Fact-checked by Grok 2 weeks ago

IGN

IGN is an digital media company specializing in and , operating as a subsidiary of through IGN Entertainment, Inc., and providing news, reviews, previews, walkthroughs, and podcasts focused on , , , and pop . Founded on September 29, 1996, initially as the Imagine Games Network, IGN has grown into one of the largest platforms in its niche, reaching 475 million users across 110 countries and 20 languages on 37 platforms. Acquired by from in February 2013, the company maintains a global presence with localized content and has influenced through extensive coverage and events like IGN Live. IGN's review practices emphasize subjective critic opinions on fun and quality, assigning numerical scores alongside verdicts, though the outlet has faced ongoing scrutiny for inconsistencies in scoring, perceived favoritism toward major publishers, and isolated ethical lapses such as a 2018 incident in a game review. These criticisms reflect broader challenges in journalism, where advertiser relationships and access to pre-release materials can raise questions about independence, despite IGN's stated commitment to editorial standards.

History

Founding and Early Years (1996–2004)

IGN was launched on September 29, 1996, as the Imagine Games Network by Imagine Media, beginning with N64.com, a dedicated site for the console amid the excitement surrounding its impending release. This initial foray capitalized on the mid-1990s surge in console gaming interest, with the site offering previews, news, and community features in an era of nascent online media characterized by minimal regulation and rapid experimentation. Imagine Media, originally Imagine Publishing and renamed in October 1996, quickly expanded the network to cover other platforms, launching sites such as PSXPower for Sony's and others for and PC gaming, resulting in five specialized console-focused websites by late 1996. In March 1997, these properties were formally unified under the Imagine Games Network banner, establishing a broader affiliate model that distributed content across partner sites and fostered early audience growth through dial-up-accessible forums, , and hardware guides. The late 1990s saw IGN thrive during the intensifying console wars between , , and , with the network providing timely coverage of major releases like and , alongside user polls and insider interviews that differentiated it from print magazines. By 1998, the disparate sites were rebranded and integrated under IGN.com as a central portal, enhancing navigation and content aggregation while introducing features like email newsletters and downloadable demos to accommodate increasing web traffic. In February 1999, IGN was spun off from Imagine Media as an independent entity initially called Affiliation Networks, enabling dedicated investment in digital infrastructure and staff expansion under leadership including Peer Schneider. The early 2000s brought further diversification, with additions like movie and tech sections to complement core gaming content, international adaptations, and partnerships for live events, culminating in sustained prominence as online gaming journalism matured ahead of Ziff Davis Media's acquisition in 2004.

Acquisitions, Sales, and Ownership Shifts (2004–2013)

In March 2004, IGN Entertainment completed its merger with Industries, forming one of the largest online networks focused on gaming and services at the time. The deal, announced in December 2003, integrated GameSpy's multiplayer matchmaking and download services with IGN's content platforms, enhancing IGN's technological capabilities for game developers and players. On September 8, 2005, News Corporation announced a definitive agreement to acquire IGN Entertainment from its previous owners, including Great Hill Partners, for approximately $650 million, with the transaction closing in the fourth quarter of 2005. This ownership shift placed IGN under News Corp's Fox Interactive Media unit, aligning it with broader digital media assets and providing resources for expansion amid growing online advertising revenues. Prior to the sale, IGN had pursued growth through targeted acquisitions, such as AskMen.com on June 1, 2005, which added a men's lifestyle site to its portfolio and expanded its audience reach by about three million monthly visitors. Under News Corporation's ownership, IGN continued acquisitive activity, purchasing UGO Entertainment—including the 1UP.com gaming site—from Hearst Corporation in 2011 to consolidate rival content and strengthen its market position in . However, the period also saw divestitures, notably the sale of GameSpy's online gaming technology to on August 3, 2012, which transferred backend services for multiplayer features in mobile games while retaining IGN's front-end content operations. By early 2013, amid News Corp's restructuring to separate publishing from entertainment assets, IGN Entertainment was sold to —a subsidiary of , which had acquired in November 2012—for an undisclosed sum reported to be under $100 million. This transaction marked the end of News Corp's involvement, transferring IGN's network—including sites like IGN.com, , and remnants of and UGO—to a digital publisher focused on tech and entertainment media. The sale reflected broader industry shifts toward specialized digital holdings rather than conglomerate diversification.

Expansion and Challenges in the Digital Era (2013–Present)

In February 2013, , a subsidiary of , acquired IGN Entertainment, significantly expanding its digital media portfolio and integrating IGN into a broader network of entertainment properties. This ownership shift facilitated IGN's growth in video content production, with the company announcing an expansion of its video operations in November 2016 by appointing Wade Beckett as Chief Programming Officer to oversee programming strategy. IGN pursued aggressive international expansion under , launching localized editions such as , , and in August 2014, contributing to a global footprint spanning over 30 editions in 20 languages across more than 100 countries by the mid-2010s. This period saw IGN diversify beyond traditional articles into formats, including podcasts, live streams, and mobile apps, aligning with the rise of streaming platforms and smartphone gaming. In May 2024, IGN further consolidated its position by acquiring key digital brands from ReedPop's , including , GamesIndustry.biz, , , and Dicebreaker, for an undisclosed sum, enhancing its coverage of gaming news and analysis. Despite these advances, IGN faced operational challenges amid broader disruptions, including ad revenue pressures from ad blockers and from on platforms like and . Parent company implemented cost-cutting measures, leading to layoffs at IGN in 2024 and 2025 as part of efforts to streamline operations following acquisitions. The 2024 Gamer Network acquisition prompted immediate staff reductions at the acquired properties to eliminate redundancies. In August 2025, the IGN Union initiated a six-month "" action in response to ongoing labor disputes with over working conditions and . Additionally, Digital Foundry, IGN's technical analysis team, became fully independent in August 2025, citing a desire for greater autonomy amid shifting industry dynamics like AI-driven content summaries reducing site traffic. These events highlighted tensions between expansion through consolidation and maintaining editorial staff stability in a competitive digital landscape.

Organizational Structure and Operations

Ownership and Corporate Governance

IGN Entertainment Inc. functions as a wholly owned of , Inc., which acquired it from on February 4, 2013, for a reported price below $100 million. This transaction positioned IGN within Ziff Davis' digital media portfolio, emphasizing gaming, , and technology content, with no subsequent changes in primary ownership reported as of 2025. Ziff Davis, Inc., a publicly traded entity listed on under the ticker ZD, governs its subsidiaries, including IGN, via a and senior executives who set overarching strategy, financial policies, and operational directives. The board consists of eight members, featuring a majority of independent directors and specialized committees for , compensation, and to ensure compliance and accountability. Vivek R. Shah, as President and CEO of since 2010, leads executive oversight, influencing subsidiary decisions such as resource allocation and cost controls. At the subsidiary level, employs its own team for tactical operations, including and leadership, while adhering to ' corporate principles on ethics, risk , and performance metrics. This structure has enabled IGN to maintain autonomy in core functions amid parent-level directives, such as those prompting workforce reductions in August 2025 affecting 12% of IGN's unionized staff.

Subsidiaries, Spin-offs, and Business Model

IGN Entertainment, Inc., a of , Inc., oversees a portfolio of digital brands focused on and content. Key properties include the core IGN website, alongside tools such as MapGenie for interactive maps and HowLongToBeat for game completion estimates. In May 2024, IGN Entertainment acquired several prominent outlets from , integrating , GamesIndustry.biz, , , and Dicebreaker into its operations; these sites collectively contribute specialized coverage in areas like industry news, hardware analysis, and tabletop . Additional brands under IGN Entertainment encompass , an e-commerce platform for game bundles and ; Maxroll, a resource for multiplayer online games; and Hookshot, a mobile gaming . These entities operate semi-autonomously but align under IGN Entertainment's unified and distribution framework, reaching over 490 million monthly users across 110 countries. Historical acquisitions, such as the Vault Network for role-playing game content in 1999, have been absorbed into IGN's core offerings without maintaining separate subsidiary status. Spin-offs from IGN have been rare, with most expansions occurring through acquisitions rather than divestitures. In 2006, (IGN's owner at the time) considered spinning off IGN as a standalone entity focused on video game media, but the plan did not materialize, leading instead to further integrations like the acquisition of . Post-2013 acquisition by , no major spin-offs have occurred; instead, the structure emphasizes consolidation to streamline content production and audience monetization. IGN Entertainment's centers on , leveraging high traffic volumes—approximately 360 million monthly users for IGN alone—to sell display, video, and programmatic ads across its sites and email newsletters. This is supplemented by partnerships, where commissions are earned from user purchases of games, hardware, and merchandise via referral links. E-commerce through provides direct sales revenue from digital bundles, with proceeds partially directed to charities, generating over $250 million in donations since inception while retaining a revenue share. The & segment, encompassing IGN's operations, reported $46.2 million in quarterly revenue for Q2 2025, reflecting 7.5% year-over-year growth driven by these diversified streams amid fluctuating ad markets. No subscription model exists for core IGN content, prioritizing free access to maximize ad impressions and engagement.

