Fact-checked by Grok 2 weeks ago

Virtual On

Cyber Troopers Virtual-On is a long-running video game series developed by Sega's AM3 division (later Hitmaker), featuring high-speed, three-dimensional battles between giant robots called Virtuaroids in virtual arenas, controlled primarily via twin-stick input for precise and dynamic movement. Launched in arcades in 1995, the series pioneered innovative gameplay mechanics, including lock-on targeting and aerial combat, that emphasized mobility and strategy over traditional melee fighting in the mecha genre. Subsequent entries expanded on this foundation: Virtual-On Oratorio (1998) introduced faster pacing and team-based elements, becoming a critical success and spawning ports to platforms like the and ; Virtual-On: Force (2001) expanded multiplayer to four players with 2-on-2 team battles and free-for-all modes, along with magnetic card customization; while Virtual-On Marz (2003) marked the first console-exclusive title with a narrative-driven . The franchise's designs, crafted by acclaimed artist , contributed to its distinctive aesthetic, blending sleek futurism with tactical depth. In 2019, released Cyber Troopers Virtual-On Masterpiece 1995-2001 for , compiling the original game, Oratorio Tangram, and with enhanced visuals, online multiplayer, and rollback netcode to revive the series for modern audiences. Beyond core titles, crossovers like the 2018 collaboration with on PS4 and PS Vita extended the series' reach into multimedia tie-ins.

Overview

Series Premise

The Virtual On series unfolds in an alternate future timeline known as the Virtual Century (V.C.), a sci-fi universe where multinational conglomerates wield power akin to feudal lords amid advanced virtual and materialization technologies. In V.C. 0084, the DN Group uncovers ancient alien ruins on the called the Moongate, containing the Bal-Bas-Bow system and OverTechnology (OT) systems derived from extraterrestrial origins, which threaten with a rogue controlling a solar cannon capable of planetary destruction. This discovery prompts the creation of Virtuaroids (VRs), defensive engineered as humanoid combat machines to counter the emerging alien threats and secure humanity's survival. Virtuaroids function as virtual reality projections of the recovered alien blueprints, powered by advanced OverTechnology systems derived from the Cyber-Imaginary Space (C.I.S.), a digital realm enabling seamless transition between virtual and physical forms. They achieve instantaneous movement through reverse conversion—dematerializing the VR into data for teleportation and rematerializing it elsewhere, allowing unparalleled agility in combat. These machines represent humanity's adaptation of forbidden alien tech, briefly referenced as playable units in the series' battles. The narrative emphasizes the ethical and existential perils of wielding such power, as the Moongate's activation escalates into an existential crisis dubbed Operation Moongate in V.C. 00a0. The core conflict pits forces, initially led by the DN Corporation and evolving into broader alliances like the Earth Administration (EA), against the automated defenses and crystalline entities awakened from the Moongate's alien legacy. Major events trace back to the initial "invasion" phase in the late equivalent (V.C. 0084 discovery and Moongate awakening), culminating in development and deployment by the mid-22nd century (V.C. 00a0 onward), where corporate rivalries and alien anomalies perpetuate a cycle of limited wars across lunar and planetary theaters.

Development Origins

The Cyber Troopers Virtual-On series originated at Sega's AM3 division, where director Juro Watari initiated development in March 1994, shortly after the release of in 1993. Watari drew inspiration from fighting games and classic he grew up with, including Choudenji Robo Combattler V, Magne Robo Gakeen, and Blocker Gundan 4 Machine Blaster, adapting their robot designs into a fast-paced, 1-on-1 combat format influenced by the high-energy action of titles like . This early prototyping phase built on Sega's expertise, establishing the series' core concept of piloting customizable "Virtuaroids" in arena battles, which culminated in the original game's debut in late 1995. A key technological innovation was the use of Sega's Model 2B CRX arcade hardware, which enabled smooth 3D polygon graphics for dynamic, 360-degree environments previously unseen in games. Complementing this, Watari introduced twin-stick controls—two joysticks with dedicated buttons for movement, aiming, and attacks—allowing intuitive of omnidirectional maneuvers and dashing tactics that emphasized skill-based positioning over traditional button-mashing. These features, tested during 1994 prototypes, borrowed the competitive 1v1 structure from while innovating for , setting Virtual-On apart as a milestone in arcade action gameplay. In 2000, Sega restructured its divisions, renaming AM3 as the independent Hitmaker studio to streamline operations and adapt to market changes. Under Hitmaker, the series evolved with sequels like Oratorio Tangram (1998, with post-2000 enhancements) and Virtual-On Force (2001), but as the global arcade industry declined in the early 2000s due to rising home console popularity, development increasingly shifted toward console-exclusive titles, such as Virtual-On Marz for in 2003. This transition preserved the franchise's arcade roots while expanding accessibility, reflecting 's broader pivot from dedicated arcade hardware to multi-platform releases.

