Digimon World Data Squad
Digimon World Data Squad, known in Japan as Digimon Savers: Another Mission, is an adventure role-playing video game developed by BEC and published by Namco Bandai Games for the PlayStation 2 console.[1] It was released in Japan on November 30, 2006, and in North America on September 18, 2007.[1] The game serves as an original story within the Digimon Data Squad anime universe, where players control the main members of the Digital Security agency DATS (Data Squad)—including the hot-headed Marcus Damon, Thomas H. Norstein, Yoshino "Yoshi" Fujieda, and Keenan Crier—as they investigate mysterious kidnappings of children by rogue Digimon and work to thwart the schemes of the Seven Great Demon Lords.[2] Gameplay combines real-time exploration of the Digital World with turn-based combat via the innovative Battle Drive system, allowing players to command Digimon partners in strategic battles while managing their emotions and stats to influence outcomes.[3] Players can capture, train, and evolve over 140 different Digimon species using the unique Galactic Evolution System, which incorporates puzzle-solving elements and item collection exceeding 250 types to progress through the story and unlock new abilities.[3] The game emphasizes taming wild Digimon encountered in the field, building a team to rescue captives and battle demonic forces, with cel-shaded graphics enhancing the anime-inspired aesthetic and full voice acting provided by the original Digimon Data Squad series cast.[2] Notable for its integration of emotion-based commands that affect Digimon behavior during fights and its focus on narrative-driven progression tied to the broader Digimon franchise, Digimon World Data Squad received mixed reviews upon release, praised for its Digimon variety and voice work but criticized for technical issues like frequent loading times.[4] It stands as a key entry in the Digimon World series, bridging the anime's themes of human-Digimon partnerships with expanded RPG mechanics tailored for fans of monster-taming gameplay.[3]Overview
Premise and Setting
Digimon World Data Squad is an action-adventure role-playing game set within the Digimon universe, inspired by the Digimon Data Squad anime series.[5] The game follows members of the Digital Accident Tactics Squad (DATS), a secretive organization responsible for investigating and resolving incidents involving Digimon intrusions into the human world.[4] The central conflict centers on DATS's efforts to counter threats posed by rogue Digimon, including powerful entities like the Seven Great Demon Lords, which endanger the balance between the human and digital realms.[4] The story unfolds primarily in the Digital World, a parallel dimension formed from global digital networks, portrayed through environments blending organic landscapes with cybernetic structures to evoke a distinctly artificial, data-driven atmosphere.[6] This setting highlights the game's classification as a "Dramatic/Innovative RPG," emphasizing narrative-driven exploration and strategic partnerships with Digimon partners.[7] Unique to the game are the Code Keys, mystical artifacts that play a key role in unsealing ancient evils tied to the Seven Great Demon Lords, adding layers of mystery and peril to the Digital World's lore.[8]Connection to the Anime
The Digimon Data Squad anime, known as Digimon Savers in Japan, centers on the Digital Accident Tactics Squad (DATS), an elite organization tasked with investigating and neutralizing Digimon incursions from the Digital World into the human realm. The narrative follows Marcus Damon, an energetic high school student who discovers his ability to inspire Digivolution through his "Digisoul" energy, partnering with Agumon to join DATS alongside other young agents like Yoshino Fujeda and Thomas H. Norstein. Their missions involve combating rogue Digimon and addressing broader threats stemming from human emotions influencing digital entities.[9] Digimon World Data Squad, titled Digimon Savers: Another Mission in Japan, integrates these core characters as central figures, with players controlling Marcus and his DATS teammates in their efforts to safeguard both worlds. The game preserves the anime's emphasis on symbiotic human-Digimon bonds, where emotional connections drive evolution and combat effectiveness, and features a comparable roster of Digimon species drawn from the series. Visual designs for protagonists and supporting Digimon, such as Gaomon and Kamemon, mirror those in the anime, providing continuity for viewers familiar with the show.