Creature Commandos
The Creature Commandos are a fictional team of monstrous superheroes in DC Comics, originally formed during World War II under a secret U.S. military program called Project M, which transformed severely injured soldiers into horror-inspired beings—including a Frankenstein-like creature, a werewolf, a vampire, and a gorgon—to undertake suicide missions against Nazi forces.[1] Debuting in Weird War Tales #93 in November 1980, the team was created by writer J. M. DeMatteis and artist Pat Broderick, blending wartime adventure with supernatural horror elements in a series of anthology stories set across various historical conflicts.[1] In their original lineup, the Commandos consisted of Lt. Elliot "Patch" Taylor (a patchwork man reanimated from corpses), Sgt. Warren Griffith (a lycanthrope), Pvt. Vincent Velcoro (a vampire), and Dr. Myrna Rhodes (a woman with Medusa-like petrifying powers), who operated as expendable shock troops in desperate battles.[1] Over the decades, the Creature Commandos have evolved into a recurring black ops unit affiliated with S.H.A.D.E. (Super-Human Advanced Defense Executive), a secretive government agency that deploys them for missions too hazardous for human soldiers, often from their mobile headquarters known as the Ant Farm—a massive underground base utilizing advanced shrinking technology.[1] The modern iteration, revitalized in the 2010s, is typically led by Frankenstein's Monster (a literary adaptation of Mary Shelley's character, who wields a sword and quotes Shakespeare), alongside updated versions of core members like the vampire Vincent Velcoro (now sometimes depicted as a Man-Bat hybrid), the werewolf Warren Griffith, the gill-suited mermaid Nina Mazursky, the ancient mummy sorcerer Khalis, and the Bride of Frankenstein as a key operative.[1] Notable story arcs have seen the team confronting threats in diverse settings, from underwater realms like Atlantis to mythical dimensions and contemporary global crises, emphasizing themes of monstrosity, redemption, and the ethics of weaponizing the unnatural.[1] In 2024, the Creature Commandos expanded beyond comics with an adult animated television series, serving as the inaugural production in the rebooted DC Universe (DCU) under DC Studios; written and executive produced by James Gunn, the show follows a new ensemble of imprisoned monsters—including Frankenstein, a werewolf, a vampire, a gorgon, a lizard, and others—recruited by Amanda Waller for high-risk black ops assignments, featuring voice performances by David Harbour, Indira Varma, Sean Gunn, Frank Grillo, and Alan Tudyk, among others.[2] This adaptation, produced by Warner Bros. Animation and executive produced by Gunn, Peter Safran, and Dean Lorey, premiered on Max on December 5, 2024, and was renewed for a second season in December 2024, marking a bridge between the team's comic roots and broader multimedia storytelling in the DCU.[2] The franchise has also inspired merchandise lines and tie-in comics, such as DC Horror Presents: Creature Commandos (2024–2025 limited series), which explores the team's origins through a lens of military horror.[3]Creation and publication history
Concept and creation
The Creature Commandos were co-created by writer J. M. DeMatteis and artist Pat Broderick, debuting in the anthology series Weird War Tales #93 (November 1980). The team represented a novel fusion of horror and war genres, featuring a squad of monstrous soldiers deployed by the U.S. military during World War II. This premise emerged during DeMatteis's early tenure at DC Comics, following the company's 1978 implosion, as he sought fresh ideas for the Weird War Tales title under editor Len Wein.[4][5] DeMatteis drew inspiration from the classic Universal Monsters—such as Frankenstein's monster, Dracula, and the Wolf Man—blending their iconic imagery with the gritty framework of WWII war comics. Having grown up immersed in Universal's monster movies and often role-playing as these creatures with friends, DeMatteis conceived the idea of placing them in a historical conflict, pondering "what would be weirder than classic monsters fighting World War Two?" The team's origin was framed within the secretive Project M, a government initiative to engineer super-soldiers capable of countering the Axis powers' rumored supernatural threats, thereby enabling asymmetric warfare against unconventional enemies.