Fact-checked by Grok 2 weeks ago

Final Fight 3

Final Fight 3 is a side-scrolling video game developed and published by for the . Released in on December 22, 1995, as Final Fight Tough, and in in January 1996, it serves as the third main installment in the series. The game features up to two players controlling selectable characters who fight through urban environments in Metro City, battling members of the criminal Skull Cross gang using punches, kicks, grapples, and environmental weapons. It introduces innovations like a special move gauge inspired by Capcom's and branching stage paths for replayability. Later re-released digitally on platforms including the Wii in 2009, Wii U in 2013, and in 2016, Final Fight 3 is noted for its refined controls and character variety compared to its predecessors. The storyline unfolds in Metro City following the defeat of the Mad Gear gang from earlier games, with the Skull Cross organization now threatening to seize control under the leadership of the mad scientist Andresen. Players can choose from four playable characters: returning heroes Mike Haggar, the wrestler mayor known for his powerful grabs and clothesline attacks, and , the bushido-trained ninja with swift aerial moves; alongside newcomers , a martial artist specializing in kicks and flips, and , an android companion created by Lucia featuring extendable arm strikes and energy blasts. The narrative follows these allies as they traverse six main rounds—set in locales like the subway, factory, and park—confronting gang members such as the hulking and agile , culminating in a against Andresen and his robotic forces. Two bonus rounds allow for additional scoring through quick-time challenges, enhancing the arcade-style progression. Gameplay emphasizes cooperative play, with an "Automatic 2P" mode allowing solo players to have assistance, and mechanics that include dashing attacks, throwable objects like pipes and knives, and super moves executed via directional inputs once the power gauge fills from combat. Each character has unique abilities and stats—Haggar excels in raw power, in speed, in balanced agility, and in reach—encouraging strategic selection for different playstyles. Secret rooms and shortcuts add exploration elements to the linear brawling, while enemies exhibit varied behaviors, from basic thugs to minibosses with pattern-based fights. Developed during the SNES's later years, Final Fight 3 built on the series' foundation by incorporating more fluid animations and combo potential, distinguishing it from the arcade-ported first game and the SNES-exclusive second installment. Upon release, Final Fight 3 received praise for its technical achievements on the SNES hardware, including detailed sprites and dynamic backgrounds, though some critics noted its difficulty and lack of innovation beyond core improvements. It has since been reevaluated as a high point in Capcom's catalog, influencing later titles in the genre with its character-driven co-op and move diversity.

Development and production

Development process

Capcom broke from the series' tradition of arcade-first releases by developing exclusively for the , allowing the team to prioritize console-specific features like expanded character rosters and non-linear level designs to create a more engaging experience. The production was led by as producer, who oversaw the project through completion in late 1995. The soundtrack was composed by Katsunari Kitajima, whose work emphasized dynamic, high-energy tracks to complement the game's intense sequences. Developers faced significant challenges in adapting the formula to the SNES's hardware constraints, particularly in implementing a branching path system that offered multiple routes and endings without exceeding memory limits. To broaden the playable roster beyond returning characters and Mike Haggar, the team introduced , a swift martial artist, and , a balanced brawler with technological aids, aiming to provide diverse fighting styles that encouraged replayability and strategic co-op play.

Design innovations

Final Fight 3 introduced a branching path system across its six stages, where players encounter choice points that lead to hidden areas, alternate routes, and different boss encounters, such as the pirate in industrial zones or the agile in urban backstreets, ultimately resulting in multiple endings based on the paths taken and characters selected. This design choice enhanced replayability by encouraging exploration through destructible environments and timed decisions, diverging from the linear progression of earlier entries in the series. A key innovation was the Super Move gauge system, depicted as a meter at the bottom of the screen that fills progressively through successful attacks on enemies or objects like barrels, enabling players to execute powerful charged special attacks once full. These super moves were tailored to each character's fighting style—for instance, Mike Haggar's variant involved a spinning piledriver motion after grabbing an opponent—requiring specific input combinations reminiscent of controls to activate. The system added strategic depth, as players could build the gauge during combos to unleash area-clearing finishers, balancing risk and reward in crowded brawls. To further differentiate playstyles, implemented character-specific proficiencies and unique , preventing overlap in while leveraging each hero's archetype. For example, excelled with , allowing extended chain attacks and rapid spins that capitalized on his agile background, whereas favored the steel club for sweeping strikes that complemented her police-trained kicks. These proficiencies extended to improvised , such as Dean's enhanced hammer throws that he charged with , encouraging players to seek out preferred armaments amid the chaos of street fights. The two-player cooperative mode received enhancements through an "Auto 2P Play" option, where a CPU-controlled partner accompanies the human player, dynamically following their route choices through branching stages and assisting in combat without access to continues. This could synchronize certain actions, assisting in combat with basic attacks while seamlessly integrating with human co-op for up to two players simultaneously. Such features were adapted to the SNES hardware's limitations, optimizing behavior to maintain fluid despite memory constraints on enemy patterns and path calculations.