[10] Despite these ties, the game establishes its independence through an original plotline, denoted by the subtitle "Another Mission," which frames it as a standalone side adventure rather than a direct adaptation of the anime's events. In contrast to the anime's structure of standalone episodes building to conflicts with entities like the Royal Knights and the supercomputer Yggdrasil, the game's story revolves around DATS probing a series of child disappearances linked to the Seven Great Demon Lords—powerful Digimon embodying the seven deadly sins—who aim to invade the human world via the Dark Area. The game-original Code Keys are artifacts that the Demon Lords employ to possess and transform selected children into vessels for their influence, creating a fresh narrative focused on corruption and redemption.[10][11]Development and Release
Development Process
Digimon World Data Squad was developed by BEC, a Bandai subsidiary established in 1990 as a joint venture with Human Entertainment, and published by Bandai in Japan and Namco Bandai Games in North America.[12][13] The project drew direct inspiration from the concurrent Digimon Savers anime, incorporating its core storyline, characters, and voice actors in the Japanese version to create a cohesive multimedia experience. The Japanese development and announcement occurred earlier in 2006.[14] The North American version of the game was officially announced by Namco Bandai Games on May 16, 2007, positioning it as a PlayStation 2 title tied to the Data Squad anime airing on Cartoon Network.[15] Development emphasized technical choices to align with the franchise's aesthetic, including cel-shaded graphics for character models that mirrored the anime's visual style, enhancing immersion for younger players.[16] The battle system adopted mechanics reminiscent of the Digimon Battle Terminal arcade series, featuring command-based combat with options for attack, guard, support, and escape to streamline tactical engagements.[14] A key innovation was the Galactica Evolution System, an intuitive digivolution mechanic that allowed players greater control over evolutions based on customizable parameters, evolving from progression systems in prior Digimon World titles like Digimon World DS.[16] This system supported over 140 Digimon, enabling in-battle transformations and branching paths influenced by training and story progression. The title was showcased at E3 2007, highlighting its RPG elements and anime integration during Bandai Namco's lineup presentation.[2] Preparation for the North American release concluded when the game went gold on August 13, 2007, as confirmed in a press release.[17]Release Information
Digimon World Data Squad, known in Japan as Digimon Savers: Another Mission, was first released for the PlayStation 2 on November 30, 2006, in Japan by Bandai.[18] The game launched in North America on September 18, 2007, published by Namco Bandai Games America, and was not released in Europe.[19] It was developed exclusively for the PlayStation 2, the platform's advanced hardware enabling detailed 3D environments for exploring the Digital World and human realms.[20] The game was marketed heavily as a companion to the concurrent Digimon Data Squad anime series (Digimon Savers in Japan), featuring characters and story elements from the show to appeal to its young audience of fans.[21] Packaging in North America highlighted the anime tie-in with vibrant artwork of key Digimon like Agumon and Gaomon, positioning it as an action RPG for ages 10 and up. It received an ESRB rating of E10+ for Crude Humor, Mild Fantasy Violence, and Mild Language.[22] Regional variations primarily involved localization of the title to align with the anime's international naming, with no significant content censorship or alterations reported between the Japanese and North American versions.[23]Gameplay
Core Mechanics
Digimon World Data Squad features player control primarily through Marcus Damon, the protagonist and a member of the Digital Accident Tactical Squad (DATS), in a third-person perspective during field navigation, with the ability to manage a party consisting of the four main DATS members—Marcus Damon, Thomas H. Norstein, Yoshino Fujieda, and Keenan Crier—along with their Digimon partners Agumon, Gaomon, Lalamon, and Falcomon.[24][25] This party system allows switching between team members for different story segments and interactions, enabling coordinated efforts in missions while maintaining Marcus as the default field leader. The party can expand to up to six members later in the story through additional narrative recruitments.