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1Up Network

The 1Up Network was an American digital media network dedicated to coverage, community engagement, and entertainment content, launched in 2003 by Media as an online extension of its print publications such as Electronic Gaming Monthly (EGM). It operated multiple interconnected websites, including 1Up.com for news, reviews, and original features; GameVideos.com for trailers and user-generated videos; and MyCheats.com for gaming guides and tips, emphasizing a Web 2.0-style social networking approach that fostered user interaction through forums, blogs, and clubs. The network quickly grew into a prominent hub for gamers, leveraging its magazine heritage to deliver high-quality editorial content while building a vibrant . By 2006, it had established itself as a leader in media, with editor Chad Garrett describing it as offering "the best experience for gamers" through innovative features like integrated search engines (Gazerk) and partnerships such as ESPN Videogames for sports-related coverage. The 1Up Network's podcasts, including the highly rated 1UP Yours (top-ranked on ) and The 1UP Show (which amassed over 500,000 downloads in its first year with a five-star rating), became signature elements, providing in-depth discussions, interviews, and humor that connected editors directly with audiences. Additional programming like EGM Live and Retronauts further diversified its offerings, focusing on retro and live commentary, which helped it stand out in an era when podcasting was emerging in . In January 2009, amid financial pressures at —including efforts to reduce debt—the company sold the 1Up Network (comprising 1Up.com, MyCheats.com, GameVideos.com, and GameTab.com) to UGO Entertainment, a division of Hearst Corporation, for an undisclosed sum; this transaction coincided with the closure of EGM magazine after 20 years and resulted in approximately 30 layoffs, primarily affecting and staff. UGO acquired the properties, aiming to bolster its gaming leadership, though many original shows were discontinued or rebranded. The network's operations continued under IGN until February 21, 2013, when —following its acquisition of —announced the winding down of 1Up.com, alongside UGO.com and .com, to streamline focus on core brands like and . This decision, articulated by CEO Vivek Shah as a strategy to "do fewer things and to do them exceptionally well," led to unspecified editorial layoffs across the affected sites, with some staff transitioning to while others were let go. Legacy content from the 1Up Network, including podcasts and articles, has since been preserved through fan efforts and archives like the , underscoring its enduring influence on gaming media and community building.

History

Founding

The 1Up Network originated as 1Up.com, launched in October 2003 by Media as a comprehensive online platform for content, closely tied to the publisher's flagship magazine, (EGM). The site was designed to deliver timely news, in-depth reviews, original features, and interactive community tools, aiming to capture the growing broadband-enabled audience for gaming media amid the early console wars. This launch marked Ziff Davis's strategic push into digital gaming hubs, leveraging EGM's established reputation—bolstered by a circulation exceeding 500,000 in 2002—to differentiate from print-focused origins. The initial development emphasized integration with EGM's editorial resources, incorporating staff from the magazine to produce expanded online-exclusive content such as previews, tips, and forums that fostered user-generated discussions. Key early hires included figures like Matt Leone, who joined as a core editorial team member shortly after launch to oversee content production. The platform quickly positioned itself as a direct competitor to dominant sites like (launched 1996) and , offering a more community-centric experience with features like social networking elements tailored for gamers. By focusing on original rather than aggregated news, 1Up.com sought to build loyalty through substantive, enthusiast-driven coverage. In its formative years, the network operated primarily as a web-based portal, with nascent explorations into multimedia like early video interviews and previews that foreshadowed later expansions into podcasts and shows. This foundation helped establish 1Up as a vibrant alternative in the gaming media landscape, attracting contributors from EGM and beyond to create a unified that complemented the magazine's print output.