Gameplay Mechanics

Combat System

The combat system in the Virtual On series centers on fast-paced, aerial duels between giant robots known as Virtuaroids, emphasizing strategic positioning and in three-dimensional battlefields rather than direct physical collisions. Matches are structured as best-of-three rounds, with each round lasting approximately 80 in-game seconds (about 70 real seconds), where victory is achieved by depleting the opponent's health to zero or possessing more health at timeout. While primarily 1v1 encounters, later installments like Virtual-On: Force support team-based formats such as 2v2, allowing cooperative play against or human opponents in shared arenas. The arenas themselves are complex 3D environments, including urban structures, underwater facilities, and open landscapes, designed to encourage vertical and lateral maneuvering over linear advances. Weaponry is divided into locked-on projectiles for homing accuracy and manual-aimed shots for precision targeting, with the former dominating mid-to-long range engagements due to their automatic guidance when an enemy is targeted. Locked-on attacks, such as missiles and lasers, require establishing a target lock via jumps, dashes, or proximity, enabling reliable hits but limiting flexibility against evasive foes. Manual aiming allows for unguided fire but demands skillful control to connect, often used in close quarters or to exploit environmental cover. Special attacks include melee options like blade strikes and defensive tools such as shields or guard reversals, which can counter incoming assaults and deal high damage in proximity. These mechanics promote a balance between ranged suppression and aggressive rushes, with turbo boosts amplifying attack power at the cost of longer recovery times. Evasion relies on high-mobility dashes and quick-steps, which function as instantaneous repositioning tools within a personal operational radius, akin to short-range teleports for dodging s or closing distances. These maneuvers consume energy and incur brief cooldowns to prevent , forcing players to manage resources amid constant motion. The system's core defensive layer is Virtual Armor (V.Armor), a protective field that mitigates damage until stripped away through sustained hits, shifting focus to direct core exposure and overall health depletion. Win conditions revolve around depleting the opponent's V.Armor and then reducing their health bar to zero through sustained damage, with visible structural degradation indicating progress toward core destruction. This encourages tactical aiming and positioning to strip defenses and apply pressure effectively.

Virtuaroids

The Virtuaroids (VRs) are the central playable units in the Virtual On series, designed as humanoid combat machines with specialized weaponry and performance characteristics tailored for arena battles. In the inaugural arcade title, Cyber Troopers Virtual-On, the core roster consisted of eight distinct VRs, establishing the foundation for the series' mechanical variety. Notable examples include the MBV-04-G Temjin, a stable and reliable prototype equipped for versatile engagements, and the TRV-06K-H Viper II, an agile optimized for fast tactical deployment with lighter armor to emphasize speed. Subsequent installments expanded the roster significantly, introducing new designs, variants, and generations of VRs to enhance strategic depth and replayability. For instance, Cyber Troopers Virtual-On: Oratorio Tangram (1998) featured an extended lineup of 15 playable VRs, incorporating evolutions of original models alongside fresh additions like enhanced subtypes for greater diversity in combat roles. Later entries, such as Cyber Troopers Virtual-On Marz (2003), further broadened the selection to 39 VRs, including heavily customized variants that built upon earlier prototypes. VRs are broadly classified into heavy, medium, and light categories, reflecting trade-offs in , , and . Heavy units, such as the HBV-10-B Dorkas, prioritize tank-like armored structures for superior , albeit at the cost of slower movement, making them ideal for frontline absorption of damage with powerful, close-range options like hammers and guns. Medium units, exemplified by the MBV-09-C Apharmd, offer balanced profiles with sturdy armor and versatile armaments, including beam tonfas for and shotguns for mid-range suppression, enabling adaptable guerrilla-style operations. Light units, like the SRV-1-A Fei-Yen, focus on high-speed maneuverability and reduced armor, leveraging sleek designs for evasive tactics supported by rapid-fire bowguns and homing beams. Each VR possesses signature abilities tied to its weaponry and design, distinguishing their tactical identities within the zone-based movement system. The Temjin's beam sword mode delivers high-power close-range slashes with moderate tracking, allowing it to shift seamlessly from ranged rifle fire to dominance. Similarly, the XBV-13-T11 Bal-Bas-Bow employs gravity-influenced floating mines for area-denial , complemented by hand bits and ring lasers that excel in guided, multi-target engagements. These specialized tools underscore the series' emphasis on precise, role-specific . Customization elements were introduced in later games to boost replayability, permitting players to adjust color schemes for personalized VRs. In Oratorio Tangram, subtypes like Apharmd's and Apharmd's B provided distinct units with predefined alternative armaments, while color options enabled cosmetic variations without altering core stats. Subsequent titles like Marz expanded this further with modular upgrades and unlockable custom Temjin configurations, integrating loadout tweaks directly into progression systems.

