Fact-checked by Grok 2 weeks ago

G4techTV

G4techTV was a short-lived American cable and satellite television network that operated from May 28, 2004, to February 15, 2005, formed by the merger of Comcast-owned G4, a channel focused on video games and the gamer lifestyle, and TechTV, a network dedicated to technology and interactive content. The merger aimed to create a unified platform reaching approximately 44 million homes, blending G4's gaming-centric programming with TechTV's tech-oriented shows to appeal to enthusiasts of digital entertainment and innovation. Launched in 2002, G4 targeted young male viewers interested in video games, while TechTV, established in 1998, had built a reputation for in-depth coverage of emerging technologies, gadgets, and cybersecurity through programs like The Screen Savers. Under the leadership of G4 CEO Charles Hirschhorn, the combined network retained popular series from both channels, such as G4's Xplay and TechTV's Call for Help, while introducing new content to capitalize on the growing convergence of gaming and technology. The acquisition of TechTV by Comcast from Vulcan Programming Inc. was announced on March 25, 2004, with the deal including an equity interest for EchoStar Communications to distribute the network via DISH. By early 2005, G4techTV underwent a rebranding back to simply G4 to sharpen its focus on video gaming, reflecting a strategic shift toward its core demographic of 18- to 34-year-old males and away from broader tech topics. This change, effective February 15, 2005, was accompanied by a multi-million-dollar marketing campaign and new shows like Formula D and Girls Gone Wired, positioning the network as "Video Game Television" available in 50 million homes. The brief G4techTV era marked a pivotal but transitional phase in cable television's evolution toward specialized digital media, influencing later developments in gaming and tech broadcasting.

Background

Origins of TechTV

TechTV originated from ZDTV, a cable television network launched on May 11, 1998, by Ziff-Davis Media as the first 24-hour channel dedicated to computers, technology, and the internet. Based in San Francisco at 650 Townsend Street, ZDTV initially offered programming centered on consumer technology reviews, gadget demonstrations, and emerging internet culture, aiming to appeal to tech-savvy viewers during the height of the dot-com boom. The network quickly gained traction with shows like The Screen Savers, which debuted alongside the channel and featured hosts Leo Laporte and later Patrick Norton guiding audiences through PC building, software troubleshooting, and tech news segments. Another cornerstone program, Call for Help, hosted by Laporte, provided live technical support and tips, fostering a loyal community of enthusiasts who tuned in for practical advice on hardware and online tools. Vulcan Ventures had previously invested $54 million for a 33% stake in ZDTV in November 1998. In November 1999, following the dot-com bubble's early pressures, Ziff-Davis agreed to sell its remaining 64% stake to Paul Allen's Vulcan Ventures for $204.8 million, valuing the network at $320 million, with the transaction completing on January 21, 2000. This acquisition led to a rebranding to on August 21, 2000, to broaden its appeal beyond niche topics. Under Vulcan's ownership, maintained its headquarters and expanded its programming to include more lifestyle-oriented tech content while retaining core shows like and Call for Help, which solidified its reputation among tech hobbyists and professionals. These programs built a dedicated audience by blending education with entertainment, often featuring viewer call-ins and hands-on demos that demystified complex technologies for everyday users. By 2003, had grown to reach over 30 million U.S. households through expanded cable and satellite distribution deals with providers like Time Warner and . The network also ventured internationally, launching TechTV Canada in September 2001 and extending feeds to , the , and via partnerships that localized content for global tech audiences. This growth contrasted with the gaming-centric focus of networks like , highlighting TechTV's emphasis on broader and digital culture. However, the post-dot-com economic downturn brought financial pressures, including a 25% staff reduction of 130 employees in November 2001 to cut costs amid declining ad revenue from tech sponsors. These challenges culminated in Vulcan Inc. agreeing to sell TechTV to Comcast in March 2004 for an estimated $300 million, paving the way for its merger with G4 and marking the end of its independent era. By the time of the sale, TechTV was available in approximately 43 million households, underscoring its significant but ultimately unsustainable expansion in a shifting media landscape.

