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References
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[1]
Build, gather, brawl, repeat: The history of real-time strategy gamesSep 15, 2017 · It wasn't until 1992 that real-time strategy finally got its name, courtesy of Dune II producer Brett Sperry—who coined the term while ...Missing: credible | Show results with:credible
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[2]
[PDF] A Review of Real-Time Strategy Game AI - AAAI PublicationsThis article is focused on real-time strategy games, which are essentially simplified military simulations. In an RTS game, a player indirectly controls many.
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[3]
[PDF] A Survey of Real-Time Strategy Game AI Research and Competition ...Abstract—This paper presents an overview of the existing work on AI for real-time strategy (RTS) games. Specifically, we focus on the work around the game ...<|control11|><|separator|>
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[4]
[PDF] Explaining how to play real-time strategy gamesNov 22, 2009 · RTS games are typically carried out in a two-dimensional world in which multiple players concurrently compete for resources, build armies, and ...
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[5]
[PDF] Building Human-Level AI for Real-Time Strategy GamesAbstract. Video games are complex simulation environments with many real-world properties that need to be addressed in order to build robust intelligence.
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[6]
Real-Time vs. Turn-Based Mechanics in Learning GamesApr 20, 2017 · Real Time and Learning Games. So that's a rough overview of the concepts- what about the quaint corner of game design that focuses on learning?
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[7]
Turn-Based VS Real-Time - Game DeveloperThe rate at which events occur is perhaps the biggest difference between turn-based and real-time games. ... Game design is rarely as simple as “good” or “bad.” ...
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[8]
Dictionary and encyclopaedic definitions for game studiesAug 7, 2025 · Strategy in games or strategy games: Dictionary and encyclopaedic definitions for game studies ... Real-time strategy (RTS) games simulate ...
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[9]
The Three Layers of Control in Strategy Games. - Game DeveloperFor TBS games, this layer is different compared to RTS games. For 4X strategy games, this is the layer that deals with all the multiple cities and systems of ...Missing: "game | Show results with:"game
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[10]
5 Grand Strategy Games You Should Play - PlariumMay 11, 2025 · What is the difference between RTS and grand strategy games? ... RTS games are one of the videogame genres that emphasize real-time play, hence ...<|separator|>
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[12]
Strategy Games vs Tactics Games: Major Differences - Juego StudioSep 1, 2023 · In the case of tactical games, the time scale is much shorter. The actions must be taken quickly to win each of the stages in the game. They ...
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[13]
What's The Difference Between MOBA And RTS Games? - TheGamerJul 26, 2024 · An RTS is a game where you manage multiple units and resources, while a MOBA is a competitive player vs. player game where you often control only one unit.<|control11|><|separator|>
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[14]
The history of the strategy game | PC GamerDec 24, 2018 · While turn-based games dominated strategy throughout the '80s, the precursors to the RTS were appearing as early as 1982, with SSI's Cytron ...<|separator|>
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[15]
Herzog Zwei Is The Best Real-Time Strategy Game You Never PlayedAn obscure gem for the Sega Genesis, it released in 1990 from Technosoft and happens to be one of the best strategy mecha games ever developed.
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[16]
A History of Real-Time Strategy Gameplay From Decryption to ...Dune II is often considered the game that coined the expression “real-time strategy” in its marketing description (Donovan 2010, 196). However, according to the ...
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[17]
30 Years Later, Warcraft's Influence on Gaming Still Looms LargeNov 15, 2024 · 'Warcraft: Orcs & Humans' helped turn a little-known developer into a gaming juggernaut, and revolutionized an entire genre along the way.
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[18]
Top 100 Game Creators - IGN.comBut in 1995 Castle put Westwood on the map with one of the RTS godfathers, Command & Conquer. Although not the first real-time strategy game, Command & Conquer ...
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[19]
Age of Empires (1997) - Flash of SteelApr 11, 2008 · The original vision of AoE was to merge the RTS play of Warcraft and Command & Conquer with the economic elements and historical theme of ...<|control11|><|separator|>
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[20]
Starcraft (A History in Two Acts) | The Digital AntiquarianJul 5, 2024 · Yet Starcraft had what Blizzard liked to call an “asymmetric” design; each of the three factions played dramatically differently, with none of ...