Installments

Original Arcade Games

Cyber Troopers Virtual-On, the inaugural entry in the series, debuted in Japanese arcades in November 1995, developed by for the Model 2 . The game introduced eight selectable Virtuaroids, massive humanoid combat machines engaged in one-on-one arena battles emphasizing rapid movement and projectile-based attacks. Players piloted these units using a dual-analog stick setup to control and aiming simultaneously, fostering a hybrid of and fighting . The sequel, Virtual On: Oratorio Tangram, arrived in arcades in 1998 on Sega's advanced Model 3 hardware, expanding the roster to twelve Virtuaroids while retaining the core twin-stick mechanics for fluid navigation and combat. This installment innovated with team battle modes, enabling players to tag in a partner Virtuaroid mid-fight for coordinated assaults and strategic depth. Its orchestral soundtrack, composed to evoke epic confrontations, integrated with the narrative lore surrounding the antagonistic Tangram, enhancing the sci-fi atmosphere of interstellar conflicts. Both titles utilized dedicated twin-cabinet setups, where two players shared a linked unit for head-to-head versus matches, with each featuring robust twin-stick controllers and additional buttons for weapon selection and boosts. Network capabilities allowed multiple to connect, supporting tournaments with up to eight players in elimination formats that simulated large-scale Virtuaroid skirmishes. These releases achieved strong initial popularity in during the late , topping dedicated arcade charts and spurring international exports to establish the series as a competitive staple in gaming venues. The format's emphasis on skill-based multiplayer drew crowds to esports-like events, where linked setups enabled bracket-style competitions and helped cement Virtual-On's reputation for high-stakes, adrenaline-fueled play.

Console Ports and Sequels

The port of Cyber Troopers Virtual-On, released in on November 29, 1996, and in on November 8, 1996, provided a home version of the 1995 original, preserving the fast-paced mech combat and one-on-one battles while adapting the twin-stick controls for console play. Developers at optimized the game for the Saturn's hardware, but limitations led to graphical downgrades, including low-resolution rendering at 30 frames per second without slowdowns, compared to the 's higher fidelity on Model 2 boards. To address control challenges inherent to the 's dual-joystick setup, released the optional Saturn Twin Stick peripheral, which connected two standard controllers to mimic the original input scheme for , boosting, and firing, though many players used the default pad with remapped buttons. Building on the series' momentum, the 1998 arcade sequel Cyber Troopers Virtual-On Oratorio Tangram received a Dreamcast port in Japan on December 9, 1999, and in North America on June 1, 2000, featuring the same 12 Virtuaroids as the arcade version (with unlockable Ajim) and introducing deeper combo systems and larger arenas. This version, based on arcade revision 5.45, featured enhanced graphics with improved textures, lighting effects, and particle animations that leveraged the Dreamcast's power for a smoother 60 frames per second experience, making it one of the console's standout 3D fighters at launch. Controls were adapted to the Dreamcast's analog stick, supporting twin-stick emulation modes for precise aerial and ground maneuvers, though no dedicated peripheral was produced; the port also added VM Battle mode for versus play and online connectivity via Sega's Dreamarena service in Japan. The saw the release of in 2003 as a console-exclusive sequel, shifting toward a more narrative-driven structure with an episodic story mode following the Marz Special Investigation Unit across missions involving defense and assault objectives. It retained the series' twin-stick heritage by mapping movement and aiming to the 2's dual analogs, with buttons for turbo boosts, jumps, and weapon selection, while introducing cooperative two-player modes and over 35 playable Virtuaroids (including unlockables) with customizable loadouts. Graphical enhancements included detailed environments and dynamic destruction effects, though load times were notably long due to the PS2's disc-based architecture. Later console efforts included the digital re-release of Virtual-On Oratorio Tangram in 2009, updated with high-definition visuals, leaderboards, and online multiplayer for up to eight players via Xbox Live, allowing ranked matches and team battles that extended the game's competitive lifespan. A port of , the 2003 arcade entry, arrived on in 2010 as a physical title, supporting four-player local and online modes with 16 Virtuaroids and episodic campaigns emphasizing squad-based tactics over duels. These adaptations continued to grapple with input translation, recommending controllers' dual analogs for fluid control while offering button remapping to approximate twin-stick precision, highlighting ongoing efforts to bridge roots with home hardware. In 2018, Sega released A Certain Magical Virtual-On, a crossover title with the A Certain Magical Index franchise for PlayStation 4 and PlayStation Vita in Japan, blending series characters into Virtual-On battles with a story mode and versus play. Sega compiled the early entries in Cyber Troopers Virtual-On Masterpiece 1995-2001 for PlayStation 4 in 2019, including enhanced versions of the original game, Oratorio Tangram, and Force with updated visuals, online multiplayer, and rollback netcode. The collection was released in Japan on November 27, 2019, and worldwide on January 28, 2020.