[26] The controls utilize the analog stick for movement, the X button for interactions such as talking to NPCs or opening chests, and the triangle button to access the main menu for inventory and status checks.[27] Exploration occurs in a hub-based structure within the Digital World, where players select distinct areas like Walter Island or Sneyato Forest from a map interface at DATS headquarters, rather than traversing a continuous open world.[10] These areas are self-contained environments designed for objective-driven navigation, including rescuing non-player characters (NPCs) trapped by hostile Digimon, solving environmental puzzles such as activating colored barriers or using teleporters, and collecting items like bits (currency) and recovery goods from scattered chests and hidden spots.[27] The cel-shaded graphics reinforce the digital theme, with frequent random encounters punctuating movement to encourage strategic pacing during traversal.[25] The partnership system emphasizes the bond between human tamers and their Digimon partners, where players issue commands that directly influence Digimon behaviors and performance, fostering a sense of care through ongoing management.[25] Human inputs guide Digimon responses in dynamic situations, with mechanics like using recovery items (e.g., HP Charges) to heal and maintain partner vitality, and building affinity via repeated interactions and story events that unlock cooperative abilities.[27] This bonding is further highlighted by recruiting additional DATS-affiliated partners like Falcomon through narrative progression, which expands the team and reinforces themes of trust and collaboration without wild captures.[28] Menu-based progression supports long-term engagement via features like the Digimon encyclopedia, accessed through the status menu, where players scan encountered Digimon using the in-game device to log entries detailing attributes, fields, and ranks for completionist tracking.[27] Additionally, players upgrade DATS facilities by fulfilling recruitment conditions for supportive Digimon, such as obtaining specific items or defeating bosses, which enhances headquarters services like a 10% shopping discount at the in-house store for better resource management.[27] These systems provide a structured path for world-building and preparation, integrating seamlessly with the overall adventure.[25]Digivolution and Progression Systems
The Galactica Evolution System serves as the primary mechanism for Digimon progression in Digimon World Data Squad, enabling customized evolutions based on player interactions such as feeding, training, battling, and emotional bonding. Unlike previous entries that relied heavily on random or time-based factors, this system visualizes evolution paths as branching "galaxy" trees, where Digimon advance through stages—Rookie, Champion, Ultimate, and Mega—upon meeting specific thresholds in stats (e.g., strength, defense), battle accomplishments (e.g., number of defeats), and resource accumulation (e.g., bits spent or steps taken). For instance, an Agumon partner can evolve into GeoGreymon after reaching level 2, accumulating 30 steps, and performing a Digisoul Charge, then further into RizeGreymon or ShineGreymon by fulfilling escalating requirements like 500 strength points and 10 prior digivolutions.[29][16] The game features progression trees for over 140 recruitable Digimon, with branching lines that include exclusive forms gated by unique conditions such as maximum friendship levels (built through consistent command usage in battles) or specific item applications during evolution. These trees emphasize strategic care, as neglecting aspects like training can lock players out of optimal paths, while balanced development unlocks hybrid or rare evolutions, such as WarGreymon from certain Agumon branches after defeating 100 enemies and maintaining high tension states. Friendship mechanics integrate with the system by influencing emotional states, which in turn affect command availability and evolution success rates, encouraging ongoing partnership management beyond mere combat.[29][27] Human characters, representing DATS operatives like Marcus Damon and his team, progress through experience points gained from missions and battles, leveling up to enhance their support capabilities and unlock new playable partners. This includes skill trees for battle commands, such as Rank Drive (which boosts attacks based on a Digimon's evolutionary rank) or healing abilities, acquired by repeated use or story milestones, allowing tamers to issue more potent directives like Mega Drive for amplified damage output. The DATS rank system ties directly into this, elevating the player's organizational status through completed assignments to grant access to advanced evolution requirements and story branches, such as exclusive Mega forms or additional partner recruitments (e.g., unlocking Thomas H. Norstein's Gaomon line after key investigations).[30][25]Combat and Exploration