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[21]
Starcraft Named #1 Seller in 1998 - IGNJan 20, 1999 · According to figures just released by PC Data, Starcraft was the best-selling game of 1998, selling more than 1.5 million copies worldwide.
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[22]
[PDF] Historiography of Korean Esports: Perspectives on SpectatorshipWhen StarCraft, a game released by Blizzard Entertainment in 1998, made its way to Korea, it quickly became a mainstay of Korean esports. With investment and ...
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[23]
Evolution of RTS games - Jonas HietalaApr 23, 2010 · We've been through the evolution of the RTS from the beginning with Dune II until modern games like Supreme Commander and World in Conflict.The Journey Begins · The Rts Boom · Life After The BoomMissing: precursors | Show results with:precursors
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[24]
How Warcraft III birthed a genre, changed a franchise, and earned a ...Jan 27, 2020 · Warcraft III followed the lives of three hero characters: the human ... orc warchief Thrall, and night elf leader Tyrande Whisperwind. “From ...
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[25]
Warhammer 40,000: Dawn of War Review - GameSpotRating 8.8/10 · Review by Greg KasavinSep 21, 2004 · The game offers pretty much all of the interface innovations developed to date in a real-time strategy game (plus unique interface graphics for ...
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[26]
Relic Entertainment | Game with us.Praised for highly tactical combat, an innovative territory-control resource system and varied single and multiplayer campaign design, Company of Heroes is ...Candidate Application Notice. · This is relic · Relic cookie policy
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[27]
Company of Heroes (Video Game) - TV TropesThe map is still filled with capturable strategic points, that now control the sector around them. This territory counts as "home terrain" for the owner of the ...
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[28]
Supreme Commander Review - GameSpotRating 8.7/10 · Review by Jason OcampoFeb 20, 2007 · Supreme Commander delivers a deep and impressive strategy-gaming experience.
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[29]
The Rise and Fall of StarCraft II as an eSport - IGNMar 22, 2016 · The thriving Brood War leagues in Korea were actually overseen by the Korean Government - the Korean Ministry of Culture, Sports and Tourism's ...
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[30]
Is Real-time Strategy Dead? - MediumJan 20, 2020 · According to WePC.com, by 2019 the 5th and 6th best selling PC games of all time were real-time strategy games Star Craft 2 and Warcraft 2 — ...
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[31]
Real-time strategy almost came back from the brink of death and ...Aug 29, 2024 · It reviewed well, players are happy, and there's a solid multiplayer community, but I suspect that its lack of campaign might hold it back from ...
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[32]
Microsoft Should Remaster StarCraft II - Brown Bear RTSRemastering StarCraft II is an equal or better investment opportunity compared to a similar opportunity that Microsoft already deemed investable.Missing: impact | Show results with:impact
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[33]
There's a Difference Between Liking Old Games And Actually ...Many RTS players like the idea of Brood War. But when they choose to play an RTS, what they actually play in practice are games like StarCraft II - specifically ...<|separator|>
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[34]
Ashes of the Singularity: An RTS With Astounding Scale - GameSpotJan 28, 2016 · Ashes of the Singularity presents battles with thousands of units, and an AI system that could create complex skirmishes from game to game.
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[35]
They Are Billions is a huge breath of fresh air in the RTS space,and ...Jul 17, 2022 · They Are Billions is a hard game to categorize, it looks and plays so much like a traditional RTS that you would be forgiven for mistaking it for one at first ...Ashes of Singularity Escalation. How does it rank as a modern RTS?Ashes of the Singularity 2 to bring back massive-scale RTS action in ...More results from www.reddit.comMissing: Ashes Singularity 2010s
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[36]
Three Years Later... How Good is Age of Empires 4 Now? - YouTubeJan 17, 2025 · btw, I know a bunch of people only click on SC2 videos, but wanna say I LOVE when you make videos on other RTS games so just showing support ...
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[37]
Dawn Of War IV Makes Me Want To Become An RTS SickoAug 21, 2025 · Warhammer 40,000: Dawn of War IV was originally on my Gamescom schedule as "Unannounced RTS game," and I took the appointment out of pure ...Missing: Tempest Rising Zerospace
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[38]
Dawn of War IV Announced! - GameReplays.orgAug 19, 2025 · Enjoy Last Stand, Skirmish, and multiplayer (1v1, 2v2, 3v3). “Dawn of War IV returns to the legendary RTS series' roots with deeply satisfying ...