Origins of G4

G4 was launched on April 24, 2002, by Corporation as a 24-hour network dedicated exclusively to and interactive entertainment, branded as "TV for Gamers" and specifically targeting a demographic of viewers aged 12 to 34. The network emerged during a period of growing interest in as a mainstream entertainment medium, aiming to provide dedicated programming for the estimated 145 million gamers in the United States at the time. Headquartered in , , G4's initial lineup emphasized content tailored to this audience, including tournaments, game reviews, and competitive events. The flagship program Arena, which debuted at launch, featured live multiplayer gaming competitions between teams, showcasing titles like Counter-Strike and Quake III Arena in a tournament format that highlighted the rising popularity of esports. Other early shows focused on game previews, behind-the-scenes developer insights, and instructional segments, all designed to immerse viewers in the gaming culture without venturing into non-gaming topics. G4's programming philosophy positioned it as a direct counterpart to tech-focused networks, potentially complementing outlets like TechTV by appealing to a younger, gaming-centric subset of that tech-savvy audience. Owned by Corporation, G4 secured initial distribution on Comcast systems, reaching about 3 million subscribers at launch. By , through expanded carriage agreements with additional providers, the network had grown its reach to approximately 11 million homes, reflecting early efforts to build a national footprint for gaming content. This growth occurred amid a commitment to pure gaming programming, though the network began exploring ways to enhance viewer engagement to sustain momentum in a competitive landscape.

Formation

Merger Announcement

On March 25, 2004, Comcast's G4 Media announced an agreement to acquire from , a subsidiary of owned by co-founder , in a deal valued at approximately $300 million. The acquisition aimed to merge the two networks into a single entity focused on technology and gaming content, leveraging 's established distribution in 43 million homes with G4's targeted appeal to video game enthusiasts. This move was driven in part by 's ongoing financial challenges amid a shifting media landscape dominated by growth. The strategic rationale emphasized creating a unified "tech and gaming lifestyle" network by combining G4's focus on the $11 billion U.S. video game market and its 145 million potential gamers with TechTV's technology-oriented viewership, resulting in a combined channel available to about 44 million cable and satellite households. The deal also included an equity interest for Communications to facilitate distribution via . Charles Hirschhorn, founder and CEO of G4, described the merger as "a win for G4; a win for TechTV; and a win for our advertising and affiliate partners," highlighting the expected tripling of key performance metrics such as distribution and audience reach. Hirschhorn was set to lead the integrated operation as CEO. TechTV's chief operating officer and executive vice president, , informed staff of the deal, with initial assurances that the merger would preserve much of TechTV's programming lineup to maintain viewer loyalty. Executives promised that favorite shows from both networks would continue, introducing new content to appeal to the overlapping 12- to 34-year-old demographic interested in and . Early media reports speculated that the rebranded channel might adopt a temporary name like G4techTV to reflect the blended identity, though no official name was confirmed at the announcement.