Merchandise and Media

Plastic Models

Sega capitalized on the arcade success of Virtual-On by licensing plastic model kits of its Virtuaroids starting in the mid-1990s, with producing the initial series of 1/144 scale snap-fit injection-molded kits from 1996 to 2000. These featured posable joints via polycaps and included weapon accessories to mirror in-game loadouts, such as the BWS-05-MK2 Buster for the Viper II model. Representative examples include the VR-22 Temjin and HBV-05-E , molded in multiple colors for straightforward assembly without glue. Limited editions within Wave's line, like the red variant of Temjin tied to promotional , added to their appeal and scarcity, with unopened boxes now commanding high prices due to rarity in the collector market. Kotobukiya expanded the official offerings in the late with more detailed /100 scale plastic model kits, utilizing Sega-provided CG data for accuracy; the TRV-06k-H Viper II Ver.1P exemplifies this, requiring assembly and painting for enhanced customization. For Virtuaroids from Cyber Troopers Virtual-On Marz, Hasegawa introduced a line of 1/100 scale snap-fit kits around 2010, focusing on articulation with polycaps and included accessories like the Hatter Knives for the MZV-36T-H Apharmd The Hatter. The MZV-747-J Temjin 747J kit similarly offers posable construction in pre-colored parts, promoting collectibility through limited production runs linked to game anniversaries. In , Volks began releasing a series of 1/100 plastic model kits for Virtuaroids from the original Cyber Troopers Virtual-On, featuring multi-color molded parts, decals, and posable joints for detailed assembly. Examples include the MBV-707-G Temjin, emphasizing to the game's designs. These models' collectibility is amplified by the enthusiast community's practice of paint jobs, often using specialized colors to match in-game palettes, though official releases prioritize build over features.

Crossovers and Adaptations

The Virtuaroids from the Virtual-On series have appeared as playable units in several entries of the Super Robot Wars franchise during the 2000s and beyond, integrating their fast-paced combat mechanics into the tactical RPG format with custom story arcs that blend Virtual-On lore—such as the conflict between the Earth and Mars governments—into larger mecha narratives involving series like Gundam and Evangelion. Notable inclusions feature Temjin, Apharmd, and Fei-Yen in The 3rd Super Robot Wars Alpha (2005), where they participate in multiversal battles, and in Super Robot Wars K (2006), which incorporates elements from Virtual-On Marz for a dedicated subplot involving VR pilots defending against extraterrestrial threats. Later appearances, such as Fei-Yen HD in Super Robot Wars UX (2013), continue this tradition by adapting upgraded Virtuaroids with enhanced abilities and pilot dialogues that reference the series' cybernetic warfare themes. A significant narrative crossover occurred with the light novel series in Toaru Majutsu no Virtual-On (2016), written by , which merges Virtual-On's Virtuaroid battles with the Index universe's and magical elements, pitting characters like against VR pilots in a story centered on a disrupted by interdimensional conflicts. This collaboration extended to a adaptation serialized in Dengeki G's starting in January 2018, illustrated by Nariyuki Yanase, which expands on the novel's with detailed action sequences and character interactions between Index protagonists and Virtual-On's mechanical lore. Additionally, it inspired a 2018 game for and , A Certain Magical Virtual-On, developed by , where players control hybrid units combining espers with Virtuaroids in versus battles, emphasizing the fusion of supernatural abilities and 3D arena combat. Soundtrack elements from Virtual-On have been remixed in various compilation albums, such as the track "Virtual On 'Cyber Nu-Ron Mix'" on Club Sega (1998), a DJ-style rearrangement of battle themes that highlights the series' influences, and dedicated remix albums like Kentaro Kobayashi's Virtual-On Remixes (1999), featuring reimagined compositions from Oratorio Tangram to evoke the high-energy duels in a more ambient, club-oriented format.