Release history

Initial release

Final Fight 3, known in as Final Fight Tough, was initially released for the (SNES) exclusively, a decision stemming from Capcom's focus on home console development for the series following the origins of prior entries. The game launched first in on December 22, 1995, followed by in January 1996, and Europe on March 13, 1996. Developed and published by , the title was positioned as a direct sequel to the earlier games, highlighting the return of protagonists and Mayor Mike Haggar while introducing new playable characters and to expand the roster. Marketing emphasized the game's evolution in the genre, with box art and promotional materials showcasing dynamic action sequences involving the veteran fighters battling urban criminals in Metro City. Regional versions featured notable differences in packaging and content accessibility. The Japanese release retained the localized title Tough on its cartridge and box, with a more elaborate title screen including lightning effects not present in international editions. In the version, a —accessible by holding Select during the logo—was left enabled, allowing players to toggle cheats like infinite health and stage selection, whereas this feature was disabled in the North American release. Released during the waning years of the 16-bit console era, Final Fight 3 entered a competitive market dominated by side-scrolling beat 'em ups, including Sega's Streets of Rage series, as Capcom aimed to capitalize on the genre's popularity with enhanced co-operative gameplay and branching level paths.

Re-releases and ports

Final Fight 3 was re-released digitally on Nintendo's Wii Virtual Console service, first in Japan on December 8, 2009, followed by North America on January 4, 2010, and Europe on February 5, 2010. The Virtual Console version emulates the original Super Nintendo Entertainment System cartridge with minor adjustments, including support for widescreen (16:9) display through the Wii's system settings, alongside the standard 4:3 aspect ratio option. This release made the game accessible via download for 800 Wii Points in most regions, though it was delisted from the North American Wii Shop Channel in October 2014. The game was later ported to the , releasing on October 3, 2013, in and , and October 29, 2013, in . It became available on the on September 22, 2016, in , and September 8, 2016, in . These eShop releases were delisted following the discontinuation of the and online services in March 2023. In 1998, an unofficial port of Final Fight 3 was developed for the by the Taiwanese team Team and published under JY Company. This unlicensed adaptation retains core elements like character selection and mechanics but incorporates modifications for 8-bit hardware, including simplified controls, reduced enemy AI complexity, and a single linear path per level to fit memory constraints. Graphics draw from early prototypes of the SNES version, resulting in a more pixelated but faithful visual style, while the soundtrack features rearranged tracks borrowed from Capcom's to compensate for audio limitations. The port supports two-player co-op and was distributed primarily in Asian markets via unlicensed cartridges, marking Team's final collaboration with JY Company. As of 2025, Final Fight 3 has not been included in any official compilation releases, such as the 2018 , which focuses exclusively on arcade-era titles like the original and excludes SNES-exclusive entries. No confirmed official ports to modern consoles or services, such as or PlayStation Plus, have been announced or released for the game.

Story and characters

Plot

Following the defeat of the Mad Gear Gang, Metro City faces a new threat from the Skull Cross Gang, which stages widespread riots to distract and facilitate the escape of one of its imprisoned leaders. These disturbances escalate into acts of , , and , including the of Dean's family after he refuses recruitment by the gang, fueling personal motivations for among the protagonists. Mayor Mike Haggar, returning from previous conflicts in the city, teams up with bushido master —also a veteran of earlier battles against Metro City's underworld—alongside , a from the Metro City Police Special Crimes Unit, and the aggrieved , who possesses insider knowledge of the Skull Cross operations. United by a commitment to justice, the group embarks on an investigation that leads to escalating confrontations with Skull Cross enforcers across the city's decaying urban landscapes, from slums and industrial zones to the gang's fortified headquarters, where they ultimately face the organization's leader, . The narrative incorporates branching paths determined by route choices during gameplay, which influence boss encounters and contribute to one of several possible endings; achieving the optimal resolution requires specific encounters, such as with the fisherman boss , to fully dismantle the gang's hierarchy. These elements underscore themes of revenge and amid Metro City's ongoing , tying into the broader lore of the series where recurring heroes confront evolving criminal syndicates threatening the metropolis.