Acquisitions and Changes

In January 2009, Media sold the 1UP Network, including 1UP.com and associated sites such as GameVideos.com, GameTab.com, and MyCheats.com, to UGO Entertainment, a of the Hearst Corporation, for an undisclosed sum. This transaction was part of 's broader strategy to divest non-core assets amid ongoing financial challenges, including mounting losses in its gaming division. The immediate aftermath of the acquisition brought substantial operational disruptions. simultaneously announced the closure of (EGM), its long-running print magazine tied to the network, with the January 2009 issue serving as the final edition after nearly two decades of publication. Significant layoffs followed, impacting roughly half of the 1UP staff, particularly in editorial, video production, and podcasting roles, as UGO streamlined operations to align with its entertainment-focused portfolio. The remaining team, previously based in the , continued under UGO's oversight from that location. Under UGO's ownership, 1UP shifted toward a leaner model with reduced production of original content, exacerbated by the staff cuts and budget reallocations. Several flagship programs were discontinued shortly after the sale, including the podcasts 1UP Yours, 1UP FM, and The 1UP Show, due to resource constraints—though details on individual show terminations are addressed in dedicated sections. In May 2011, IGN Entertainment acquired UGO Entertainment, including 1UP, and assumed operational control of the network, leading to increased content syndication and between the sites to expand audience reach.

Shutdown

On February 21, 2013, announced the shutdown of the 1Up Network, stating that the decision was part of a strategic refocus on its flagship brand following the recent acquisition of the network. The announcement, communicated via an internal memo from CEO Vivek Shah, also included the closure of sister sites and UGO, affecting an unspecified number of editorial staff across the properties. Final operations for 1Up.com involved a gradual wind-down, with content remaining accessible for several months before migration efforts and deletions began in July 2013. By that point, much of the site's original content had been removed or integrated into , and the 1up.com was configured to redirect visitors to IGN.com until it went offline in December 2023. The shutdown resulted in layoffs for the remaining 1Up staff, though some employees transitioned to or other outlets. For instance, writers and producers like Jose Otero and Katie Kasarda joined 's team shortly after the announcement. Other contributors, such as editorial staff handling podcasts and reviews, were impacted more severely, contributing to broader industry discussions on media consolidation. In response to the content deletions, fans and the community initiated archival efforts to preserve 1Up's extensive library, including shows like 1UP Yours and Retronauts. These efforts relied on third-party platforms such as the , where volunteers uploaded and maintained hundreds of episodes from 2005 to 2013, ensuring accessibility despite the official site's closure.

Programming

1UP Yours

1UP Yours was the flagship of the 1Up Network, launching in 2006 as a weekly audio program hosted by Garnett Lee and featuring rotating panelists including Shane Bettenhausen, Mark MacDonald, John Davison, and Luke Smith. The format blended gaming news, developer interviews, in-depth reviews, rumors, and humorous roundtable discussions, establishing it as a premier source for contemporary commentary. Key episodes highlighted major industry events and releases, such as multi-part specials in 2006 and 2008 that provided on-the-ground coverage and analysis of announcements from the Electronic Entertainment Expo. The podcast also delved into critiques of landmark titles, including dedicated segments on in 2007 exploring its narrative depth and philosophical themes, and episodes around the 2008 launch of examining its open-world design and cultural impact. These discussions emphasized conceptual insights into and industry trends over exhaustive benchmarks, fostering lively debates among the hosts. Over time, the show evolved from strictly audio-only to incorporating video elements in select episodes, with recordings made available on platforms like for broader accessibility, particularly during peak popularity in the mid-2000s when it attracted a dedicated audience through its insightful and entertaining style. This period marked its cultural role in shaping online gaming discourse, offering a professional yet approachable venue for fans and creators alike. The concluded its run as 1UP Yours in January 2009, with the final episode released on January 22, following acquisition-related staff cuts at the network after purchased 1Up.com on January 6.

Retronauts

Retronauts debuted on , 2006, as a under the 1Up Network, hosted by Jeremy Parish with co-hosts including Ray Barnholt and Scott Sharkey. The format focused on history through retrospectives and discussions of niche topics, such as in-depth explorations of the Final Fantasy series or the evolution of arcade games. Following the 1Up Network's shutdown in , Retronauts transitioned to independent production, relaunching with a reset episode numbering and relying on crowdfunding for sustainability. In 2014, it formed an official partnership with USgamer, where episodes were posted weekly alongside the site's content until USgamer's closure in October 2021, after which Retronauts continued independently, enhancing its reach within the retro gaming community. By November 2025, Retronauts had surpassed 900 total episodes, including its original 166-episode run from 2006 to 2013, with weekly public releases and additional fan-supported exclusives via . The maintains a weekly schedule and has featured live events, such as panels at the Retro Gaming Expo, including a 2025 discussion on retro game horror. Distinctive elements include deep dives into game development histories, interviews with composers and industry veterans, and Patreon-exclusive content like extended retrospectives, all supported by listener contributions that enable ongoing production.

