans. ... Developer Codemasters. Reviewer ...
  48. [48]
    How do you change the weather on each track - TOCA Race Driver ...
    Oct 22, 2006 · Push the _right_ analog stick (joystick) left or right when selecting certain tracks. Please note that sometimes this is not possible as ...Missing: dynamic | Show results with:dynamic
  49. [49]
    Toca ? - GRID - GameFAQs
    Rating 87% (62) May 27, 2008 · In North America the Race Driver name is even gone and the game is just called GRID. This is all because Codemasters wants to grab some of these ...<|control11|><|separator|>
  50. [50]
    Codemasters' previous attempts at racing game story modes
    May 12, 2021 · The first two TOCA Race Driver games had fully fleshed out stories though with multiple characters. Contrary to its sequels, the first game told ...
  51. [51]
    Pro Race Driver - IGN
    Apr 19, 2002 · With TOCA Race Driver we want to move the whole racing genre forward by delivering a very personal experience that the gamer can passionately ...Missing: interview | Show results with:interview
  52. [52]
    Project CARS Review - Team VVV
    Rating 8/10 · Review by Martin BiggSep 4, 2015 · Remember Toca Race Driver? This is its current-gen spiritual successor. Project CARS is the first game to make you feel like you're living ...<|separator|>
  53. [53]
    ToCA Race Driver 3 - Remastered Edition V3.1A (MOD)
    Apr 18, 2025 · This is a full mod, all track were graphically edited & updated, making possibly even you play LAN/ONLINE.
  54. [54]
    Codemasters punches in record results - GameSpot
    Nov 19, 2007 · Codemasters posted group sales of $149 million for the year ended ... Race Driver series. Codemasters also noted that it has ramped up ...
  55. [55]
    Best-selling racing games | Video Game Sales Wiki - Fandom
    This article lists the best-selling racing games of all time.