Legacy

Reception

Upon its 1995 arcade release, Cyber Troopers Virtual-On earned acclaim for its groundbreaking twin-stick controls, enabling fluid 360-degree movement and firing that set a new standard for arena shooters. Critics highlighted the game's exhilarating pace and combat spectacle, with Player One awarding it 92% for its addictive battles and visual flair. gave it 8.5/10, praising the innovative mechanics while noting the steep that challenged newcomers to master positioning and combo attacks. The 1996 Sega Saturn port was lauded for faithfully replicating the arcade experience at home, improving accessibility with controller adaptations and making it a standout title for the console. Aggregated scores reached 80% on based on 18 reviews, with averaging 7.875/10 across four critics for its vibrant graphics and replayable versus mode. The port sold an estimated 0.42 million units worldwide, performing strongly in where it ranked among the top 25 Saturn titles. Later entries received more mixed responses, often appreciating the series' signature spectacle but critiquing repetitive level designs and formulaic progression in sequels. (2003, PlayStation 2) garnered a 54% average from 14 critics, faulted for shallow single-player campaign and lackluster despite solid visuals. (2009 Xbox 360 re-release) fared better at 73% on , with scoring it 8/10 for intense online multiplayer and upgraded rosters, though some noted dated graphics and balance issues in competitive play.

Community and Revivals

The Virtual On series maintains a dedicated fanbase through grassroots efforts in both Japan and internationally, with communities organizing events and discussions to keep the franchise alive. In Japan, enthusiasts have sustained an active arcade scene centered around original hardware, exemplified by the opening of the Hakuba Virtual Off Center (HVOC) in Hakuba, Nagano, in June 2024, which serves as a permanent venue housing multiple Virtual On arcade cabinets for casual play and community gatherings. International fans, active since the 2010s, congregate on platforms like Reddit's r/virtualon subreddit and dedicated Discord servers such as the Virtual-On Community, where members share emulation tips, gameplay footage, and hardware mods. These groups have facilitated online tournaments and matchmaking, particularly for emulated versions of the games using tools like MAME for Sega Model 2 hardware. Revival initiatives in the have focused on and preservation, including fan-driven projects to bring Japanese-exclusive content to global audiences. The HVOC's establishment has revitalized local interest by providing a space for hands-on play with rare setups, drawing visitors for organized sessions that echo the series' competitive roots. Additionally, emulated ports and translations have enabled play on modern systems; for instance, a comprehensive English patch for the rare PS3 port of Cyber Troopers: Virtual-On was released in September 2025, translating all in-game text and making the 2010 Japanese release playable for non-Japanese speakers via emulation. Preservation efforts by fans emphasize and replication to combat the of original twin-stick controllers. Community members have produced translated guides and manuals, such as ongoing English localization projects for Virtual-On Index on (Vita3k), including detailed breakdowns of mechanics and story elements from Japanese sources. Custom controller builds are widespread, with hobbyists designing 3D-printable twin-stick prototypes using and arcade joysticks to mimic the Saturn and peripherals, often shared via tutorials for PC and console compatibility. These initiatives ensure the series' unique control scheme remains accessible, fostering continued play and modding in home setups.