[6][7][8] The initial team composition centered on a human leader, Lieutenant Matthew Shrieve, commanding three monstrous recruits: Private Elliot "Lucky" Taylor (a reanimated patchwork man akin to Frankenstein's monster), Sergeant Vincent Velcoro (a vampire), and Private Warren Griffith (a werewolf). This structure was rationalized as an efficient unit for high-risk operations, leveraging the monsters' unique abilities—such as immortality, shape-shifting, and enhanced strength—for missions too perilous for standard troops, while Shrieve provided tactical oversight and a human perspective. The team expanded in later Weird War Tales issues, adding members like Dr. Myrra Rhodes (a gorgon) in #114 (1982).[9][7][10] DeMatteis aimed to subvert conventional war story tropes by humanizing the monsters, portraying them as reluctant patriots burdened by their transformations and compelled to serve despite their tragic circumstances. Broderick's artwork reinforced this by rendering the characters with grotesque features—hulking stitches, fangs, and fur—yet infusing sympathetic elements through expressive faces and vulnerable postures, emphasizing their inner humanity amid the horror.[6][11]Key comic book runs
The Creature Commandos debuted in the DC Comics anthology series Weird War Tales #93 (November 1980), written by J. M. DeMatteis with art by Pat Broderick. The team starred in 18 stories across the series from 1980 to 1983, including issues #97, #100, #102, #105, #108–112, #114–119, #121, and #124, with later installments scripted by writers such as Steve Skeates and Bob Ingersoll alongside various artists like Fred Carrillo and Pablo Marcos.[12] The team returned in the 2000s through the eight-issue miniseries Creature Commandos #1–8 (May 2000–December 2000), written by Timothy Truman and illustrated by Scot Eaton. Additional appearances occurred in the Frankenstein limited series (2004), where core members integrated into stories centered on the monster's lore, and in Men of War #1–3 (September–November 2011), featuring backup tales by Jon Arcidiacono and Cliff Chiang that bridged World War II origins to contemporary conflicts.[13] Under The New 52 imprint, the Creature Commandos were prominently featured in Frankenstein: Agent of S.H.A.D.E. #1–16 (November 2011–October 2013), written primarily by Jeff Lemire with rotating artists including Alberto Ponticelli and Doug Mahnke, positioning the team as agents of the supernatural organization S.H.A.D.E. against global threats. The most recent major run is DC Horror Presents: Creature Commandos #1–6 (October 2024–June 2025), a 6-issue limited series written by David Dastmalchian with art by Lukas Ketner, introducing a new iteration of cursed monsters on covert missions.[3] Beyond dedicated runs, the Creature Commandos have made notable guest appearances in titles such as Justice League Dark #14 (February 2013), where they allied against otherworldly foes, and Suicide Squad #1 (May 2016), crossing over in a high-stakes incarceration scenario.Fictional team history
Project M and World War II origins
The Creature Commandos were formed in 1943 as part of the U.S. Army's clandestine Project M, a program designed to engineer super-soldiers capable of countering the Axis powers' supernatural and monstrous threats, including Nazi experiments with Ubermensch werewolves and other occult weapons.[1][9] Led by Lieutenant Matthew Shrieve, a human officer tasked with commanding the unit, Project M transformed wounded soldiers into horror-inspired beings—such as a werewolf, vampire, gorgon, and reanimated corpse—to undertake high-risk missions beyond the capabilities of conventional troops.[7] This initiative reflected the Allies' desperate response to reports of German and Japanese forces deploying were-creatures, undead legions, and giant monsters on the battlefield.[11] The team's inaugural operation targeted Castle Frankenstein in Nazi-occupied France, where they infiltrated the fortress to dismantle Axis laboratories producing hybrid monstrosities for the war effort.[9] Storming the castle under cover of night, the Commandos overwhelmed Nazi guards and destroyed experimental vats, preventing the deployment of a new wave of super-soldier abominations.[14] This success validated Project M's approach, launching the unit into a series of critical engagements across multiple theaters. Throughout World War II, the Creature Commandos executed daring missions, including clashes with colossal Japanese kaiju terrorizing Pacific islands, hunts for vampire battalions in the European theater, and sabotage runs on V-2 rocket facilities defended by reanimated undead guards.