Fact-checked by Grok 2 weeks ago

Digimon World Data Squad

Digimon World Data Squad, known in as Digimon Savers: Another Mission, is an adventure developed by BEC and published by Games for the console. It was released in on November 30, 2006, and in on September 18, 2007. The game serves as an original story within the universe, where players control the main members of the Digital Security agency DATS (Data Squad)—including the hot-headed Marcus Damon, Thomas H. Norstein, Yoshino "Yoshi" Fujieda, and Keenan Crier—as they investigate mysterious kidnappings of children by rogue and work to thwart the schemes of the Seven Great Demon Lords. Gameplay combines real-time exploration of the Digital World with turn-based combat via the innovative Battle Drive system, allowing players to command partners in strategic battles while managing their emotions and stats to influence outcomes. Players can capture, train, and evolve over 140 different species using the unique Galactic Evolution System, which incorporates puzzle-solving elements and item collection exceeding 250 types to progress through the story and unlock new abilities. The game emphasizes taming wild encountered in the field, building a team to rescue captives and battle demonic forces, with cel-shaded graphics enhancing the anime-inspired aesthetic and full voice acting provided by the original series cast. Notable for its integration of emotion-based commands that affect Digimon behavior during fights and its focus on narrative-driven progression tied to the broader Digimon franchise, Digimon World Data Squad received mixed reviews upon release, praised for its Digimon variety and voice work but criticized for technical issues like frequent loading times. It stands as a key entry in the Digimon World series, bridging the anime's themes of human-Digimon partnerships with expanded RPG mechanics tailored for fans of monster-taming gameplay.

Overview

Premise and Setting

Digimon World Data Squad is an action-adventure game set within the universe, inspired by the anime series. The game follows members of the Digital Accident Tactics Squad (DATS), a secretive organization responsible for investigating and resolving incidents involving Digimon intrusions into the human world. The central conflict centers on DATS's efforts to counter threats posed by rogue Digimon, including powerful entities like the Seven Great Demon Lords, which endanger the balance between the human and digital realms. The story unfolds primarily in the Digital World, a parallel dimension formed from global digital networks, portrayed through environments blending organic landscapes with cybernetic structures to evoke a distinctly artificial, data-driven atmosphere. This setting highlights the game's classification as a "Dramatic/Innovative ," emphasizing narrative-driven exploration and strategic partnerships with partners. Unique to the game are the Code Keys, mystical artifacts that play a key role in unsealing ancient evils tied to the Seven Great Demon Lords, adding layers of mystery and peril to the Digital World's lore.

Connection to the Anime

The anime, known as in , centers on the Digital Accident Tactics Squad (DATS), an elite organization tasked with investigating and neutralizing incursions from the Digital World into the human realm. The narrative follows Marcus Damon, an energetic high school student who discovers his ability to inspire Digivolution through his "Digisoul" energy, partnering with to join DATS alongside other young agents like Yoshino Fujeda and Thomas H. Norstein. Their missions involve combating rogue and addressing broader threats stemming from human emotions influencing digital entities. Digimon World Data Squad, titled Digimon Savers: Another Mission in Japan, integrates these core characters as central figures, with players controlling Marcus and his DATS teammates in their efforts to safeguard both worlds. The game preserves the anime's emphasis on symbiotic human-Digimon bonds, where emotional connections drive evolution and combat effectiveness, and features a comparable roster of Digimon species drawn from the series. Visual designs for protagonists and supporting Digimon, such as Gaomon and Kamemon, mirror those in the anime, providing continuity for viewers familiar with the show. Despite these ties, the game establishes its independence through an original plotline, denoted by the subtitle "Another Mission," which frames it as a standalone side adventure rather than a direct adaptation of the anime's events. In contrast to the anime's structure of standalone episodes building to conflicts with entities like the Royal Knights and the supercomputer Yggdrasil, the game's story revolves around DATS probing a series of child disappearances linked to the Seven Great Demon Lords—powerful Digimon embodying the seven deadly sins—who aim to invade the human world via the Dark Area. The game-original Code Keys are artifacts that the Demon Lords employ to possess and transform selected children into vessels for their influence, creating a fresh narrative focused on corruption and redemption.