Editorial Policies and Staff Practices

IGN maintains that its editorial team operates independently from its parent company , sales departments, and external financial influences, with content decisions made solely by editors to ensure unbiased coverage. Sponsored or advertiser-supported content is distinctly labeled to distinguish it from standard editorial material, using terms such as "Promoted" for paid amplification of existing IGN articles without advertiser input on creation, "Presented" for custom content underwritten by advertisers but produced by the editorial team without creative control ceded to sponsors, and "Advertisement" for fully advertiser-driven pieces managed by IGN Studios rather than core editorial staff. The outlet's corrections policy emphasizes over removal, opting to update articles or with editor's —authored by senior or executive editors—for factual errors, new developments like game patches, or ethical clarifications, rather than unpublishing content except in rare legal circumstances. This approach preserves historical record while signaling changes, such as through pinned comments on social media platforms or in-text on evolving stories. Reviewers adhere to guidelines prohibiting acceptance of or accommodations from publishers, relying instead on provided review copies, with no influence from factors like game pricing or on final scores. Staff practices include heavy reliance on both in-house editors and freelancers, selected impartially for assignments to mitigate conflicts, such as using external writers for content tied to personal affiliations. In 2021, IGN retroactively removed legacy "Babeology" features—articles featuring models alongside game commentary—after deeming them inconsistent with contemporary editorial standards, appending notes to affected pages explaining the deletions. Ethical lapses have occurred, including a 2018 incident where a Dead Cells review was withdrawn following plagiarism allegations, with side-by-side comparisons revealing unattributed overlaps from developer videos. Labor relations have featured tensions, exemplified by the formation of the IGN Creators under the NewsGuild-CWA in February 2024, representing editorial and creative staff. Just weeks later, on March 7, 2024, management laid off three members without prior , prompting the to file an charge with the , alleging bad-faith and use of "legal acrobatics" to circumvent protections. Additional layoffs in August 2025 affected eight members, comprising about 12% of the bargaining unit, amid broader cost-cutting, though prior advocacy secured enhanced severance packages. Controversies have highlighted internal frictions over editorial autonomy, such as a May 2021 incident where IGN published a donation post supporting Palestinian civilians amid the Israel-Palestine crisis, which management later termed a "process failure" and retracted, leading staff calls for an independent editorial to resolve disputes between editors and executives. Former employees, including Mitch Dyer in 2020, have alleged a involving harassment, intimidation, and pressure to misrepresent facts, though IGN has denied systemic influence on reviews from advertisers or access maintenance. In a 2025 AMA, IGN's review editors reaffirmed no bribes or score-selling occur, attributing decisions purely to content quality.

Content Production and Features

Review Processes and Scoring Systems

IGN's review process involves assigning experienced editorial staff to evaluate media such as , films, and television shows, with reviewers typically completing full playthroughs or viewings to assess mechanics, narrative, technical execution, and overall entertainment value. Reviews undergo a multi-stage oversight to ensure factual accuracy, in , and in presenting strengths and weaknesses, culminating in publication only after verification. IGN adheres to a of not accepting embargo terms that delay coverage beyond a property's legal availability, allowing reviews to align with consumer access dates while respecting pre-release nondisclosure agreements where feasible. The scoring system, revised in January 2020 to a simplified 10-point scale, replaced the prior 100-point system with decimals (e.g., no more 7.1 or 8.9 scores), applying retroactively to historical reviews for consistency. Scores are assigned holistically based on the reviewer's subjective judgment, without predefined weights for elements like graphics or story, though they reflect aggregated impressions of quality relative to genre expectations and industry standards. The scale defines 1 as "Unbearable" (fundamentally broken or unenjoyable experiences) and 10 as "" (flawless, innovative works transcending their medium), with intermediate scores like 7 indicating "Good" but imperfect titles that deliver solid entertainment without exceptional distinction. Empirical data from IGN's output shows scores of or higher comprising the of reviews, attributed to selective coverage of approximately 1,000 titles annually across categories, prioritizing anticipated releases over demonstrably poor ones, which reduces the incidence of sub-7 ratings. This distribution has drawn for perceived , as outlets like IGN rarely assign scores below 6 to major releases, potentially compressing in a competitive market where publishers favor positive aggregate scores for marketing. Nonetheless, IGN maintains that scores derive from independent evaluation, uninfluenced by or , with firewalls separating teams from decisions.

Awards, Rankings, and Annual 'Best Of' Lists

IGN publishes annual editorial awards, known as the IGN Awards, which recognize outstanding , , shows, and other media. These awards originated with a focus on , where staff editors vote on category winners such as best , , and multiplayer title before selecting an overall Game of the Year (GOTY). The GOTY tradition began in 2001, with subsequent winners including titles like The Legend of Zelda: Breath of the Wild in 2017 and in 2018. By 2023, the IGN Awards expanded beyond gaming to encompass , , , and , culminating in a multi-day celebration of top content across IGN's coverage areas. Winners are determined internally by the IGN editorial team, reflecting collective staff preferences rather than reader polls or external juries, though nominees often align with high review scores. In 2024, categories included Best Game (won by Metaphor: ReFantazio), Best Movie (), and Best TV Show (), highlighting cross-media excellence. Complementing the annual awards, IGN produces rankings and retrospective lists to evaluate games historically. The Top 100 Video Games of All Time, last updated in 2021, ranks as number one, drawing from staff consensus across console generations and platforms. Other compilations include annual best-reviewed games (those scoring 8/10 or higher) and a catalog of modern titles receiving perfect 10/10 scores, such as (2018) and The Legend of Zelda: Ocarina of Time (1998). IGN also tracks popularity metrics, like 2024's most-viewed games based on site traffic, to gauge reader interest alongside critical acclaim. These efforts position IGN's output as a blend of subjective awards and data-informed rankings within the gaming media landscape.

News, Guides, and Multimedia Content

IGN's news division delivers timely reporting on developments, including breaking announcements, industry rumors, developer interviews, and event coverage such as console reveals and game previews. For instance, in October 2025, IGN published articles on Microsoft's division pursuing a 30% , linking it to layoffs, project cancellations, and strategic shifts toward premium hardware. The site emphasizes trending topics across platforms like , , and PC, often integrating video embeds and wikis for deeper context. In the guides category, IGN maintains an extensive wiki system offering step-by-step walkthroughs, cheat codes, FAQs, and strategy advice for thousands of titles, with user contributions encouraged for ongoing updates. Notable examples include comprehensive Elden Ring coverage guiding players from the title screen through boss strategies and endings, as well as detailed Hollow Knight maps from Dirtmouth to Deepnest. These resources extend to video formats via the IGN Guides YouTube channel, providing how-to tutorials and tips for recent releases. Multimedia content forms a core of IGN's output, encompassing daily videos on for news breakdowns, game trailers, and reviews, alongside live streams on for events like watch parties. Original series include such as the IGN UK Podcast, which reached its 500th live episode in February 2025 discussing industry topics, and the Daily Fix for curated gaming headlines. Additional programming like Game Scoop and Voice Chat offers weekly discussions, while platforms host retro analyses and hardware deep-dives under 20 minutes.

Events and Community Initiatives

Live Events and Conventions (IGN Live/IGN Con)

IGN's engagement in live events began with the regional IGN Convention (IGN Con), organized by its Middle East division starting in 2013. The inaugural event was held in Dubai, followed by expansions to multiple locations including Bahrain in late 2013, where it featured video game exhibitions, motorsports tie-ins, and pop culture panels. Subsequent iterations toured the region, with events in Qatar, the UAE, Bahrain, Saudi Arabia (debuting in Jeddah in November 2018), and Abu Dhabi in 2015, emphasizing video games, films, technology, comics, and interactive experiences as a successor to smaller-scale GameFest gatherings by IGN Middle East's parent company. These conventions positioned IGN as a key organizer of fan-focused pop culture events in the Middle East, drawing thousands for playable demos, celebrity appearances, and competitive gaming. IGN Con's format evolved to include diverse attractions like esports tournaments and motorsport integrations at venues such as Bahrain International Circuit in 2017, but activity appears to have tapered after the mid-2010s, with no major events documented post-2018 in available records. In contrast, IGN launched IGN Live in 2024 as its flagship global in-person event, announced on February 13, 2024, to capitalize on the post-E3 landscape and extend its digital Summer of Gaming showcase—initiated in 2020—into a physical format. The inaugural IGN Live occurred June 7–9, 2024, at the Magic Box at The Reef in downtown Los Angeles, spanning three days with all-ages access, featuring over 50 playable game demos, industry panels, exclusive trailers, celebrity interviews, and merchandise zones across gaming, film, TV, and comics. The 2025 edition of IGN Live, held June 7–8 at the same venue, maintained the core structure with a focus on major reveals, including trailers for titles like Star Trek: Strange New Worlds Season 3 and panels such as Critical Role's 10th anniversary discussion, alongside partners like and developers showcasing upcoming content. Events emphasize fan interaction through contests, photo ops, and live streams, with tickets sold via platforms like Tixr and features including dedicated check-in lines. IGN Live positions itself as an annual staple, aligning with the company's three-decade history of fostering communities amid shifting event dynamics.

Esports Involvement (IGN Pro League and Partnerships)

IGN Entertainment launched the IGN Pro League (IPL) on April 4, 2011, as a professional tournament series organized by its esports division, focusing initially on with later expansions to and other titles. The league hosted multiple seasons of online qualifiers and live events, distributing a total of $849,500 in prize pools across 68 tournaments and attracting top North American competitors. By IPL 4 in April 2012, it had established itself as a significant player in the regional scene, hosting events at venues like the Fox Theater in . IPL 5, held November 29 to December 2, 2012, at The Cosmopolitan in , marked a high point with record-breaking viewership for North American at the time, peaking at over 1.7 million unique viewers and featuring invited teams like . However, IGN canceled IPL 6 on March 4, 2013, just weeks before its scheduled March 28–31 dates at the same venue, citing unspecified challenges in sustaining the event amid growing competition from established leagues like . The cancellation, which offered refunds to ticket holders, effectively ended the IPL series after three years, reflecting broader industry maturation where specialized organizers supplanted media-driven initiatives. Beyond IPL, IGN pursued esports partnerships to integrate competitive gaming into broader experiences. In October 2015, IGN collaborated with to launch "ESports Weekly," a half-hour digital series aimed at delivering structured esports highlights akin to traditional sports recaps, distributed across IGN's platforms. More recently, in May 2023, IGN partnered with to create ESIX Gaming, billed as the world's first theme park-based esports arena, which hosts and streams year-round competitive tournaments integrated with attractions to appeal to casual and pro audiences alike. These efforts underscore IGN's shift from direct tournament production to facilitative roles in entertainment-esports models, though it has not revived large-scale league operations as of 2025.