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[39]
Tempest Rising - What to Expect - Most Anticipated RTS of 2025!Mar 8, 2025 · ... RTS games like Beyond All Reason, Company of Heroes, and Age of Empires IV. Is Tempest Rising the RTS revival we've been waiting for ...Missing: Zerospace Dawn War
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When Stormgate launches AOE4 must be in good shape to survive - IVJul 2, 2022 · AOE and SC2 will still have players of course. But Stormgate will dominate RTS just as SC2 has for the last 10 years. They are also correct that ...Missing: Homeworld 2020s
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[41]
8 Upcoming Indie RTS Games You NEED To Wishlist! - YouTubeSep 27, 2025 · The RTS genre is making a comeback! With recent releases like Tempest Rising and Cataclismo heating things up, the future looks even ...
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[42]
Hyperwar new indie RTS made in the Unreal Engine mixes SupCom ...Jun 14, 2025 · ... play Beyond All Reason regularly. #RTS#Hyperwar#gameplay.Missing: adaptations cross- 2020s royale<|separator|>
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[43]
The End of RTS Games - YouTubeMay 26, 2025 · Real time strategy is a staple of my childhood but it seems like the new generation is not interested in the genre. No new competitive RTS ...Missing: 2020s legacy titles
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[44]
Game Guide: Resources — StarCraft II - Blizzard NewsJan 1, 2012 · There are two types of resources: minerals and vespene gas. Efficiently collecting these resources is the first and most important step in ...
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Game Guide: Economy — StarCraft II - Blizzard NewsJan 1, 2012 · To gather resources at maximum efficiency, you should have at least 2 workers for every mineral patch in your base, and 3 workers for each ...<|separator|>
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[46]
Rock, Paper, Scissors Design in Strategy Games - Game DeveloperJan 6, 2021 · In this blog post, we cover rock, paper, scissors design in strategy games! What it is, and why it has been adapted as the main system in which we balance ...
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[47]
Advanced mechanics - Beyond All ReasonWhen a unit takes damage, it activates a 'flanking angle' pointing at the position of the unit that damaged it. Attacks within a narrow cone facing this angle ...
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[48]
Group Pathfinding & Movement in RTS Style GamesMay 22, 2018 · A practical approach to problems making group movement feel good and coordinated in an RTS style game.<|control11|><|separator|>
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[49]
[PDF] Masters of Control: Behavioral Patterns of Simultaneous Unit Group ...StarCraft and other real-time strategy games require skilled players to control and manage hundreds of units at once, from soldiers in battle to resource ...
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[50]
What Are We Fighting For? Winning and Victory Conditions in RTSJul 3, 2023 · In this article, I am going to cover the pros, cons and purpose of various RTS methods for determining who wins and how players are asked to go about securing ...
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[51]
Macro - Liquipedia - The StarCraft II Encyclopedia### Definition and Key Elements of Macro in StarCraft II
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[52]
StarCraft Portal: Macromanagement - Liquipedia StarCraft Brood War Wiki### Summary of Macromanagement in StarCraft RTS
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[53]
Macromanagement (Concept) - Giant BombIn strategy games, macromanagement is the ability to produce an army. This can encompass a wide variety of factors such as build order, economy management and ...
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[54]
The Tapestry of RTS Design: Upgrades and ResearchJun 8, 2020 · In Command and Conquer games, there's no 'research' as such – simply placing a new building expands the player's tech tree.
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[55]
Macromanagement and Strategy Classification in Real-Time ...Aug 26, 2025 · Macromanagement and Strategy Classification in Real-Time Strategy Games ... Second, based on these aspects, three main classes of RTS game ...
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[56]
[PDF] Evolving Effective Micro Behaviors in RTS GameCommon micro techniques in combat include concentrating fire on a target, withdrawing seriously damaged units from the front of the battle, and kiting an enemy ...
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[57]
[PDF] Co-evolving Real-Time Strategy Game Micro - arXivMar 27, 2018 · More specifically, we focus on two aspects of the micromanagement: tactics and reactive control [1]. ... Ontann, “Kiting in rts games using ...
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[58]
NoneBelow is a merged summary of the UI and hotkeys in RTS games for unit control and micromanagement, combining all information from the provided segments into a concise yet comprehensive response. To maximize detail and clarity, I’ve organized the information into tables in CSV format where appropriate, focusing on UI insights, hotkeys, and useful URLs. The response retains all mentioned details while avoiding redundancy.