[11] These operations often involved unconventional tactics suited to their monstrous forms, such as nocturnal assaults leveraging vampiric stealth or brute strength against fortified positions. Despite their effectiveness, the team endured intense prejudice from fellow soldiers who viewed them as freaks rather than heroes, fostering isolation within military ranks.[1] Shrieve, however, staunchly defended his charges, arguing for their recognition as patriots and vowing to secure their civil rights after victory.[9] With the Allied triumphs on VE Day and VJ Day in 1945, the Creature Commandos were officially disbanded, their wartime purpose fulfilled. Members received U.S. citizenship as a gesture of gratitude, though lingering fears of their instability led to threats of internment or euthanasia, underscoring the fragile acceptance they had earned.[7]Post-war disbandment and early revivals
Following the end of World War II in 1945, the Creature Commandos were disbanded as Project M was terminated, leading the members to scatter and pursue individual paths amid their monstrous transformations. Lt. Matthew Shrieve returned to civilian life, advocating for war veterans and monstrous soldiers in congressional hearings to secure rights and support for those altered by experimental programs. Warren Griffith, the werewolf known as Wolfpack, and Vincent Velcoro, the vampire sergeant, retreated into the shadows, engaging in solitary hunts to manage their predatory urges while evading public scrutiny. Elliot "Lucky" Taylor, the patchwork Frankenstein-like soldier, struggled with his mute existence and briefly joined a traveling circus as a sideshow attraction to find purpose in peacetime anonymity, while his dormant monstrous form effectively hibernated during periods of inactivity.[15] The team experienced its first major revival in Unknown Soldier #219-222 (1978), where the surviving members reunited under Shrieve's leadership for a clandestine Cold War mission to combat a cadre of Soviet-engineered vampires threatening U.S. interests in Eastern Europe. This arc highlighted the lingering effects of their immortality, portraying their extended lifespans as a curse that amplified post-war trauma and isolation from normal society.[16][17] In the 1990s, the Creature Commandos made sporadic appearances in revivals of anthology titles, including issues of the rebooted Weird War Tales. These stories often infused anti-war sentiment, depicting the team's reluctant reactivation as a critique of endless military exploitation, with their monstrous immortality underscoring the futility and horror of perpetual conflict. During this era, Dr. Myrra Rhodes was introduced as a human scientist ally in Weird War Tales #110 (1982), serving as the team's chief plastic surgeon before an accident exposed her to experimental gases, transforming her into a gorgon-like figure with serpentine hair who gained enhanced powers and joined their ranks in subsequent missions.[18][19]Modern era and The New 52
In the 2000s, the Creature Commandos experienced renewed integration into the DC Universe through Grant Morrison's 2006 miniseries Seven Soldiers: Frankenstein, where Frankenstein, established as a WWII-era member of the team, confronts apocalyptic threats including the Sheeda invasion and grotesque bio-engineered horrors on Earth and beyond.[20] This revival expanded the team's lore by depicting their historical battles against Nazi occult forces and positioning them as reluctant guardians against eldritch abominations, setting the stage for broader monstrous alliances in the DC mythos.[21] The team received a dedicated spotlight in the 2010 five-issue miniseries Creature Commandos by J.M. DeMatteis and Howard Porter, which revisited their World War II origins through updated flashbacks while thrusting them into a contemporary narrative.[22] In this story, Lt. Col. Matthew Shrieve reactivates the commandos—including the vampire Vincent Velcoro, the werewolf Warren Griffith, the gorgon Myrra Rhodes, the Gill Woman, and Frankenstein's monster—to combat a cabal of monster terrorists plotting to unleash prehistoric beasts on modern society, blending horror elements with themes of prejudice against the supernatural.[22] With the 2011 New 52 initiative, the Creature Commandos were rebooted as an elite strike force under the auspices of S.H.A.D.E. (Super-Human Advanced Defense Executive) in the ongoing series Frankenstein, Agent of S.H.A.D.E. by Jeff Lemire and Alberto Ponticelli, with Frankenstein serving as field leader alongside recruits like Killer Croc, the Bride of Frankenstein, and Nina the She-Devil.[23] The team tackled interdimensional incursions, including battles against shape-shifting Hyper-Adaptors and ancient conspiracies tied to Victor Frankenstein's legacy, such as the monstrous invasion of Blüdhaven that forced evacuations and required their grotesque expertise to contain the chaos.[23] They later allied with the Justice League during the Rotworld event, aiding Swamp Thing and Animal Man against Anton Arcane's rotting plague in a desperate bid to prevent global decay. This era marked a pivotal shift for the Creature Commandos toward supernatural espionage, emphasizing their status as societal outcasts—monstrous beings marginalized in a superhero-dominated landscape—while highlighting their utility in handling threats too aberrant for conventional heroes.[21]DC Horror Presents era