References

  1. [1]
    電脳戦機バーチャロン シリーズ公式サイト
    ### Summary of Virtual-On Series (Sega Official Site)
  2. [2]
    Cyber Troopers Virtual-On - Sega Retro
    In Cyber Troopers Virtual-On, players assume one of eight armed "Virtuaroids" in one-on-one fighting matches (best of three rounds), similar to a traditional ...
  3. [3]
    Cyber Troopers Virtual On (1995) - MobyGames
    Mar 22, 2003 · The home port of Sega's arcade hit where you take control of gigantic, fully armored battle droids and duke it out against other droids in duel-like battles.
  4. [4]
    Sega's bringing the Virtual-On series to PS4 - Polygon
    Sep 14, 2019 · Sega's robot fighting game series, Virtual-On, is coming to PlayStation 4 in the form of Cyber Troopers Virtual-On: Masterpiece 1995-2001.
  5. [5]
    Virtual-On Retrospective: Operation Moongate - Aaltomies
    Jan 9, 2018 · The basic premise is that in Virtual Century 0, DN Corporation discovers lost technology on Moon's ruins named Moongate in form of Bal-Bas-Bow.
  6. [6]
    Juro Watari - Sega Retro
    He also supervised Virtual-On developed by other companies for Dai 3 Ji Super Robot Taisen Alpha: Shuuen no Ginga e and Sega Ages 2500 Series Vol. 31: Cyber ...
  7. [7]
    Hitmaker - Sega Retro
    Hitmaker (ヒットメーカー) is a former internal development studio owned by Sega. It was founded in 2000 largely on the remains of Sega Software R&D Dept. 3.
  8. [8]
    Virtual On creator Juro Watari leaving Sega after 25+ years
    Mar 1, 2021 · In 1996, Watari designed and developed Cyber Troopers Virtual-On, a dynamic arena fighter which sees players piloting a roster of unique ...
  9. [9]
    Virtual-On Oratorio Tangram/System - Mizuumi Wiki
    Apr 27, 2022 · Virtual-On Oratorio Tangram/System. From Mizuumi Wiki. < Virtual-On ... Normal attacks will only target the enemy when they are “locked on”.
  10. [10]
    Cyber Troopers Virtual On: Oratorio Tangram - Close Combat Guide
    Rating 73% (19) Aug 1, 2000 · A In-Depth Guide to Close Combat for Cybertroopers Virtual-On: Oratorio Tangram Date: Tue Aug 1 17:43:03 PDT 2000 Written by: Scott Robinson ...Missing: limbs | Show results with:limbs
  11. [11]
    Virtual On: Oratorio Tangram review | Eurogamer.net
    Rating 8/10 · Review by Dan WhiteheadMay 4, 2009 · Virtual On: Oratorio Tangram review. Heavy Metal. Dark ... 3D arenas, ranging from the mineshafts, underwater bases and rural motorways.
  12. [12]
    034: The quiet and enduring legacy of Virtual On
    Aug 17, 2023 · The lack of manual aim is made up for by the homing properties given to shots when locked on ... The Masterpiece Collection–containing Virtual On, ...
  13. [13]
    Features: Virtual Ontaku - Mecha Damashii
    Sep 7, 2009 · Some may think that Virtual On's twinstick setup came from Cyber Sled and to an extent this is half true, as the controls were a partial ...Missing: anime | Show results with:anime
  14. [14]
    Cyber Troopers Virtual-On - FAQ - Arcade Games - By Enigma
    ... Virtual On" and put it in the arcade game center to test the "Virtual ... locked on you have a better chance of hitting him naturally. 3.Weapons- Your ...
  15. [15]
    CYBER TROOPERS VIRTUAL-ON || CHARACTERS
    Eight magnificent machines blast off toward the battlegrounds. Know each Virtuaroid's strengths, weaknesses and unique weapons array!
  16. [16]
    Virtual-On - Hardcore Gaming 101
    Virtual-On. Posted by Zero on May 2, 2008. Cyber Troopers Virtual-On / Dennō ... A-Jim. Large red or blue colored mecha. Proceeds to beat the hell out your mech if you act like a sissy against the computer.Missing: lore | Show results with:lore
  17. [17]
    Cyber Troopers: Virtual On - Videogame by Sega - Arcade Museum
    Description. Take control of huge Mechs and fight opposing Mechs in a 3-D environment. Unique dual-yoke control allows many interesting maneuvers.<|control11|><|separator|>
  18. [18]
