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Apples to Apples

Apples to Apples is a card-based for 4 to 10 players, in which participants match red cards containing nouns or "things" to green cards featuring adjectives or "descriptions," with a rotating selecting the most humorous or fitting combination each round. The game consists of nearly 1,000 cards divided into these two decks (749 red apple cards and 249 green apple cards), and the objective is to win the required number of green cards (4 to 8, depending on the number of players) by appealing to the judge's subjective preferences. First published in 1999 by Out of the Box Publishing and acquired by in 2007, it emphasizes quick, creative comparisons to generate laughter among family and friends. The game was invented by Matthew Kirby, a alumnus who graduated in 1987 with a degree in engineering. Out of the Box Publishing acquired the license in 1998 and released the game the following year, quickly establishing it as a staple in social gaming. In gameplay, players select red cards to match a green card revealed by the judge, who awards the green card to their favorite match; the role of judge then passes clockwise. This structure promotes rapid decision-making and varied interpretations, making it suitable for ages 12 and up while fostering vocabulary and humor. Since its debut, Apples to Apples has sold millions of copies and inspired numerous variants and expansions. Notable editions include Apples to Apples Junior for younger players to build language skills, themed versions like the Bible Edition and Disney Edition, and spin-offs such as the Dice Game and Sour Apples to Apples with penalty mechanics. The game has received accolades, including induction into the Origins Award Hall of Fame in 2019. Its influence extends to similar titles like Cards Against Humanity, cementing its status as a foundational party game.

History

Development

Apples to Apples was invented by Matt Kirby, a mechanical engineer and alumnus, in the mid-1990s. The concept originated during a family lunch at his in-laws' home, sparked by a debate comparing authors and , which evolved into exploring absurd and subjective comparisons like Picasso versus a toaster. Kirby's initial prototype, titled Apples to Oranges, was a focused on matching concepts through qualitative judgments, with early red cards featuring the two authors and the first green card reading "better." Kirby undertook multi-year personal development of the game, iterating through at least eight prototypes to refine the core idea of conceptual matching. Playtesting with friends and family highlighted the game's potential for humor and social interaction, prompting a shift from board-based mechanics to a streamlined card format for easier play and broader appeal. This evolution emphasized subjective, laughter-inducing connections between nouns and adjectives, transforming the prototype into a more accessible . Following initial prototyping, Kirby collaborated with Mark Osterhaus on a redesign that established the game's signature red apple (noun) and green apple (adjective) card dichotomy, simplifying the mechanics while preserving the inventive comparison system. Osterhaus, affiliated with Out of the Box Publishing, reworked the structure to focus solely on Kirby's original concept of humorous, opinion-based matches. The name was changed from "Apples to Oranges" to "Apples to Apples" due to a trademark conflict with an existing Swiss corporate training game. In 1998, Kirby pitched the refined prototype at the , approaching the Out of the Box Publishing booth and securing initial publisher interest that paved the way for further development.

Publication

Apples to Apples was initially published in 1999 by Out of the Box Publishing as a boxed designed for 4-10 players, following the core invention by Matt Kirby. The game quickly gained traction in the party game market, with its straightforward format appealing to family and social gatherings. In 2003, Out of the Box introduced the Party Box edition, a compact packaging variant that bundled the core game with expansions for easier portability and storage, marking an evolution from the original box design. By August 2007, Out of the Box Publishing sold the rights to Apples to Apples to , enabling broader distribution through Mattel's mass-market channels and significantly expanding the game's availability in retail outlets worldwide. This acquisition came after the game had already sold more than 3 million units since its 1999 launch, underscoring its commercial success prior to the transition. Under Mattel's stewardship, Apples to Apples maintained strong sales momentum into the 2010s, with reports indicating over 15 million copies sold globally by the mid-2010s, reflecting its enduring popularity as a staple party game. International licensing deals for non-English markets began emerging in the mid-2000s, with localized editions such as the British Isles version released in 2007 to adapt content for regional audiences.