Development and Release

Development Process

Digimon World Data Squad was developed by BEC, a subsidiary established in 1990 as a with , and published by in and Games in . The project drew direct inspiration from the concurrent anime, incorporating its core storyline, characters, and voice actors in the Japanese version to create a cohesive multimedia experience. The Japanese development and announcement occurred earlier in 2006. The North American version of the game was officially announced by Namco Bandai Games on May 16, 2007, positioning it as a title tied to the Data Squad anime airing on . Development emphasized technical choices to align with the franchise's aesthetic, including cel-shaded graphics for character models that mirrored the anime's visual style, enhancing immersion for younger players. The battle system adopted mechanics reminiscent of the Battle Terminal arcade series, featuring command-based combat with options for attack, guard, support, and escape to streamline tactical engagements. A key innovation was the Galactica Evolution System, an intuitive digivolution mechanic that allowed players greater control over evolutions based on customizable parameters, evolving from progression systems in prior Digimon World titles like Digimon World DS. This system supported over 140 Digimon, enabling in-battle transformations and branching paths influenced by training and story progression. The title was showcased at E3 2007, highlighting its RPG elements and anime integration during Bandai Namco's lineup presentation. Preparation for the North American release concluded when the game went gold on August 13, 2007, as confirmed in a press release.

Release Information

Digimon World Data Squad, known in Japan as Digimon Savers: Another Mission, was first released for the PlayStation 2 on November 30, 2006, in Japan by Bandai. The game launched in North America on September 18, 2007, published by Namco Bandai Games America, and was not released in Europe. It was developed exclusively for the PlayStation 2, the platform's advanced hardware enabling detailed 3D environments for exploring the Digital World and human realms. The game was marketed heavily as a companion to the concurrent anime series (Digimon Savers in ), featuring characters and story elements from the show to appeal to its young audience of fans. Packaging in highlighted the anime tie-in with vibrant artwork of key like and Gaomon, positioning it as an action for ages 10 and up. It received an ESRB rating of E10+ for Crude Humor, Mild Fantasy Violence, and Mild Language. Regional variations primarily involved localization of the title to align with the anime's international naming, with no significant content censorship or alterations reported between the and North versions.

Gameplay

Core Mechanics

Digimon World Data Squad features player control primarily through Marcus Damon, the protagonist and a member of the Digital Accident Tactical Squad (DATS), in a third-person perspective during field navigation, with the ability to manage a party consisting of the four main DATS members—Marcus Damon, Thomas H. Norstein, Yoshino Fujieda, and Keenan Crier—along with their partners , Gaomon, Lalamon, and Falcomon. This party system allows switching between team members for different story segments and interactions, enabling coordinated efforts in missions while maintaining Marcus as the default field leader. The party can expand to up to six members later in the story through additional narrative recruitments. The controls utilize the analog stick for movement, the X button for interactions such as talking to NPCs or opening chests, and the triangle button to access the main menu for inventory and status checks. Exploration occurs in a hub-based structure within the Digital World, where players select distinct areas like Walter Island or Sneyato Forest from a map interface at DATS headquarters, rather than traversing a continuous . These areas are self-contained environments designed for objective-driven navigation, including rescuing non-player characters (NPCs) trapped by hostile Digimon, solving environmental puzzles such as activating barriers or using teleporters, and collecting items like bits () and recovery goods from scattered chests and hidden spots. The cel-shaded graphics reinforce the digital theme, with frequent random encounters punctuating movement to encourage strategic pacing during traversal. The partnership system emphasizes the bond between human tamers and their partners, where players issue commands that directly influence Digimon behaviors and performance, fostering a sense of care through ongoing management. Human inputs guide Digimon responses in dynamic situations, with mechanics like using recovery items (e.g., HP Charges) to heal and maintain partner vitality, and building affinity via repeated interactions and story events that unlock cooperative abilities. This bonding is further highlighted by recruiting additional DATS-affiliated partners like Falcomon through narrative progression, which expands the team and reinforces themes of trust and collaboration without wild captures. Menu-based progression supports long-term engagement via features like the Digimon encyclopedia, accessed through the status menu, where players scan encountered Digimon using the in-game device to log entries detailing attributes, fields, and ranks for completionist tracking. Additionally, players upgrade DATS facilities by fulfilling recruitment conditions for supportive Digimon, such as obtaining specific items or defeating bosses, which enhances headquarters services like a 10% shopping discount at the in-house store for better resource management. These systems provide a structured path for world-building and preparation, integrating seamlessly with the overall adventure.