Global and Regional Presence

International Websites and Localization Efforts

IGN maintains a network of over 30 regional editions of its website, available in more than 20 languages and reaching audiences in over 100 countries. These localized sites deliver gaming news, reviews, and features adapted for specific markets, often through partnerships with regional media companies to ensure cultural relevance and language accuracy. For instance, operates via a collaboration with , relaunched in 2020 to provide content in Mandarin tailored to Chinese gamers. Similarly, , launched in September 2016, features Japanese-language coverage of local titles and events. The expansion began with early international launches in English-speaking markets like the and around 2006, followed by non-English sites such as in 2009 via acquisition of GIGA.DE. By 2014, IGN had grown to 20 international editions in 15 languages, including additions like , , and . Further growth in 2015 brought the total to 24 editions across 18 languages covering approximately 100 countries, with partnerships enabling localized operations in regions like the Nordics, Benelux, and . In 2019, the launch of IGN expanded reach to 30 editions in 26 languages and 115 countries, partnering with Digital for content in English and regional dialects. Localization efforts emphasize hiring local editorial teams and adapting content to regional preferences, such as prioritizing mobile gaming in or console coverage in , while maintaining IGN's core review standards. Some editions, like IGN since 2017, operate in English to unify audiences across multiple countries, reducing duplication while incorporating . Partners handle , culturalization, and , allowing IGN to scale without direct ownership in every market, though this model has drawn occasional criticism for varying across sites. As of 2025, these initiatives support IGN's goal of global relevance through customized experiences, with ongoing additions like IGN STORE expansions enhancing integration in key markets.

Adaptation to Regional Markets and Languages

IGN maintains an extensive network of regional editions designed to address linguistic and cultural variations in global audiences, with localized into 20 languages and distributed across over 70 editions serving more than 100 countries. These adaptations extend beyond mere translation to include partnerships with local firms, which facilitate the production of region-specific articles, reviews, and news that align with prevailing market dynamics, such as heightened focus on in or console ecosystems in . In , for example, the Spanish- and Portuguese-language sites (latam.ign.com and br.ign.com) collaborate with entities like in to cover local esports events, indie developers, and adaptations of global titles to regional hardware preferences, ensuring relevance amid diverse economic contexts. Similarly, the Chinese edition, managed through , prioritizes domestic titles and regulatory-compliant coverage, adapting to government oversight on content while emphasizing PC and mobile platforms dominant in that market. This partner-driven model, expanded since 2014 when IGN added sites like and to reach 20 international editions in 15 languages, allows for authentic editorial voices that reflect local consumer behaviors rather than uniform global templates. Editions in high-growth regions, such as (in.ign.com), further demonstrate adaptation by spotlighting surges in mobile and gaming, with analyses of market projections like reaching $1.5 billion by 2028, alongside s on local trends that differ from Western emphases on high-end hardware. Users can manually select preferred editions via site tools, overriding geolocation defaults to access tailored content, which supports IGN's strategy of balancing global brand consistency with regional customization. This approach has enabled sustained expansion, evolving from fewer than 30 editions in earlier years to the current scale, prioritizing empirical audience data over one-size-fits-all dissemination.

Media Expansions

Television Productions and Shows

IGN began producing original video content formatted as television-style shows in the late 2000s, focusing on gaming news, reviews, and entertainment to complement its website. These productions often featured IGN staff as hosts and emphasized interactive elements like gameplay demos and community segments. A notable entry into broadcast television occurred in 2017 with The IGN Show, a half-hour nightly program airing on Disney XD during the network's D|XP gaming block. The series covered video game previews, reviews, tips, cosplay features, and hands-on demos, hosted by IGN editors including Alanah Pearce, Naomi Kyle, Miranda Sanchez, and James Duggan. Episodes highlighted current titles, such as Mario + Rabbids Kingdom Battle, blending news with lighthearted gaming culture content targeted at younger audiences. The show ran for a limited season, reflecting IGN's experimental push into linear TV amid declining traditional viewership. Earlier, IGN Originals (2008–present) comprised short-form parody sketches and trailers, such as "Sh*t Gamers Don't Say" and mock movie adaptations of games like and , distributed initially online but cataloged as a TV series. These segments prioritized humorous takes on tropes over in-depth analysis, amassing views through viral sharing. IGN's ongoing Game Scoop! (2006–present), hosted by Daemon Hatfield and rotating IGN staff like Sam Claiborn and Justin Davis, operates as a weekly video styled as a , discussing news, retro games, and predictions with a casual panel format. Episodes, such as the October 2025 installment on favorites, run 60–90 minutes and are available on IGN's platform, , and audio services, emphasizing unscripted debate over scripted production. Similarly, IGN Daily (2011–present) delivered concise updates on games, movies, and tech, hosted by figures like Kyle, bridging daily news with entertainment recaps. These shows represent IGN's adaptation to multimedia distribution, prioritizing digital accessibility over cable exclusivity, as traditional TV gaming blocks like G4's have waned. Production quality emphasized host charisma and timely content, though viewership metrics remain tied to online engagement rather than Nielsen ratings. IGN maintains a dedicated division on its website, providing expert reviews, trailers, interviews, news updates, wikis, cast profiles, release dates, and promotional posters for theatrical and streaming . This content extends to coverage of film adaptations from video games, such as the announced movie developed in collaboration between and , announced on January 6, 2025. IGN's journalism emphasizes timely analysis and multimedia features, often integrating gaming crossovers given the site's core audience. The outlet hosts official trailers and exclusive previews through its IGN Movie Trailers YouTube channel, which aggregates teasers, first looks, clips, and reveals distributed by studios for broader reach. Examples include the exclusive behind-the-scenes clip for premiered at IGN Fall Fan Fest 2025 on October 15, 2025, and various anime-film trailers like My Hero Academia's final season English dub on October 21, 2025. These distributions stem from direct studio outreach, where marketing teams provide non-embargoed assets to media partners like IGN to amplify visibility. Collaborations with film entities primarily occur through promotional events and partnerships rather than co-productions. At IGN Live 2024, held in June, IGN partnered with Lionsgate to feature panels with the director and cast of the Borderlands film, including Ariana Greenblatt and Florian Munteanu, blending film promotion with gaming discussions. Similar integrations appear in IGN Live 2025 announcements, incorporating entertainment partners like Netflix for cross-media showcases. Additionally, IGN served as the official livestream partner for Kojima Productions' Beyond the Strand event on September 10, 2025, at TOHO Cinemas in Tokyo, previewing Hideo Kojima's future projects amid his known interests in film-like storytelling. These efforts leverage IGN's audience for studio marketing without IGN engaging in film financing or creative production. In 2022, IGN's acquisition of strategic partnerships agency 1TwentyFour on enhanced capabilities for such entertainment tie-ins, focusing on innovation in collaborations across games and . However, IGN's role remains journalistic and distributive, prioritizing audience engagement over direct involvement in film or .

Influence and Impact

Shaping Gaming Journalism and Consumer Behavior

IGN pioneered structured video game reviewing in the late 1990s, introducing detailed breakdowns of gameplay mechanics, technical performance, and replayability alongside a standardized 10-point numerical score that became a for the . This format facilitated easy aggregation on sites like , where IGN's scores—weighted heavily due to its prominence—contributed to composite ratings that publishers tracked closely for and projections. Early adoption of such quantifiable metrics helped elevate from informal fan discussions to a professional field, influencing competitors to adopt similar systems for consistency and comparability. Consumer purchasing patterns were notably affected in IGN's formative years, as high review scores often translated to measurable sales uplifts; for instance, titles receiving 8.0 or above from IGN frequently saw boosted pre-orders and launch-week velocity, per industry analyses of critic aggregation impacts. IGN's editorial of assigning a single reviewer per game to represent the outlet's stance reinforced but also centralized opinion-forming, guiding audiences toward or away from titles based on perceived . Over time, this fostered a review-score culture where developers prioritized elements like polish and to secure favorable coverage, indirectly shaping priorities around journalistic expectations. By the 2020s, IGN's sway over consumer behavior diminished as alternatives like streamers, user reviews, and direct gameplay demos proliferated, with reports indicating that low scores (incorporating IGN) no longer uniformly tanked sales for established franchises. IGN responded by expanding into data-driven insights, launching its Gaming Trends platform in July 2025 to analyze shifts in player attitudes toward genres, platforms, and spending—such as declining interest in deep narratives among younger demographics—providing publishers with empirical guidance on market adaptation. These initiatives, co-authored with researchers, underscore IGN's from score-centric to broader behavioral , though critiques persist regarding score inflation and selective emphasis on certain cultural themes eroding trust in its objectivity.

Economic Effects on the Video Game Industry

IGN's review scores have historically contributed to aggregate metrics like , which correlate with sales performance, particularly for titles reliant on critical consensus for visibility. A 2014 analysis of sales data found that games achieving Metacritic scores above 80 averaged significantly higher unit sales than those below 60, with low scores under 30 linked to fewer than 10,000 units sold on average, demonstrating how sites like IGN—major Metacritic contributors—influence early market reception and publisher projections. However, marketing expenditures exert a stronger , boosting gross revenue approximately three times more than high review scores alone, indicating IGN's role is supplementary to publishers' promotional strategies rather than determinative. In recent years, empirical trends reveal a declining economic sway of IGN's individual reviews on sales, as titles with middling or negative IGN coverage—such as certain releases scoring 6-7 out of 10—continue to generate millions in revenue through alternative channels like , Steam user reviews, and platforms. This shift reflects broader industry dynamics where consumer trust in traditional outlets has eroded, reducing IGN's gatekeeping power over purchasing decisions and allowing under-reviewed games to succeed via word-of-mouth or appeal. Publishers, aware of this, prioritize diversified , though IGN remains a key ad partner for pre-launch hype, with its high traffic (over 100 million monthly users as of ) enabling campaigns that indirectly sustain industry-wide visibility and sales pipelines. IGN's of gaming media assets, including the 2024 acquisition of sites like and , has centralized journalistic output, potentially streamlining publisher access to favorable coverage ecosystems but raising concerns over reduced viewpoint diversity that could homogenize narratives and affect investment flows toward hyped genres or studios. While IGN maintains from advertising—stating strict separations between sales and reviews—this structure ties its to publisher partnerships, incentivizing content that aligns with major releases and influencing developer resource allocation toward ad-friendly, high-profile projects over niche innovations. Such dynamics underscore IGN's role in perpetuating an advertising-dependent feedback loop, where economic pressures may subtly favor established publishers, contributing to amid ongoing layoffs and constraints reported in 2024-2025.