Gameplay

Setup

Apples to Apples is designed for 4 to 10 players, providing an optimal balance of interaction and humor, though it can be played with as few as 3 players with reduced dynamism due to fewer submissions per . To prepare the components, thoroughly shuffle all red apple —nouns featured on one side—and place them face down to form a central draw pile, ensuring even distribution if using the provided trays. Similarly, shuffle all green apple —adjectives or descriptive phrases—and set them face down as a separate draw pile for the judge. The red represent player submissions, while green serve as prompts, though their full descriptions are covered elsewhere. The first , or card czar, is selected randomly or by group agreement to initiate play. This then deals 7 red apple cards face down to each , including themselves, allowing everyone to their hand privately. Any remaining red cards are added to the draw pile. For scoring, players can opt to collect won green apple cards as points, displaying them in front of themselves, or use a simple tally system to track victories without physical collection. Setup typically takes 2 to 5 minutes, highlighting the game's accessibility for casual gatherings.

Turn Sequence

In Apples to Apples, each round begins with one player designated as the drawing the top green apple card from the green deck and reading its or aloud before placing it face up in the center of the play area. The non-judge players then each select one red apple card from their hand of seven that they subjectively believe best matches the green card—whether through literal relevance, humor, or creativity—and submit it face down to the center anonymously. For games with five or more players, the official rules include a Quick Pick option where the last red card submitted is returned to its player unjudged to encourage quicker play. The judge shuffles the submitted red cards to maintain anonymity, turns them face up, reads each one aloud in combination with the green card, and selects the submission that offers the most appealing match based on personal preference, often favoring witty or unexpected pairings. The player who submitted the chosen wins the , while the other red cards are discarded to the bottom of the . The judge role passes to the left to the next player, who then deals one new to every player (including themselves) from the red deck to restore each hand to seven cards, after which the new judge starts the next round. Although official rules require submitting a card even if no perfect match exists—emphasizing that subjective judgments vary and any card might win—some groups employ house rule variants permitting a player to pass or draw a blind replacement card in such cases, though this is not part of the core gameplay.

Winning

In Apples to Apples, players score by collecting green apple cards, which are awarded to the player whose red apple card the judge deems the best match for the green apple card played that round. The standard win condition is for the first player to collect a predetermined number of these green apple cards, varying by the number of players to ensure balanced playtime: 8 cards for 4 players, 7 cards for 5 players, 6 cards for 6 players, 5 cards for 7 players, and 4 cards for 8–10 players. For longer games, players may agree in advance to an alternative scoring method by targeting a higher number of green apple cards, such as 10, before declaring a winner. Once a player reaches the required total, the game concludes, with all cards returned to their respective decks and optionally reshuffled for a new round or . A complete game to the standard win condition typically lasts 30–60 minutes, depending on player count and decision speed.

Components

Cards

The base game of Apples to Apples features two primary types of cards: red apple cards and green apple cards, which form the foundation for its comparative gameplay. The red apple cards total 324 in the original 1999 set published by Out of the Box Publishing, each containing a representing , places, events, or objects intended for subjective matching by players, such as "" or "." Complementing these are 108 green apple cards, which consist of adjectives or descriptive phrases like "Beautiful" or "Revolutionary" that act as prompts to which players match their red cards. The cards are constructed from durable cardstock for repeated handling, with clear color-coding—red borders or backgrounds for the noun cards and green for the descriptors—to aid quick identification, and they employ a straightforward text-only layout without illustrations to prioritize readability and focus on verbal associations during play. Thematically, the card content emphasizes humorous, prompts derived from , historical figures and events, and pop elements current through the late 1990s, deliberately eschewing explicit or offensive material to ensure accessibility for diverse groups including children and adults. Following Mattel's acquisition of the game in 2007, reprint editions have incorporated minor revisions to specific cards for improved clarity, cultural sensitivity, and inclusivity—such as the 2013 excision of a historically inaccurate reference to "Nazi Poland" on a card related to *Schindler's List_—while preserving the unaltered core composition established in 1999.

