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Digital Playground

Digital Playground Inc. is a studio founded in 1993 that produces and distributes high-definition adult videos, series, and . The company was established by adult director Joone (Ali Davoudian) and business partner Samantha Lewis, initially focusing on adult computer games before shifting to . Headquartered in Encino, , it has pioneered elements of interactive adult technology and earned recognition for contributions in that area. Digital Playground gained prominence for its high-budget feature-length films, often featuring exclusive contracts with performers and parodies of mainstream movies. The studio has received multiple , including recent wins in 2025 for directing in productions like Gold Diggers. In , it was acquired by Manwin (later rebranded), integrating it into a larger of adult content platforms amid industry consolidation driven by online distribution and challenges. The company's emphasis on , such as early adoption of formats and mobile delivery, positioned it as a leader in adapting to digital shifts in pornography consumption.

Founding and Early Development

Establishment in the 1990s

Digital Playground was established in 1993 by Ali Davoudian, known professionally as Joone, a student seeking to capitalize on emerging multimedia technologies in the adult entertainment sector. The company initially focused on producing adult-oriented CD-ROM computer games, targeting the nascent market for interactive content amid the growth of personal computers equipped with CD-ROM drives. Joone's stemmed from ambitions to develop mainstream , but lacking external funding, he pivoted to adult applications where quicker monetization was feasible through innovative formats like customizable virtual experiences. Early efforts emphasized interactivity, including virtual sex simulations that allowed users to influence scenarios, distinguishing the company's output from traditional video-based pornography. One notable early project involved collaboration with performers such as , then an emerging figure, to create branching narratives and user-directed content feasible on period hardware. This approach positioned Digital Playground as a pioneer in merging computing power with adult media, addressing technical constraints like limited storage and processing speeds while experimenting with choose-your-own-adventure mechanics adapted for erotic themes. By the mid-1990s, the firm had established itself as a leader in interactive adult formats, earning recognition for technological contributions despite the niche market's volatility. Operations were bootstrapped, with Joone handling technical and creative aspects, reflecting the era's DIY ethos in creation before widespread enabled streaming alternatives. The company's titles laid groundwork for later expansions, proving viability of high-production interactive in a pre-internet dominance landscape.

Shift to Interactive and High-Production Content

In the mid-1990s, Digital Playground pivoted from initial distribution efforts to producing interactive adult content primarily distributed on CD-ROMs, a format that enabled branching narratives and user-driven choices, contrasting with the linear tapes dominant in the industry. This approach required filming multiple angles and scenarios in advance to support simulated viewer control over performers, as demonstrated in titles showcased at the 1997 (CES). The company's interactive CD-ROMs, such as early simulations, pioneered a "choose-your-own-adventure" style in adult media, where users selected actions via menus to direct on-screen interactions. By emphasizing pre-planned, multi-outcome scripting, these productions demanded higher upfront in filming and editing compared to standard gonzo-style videos, laying groundwork for elevated standards. As DVD technology emerged toward the late , Digital Playground adapted its interactive format to the medium, which offered superior video quality and storage for expanded content libraries. This transition facilitated the series, initially conceptualized for CD-ROMs but refined on DVDs with enhanced visuals and performer-specific customizations, achieving commercial success through awards for interactivity. The shift incorporated professional-grade elements like improved , set design, and effects, marking an early departure from low-budget norms and anticipating feature-length cinematic releases.

Key Innovations and Productions

Technological Pioneering in Adult Media

Digital Playground advanced interactive technologies in adult media by developing formats on CD-ROMs and DVDs, enabling viewers to select scenes and simulate control over performers via remote or computer input. Titles such as Virtual Sex with Jill Kelly (2000) exemplified this approach, integrating branching narratives and point-of-view perspectives to enhance user engagement. The company expanded this with subsequent releases like Virtual Sex with Katsumi, incorporating specialized elements and interactive stripping sequences. In 2004, Digital Playground released Island Fever 3, filmed in Tahiti and Bora Bora, which is credited as the first high-definition pornographic production in the industry, utilizing HD cameras to deliver superior visual clarity over prevailing standard-definition content. This innovation elevated production standards, influencing broader adoption of HD in adult filmmaking amid the shift from VHS and early DVDs. The studio further supported next-generation optical media by prioritizing for high-definition releases during the format competition with Blu-ray, aligning with early adopters seeking enhanced playback capabilities. By 2011, Digital Playground incorporated stereoscopic technology with Jailhouse Heat, producing content compatible with 3D displays and glasses to create immersive depth effects, at a juncture when 3D remained experimental in adult video. These efforts underscored the company's role in adapting advancements—such as resolution, interactive menus, and spatial video—to adult entertainment, earning recognition as a leader with 79 awards for interactive format contributions.