    Sega Model 2
    Model 2B-CRX · System RAM: 18,388 KB (17.957031 MB) · Internal processor cache: 512.75 KB · Game ROM: Up to 132.25 MB (34 MB main, 82.25 MB video, 16 MB audio).
  19. [19]
    Sega Model 2B CRX Hardware - System 16
    HARDWARE DESCRIPTION. Main CPU : Intel i960-KB @ 25 MHz 32bits RISC Co-Processor : 2 Analog Devices SHARC FPU 32bits 16M flops
  20. [20]
    Virtual On: Oratorio Tangram - Hardcore Gaming 101
    May 24, 2009 · Virtual On was practically made for human on human combat, and the player's countering against each other's attacks, movements and using the ...
  21. [21]
    cyber troopers virtual-on "oratorio tangram" official sound data dna ...
    Feb 12, 2024 · Download CYBER TROOPERS VIRTUAL-ON "ORATORIO TANGRAM" OFFICIAL SOUND DATA DNA SIDE (1999) album to your PC for free as MP3.
  22. [22]
    8-Player Arcade Gaming – A History
    May 18, 2017 · This page at Sytem16.com shows how many of Sega's early 90s attractions focused on creating events for up to 8 players but we'll try and keep ...
  23. [23]
    Review: Virtual On – Sega Saturn – RetroGaming with Racketboy
    Apr 25, 2024 · The Saturn port of Virtual On is faithful to the arcade game in terms of gameplay and control, but the graphics aren't as good as they could be.
  24. [24]
    Saturn Twin-Stick - Sega Retro
    The Saturn Twin-Stick (ツインスティック) is a special peripheral designed with Cyber Troopers Virtual-On in mind.
  25. [25]
    Virtual On Marz - Hardcore Gaming 101
    Jul 3, 2010 · Marz also features quite possibly the most illogical load times in all of gaming. Besides the punishment you must endure for your audacity ...
  26. [26]
    Virtual-On Marz - IGN
    Rating 4.8/10 · Review by IGNThe fourth installment in SEGA's Virtual-On mech combat series, featuring versus and co-operative play for two players.
  27. [27]
    Virtual-On: Oratorio Tangram - IGN
    Rating 7.5/10 · Review by IGNVirtual On returns with Virtual-On: Oratorio Tangram! This sequel improves upon the hit original game with two new mechs and revised play mechanics.Missing: combat | Show results with:combat
  28. [28]
    1/144 Viper II - HLJ
    Out of stockAll-new injection kit by Wave of the alternate battle machine from the popular combat-action video game "Virtual On" by Sega. Kit is snap-fit and fully posable ...
  29. [29]
    Raiden | HLJ.com
    1–3 day delivery 10-day returnsInjection-plastic kit of the mecha from Virtual On. Molded in most of the final colors, and features snap-assembly with poly-caps for smooth joint action.<|separator|>
  30. [30]
    Temjin (Red Version) | HLJ.com
    Limited-release variation of the all-new injection kit by Wave of the main machine from the popular combat-action video game Virtual On by Sega.
  31. [31]
    Kotobukiya Co., Ltd. Cyber Troopers Virtual-On Oratorio Tangram ...
    Body size: Total height: about 150 mm; Plastic model that requires assembly and painting. Separately, tools, paint etc are necessary.
  32. [32]
    1/100 MZV-36T-H Apharmd The Hatter - HLJ
    1–3 day delivery 10-day returnsBeautiful snap-fit injection plastic kit of another Virtual-On mecha from Hasegawa is molded in light grey, dark grey, and blue runners, with polycaps for ...
  33. [33]
    1/100 MZV-747-J Temjin 747J - HLJ
    Out of stockThis gorgeous injection-plastic kit of the Temjin 747J is sharply-molded in grey, white, yellow and transparent blue (and with polycaps for the joints)
  34. [34]
    Cyber Troopers Virtual-On Marz - Akurasu Wiki
    Jun 12, 2021 · Super Robot Wars. SRW (Main Page) · SRW Y (PS5/SW) · SRW 30 (PS4/SW) · SRW T (PS4/SW) · SRW X (V/PS4) · SRW V (V/PS4) · SRW Z (PS2) · SRW Z2 ( ...
  35. [35]
  36. [36]
    Super Robot Wars/K/Series - Akurasu Wiki
    Feb 11, 2025 · Super Robot Wars/K/Series ; 電脳戦機バーチャロン マーズ, Cyber Troopers Virtual-On Marz ; 機動戦士ガンダムSEED, Mobile Suit Gundam SEED ; 機動戦士 ...
  37. [37]