Acquisition and Integration Challenges

The acquisition of TechTV by Comcast was completed on May 10, 2004, for approximately $300 million in cash, paving the way for the merger with G4 to form G4techTV. Following this, TechTV signed off entirely ahead of the combined network's launch on May 28, 2004, while G4 continued broadcasting until transitioning to the new format on that date. This transitional period immediately triggered significant operational disruptions, as Comcast moved to consolidate resources and align the networks under a unified gaming-oriented vision. One of the most immediate challenges was a wave of mass layoffs affecting over 280 TechTV employees based in San Francisco, including production staff, on-air talent, and executives, as the company shuttered the facility to centralize operations. Employees were given a 60-day notice in compliance with the Worker Adjustment and Retraining Notification Act, but rehiring opportunities were limited to about 80 new positions in Los Angeles, requiring relocation for those interested. Prominent host Leo Laporte departed amid contract disputes with the new ownership, refusing to relocate or accept revised terms, which further destabilized the talent pool. These cuts, affecting more than 300 roles in total when including ancillary positions, were seen by some as a deliberate tactic to void existing contracts and reduce costs during integration. Content decisions exacerbated tensions, with several popular TechTV programs, such as Unscrewed with Martin Sargent and , facing cancellation shortly after the merger, alongside earlier cuts to shows like Call for Help and Tech Live. These moves sparked intense fan backlash, including online petitions, a group with over 700 members dedicated to preserving TechTV's legacy, and organized meetups protesting the shift away from -focused programming. The relocation of production from to created logistical hurdles, including disrupted workflows and higher costs for remaining staff adapting to new facilities at the Entertainment Group complex. Underlying these issues was a pronounced cultural clash between G4's gaming-centric teams and TechTV's technology enthusiasts, with critics arguing that failed to recognize the distinct audiences, leading to content that alienated both groups. Contract negotiations highlighted broader disputes, as unionized and non-unionized staff grappled with abrupt changes, contributing to low morale and high turnover in the pre-launch phase.

Launch and Operations

Launch Details

G4techTV officially launched in the United States on May 28, 2004, following the completion of 's acquisition of on May 10, 2004. The merger combined G4's video game-focused programming with 's technology content, creating a hybrid network available to approximately 44 million cable and satellite households nationwide through providers including and . The launch featured a new on-air identity that integrated elements from both predecessor networks, emphasizing a blend of and themes to appeal to a shared audience of young males interested in . This aimed to position G4techTV as a destination for the "fun and entertaining side of games and ," with visual motifs reflecting the intersection of and tech innovation. Operations centralized at G4's existing headquarters in , , where production facilities were upgraded to support hybrid content creation for both gaming and segments. This consolidation included laying off approximately 300 TechTV employees and relocating select key staff from TechTV's former base, streamlining workflows for the merged entity's expanded programming slate. The debut was supported by a promotional push highlighting the network's unique fusion of tech and , including cross-promotions within 's portfolio to leverage synergies across its properties.

Programming Blend

G4techTV operated a 24-hour schedule that integrated content from its predecessors, blending approximately 50% TechTV-style technology programming—such as gadget reviews and technical hacks—with 50% G4 fare, including tournaments and game previews, to appeal to overlapping audiences interested in . This mix aimed to leverage the strengths of both networks while creating a unified channel for tech-savvy gamers. Prime-time programming featured a mix of tech and gaming content to foster synergy between the content types, such as reviews of gaming and software on established tech programs, highlighting the intersection of and interactive . Viewer engagement played a key role in refining the content balance, with mechanisms like online forums and call-in segments allowing audiences to provide direct feedback on the programming mix. These interactive elements reflected the passionate, tech-oriented viewership inherited from , which boasted 1.8 million unique monthly visitors to its pre-merger. From its May 2004 launch through , G4techTV's ratings showed initial promise but ultimately declined due to perceptions of content dilution, peaking at a modest 0.1 share in before falling further, with average prime-time viewership at around 47,000 households in late 2004. Staff cuts during this period also affected production quality, contributing to the network's challenges.

