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Tate Multimedia

Tate Multimedia S.A. is a and developer based in , founded in 2000 as an independent studio specializing in multi-platform titles for consoles, PC, and mobile devices. The company is best known for its work on the series, including multiple installments across platforms like , , and a 2022 reboot, as well as the Urban Trial series—such as Urban Trial Freestyle (2013) and Urban Trial Tricky (2020)—and the award-winning motorcycle action game Steel Rats (2018). Originally established to create original and licensed games in partnership with publishers like and Koch Media, Tate Multimedia transitioned in the early toward its own intellectual properties, emphasizing creative freedom through a "house of ideas" model. In 2022, the company fully shifted to third-party publishing, supporting indie developers with funding, marketing, and platform partnerships with , , and while retaining developer IP ownership. Notable recent releases include (2022), a 3D , Deathbound (2024), a co-op action , and Voodolls (2023), a voodoo-themed game. With over 20 years in the industry, Tate Multimedia has contributed to more than 19 games, focusing on genres like , racing, and action-adventure while maintaining close ties to major gaming platforms.

History

Founding and early years

Tate Multimedia traces its origins to 2000, when it was established as Interactive in , , by key figures including Jerzy Tadeusz Leskowicz and Paul Aleksander Leskowicz. The studio initially concentrated on developing for personal computers and consoles, blending licensed properties with original concepts to build a foothold in the burgeoning digital entertainment sector. This focus aligned with 's emerging game development scene, which was navigating post-communist economic transitions and a heavy emphasis on PC gaming due to limited console access. The company's debut title, , launched in 2000 for and Windows platforms, published by . This 3D introduced players to a young battling foes in whimsical environments, establishing X-Ray Interactive's entry into the genre amid a saturated market dominated by Western giants. Early operations faced hurdles typical of Eastern European developers in the early 2000s, including resource constraints, piracy prevalence, and intense competition for international publishing deals in a console-centric industry. To mitigate these, the studio forged partnerships with local and regional publishers, such as Play Publishing, which supported subsequent releases like Penguin Kelvin in 2003. In 2003, X-Ray Interactive rebranded to Tate Interactive, signaling a strategic evolution toward stronger branding and expanded ambitions in game development. This name change coincided with the release of across multiple platforms, further solidifying partnerships and laying groundwork for future growth, though the studio remained a modest player in Europe's competitive landscape.

Merger and expansion

Following the initial success of its early titles, Tate Interactive expanded its portfolio in 2003 with the release of Kao the Kangaroo: Round 2, a 3D platformer developed for Microsoft Windows, PlayStation 2, GameCube, and Xbox. The game was published in Europe by JoWooD Productions and in North America by Atari, marking the studio's entry into console markets and broadening its international reach. This release solidified the Kao the Kangaroo series as a core franchise, emphasizing action-adventure gameplay with boxing mechanics and environmental exploration. The studio continued its growth by diversifying into handheld and multi-platform development. In 2005, Kao Challengers launched exclusively for , adapting the Round 2 formula with additional levels and party mini-games, published by Atari Europe. That same year, Kao the Kangaroo: Mystery of the Volcano debuted on PC, introducing puzzle-solving elements alongside platforming, with Cenega handling Polish distribution and other regional publishers like for . These titles demonstrated Tate Interactive's ability to tailor content for emerging platforms, enhancing accessibility for younger audiences. Strategic partnerships with major publishers further accelerated expansion, particularly through licensed adaptations of popular European comics. Collaborating with Atari Europe, the studio developed Asterix & Obelix XXL 2: Mission Wifix for in 2006, a 3D action-adventure focusing on cooperative and Roman-themed levels. In 2007, Tate Interactive released for and , an RPG-platformer based on the fantasy series, emphasizing magical abilities and narrative-driven quests. The partnership extended to Go West! A Adventure that year, available on , , and PC, which blended point-and-click adventure with Western humor and mini-games. By the late 2000s, Tate Interactive ventured into family-oriented simulations to diversify beyond platformers. My Horse & Me 2, released in 2008 for PC, , , , and , offered realistic equestrian training and competitions, published by Europe under official FEI licensing. This was followed in 2010 by The Saddle Club, a horseback riding adventure for and PC based on the children's book series, developed with as publisher and featuring stable management and friendship-building mechanics. These games targeted casual players and families, showcasing the studio's adaptability in genre and audience. In 2015, Tate Interactive merged with Tate Multimedia to form Tate Multimedia S.A., consolidating development and publishing operations under a unified entity to streamline global distribution and foster long-term growth. This restructuring integrated the companies' resources, positioning the new S.A. as a more robust player in the .