Digivolution and Progression Systems

The Galactica Evolution System serves as the primary mechanism for Digimon progression in Digimon World Data Squad, enabling customized evolutions based on player interactions such as feeding, training, battling, and emotional bonding. Unlike previous entries that relied heavily on random or time-based factors, this system visualizes evolution paths as branching "galaxy" trees, where Digimon advance through stages—Rookie, Champion, Ultimate, and Mega—upon meeting specific thresholds in stats (e.g., strength, defense), battle accomplishments (e.g., number of defeats), and resource accumulation (e.g., bits spent or steps taken). For instance, an Agumon partner can evolve into GeoGreymon after reaching level 2, accumulating 30 steps, and performing a Digisoul Charge, then further into RizeGreymon or ShineGreymon by fulfilling escalating requirements like 500 strength points and 10 prior digivolutions. The game features progression trees for over 140 recruitable , with branching lines that include exclusive forms gated by unique conditions such as maximum friendship levels (built through consistent command usage in battles) or specific item applications during . These trees emphasize strategic care, as neglecting aspects like can lock players out of optimal paths, while balanced unlocks hybrid or rare evolutions, such as WarGreymon from certain branches after defeating 100 enemies and maintaining high tension states. mechanics integrate with the system by influencing emotional states, which in turn affect command availability and evolution success rates, encouraging ongoing partnership management beyond mere . Human characters, representing DATS operatives like Marcus Damon and his team, progress through experience points gained from missions and battles, leveling up to enhance their support capabilities and unlock new playable partners. This includes skill trees for battle commands, such as Rank Drive (which boosts attacks based on a Digimon's evolutionary rank) or healing abilities, acquired by repeated use or story milestones, allowing tamers to issue more potent directives like Mega Drive for amplified damage output. The DATS system ties directly into this, elevating the player's organizational status through completed assignments to grant access to advanced requirements and story branches, such as exclusive Mega forms or additional partner recruitments (e.g., unlocking Thomas H. Norstein's Gaomon line after key investigations).

