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BLAST Pro Series

The BLAST Pro Series was a professional Counter-Strike: Global Offensive (CS:GO) esports tournament series organized by the Danish entertainment company BLAST (formerly RFRSH Entertainment). Launched in late 2017, it consisted of 11 invite-only events held across international locations such as , , and São Paulo, featuring elite teams in a compact, high-stakes format typically spanning two days per event. With a cumulative prize pool of $3,000,000 USD, the series emphasized innovative production, including unique stage designs and fan engagement features, establishing it as a landmark in CS:GO competition. The tournament format revolved around six top-ranked teams competing in a group stage of best-of-one matches, culminating in semifinals and a , often with additional showmatches for added excitement and a $20,000 side prize. This structure allowed for rapid pacing and dramatic upsets, as seen in events like the inaugural BLAST Pro Series 2017, where defeated in the final before a crowd of approximately 12,000 at the Royal Arena. Subsequent editions, such as the 2018 event won by , highlighted the series' global appeal and high production values, including custom player promotions and exclusive fan interactions. Astralis dominated the series, securing four championships—including the 2019 Global Final in —while claimed two titles, underscoring the competitive intensity among Europe's leading squads. The BLAST Pro Series concluded in December 2019 with the Global Final, where triumphed over for a $250,000 top prize, marking the end of the original format. It paved the way for the series, launched in 2020 as its successor, which expanded the ecosystem and transitioned to while maintaining BLAST's focus on premium events.

Series Overview

Event Format

The BLAST Pro Series tournaments adopted a standardized two-day structure featuring six invited teams, designed to deliver high-intensity Counter-Strike: Global Offensive competition in a compact timeframe. On Day 1, the teams participated in a group stage in which all teams played each other once through best-of-one matches; this approach minimized downtime and maximized competitive balance across the initial stages. Day 2 focused on placement to resolve the final standings, with the top two teams advancing to a best-of-three to determine the champion in early events, while lower-ranked teams participated in entertainment segments such as the BLAST Pro Standoff. Starting with the 2019 event, the format was updated so that the top four teams advanced to a single-elimination playoff with best-of-three , including semifinals. All six teams played five rounds in the group stage before these decisive fixtures. Best-of-one on Day 1 avoided overtimes to sustain a rapid pace, contrasting with the more deliberate best-of-three formats reserved for high-stakes outcomes. The map pool drew from the official Counter-Strike: Global Offensive active duty selection, including staples like Dust2, , , Nuke, , and , allowing teams to showcase diverse strategies on familiar terrain. Early events incorporated unique audience interaction elements, such as the BLAST Pro Standoff—a series of 1v1 aim duels among lower-placed players for bonus prizes—fostering an engaging, spectator-driven atmosphere with live fan participation and showmatches. This format emphasized entertainment alongside competition, later influencing the group stage designs in the successor series.

Qualification and Participating Teams

The BLAST Pro Series utilized an invitation-only qualification process, where organizers RFRSH Entertainment selected teams based on their recent performances at major tournaments and standings in global rankings, such as .org's world rankings, without incorporating open qualifiers. This approach ensured a compact field of elite competitors for each event, emphasizing consistency and high-level play over broad accessibility. Participating teams consisted of professional rosters typically comprising five active and one coach, all adhering to Valve's strict eligibility policies, which barred individuals with VAC bans, unresolved cheats, or other violations from competing. Frequent participants included dominant European organizations like and , alongside established squads such as [Natus Vincere](/page/Natus Vincere) and , which appeared in multiple events due to their sustained excellence. To foster international engagement, the series aimed for balanced regional representation, inviting teams from , , , and select other areas to reflect the event's global locations, such as including Brazilian representatives like MIBR for the São Paulo stop. Notable roster adjustments were common across the series—for instance, teams like transitioned to MIBR amid ownership changes—though all modifications required compliance with Valve's rules on player transfers and integrity. Over the course of the series, approximately 25 unique organizations competed, highlighting a diverse yet focused ecosystem of top-tier teams.

Historical Development

Inception and 2017 Launch

The BLAST Pro Series was launched in 2017 by RFRSH Entertainment, a Copenhagen-based Danish organization, following a €7.2 million investment to expand into major live events. The series was first announced on July 13, 2017, with the inaugural tournament set for later that year in collaboration with PGL and input from esports commentator Anders Blume. RFRSH Entertainment aimed to establish a new benchmark for live Counter-Strike: Global Offensive (CS:GO) tournaments by introducing high-stakes, spectator-focused events with innovative production elements, positioning the series as a fresh alternative in the competitive esports landscape dominated by organizers like ESL and . The format emphasized non-stop action through a condensed two-day structure, featuring six invited top teams such as , , and in a group stage with concurrent best-of-one matches, culminating in a best-of-three . The debut event, BLAST Pro Series Copenhagen 2017, took place on November 25, 2017, at the Royal Arena in , , drawing an attendance of 12,000 fans and offering a $250,000 prize pool. emerged as champions, defeating 2-1 in the grand final to claim $125,000. The event received strong early acclaim, with RFRSH Entertainment earning the "Initiative Award of the Year" at the Copenhagen Congress and Event Award 2018 for pioneering this engaging format.