Notable Film Releases and Series

Digital Playground's (2005), directed by Joone, marked a pivotal release with its $1 million budget, featuring elaborate sets, special effects, and a pirate-themed starring and . The film won 15 , including Best Video Feature, and the XRCO Award for Best Epic, establishing benchmarks for production scale in adult cinema. Its sequel, Pirates II: Stagnetti's Revenge (2008), expanded the storyline with similar high production values, earning multiple nominations and contributing to the franchise's commercial dominance, with Pirates ranking as a top seller in retail outlets. Other standout feature films include Babysitters (2007), which secured the XRCO Best Release award for its vignette-style storytelling and star-driven appeal, and (2008), recognized as a best-selling title and AVN-nominated release emphasizing thematic role-play. Nurses (2009) followed as a commercial hit in the medical fantasy genre, building on the studio's pattern of profession-based narratives. More recently, Machine Gunner (2023) won the Grand Reel at the 2024 for its action-oriented production. The Jack's Playground series (2003–2008), directed primarily by Robby D., comprised gonzo-style installments featuring amateur-like setups with performers such as Teagan Presley and Lacie Heart, running to at least 38 volumes. It garnered the 2005 AVN Award for Best Series and the 2007 award for Best Series, highlighting its influence on raw, performer-focused content. The series emphasized Jack's on-camera persuasion of women into sexual acts, differentiating it from scripted features.

Personnel and Creative Team

Founders and Leadership

Digital Playground was founded in 1993 by Ali Davoudian, known professionally as Joone, who established the company initially to produce adult-oriented computer games. Joone, a former student, transitioned the venture into high-end adult , serving as its primary and creative leader, overseeing landmark projects like the 2005 feature . Business records indicate the company was co-formed by Davoudian and a partner identified as Lewis, though Joone is consistently credited as the principal founder across industry accounts. Samantha Lewis emerged as a key executive, holding roles as president and CEO, managing operational and strategic aspects of the studio's growth into a major producer of interactive and feature-length adult content. Under Joone's creative direction and Lewis's leadership, Digital Playground pioneered advancements in adult media technology, including early adoption of high-definition formats and elements, positioning it as an innovator before its acquisition by Manwin (later MindGeek). Following the acquisition, Joone and Lewis were reported to continue overseeing operations, though subsequent corporate shifts under parent ownership altered the executive structure.

Directors and Production Staff

Joone, the pseudonym of founder Ali Joone, directed several early productions for Digital Playground, including the Virtual Sex interactive series launched in the late 1990s, which emphasized high-definition video and user interactivity. He remained involved in creative oversight until the company's acquisition by Manwin (later Aylo) in January 2012. Robby D., whose real name was Robert D'Emanuele, served as the studio's primary from 2003 onward, following a stint at where he honed feature-style pornographic films with elements and advanced cinematography. He helmed dozens of titles, including the Jack's Playground and Jack's POV series, known for high-definition shoots and story-driven scenes, contributing to the studio's reputation for production values rivaling mainstream cinema. Robby D. died on November 5, 2021, at age 57, after which the studio relied more on freelance and contract . Samantha Lewis held roles as , CEO, and producer from the mid-2000s until 2012, managing executive operations, sales, marketing, and creative production pipelines during the studio's expansion into feature films like (2005). Under her leadership, Digital Playground prioritized branded content and contract star systems, though she departed following the Manwin acquisition. Post-acquisition, the studio shifted toward external directors for and feature releases; Ricky Greenwood has directed recent thrillers such as Wanted (released May 2025) and Deadly Vows (October 2025), focusing on plot-heavy narratives with ensemble casts. Seth Gamble made his directorial debut for the company in August 2025, expanding the roster of in-house and collaborative talent. Key production staff have included casting director Rocco Santini, responsible for talent selection in features, and Brodie Larkin, who oversees project coordination. These roles support the studio's output of approximately 20-30 scenes and films annually, emphasizing logistical efficiency amid ownership changes.