Combat and Exploration

The combat system in Digimon World Data Squad employs a turn-based format where players command a party of three Digimon during battles initiated by random encounters. Commands available include Action for offensive moves like Nut Gun or Pepper Breath, Support for buffs and analysis, Guard to mitigate damage, and Escape to flee combat. A unique emotion mechanic ties into tamer-Digimon interactions, as Digimon's moods—such as tense for aggression or caring for defense—influence preferred commands, requiring players to select inputs that align with these states for optimal performance and enabling combo chains through sequential human-guided actions. Tactical elements emphasize type matchups, with Vaccine Digimon strong against Virus types, alongside status effects like poison or paralysis that can alter battle flow. Players can fuse attacks by combining Field Enchant to scan weaknesses with targeted strikes, doubling damage output and simulating mega-level power-ups without full digivolution. Digivolution integrates directly into combat via the Digisoul Charge, triggered mid-battle when thresholds like total received or enemies defeated are reached, temporarily boosting stats and unlocking advanced forms that enhance party versatility. Boss encounters against the Seven Great Demon Lords, including Belphemon and Lucemon, demand tailored strategies such as pre-battle to exploit specific weaknesses—Lucemon vulnerable to attacks, for instance—and managing status ailments through items or support commands to endure prolonged fights. Exploration unfolds in real-time across cel-shaded 3D environments, selected from a hub menu rather than a seamless world map, with players navigating linear paths in areas like the Rage Caverns or Ice Labyrinth to fulfill mission objectives. Random encounters occur frequently, roughly every five steps, heightening tension during traversal and necessitating items like Low Encounter rates for smoother progress. Puzzle-solving incorporates Digimon abilities indirectly through environmental interactions, such as sequencing sphere placements or activating stair switches in patterns (e.g., O1-O2-O3-O1) to remove barriers and access new sections, while transporters and elevators facilitate vertical movement in multi-level dungeons. Terrain minimally impacts combat but features obstacles like green barriers that block paths, requiring strategic navigation to avoid disorientation in the vibrant yet repetitive tropical digital locales.

Story and Characters

Plot Summary

In Digimon World Data Squad, the story begins with the Digital Accident Tactics Squad (DATS), a secret organization inspired by the events of the Digimon Data Squad anime, investigating a series of child disappearances in the human world that are traced back to incursions from the Digital World. These incidents are linked to the revival of the Seven Great Demon Lords, ancient and malevolent Digimon embodying the seven deadly sins, who seek to disrupt the balance between the two worlds and abduct humans to fuel their return. Marcus Damon joins DATS to combat this threat, partnering with Digimon to rescue the kidnapped children and prevent the Demon Lords from fully manifesting in the real world. As the narrative advances, the DATS team ventures deeper into the Digital World, engaging in strategic confrontations with individual Demon Lords, including Belphemon representing and Lilithmon embodying , to thwart their schemes. During these missions, the team collects mystical Code Keys—artifacts essential to sealing or unlocking the Demon Lords' powers—while gradually uncovering a broader conspiracy involving Tsukasa Kagura, a hidden mastermind manipulating from the shadows. This progression highlights the escalating danger as the resurrections accelerate, forcing the team to navigate treacherous digital realms and forge alliances to gather the keys before the forces of chaos overwhelm both worlds. The climax centers on a desperate showdown against Tsukasa Kagura's scheme to unseal , the supreme leader among the Demon Lords, whose awakening could lead to total domination of the human and Digital Worlds. Through intense battles in forbidden areas like the Dark Area, the story explores themes of redemption, as some confront their corrupted natures, and the profound unity between humans and their partners, which proves crucial to averting catastrophe and restoring harmony. The resolution underscores the importance of trust and cooperation in overcoming ancient evils.