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[59]
[PDF] Fundamentals of Real-Time Camera Design - GDC VaultCamera design influences every aspect of interactive game applications. As the main avenue through which the player interacts with the game, the quality of ...
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[60]
How fast is fast? Some pro gamers make 10 moves per secondOct 24, 2013 · "Most professional players can get up to five or six hundred actions per minute," Philip Hübner, a product manager for the e-sports league ...
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[61]
Most actions per minute in a videogame | Guinness World RecordsA pro-gamer will be looking to maintain around 180 APM, though they can reach peaks of over 1,000 APM during battles in-game. This is the equivalent of clicking ...
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[PDF] MACROMANAGEMENT IN RTS GAMES - TheseusApr 10, 2017 · The most common criticism of modern RTS games is that they lack the strategic depth. (macromanagement) and rather emphasize in the tactics ( ...
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[63]
Inspired Designs in Relic's RTS GamesOct 11, 2016 · In real-time strategy games, there is of course the concept of different types or category of units: infantry, air units, vehicles, et cetera.
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[64]
Company Of Heroes Was The Perfect RTS - KotakuCover was another area in which Company of Heroes excelled. Relic had tested the idea out in 2004's Dawn of War, but in Company of Heroes it was perfected, with ...
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[65]
World in Conflict: Complete Edition - GOG.comRating 4.4 (892) · Free deliveryGame Mechanics -Basically the game has 4 different type of unit categories: Air, Infantry, Armor & Support. -In multiplayer these 4 roles are the roles you ...
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[66]
Company of Heroes - Relic Entertainment | Game with us.Nov 24, 2016 · Praised for highly tactical combat, an innovative territory-control resource system and varied single and multiplayer campaign design, Company ...Warhammer® 40,000tm: Dawn... · Meet The Team · Relic Celebrates Its 20th...<|separator|>
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[67]
World in Conflict Multiplayer Preview | ShacknewsJun 12, 2007 · Tactical Aid strikes can be ordered in three varying strengths, each costing an increasing amount. In an interesting move, World in Conflict ...
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[68]
Save 85% on Men of War™ on SteamRating 4.5 (1,214) · 14-day returnsMay 6, 2009 · Men of War is a stunning Real-Time Strategy game that takes place during the height of World War II. Intense battles span Europe and North Africa.
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[69]
Military Gaming to Stay Ahead, But Not the Kind You Thinkranging from real-time strategy games to tactical shooters, flight simulators, and cyber-themed games — emphasize rapid ...
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[70]
[PDF] MOBAs, the beginning - DiVA portalThe original Defense of the Ancients (DotA), started out as a custom game for Warcraft. III, first debuted in 2003, roughly one year after the game's release ( ...
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[71]
The history of Dota - The rich and dramatic story - Red BullJul 30, 2019 · Its real lineage began in the early 2000s, with another mod for Warcraft 3 called Defense of the Ancients or DotA, (that capitalisation of ...
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[72]
Updated StarCraft II Campaign Impressions - IGNApr 23, 2010 · Choose between having a structure that can permanently mind control a Zerg unit or a structure that can slow Zerg. Even after you've exhausted ...
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[73]
An Introduction to Auto Chess, Teamfight Tactics and Dota UnderlordsJul 4, 2019 · Everyone's talking about Dota Underlords, Teamfight Tactics and Auto Chess, but what are they all about? We break it down.
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[74]
What happened to autobattlers? - PC GamerJan 12, 2022 · Autobattlers are digestible real-time tactics games where each battle is a brief bout that you're only spectating, the result of which is determined by how ...
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[75]
Bohemia has a new 'RTS/FPS crossover' coming, and it's giving me ...Apr 6, 2023 · Silica is a new "RTS/FPS crossover game" springing onto Steam early access from the Bohemia Incubator, the section of the company dedicated to ...
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[76]
The Fall and Rise of Real-Time Strategy Games - WIREDDec 11, 2021 · The game's first sequel, StarCraft II: Wings of Liberty, sold over 3 million copies in its first month on the market. PC grognards used to ...