Contributions to Genre Development and Cultural Discourse

IGN's documentation and analysis of video game genre evolution have informed developer practices and player expectations, indirectly fostering innovation by spotlighting boundary-pushing titles. For instance, its 2009 article "A History of Gaming in Nine Influential Genres" traced the progression from early platformers like Donkey Kong (1981) to first-person shooters originating with Maze War (1974), emphasizing how mechanical advancements and cultural shifts drove genre maturation. Similarly, a 2003 piece on "The Death of the Genre" examined the blurring of categories through hybrid designs, such as action-RPG fusions in titles like Diablo II (2000), anticipating the rise of multi-mechanic games that dominated subsequent console generations. These analyses, grounded in historical data and developer interviews, provided a framework for understanding genre hybridization, which developers cited in post-mortems as influencing design choices toward more integrated experiences. IGN's annual rankings and awards have amplified genre-defining works, steering market dynamics toward underrepresented or emerging styles. The 2021 "Top 100 Video Games of All Time" list elevated titles like The Legend of Zelda: Breath of the Wild (2017) for redefining open-world exploration within action-adventure, while earlier lists from the 2000s boosted through endorsements of (2005). Such endorsements, backed by aggregated review scores and sales correlations from the era, encouraged publishers to invest in genre expansions, as evidenced by the proliferation of open-world elements post-IGN's coverage of pioneering entries. This curatorial role extended to scenes, where IGN's features on in roguelikes like (2008) helped legitimize the genre's viability beyond niche audiences. In cultural discourse, IGN has facilitated broad conversations on gaming's societal role through roundtables and trend reports featuring industry leaders. A 2020 panel with executives from , , and Niantic dissected decade-spanning shifts, including mobile gaming's democratization of access and its implications for global cultural exchange, drawing on data from over 30 contributors to predict narrative-driven evolutions. More recently, the July 2025 launch of the Gaming Trends platform used proprietary audience studies to highlight Roblox's user-generated ecosystems—boasting over 70 million daily users—as reshaping via creator economies, with findings showing 40% of Gen Z prioritizing social features in games. IGN's 2012 opinion on critiqued overreach in , attributing it to external pressures that stifled thematic in genres like fantasy, sparking developer responses in titles emphasizing unfiltered narratives. These efforts, while occasionally self-promotional, have grounded debates in empirical trends rather than ideology, countering academia's tendency toward narrative-driven interpretations of gaming's cultural footprint.

Controversies and Criticisms

Ethical Lapses and Journalistic Misconduct

In August 2018, IGN faced significant backlash after Nintendo editor Filip Miucin was found to have plagiarized substantial portions of his review of the game from a video by YouTuber , including near-verbatim descriptions of mechanics and narrative elements. The comparison video, uploaded on August 6, 2018, highlighted matching phrases across multiple paragraphs, prompting IGN to remove the review and part ways with Miucin the following day. Subsequent investigations revealed additional instances of plagiarism in Miucin's work, such as lifting content from Polygon's review of and other sources including forum posts and YouTube analyses, leading IGN to delete dozens of his articles and videos. Miucin initially denied intentional wrongdoing but admitted to the plagiarism in an April 2019 video, attributing it to poor habits rather than deliberate deceit, though critics argued it undermined journalistic standards in . Earlier that year, on January 3, 2018, IGN terminated its editor-in-chief Steve Butts following an internal investigation into alleged misconduct, with the company stating it had acted "appropriately" based on findings but providing no further public details on the nature of the violations. The dismissal occurred amid broader employee complaints about a toxic work environment at IGN, including reports of unchecked and abusive leadership, though direct links to Butts' case remain unconfirmed in official statements. Peer Schneider was appointed as interim replacement, and the incident highlighted ongoing challenges in maintaining professional conduct within IGN's editorial structure. These events contributed to perceptions of recurrent ethical shortcomings at IGN, particularly in an industry where access to review copies and publisher relationships can pressure objectivity, though IGN publicly reaffirmed its commitment to independent editorial standards post-incidents. No peer-reviewed analyses or formal regulatory probes into these specific cases were identified, but they exemplify documented failures in attribution and internal oversight that eroded trust among audiences.

Allegations of Bias, Plagiarism, and Harassment

In August 2018, IGN fired Nintendo editor Filip Miucin following accusations that he plagiarized significant portions of a YouTube video review of the game Dead Cells by creator John "TotalBiscuit" Bain, including near-verbatim phrasing on gameplay mechanics and elements. Additional plagiarism surfaced in Miucin's Bayonetta 2 review, where he copied descriptive passages from a article without attribution, as documented by ResetEra users comparing texts side-by-side. IGN responded by removing Miucin's review of Dead Cells and, after further evidence emerged, scrubbing all of his content from the site to preserve editorial integrity. Miucin publicly stated the plagiarism was "not at all intentional," attributing it to rushed production and memory lapses rather than deliberate theft, though critics argued it reflected broader lapses in journalistic standards at the outlet. IGN has also encountered allegations of within its workplace. In November 2017, former IGN editor Kallie Plagge accused reviewer Vince Ingenito of inappropriate conduct, including unwanted advances and comments that violated company policy, as detailed in her public thread. This prompted a by several IGN staff members protesting the company's initial response, with internal communications revealing admissions that Ingenito's interactions were "inappropriate, unprofessional, and violated our policy." Separately, in 2018, IGN terminated its , Sean Murray, amid investigations into broader claims, including "uncomfortable compliments" and "manipulative and abusive comments" directed at female staff. These incidents occurred during a period of heightened scrutiny on in media, following the #MeToo movement's exposure of similar issues at outlets like and . Critics have frequently alleged bias in IGN's editorial content, particularly ideological slant favoring progressive cultural narratives over objective analysis, with accusations amplified during the 2014 Gamergate controversy where IGN was grouped with outlets perceived as prioritizing activism over gaming merit. More recently, in 2023, IGN's Starfield review by Dan Stapleton faced backlash for emphasizing perceived design flaws in a manner critics deemed ideologically motivated against Bethesda's traditional fanbase, contributing to claims of systemic bias in scoring that disadvantages non-"woke"-aligned titles. A 2020 disclosure by former IGN staffer Lamon Gamon highlighted potential corporate influences, including pressures to align reviews with Metacritic aggregates and advertiser-friendly outcomes, though IGN denied systemic "paid reviews." In early 2025, IGN writer Rebekah Valentine publicly stated she factors "woke" elements into scores, prompting accusations from gamers and commentators that such admissions reveal politicized review criteria rather than impartial evaluation. These claims persist amid broader distrust of gaming media, where empirical analyses of IGN's scores show inconsistencies correlating with cultural politics over gameplay metrics, as noted in independent breakdowns. IGN maintains its reviews reflect individual reviewer expertise, rejecting bias allegations as unfounded attacks from aggrieved parties.

Responses to Political Influence and Review Integrity Claims

IGN has addressed claims of compromised review integrity primarily through its published editorial standards, asserting that review scores and opinions are determined exclusively by the individual reviewer in consultation with the Reviews Editor or supervising editor, without regard to advertising revenue, exclusive access, or relationships with publishers. The company explicitly states that "under no circumstances are review scores influenced by anything other than our own opinions on the quality of the product in question" and maintains a strict separation between editorial and commercial teams. In instances of verified misconduct, such as the 2018 plagiarism scandal involving writer Colin Moriarty, IGN responded by terminating the employee, issuing a public apology, and conducting an internal review to reaffirm commitment to originality. Regarding broader allegations of external influences on scoring, IGN's review practices emphasize subjective based on factors like emotional impact, , , and execution relative to peers, using a 10-point scale without algorithmic weighting or pre-set criteria that could invite . Scores are not shared with publishers prior to publication, and editorial oversight ensures fairness and accuracy, though the process acknowledges inherent subjectivity rather than claiming perfect objectivity. Critics have questioned the efficacy of these safeguards, citing patterns of inflated scores for sequels from major publishers or discrepancies between critic aggregates and user reception, but IGN counters that individual reviewer perspectives provide relatable recommendations over averaged consensus. On claims of political influence, IGN has not issued targeted public statements or disciplinary actions in response to specific incidents, such as contributor Leana Hafer's February 2025 declaration of intent to deduct points from reviews of games depicting the "Gulf of America"—a phrasing tied to certain political map interpretations—prompting backlash over overt ideological scoring. Hafer, who has authored IGN reviews including the 9/10 for in October 2024, subsequently removed the posts amid criticism but faced no reported repercussions from IGN. This absence of response has amplified accusations that political considerations, often aligned with viewpoints prevalent in media, permeate evaluations despite official policies prohibiting external biases. IGN's standards require recusal for conflicts of interest but do not explicitly address ideological predispositions, relying instead on general editorial autonomy claims that empirical examples like Hafer's admission appear to undermine. In broader defenses against bias allegations, IGN has historically engaged through opinion pieces acknowledging internal debates on topics like in games, as in a 2012 article highlighting diverse views without endorsing any. However, the lack of proactive measures against politicized reviewing—contrasted with swift action on or ethical lapses—suggests a tolerance for subjective interpretations extending to , fueling distrust among audiences who perceive systemic left-leaning tilts in industry , as evidenced by review divergences on titles emphasizing traditional narratives versus those incorporating identity-focused elements. Empirical data from score distributions shows IGN aligning more closely with aggregated critic scores than user aggregates on for controversial releases, implying shared institutional priors over empirical assessment.