Characters

Mike Haggar serves as the mayor of Metro City and a former professional wrestler, returning from previous entries in the series to lead the fight against rising criminal elements. Motivated by his commitment to public safety following a devastating bombing by the Skull Cross gang at police headquarters, Haggar assembles a team to restore order, drawing on his personal history of battling . His fighting style emphasizes raw power through slow but devastating techniques, such as the spinning piledriver, reflecting his wrestling background. Guy, a master of the Bushinryu style, is a returning character from earlier games, known for his role in prior efforts to dismantle the Mad Gear gang alongside Haggar. As a wandering , he joins the team to address the Skull Cross gang's disruption in Metro City, aiming to uphold justice and balance in the city. Guy's approach is balanced and agile, incorporating aerial maneuvers and proficiency with , which allow for versatile combat against gang members. Lucia Morgan is a detective with the Metro City Police Department's Special Crimes Unit, introduced as the newest member of the team after Haggar clears her name from a false charge. Her involvement stems from an internal investigation into police ties to the Skull Cross gang, motivating her to fight from within while aiding the mayor's operation. 's style prioritizes speed, relying on rapid punches and kicks to overwhelm opponents quickly. Dean is a street fighter and mechanic seeking vengeance after the Skull Cross gang murders his family, prompting him to ally with Haggar, , and in their campaign. His personal stake drives him to confront the gang directly, using his brawling expertise honed on the streets. Slightly stronger than in raw power, Dean wields a as his signature weapon, adding a tool-based edge to his assaults. Non-playable characters include the antagonists of the Skull Cross gang, led by the mercenary Black, who orchestrate riots and bombings as foils to the protagonists' efforts to reclaim Metro City. Gang members, such as corrupt officers and mechanics like Caine, provide opposition throughout the story, embodying the criminal underbelly the heroes combat.

Gameplay

Combat mechanics

Final Fight 3 employs a side-scrolling beat 'em up combat system utilizing the Super Nintendo Entertainment System's standard controller, with primary actions mapped to two buttons for accessibility. The Y button performs basic attacks, initiating punch or kick combos that chain up to four or five hits depending on the character, while the B button handles jumping, allowing for aerial attacks like knee strikes when combined with downward directional input. Players can dash forward by double-tapping the D-pad in the facing direction for running attacks, or execute a backflip by double-tapping away from enemies to evade; grabbing occurs automatically upon contact with foes, enabling throws via forward directional input plus Y, with options to switch front or back holds using down plus Y. A key innovation is the super move system, powered by a gauge that fills as players deal damage to enemies, culminating in a flashing "SUPER" indicator for activation. Once triggered, supers consume the full gauge in a single powerful, character-specific finisher, such as Mike Haggar's multi-throw sequence involving lifts, inverted suplexes, and spinning piledrivers, or Guy's rapid 1,000 Fist Barrage followed by a fire palm strike. Lucia's super unleashes a series of high kicks, roundhouse spins, and a flaming bird kick, while Dean's involves an electrified ground slam and aerial throw; these moves provide against groups but leave the user vulnerable during recovery. The A button executes standard special moves without gauge cost, like Haggar's spinning clothesline or Dean's electrocuting spin, using quarter-circle directional motions plus attack for input. Weapons are interactive pickups scattered throughout stages, such as pipes for extended melee range, for rapid swings, clubs, knives for throws, and hammers that certain characters enhance— infuses hammers with electricity for charged attacks, while combos more fluidly with blunt objects like . Players arm weapons by pressing Y near them, using the same button for attacks, though proficiency varies: Haggar excels with pipes for combo extensions, emphasizing the game's encouragement of strategic item use over bare-handed fighting alone. Environmental hazards, like explosive barrels, can be incorporated into combos by luring enemies into them during dashes or throws. Enemy variety includes basic foot soldiers like the grappling Andore family members, who charge for grabs and require back throws for high damage, alongside punks such as and who wield knives or perform jumps, and larger foes like Fat Jack who absorb hits but falter to specials. Bosses feature distinct patterns, such as spinning attacks or bat swings, demanding and supers disrupt their advances, while hazards like stage pitfalls aid in environmental kills. This design integrates enemy behaviors seamlessly with player inputs, promoting fluid, combo-driven encounters.