Accessories

The base and standard editions of Apples to Apples include a plastic card tray, which serves as an organizer for drawing green apple cards and allowing anonymous submission of red apple cards during play. This tray typically features slots for separating the decks, with green cards placed on one side for the judge and red cards on the other for player submissions, preventing visibility and maintaining the game's subjective judging element. In expanded sets like the Party Box, two deluxe card trays are provided to accommodate larger card counts and multiple decks. Scorekeeping in the core game relies primarily on players collecting the apple cards they win as rounds progress, with the first to accumulate a set number (usually four to eight, depending on player count) declared the winner. Some editions incorporate optional aids to track points more conveniently, such as colored apple tokens in the version (20 green for 1 point, 8 red for 2 points, and 2 gold for 3 points) or a score pad in the Express edition. The 15th Appleversary Edition includes exclusive black and gold scoring tokens for enhanced tracking. A quick play rules booklet is included in all standard sets, consisting of 4 to 8 pages that outline setup instructions, turn sequences, winning conditions, and example rounds to emphasize the game's reliance on humorous, subjective matches. This insert also covers basic variations and tips for larger groups, ensuring accessibility without complex mechanics. Packaging for the base game features a sturdy with a lid designed for secure card storage and portability, evolving over editions to include the "To Go" variant with built-in handles for easy transport during travel or parties. Premium versions, such as the Party Crate, upgrade to a for durability and aesthetic appeal in standard sets. Core accessories remain focused solely on card handling and basic organization, with no dice, boards, or other gameplay elements beyond supportive tools.

Versions

Expansions

The official expansions for Apples to Apples introduce additional Red Apple cards (nouns or "things") and Green Apple cards (adjectives or "descriptions") to the base game, allowing for thousands of new humorous comparisons and increased replayability. These add-on sets are fully compatible with the core game and subsequent versions, such as the Party Box edition. The initial expansions, released by Out of the Box Publishing starting in 1999, consist of four numbered sets, each containing 216 Red Apple cards and 72 Green Apple cards. Expansion Set 1 was published in 1999, followed by Sets 2 and 3 in 2000 and 2001, respectively, and Set 4 in 2002. Expansion Set 3 received the 2001 Origins Award for Best Expansion or Supplement. Following Mattel's acquisition of Out of the Box Publishing in 2004, larger expansions were introduced under the Party Box line to replace and consolidate earlier sets. Party Box Expansion One, released in 2004, combines the contents of Expansion Sets 3 and 4 into a single set of 432 Red Apple cards and 144 Green Apple cards. Party Box Expansion Two, published in 2006, adds 432 new Red Apple cards and 144 Green Apple cards with original content. These sets also include blank cards that can function as for custom rules variations. To integrate expansions, players shuffle the new Red Apple cards into the base Red deck and the new Green Apple cards into the base Green deck before gameplay begins, ensuring players draw and hold seven Red Apple cards as in the core rules. Across all expansions, more than 1,500 additional cards are available, dramatically expanding the game's possibilities without altering fundamental mechanics.

Themed Editions

Apples to Apples has been adapted into several themed editions designed for specific audiences, incorporating culturally relevant or age-appropriate content while maintaining the core mechanics of matching noun cards to adjective cards. These variants often feature customized card sets to ensure suitability and engagement for targeted groups, such as children, religious communities, or travelers. The Apples to Apples Junior edition, introduced in the early , simplifies the game for younger players aged 8 and older by using accessible, kid-friendly vocabulary on its cards, avoiding any suggestive or complex terms found in the version. Early versions include 216 cards and 72 green cards (288 total); later versions expanded to 432 cards and 144 green cards (576 total). The win condition is typically first to collect 4 green cards, shorter than the standard game's variable condition of 4–8 green cards depending on 4–10 players, to suit shorter attention spans. Themed sets cater to niche interests, such as the Bible Edition released in 2006 by Cactus Game Design, which replaces standard cards with 432 red cards referencing biblical people, places, events, and things (e.g., "") and 144 green cards with faith-aligned adjectives like "miraculous" (576 total). Intended for youth groups and families, it encourages discussions on Christian through humorous comparisons while keeping content wholesome. Similarly, the Jewish Edition, launched in 2007 by Out of the Box Publishing, features cards centered on Jewish life, , holidays, and culture, with examples including red cards like "Hanukkah" matched to green cards such as "miracle," aimed at players aged 12 and up to foster cultural knowledge and laughter in communal settings (432 red and 144 green cards). Portable variants emerged in the late to support on-the-go play, exemplified by Apples to Apples To Go, a compact edition with 270 red cards and 90 green cards housed in a magnetic-closure tin box for easy travel, released around 2008. This version retains the standard rules but emphasizes quick setup, making it ideal for road trips or casual gatherings without altering win conditions. The Disney Edition, released in 2010, adapts the game with Disney-themed content, featuring 270 red cards illustrated with characters, movies, and attractions (e.g., "Mickey Mouse") and 90 green cards with descriptive adjectives, for ages 7 and up. Spin-offs include the Dice Game (2011), a cardless variant for 3–6 players using six red 6-sided dice (for nouns starting with rolled letters) and one green 20-sided die (for adjectives), with players racing to suggest matches; the judge awards green apple chips, first to 5 wins. Sour Apples to Apples (2011), for ages 14+, adds penalty mechanics: the judge selects both best and worst red card matches, with the worst facing challenges from a spinner (e.g., skip turn), using 432 red and 144 green cards. International editions localize the game for global audiences, with versions in languages including , , and released since the early , featuring culturally adapted cards to resonate with local references while preserving the matching . For instance, the Edition translates and modifies nouns and adjectives to fit regional contexts, and a Edition uses 288 cards tailored for Yiddish-speaking players, drawing from junior-style content. Some international variants include minor rule tweaks, such as adjusted player counts or round limits, to align with cultural play styles.