Characters and Digimon

The protagonists of Digimon World Data Squad are Marcus Damon, Thomas H. Norstein, Yoshino Fujieda, and Keenan Crier, members of the Digital Accident Tactics Squad (DATS) who investigate Digital World incidents alongside their Digimon partners. Marcus Damon serves as the hot-headed leader, a 14-year-old junior high student known for his impulsive nature and strong sense of justice, often resolving conflicts through physical confrontations. His partner is , a Rookie-level Vaccine-type Digimon who digivolves into the Champion-level GeoGreymon, Ultimate-level RizeGreymon, and Mega-level ShineGreymon, emphasizing firepower and close-range combat. Thomas H. Norstein acts as the team's strategist, a brilliant and composed young who relies on calculated tactics and intellectual prowess. His is Gaomon, a Rookie-level Vaccine-type Beast that evolves into the Champion-level Gaogamon, Ultimate-level MachGaogamon, and Mega-level MirageGaogamon, focusing on speed and precision strikes. Yoshino "Yoshi" Fujieda is the veteran operative, an 18-year-old experienced agent who brings maturity and support to the group, handling reconnaissance and emotional balance. Her partner is (known as Sunflowmon in some localizations), a Rookie-level Data-type that digivolves into the Champion-level Sunflowmon, Ultimate-level Lilamon, and Mega-level Rosemon, specializing in ranged floral attacks and healing. Keenan Crier is a young boy with a strong connection to the Digital World, partnering with Falcomon, a Rookie-level Vaccine-type that evolves into the Champion-level Peckmon, Ultimate-level Crowmon, and Mega-level Ravemon, providing swift aerial assaults. Game-exclusive additions include Yuma Kagura, a playable character and younger sister of antagonist Tsukasa Kagura, partnered with , a Rookie-level Data-type Beast Digimon that evolves through Kyubimon, Taomon, and Sakuyamon lines, though her arc involves conflict with the Demon Lords' influence. Kosaburo Katsura is a rival and occasional ally, characterized by his cocky demeanor, with as his partner, a Rookie-level Vaccine-type Bird Digimon that digivolves into Birdramon, Garudamon, and Hououmon, providing aerial support. Antagonists feature the Seven Great Demon Lords as major bosses, representing the seven deadly sins and serving as non-playable threats that the DATS team must defeat to collect Code Keys and prevent Digital World chaos: Lucemon (), Leviamon (), (Wrath), Belphemon (), Barbamon (Greed), Beelzemon (Gluttony), and Lilithmon (Lust). Tsukasa Kagura is the primary antagonist, a manipulative figure seeking to revive the Demon Lords and unseal Lucemon. Notable NPCs include Commander Richard Sampson, who oversees DATS operations, and Fran, a technician providing logistical support. The game's Digimon roster includes over 140 species, with playable evolution lines tied to partner bonds and battle performance; highlights encompass the Agumon line for balanced offense, the Gaomon line for agility, and the Lalamon line for versatility, alongside unique recruits like Falcomon (Keenan's partner, evolving to Peckmon, Crowmon, and Ravemon) available through story progression. Non-playable Digimon appear as environmental threats or allies, such as the Angel-type Ophanimon aiding in key encounters. Voice acting for key characters draws from the anime cast in the Japanese version, with an English dub for the North American release. The following table lists principal voices:
CharacterJapanese Voice ActorEnglish Voice Actor
Marcus DamonSôichirô Hoshi
Thomas H. Norstein
Gaomon
Yoshino Fujieda
Lalamon/SunflowmonMasako Ezaki
Yuma Kagura
Kosaburo KatsuraBrad MacDonald

Reception and Legacy

Critical Reception

Upon its release in 2007, Digimon World: Data Squad received generally unfavorable reviews from critics, earning an aggregate score of 43 out of 100 based on 12 reviews. This score reflected widespread disappointment with the game's execution as a game, though some outlets noted its appeal to dedicated fans of the franchise. Critics frequently praised the cel-shaded visuals for capturing the anime's aesthetic, the depth of the Digivolution system that allowed for varied progression paths, and the game's fidelity to the plot of the anime series. However, these positives were often overshadowed by complaints about repetitive combat encounters that dragged on due to slow animations and frequent random battles, resulting in a main story length of approximately 25-30 hours that felt longer than necessary. IGN's review scored the game 3.5 out of 10, highlighting the frustration of clunky controls and an overall sluggish pace, though it acknowledged the fun of partnering with for battles and the understandable narrative structure drawn from the . was similarly critical, assigning 4.5 out of 10 and criticizing the weak story pacing, shallow turn-based combat that often played itself through suggested actions, and repetitive environments that made navigation tedious without a proper map. Technical glitches, such as long loading times between battles and awkward camera shifts, further compounded these issues, leading reviewers to describe the experience as joyless and derivative. Critiques often compared Digimon World: Data Squad unfavorably to earlier entries like , noting that while the battle system innovated slightly with command-based partnerships, it lacked the engaging exploration and variety of its predecessor, resulting in a more linear and grind-heavy structure. outlets appreciated the innovation in the battle system for tying abilities to real-time commands but echoed Western concerns about the short campaign length and repetitive dungeon crawling. Overall, the reception underscored the game's niche appeal for enthusiasts but highlighted its failure to deliver a compelling experience for broader audiences.

