BLAST Pro Series
The BLAST Pro Series was a professional Counter-Strike: Global Offensive (CS:GO) esports tournament series organized by the Danish entertainment company BLAST (formerly RFRSH Entertainment). Launched in late 2017, it consisted of 11 invite-only events held across international locations such as Copenhagen, Lisbon, and São Paulo, featuring elite teams in a compact, high-stakes format typically spanning two days per event. With a cumulative prize pool of $3,000,000 USD, the series emphasized innovative production, including unique stage designs and fan engagement features, establishing it as a landmark in CS:GO competition.[1][2][3] The tournament format revolved around six top-ranked teams competing in a group stage of best-of-one matches, culminating in semifinals and a grand final, often with additional showmatches for added excitement and a $20,000 side prize. This structure allowed for rapid pacing and dramatic upsets, as seen in events like the inaugural BLAST Pro Series Copenhagen 2017, where SK Gaming defeated Astralis in the final before a crowd of approximately 12,000 at the Royal Arena. Subsequent editions, such as the 2018 Lisbon event won by Astralis, highlighted the series' global appeal and high production values, including custom player promotions and exclusive fan interactions.[4][3][5] Astralis dominated the series, securing four championships—including the 2019 Global Final in Copenhagen—while FaZe Clan claimed two titles, underscoring the competitive intensity among Europe's leading squads. The BLAST Pro Series concluded in December 2019 with the Global Final, where Astralis triumphed over Team Liquid for a $250,000 top prize, marking the end of the original format. It paved the way for the BLAST Premier series, launched in 2020 as its successor, which expanded the ecosystem and transitioned to Counter-Strike 2 while maintaining BLAST's focus on premium esports events.[1][6][7]Series Overview
Event Format
The BLAST Pro Series tournaments adopted a standardized two-day structure featuring six invited teams, designed to deliver high-intensity Counter-Strike: Global Offensive competition in a compact timeframe. On Day 1, the teams participated in a round-robin group stage in which all teams played each other once through best-of-one matches; this approach minimized downtime and maximized competitive balance across the initial stages.[8] Day 2 focused on placement matches to resolve the final standings, with the top two teams advancing to a best-of-three grand final to determine the champion in early events, while lower-ranked teams participated in entertainment segments such as the BLAST Pro Standoff. Starting with the 2019 Los Angeles event, the format was updated so that the top four teams advanced to a single-elimination playoff bracket with best-of-three matches, including semifinals. All six teams played five rounds in the group stage before these decisive fixtures. Best-of-one matches on Day 1 avoided overtimes to sustain a rapid pace, contrasting with the more deliberate best-of-three formats reserved for high-stakes outcomes.[9][10] The map pool drew from the official Counter-Strike: Global Offensive active duty selection, including staples like Dust2, Mirage, Inferno, Nuke, Overpass, and Cache, allowing teams to showcase diverse strategies on familiar terrain. Early events incorporated unique audience interaction elements, such as the BLAST Pro Standoff—a series of 1v1 aim duels among lower-placed players for bonus prizes—fostering an engaging, spectator-driven atmosphere with live fan participation and showmatches. This format emphasized entertainment alongside competition, later influencing the group stage designs in the successor BLAST Premier series.[11][12]Qualification and Participating Teams
The BLAST Pro Series utilized an invitation-only qualification process, where organizers RFRSH Entertainment selected teams based on their recent performances at major tournaments and standings in global rankings, such as HLTV.org's world rankings, without incorporating open qualifiers.[13][14] This approach ensured a compact field of elite competitors for each event, emphasizing consistency and high-level play over broad accessibility. Participating teams consisted of professional rosters typically comprising five active players and one coach, all adhering to Valve's strict eligibility policies, which barred individuals with VAC bans, unresolved cheats, or other violations from competing. Frequent participants included dominant European organizations like Astralis and FaZe Clan, alongside established squads such as [Natus Vincere](/page/Natus Vincere) and Ninjas in Pyjamas, which appeared in multiple events due to their sustained excellence.