Publishing shift and recent challenges

Following the 2015 merger with Tate Interactive, Tate Multimedia intensified its focus on self-publishing, expanding beyond earlier efforts such as the 2013 release of Urban Trial Freestyle, which the company developed and published across platforms including PC and . This approach allowed the studio to retain full control over its intellectual properties and distribution, marking a strategic pivot toward independent operations in the competitive market. In July 2022, Tate Multimedia announced a significant evolution in its , transitioning to a third-party publisher while reducing emphasis on primary in-house development to instead support external studios with services like funding, marketing, and platform porting. This shift aimed to broaden the company's portfolio by partnering with indie developers, building on its established expertise in titles for consoles and PC. A key milestone in this self-publishing phase was the May 2022 launch of the rebooted , a 3D platformer developed and published by Tate Multimedia for PC, Xbox Series X/S, , and . Intended as a flagship revival of the studio's long-standing mascot series, the game featured updated mechanics and visuals but received mixed critical reception for its level design and innovation, contributing to commercial underperformance amid broader industry headwinds. The company continued its third-party publishing efforts with the August 2024 release of Deathbound, a co-op action RPG developed by Trialforge Studio, available on PC and consoles. As of 2025, Tate Multimedia is supporting upcoming indie titles, including Voodolls, a voodoo-themed game.

Games

Kao the Kangaroo series

The series is a platform video game developed by studio Tate Multimedia, centering on the anthropomorphic protagonist Kao as he embarks on adventurous quests filled with , , and . Launched in the early , the series established Tate's foothold in the 3D , blending whimsical storytelling with accessible mechanics suitable for younger players. Over the years, it has expanded across multiple platforms, evolving from basic jump-and-run titles to more varied experiences incorporating and puzzle elements, while maintaining a focus on lighthearted, animal-themed narratives. The original Kao the Kangaroo debuted in 2000 as a platformer for and PC, where players control Kao, who has been captured by hunters in and must escape using his boxing skills, punching enemies, collecting power-ups like coins and turbo boosts, and navigating levels with side-stepping and tail-swinging attacks. The game features over 30 levels across diverse environments, including extreme sports segments such as snowboarding and jet skiing, in a rescue adventure to return home and thwart the hunters. It received a digital re-release on in 2019, preserving its demanding yet adjustable difficulty for modern audiences. The sequel, Kao the Kangaroo: Round 2, released in 2003 for PC, , , and , built on the original with enhanced graphics, more expansive levels, and refined controls, introducing additional worlds and boss fights while retaining the core platforming and combat loop. This installment expanded Kao's journey to rescue his friends from a villainous hunter, incorporating varied biomes and mini-games to deepen the adventure. A re-release on followed in 2019, highlighting its status as one of the stronger platformers of the early . In 2005, Tate Multimedia released two spin-offs: Kao Challengers for , an enhanced port of Round 2 with an additional world, 26 main levels, five bonus stages, and new hybrid elements blending platforming with racing sequences and multiplayer modes including deathmatch arenas and vehicle races. Later that year, the PC-exclusive Kao the Kangaroo: Mystery (also known as Mystery of the Volcano) shifted toward adventure platforming with puzzle-solving mechanics, fetch quests, and minigames like plane-flying, as Kao crash-lands on a tropical and collects mystic artifacts to rescue a trapped friend from an erupting volcano. Both titles added variety to the series, emphasizing portability and narrative-driven exploration. The franchise saw a revival with the 2022 reboot, Kao the Kangaroo, a full developed and published by Tate Multimedia for PC, PlayStation 4/5, /Series X|S, and , featuring modernized environments, updated combat and platforming mechanics, deeper storytelling, and accessibility options like adjustable difficulty and subtitles to appeal to both nostalgic fans and new players. This iteration reimagines Kao's origin as a quest to find his missing father, incorporating vibrant worlds and boss battles while honoring the series' roots in family-oriented fun. The contributed to the franchise's , with the overall series surpassing 700,000 retail units sold worldwide by 2020, solidifying Tate's reputation for charming, approachable platformers.