The 1UP Show

The 1UP Show was a weekly video produced by 1Up.com, premiering on October 21, 2005, and serving as a visual companion to the site's established audio programming, including the 1UP Yours . Hosted primarily by Garnett Lee alongside rotating contributions from other 1Up editors such as Shane Bettenhausen and David Ellis, the series focused on in-depth explorations of contemporary through hands-on gameplay footage, previews, and reviews. Episodes typically ran 30 to 45 minutes and incorporated developer interviews, such as those with teams behind titles like , to provide behind-the-scenes insights into game development processes. The format emphasized dynamic content, including on-location filming at major industry events like the Game Developers Conference (GDC), where the team captured recaps of key announcements, panels, and demos. Humorous segments, often featuring office antics among the staff, added levity and personality, distinguishing the show from purely informational gaming media of the era. Produced in-house at 1Up.com's office, the series expanded its production capabilities over time, incorporating professional editing and multi-camera setups to enhance visual quality. By the end of its run, The 1UP Show had aired over 160 episodes, solidifying its role in 1Up's multimedia strategy by blending journalistic depth with entertaining, accessible video content. The show ceased production in December 2008, with its final episode airing on December 19, ahead of the 1Up Network's acquisition by UGO Entertainment in January 2009, which resulted in significant layoffs, including much of the video team.

Broken Pixels

Broken Pixels was a comedic video series produced by the 1Up Network, premiering on April 21, 2006, as part of The 1UP Show's "Not The 1UP Show" segment, where hosts played and ridiculed notoriously poor video games in a style reminiscent of Mystery Science Theater 3000. The primary hosts were Seanbaby (a contributor to Electronic Gaming Monthly), along with 1Up editors Shane Bettenhausen and Crispin Boyer, who provided on-camera commentary while experiencing the games' flaws firsthand. Notable episodes featured games such as Superman 64 and The Karate Kid, highlighting design failures like unresponsive controls and frustrating level design through humorous mockery. Each episode typically lasted 10 to 15 minutes, structured around one or two per installment, beginning with live gameplay sessions interspersed with real-time reactions, followed by brief historical context on the titles' development mishaps and commercial flops. Guest appearances by other 1Up staff, including Mark McDonald and Luke Smith, added variety to the banter, emphasizing the shared absurdity of the featured titles. Production relied on a mix of emulators for accessibility and original hardware to capture authentic glitches and performance issues, with hosts often superimposed over the footage for an immersive riffing effect. The series contributed significantly to 1Up's reputation for irreverent, entertaining content, amassing over 20 episodes across irregular releases from to its conclusion in early 2009, coinciding with the site's acquisition by UGO Entertainment and subsequent staff layoffs. By focusing on gaming's low points rather than successes, Broken Pixels differentiated itself within 1Up's broader video programming, fostering a among fans for its sharp wit and unfiltered critique.

GFW Radio and LAN Party

GFW Radio, also known as 97.5 The Brodeo, launched in February 2006 as a weekly produced by the 1Up Network in conjunction with the rebranded magazine (formerly Computer Gaming World). Hosted primarily by Jeff Green alongside regular contributors Shawn Elliott, Ryan Scott, Sean Molloy, Darren Gladstone, Anthony Gallegos, and , the show featured unscripted group discussions on news, design philosophies, and cultural controversies. Episodes often delved into timely debates, such as the Xbox 360's "red ring of death" hardware failures and their implications for console reliability, blending informed analysis with the hosts' signature banter-heavy style that prioritized personality-driven commentary over scripted segments. The podcast's format emphasized casual, anarchic conversations among the hosts, frequently veering into tangents on broader subcultures and trends while maintaining a focus on PC-centric topics reflective of the magazine's audience. Over its run, GFW Radio produced 128 episodes, fostering a dedicated listener base through its authentic, group-dynamic approach that contrasted with more structured media of the era. The show integrated community elements by occasionally drawing on feedback from 1Up's online forums for discussion prompts, enhancing its interactive appeal. In late 2008, following the September conclusion of GFW Radio amid widespread layoffs at Media that shuttered and impacted 1Up staff, a short-lived titled emerged as a direct continuation. Launching on October 7, 2008, and running until December 23, 2008, retained core hosts like Ryan Scott, , Anthony Gallegos, and Matt Chandronait, along with guests, and adopted a similarly format centered on multiplayer commentary, gaming culture, and direct listener interactions via submitted letters and questions. Though not always recorded live at physical events, the podcast evoked the communal spirit of in-person gatherings through its relaxed, group-play focused discussions, producing approximately 12 episodes before the network's broader transitions halted production. This evolution highlighted the 1Up Network's attempt to sustain the GFW team's chemistry in a post-layoff environment, emphasizing real-time banter and audience engagement over formal debates.