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[77]
Everything You Need To Know About Homeworld 3 - Green Man Gaming Blog### Graphics in Homeworld 3
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[80]
Coordinated Unit Movement - Game DeveloperPathfinding. The act of finding a path (a planned route for a unit to get from point A to point B). The algorithm used can be anything from a simple exhaustive ...
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[81]
The Road To War | The AI of Total War (Part 1) - Game DeveloperJan 31, 2018 · RTS Games and AI Real-Time Strategy games are focused primarily on the control of territory and assets: whereby two or more opposing forces ...
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[82]
Extending Behavior Trees - Game DeveloperMar 5, 2017 · A summary of my GDC 2017 talk on design patterns for authoring and extending behavior trees.<|control11|><|separator|>
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[83]
Debunking Asymmetry - Game DeveloperSep 23, 2013 · Asymmetrical forces have always been a dominant design pattern for videogames. In this article, I ask why that is, and suggest that we may ...
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[84]
Automated Game Balancing in Ms PacMan and StarCraft Using ...Aug 7, 2025 · This study proposes a framework to automatically assess and bring balance in real-time strategy (RTS) games. ... RTS games, such as StarCraft II.
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[85]
StarCraft II 5.0.15 Patch Notes - Blizzard NewsSep 30, 2025 · We are happy to bring 5.0.15 Live, which contains various balance changes, bug fixes, and quality of life improvements.
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[86]
List of StarCraft II Balance Changes/Legacy of the Void - Liquipedia4.56 Patch 2.5.0 Balance Update; 4.57 Protoss; 4.58 Terran; 4.59 Zerg; 4.60 Patch 2.5.0 General Gameplay Changes. Collapse. Legacy of the Void Patch 5.x[edit].
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[87]
Building a Multiplayer RTS in Unreal Engine - Game DeveloperBuilding a Multiplayer RTS in Unreal Engine. A detailed, but practical take on transferring bits and networking architecture for an RTS.Missing: challenges | Show results with:challenges
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[88]
1500 Archers on a 28.8: Network Programming in Age of Empires ...This paper explains the design architecture, implementation, and some of the lessons learned creating the multiplayer (networking) code for the Age of Empires ...Missing: caps | Show results with:caps
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[89]
Cross platform RTS synchronization and floating point indeterminismJan 7, 2015 · For an RTS this means that when you play it in multiplayer on different machines, the AI will make the same decisions on both machines - when a ...Missing: scripting | Show results with:scripting
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[90]
7 uses of procedural generation that all developers should studyDec 31, 2015 · Procedurally-generated content is magical. It elevates the design and highlights the elegance of the core system loops. It can save you time and earn you money.Missing: trends | Show results with:trends
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[91]
AI in Gaming Industry in 2025: How Works & Challenges | EvaCodesFeb 14, 2025 · By 2025, artificial Intelligence will fundamentally change the way games are created, played, and consumed.Ai In Gaming Industry In... · Types Of Ai In The Gaming... · Game Balancing Ai<|control11|><|separator|>
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[92]
The AI Revolution Reshaping Gaming | Q3 2025 ReportOct 15, 2025 · Steam disclosed approximately 20% of 2025 releases used generative AI for content or character generation, an exponential increase from earlier ...
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[93]
1999 Sports Seoul Cup - Liquipedia StarCraft Brood War WikiSep 21, 2025 · Overview[edit]. The 1999 Sports Seoul Cup finals were held on August 14-15, 1999 and consisted of the 64 top players from around the world.
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[94]
1999 Tooniverse Progamer Korea Open - LiquipediaSep 15, 2025 · The 1999 Tooniverse Progamer Korea Open was held from October through December 1999. It was one of the earliest professional StarCraft tournaments organized.
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[95]
1999 Brood War Season 1 Ladder Tournament - LiquipediaSep 21, 2025 · The 1999 Brood War Season 1 Ladder Tournament started on April 7th, 1999 and consisted of the 16 top-ranked players on the official ladder.
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[96]
The World Cyber Games - Topend SportsThe first event in 2000, was called the World Cyber Games Challenge. Events since then have been called the World Cyber Games. From 2000 until 2013, the event ...Missing: RTS | Show results with:RTS
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[97]
World Cyber Games - Liquipedia Warcraft WikiApr 12, 2025 · From 2002 to 2013, the World Cyber Games was the most prestigious world championship for Warcraft III. Hall of fame[edit]. Most successful ...Missing: RTS | Show results with:RTS
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[98]
StarCraft II in esports - WikipediaThe WCS featured over 30 LAN events and culminated in the largest StarCraft II event until then in China as part of the Battle.net World Championship Series ...History · Early success · Resurgence · List of StarCraft II World...