Contract Performers

Digital Playground utilized exclusive performers, predominantly female adult film actresses bound by multi-year agreements that limited their work to the studio's productions. This strategy, adopted from the early , enabled the company to cultivate recognizable stars for its high-budget features and series, differentiating it from competitors reliant on freelance talent. Contracts typically spanned two to three years, with performers featured prominently in marketing, calendars, and events. Jesse Jane, signed in 2002, became the studio's flagship contract star, maintaining exclusivity until 2014 and starring in major releases such as the Pirates franchise. She re-signed in 2011, underscoring her central role in the company's branding. In 2005, the roster expanded to include Teagan Presley and as contract superstars, who appeared in HBO features highlighting their status. Stoya joined in October 2007 under a three-year exclusive deal, marking Digital Playground's entry into alt-porn aesthetics. Riley Steele followed in February 2008, debuting at age 20 and contributing to gonzo and feature films alike. By 2010, the contract lineup featured , Teagan Presley, Jana Cova, and Sophia Santi in ensemble productions, while later additions like , , and promoted at events such as the Venus Berlin Fair. The 2012 cohort included , , BiBi Jones, , and , as showcased at the AVN Expo. This era's contracts supported compilations like C is For Contract Stars in 2016, compiling scenes from exclusives. The model declined post-2014 amid industry shifts toward non-exclusive performers, though Digital Playground continued emphasizing select stars in awards-nominated works.

Corporate Evolution and Business Operations

Acquisition and Ownership Changes

Digital Playground operated as an independent entity from its founding in 1993 by Ali Joone until its acquisition by Manwin in early 2012. Manwin, a Luxembourg-based adult content company, signed a deal in January 2012 to purchase the studio's assets, with the transaction finalized by , marking a significant shift in and operational control. This move integrated Digital Playground into Manwin's expanding portfolio, which included major tube sites and production arms, amid a period of industry consolidation driven by digital distribution challenges. Manwin restructured internally post-acquisition, retaining key Digital Playground executives like CEO Samantha Lewis initially, though subsequent leadership changes occurred, including Joone's departure from active involvement. Manwin evolved into MindGeek by 2013, centralizing control over a dominant share of online adult content, with Digital Playground continuing as a production studio under this umbrella. In March 2023, MindGeek was acquired by , a , leading to a as later that year; Digital Playground remains owned by as of 2025, with no reported divestitures or further transfers specific to the studio. This ownership transition reflected broader efforts by to address regulatory scrutiny and operational reforms in the adult industry.

Recent Developments and Ongoing Releases

In 2025, Digital Playground maintained its focus on high-production-value features and episodic series, releasing multiple titles directed by established and emerging filmmakers. Among the early-year releases was Uncaged, a feature directed by Danny D and premiered on January 13, featuring performers in a narrative-driven storyline. This was followed by Synthesis, a sci-fi production helmed by Ricky Greenwood, emphasizing visual effects and plot complexity. Mid-year saw the debut of Wanted, a thriller directed by Greenwood starring Blake Blossom, released in March as part of the studio's ongoing emphasis on suspenseful narratives. Marvin Love's The Last Resort premiered on July 7, incorporating comedic elements with performers including Scarlett Alexis and Nathan Bronson. Danny D's fantasy feature Clash of the Vikings followed, highlighting the studio's continued investment in genre-specific productions. Later in the year, Seth Gamble made his directorial debut with The Birthday Slasher on August 4, marking a shift toward horror-themed content within the studio's portfolio. The studio also sustained episodic releases, such as the series Deadly Vows directed by Greenwood, with installments including a second episode starring Yhivi and , and a finale on September 29 featuring Ryan Reid. Ongoing projects included casting calls for new features, signaling continued expansion in scripted content. These releases contributed to Digital Playground's recognition at the 2025 , where select series earned accolades for production quality and direction. The studio's output in 2025, totaling at least seven major features per industry trackers, underscored its adaptation to streaming demands while prioritizing cinematic elements over amateur formats.