Level structure and modes

Final Fight 3 features six main stages set in various locales across Metro City, including the slums, subway areas, and docks, progressing through urban environments plagued by gang activity. Each stage, referred to as a "round," incorporates 2-3 branching paths that allow players to choose alternate routes, often leading to different enemy encounters, item placements, or direct access to bonus content. For instance, in Round 3, players can opt for a bus route or a junkyard path by interacting with environmental elements like breaking a bus sign, which influences subsequent stage progression. These non-linear elements encourage exploration and replayability without altering core combat tools used for navigation. The game includes two bonus stages accessible via specific path choices or high performance metrics, such as defeating mid-bosses quickly. One bonus stage involves a crane game mechanic where players grab items for bonus points by timing grabs on falling objects. The other is an elevator destruction sequence, allowing practice with weapons by smashing panels and obstacles as the elevator descends, rewarding skilled destruction with extra lives or power-ups. Gameplay modes support single-player experiences with an AI-controlled partner, selectable from the roster of unused characters like Lucia or Guy when playing as Mike Haggar, with adjustable AI difficulty levels of weak, normal, or strong in Auto 2P Play mode. Two-player cooperative mode enables dynamic partner switching during play, where the second player joins or revives the first, but lacks versus or survival modes. Path choices and boss defeats determine multiple endings, with the optimal conclusion requiring encounters with both optional bosses and on alternate branches, resulting in a narrative resolution where declares the conflict "over." Hidden content, such as secret warps through destructible walls or ladders, provides shortcuts to bonus stages or skips minor sections, enhancing strategic depth in route selection.

Reception and legacy

Critical reception

Upon its release in Japan as Final Fight Tough in December 1995, the game received average scores from critics, which praised the addition of new characters and special moves but criticized the repetitive enemy patterns and lack of innovation beyond the series formula. A reader poll in Super Famicom Magazine highlighted the improved graphics and enjoyable co-op mode while noting the repetitive level design as a drawback. In Western markets, where the game launched in December 1995 exclusively for the Super Nintendo Entertainment System, reviews were mixed, with scores typically ranging from 5 to 8 out of 10 across major publications. Electronic Gaming Monthly awarded it an average of 5.75 out of 10, commending the expanded move sets and variety of playable characters like the new additions Dean and Lucia alongside returning favorites Guy and Mike Haggar, but faulting the imprecise controls, frequent slowdown, and absence of the arcade-like intensity of the original Final Fight. It lauded the branching paths that allowed for multiple routes through levels and added replayability, though it criticized the overall short length and lack of polish compared to arcade counterparts. Common criticisms focused on the underutilized super gauge mechanic, which built energy for powerful special attacks but felt underdeveloped and rarely impactful in combat, contributing to perceptions of easier difficulty than the first and limited enemy AI that made encounters predictable. Positive aspects included the enhanced visuals over , with detailed sprites and dynamic backgrounds, particularly the effects in bonus stages that provided pseudo-3D car chase sequences for a fresh diversion from standard brawling. The SNES exclusivity somewhat constrained the game's scope, limiting sprite scaling and animation fluidity relative to potential development.