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[99]
StarCraft II Top Players & Prize Pools - Esports EarningsStarCraft II ; Release Date: 2010 ; Prize Money Awarded: $43,451,866.17 From 7535 Tournaments ; Recorded Date Range: 2010-02-28 to 2025-07-25 ...
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[100]
Stormgate Esports Tournaments Statistics for 2025Top 5 most popular Stormgate tournaments: 1st - $10,000 EGC Stormgate Open; 2nd - TastelessTV Showdown; 3rd - ESL Stormgate Showdown at DreamHack Atlanta; 4th - ...Missing: Tour | Show results with:Tour
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[101]
Age of Empires II: S-Tier Tournaments - LiquipediaJun 18, 2025 · S-Tier Tournaments offer an outstanding prize pool, are frequently played out offline, and feature the best players from all over the world.World Desert Championship 2 · Age of Mythology · Logo · LingYuan Cup
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[102]
Why RTS Games Should Always be Primarily 1v1 : r/FrostGiantDec 15, 2021 · I don't mind having co-op or special team-based modes, but for esports and Ranked ladders the main mode should always be 1v1. Thanks for reading ...What is a new RTS with an active competitive ladder system? - RedditGood RTS games with good multiplayer for beginners? - RedditMore results from www.reddit.com
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[103]
Strategy Games - Twitch Statistics and Analytics - Streams ChartsDetailed Strategy Games viewership stats on Twitch ➥ Viewers, channels, growth & popularity charts and more.Missing: 2020s | Show results with:2020s
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[104]
Esports World Cup 2024 - LiquipediaOrganizers: EWC Foundation · ESL FACEIT Group · VSPO ; Location: Saudi Arabia Riyadh ; Prize Pool: $62,500,000 USD ; Start Date: 2024-06-28 ; End Date: 2024-08-25.
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[105]
eSports Market Report - Trends & Innovations 2025 to 2035Global eSports market to soar from USD 3.7 billion in 2025 to USD 25.4 billion by 2035, fueled by global recognition, investments &competitive gaming ...
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[106]
MOBA, DOTA, ARTS: A brief introduction to gaming's biggest, most ...Sep 2, 2013 · With the release of Warcraft 3's expansion The Frozen Throne in 2003, Blizzard added a significantly more powerful map editor to the RTS.Missing: III | Show results with:III
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[107]
A group of modders have spent 10 years honing a remake of ...Feb 4, 2024 · StarCraft: Mass Recall is one of those absolutely wild mods: a full remake of StarCraft 1 and Brood War in StarCraft 2, complete with new models and cutscenes.
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[108]
StarCraft & BroodWar Campaign Speedrun Quest - TL.netJan 6, 2025 · Updated rules: Ok, guys, so after hearing feedback from you, we will modify the challenge and add those rules to the competition:
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[109]
This Is What Your Zerg Rush Does to 'Real People' in the 'StarCraft ...Jun 26, 2015 · The Zerg rush is one of the most infamous tactics in video game history: a soul-crushing swarm of space-bugs that lives in infamy.
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[PDF] Intercultural Perspective on Impact of Video Games on Players - ERICJan 20, 2020 · Video games can help acquire cultural knowledge, develop intercultural literacy, and reinforce or weaken stereotypes.
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Cultural diversity in semi-virtual teams: A multicultural esports team ...Apr 13, 2023 · Our results show that cultural diversity improves the quality of team strategy when gamer identity becomes more salient.
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OpenRA - Classic strategy games rebuilt for the modern eraMar 30, 2025 · OpenRA is an open source project that recreates and modernizes classic real time strategy games, like Red Alert, Command & Conquer, and Dune ...Download · About · Community · Games
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[113]
Zero-KZero-K is a free real time strategy (RTS), that aims to be the best open source multi-platform strategy game available :-)
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[114]
DreamHack Atlanta 2025: Indie Devs to $4 Million TournamentsSep 22, 2025 · Once just an esports tournament, DreamHack has now become a global celebration of gaming, creativity and community.Missing: RTS | Show results with:RTS