References

  1. [1]
    IGN Entertainment
    475 Million Users. Celebrating the world of gaming and entertainment with fans everywhere. ; 110 Countries. Global relevance, local presence in markets ...Contact Us · Content Team · What We've Been Up To · Review scoringMissing: overview | Show results with:overview
  2. [2]
    IGN History: Founding, Timeline, and Milestones - Zippia
    1996. The IGN website was the brainchild of media entrepreneur Chris Anderson and launched on September 29, 1996. · 2013. IGN was sold to publishing company Ziff ...Missing: ownership | Show results with:ownership
  3. [3]
    j2 Global More than Doubles Size of its Digital Media Business with ...
    Feb 4, 2013 · j2 Global, Inc. (NasdaqGS: JCOM), today announced that its Ziff Davis, Inc. subsidiary has acquired IGN Entertainment, a leader in video ...Missing: ownership | Show results with:ownership
  4. [4]
    Review scoring - IGN Entertainment
    We offer playing and/or buying recommendations, and strive to rank its quality based on our critics' opinions. We look for games that are fun to play, but we're ...Missing: company | Show results with:company
  5. [5]
    IGN Pulls Review After Plagiarism Accusations [UPDATE: Writer Fired]
    The gaming site IGN has removed a review for the game Dead Cells after allegations surfaced yesterday that the review's writer had plagiarized from a small ...
  6. [6]
    Origins: The History of IGN
    Jan 11, 2008 · Before the year was out, Snowball owned IGN ("IGN" ceased to be an acronym and became a standalone brand name), Chick Click, Power Students ...
  7. [7]
    How Web video pioneer IGN gets its game on - Digiday
    Nov 12, 2014 · ... IGN remains on the bleeding edge of Web video. Launched as Imagine Games Network in September 1996, IGN has grown from a network of five ...Missing: 1996-2004 | Show results with:1996-2004<|control11|><|separator|>
  8. [8]
    Playing With the Past: IGN Retro
    Jan 11, 2008 · While the Imagine Gaming Network had been around since 1996, January 12th marks the ten-year anniversary of N64.com changing its official name ...Missing: founding | Show results with:founding
  9. [9]
  10. [10]
    Peer Schneider - X
    Sep 29, 2021 · ... Imagine Media and formally launched the Imagine Games Network -- complete with a huge affiliate network and these five sites. Much of Saturn ...Missing: details | Show results with:details<|separator|>
  11. [11]
    IGN/GameSpy Merger Creates One of the Internet's Largest Game ...
    Mar 5, 2004 · San Francisco -- March 5, 2004 -- IGN/GameSpy today announced completion of the merger of IGN Entertainment and GameSpy Industries, ...
  12. [12]
    IGN and GameSpy Announce Merger Agreement - IGN Entertainment
    Dec 4, 2024 · - December 4, 2003 - IGN Entertainment -- home to IGN.com®, the Web's largest gaming and entertainment destination for young males -- and ...Missing: acquires date
  13. [13]
    News Corporation to Acquire IGN Entertainment, Inc.
    Sep 8, 2005 · New York -- September 8, 2005 -- News Corporation announced today that it had signed a definitive agreement to acquire IGN Entertainment, Inc, ...
  14. [14]
    News Corp To Acquire IGN Entertainment For $650 Million
    The transaction is expected to close in the fourth quarter of calendar 2005. News Corp commented that: "The combined sites will also provide a powerful cross- ...Missing: date | Show results with:date
  15. [15]
    IGN Entertainment Acquires AskMen.com | News - Great Hill Partners
    IGN Entertainment Acquires AskMen.com ... Brisbane, CA -- June 1, 2005 -- IGN Entertainment - home to IGN.com®, the web site with the Internet's highest audience ...Missing: date | Show results with:date
  16. [16]
    IGN Entertainment bought by digital publisher Ziff Davis - Polygon
    Feb 4, 2013 · Digital publishing company Ziff Davis has acquired IGN Entertainment from News Corporation for an undisclosed amount, Ziff Davis parent company ...Missing: ownership | Show results with:ownership
  17. [17]
    Glu Mobile acquires IGN's GameSpy tech | GamesIndustry.biz
    Aug 3, 2012 · Glu Mobile has acquired IGN Entertainment's GameSpy online gaming technology. GameSpy handles the connected features of mobile games.
  18. [18]
    j2 Global More than Doubles Size of its Digital Media Business with ...
    Feb 4, 2013 · (NasdaqGS: JCOM), today announced that its Ziff Davis, Inc. subsidiary has acquired IGN Entertainment, a leader in video game, entertainment and ...
  19. [19]
    IGN gets a new home under new owners Ziff Davis | Reuters
    Feb 4, 2013 · Ziff Davis, which itself sold to J2 Global back in November, is said to have purchased IGN for less than $100 million, reports Bloomberg. The ...
  20. [20]
    IGN Entertainment sold to Ziff Davis as News Corp continues to shed ...
    Feb 4, 2013 · IGN Entertainment, parent company of websites like IGN, Gamespy, AskMen.com, and File Planet, has been sold off to Ziff Davis.Missing: 2004-2013 | Show results with:2004-2013
  21. [21]
    News Corp. Acquires IGN for $650 Million - Bloomberg.com
    Sep 10, 2005 · By the end of this year, IGN Entertainment will officially be a part of News Corp.'s newly minted Fox Interactive Media unit.Missing: date | Show results with:date
  22. [22]
    ign entertainment expands video operations, brings on wade beckett ...
    Nov 8, 2024 · San Francisco, Ca - IGN Entertainment, a division of Ziff Davis, announced today the expansion of its video operations with the appointment ...
  23. [23]
    IGN Continues Rapid Global Expansion as Ziff Davis Announces ...
    Aug 4, 2014 · IGN Continues Rapid Global Expansion as Ziff Davis Announces IGN Latin America, IGN Portugal and IGN Greece ... Ziff Davis is the Digital Media ...
  24. [24]
    Ziff Davis World | The global voice in digital media - IGN
    A leading media brand for games, entertainment and fan culture – in every major market world-wide. IGN World. 30 Editions; 20 Languages; 100+ Countries.
  25. [25]
    IGN Entertainment Acquires Eurogamer, GI, VG247, Rock Paper ...
    May 21, 2024 · IGN Entertainment Acquires Eurogamer, GI, VG247, Rock Paper Shotgun, and More. The digital brands have been acquired for an undisclosed sum.Missing: expansions 2013- present
  26. [26]
    IGN scoops up Eurogamer, Rock Paper Shotgun, and more
    May 21, 2024 · That list includes Gamesindustry.biz, Eurogamer, Rock Paper Shotgun, VG247, and the tabletop site Dicebreaker. The network also holds shares in ...
  27. [27]
    IGN Buys Gamer Network Sites, Layoffs In Progress - GameSpot
    May 21, 2024 · IGN Entertainment has purchased Gamer Network's digital brands, which include Eurogamer, GamesIndustry.biz, Rock Paper Shotgun, VG247, and Dicebreaker.<|separator|>
  28. [28]
    IGN Union begins a 6 month 'work-to-rule' period: "Ziff Davis ... - Reddit
    Aug 27, 2025 · "Games journalism" is the purview of the YouTube/Twitch/TikTok content creator now, and the idea of a formal studio with ongoing infrastructure ...
  29. [29]
    Digital Foundry Leaves IGN, Now Fully Independent - So ... - Reddit
    Aug 7, 2025 · IGN depends on a lot of clicks to their sites to make money and if Google AI summaries keep preventing clicks, then even DF will start to be in ...Missing: challenges era
  30. [30]
    IGN - Ziff Davis
    IGN Entertainment is one of the leading Internet media companies focused on video games and entertainment. IGN reaches more than 360 million monthly users ...Missing: ownership | Show results with:ownership
  31. [31]
    Governance - Overview - Ziff Davis, Inc - Investor Relations
    A majority of Ziff Davis' Board members, and all members of its Audit Committee and Compensation Committee, are independent of the Company and its management.
  32. [32]
    Governance - Ziff Davis
    Our current Board of Directors has eight members, including three women and three members who identify as people of color. Our directors bring a spectrum of ...
  33. [33]
    Committee Composition - Ziff Davis, Inc - Governance
    Committee Composition · Sarah Fay · Jana Barsten · Trace Harris · Brian Kretzmer · Kirk McDonald · Neville Ray · Scott C. Taylor.
  34. [34]
    Leadership - Ziff Davis
    As President of Ziff Davis' Gaming and Entertainment division, Yael Prough oversees IGN, Humble Bundle, Gamer Network, MapGenie, HowLongToBeat, and 1TwentyFour.
  35. [35]
    Content Team - IGN Entertainment
    Content Team ; Peer Schneider Chief Development Officer 1997. Bob Marshall Sr. Director, Social 2020. Alex Simmons ; Rachel Weber Sr. Editorial Director, GamesMissing: governance structure
  36. [36]
    [PDF] Ziff-Davis-Corporate-Governance-Principles.pdf
    The following principles have been approved by the Board of Directors (the “Board”) of Ziff Davis, Inc. (“Ziff Davis” or the “Company”) and, along with the ...
  37. [37]
    IGN hit by layoffs as parent company Ziff Davis cuts costs | The Verge
    Aug 4, 2025 · Ziff Davis-owned IGN Entertainment has laid off staff, including eight members of the IGN Creators Guild. Those cuts represent 12 percent of ...
  38. [38]
    Gaming & Entertainment - Ziff Davis
    Across its 16 digital properties, IGN Entertainment reaches more than 490 ... IGN · Humble · Gamesindustry.biz · Eurogamer · Dicebreaker · Hookshot · Rock Paper ...
  39. [39]
    IGN Buys Four Major Gaming Sites As Games Journalism Keeps ...
    May 22, 2024 · The purchase includes Eurogamer, GamesIndustry.biz, Rock Paper Shotgun and VG247. Then, shares in Outside Xbox, Digital Foundry, Nintendolife, ...
  40. [40]
    Report: IGN To Buy 1UP Parent UGO, Preparing News Corp. Spinoff