2012 Data Breach

In early March 2012, hackers identifying themselves as "The Consortium" breached the servers of Digital Playground, a Canadian adult entertainment company operated by Media Nexus Inc. The intrusion, detected over the weekend prior to March 9, exposed sensitive user data including approximately 73,000 usernames, email addresses, and passwords stored in , as well as around 40,000 numbers also unencrypted. The perpetrators demonstrated the breach's validity by posting samples of the stolen data on , including excerpts of member lists and payment details, while withholding full information from public release, citing it as "too enticing to resist" for potential misuse. This incident highlighted vulnerabilities in the site's database security, where lack of on critical fields facilitated the extraction of over 72,000 customer records during a rapid "smash-and-grab" operation. Digital Playground confirmed the and initiated efforts, urging affected users to change passwords and accounts for fraudulent activity, though no immediate disclosure of remediation timelines was detailed in contemporaneous reports. The breach affected subscribers' personal and financial information, raising concerns over risks in an industry often targeted for its high-value payment data, but no evidence emerged of widespread directly attributable to the leak at the time.

Response and Industry Implications

Following the detection of the breach on or around March 5, 2012, Manwin—which had acquired Digital Playground just days earlier on March 1—temporarily shut down the DigitalPlayground.com website and related properties, such as JesseJane.com, to investigate and contain the incident. The company confirmed the security compromise in statements to media outlets, noting that the intrusion may have predated the acquisition, and prioritized safeguarding user data by suspending new memberships and access to members' areas. Billing was halted during the downtime, with customers directed to contact third-party processor Net Support for inquiries, and Manwin offered compensatory free access to another of its properties as a gesture to affected subscribers. Customer service teams proactively reached out to members to outline next steps, including recommendations to monitor credit card statements for fraudulent activity and change passwords on the platform once restored, given the exposure of approximately 73,000 usernames, email addresses, and passwords alongside 40,000 to 44,000 credit card details in plain text, including CVV codes and expiration dates. The hackers, self-identified as "The Consortium" with ties to groups like LulzSec and Anonymous, publicly attributed the ease of access to lax credentials and inadequate server protections, which they described as "too enticing to resist." No immediate reports of widespread fraud or legal actions against Digital Playground surfaced in contemporaneous coverage, though the incident exposed users to risks of identity theft and targeted extortion leveraging the sensitive nature of their association with adult content. The amplified concerns over cybersecurity in the adult entertainment sector, coming shortly after a similar compromise of that affected 18,000 users, and underscored systemic weaknesses such as unencrypted storage of payment data and insufficient on high-traffic sites handling stigmatized transactions. Industry observers noted that adult websites, often operating under resource constraints and facing restrictions, lagged in adopting robust defenses like tokenization or two-factor , making them attractive targets for cybercriminals seeking valuable personal and financial data. While no formal regulatory changes directly stemmed from this event, it contributed to a broader push in the mid-2010s for enhanced compliance with emerging standards like PCI DSS in subscription-based digital content platforms, prompting some operators to invest in third-party security audits amid rising notifications and user demands.

Awards and Recognition

Studio-Level Accolades

Digital Playground has earned recognition at major industry award ceremonies for its overall production quality and business achievements, particularly in the mid-2000s and early 2010s. These accolades typically honor the studio's output, innovation, and market presence rather than individual titles or performers. In 2007, the studio won the for Studio of the Year, acknowledging its leadership in high-production-value content and exclusive contract star system. Similarly, at the 2011 , Digital Playground secured another Studio of the Year honor, reflecting sustained excellence during a period of expansion in feature-length parodies and gonzo-style releases. The NightMoves Awards, which combine fan and editor votes, awarded Digital Playground Best Production Company (Fan’s Choice) in 2002, highlighting early successes in interactive and rental markets. The studio repeated this win multiple times, including in (Fan’s Choice), underscoring consistent voter preference for its branding and content diversity amid growing competition. These victories align with the company's emphasis on cinematic , though later years saw fewer studio-specific nods as industry awards shifted toward performer-centric categories.
AwardYearCeremonyNotes
Studio of the Year2007Recognized for filmmaking excellence and market leadership.
Studio of the Year2011Honored amid strong nominations for titles like Top Guns.
Best Production Company (Fan’s Choice)2002NightMovesEarly affirmation of production standards.
Best Production Company (Fan’s Choice)2010NightMovesContinued fan support for overall operations.