The DC Horror Presents: Creature Commandos series launched with issue #1 on October 2, 2024, written by David Dastmalchian and illustrated by Jesús Hervás, marking a fresh iteration of the team within DC's horror anthology line.[3] This six-issue miniseries reimagines the Creature Commandos as the "Creature Unit," a ragtag assembly of cursed monsters—including a vampire, a werewolf, a gorgon, and an undead soldier—recruited by the unstable scientist Dr. West for high-stakes black ops missions targeting supernatural threats.[3] Unlike previous military-oriented depictions, this era emphasizes the team's monstrous natures as both assets and liabilities, with Dr. West's experimental enhancements, such as SABRE switches for control, heightening the tension between their humanity and horrors.[24] The narrative kicks off with the team's chaotic formation, depicted in a surreal grocery store brawl that underscores their volatile dynamics, before escalating to their inaugural major operation on the Skeleton Coast in issue #4 (January 2025), where they confront ancient, eldritch evils unearthed in the desolate region. Subsequent issues, from #2 (November 2024) through #6 (April 2025), delve into escalating internal conflicts—such as betrayals and psychological breakdowns among the members—while pitting the unit against cosmic horrors, culminating in a finale that involves a confrontation with Brainiac and scrutiny of their handlers' motives.[25] These arcs highlight body horror elements, like grotesque transformations and the physical toll of their curses, intertwined with themes of trauma from their cursed existences and forced servitude.[26] As part of the broader DC Horror Presents imprint, the series integrates into DC's horror ecosystem by exploring eldritch and occult threats that align with the line's anthology style, though it maintains a self-contained focus on the Creature Unit's missions without direct crossovers to other titles.[3] This approach shifts the team's legacy from wartime superheroics, as seen in the New 52 era, toward visceral, contemporary horror narratives that probe the monsters' inner demons amid apocalyptic stakes.[27]Membership
Original World War II team
The original World War II iteration of the Creature Commandos consisted of five core members assembled under Project M, a top-secret U.S. military program aimed at creating monstrous soldiers for psychological warfare against Axis powers. Led by a human officer, the team featured four soldiers transformed into classic horror archetypes. These individuals were recruited or altered early in the war to undertake high-risk missions behind enemy lines, leveraging their supernatural or enhanced traits to instill terror in Nazi forces.[1] Lt. Matthew Shrieve served as the team's human leader and tactical expert, a seasoned WWII veteran from U.S. Army Intelligence responsible for coordinating operations and maintaining discipline among the monstrous recruits. As the only non-altered member initially, Shrieve relied on his strategic acumen and leadership skills to direct the group's unconventional assaults, often positioning himself as the moral compass for soldiers grappling with their transformations. In later stories set during the war's end, Shrieve underwent his own alteration when injected with a Project M serum that granted him temporary werewolf-like abilities, including enhanced strength and transformation under the full moon, though this came at the cost of internal conflict over his humanity.[15] Cpl. Warren Griffith was the team's werewolf, a soldier who had been bitten by a lycanthrope while serving in Europe prior to his recruitment into Project M. The bite induced uncontrollable transformations triggered by stress or lunar cycles, endowing him with heightened senses for tracking enemies, rapid regeneration from injuries, and ferocious claw-and-fang combat prowess that made him ideal for close-quarters infiltration. However, Griffith's lycanthropy came with vulnerabilities to silver weapons and a struggle to control his beastly rage, often requiring Shrieve's oversight to prevent friendly casualties during missions.