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Victor Goossens

Victor Goossens, known by the alias "Nazgul," is a esports executive and retired professional gamer best recognized as the founder and co-CEO of , a prominent multinational esports organization. Born on May 3, 1983, in , , Goossens rose to prominence in the early as a top Protoss player in StarCraft: Brood War, becoming one of the first non-Korean competitors to achieve professional status in . Goossens' competitive career began in the late after he started playing StarCraft in 1998, quickly establishing himself in the scene through local tournaments and online communities. He qualified for international events, including the World Cyber Games in 2001 and 2002, where he placed 7th-8th and earned $1,000 in prize money. Sponsored by teams like and , he relocated to around 2002-2003, competing in leagues such as the OGN Challenge League and securing victories against prominent players like JinNam and . His crowning achievement came in 2003 with a first-place win at the AMD PG Challenge Summer, netting $1,000 and solidifying his reputation as a leading foreign talent. In 2000, at the age of 17, Goossens founded TeamLiquid.net as a fan site and clan dedicated to StarCraft: Brood War, addressing the lack of Western-accessible information on the Korean professional scene by recruiting volunteer writers and developers. What began as a community hub evolved into a full professional organization by 2010 with the release of StarCraft II, expanding into titles like Dota 2 in 2012 and merging with Team Curse in 2015 to include League of Legends and other games. Under his leadership, Team Liquid has amassed over $56 million in tournament earnings as of 2025 and secured major victories, including the 2017 The International in Dota 2 for $10.8 million. Retiring from competitive play in his mid-20s due to financial pressures, Goossens briefly pursued professional poker, starting with a $50 deposit and earning hundreds of thousands, including $18,171 at the 2007 in Baden. He mentored figures like and Bertrand "ElkY" Grospellier before shifting focus back to . Today, as co-CEO alongside Steve Arhancet, Goossens oversees Team Liquid's operations, including a roster of over 160 players and talents across more than 15 disciplines as of 2025, while the organization—acquired by aXiomatic in 2016 and which has raised over $138 million in funding—continues to influence the global landscape through resources like Liquidpedia. In recent years, the organization has expanded into philanthropy, including a partnership with announced in November 2025.

Early Life

Birth and Family Background

Victor Goossens was born on May 3, 1983, in , . Goossens is of nationality.

Introduction to Gaming and Education

Victor Goossens was raised in , . In 1998, at the age of 15, a friend introduced him to StarCraft: Brood War shortly after its release, igniting a deep passion for games. This initial exposure transformed gaming from a casual activity into a central pursuit, as Goossens found the game's mechanics straightforward to grasp yet endlessly challenging to master. During his teenage years, Goossens balanced high school with as his primary hobby, using online spaces to connect with like-minded individuals amid his otherwise shy personality. He completed high school around 2001, a period when StarCraft: Brood War continued to dominate his free time and foster skills in strategic thinking and community engagement. Goossens developed his gameplay expertise through self-taught methods, focusing on the Protoss race. These abilities grew within local online communities, including StarCraft channels and groups like the "Clowns," which served as early hubs for sharing strategies and building camaraderie in the ' nascent gaming scene.

Gaming Career

StarCraft: Brood War Achievements

Victor Goossens adopted the alias "Nazgul" and specialized as a Protoss player shortly after discovering StarCraft in 1998, which fueled his ambition to pursue a professional career. Following high school, he relocated to in early 2003 at age 19, joining the team alongside notable players like , Grrrr..., , Jinnam, and Jinsu. This move marked him as one of the earliest non-Korean professionals to compete at the highest level in the Korean StarCraft scene, where he trained and participated in televised matches. During his brief stint of a few months in early 2003, Goossens achieved several breakthroughs, including televised victories over Jinnam and , which highlighted his growing prowess against established Korean talent. He qualified for the OnGameNet Challenge League in 2003, a significant milestone for an international player. Additionally, he represented the by reaching the grand finals of the World Cyber Games (WCG) national qualifiers four consecutive years, from 2001 to 2004, including winning the Dutch regional qualifier in 2003. Despite these accomplishments, Goossens faced substantial financial challenges in , where tournament prizes typically ranged from $50 to $100, insufficient to support a sustainable professional lifestyle. This led to his return to the in April 2003 to pursue further education in Administration while continuing to compete sporadically. Over his Brood War career, he amassed approximately $2,200 in earnings from events such as the AMD PG Challenge Summer 2003 ($1,000) and various Invitationals.