    News A Certain Magical Virtual-On Manga Launches
    Jan 2, 2018 · Manga adapts Index/Virtual-On crossover novel // Toaru Majutsu no Index x Dennō Senki Virtual-On: Toaru Majutsu no Virtual-On (A Certain ...
  38. [38]
    Toaru Majutsu no Virtual-On
    A crossover light novel by Kamachi Kazuma, featuring a crossover between the Toaru series and the arcade game series Dennou Senki Virtual On.
  39. [39]
    Cyber Troopers Virtual On reviews - MobyGames
    Cyber Troopers Virtual On ; Overall Ranked #3,675 of 27,002 games, 79% 19 ratings · 26 ratings ; Arcade Unranked (needs more reviews), 79% 2 ratings · 2 ratings.
  40. [40]
    Cyber Troopers: Virtual On for Sega Saturn - Sales, Wiki ... - VGChartz
    VGChartz - extensive game chart coverage, including sales data, news, reviews, forums, & game database for PS5, Xbox Series, Nintendo Switch & PC.Missing: figures | Show results with:figures
  41. [41]
    Cyber Troopers Virtual-On Marz Reviews - Metacritic
    Rating 54% (14) Cyber Troopers Virtual-On Marz. PlayStation 2. Released On: Oct 14, 2003. Metascore Mixed or Average Based on 14 Critic Reviews. 54. User Score Available after ...
  42. [42]
    Cyber Troopers Virtual On: Oratorio Tangram Reviews - Metacritic
    Rating 73% (19) Though I rarely ever give out perfect ratings, this is one game deserving of its 10/10 score. Read More. Dec 14, 2019. Xbox 360.<|control11|><|separator|>
  43. [43]
    Japan's "Virtual On" Community Finally Has A Brand New Home
    Jun 14, 2024 · A new offline meeting space called the Hakuba Virtual Off Center (HVOC) has recently opened in Nagano, Japan for fans of the Virtual On series.
  44. [44]
    'Virtual On' Fans Now Have Their Own 'Field Of Dreams' - Forbes
    Jun 13, 2024 · It's been a long time coming, but the Hakuba Virtual Off Center in Nagano, Japan is finally open, and Virtual On fandom now has a new home.
  45. [45]
    Virtual-On Oratorio Tangram/Links - Mizuumi Wiki
    Jul 25, 2024 · Discord servers. Virtual-On Community. https://discord.gg/akrgGx9. General Virtual-On series server. VIRTUAL-ON-DOJO. https://discord.gg/krkqdkc
  46. [46]
    (newer) Discord Server - Virtual-On Forums
    Sep 26, 2016 · Hello, I made some changes to the VO Discord, hopefully improving matchmaking and overall experience. -Moderators added. -Rules added. - ...
  47. [47]
    New Virtual On arcade center opens in Japan - Dreamcast-Talk.com
    Jun 15, 2024 · It's been a long time coming, but the Hakuba Virtual Off Center in Nagano, Japan is finally open, and Virtual On fandom now has a new home.Missing: MAME | Show results with:MAME
  48. [48]
    PS3 Virtual On: Cyber Troopers Gets An English Fan Translation
    Sep 29, 2025 · Virtual On fan indigotrance has created a patch which translates all of the text in the Japanese PS3 version into English, allowing you to play ...Missing: custom | Show results with:custom<|control11|><|separator|>
  49. [49]
    Virtual-On Index English Translation (Vita3k) ~ Tutorial 6 - YouTube
    Nov 17, 2024 · ... manual for the game. 3.) This is a fan translation, which means that it isn't going to be perfect, even when this project is done. 4.) This ...
  50. [50]
    Finally finished my custom twin sticks! : r/virtualon - Reddit
    Mar 18, 2024 · I designed everything in OpenSCAD and printed it all on my BambuLab P1S with AMS. I used the basic "Arcade Joystick Flightstick with Trigger" type joysticks ...Let's build a Virtual On Twin Stick! : r/fightsticks - RedditIs this welcome here? My new custom Virtual On twin stick : r/fightsticksMore results from www.reddit.comMissing: fan preservation translated
  51. [51]
    Modding Sega Saturn Virtual-On Twin Stick for PC, PS4 and more
    Feb 11, 2023 · It's an easy target for modifications, since it offers a solid base where you can either scratch-build Twin Sticks or just mod the existing innards to function ...