[9] Sgt. J. Vincent Velcro functioned as the vampire specialist, having been turned in 1918 during World War I and later offered a pardon for his criminal past in exchange for joining Project M. His vampiric nature provided superhuman strength for overpowering guards, flight for aerial reconnaissance, and hypnotic abilities to extract intelligence from captives without detection. Velcro's powers were counterbalanced by classic weaknesses, such as aversion to sunlight that limited daytime operations and a thirst for blood that necessitated controlled feedings to sustain his effectiveness in the field.[15] Pvt. Elliot "Lucky" Taylor, reanimated as "Patchwork," was the team's Frankenstein-inspired construct, stitched together from corpse parts of fallen soldiers via Project M's necromantic and surgical techniques after being killed in action. Designed for frontline assaults, Patchwork possessed immense durability that allowed him to withstand artillery fire and regenerate from severe damage, bolstered by an affinity for channeling electricity to deliver shocking blasts or power machinery in the field. Despite his hulking, patchwork appearance, he exhibited a gentle disposition toward allies, viewing the team as his family amid the horrors of war.[8][28] Pvt. Dr. Myrna Rhodes, known as "Medusa," was the team's gorgon, a scientist transformed through Project M experiments that granted her snake-like hair and petrifying gaze for crowd control and psychological terror. Her abilities allowed her to turn enemies to stone, making her invaluable for non-lethal incapacitation during infiltrations, though she struggled with the loss of her human form and the isolation it brought. Rhodes provided medical and strategic insight, balancing the team's brute force with intellect.[9][1]Post-war and modern team iterations
In the post-war period, the Creature Commandos experienced several revivals that expanded their roster and updated key members, shifting their focus from military operations to confronting supernatural threats in contemporary settings. The 1980s marked a significant resurgence through anthology stories in Weird War Tales, where the team operated in modern-day scenarios, incorporating human allies and transformations to adapt to new conflicts.[29] The 2000 Creature Commandos miniseries revived the core group—Shrieve, Griffith, Velcro, Taylor (Patchwork), and Rhodes—for a new adventure against supernatural foes, maintaining their WWII dynamics while bridging to contemporary threats. The storyline featured alliances with human soldiers like Gunner and Sarge from WWII veteran units.[30] Modern iterations, particularly in the Frankenstein, Agent of S.H.A.D.E. series (2011), incorporated transient monsters such as a Gill-Man analog, an amphibious horror with aquatic adaptations, to handle diverse threats like eldritch invasions. These additions emphasized fluid team composition for specialized hunts.[1] In the 2024 DC Horror Presents: Creature Commandos ongoing series, a new iteration draws from the animated adaptation, featuring imprisoned monsters recruited by Amanda Waller, including Frankenstein, the Bride of Frankenstein, Weasel, Dr. Phosphorus, Nina Mazursky, Rick Flag Sr., and G.I. Robot, exploring military horror themes in black ops missions.[3] Throughout these evolutions, the Creature Commandos transitioned from a structured wartime unit to freelance monster hunters, independently pursuing occult dangers and demonic entities in a post-war world.[29]S.H.A.D.E. and extended affiliations
In the New 52 continuity, the Creature Commandos were reestablished as the primary field operatives of S.H.A.D.E., the Super-Human Advanced Defense Executive, a covert U.S. government counter-terrorism agency specializing in supernatural and meta-human threats. Headquartered in the mobile, shrinkable base known as the Ant Farm—utilizing technology derived from Ray Palmer's work—the organization deployed the team to handle missions too extreme for standard military forces, such as incursions from mythical realms or enemy domains like Atlantis and Brainiac's collectibles. Led by Father Frankenstein, a reimagined version of Mary Shelley's monster who wielded a signature sword and embraced a scholarly demeanor, the Commandos operated under the oversight of S.H.A.D.E. director Father Time, marking a shift from their looser post-war revivals to a structured, government-sanctioned unit.