Transition to Poker and StarCraft II

Following his time in Korea, Victor Goossens returned to the Netherlands in April 2003, facing financial hardships from his StarCraft: Brood War career that necessitated an alternative income source. To support himself, he turned to professional poker, beginning with a modest $50 deposit on PartyPoker, provided by a friend. Employing a tight-aggressive, or "nitty," play style focused on disciplined bankroll management and low-stakes cash games, Goossens steadily built a reliable income, eventually reaching higher limits like $5,000 no-limit hold'em and earning hundreds of thousands of dollars over several years. His poker tenure, lasting approximately five to seven years until around 2010, served as a financial bridge during this period. With the release of in 2010, Goossens briefly returned to competitive play, marking a short-lived foray into the new game. He achieved third place in the TeamLiquid SC2 Invitational 1, earning $50 after defeating HayprO 2-0 in the quarterfinals but losing to TheLittleOne in the semifinals. Later that year at MLG , he secured an upset victory over the higher-seeded Greg "IdrA" Fields 2-1 in the group stage, utilizing a Blink strategy that caught the player off guard. By around 2010, at age 27, Goossens ended his active playing career, influenced by the evolving demands of professional esports and his growing focus on leadership roles. Poker had equipped him with transferable skills in risk assessment and strategic decision-making under uncertainty, which later informed his business endeavors.

Team Liquid

Founding TL.net

In late 2000, at the age of 17, Victor Goossens, known in the gaming community as Nazgul, founded the Team Liquid clan as a group of well-mannered, highly skilled foreign players focused on StarCraft: Brood War. Shortly thereafter, on May 1, 2001, Goossens collaborated with Liquid`Meat to launch TL.net, the organization's inaugural website, which served as a dedicated fan resource offering strategy guides, forums, and news for the game. This platform quickly emerged as a central hub for the global StarCraft community, particularly for non-Korean players seeking to engage with the competitive scene and share knowledge. TL.net's early growth solidified its reputation as "the beating heart of the StarCraft community," drawing users worldwide through community-driven events that fostered interaction among players, casters, and fans. Goossens' background as a competitive Brood War player lent immediate credibility to the site, providing authentic content and insights that resonated with its audience. The website's non-profit orientation emphasized building a supportive rather than pursuing competitive dominance, prioritizing and collaboration for enthusiasts outside Korea's professional circuits. Goossens personally leveraged TL.net for networking within the esports world. This hands-on involvement underscored the site's role as more than a passive resource, evolving into a vital bridge for international players aspiring to compete at the highest levels.

Evolution into Esports Organization

, initially a casual clan, began transitioning into a professional organization around 2010 with the release of under Victor Goossens' leadership, formally establishing as such in 2015 after merging with Team Curse. Goossens, as founder and manager, began recruiting talented international players to represent the team in Brood War circuits, leveraging the website's growing community to scout and support emerging talent outside . This marked the team's entry into professional tournaments, with early efforts emphasizing grassroots participation in European and North American events to build a multiregional presence. Goossens balanced oversight of TL.net's operations—providing news, forums, and resources for the global StarCraft scene—with hands-on management, securing initial sponsorships to fund player stipends and event attendance. During his own relocation to in late 2002 to compete professionally, Goossens faced significant personal financial strains, including limited earnings from matches and adaptation challenges. This commitment helped stabilize the amid his struggles, fostering loyalty among recruits who viewed as a supportive hub rather than a purely competitive entity. Key milestones during this period included the establishment of partnerships that expanded Liquid's reach, such as collaborations with European clans to integrate diverse rosters, and the hosting of community-driven events like early iterations of the Team Liquid Attack series starting in 2008. By 2009, the organization had organized the Team Liquid Starleague (TSL), with TSL 2 offering the largest non-Korean Brood War prize pool at the time, solidifying its reputation for high-quality international competition. Poker earnings from Goossens' side career briefly aided sustainability during lean years. From 2010 to 2012, grew into a respected organization beyond 's dominance, emphasizing StarCraft community loyalty through consistent player development and transparent operations via TL.net. Under Goossens' guidance, the team transitioned smoothly into by 2010, recruiting high-profile players like Jinro and TLO, and achieving breakthroughs such as Jinro's victory in 2010—the organization's first major tournament win. In 2010, Goossens also assisted players such as TLO and Jinro in settling into by coordinating with the oGs team for accommodations and training support. This era cultivated a dedicated fanbase, positioning Liquid as a pioneer in bridging Western and Korean ecosystems without relying on Korean infrastructure.