    The IGN spinoff will be a new standalone business that focuses on video game news, reviews and culture. This new business will be run by Roy Bahat, who ...
  41. [41]
    Ziff Davis Reports Fourth Quarter and Full Year 2024 Financial ...
    Feb 24, 2025 · Ziff Davis ended the quarter with approximately $664.1 million in cash, cash equivalents, and investments after deploying approximately $6.4 ...
  42. [42]
    IGN.com Digital Marketing Agency Case Study - SEO Inc.
    IGN's revenue is generated from advertising sales, so more traffic leads to more inventory for ad sales, more ads being sold, and, therefore, more revenue.
  43. [43]
    How Ziff Davis AU has built a 21st century revenue model for its ...
    Sep 27, 2021 · ... IGN Movies and TV ... company's service journalism that helps generate revenue through revenue streams such as affiliate marketing.Missing: sources | Show results with:sources
  44. [44]
  45. [45]
    Ziff Davis Reports Second Quarter 2025 Financial Results and ...
    Aug 6, 2025 · 2024. Revenues(4). Technology & Shopping. $80.8. $72.5. 11.3%. $162.4. $141.8. 14.5%. Gaming & Entertainment. $46.2. $43.0. 7.5%. $84.3. $79.6.
  46. [46]
    How does IGN (and similar big sites) make money? - ResetEra
    Mar 29, 2019 · It's a mix of revenues, typically. They get paid for display ads themselves, in addition to added payment for click through engagement.
  47. [47]
    Editorial Standards - IGN Entertainment
    IGN's policies on corrections, updates, and taking down content: As a general policy – and to maintain our authority, trust, and transparency with our audience ...
  48. [48]
    Disclosures - IGN Entertainment
    Editorial · Content Team · Editorial Standards · Corrections Policy · Review Scoring · Deals Standards · Disclosures · Freelance Opportunities and Guidelines.Missing: policies | Show results with:policies
  49. [49]
    Corrections Policy - IGN Entertainment
    IGN does not take content down (or unpublish content), relying instead on updates with editor's notes as necessary to convey corrections or other changes.
  50. [50]
    Babeology: Sara Brinsfield is Cookin' - IGN
    Feb 18, 2011 · Editor's note August 6, 2021: We removed this article and all other "IGN Babes" content after determining that it doesn't reflect our editorial ...
  51. [51]
    IGN Dead Cells Plagiarism Controversy - The Xaverian Weekly
    Aug 31, 2018 · In his article, “IGN Pulls Review After Plagiarism Accusations,” Schreier transcribed each video, placing each talking point side-by-side, only ...
  52. [52]
    IGN Union Files Unfair Labor Practice Charge After Layoffs - Variety
    Feb 6, 2024 · “On March 7, 2024, IGN Management blindsided the IGN Creators Guild with three layoffs,” the Guild said in a statement. ... union. The IGN ...
  53. [53]
    IGN Union Files Unfair Labor Practice Charge Over Layoffs
    Mar 21, 2024 · The IGN Creators Guild has filed an unfair labor practice charge against the company, alleging bad-faith bargaining.
  54. [54]
    After More Layoffs, Unionized IGN Workers Are Done Picking Up ...
    Aug 27, 2025 · It's been a tough couple years for IGN. Despite parent company Ziff Davis recently reporting strong financials, management decided to engage ...
  55. [55]
    Ziff Davis lays off IGN staff after months-long acquisition spree
    Aug 5, 2025 · As reported by The Verge, the media conglomerate laid off 23 people, which made for 15 percent of the Ziff Davis Creators Guild bargaining unit.
  56. [56]
    IGN Management Says Palestine Charity Post Was a 'Process Failure'
    May 26, 2021 · The memo concluded with Schneider calling for an “unbiased, third-party Editorial Ombudsman” to mediate between management and staff and come up ...
  57. [57]
    Former IGN employee Mitch Dyer speaks out about the company's ...
    Jun 23, 2020 · I mean forcing staff to lie should be a death sentence for ANY news ANYTHING. The abuse and stuff is just the icing on the cake, the real ...IGN Boss Leaving After Six Years Following Latest Mass Layoff ...IGN management lays off three union members in 'massive breach ...More results from www.reddit.com
  58. [58]
    We are IGN's Game Reviews Editors, AMA: 2025 Edition - Reddit
    Jan 16, 2025 · Do you take bribes or sell review scores? No, full stop. Advertisers and “maintaining access” also have no impact on our review decisions.Missing: guidelines | Show results with:guidelines
  59. [59]
    Announcement: IGN's Review Scale Just Got Simpler
    Jan 2, 2020 · We're making a change to our scoring system and dropping the decimal from our traditional 100-point scale. That means there'll be no more 7.1s or 8.9s – not ...
  60. [60]
    How do game critics (ign, gamespot) score video games ... - Quora
    Mar 6, 2019 · While it varies by publication, each tend to score based on their personal opinion of the game. So if some bad stuff comes out about the game or ...
  61. [61]
    IGN Explains Its Review Score Ratings & Why Few Games Get ...
    May 11, 2023 · IGN scores games on a scale of 1 to 10. Games with a 1 rating are defined as “Unbearable.” Games with a 10 rating, on the other hand, are defined as a “ ...
  62. [62]
    'Another 7, IGN?' Why So Many Games Score 7 and Above
    Jan 30, 2023 · So given that IGN can only handle so many reviews at once – we generally review around 1,000 things per year, across all categories – we have to ...<|separator|>
  63. [63]
    Roundtable #185: Game of the Year - IGN
    Jan 12, 2007 · Every year the IGN editors vote on the best games in every genre. Every year after the awards we receive many good natured emails asking ...
  64. [64]
    Every IGN Game of the Year Winner Ever
    Nov 1, 2018 · Harking back all the way to 2001, here's every game that has been given the highest honor from IGN.
  65. [65]
    IGN Awards Celebrates the Best Games, Movies and More
    Dec 8, 2023 · As such, IGN Awards launches next week, a five-day celebration of the best games, movies, TV, anime, comics… Everything IGN, like you, is ...
  66. [66]
    IGN Awards 2024: The Nominees : r/Games - Reddit
    Dec 10, 2024 · These awards are voted for by their content team, so these are cumulative picks as opposed to the reviews, which are the opinion of the one person reviewing it.
  67. [67]
    IGN Awards 2024: Best Game, Best Movie, Best TV Show and Every ...
    Dec 20, 2024 · From Metaphor: ReFantazio to Dune: Part 2 to Shogun and beyond, these were our favorite games, movies, shows and more this year.Missing: history | Show results with:history
  68. [68]
    The Top 100 Video Games of All Time - IGN
    Dec 31, 2021 · IGN's Top 100 games list encompasses the best of the best throughout history, spanning generations of consoles, PCs, handhelds, and more.
  69. [69]
    Every Modern Game IGN Has Given a 10/10
    From new titles like Red Dead Redemption 2 to classics like Legend of Zelda: Ocarina of Time, here's every game IGN has scored a 10 out of 10.
  70. [70]
    The Best Video Games of 2024 So Far - IGN
    Aug 19, 2024 · This list compiles every game and expansion released in 2024 that received a review score of 8 or higher from IGN. Here are IGN's best video games of 2024 (so ...
  71. [71]
    Most Popular Games of 2024 on IGN - an IGN Playlist by Playlist Team
    Based on total pageviews from January to December 2024, here are the most popular games on IGN for the year. 25 games
  72. [72]
    Latest and Trending News - IGN
    IGN is the leading site for the latest and trending news for video games, interviews, videos, and wikis.
  73. [73]
  74. [74]
    IGN: Video Game News, Reviews, and Walkthroughs
    IGN is your #1 destination for all video game news, expert reviews, and walkthroughs.Video Game Reviews · IGN Store · IGN Entertainment · IGN PlusMissing: overview | Show results with:overview
  75. [75]
    Game Guides, Cheats, Walkthroughs, FAQs - IGN
    Get expert game help for video games: cheats, detailed guides, step-by-step walkthroughs, FAQs and more. Contribute yourself as well!GTA 5 Cheat Codes · Red Dead Redemption 2 · The Legend of Zelda: Breath of...
  76. [76]
    Walkthrough - Elden Ring Guide - IGN
    IGN's Elden Ring complete strategy guide and walkthrough will lead you through every step of Elden Ring from the title screen to the final credits
  77. [77]
    Walkthrough - Hollow Knight Guide - IGN
    From Dirtmouth to Deepnest, IGN's Hollow Knight Wiki Guide and Walkthrough contains all the information you'll need to make your way throughout each section ...
  78. [78]
    IGN Guides - YouTube
    IGN Guides brings you expert video game guides, walkthroughs, how-tos, and strategy on the latest releases.
  79. [79]
    IGN - YouTube
    Next Gen Console Watch breaks down the biggest advancements in video game hardware—covering PlayStation, Xbox, and PC upgrades—all in under 20 minutes ...
  80. [80]
    IGN's Videos - Twitch
    May 13, 2020 · Profile banner for IGN. IGN. Last live 3 hours ago. We're all about movies, TV, and video games! 306K followers. IGN Store.
  81. [81]
    IGN UK Podcast #500 Live - YouTube
    Feb 20, 2025 · 16 Podcasters, 300 audience members, 1 live band and 500 episodes. This is the IGN UK Podcast's 500th episode live spectacular!Missing: multimedia videos streams
  82. [82]
    IGN Daily Update | Podcast on Spotify
    Listen to IGN Daily Update on Spotify. IGN's daily update on the world of video games, movies, and television, featuring the latest news, previews, ...
  83. [83]
    Original Shows - IGN
    Check out your favorite original IGN shows like The Daily Fix and Beyond!Game Scoop · Nintendo Voice Chat + · Up at Noon · PlayStation Beyond
  84. [84]
  85. [85]
    IGN Convention – A Look Back and Thank You