[1][31] The core roster consisted of monstrous agents engineered or recruited by S.H.A.D.E.'s science division to maximize combat efficacy against otherworldly foes. The Bride served as Frankenstein's counterpart and occasional romantic interest, possessing similar reanimated strength and resilience; Dr. Medusa, a gorgon hybrid with a petrifying gaze derived from experimental enhancements, provided crowd-control capabilities; Nina Mazursky, an amphibious gill-woman and scientist who volunteered for transformation, excelled in aquatic and reconnaissance roles; and Sgt. Vincent Velcoro, a distinct vampire character infused with Man-Bat serum (separate from the WWII-era Velcro), offered aerial assault and regenerative prowess. These members, blending horror archetypes with tactical expertise, formed a cohesive squad distinct from earlier iterations by their direct ties to S.H.A.D.E.'s experimental programs.[23][32] The team's operations focused on high-stakes defenses, including battles against the Ultramonsters—colossal, kaiju-scale invaders from hidden dimensions—and rifts threatening urban centers like Blüdhaven, where they thwarted a conspiracy involving ancient eldritch forces at Bone Lake. These engagements highlighted S.H.A.D.E.'s role in containing existential perils beyond human comprehension, often involving rapid deployment to neutral or hostile territories. The Commandos forged temporary affiliations with surviving elements of prior Creature Commandos lineups for specialized knowledge and allied with the Justice League Dark during end-times crises, coordinating on shared threats like undead hordes or magical apocalypses to preserve reality.[23][31] The S.H.A.D.E.-affiliated Creature Commandos disbanded following the 2013 cancellation of their ongoing series, Frankenstein, Agent of S.H.A.D.E., after 16 issues, amid broader New 52 adjustments. Members subsequently integrated into other DC narratives: Frankenstein joined the Justice League Dark for occult missions, the Bride pursued independent vengeance arcs, Nina Mazursky contributed to scientific endeavors in aquatic-themed stories, and Vincent Velcoro appeared in vampire-centric plots, while Dr. Medusa's expertise informed later monstrous alliances. This era solidified the team's legacy as S.H.A.D.E.'s monstrous vanguard, influencing subsequent supernatural team-ups in DC continuity.[33][32]Alternate versions
Flashpoint and multiverse variants
In the Flashpoint timeline, a war-ravaged alternate reality stemming from The Flash's timeline alteration, the Creature Commandos are portrayed as revived World War II monsters thrust into a global conflict between Atlantis and the Amazons. This version appears in the 2011 three-issue miniseries Flashpoint: Frankenstein and the Creatures of the Unknown, written by Jeff Lemire and illustrated by Ibraim Roberson. The team, originally assembled under Project M in 1943, includes Frankenstein (a reanimated corpse freed from Arctic ice), Warren Griffith (a werewolf), Vincent Velcoro (a vampire sustained by plasma), and Nina Mazursky (an amphibious gill-woman, daughter of project leader Professor Mazursky). These beings were engineered as super-soldiers embodying 20th-century archetypes of fear to combat the Axis powers, with promises of reversal to human form after victory. Having assassinated Adolf Hitler and Baron Blitzkrieg to secure an early Allied triumph in Europe by 1945, the Commandos were deemed obsolete post-war and placed in suspended animation by the U.S. government in 1946. Awakened as fugitives in 2011 amid the Atlantean-Amazon war's spillover effects, they embark on a mission to locate Professor Mazursky's hidden lab in Slaughter Swamp, seeking a cure for their irreversible monstrous states. Along the way, they confront Nazi U-boat remnants, Amazon warriors, and a relentless monster hunter named Dr. Drumm, who views them as abominations. This iteration highlights their role as reluctant allies in the fractured timeline, fighting to reclaim humanity while defending against opportunistic threats. The Flashpoint Commandos exemplify multiverse variants that recontextualize the team in "what if" scenarios, often amplifying themes of monstrosity, obsolescence, and wartime sacrifice. These stories collectively probe hypothetical outcomes, like decisive monstrous victories in World War II or uneasy partnerships with adversaries, underscoring the team's adaptability as symbols of humanity's primal fears in divergent DC universes.Collected editions
Early stories collections