The combat system in Digimon World Data Squad employs a turn-based format where players command a party of three Digimon during battles initiated by random encounters. Commands available include Action for offensive moves like Nut Gun or Pepper Breath, Support for buffs and analysis, Guard to mitigate damage, and Escape to flee combat. A unique emotion mechanic ties into tamer-Digimon interactions, as Digimon's moods—such as tense for aggression or caring for defense—influence preferred commands, requiring players to select inputs that align with these states for optimal performance and enabling combo chains through sequential human-guided actions. Tactical elements emphasize type matchups, with Vaccine Digimon strong against Virus types, alongside status effects like poison or paralysis that can alter battle flow. Players can fuse attacks by combining Field Enchant to scan weaknesses with targeted strikes, doubling damage output and simulating mega-level power-ups without full digivolution. Digivolution integrates directly into combat via the Digisoul Charge, triggered mid-battle when thresholds like total damage received or enemies defeated are reached, temporarily boosting stats and unlocking advanced forms that enhance party versatility. Boss encounters against the Seven Great Demon Lords, including Belphemon and Lucemon, demand tailored strategies such as pre-battle party switching to exploit specific weaknesses—Lucemon vulnerable to Vaccine attacks, for instance—and managing status ailments through items or support commands to endure prolonged fights. Exploration unfolds in real-time across cel-shaded 3D environments, selected from a hub menu rather than a seamless world map, with players navigating linear paths in areas like the Rage Caverns or Ice Labyrinth to fulfill mission objectives. Random encounters occur frequently, roughly every five steps, heightening tension during traversal and necessitating items like Low Encounter rates for smoother progress. Puzzle-solving incorporates Digimon abilities indirectly through environmental interactions, such as sequencing sphere placements or activating stair switches in patterns (e.g., O1-O2-O3-O1) to remove barriers and access new sections, while transporters and elevators facilitate vertical movement in multi-level dungeons. Terrain minimally impacts combat but features obstacles like green barriers that block paths, requiring strategic navigation to avoid disorientation in the vibrant yet repetitive tropical digital locales.Story and Characters
Plot Summary
In Digimon World Data Squad, the story begins with the Digital Accident Tactics Squad (DATS), a secret organization inspired by the events of the Digimon Data Squad anime, investigating a series of child disappearances in the human world that are traced back to incursions from the Digital World. These incidents are linked to the revival of the Seven Great Demon Lords, ancient and malevolent Digimon embodying the seven deadly sins, who seek to disrupt the balance between the two worlds and abduct humans to fuel their return. Marcus Damon joins DATS to combat this threat, partnering with Digimon to rescue the kidnapped children and prevent the Demon Lords from fully manifesting in the real world.[21][31][32] As the narrative advances, the DATS team ventures deeper into the Digital World, engaging in strategic confrontations with individual Demon Lords, including Belphemon representing sloth and Lilithmon embodying lust, to thwart their schemes. During these missions, the team collects mystical Code Keys—artifacts essential to sealing or unlocking the Demon Lords' powers—while gradually uncovering a broader conspiracy involving Tsukasa Kagura, a hidden mastermind manipulating events from the shadows. This progression highlights the escalating danger as the resurrections accelerate, forcing the team to navigate treacherous digital realms and forge alliances to gather the keys before the forces of chaos overwhelm both worlds.[5][32] The climax centers on a desperate showdown against Tsukasa Kagura's scheme to unseal Lucemon, the supreme leader among the Demon Lords, whose awakening could lead to total domination of the human and Digital Worlds. Through intense battles in forbidden areas like the Dark Area, the story explores themes of redemption, as some Digimon confront their corrupted natures, and the profound unity between humans and their Digimon partners, which proves crucial to averting catastrophe and restoring harmony. The resolution underscores the importance of trust and cooperation in overcoming ancient evils.[21][32]Characters and Digimon