Individual and Performer Awards

Digital Playground's contract performers and individual contributors have received accolades from prominent industry organizations such as , , and international events like the Venus Awards, primarily recognizing standout acting, new talent, and scene performances in the studio's productions. These awards highlight the studio's emphasis on feature-length narratives featuring exclusive talent, with wins often tied to high-budget releases like and sequels. Kayden Kross, a contract performer from 2010 onward, earned the Award for Acting Performance of the Year (Female) in 2011 for her lead role in , a firefighter-themed feature directed by Digital Playground. She also received the for Best Actress (U.S.) in 2010 for the same film, underscoring her dramatic portrayal amid ensemble scenes with co-stars like . Stoya, signed as the studio's first alt-porn contract star in 2007, won the AVN Award for Best New Starlet in 2009, shortly after debuting in Digital Playground releases like Stoya: Video Nasty. That year, she also secured the New Starlet of the Year, reflecting rapid industry acclaim for her unique aesthetic and performances in the studio's early digital features. Jesse Jane, a longtime exclusive from 2002 to 2014, collected the for Best U.S. Actress at the event, tied to her starring roles in Digital Playground's international parodies and blockbusters. She further received the Exotic Dancer Award for Adult Movie Feature Entertainer of the Year in 2007, honoring her crossover appeal in studio-led narratives. Raven Alexis, contracted in 2009, won the NightMoves Award for Best New Starlet (Editor's Choice) in 2010 for her work in Digital Playground scenes. She shared the Award for Best All-Girl Group Sex Scene in 2011, featuring studio co-stars.
PerformerAwardYearProduction/Affiliation
XBIZ Acting Performance of the Year (Female)2011 (Digital Playground)
Venus Best Actress (U.S.)2010 (Digital Playground)
Best New Starlet2009Digital Playground contract debut
New Starlet of the Year2009Digital Playground releases
Venus Best U.S. Actress~2009Digital Playground features
Exotic Dancer Adult Movie Feature Entertainer2007Digital Playground contract
Raven AlexisNightMoves Best New Starlet2010Digital Playground scenes
Raven Alexis Best All-Girl Group Sex Scene2011Digital Playground group scene
These recognitions, drawn from peer and critic votes, affirm the performers' contributions to Digital Playground's output, though individual success often stems from broader career trajectories beyond studio exclusivity.

Industry Impact and Metrics

Market Ranking and Financial Performance

Digital Playground holds a leading position among premium adult film production studios, distinguished by its focus on high-budget, feature-length content that differentiates it from lower-cost competitors in the broader adult entertainment market, valued at approximately $182 billion in 2024. As a of (formerly MindGeek), the studio benefits from the parent conglomerate's scale, with Aylo's estimated annual revenue ranging from $347 million to $495 million across its portfolio of platforms and production arms, though no public breakdown isolates Digital Playground's contribution. Precise financial data for Digital Playground remains limited due to its status as a private entity, with third-party estimates varying significantly: annual revenue projections include $3.2 million from algorithmic modeling, under $5 million from aggregates, and up to $25 million in more optimistic assessments. These discrepancies reflect challenges in tracking opaque industry revenues, increasingly dominated by digital subscriptions and rather than physical sales, amid piracy losses estimated at 20-30% of potential earnings. The studio's financial performance has historically peaked with blockbuster releases, notably (2005), which sold over 500,000 copies at a minimum wholesale price of $25, yielding at least $12.5 million in direct sales revenue before retail markup and ancillary income. Its sequel, Pirates II: Stagnetti's Revenge (2008), moved 240,000 units in the first week alone at $70-100 per copy, generating $16-24 million initially and reinforcing Digital Playground's market dominance in feature porn during the DVD era. More recent titles continue to perform strongly in legacy metrics, with Digital Playground films like ranking among the top-selling adult DVDs ever, adapted to streaming models under Aylo's ecosystem.