[8] To foster international engagement, the series aimed for balanced regional representation, inviting teams from Europe, North America, South America, and select other areas to reflect the event's global locations, such as including Brazilian representatives like MIBR for the São Paulo stop.[15] Notable roster adjustments were common across the series—for instance, teams like SK Gaming transitioned to MIBR amid ownership changes—though all modifications required compliance with Valve's rules on player transfers and integrity.[16] Over the course of the series, approximately 25 unique organizations competed, highlighting a diverse yet focused ecosystem of top-tier Counter-Strike teams.[1]Historical Development
Inception and 2017 Launch
The BLAST Pro Series was launched in 2017 by RFRSH Entertainment, a Copenhagen-based Danish esports organization, following a €7.2 million investment to expand into major live events. The series was first announced on July 13, 2017, with the inaugural tournament set for later that year in collaboration with PGL and input from esports commentator Anders Blume.[17][18] RFRSH Entertainment aimed to establish a new benchmark for live Counter-Strike: Global Offensive (CS:GO) tournaments by introducing high-stakes, spectator-focused events with innovative production elements, positioning the series as a fresh alternative in the competitive esports landscape dominated by organizers like ESL and DreamHack. The format emphasized non-stop action through a condensed two-day structure, featuring six invited top teams such as SK Gaming, FaZe Clan, and Astralis in a round-robin group stage with concurrent best-of-one matches, culminating in a best-of-three grand final.[17][11] The debut event, BLAST Pro Series Copenhagen 2017, took place on November 25, 2017, at the Royal Arena in Copenhagen, Denmark, drawing an attendance of 12,000 fans and offering a $250,000 prize pool. SK Gaming emerged as champions, defeating Astralis 2-1 in the grand final to claim $125,000. The event received strong early acclaim, with RFRSH Entertainment earning the "Initiative Award of the Year" at the Copenhagen Congress and Event Award 2018 for pioneering this engaging esports format.[19][20][21]Expansion and 2018–2019 Seasons
Following the inaugural 2017 event, the BLAST Pro Series underwent significant expansion in 2018, transitioning from a single tournament to a multi-event season comprising three stops hosted in European hubs: Istanbul in September, Copenhagen in November, and Lisbon in December. Each event featured a $250,000 prize pool, with $230,000 distributed among the top teams and an additional $20,000 bonus for the winner of the on-stage "Pro Standoffs" format, emphasizing the series' innovative, spectator-friendly structure. This shift allowed for broader geographic reach within Europe while maintaining the core invitation-based qualification system from the previous year, where top teams like Astralis received recurring invites based on performance and popularity.[22][23] The 2019 season marked the peak of the series' growth, featuring seven regional events—São Paulo in March, Miami in April, Madrid in May, Los Angeles in July, Moscow in September, and Copenhagen in November—culminating in the inaugural Global Final in Bahrain in December with a $500,000 prize pool. In summer 2019, RFRSH Entertainment rebranded to BLAST, aligning the organization's name with the tournament series.[24] This expansion extended the series' footprint into the Americas (São Paulo, Miami, Los Angeles) and other international markets (Madrid, Moscow), reflecting a strategic push for global accessibility beyond Europe. A key innovation was the introduction of a season-long points system, where invited teams earned points based on placements—10 for first, 8 for second, and so on—across the regional events to qualify the top four for the Global Final, while wildcard and qualifier teams did not accumulate points; each regional event retained a $250,000 prize pool. The total season prize pool reached $2.25 million, underscoring the series' escalating investment in professional Counter-Strike: Global Offensive competition.[25][26] Organizational evolution supported this international scaling through partnerships with local promoters and broadcasters, such as Globo in Brazil for the São Paulo event, which handled promotion, execution, and nationwide television coverage to tap into the region's massive CS:GO fanbase. Additional collaborations included PGL for select European stops and brands like Red Bull and Betway for on-site activations in São Paulo, enhancing logistical execution across continents. Overall attendance and online viewership surged, with regional events drawing thousands to arenas—such as 20,000-capacity venues in Lisbon and Madrid—and peaking at over 300,000 concurrent online viewers for Moscow, contributing to millions of total hours watched across the season, a marked increase from 2018's combined peak of 237,000 viewers.