Reception

Awards

Apples to Apples was selected as one of five annual Select prizewinners in 1999, an honor bestowed by American Mensa for board games that demonstrate originality, intellectual challenge, and well-crafted design. The game also earned recognition as the Party Game of the Year in the December 1999 issue of Games magazine, highlighting its appeal as an engaging social activity. Additionally, it received the National Parenting Center's Seal of Approval in May 1999, affirming its suitability for family play. In 2002, the game's Expansion Set 3 won the Origins Award for Best Card Game Expansion or Supplement, recognizing its innovative additions to the core . This accolade underscored the expansion's contribution to extending the game's replayability and thematic depth. The game won the Boardgame Prize for Best Japanese Game in 2003, acknowledging its successful localization and popularity in . Apples to Apples was inducted into the of Adventure Gaming Arts & Design Hall of Fame in 2019, celebrating its lasting impact on the tabletop gaming industry as a pioneering .

Reviews

Apples to Apples has garnered praise for its straightforward accessibility, making it ideal for large groups and mixed-age play, while delivering humor through unexpected card matches that encourage creative interpretations. Reviewers on family-oriented sites highlight its replayability, as the subjective judging mechanic fosters lively discussions and laughter without requiring prior gaming experience. For instance, a 2024 review on Meeple Mountain awarded it 4 out of 5 stars, commending its natural, unforced wit as superior to more provocative for family settings. On enthusiast platforms, the game averages 5.7 out of 10 from 19,614 user ratings on , reflecting solid but not exceptional acclaim among dedicated gamers who appreciate its quick setup and social interaction over deep . Family game blogs like FamilyGameShelf echo this, describing the Party Box edition as a "fun, quick game that the whole family can play," emphasizing its ease for casual gatherings. Critics, however, point to the game's heavy reliance on subjective judgments, which can result in uneven or frustrating rounds depending on the active player's preferences, limiting its appeal for those seeking balanced competition. Post-2010 analyses often critique the card content as feeling dated and less edgy compared to successors like , with some users calling it "random" and overly simplistic, leading to perceptions of it as an inferior clone in modern contexts. A article positions it as the "childish predecessor" to edgier titles, noting how its clean humor now seems tame amid evolving trends. Consumer feedback underscores enduring popularity, with over 15 million copies sold since its debut, signaling strong commercial success as a staple. On sites like , it maintains 4.5 out of 5 stars across more than 1,800 reviews, with buyers frequently citing its reliability for social events. Recent 2024 commentary, including retrospectives, highlights its nostalgia factor, evoking fond memories of gatherings while still delivering lighthearted fun for new players. The game has been referenced in media as a quintessential 2000s party diversion, appearing in articles on social gaming trends and influencing the proliferation of card-based comparison mechanics in titles like . Its early reception celebrated innovative wordplay for broad audiences, but by the 2010s, it evolved in to a wholesome, option amid a landscape of bolder alternatives. Award recognitions have further sustained its visibility over time.

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