Commercial Performance and Legacy

Digimon World Data Squad achieved modest commercial success upon release, with estimated global sales of 240,000 units according to tracking data. In , where it launched in November 2006 under the title Digimon Savers: Another Mission, it sold approximately 120,000 copies, while the North American release in September 2007 accounted for 90,000 units and other regions added 30,000. As a direct to the contemporaneous anime series, which aired from 2006 to 2007 and targeted a slightly older demographic, the game capitalized on the franchise's mid-2000s momentum but entered a maturing market. It was overshadowed by portable competitors, notably , which benefited from the rising popularity of Nintendo's handheld platforms and aligned more closely with the series' shift toward accessible, on-the-go experiences. In terms of , World Squad has not seen any re-releases, remasters, or ports as of November 2025, remaining confined to its original format. Its influence on subsequent RPGs is evident in refined mechanics like improved scanning and partnership systems, which addressed Data Squad's grinding-heavy progression and informed titles such as Digimon Story: Cyber Sleuth. Fan communities continue to sustain interest through setups and minor modifications, including voice file swaps to restore audio elements. By the , retrospective playthroughs and discussions have proliferated on video platforms, bolstered by the anime's availability on streaming services like , fostering renewed appreciation amid the franchise's broader revival.

References

  1. [1]
    Digimon World Data Squad – Release Details - GameFAQs
    Rating 43% (12) Genre: Role-Playing » Trainer ; Developer: Bec ; Publisher: Namco Bandai Games ; Release: September 18, 2007 ; Also Known As: · Digimon Savers: Another Mission (JP).
  2. [2]
    NAMCO BANDAI GAMES AMERICA INC. ANNOUNCES ...
    Jul 6, 2007 · Collect, train and evolve more than 140 Digimon in Digimon World Data Squad ... Press Release ® 2007 NAMCO BANDAI Games America Inc. About VIZ ...
  3. [3]
    Digimon World Data Squad, Dawn, and Dusk Press Release
    Aug 14, 2007 · SANTA CLARA, Calif., (August 13, 2007) – Leading video games developer and publisher NAMCO BANDAI Games America Inc. announced today ...
  4. [4]
    Digimon World: Data Squad (2006) - MobyGames
    Jan 14, 2019 · Digimon World: Data Squad is an adventure role-playing game based on the Digimon animated series. In the game you play as Marcus a member of the Data Squad.Digimon World: Data Squad
  5. [5]
    Digimon World Data Squad Reviews - Metacritic
    Data Squad is a very underrated PS2 RPG. It improves upon prior Digimon World games by having more playable digimon then prior digimon world games, faster load ...<|control11|><|separator|>
  6. [6]
    Digimon World: Data Squad Review - RPGFan
    Nov 8, 2007 · The game features cel-shaded graphics, voice acting, and simple in-game animations (on field and in battle).
  7. [7]
    Digimon World: Data Squad Hands-on - IGN
    Aug 17, 2007 · ... environments in Data Squad are interestingly displayed as partly organic and partly cybernetic. For example, at first glance, looking up ...
  8. [8]
    Digimon World Data Squad (2007) - Backloggd
    ... Dramatic/Innovative RPG", which means that the Digimon partners are affected ... Digimon World Data Squad, a new type of digivolution method is used ...
  9. [9]
    Digimon World Data Squad (Video Game) - TV Tropes
    A 3D turn-based Eastern RPG where you play as the main character of Savers, Marcus, but can also control other Digimon.
  10. [10]