Legacy

Awards and Recognition

The 1UP Network garnered significant recognition for its influence in the gaming media landscape during its peak years. In 2007, the network was ranked as the ninth most-visited gaming website in the United States according to data, reflecting its substantial audience reach among online gaming properties. By 2008, 1Up.com had established itself as a major player, attracting millions of monthly unique visitors and contributing to the broader Media portfolio, which benefited from the network's content innovations. The 1UP Show received nominations for the Best of the Web Awards in the Best Podcast or Vodcast category in 2007 and 2008, presented by the Media Industry Newsletter, highlighting the quality of its video series production. Additionally, 1UP Yours was praised in media polls as one of the top podcasts of the year. Network-level honors included 1Up.com's consistent placement among the top sites by from 2006 to 2008, underscoring its editorial excellence. Staff from the 1UP Network also contributed to prior to the network's shutdown in 2013. Retrospective articles have noted the overall impact of the 1UP Network, with peak monthly unique visitors reaching millions by 2008.

Influence and Continuing Projects

The 1Up Network played a pivotal role in pioneering audio podcasting within the gaming media landscape during the mid-2000s, a period predating the dominance of video platforms like . Shows such as GFW Radio and 1UP Yours introduced unscripted, personality-driven discussions that emphasized humor, debate, and casual analysis over rigid news recaps, setting a template for conversational gaming content that emphasized . This format influenced subsequent podcasts by fostering a shift toward accessible, entertaining discourse, with elements echoed in later productions from former industry colleagues, including the freewheeling style seen in Kinda Funny's shows launched by ex-IGN staff. Additionally, through programs like Retronauts, the network helped mainstream retro gaming by dedicating episodes to historical analysis, developer interviews, and preservation advocacy, contributing to a broader cultural appreciation for heritage that persists in modern outlets. Following the 2013 shutdown, many 1Up alumni pursued influential paths in media and industry roles, carrying forward the network's emphasis on thoughtful commentary. Jeremy Parish, former editor-in-chief of 1UP.com, joined USgamer as senior games editor in 2013, where he continued focusing on in-depth features and retro analysis before transitioning to independent projects like his NES Works book series and ongoing Retronauts contributions. Garnett Lee, a longtime host of 1UP Yours, moved to editorial director at Media in 2009, later hosting podcasts at . Other key figures, including Anthony Gallegos, Matt Chandronait, and Arthur Gies, founded in 2009 as a direct successor to 1UP FM, maintaining the roundtable discussion style with over 600 episodes exploring industry trends and game critiques. Similarly, Ryan Scott, a veteran of and GFW Radio, launched The Geekbox in 2008 as a multifaceted covering alongside film and comics, which by 2025 had amassed hundreds of episodes and built a dedicated Patreon-supported audience. Retronauts stands as the most enduring continuation of the 1Up legacy, operating independently since detaching from the network in 2013 under and co-host Bob Mackey. By November 2025, the had surpassed 720 , funded primarily through subscriptions that enable ad-free listening and bonus content, while maintaining its focus on history through themed deep dives and guest interviews. Archival efforts have ensured accessibility, with full episodes hosted on platforms like Audioboom and , alongside fan-driven preservations on Archive.org that include early 1Up-era recordings from shows like 1UP Yours and GFW Radio. In 2025, Retronauts remains active with live events, such as panels at the Retro Gaming Expo on topics like retro horror games, alongside regular releases covering contemporary retro revivals like Metal Gear Solid Delta. preservation initiatives, including forum-based archives and collections, have further sustained interest, with enthusiasts digitizing and sharing rare episodes to prevent loss of this foundational gaming media.

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