The original Creature Commandos stories, which debuted in Weird War Tales #93 in 1980, were not collected in trade paperback format until 2014, when DC Comics released The Creature Commandos, a 288-page volume reprinting the team's key appearances from the anthology series.[34] This edition gathers issues #93, 97, 100, 102, 105, 108–112, 114–119, 121, and 124, emphasizing the WWII-era missions of the monster squad with sparse extras limited to basic creator credits and no extensive annotations or afterwords.[22] The collection, written primarily by J. M. DeMatteis and Robert Kanigher with art by Pat Broderick and others, preserves the horror-tinged war tales in full color, ISBN 978-1-4012-4382-1.[35] In 2023, DC issued a full-color new edition of the same material under the title Creature Commandos (New Edition), again spanning 288 pages and collecting the identical Weird War Tales issues without additional content beyond a cover update to tie into contemporary interest in the team.[36] This reprint maintains the focus on the core original arcs, such as the team's formation and battles against Nazi forces, and carries ISBN 978-1-77952-439-3.[37] Before these print compilations, the early stories remained accessible primarily through individual back issues, but digital reprints emerged in the 2010s via platforms like Comixology (now integrated into Amazon Comics), offering the 1980s Weird War Tales episodes featuring the Creature Commandos in affordable electronic format for modern readers. These digital versions replicate the original full-color issues with no added material, facilitating easier access to the pre-2000 appearances without requiring physical collections.[38]Modern and New 52 collections
The New 52 reboot integrated the Creature Commandos into the Frankenstein, Agent of S.H.A.D.E. series (2011–2013), where Frankenstein leads the team as a black-ops unit combating supernatural threats under the Strategic Hazard Division (S.H.A.D.E.).[23] This run, written primarily by Jeff Lemire and Matt Kindt with art by Alberto Ponticelli and others, reimagined the monsters in a contemporary context, emphasizing their dysfunctional dynamics and battles against otherworldly foes like the undead horde at Bone Lake.[39] The storyline was collected in two trade paperbacks totaling over 400 pages. Volume 1, War of the Monsters (September 2012, ISBN 978-1401234715, 160 pages), gathers issues #1–7, introducing the team's formation and initial missions.[23] Volume 2, Secrets of the Dead (July 2013, ISBN 978-1401242602, 256 pages), compiles issue #0 and #8–16, exploring deeper conspiracies involving ancient evils and the team's internal conflicts. In anticipation of the 2024 animated series, DC released updated collections under the Creature Commandos Present imprint to highlight the New 52 era. Book One (February 6, 2024, ISBN 978-1779525611, 239 pages) includes Grant Morrison's precursor miniseries Seven Soldiers: Frankenstein #1–4 alongside Frankenstein, Agent of S.H.A.D.E. #1–7, providing context for the team's monstrous roster and high-stakes operations.[40] Book Two (July 29, 2025, ISBN 978-1799502227, 304 pages), collects Frankenstein, Agent of S.H.A.D.E. #0 and #8–16, plus the Flashpoint: Frankenstein and the Creatures of the Unknown #1–3 miniseries and a story from Young Monsters in Love #1, expanding on alternate-universe variants and post-New 52 ties.[33] The 2024–2025 limited series DC Horror Presents: Creature Commandos #1–6, written by David Dastmalchian with art by Jesús Hérvas, revives the team for a self-contained arc involving covert missions against eldritch horrors, blending horror and military thriller elements. This run is collected in trade paperback Volume 1 (July 22, 2025, ISBN 978-1799502173, 144 pages), gathering all six issues to showcase the Commandos' ragtag unit dynamics in the modern DC Universe.[41]| Title | Publication Date | Contents | Pages | ISBN |
|---|---|---|---|---|
| Frankenstein, Agent of S.H.A.D.E. Vol. 1: War of the Monsters | September 2012 | #1–7 | 160 | 978-1401234715 |
| Frankenstein, Agent of S.H.A.D.E. Vol. 2: Secrets of the Dead | July 2013 | #0, #8–16 | 256 | 978-1401242602 |
| Creature Commandos Present: Frankenstein, Agent of S.H.A.D.E. Book One | February 6, 2024 | Seven Soldiers: Frankenstein #1–4; Frankenstein, Agent of S.H.A.D.E. #1–7 | 239 | 978-1779525611 |
| Creature Commandos Present: Frankenstein, Agent of S.H.A.D.E. Book Two | July 29, 2025 | Frankenstein, Agent of S.H.A.D.E. #0, #8–16; Flashpoint: Frankenstein and the Creatures of the Unknown #1–3; Young Monsters in Love #1 (story) | 304 | 978-1799502227 |
| DC Horror Presents: Creature Commandos Vol. 1 | July 22, 2025 | #1–6 | 144 | 978-1799502173 |