Urban Trial series

The Urban Trial series, developed and published by Tate Multimedia, debuted with Urban Trial Freestyle in 2013, marking a pivot toward physics-driven on handheld and PC platforms. Released for PC on September 18, and on February 12, on June 27, and on July 10, the game presents side-scrolling set in destructible urban environments like abandoned cities and industrial zones. Players navigate obstacle courses using realistic bike physics to execute such as backflips, 360s, wallrides, and ollies, balancing speed, precision, and flair to achieve high scores in time trial and modes. The sequel, Urban Trial Freestyle 2, arrived exclusively on the eShop on April 20, 2017, expanding the formula with 40 tracks across five thematic locations, doubling the content of its predecessor. New features include dynamic weather effects—such as rain and wind—that alter traction and visibility, impacting stunt execution and requiring adaptive strategies. An improved combo system allows players to chain tricks seamlessly for escalating multipliers, enhancing the risk-reward of aggressive playstyles while maintaining the core plane navigation with visuals. A , Urban Trial Playground, launched on on April 5, 2018, followed by a PC release on April 5, 2019, relocating the action to vibrant beaches for a more open, exploratory feel. Departing slightly from linear urban tracks, it introduces playground-style arenas optimized for freeform stunts, with over 50 levels emphasizing bike and character customization—unlocking parts, colors, and outfits via in-game currency earned from performances. The title refines trick-based scoring through multi-combo mechanics, rewarding fluid sequences of flips and grinds in both solo challenges and local multiplayer. Urban Trial Tricky, released in 2020 for with deluxe editions on PC, , and in 2021, further evolved the series with semi-open urban levels emphasizing trick combos, platforming, and racing. Players perform gravity-defying stunts like mid-air spins and wall-rides in destructible environments, blending fast-paced traversal with scoring-focused challenges across multiple modes. Throughout the series, Tate Multimedia prioritized adaptations for mobile and handheld devices, including ports of the original and /Switch exclusivity for sequels, integrating a signature trick-based scoring system that prioritizes creative combos over pure racing. This approach, with mechanics like momentum-preserving flips and environmental interactions, distinguishes the franchise in the stunt bike genre. Commercially, the titles garnered mixed reception— at 64/100 and at 67/100 on —but bolstered Tate's evolution into indie-style action development following their post-merger self-publishing strategy.

Other notable titles

Beyond its flagship series, Tate Multimedia has developed a range of standalone and licensed titles spanning various genres, often in collaboration with publishers like . These games demonstrate the studio's versatility in adapting comic books, animations, and original concepts into interactive experiences. One of the studio's early licensed efforts was Penguin Kelvin (2003), a puzzle- for PC developed by Tate Interactive and published by Play Publishing. The game features a young penguin protagonist navigating 3D environments to solve environmental puzzles and collect items, marking an early foray into mechanics. Despite its limited release primarily in , it showcased Tate's initial experimentation with accessible for younger audiences. In 2007, Tate Interactive adapted the beloved French comic series into Go West! A Lucky Luke Adventure, a point-and-click released for , PC, and by Europe. Players control the quick-draw cowboy and his allies in a narrative-driven quest involving riddles, mini-games, and light action sequences set in the American Old West, emphasizing humor and character interactions from the source material. The title highlighted Tate's capability in crafting story-based experiences tied to established . The following year, Tate Interactive contributed to the equestrian genre with My Horse & Me 2 (2008), a game for PC, , , , and , published by under official license from the Fédération Equestre Internationale. Focusing on horse care, training, and competitive events like and , the game allows players to customize horses and riders while progressing through career modes, blending realistic elements with accessible controls for enthusiasts. This project underscored Tate's partnerships in niche sports titles. Tate Interactive also ventured into animation tie-ins with Titeuf le Film (2011), a mini-game collection for PC, Wii, and Nintendo DS based on the French comic series by Zep and its accompanying , developed in collaboration with as publisher. The game recreates key film scenes through party-style challenges, platforming, and puzzle elements, targeting young players with the mischievous protagonist's humorous escapades. It exemplified Tate's work in quick-turnaround adaptations for European markets. More recently, Tate Multimedia self-published Steel Rats (2018) for PC, , , and , a 2.5D action-platformer featuring motorcycle-based combat in a dystopian, retro-futuristic world invaded by alien robots. Players switch between four biker characters, executing stunts, chain attacks, and environmental destructions with weapons like flamethrowers and buzzsaws, combining high-speed traversal with intense vehicular brawling. The game received praise for its and visual style, marking a shift toward original with arcade influences. In 2023, Tate Multimedia published Voodolls for PC, a co-op game developed by SideRift, where players command dolls to defend against waves of enemies using traps, spells, and environmental hazards in a dark, whimsical world. Supporting up to four-player online co-op, it emphasizes strategic placement and combo attacks across procedurally generated levels. Tate Multimedia also published Deathbound in 2024 for PC, , and Series X/S, a party-based action developed by Trialforge Studio. Players build a team of four bound spirits, switching between them mid-combat to combine abilities in a world, focusing on synergy, exploration, and challenging boss fights. Among its minor licensed adaptations, Tate Interactive developed (2007) for Nintendo DS, PSP, and PC, published by Atari Europe, as an action-RPG based on the French fantasy comic series by Christophe Arleston and Didier Tarquin. Players control the young blacksmith Lanfeust, using magical powers to battle enemies and solve quests in a richly detailed world, focusing on exploration and combat progression. Similarly, the studio handled the PSP port of (2007), an action-adventure licensed from the iconic Gaulish comics, where Asterix and Obelix navigate Roman conspiracies through brawling, puzzle-solving, and potion-enhanced antics across varied environments. These titles further illustrated Tate's expertise in comic book adaptations during its mid-2000s expansion phase.

