Fact-checked by Grok 2 weeks ago
References
-
[1]
Zero-Player Games - Jesper Juul... zero-player game when the computer takes the role of the single human player ... The game definition of Suits demands engagement in activities but ...
-
[2]
Game of Life - ScholarpediaJun 12, 2015 · The Game of Life was first published in the Martin Gardner's column in October 1970 issue of Scientific American, resulting in the greatest ...Rules · History · Game of Life using Go stones · Patterns
-
[3]
Checkers Is Solved - ScienceThis paper announces that checkers is now solved: Perfect play by both sides leads to a draw. This is the most challenging popular game to be solved to date.
-
[4]
None### Summary of Zero-Player Games (Björk & Juul, 2012)
-
[5]
[PDF] Lecture 20: PSPACE-Complete problems, Complexity as Games(Letting this game play out by itself, will it lead to a “win” or not?) Example of a Zero-Player Game: Conway's Game of Life. Complexity Theory as Games ...<|control11|><|separator|>
-
[6]
[PDF] Emergence from Symmetry: A New Type of Cellular Automata - arXivJul 25, 2010 · This model is also a zero-player game. The evolution is determined by applying the above rules repeatedly to each cell in the former generation.
-
[7]
(PDF) Game of Life: simple interactions ecology - ResearchGateJan 13, 2016 · ... emergence of new patterns is one of the properties of Conway's ... zero player game, that is, it is a. L. Caballero, G. Cocho & S. Hern ...
-
[8]
(PDF) Koopman-based Data-driven Soft Artificial Life - ResearchGateMay 22, 2025 · ... zero-player game, i.e. the evolution depends wholly on the. initial condition and is governed by a set of rules. The state-space of the GOL ...
-
[9]
Synthesis of Procedural Models for Deterministic Transition Systems... zero-player game, defined as a collection. of finite-domain variables, called cells, that are situated on a grid of. a defined shape; the grid can be defined ...
-
[10]
The Engines | Babbage Engine - Computer History MuseumBabbage began in 1821 with Difference Engine No. 1, designed to calculate and tabulate polynomial functions. The design describes a machine to calculate a ...Missing: automata theory
-
[11]
Recursive Functions (Stanford Encyclopedia of Philosophy)Summary of each segment:
-
[12]
[PDF] The Tower of Hanoi and Finite AutomataAbstract Some of the algorithms for solving the Tower of Hanoi puzzle can be applied “with eyes closed” or “without memory”. Here we survey the solution for.
-
[13]
Hilbert's Program - Stanford Encyclopedia of PhilosophyJul 31, 2003 · It calls for a formalization of all of mathematics in axiomatic form, together with a proof that this axiomatization of mathematics is consistent.
-
[14]
John von Neumann's Cellular AutomataJun 14, 2010 · In the 1940s John von Neumann formalized the idea of cellular automata in order to create a theoretical model for a self-reproducing machine. ...
-
[15]
Cellular Automata - Stanford Encyclopedia of PhilosophyMar 26, 2012 · In 1970 the mathematician John Conway introduced his aforementioned Life game (Berkelamp, Conway, & Guy 1982), arguably the most popular ...
-
[16]
The Lasting Lessons of John Conway's Game of LifeDec 28, 2020 · In March of 1970, Martin Gardner opened a letter jammed with ideas for his Mathematical Games column in Scientific American.
-
[17]
Rule 30 -- from Wolfram MathWorldRule 30 is a cellular automaton rule that specifies the next color in a cell based on its color and neighbors, encoded as 30=00011110_2. It is chaotic.
-
[18]
Elementary Cellular Automaton -- from Wolfram MathWorldRule 30 is of special interest because it is chaotic (Wolfram 2002, p. 871), with central column given by 1, 1, 0, 1, 1, 1, 0, 0, 1, 1, 0, ...
-
[19]
Computation Theory of Cellular Automata - Project EuclidThis complexity is usually found to be non-decreasing with time. The limit sets generated by some classes of cellular automata correspond to regular languages.
-
[20]
Computer Recreations, May 1984 | Scientific AmericanMay 1, 1984 · In the game called Core War hostile programs engage in a battle of bits. By A. K. Dewdney. Join Our Community of Science Lovers!
-
[21]
Algorithms, games, and evolution - PNASAlgorithms, games, and evolution. Erick Chastain, Adi Livnat, Christos Papadimitriou christos@cs.berkeley.edu, and Umesh VaziraniAuthors Info & Affiliations.Algorithms, Games, And... · Abstract · Sign Up For Pnas Alerts
-
[22]
[PDF] The fantastic combinations of John Conway's new solitaire game "life"Conway's new solitaire game "life" by Martin Gardner. Scientific American 223 (October 1970): 120-123. Most of the work of John Horton Conway, a ...Missing: URL | Show results with:URL
-
[23]
What Can We Learn about Engineering and Innovation from Half a ...Mar 18, 2025 · ... Game of Life that remain constant are normally called “still lifes”.) Beyond structures that just remain constant, there are “oscillators ...
-
[24]
[PDF] Growth Phenomena in Cellular Automata - UC Davis MathSep 6, 2015 · A finite set A0 for which ∪tAt is infinite is said to generate persistent growth. Further, a CA for which any set that generates persistent ...
-
[25]
WireWorld -- from Wolfram MathWorldWireWorld is a two-dimensional four-color cellular automaton introduced by Brian Silverman in 1987. The rule for the automaton uses the cell's old value a ...Missing: signal propagation source
-
[26]
[PDF] Wireworld++: A Cellular Automaton for Simulation of Nonplanar ...Introduction 1. Wireworld is a cellular automaton that can simulate digital electronic circuits. It was invented by Silverman in 1987 (e.g., [1]) and later pop ...
-
[27]
Brian's Brain Cellular Automaton - Arne VogelApr 3, 2018 · Rules: There are three cell types. Dead (white), alive (black) and dying (gray). A alive cell always goes into dying and a dying cell always ...Missing: pulsar formations original source
-
[28]
[PDF] Exercise 2 Variations of Cellular Automata 1 Oscillators, Spaceships ...Brian's Brain is a cellular automaton that consists of an infinite two- dimensional grid of cells. Each cell may be in one of three states: on, dying, or off.Missing: pulsar source
-
[29]
Studying artificial life with cellular automata - ScienceDirectPhysica D: Nonlinear Phenomena · Volume 22, Issues 1–3, October–November 1986, Pages 120-149. Physica D: Nonlinear Phenomena. Studying artificial life with ...
-
[30]
[PDF] Further Travels with My Ant - arXivThese central symmetries stop occurring eventually and after about 10,000 time-units the ant settles into a periodic “highway-building” behavior, heading off to ...
-
[31]
[PDF] An Approach to the Synthesis of Life - Tom RayThis paper presents a methodology and some first results. Here was a world of ... for the Tierra Simulator can be obtained by contacting the author by mail.
-
[32]
Mastering the game of Go without human knowledge - NatureOct 19, 2017 · The neural network in AlphaGo Zero is trained from games of self-play by a novel reinforcement learning algorithm. In each position s, an MCTS ...