    Jul 9, 2013 · We take a fond look back at the very first IGN Convention.Missing: history | Show results with:history
  86. [86]
    IGN Convention 2013, Bahrain - Hardcore Gaming 101
    Dec 3, 2013 · Having done their first successful convention a few months prior in Dubai, IGN ME set their sights on bottling that lightning again.
  87. [87]
    Game on: IGN Convention makes Saudi debut | Arab News
    Nov 9, 2018 · JEDDAH: The Imagine Games Network (IGN) Convention was held in Saudi Arabia for the first time this week.Missing: history | Show results with:history
  88. [88]
    The lowdown on Abu Dhabi's first IGN Convention | The National
    Oct 17, 2015 · The good folk at IGN booked for Fennoy and Gleeson a day of motorsports at the Formula One Circuit and Ferrari World on Yas Island. “Abu Dhabi ...
  89. [89]
    IGN Convention Qatar - Doha Pano Media
    IGN Convention is the spiritual successor to GameFest, a biannual, smaller scale gaming gallery which was originally hosted by IGN Middle East's parent company ...Missing: history | Show results with:history
  90. [90]
    #IGNCon is Coming to Saudi Arabia - IGN Middle East
    Aug 27, 2017 · Our annual IGN Convention was always meant to tour the Middle East, and over the years we have brought the show to the UAE, Qatar, Bahrain, and ...Missing: history | Show results with:history
  91. [91]
    REVIEW: IGN Middle East Convention – Bahrain International Circuit
    Oct 25, 2017 · It was described as 'the biggest pop-culture & video game convention in Bahrain' and lived up to the billing with challenging video games galore.Missing: history | Show results with:history<|separator|>
  92. [92]
    IGN to Host IGN Live, an In-Person Fan Event in LA This June
    Feb 13, 2024 · IGN Live will serve as one component of IGN's annual Summer of Gaming event, which has been running in digital formats since 2020 and has ...
  93. [93]
    IGN Creates the Ultimate In-Person Fan Event to Celebrate Video ...
    Feb 13, 2024 · “IGN Live is aligned with IGN's mission and history. For nearly three decades, we have fueled fandoms that drive the most diverse and ...
  94. [94]
    IGN Live 2024 Schedule and Daily Recaps
    Jun 10, 2024 · IGN's newest in-person, fan-based showcase, IGN Live, just wrapped up its first weekend ever, (June 7-9)! The new all-ages event was action- ...
  95. [95]
    IGN Live: 3 Big Standouts From a Weekend of Games, Panels, and ...
    Jun 14, 2024 · IGN Live welcomed gamers to its two-level venue at the Magic Box LA from June 7-9, and featured excellent presentations, gaming stations, and countless ...
  96. [96]
    IGN Live Event Schedule 2025
    May 29, 2025 · IGN Live is almost here! The epic in-person event returns to Los Angeles June 7-8. It all goes down LIVE at the Magic Box @ The Reef in Downtown LA.
  97. [97]
    All the biggest reveals from IGN Live 2025, so far - Mashable
    Jun 8, 2025 · From a first-look clip at Marvel's Ironheart to a brand-new trailer for Star Trek: Strange New Worlds Season 3, and a celebration marking 10 years of Critical ...
  98. [98]
    IGN Live 2025: The Ultimate Fan Experience! tickets by IGN - Tixr
    Get ready for an unforgettable experience! IGN Live is a one-of-a-kind, in-person fan event celebrating the biggest names in gaming and entertainment.
  99. [99]
    IGN ProLeague - The StarCraft II Encyclopedia - Liquipedia
    Oct 8, 2020 · The IGN ProLeague, commonly abbreviated as the IPL, was a StarCraft 2 league held and organized by IGN Entertainment's eSports division. A ...
  100. [100]
    IGNProLeague Guide - IGN
    On April 4th, 2011 a countdown that had been running for several weeks reached its end; the IGN Pro League was born. Based out of San Francisco, CA, and founded ...Missing: history | Show results with:history
  101. [101]
    IGN Pro League Prize Pools & Top Players - Esports Profile
    Apr 21, 2011 · League information on IGN Pro League prize pools, tournaments, teams and player earnings and rankings. $849500.00 from 68 Tournaments.
  102. [102]
    IGN Pro League Now Biggest eSports League; Delivers Largest ...
    Apr 17, 2012 · Since its launch in April 2011, the IGN Pro League has become a major contender in the North American eSports market. IPL 4 was the second live ...
  103. [103]
    The IGN Pro League Sets eSports Viewership Records with IPL5
    Dec 14, 2012 · The IGN Pro League hosted an enormous eSports event, IPL5, at the Cosmopolitan of Las Vegas from November 29th through December 2nd.<|separator|>
  104. [104]
    IPL 5 - Leaguepedia | League of Legends Esports Wiki - Fandom
    IPL 5 was the fifth tournament in the IGN ProLeague tournament series. Returning IPL 4 champions, Team SoloMid, was the only invited team to this event.
  105. [105]
    IPL 6 Cancelled, Official Statement Here - IGN
    Mar 4, 2013 · We regret to inform you that we have decided to cancel our next public competition event, IPL 6 at The Cosmopolitan of Las Vegas, March 28-31. ...
  106. [106]
    IGN cancels IPL6 eSports tournament - GameSpot
    Mar 1, 2013 · The IGN ProLeague 6 event scheduled for March 28 through 31 at The Cosmopolitan in Las Vegas will be canceled, multiple sources close to the ...
  107. [107]
  108. [108]
    IGN cancels IPL6 eSports tournament - Engadget
    Mar 4, 2013 · The IGN ProLeague 6 event – intended to take place at the end of the month from March 28-31 – has officially been canceled, following rumors ...<|separator|>
  109. [109]
    Inside IGN and Coke's new 'SportsCenter' for eSports - Digiday
    Oct 9, 2015 · IGN and Coca-Cola are launching a new half-hour digital series called "ESports Weekly," which hopes to be the "SportsCenter" for the eSports ...
  110. [110]
    esports — IGN Entertainment
    May 17, 2023 · Six Flags Fiesta Texas Partners With IGN Entertainment to Launch ESIX Gaming, the World's First-ever Theme Park Based Gaming Experience · Read ...
  111. [111]
    Six Flags Fiesta Texas Partners with IGN Entertainment to Launch ...
    May 18, 2023 · Through this partnership, Six Flags Fiesta Texas and IGN Entertainment will host and stream a range of competitive events throughout the year ...
  112. [112]
    Tencent and Ziff Davis partner to relaunch IGN China
    Sep 1, 2020 · IGN already has 28 international editions of its site, catering to 25 languages and 112 countries. It one of the few foreign editorial media ...
  113. [113]
    IGN JAPAN STORE Will Officially Open on June 25th. - Sankei Digital
    Jun 30, 2025 · ... editions in over 100 countries and 20 languages. The Japanese edition, “IGN JAPAN” (https://jp.ign.com/), began operations in September 2016.
  114. [114]
    IGN expands to German market - GamesIndustry.biz
    Apr 20, 2009 · US-based videogame media and service provider IGN Entertainment has announced its acquisition of German videogame community site GIGA.DE.
  115. [115]
    IGN adds more international affiliates | GamesIndustry.biz
    Aug 4, 2014 · With the additions of IGN Greece, IGN Portugal, and IGN Latin America, IGN boasts a slate of 20 international editions localized into 15 ...
  116. [116]
    Around the world with IGN - MCV/DEVELOP
    Feb 6, 2015 · The firm now has 24 editions of its website in 18 different languages that cover around 100 different countries. That includes most markets ...
  117. [117]
    Media Prima Digital Will Operate IGN Southeast Asia In New ... - SAYS
    Aug 7, 2019 · IGN is a familiar name in the gaming and entertainment community. It is available in 30 international editions, 26 languages and 115 countries ...<|separator|>
  118. [118]
    Announcing the new IGN Nordic – in English language
    Feb 27, 2017 · We will be running the Nordic region as a unified IGN edition in English, and we are pretty psyched about it!Missing: foreign | Show results with:foreign
  119. [119]
    IGN's global expansion continues – where now? - Kikizo Archives
    Oct 13, 2012 · We've been working like crazy on IGN stuff; this week the latest addition to the group, IGN Spain was announced. This is an exciting deal ...<|separator|>
  120. [120]
    India's Gaming Boom: Niko Partners Unpacks Market Growth ...
    Feb 28, 2025 · India is a bright spot for the industry with 510 million gamers and a market expected to reach $1.5 billion by 2028.Missing: adaptation | Show results with:adaptation
  121. [121]
    Can I choose any IGN global edition from my location?
    May 2, 2018 · If you'd prefer to view an alternative IGN edition than the one you are redirected to based on location, please use the "sticky links" in the Edition Select.Missing: websites languages
  122. [122]
    The IGN Show (TV Series 2017– ) - IMDb
    Rating 5.1/10 (27) The IGN Show: With Alanah Pearce, Naomi Kyle, Miranda Sanchez, James Duggan. Half-hour, nightly show about video games-- The IGN Show features brand new ...
  123. [123]
    Watch The IGN Show on Disney XD - YouTube
    Jul 14, 2017 · The IGN Show is a variety show airing nightly during the D|XP gaming ... Best TV News Bloopers Of The Decade (so far). Funny Local News ...
  124. [124]
    The IGN Show Teaser: Episode 11
    Aug 14, 2017 · All NewsColumnsPlayStationXboxNintendoPCMobileMoviesTelevisionComicsTech ... The IGN Show Teaser: Episode 11. Take an exclusive look at Mario+ ...
  125. [125]
    The IGN Show - Where to Watch and Stream - TV Guide
    Comedian and satirist Bill Maher hosts this long-running, Emmy-nominated talk show, covering the week's news and featuring a panel of guests, including actors, ...
  126. [126]
    IGN Originals (TV Series 2008– ) - Episode list - IMDb