Cultural impact and reappraisals

In retrospective analyses, Final Fight 3 has been reappraised as a standout title in the Super Nintendo Entertainment System's library, often ranked among the genre's top entries despite its initial mixed for perceived lack of innovation. For instance, it placed 58th on Complex's list of the 100 best SNES games, where it was hailed as the strongest installment in the trilogy, particularly for the return of the character and its refined . Similarly, Time Extension's 2023 guide to the best s of all time included it as a key example from the era, crediting its introduction of special techniques with Street Fighter-inspired inputs, CPU partner mechanics, and branching stage paths as factors elevating it to the apex of the series, even amid criticisms of uneven difficulty. The game's character designs have left a notable legacy within Capcom's , most prominently through , who debuted in Final Fight 3 as a playable Special Crimes Unit detective with agile kick-based combat and special moves. This appearance directly influenced her inclusion as a playable fighter in Street Fighter V: Arcade Edition (2018), where her moveset—such as her V-Skill mirroring attack strings from the original game and a Critical Art expanding on her super moves—pays homage to her roots, while her backstory was fleshed out to emphasize her Metro City police role and ties to the Mad Gear gang's downfall. Elements of Final Fight 3 have appeared in subsequent compilations, underscoring its enduring appeal. The track "For Metro City," the theme for the game's first stage, was remixed and featured in (2006) for Guy's stage in Hyper Street Fighter Zero mode, bridging the and franchises. Broader influence is evident in its pioneering use of branching paths across six stages, allowing multiple routes and endings that encouraged replayability and deviated from linear progression—a design choice that contributed to the evolution of non-linear structures in later , as noted in period comparisons to contemporaries like . Fan demand for accessibility beyond the SNES is highlighted by the 1998 unofficial NES port developed by the Taiwanese studio Hummer Team, which, despite technical compromises like simplified graphics and controls, replicated core mechanics and garnered interest among retro enthusiasts for filling a console gap.