Expansion and 2018–2019 Seasons

Following the inaugural 2017 event, the BLAST Pro Series underwent significant expansion in 2018, transitioning from a single to a multi-event season comprising three stops hosted in European hubs: in September, in November, and in December. Each event featured a $250,000 prize pool, with $230,000 distributed among the top teams and an additional $20,000 bonus for the winner of the on-stage "Pro Standoffs" format, emphasizing the series' innovative, spectator-friendly structure. This shift allowed for broader geographic reach within while maintaining the core invitation-based qualification system from the previous year, where top teams like received recurring invites based on performance and popularity. The 2019 season marked the peak of the series' growth, featuring seven regional events—São Paulo in March, Miami in April, Madrid in May, Los Angeles in July, Moscow in September, and Copenhagen in November—culminating in the inaugural Global Final in Bahrain in December with a $500,000 prize pool. In summer 2019, RFRSH Entertainment rebranded to BLAST, aligning the organization's name with the tournament series. This expansion extended the series' footprint into the Americas (São Paulo, Miami, Los Angeles) and other international markets (Madrid, Moscow), reflecting a strategic push for global accessibility beyond Europe. A key innovation was the introduction of a season-long points system, where invited teams earned points based on placements—10 for first, 8 for second, and so on—across the regional events to qualify the top four for the Global Final, while wildcard and qualifier teams did not accumulate points; each regional event retained a $250,000 prize pool. The total season prize pool reached $2.25 million, underscoring the series' escalating investment in professional Counter-Strike: Global Offensive competition. Organizational evolution supported this international scaling through partnerships with local promoters and broadcasters, such as in for the São Paulo event, which handled promotion, execution, and nationwide television coverage to tap into the region's massive CS:GO fanbase. Additional collaborations included PGL for select European stops and brands like and for on-site activations in São Paulo, enhancing logistical execution across continents. Overall attendance and online viewership surged, with regional events drawing thousands to arenas—such as 20,000-capacity venues in and —and peaking at over 300,000 concurrent online viewers for , contributing to millions of total hours watched across the season, a marked increase from 2018's combined peak of 237,000 viewers. However, the rapid global expansion presented challenges, including logistical hurdles like the Los Angeles event's last-minute venue switch from the to the smaller HD Buttercup Building, which quadrupled ticket prices from $30 to $99 and led to refunds and fan backlash over accessibility. A planned eighth event in for late 2019 was ultimately canceled due to an over-scheduling miscount, reducing the calendar to seven regionals plus the Global Final and highlighting strains in coordinating . While visa issues for teams were less documented than in later years, the push into new markets like the occasionally strained travel arrangements for rosters.

Events

2017 Events

The BLAST Pro Series Copenhagen 2017 marked the inaugural event of the series, held on November 25, 2017, at the Royal Arena in Copenhagen, Denmark. The tournament featured a $250,000 prize pool, with $125,000 awarded to the winner and the remaining funds distributed among the top teams. Six top-ranked teams were invited to compete: Astralis, FaZe Clan, G2 Esports, Ninjas in Pyjamas, North, and SK Gaming. The event utilized a group stage format consisting of best-of-one matches across five rounds, with the top two teams advancing to a best-of-three . topped the group stage with a 4-1 record, followed by at 3-2, securing their spots in the final. In the , defeated 2-1, winning on (16-11) and (16-8) before clinching in overtime (19-16). A standout moment was SK's dramatic comeback from a 0-9 deficit on , led by Gabriel "FalleN" Toledo's 83 kills and 1.63 rating throughout the series. finished third after strong group stage performances, including a victory over North. The tournament drew significant attention, with over 10,000 live spectators filling the Royal Arena. Online viewership peaked at 253,307 concurrent viewers, while total unique viewers across channels exceeded 2.5 million.

2018 Events

The 2018 season marked a significant expansion for the BLAST Pro Series, building on the single event of by hosting three tournaments across , each featuring six elite invited teams including powerhouses like . The season opened with BLAST Pro Series: on September 28–29 at the Ülker Sports Arena in , where a $250,000 prize pool was contested. dominated the competition, defeating MIBR 2–1 in the grand final to claim the $125,000 top prize and solidify their status as frontrunners. Next, BLAST Pro Series: Copenhagen took place on November 2–3 at the Royal Arena in , again with a $250,000 prize pool. upset the field, overcoming 2–0 in the final to secure their first BLAST title of the year. The season concluded with BLAST Pro Series: Lisbon on December 14–15 at the MEO Arena in , featuring the standard $250,000 prize distribution. reclaimed the crown, edging out 2–1 in the grand final for their second win and $125,000 payout. Astralis' dual victories underscored their unrivaled form in 2018, while the high-stakes finals—particularly the and clashes—ignited emerging rivalries, such as the intensifying matchup between and , captivating fans and elevating the series' competitive narrative.