Cultural and Economic Influence

Digital Playground pioneered high-production-value feature in the adult industry, elevating standards beyond low-budget formats through investments in narrative, , and technical quality. Its Pirates, directed by founder Joone, carried an estimated of $1 million, incorporating high-definition , an original score, and elaborate sets, which marked a departure from typical adult video conventions. This approach influenced subsequent productions by demonstrating that story-driven parodies could command premium pricing and audience interest, as evidenced by the film's theatrical premiere at Hollywood's Egyptian Theatre and coverage in mainstream outlets. The 2008 sequel Pirates II: Stagnetti's Revenge amplified this model with a budget of $8 million, incorporating advanced and period costumes, further solidifying Digital Playground's reputation for cinematic ambition in adult content. These releases culturally shifted perceptions by blending adult themes with Hollywood-inspired spectacle, inspiring competitors to pursue feature-length formats and parodies, though the rise of free tube sites later constrained such high-cost endeavors industry-wide. Economically, the studio's early embrace of formats like and Blu-ray in the mid-2000s helped drive adoption of high-definition standards across adult production, enabling higher retail and rental margins before widespread eroded physical sales. As part of (formerly MindGeek), Digital Playground leverages subscription-based streaming ($9.99–$29.99 monthly tiers), video-on-demand rentals ($3.99–$14.99), and licensing to third-party platforms, sustaining revenue amid free content proliferation. Its focus on technological advancements, including , , and integration, has contributed to Aylo's market dominance in digital adult content, where Digital Playground and affiliates like hold substantial shares, fostering premium differentiation in a commoditized sector.

Controversies and Broader Debates

Criticisms of Production Practices

, an early contract performer with Digital Playground, initiated legal action against the studio in December 2002 after severing ties, alleging non-payment for services rendered under her exclusive agreement. Digital Playground countersued, asserting ownership rights over Patrick's and image, which they claimed were contractually assigned to the studio, highlighting disputes over control in performer agreements. A court in 2010 temporarily allowed Patrick to continue using her name pending further proceedings, rejecting Digital Playground's request for an . In her 2009 autobiography Sinner Takes All, Patrick detailed signing her Digital Playground contract without legal review or full comprehension, describing it as a "raw deal" that imposed restrictive terms on her career autonomy and earnings. She later advised aspiring performers against exclusive contracts, citing experiences that limited work flexibility and exposed vulnerabilities in negotiations with production companies. Critics of the studio's model, including former performers, have argued that such exclusive arrangements prioritize studio control over individual , potentially fostering dependency and reducing performers' ability to diversify income amid industry volatility. These contracts, common in Digital Playground's high-budget feature productions, require performers to forgo opportunities with competitors, a practice defended by the studio as enabling investment in quality but faulted for echoing broader adult industry concerns over performer agency. No peer-reviewed studies specifically isolate Digital Playground's practices, though analogous critiques in industry analyses point to contractual imbalances as a causal factor in performer dissatisfaction and exits.

Defenses and Achievements in Free Expression

Digital Playground has supported the adult entertainment industry's advocacy for First Amendment protections through its affiliation with the (FSC), the primary trade association defending free speech rights for producers and distributors of legal adult content. In 2023, the company joined other entities represented by FSC in filing Free Speech Coalition v. Paxton, challenging House Bill 1181, which mandates age verification for websites with over one-third sexually explicit material, on grounds that it imposes undue burdens on protected speech by deterring adult access through privacy-invasive methods and potential chilling effects. The lawsuit argues the law fails , as less restrictive alternatives exist to protect minors without compromising adults' rights to consume non-obscene material, aligning with precedents like Ashcroft v. ACLU (2004), which struck down similar federal mandates for lacking narrow tailoring. Company-affiliated performers, including contract stars and , participated in FSC's 2010 "Freedom Party" fundraiser at , which raised funds for legal defenses against regulatory overreach, such as prosecutions and mandatory record-keeping expansions under 18 U.S.C. § 2257. This event underscored industry-wide efforts to counter government actions perceived as encroaching on consensual adult expression, including post-2007 FBI raids on production facilities for compliance verification, where Digital Playground cooperated while FSC negotiated protocols to minimize disruptions to operations. In production practices, Digital Playground's emphasis on high-budget, narrative-driven features—exemplified by Pirates II: Stagnetti's Revenge (2008), budgeted at $10 million and featuring scripted plots, , and character development—has bolstered arguments that certain adult films possess serious literary, artistic, or political value, thereby qualifying for robust First Amendment safeguards under the (1973) test for . Such works distinguish themselves from pandering content, contributing to judicial and cultural recognition of adult media as expressive speech rather than mere commerce, with the studio's output avoiding successful obscenity challenges and influencing defenses in broader industry litigation.

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