    IGN Originals · S1.E1 ∙ The Avengers Boy Band · S1.E2 ∙ Sh*t Gamers Don't Say · S1.E3 ∙ Halo Bollywood Movie Trailer · S1.E4 ∙ Legend of Zelda Movie Trailer ...
  127. [127]
    IGN Game Scoop!
    Game Scoop! is IGN's video game talk show. It's basically 'The View' for games.
  128. [128]
    Game Scoop! (Podcast Series 2006– ) - IMDb
    Rating 8.6/10 (15) Game Scoop!: With Daemon Hatfield, Sam Claiborn, Justin Davis, Colin Stevens. 4 members of IGN sit down to talk about various video game topics.
  129. [129]
  130. [130]
    IGN Daily (TV Series 2011– ) - IMDb
    Rating 7/10 (9) IGN Daily: With Naomi Kyle. The world of gaming, entertainment & movies. For teens as well as adults, it updates the IGN related part of the brain.
  131. [131]
    G4 Is Being Shut Down Less Than a Year After It Launched - IGN
    Oct 16, 2022 · G4 TV's revival is, unfortunately, coming to an end less than a year after it relaunched, as Comcast is pulling the plug on the network ...
  132. [132]
    Movie Reviews, Trailers, Interviews, Wikis & Posters for Movies - IGN
    IGN is the leading site for movies with expert reviews, trailers, interviews, news, wikis, cast pictures, release dates and movie posters.
  133. [133]
    Horizon Zero Dawn Film Confirmed - IGN
    Jan 6, 2025 · Sony has announced a movie adaptation of Horizon Zero Dawn. The collaboration between PlayStation Studios and Columbia Pictures was announced during Sony's CES ...
  134. [134]
    IGN Movie Trailers - YouTube
    IGN's home for the latest movie and TV show trailers, including exclusive sneak peeks, teasers, first looks, clips, and official reveals.
  135. [135]
    Silent Hill Exclusive Behind the Scenes Clip | IGN Fall Fan Fest 2025
    Oct 15, 2025 · Return to Silent Hill Exclusive Behind the Scenes Clip | IGN Fall Fan Fest 2025. 3.4K views · 9 days ago ...more. IGN Movie Trailers. 329K.
  136. [136]
  137. [137]
    IGN Live 2024 Partners Announced
    May 7, 2024 · IGN Live, IGN's new in-person fan event, is only one month away, and more exclusive game, entertainment, and comic partners are being announced daily.Missing: esports | Show results with:esports
  138. [138]
    IGN Live 2025 Partners Announced including Netflix, Clair Obscur
    May 9, 2025 · IGN Live 2025 Partners Announced ... IGN Live will feature more than 170 gaming stations with tons of playable games all weekend long.Missing: esports | Show results with:esports
  139. [139]
    Hideo Kojima to 'Offer a Glimpse Into Future Projects' With Beyond ...
    Sep 10, 2025 · IGN will serve as the official livestream partner for Beyond the Strand, which will take place at TOHO Cinemas Roppongi Hills, Tokyo, Japan, on ...
  140. [140]
    IGN Acquires Global Strategic Partnerships And Innovation Agency ...
    Oct 11, 2022 · The acquisition will allow the world's premier brands, studios and storytellers to connect with millions of fans across more than 100 countries ...Missing: expansion | Show results with:expansion
  141. [141]
    What Drives Video Game Review Scores and Editor's Picks Using ...
    Nov 14, 2024 · These accolades influence consumer decisions, boost a game's reputation, drive sales, and even shape the future of the stu.
  142. [142]
    IGN launches Gaming Trends platform, shedding light on how ...
    Jul 29, 2025 · IGN launches Gaming Trends platform, shedding light on how mobile, Roblox, and more are reshaping the industry ; Mobile gaming is king.
  143. [143]
    IGN Implodes While Woke Journalism Waves a White Flag - Medium
    Dec 15, 2024 · Game Over: IGN Implodes While Woke Journalism Waves a White Flag When Gaming Journalists Abandon the Ship They Sank Ladies and gentlemen, ...The Wokequake At Ign · The Fallout: Cat Bailey And... · Gaming Journalism's Identity...
  144. [144]
    Higher Metacritic scores impact game sales positively - Shacknews
    Apr 23, 2014 · The rare game that gets below a 30 will end up with fewer than 10,000 sales on average, showing that low scores may dissuade purchases as well.
  145. [145]
    Marketing influences game revenue three times more than high scores
    Nov 16, 2009 · Research by EEDAR has shown that a high marketing spend increases gross revenue three times more than high review scores.
  146. [146]
    'Survive Til 25': How Game Studios Are Keeping The Lights On Amid ...
    May 2, 2024 · As the industry finds itself rubberbanding into the current economic reality, developers are faced with tougher decisions than ever before, all ...
  147. [147]
    A History of Gaming in Nine Influential Genres - IGN
    Mar 31, 2009 · Other notable developments include Half-Life's breathtakingly atmospheric narrative and Deus Ex's open-ended, systemic design, which took the ...Missing: expansion 1990s
  148. [148]
    The Death of the Genre - IGN
    Jun 11, 2003 · Game genres are seamlessly converging, blending and fusing like never before, and the result isn't just that we can't comfortably categorize ...
  149. [149]
    The Games Industry on the Biggest Changes in the Last Decade - IGN
    May 31, 2020 · Games are focusing on providing social experiences more than ever before, communities are stronger and create movements that span way beyond the ...
  150. [150]
    Opinion: The Problem with Political Correctness in Video Games - IGN
    Jul 17, 2012 · One IGN editor has had enough of political correctness creeping into the gaming industry. And he thinks it has to stop, now.Missing: culture | Show results with:culture<|separator|>
  151. [151]
    IGN sacks writer amid YouTuber plagiarism controversy - BBC
    Aug 9, 2018 · IGN sacks writer amid YouTuber plagiarism controversy · YouTuber's copyright battle with himself · YouTube star opens up on social anxiety ...Missing: bias | Show results with:bias
  152. [152]
    IGN pulls game review after YouTuber's plagiarism accusations
    Aug 7, 2018 · The plagiarism accusation quickly received attention, tallying over 119,000 views and attracting hundreds of enraged comments. Boomstick Gaming ...<|control11|><|separator|>
  153. [153]
    IGN Fires Editor, Pulls Posts After Plagiarism Allegations Surface
    Aug 15, 2018 · Soon after, more examples of plagiarism surfaced. Miucin lifted parts of a “Bayonetta 2” review from Polygon, according to a post on ResetEra.Missing: bias | Show results with:bias
  154. [154]
    Former IGN Editor Admits to Plagiarism, Apologizes - Game Rant
    Apr 22, 2019 · Former IGN editor Filip Miucin, who infamously plagiarized his review of Dead Cells last year, finally admits to plagiarism in a new pair of ...
  155. [155]
    IGN Editor-in-Chief Fired Over "Alleged Misconduct" - VICE
    Jan 3, 2018 · IGN has decided to “part ways” with its five-year editor-in-chief Steve Butts, following an investigation into “alleged misconduct.”
  156. [156]
    IGN Fires Editor-In-Chief For 'Alleged Misconduct' - Kotaku
    The massive gaming website IGN has fired its editor-in-chief, Steve Butts, after an investigation into alleged workplace misconduct, the company said today.
  157. [157]
  158. [158]
    The IGN Plagiarism Scandal
    Aug 9, 2018 · The IGN Plagiarism Scandal. An odd tale of plagiarism and video game ... Just a day after Boomstick's comparison video went live, IGN “parted ways ...Missing: bias | Show results with:bias
  159. [159]
    IGN fires editor-in-chief - Report - GamesIndustry.biz
    Jan 3, 2018 · IGN has fired its editor-in-chief Steve Butts, according to a Kotaku report. IGN initiated an investigation into alleged misconduct involving Steve Butts.
  160. [160]
    IGN pulls all of writer's work after plagiarism scandal
    Aug 15, 2018 · IGN pulls all of writer's work after plagiarism scandal. Further evidence of former employee's wrong-doing prompts gaming site to scrub him ...
  161. [161]
    Former IGN Reviewer Responds To Plagiarism Allegations - Kotaku
    Former IGN Reviewer Responds To Plagiarism Allegations: 'Not At All Intentional' [UPDATES: Third Review Questioned, Video Removed]. Jason Schreier. By Jason ...
  162. [162]
    IGN Staff Walk Out After Former Employee's Sexual Harassment ...
    Prominent staff at the gaming site IGN say they've walked out today in the wake of allegations late last week that a former editor sexually harassed two.<|separator|>
  163. [163]
    Sexual Harassment Allegations at IGN Prompt Some Employees to ...
    Nov 13, 2017 · Last Friday, former IGN editor (and current GameSpot editor) Kallie Plagge joined the chorus of individuals sharing sexual harassment ...<|separator|>
  164. [164]
    IGN Starfield Review by Dan Stapleton A Stark Betrayal ... - Smash JT
    Sep 1, 2023 · The recent controversy surrounding Dan Stapleton's review of Bethesda's “Starfield” raises significant questions on the presence of bias in reviews.
  165. [165]
    Ex-IGN Staffer Pulls Back Curtain on 'Paid Reviews', Metacritic Bias ...
    Jun 17, 2020 · The first 1000 people who click the link will get 2 free months of Skillshare Premium: https://skl.sh/laymengaming6 Lamon Gamon!! EX- IGN ...
  166. [166]
    IGN Exposed! Activist "Journalist" Proud About SABOTAGING Game ...
    Feb 16, 2025 · IGN crashed out! Their reviews have been exposed as tainted by ... Exposing BIAS in Game Review Scores. WelfareWalrus•2M views · 13:46 · Go ...
  167. [167]
    Corporate Game Reviews Are Broken - YouTube
    Nov 22, 2024 · I analyzed 50 IGN reviews, IGN's framework for reviews, and the entire industry surrounding them. And you know what I found? They're biased.
  168. [168]
  169. [169]
    Political Correctness: A Different View - IGN
    Jul 18, 2012 · The article has attracted nearly 2,000 comments and plenty of Twitter debate. Internally at IGN, a range of opinions have been expressed.Missing: responses bias