References

  1. [1]
    Final Fight 3 (1995) - MobyGames
    Released: December 22, 1995 on SNES; Credits: 2 people · Releases by Date (by platform). 1995 (SNES); 2009 (Wii); 2013 (Wii U). Publishers. Capcom Co., Ltd.
  2. [2]
    Final Fight 3 Release Information for Super Nintendo - GameFAQs
    Platform: Super Nintendo · Genre: Action » Beat-'Em-Up » 2D · Developer/Publisher: Capcom · Release: January 1996 · Also Known As: Final Fight Tough (JP).Missing: platforms | Show results with:platforms
  3. [3]
    Final Fight 3 Review (SNES) - Nintendo Life
    Rating 8/10 · Review by Corbie DillardJan 6, 2010 · Final Fight 3 is fairly impressive, especially compared to previous entries. There's plenty of detail and variety in the various backdrops you'll fight your ...
  4. [4]
    Final Fight 3 Credit Information - GameFAQs
    Final Fight 3 Credit Information on GameFAQs, with a list of all games ... Tokuro Fujiwara. Producer SNES. Contributors. Data and credits for this game ...
  5. [5]
    Final Fight 3 - Hardcore Gaming 101
    Dec 12, 2012 · Final Fight 3 (dubbed Final Fight Tough in Japan) is another SNES sequel that, this time, actually improves on the formula.
  6. [6]
    Final Fight 3/Bosses - StrategyWiki
    Feb 13, 2025 · When Drake's knocked down, he drops the anchor and begins performing ... Stray's most dangerous attack is a dashing punch, which can be ...
  7. [7]
    Final Fight 3 - Move List - Super Nintendo - By Goh_Billy - GameFAQs
    Jun 23, 2022 · A completely movelist for motion filled meter that's located at the bottom of the screen; the meter fills with successful hits (even to barrels)
  8. [8]
  9. [9]
    Final Fight 3 | Capcom Database - Fandom
    Final Fight 3 consists of six stages or "rounds", as well as two bonus rounds. Each round takes place in a different locality in Metro City.Missing: summary | Show results with:summary
  10. [10]
    Final Fight 3 - LaunchBox Games Database
    Dec 22, 1995 · YOU CAN TEACH A NEW SKULL OLD TRICKS. Metro City is under attack, and this time a new crime organization is claiming responsibility.Missing: SNES | Show results with:SNES
  11. [11]
    Final Fight 3 (SNES) - The Cutting Room Floor
    Jan 22, 2025 · Oersted Publisher: ; Capcom Platform: ; SNES Released in JP: December 22, 1995. Released in US: January 1996. Released in EU: 1996 ...
  12. [12]
    Final Fight 3 for Virtual Console - VGChartz
    Developer. Capcom ; Genre. Action ; Other Versions. SNES, WiiU ; Release Dates. 01/04/10 Capcom 12/08/09 Capcom 02/05/10 Capcom ; Community Stats · 8.1.
  13. [13]
    How to Adjust Widescreen Settings - Nintendo Support
    Access System Settings. Select Screen, then select Widescreen Settings. Select Standard or Widescreen then Confirm to save the changes.
  14. [14]
    List of Virtual Console games for Wii (North America) - Wikipedia
    Final Fight 3 (delisted in October 2014), Capcom, January 4, 2010, T. Ghoul Patrol · LucasArts, January 25, 2010, E10+. Final Fantasy II · Square Enix, March 8, ...Titles · Nintendo Entertainment System · Super Nintendo Entertainment... · Neo Geo
  15. [15]
    Final Fight 3 - Games - ROMhacking.net
    October 1998 ... Final Fight 3 is an action beat 'em up game for the Nintendo Entertainment System. This is a port of the Super Nintendo of the same title.<|separator|>
  16. [16]
    Final Fight 3 (NES) - The Cutting Room Floor
    Dec 18, 2023 · The NES Final Fight 3 is an awkward but impressively feature-complete unlicensed port of the SNES version.
  17. [17]
    NES Games > Final Fight 3 - Emu-Land.net
    Final Fight 3 · Genre: beat 'em up · Players: 2 (coop) · Developer: Hummer Team · Year of release: 1998 • Unlicensed · Published: JY Company.
  18. [18]
    Final Fight 3 | BootlegGames Wiki - Fandom
    Final Fight 3 is a pirated port of the SNES game of the same name, made by Hummer Team in 1998. This is Hummer Team's last game published under JY Company.
  19. [19]
    Capcom Beat 'Em Up Bundle on Steam
    Rating 4.5 (1,055) Games included: Final Fight, Captain Commando, The King of Dragons, Knights of the Round and Warriors of Fate, as well as two games that were previously ...
  20. [20]
    Fan-Made Genesis Port Of Final Fight Might Get Support For Three ...
    Sep 11, 2025 · Brazilian developer Mauro Xavier is still hard at work on his unofficial port of Final Fight for the Sega Genesis / Mega Drive, ...
  21. [21]
    Final Fight 3 - Guide and Walkthrough - Super Nintendo - GameFAQs
    Dec 25, 2006 · For Final Fight 3 on the Super Nintendo, Guide and Walkthrough by katastrophie.
  22. [22]
    Final Fight 3 for Super Nintendo - GameFAQs - GameSpot
    The government of Metro City is at a complete loss. Metro Citys mayor, Mike Haggar, and Guy are prepared to take on the new gang, but before they can act, the ...
  23. [23]
    Final Fight™ 3
    ### Plot Summary
  24. [24]
    Final Fight 3/Walkthrough - StrategyWiki
    Feb 13, 2025 · Enter the door on the right. You will get to the cargo hold. No matter what you do, you will meet Drake at the end. Stage 4A ...
  25. [25]
    Mike Haggar - Final Fight - Street Fighter universe - Writeups.org