    Digimon: Data Squad (TV) - Anime News Network
    Plot Summary: Masaru, is a second year Junior High student, and is undefeated in battle, He meets the Digital Monster Agumon, who has escaped from DATS, ...
  11. [11]
    Digimon World: Data Squad Review - IGN
    Rating 3.5/10 · Review by Ryan ClementsSep 24, 2007 · It follows the adventures of Marcus, Yoshino and Thomas (and a few others) - members of the elite Digital Accident Tactical Squad, or DATS. The ...
  12. [12]
    Review – Digimon World Data Squad
    Sep 26, 2016 · Publisher: Bandai Namco Genre: Turn-Based RPG Platform: PlayStation 2. Release Date: September 18th, 2007. Premise. Based on the Digimon ...
  13. [13]
    BEC Co., Ltd. - MobyGames
    BEC (Bandai Entertainment Company) was established in 1990 as a joint venture between Human Entertainment and Bandai.
  14. [14]
    Digimon World: Data Squad - IGN
    Rating 3.5/10 · Review by IGNSummary ; Developers. BEC ; Publishers. Bandai Namco Games ; Franchises. Digimon.
  15. [15]
    Digimon World: Data Squad Hands-On - GameSpot
    Data Squad is an RPG set in the Digimon universe, and it's one that's been created with younger gamers in mind.
  16. [16]
    Digimon World Dawn and Dusk and Digimon World Data Squad ...
    May 16, 2007 · Announcements and News. Digimon World Dawn and Dusk and Digimon World Data Squad Officially announced. Thread starter MarcFBR; Start date May 16 ...Missing: development process E3
  17. [17]
    Digimon World: Data Squad Preview - IGN
    Jun 15, 2007 · Digimon World: Data Squad promises over 20 hours of gameplay when it's released sometime this fall, exclusively on the PlayStation 2.
  18. [18]
    Digimon World Data Squad (Video Game 2006) - Release info - IMDb
    Release Date: Japan November 30, 2006 United States September 18, 2007 Also Known As (AKA): (original title) Digimon World Data Squad.Missing: North America Europe
  19. [19]
    Digimon World Data Squad (2007) - Behind The Voice Actors
    US Release: Sep 18, 2007 ; Japan Release: Nov 30, 2006 ; Game Developer: Bandai Namco. Trending: 1,243rd This Week ; Franchise: Digimon.<|control11|><|separator|>
  20. [20]
    Digimon World Data Squad
    Unlike Digimon World 4, Digimon Data Squad returns to traditional RPG mechanics, with a turn-based battle system, party management, and Digivolution trees.
  21. [21]
    Digimon World: Data Squad Review - GameSpot
    Rating 4.5/10 · Review by Ryan DavisSep 28, 2007 · Digimon World: Data Squad exists predominately as a tie-in for the recent Digimon: Data Squad anime series, so it shouldn't be too surprising ...Missing: bundled ESRB
  22. [22]
    Digimon World Data Squad - ESRB
    Digimon World Data Squad is rated E10+ for Everyone 10+ by the ESRB with Crude Humor, Mild Fantasy Violence, and Mild Language.Missing: anime tie- bundled
  23. [23]
    Digimon Savers: Another Mission - Wikimon
    Oct 10, 2021 · Release Date, November 30, 2006. September 18, 2007. Language, Japanese English. Digimon Savers: Another Mission (デジモンセイバーズ アナザー ...
  24. [24]
    Hands on Digimon World: Data Squad - Siliconera
    Aug 29, 2007 · Only after a few fights is the plot revealed: someone or something is causing the Digimon in the digital world to become wild and attack people.
  25. [25]
    Digimon World Data Squad - Guide and Walkthrough - PlayStation 2
    Rating 43% (12) Oct 21, 2007 · The little boy is also carrying the [Code Key of Sloth]. Just then it gets stolen by a Biyomon who is partners with a Private Investigator ...
  26. [26]
    Can you get other digimon? - Digimon World Data Squad - GameFAQs