Operations

Headquarters and leadership

Tate Multimedia's headquarters are located in , , at ul. Seweryna Goszczyńskiego 28, 02-610, serving as the central hub for its development and publishing operations since the company's relocation in 2023. This location in the has remained the base for strategic decision-making and core activities following the change from the previous address at Postępu 14B. In November 2023, the company transformed its legal form from Tate Multimedia S.A. to Tate Multimedia sp. z o.o. (KRS 0001065668). The company's leadership is anchored by its founders, with Jerzy Leskowicz serving as CEO (Prezes Zarządu) and overseeing key aspects of the business, while Paweł Leskowicz acts as and contributes to creative direction. Both individuals have been instrumental in guiding Multimedia's evolution from a developer-focused studio to a publisher-oriented entity. Following the 2015 merger between Tate Multimedia and Tate Interactive (formerly X-Ray Interactive), the company restructured under the unified brand Tate Multimedia, adopting a lean organizational model with small, agile teams dedicated to , oversight, and international partnerships. This post-merger setup emphasizes efficient operations suited to a publisher, with a workforce that has consistently remained compact, numbering 11-50 employees as of July 2024. The structure supports global collaboration, drawing on a network of external developers while maintaining core functions in .

Business model and publications

Tate Multimedia initially operated as a contract developer, creating games for established publishers while focusing on licensed intellectual properties. Founded in 2000 in , , the company produced titles such as the early entries in the series, which were published by for platforms including and in 2005–2006. Similarly, in 2011, Tate developed Titeuf: Le Film, a mini-game collection based on the French animated film, for across PC, , and . This model allowed Tate to leverage external funding and distribution networks, emphasizing mid-tier action and projects without owning the final publishing rights. Following the 2015 merger with Tate Interactive, which consolidated development resources and established a unified arm under Tate Multimedia, the company began its in-house titles. A notable example is the 2022 reboot of , handled entirely by Tate for release on , , , and , marking a shift toward greater control over its flagship . In 2022, Tate further pivoted to third-party , offering support to external developers through multi-platform releases while allowing them to retain ownership and providing upfront cash advances for stability. This indie-friendly approach includes favorable revenue splits and marketing assistance, aimed at fostering long-term partnerships with smaller studios. Tate's revenue primarily derives from digital distribution channels, with a strong emphasis on platforms like and the for both self-published and third-party titles. Self-published games such as the 2022 Kao the Kangaroo achieved significant visibility on these storefronts, contributing to steady sales through ongoing updates and bundles. For third-party involvements, Tate has published titles like Voodolls (2023), a game developed by SideRift, and Deathbound (2024), an action by Trialforge Studio, both released across PC and consoles via digital platforms. Additionally, in late 2023, Tate partnered with solo developer Mateusz Szmal for Oxytone, a relaxing puzzle game distributed on and later expanded to . Attendance at events like DevGAMM 2025 in has facilitated new connections, underscoring Tate's ongoing expansion in supporting emerging indie projects.

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