2019 Events

The 2019 season of the BLAST Pro Series expanded internationally with six regional events, each offering a $250,000 prize pool, introducing non-European venues in the for the first time to broaden global accessibility. These events followed the series' signature format of group stages with money matches and a single-elimination playoff , where teams accumulated points toward qualification for the season-ending Global Final. Frequent participants like competed in multiple tournaments, contributing to the season's competitive depth. The regional events were as follows:
EventDatesLocationWinner
São Paulo–23
April 12–13
May 10–11ENCE
July 13–14
September 13–14AVANGAR
November 1–2
A notable highlight was ENCE's breakout victory in , where the Finnish squad decisively defeated the dominant 2–0 in the grand final, ending their 37-map win streak on Nuke and signaling the rise of new contenders. Similarly, AVANGAR's surprise win in over forZe in the final showcased the emergence of up-and-coming talent on the international stage. The Global Final, held from December 12–14 in , , featured the top four teams qualified via seasonal points and carried a $500,000 prize pool. claimed the championship with a 2–0 victory over in the best-of-five grand final, securing their second title of the year. Overall, the season distributed a total prize pool of $2,000,000 across the regionals and final, with achieving two victories and also winning twice, underscoring the series' growing intensity and diverse competitive landscape.

Legacy

Impact on Esports

The BLAST Pro Series pioneered a compact two-day tournament format in CS:GO , featuring six top teams in a stage followed by semifinals and a final, which aimed to refresh the competitive scene by emphasizing high-stakes matches and entertainment elements like aim duels. This innovative structure, distinct from longer traditional events, helped shift industry trends toward more concise schedules that prioritized viewer engagement and logistical efficiency for global rotations. Economically, the series distributed a total prize pool of $3,000,000 across 11 events from 2017 to 2019, providing substantial funding that supported team operations and contributed to rising player salaries in the CS:GO ecosystem by supplementing base pay with tournament earnings. Major sponsorships from brands like and further bolstered investments in team infrastructure and player development during this period. The series' final event in drew criticism for being held in a country with a documented record of abuses, with some accusing the organizers of "esportswashing" to improve 's international image. The series significantly grew the CS:GO community and media footprint, attracting over 6 million unique online viewers for events like 2018 and São Paulo 2019, with total minutes watched exceeding 90 million in alone. These figures marked substantial increases in global viewership compared to prior non-Major tournaments, peaking at unique audiences over 6 million per major event. By hosting in emerging markets such as and , the series played a key role in popularizing CS:GO locally, drawing massive regional audiences and fostering grassroots interest through sold-out arenas and multilingual broadcasts. In terms of awards and recognition, RFRSH Entertainment, the organizer, received the "Initiative Award of the Year" at the 2018 and for the inaugural BLAST Pro Series 2017, highlighting its contributions to event innovation. The series' high-production broadcasts, featuring immersive arena experiences and global streaming partnerships, enhanced esports legitimacy by aligning with professional standards and attracting institutional affiliations like ESIC membership in 2019.

Transition to BLAST Premier

The BLAST Pro Series concluded with its final event, the Global Final held from December 12 to 14, 2019, in , where defeated in the grand final to claim victory. This capstone tournament marked the end of the series after three years of operation, during which it had established itself as a prominent fixture in professional : Global Offensive (CS:GO) . In late September 2019, during the BLAST Pro Series grand final, organizers RFRSH Entertainment announced the rebranding and evolution of the circuit into , effective for the 2020 season, to create a more structured annual competition. The transition was driven by community feedback seeking enhancements in format consistency and entertainment value, aiming to deliver a superior competitive experience amid the expanding professional landscape. This shift positioned to better compete with established leagues like the by adopting a similar group-stage structure while introducing greater accessibility for teams. BLAST Premier introduced a full-year calendar divided into Spring and Fall seasons, each featuring three weeks of group-stage play with 12 teams divided into three round-robin groups, followed by seasonal finals for the top performers and a "showdown" qualifier for additional spots. The circuit culminated in an eight-team Global Final, emphasizing more best-of-three matches to heighten competition, with the inaugural 2020 prize pool totaling $4.25 million—significantly higher than prior Pro Series events—to support sustained investment in the ecosystem. Qualification pathways were diversified, allowing a broader range of teams to progress through regional events and online qualifiers, while retaining inspirations from the Pro Series such as innovative staging and high-profile matchups. Under the same BLAST organization, the Premier series maintained continuity by prioritizing top-tier teams like and , fostering a stable elite competitive environment that evolved from CS:GO to (CS2) following Valve's 2023 release of the updated game. This adaptation ensured the circuit's relevance in the post-2019 esports growth, building on the Pro Series' legacy of format innovation without disrupting its core audience or operational framework.

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