The protagonists of Digimon World Data Squad are Marcus Damon, Thomas H. Norstein, Yoshino Fujieda, and Keenan Crier, members of the Digital Accident Tactics Squad (DATS) who investigate Digital World incidents alongside their Digimon partners. Marcus Damon serves as the hot-headed leader, a 14-year-old junior high student known for his impulsive nature and strong sense of justice, often resolving conflicts through physical confrontations. His partner is Agumon, a Rookie-level Vaccine-type Dinosaur Digimon who digivolves into the Champion-level GeoGreymon, Ultimate-level RizeGreymon, and Mega-level ShineGreymon, emphasizing firepower and close-range combat.[33][19] Thomas H. Norstein acts as the team's strategist, a brilliant and composed young genius who relies on calculated tactics and intellectual prowess. His partner is Gaomon, a Rookie-level Vaccine-type Beast Digimon that evolves into the Champion-level Gaogamon, Ultimate-level MachGaogamon, and Mega-level MirageGaogamon, focusing on speed and precision strikes.[33][19][34] Yoshino "Yoshi" Fujieda is the veteran operative, an 18-year-old experienced agent who brings maturity and support to the group, handling reconnaissance and emotional balance. Her partner is Lalamon (known as Sunflowmon in some localizations), a Rookie-level Data-type Plant Digimon that digivolves into the Champion-level Sunflowmon, Ultimate-level Lilamon, and Mega-level Rosemon, specializing in ranged floral attacks and healing. Keenan Crier is a young boy with a strong connection to the Digital World, partnering with Falcomon, a Rookie-level Vaccine-type Bird Digimon that evolves into the Champion-level Peckmon, Ultimate-level Crowmon, and Mega-level Ravemon, providing swift aerial assaults.[33][19][24] Game-exclusive additions include Yuma Kagura, a playable character and younger sister of antagonist Tsukasa Kagura, partnered with Renamon, a Rookie-level Data-type Beast Digimon that evolves through Kyubimon, Taomon, and Sakuyamon lines, though her arc involves conflict with the Demon Lords' influence. Kosaburo Katsura is a rival private investigator and occasional ally, characterized by his cocky demeanor, with Biyomon as his partner, a Rookie-level Vaccine-type Bird Digimon that digivolves into Birdramon, Garudamon, and Hououmon, providing aerial support.[27][19] Antagonists feature the Seven Great Demon Lords as major bosses, representing the seven deadly sins and serving as non-playable threats that the DATS team must defeat to collect Code Keys and prevent Digital World chaos: Lucemon (Pride), Leviamon (Envy), Demon (Wrath), Belphemon (Sloth), Barbamon (Greed), Beelzemon (Gluttony), and Lilithmon (Lust). Tsukasa Kagura is the primary antagonist, a manipulative figure seeking to revive the Demon Lords and unseal Lucemon. Notable NPCs include Commander Richard Sampson, who oversees DATS operations, and Fran, a technician providing logistical support.[27][35] The game's Digimon roster includes over 140 species, with playable evolution lines tied to partner bonds and battle performance; highlights encompass the Agumon line for balanced offense, the Gaomon line for agility, and the Lalamon line for versatility, alongside unique recruits like Falcomon (Keenan's partner, evolving to Peckmon, Crowmon, and Ravemon) available through story progression. Non-playable Digimon appear as environmental threats or allies, such as the Angel-type Ophanimon aiding in key encounters.[29] Voice acting for key characters draws from the anime cast in the Japanese version, with an English dub for the North American release. The following table lists principal voices:| Character | Japanese Voice Actor | English Voice Actor |
|---|---|---|
| Marcus Damon | Sôichirô Hoshi | Quinton Flynn |
| Agumon | Taiki Matsuno | Brian Beacock |
| Thomas H. Norstein | Hirofumi Nojima | Crispin Freeman |
| Gaomon | Kazuya Nakai | Travis Willingham |
| Yoshino Fujieda | Yui Aragaki | Colleen O'Shaughnessey |
| Lalamon/Sunflowmon | Masako Ezaki | Dorothy Elias-Fahn |
| Yuma Kagura | Miyuki Sawashiro | Michelle Ruff |
| Kosaburo Katsura | Hiroyuki Yoshino | Brad MacDonald |