Business Leadership

Expansion and Major Milestones

Under Victor Goossens' leadership as co-CEO since the early 2010s, expanded significantly beyond its StarCraft roots, leveraging TL.net's established role in talent scouting to build competitive rosters across multiple titles. In 2015, the organization diversified by entering the scene, signing the European roster led by 5Jungz on October 9, marking its re-entry into the game after an earlier brief involvement. This move was part of a broader strategy to support global operations and player development, with Goossens overseeing the integration of new divisions. The team's rapid ascent culminated in a historic victory at The International 7 (TI7) in , where they defeated 3-0 in the grand finals to claim the championship and a $10.8 million prize from the event's $24.7 million pool. This win, the largest single-day payout in history at the time, solidified 's status as a multi-game powerhouse and boosted its financial trajectory. However, by September 2019, the TI7-winning roster amicably parted ways with the organization to form their own team, as announced by Goossens, though maintained its commitment to the game with subsequent lineups. Parallel to , entered in January 2015 through a merger with Team Curse, securing a spot in the North American circuit and establishing a presence in one of ' most popular titles. That same year, it expanded into : Global Offensive by acquiring Denial eSports' roster in January, further diversifying its portfolio under Goossens' direction of global expansion efforts. These initiatives contributed to the organization's rapid growth, with estimating 's valuation at $200 million by 2018, reflecting its $17 million in annual revenue and investments from figures like . In a recent milestone, acquired Dutch (formerly ) organization Team Gullit on May 9, 2025, enhancing its footprint in football simulation and underscoring Goossens' ongoing focus on strategic diversification and player development across emerging titles. This acquisition, owned by football legend , aligns with the organization's evolution into a comprehensive entity managing operations worldwide.

Philanthropy and Recent Initiatives

Victor Goossens has increasingly directed 's efforts toward philanthropy, leveraging the organization's esports platform to support global causes, particularly those benefiting youth and promoting social inclusion. In November 2025, announced a landmark partnership with , the , aimed at empowering young people through gaming initiatives that raise awareness and funds for worldwide. The collaboration focuses on 's for quality education, utilizing charity streams, in-game activations, and community events—such as a global charity stream on November 20, 2025, for World —to foster inclusive learning opportunities for underserved children. This initiative builds on 's community-oriented roots, transforming its competitive success, including the 2017 The International victory, into resources for broader societal impact. Goossens has articulated a personal vision for esports as a force for positive change, emphasizing its potential to bridge cultures and inspire growth. In his statement on the UNICEF partnership, he reflected: “As a teenager, gaming taught me about new cultures, helped me develop a , and gave me a goal to strive towards. It was a life-changing opportunity for me, and everyone at likewise believes in the transformative power of . Bringing these opportunities to young people is part of our mission, and we are honored to partner with and work with them to support children worldwide in reaching their full potential.” This underscores his long-term commitment to an "esports for all" ethos, prioritizing and to address global inequalities through accessible digital platforms. In parallel, Goossens has pursued initiatives that enhance 's amid organizational challenges. Following controversies surrounding player Kamil "kamo" Frąckowiak's past remarks on and from 2020, Goossens issued a February 2025 statement affirming the team's zero-tolerance policy while committing to rehabilitation and mentorship: "Our responsibility will be to mentor and guide him so that he fulfills not only his potential as a player but also his potential as a person." To bolster positive outreach, acquired the EA FC in May 2025, securing a brand ambassadorship with football legend , who remains involved to promote youth development in gaming and sports. Goossens highlighted the acquisition's role in expanding inclusive opportunities: “We are proud and grateful to call them a part of ,” aligning it with efforts to use for education and community building.

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