[27][28][29][30] However, the rapid global expansion presented challenges, including logistical hurdles like the Los Angeles event's last-minute venue switch from the Galen Center to the smaller HD Buttercup Building, which quadrupled ticket prices from $30 to $99 and led to refunds and fan backlash over accessibility. A planned eighth event in Lisbon for late 2019 was ultimately canceled due to an over-scheduling miscount, reducing the calendar to seven regionals plus the Global Final and highlighting strains in coordinating international logistics. While visa issues for teams were less documented than in later years, the push into new markets like the Americas occasionally strained travel arrangements for international rosters.[31][32]Events
2017 Events
The BLAST Pro Series Copenhagen 2017 marked the inaugural event of the series, held on November 25, 2017, at the Royal Arena in Copenhagen, Denmark.[8] The tournament featured a $250,000 prize pool, with $125,000 awarded to the winner and the remaining funds distributed among the top teams.[3] Six top-ranked teams were invited to compete: Astralis, FaZe Clan, G2 Esports, Ninjas in Pyjamas, North, and SK Gaming.[8] The event utilized a round-robin group stage format consisting of best-of-one matches across five rounds, with the top two teams advancing to a best-of-three grand final.[3] Astralis topped the group stage with a 4-1 record, followed by SK Gaming at 3-2, securing their spots in the final.[8] In the grand final, SK Gaming defeated Astralis 2-1, winning on Mirage (16-11) and Inferno (16-8) before clinching Cache in overtime (19-16).[19] A standout moment was SK's dramatic comeback from a 0-9 deficit on Cache, led by Gabriel "FalleN" Toledo's 83 kills and 1.63 rating throughout the series.[19] FaZe Clan finished third after strong group stage performances, including a victory over North.[3] The tournament drew significant attention, with over 10,000 live spectators filling the Royal Arena.[33] Online viewership peaked at 253,307 concurrent viewers, while total unique viewers across Twitch channels exceeded 2.5 million.[34][35]2018 Events
The 2018 season marked a significant expansion for the BLAST Pro Series, building on the single event of 2017 by hosting three tournaments across Europe, each featuring six elite invited teams including powerhouses like FaZe Clan.[36][5] The season opened with BLAST Pro Series: Istanbul on September 28–29 at the Ülker Sports Arena in Turkey, where a $250,000 prize pool was contested. Astralis dominated the competition, defeating MIBR 2–1 in the grand final to claim the $125,000 top prize and solidify their status as frontrunners.[37][38] Next, BLAST Pro Series: Copenhagen took place on November 2–3 at the Royal Arena in Denmark, again with a $250,000 prize pool. Natus Vincere upset the field, overcoming Ninjas in Pyjamas 2–0 in the final to secure their first BLAST title of the year.[36][22] The season concluded with BLAST Pro Series: Lisbon on December 14–15 at the MEO Arena in Portugal, featuring the standard $250,000 prize distribution. Astralis reclaimed the crown, edging out Natus Vincere 2–1 in the grand final for their second win and $125,000 payout.[5][39] Astralis' dual victories underscored their unrivaled form in 2018, while the high-stakes finals—particularly the Istanbul and Lisbon clashes—ignited emerging rivalries, such as the intensifying matchup between Astralis and Natus Vincere, captivating fans and elevating the series' competitive narrative.[29]2019 Events
The 2019 season of the BLAST Pro Series expanded internationally with six regional events, each offering a $250,000 prize pool, introducing non-European venues in the Americas for the first time to broaden global accessibility. These events followed the series' signature format of group stages with money matches and a single-elimination playoff bracket, where teams accumulated points toward qualification for the season-ending Global Final.[40] Frequent participants like Team Liquid competed in multiple tournaments, contributing to the season's competitive depth.[15] The regional events were as follows:| Event | Dates | Location | Winner |
|---|---|---|---|
| São Paulo | March 22–23 | Brazil | Astralis[15] |
| Miami | April 12–13 | USA | FaZe Clan[41] |
| Madrid | May 10–11 | Spain | ENCE[42] |
| Los Angeles | July 13–14 | USA | Team Liquid[43] |
| Moscow | September 13–14 | Russia | AVANGAR[44] |
| Copenhagen | November 1–2 | Denmark | FaZe Clan[45] |