    Jessica Haggar (daughter), unnamed wife (deceased). Group Affiliation ... The plot was a complete rehash of Final Fight. Haggar was still the anti ...
  26. [26]
    Early Development Ideas: Lucia | Concept / Rejected Art - CAPCOM
    Here's a look at the early designs for one of our newest characters, Lucia. A Metro City police officer, she first appeared in Final Fight 3, released in 1996.
  27. [27]
    Guy - Street Fighters - Final Fight - Character profile - Writeups.org
    Guy is the 39 th Bushin Master and heir to its legacy. The title is not hereditary. He's basically the best his school of ninjitsu has to offer.
  28. [28]
    Lucia Morgan (Final Fight 3 / SFV: AE) - The Fighters Generation
    Sep 13, 2023 · Lucia originated as one of the four main (playable) characters of Final Fight 3, the other heroes being Mike Haggar, Guy, and Dean.
  29. [29]
    Final Fight 3 - Angelfire
    Final Fight 3 is a scrolling beat 'em up game. There are levels to get through (this time the game is set in Metro City like in Final Fight)Missing: gameplay mechanics
  30. [30]
    Final Fight 3/Dean - StrategyWiki
    Feb 12, 2025 · A tall street fighter, who wants to avenge his family, Dean differs from other characters a lot, so you'll need some time to get used to him.Missing: background | Show results with:background
  31. [31]
    Characters in Final Fight 3 - TV Tropes
    Characters debuting in Final Fight 3. For Haggar, Guy, and Andore, check the Final Fight 1 sheet. open/close all folders. Protagonists ...
  32. [32]
    Final Fight 3/Controls - StrategyWiki
    Feb 12, 2025 · Here is the list of all moves, which are pretty much the same, no matter who you choose. Special moves and other differences are listed in each charachers' ...
  33. [33]
    Final Fight 3 - Move List and Guide - Super Nintendo - GameFAQs
    Dec 15, 1999 · Lucia: Basic attacks and combos: Combo: Left mid jab kick, left low jab kick, left high jab kick, reverse turnaround elbow Dash combo: right ...Missing: specific | Show results with:specific
  34. [34]
    Final Fight 3 - Move List and Guide - Super Nintendo - By KageKaze
    Apr 6, 1999 · You get two returning characters (Mike Haggar and Guy) as well as two new characters (Lucia and Dean). The other differance is that Capcom ...Missing: descriptions | Show results with:descriptions
  35. [35]
    Final Fight 3/Regular enemies - StrategyWiki
    Feb 13, 2025 · Final Fight 3/Regular enemies · 1 Ray/Billy · 2 Dirk/Rick · 3 Fat Jack/Arby · 4 Hunter · 5 Joe · 6 May · 7 Fritz · 8 Andore ...
  36. [36]
    Final Fight 3/Gameplay - StrategyWiki
    Feb 12, 2025 · More about these commands in Basic controls. Hit config enables or disables friendly fire (friendly hit, to be more precise) during the 2P game.
  37. [37]
    [PDF] Final Fight 3 - RetroGames.cz
    Note: Works only when Haggar's. Super Move Meter reads "SUPER". Final Hammer: Grab opponent, then press control pad in a smooth motion. At the end ...Missing: gauge | Show results with:gauge
  38. [38]
    Final Fight 3 (SNES [Classics]) Co-Op Information - Co-Optimus
    The Co-Op Experience. Choose one of 4 characters and play this traditional beat em up style game. Description. Following the defeat and subsequent disappearance ...
  39. [39]
    Final Fight 3 | Street Fighter Wiki - Fandom
    Publisher(s) · Capcom ; Designer(s). Tokuro Fujiwara. Bengus ; Platform(s). Super NES, Virtual Console ; Release date. SNES · 21 December 1995 · 22 December 1995 · 13 ...
  40. [40]
    Final Fight 3: What Did Critics Say in 1995? - Defunct Games
    Jun 20, 2014 · As you can see from the reviews above (as well as that low average), critics were not keen on Final Fight 3 for the Super NES.
  41. [41]
    The Best Super Nintendo Games of All Time - Complex
    Final Fight 3. Year: 1996. Publisher: Capcom. The third and final game in the Final Fight trilogy is the best out of the litter. And oh, yeah, Guy returned. So ...<|separator|>
  42. [42]
    Best Beat 'Em Ups Of All Time | Time Extension
    Feb 14, 2023 · We have strived to unearth the top 25 beat 'em ups of all time and seek to understand what makes them so great, taking a peek at their plot, how combat feels.
  43. [43]
    Final Fight 3: Revisiting the Origins of Street Fighter V's Lucia - CBR
    Aug 20, 2019 · With Lucia joining Street Fight V, CBR takes a look back at her first appearance in Final Fight 3.
  44. [44]
    Street Fighter Alpha Anthology - Collection and Secret FAQ
    Rating 79% (47) Aug 24, 2006 · ... Final Fight Characters in Zero3 Classic Mode: Guy: For Metro City (Final Fight 3 Stage 1) Sodom: Battle Against Sodom (Final Fight Stage 2-3) ...
  45. [45]
    TURN TO CHANNEL 3: 'Final Fight 3' puts up a good fight but falls ...
    May 31, 2018 · The characters, enemies, and bosses are all the most detailed and well-done of the series, hands down, and while that's certainly something to ...<|control11|><|separator|>
  46. [46]
    Hummer Team | BootlegGames Wiki - Fandom
    Final Fight 3, 1998, A port of Final Fight 3. J.Y. Company's final original game, also the last game they've released from Hummer Team. JY-116. Ka Sheng. Name ...