    Rating 43% (12) Jan 6, 2009 · For Digimon World Data Squad on the PlayStation 2, a GameFAQs message board topic titled "Can you get other digimon?".How do I get other digimon to join the team? - GameFAQs - GameSpotHow do i get more digimon so i have more than 1? - GameFAQsMore results from gamefaqs.gamespot.com
  27. [27]
    Digimon World Data Squad - Digivolutions Guide - PlayStation 2
    Rating 43% (12) Jan 13, 2007 · ... demon lords, Area 1) Have defeated a minimum of 99 NSo digimon An ... code key they stole Hands over the second code key they stole ...
  28. [28]
    Digimon World Data Squad - Walkthrough - PlayStation 2 - By akulaki
    Rating 43% (12) Nov 29, 2007 · Go to elevator P5, but this time there is only an option of going up. Take it and you'll end up on the 4th Floor(Red Room). Place the Red Jewel ...
  29. [29]
    Digimon World Data Squad (Video Game 2006) - Plot - IMDb
    Children are disappearing and it's up to the Data Squad to solve this mystery. When children start to disappear, the Data Squad is called in to investigate.
  30. [30]
    Digimon World Data Squad Review for PlayStation 2 - GameFAQs
    Rating 43% (12) Dec 29, 2007 · You have four main commands, Attack, Support, Guard, and Escape. One interesting concept in this game is the “Emotion Engine” which shows you, ...Missing: development 3D capabilities
  31. [31]
    Digimon World Data Squad (Video Game 2006) - IMDb
    Rating 6.2/10 (50) Digimon World Data Squad is a 2006 Action-Adventure video game where the Data Squad must solve the mystery of disappearing children.Missing: premise | Show results with:premise
  32. [32]
    Kosaburo Katsura Voice - Digimon World Data Squad (Video Game)
    Brad MacDonald is the English dub voice of Kosaburo Katsura in Digimon World Data Squad, and Hiroyuki Yoshino is the Japanese voice.
  33. [33]
    Digimon World Data Squad - Ep 15 - Getting All Demon Lords ...
    Sep 16, 2016 · ... Digimon World Data Squad for the PS2! The game was release back ... Dramatic/Innovative RPG", which means that the Digimon partners are ...
  34. [34]
    Digimon World Data Squad - Wikipedia
    It was released in Japan in November 2006, and later in North America in September 2007, and is based on the Digimon Data Squad anime series. It is not part of ...Gameplay · Plot · Development · Reception
  35. [35]
    Digimon World Data Squad critic reviews
    ### Critic Reviews Summary for Digimon World: Data Squad (PS2)
  36. [36]
    Videogame Review, Playstation 2- Digimon World Data Squad
    Sep 24, 2007 · The much advertised 'brand new and awesome' galactic evolution system is junk. It's just the system from Digimon World DS (certain levels ...
  37. [37]
    Digimon World Data Squad for PlayStation 2 - VGChartz
    Developer. Bec ; Genre. Role-Playing ; Release Dates. 09/18/07 Namco Bandai 11/30/06 Bandai (Add Date) ; Community Stats · 6.3 ; Owners: 14.
  38. [38]
    Digimon Data Squad | DigimonWiki | Fandom
    Digimon Savers aired 48 episodes on Fuji TV in Japan from April 2, 2006 to March 25, 2007. In Germany the series first aired on RTL 2 from November 30, 2007 to ...
  39. [39]
    Digimon World DS for Nintendo DS - Sales, Wiki, Release Dates ...
    VGChartz - extensive game chart coverage, including sales data, news, reviews, forums, & game database for PS5, Xbox Series, Nintendo Switch & PC.
  40. [40]
    Digimon World Data Squad/Digimon Savers Another Mission Voice ...
    Feb 22, 2016 · I try to figure it out, if it possible to modify the US Version with the voice files from the japanese version called Digimon Savers Another Mission.
  41. [41]