Programming

Retained TechTV Shows

Following the merger, G4techTV retained several flagship programs from TechTV to preserve the channel's technology-focused identity and appeal to its established audience of tech enthusiasts. These shows were integrated into the new schedule, often with modifications to incorporate gaming elements in line with G4's programming style, while airing primarily on weekdays to maintain daily viewership habits. Key retained titles included The Screen Savers, Xplay, Fresh Gear, Unscrewed with Martin Sargent, and Robot Wars, which collectively helped bridge the tech and gaming demographics during the initial launch phase. The Screen Savers, TechTV's long-running weekday technology variety show, continued uninterrupted on under primary host alongside co-hosts such as Patrick Norton, , and . Originally centered on computer tips, software reviews, and live viewer calls, the program adapted by expanding its gaming segments, including console previews and multiplayer demos, to align with the merged network's dual focus. It aired live from the studios weekdays at 6 p.m. ET until Laporte's departure in April 2004, after which the show continued with rotating hosts during the G4techTV period and beyond the rebranding until its final original episode on March 18, 2005, when it transitioned into the more entertainment-oriented Attack of the Show!. Fresh Gear (sometimes referred to in promotional contexts as focusing on "fresh tech" gadgets) persisted as a dedicated review series, showcasing emerging like portable devices and peripherals through hands-on demonstrations. Hosted by Sumi Das and later Stephanie Siemiller with co-host Chris Leary, the show incorporated G4 sponsorships for gaming-related tech, such as console accessories, to blend its TechTV roots with the network's expanded scope. It aired in short-form segments or standalone episodes, contributing to the channel's emphasis on accessible , with new episodes continuing until the closure of the studios and reruns until early December 2004. Xplay, evolving from its TechTV incarnation as Extended Play, maintained its role as a tech-gaming hybrid with brief ties to TechTV's review style, including hardware benchmarks for PC gaming. Hosted by and , the program reviewed video games with a focus on technical performance and innovations, airing weekdays and serving as one of the few seamless carryovers that appealed to both legacy TechTV viewers and G4's gaming base. Its continuity underscored the strategic value of hybrid content in the post-merger lineup.

Retained G4 Shows

Upon the launch of G4techTV in May 2004, several flagship programs from the original G4 network were retained, maintaining the channel's core emphasis on video gaming entertainment while incorporating subtle enhancements from TechTV's technology-oriented content. These shows preserved G4's focus on interactive and competitive gaming experiences, appealing primarily to a young male audience aged 12-28. One prominent retained program was Arena, a weekly competition series that served as an early showcase for esports. The show featured teams of gamers competing head-to-head in multiplayer video games such as Counter-Strike and Dead or Alive, with live tournaments, player interviews, and dramatic eliminations. Airing from 2002 to 2004 across both G4 and G4techTV, Arena highlighted the growing competitive gaming scene and occasionally integrated brief demonstrations of gaming hardware to align with the merged network's tech elements. Another key holdover was Icons, a documentary-style series profiling influential figures, characters, franchises, and companies in the video game industry. Episodes delved into histories like those of Shigeru Miyamoto, the Mario franchise, or Microsoft Xbox, providing in-depth interviews and archival footage. Running from 2002 onward, the show occasionally spotlighted tech innovators whose contributions bridged gaming and broader technology, such as PC gaming pioneers. These retained G4 shows significantly boosted the network's early performance, with G4-originated programs occupying six of the top 10 rated slots in the first two weeks of G4techTV's operation, drawing in younger viewers through their energetic, game-centric appeal.

New or Modified Shows

Following the merger, G4techTV modified existing programs to create a hybrid lineup that emphasized the intersection of and . The show , originally a G4 program focused on countdowns, continued during the G4techTV period without major format changes at the time of the merger. Pulse, a weekly news program originally focused on gaming, was adapted into a roundup format covering tech and gaming trends but proved short-lived, ending in November as part of widespread programming adjustments and staff reductions at the network. The era also featured innovative special events, such as live daily broadcasts from the Electronic Entertainment Expo (), where G4techTV hosts conducted exclusive interviews with developers and debuted game previews like F.E.A.R., highlighting real-time coverage of industry advancements. Interactive elements emerged in programming, with shows incorporating viewer-submitted challenges that combined tech modifications (like hacks) and gaming customizations (such as ), fostering audience engagement during the brief G4techTV period.

Rebranding and Dissolution

Reasons for Rebranding

The short lifespan of G4techTV, lasting less than a year from its May launch until the February 2005 rebranding, stemmed primarily from intense viewer backlash among TechTV's loyal audience, who accused the merger of diluting the network's focus on in-depth coverage in favor of lighter content perceived as "dumbing down" the programming. Fans expressed outrage over the cancellation of popular TechTV shows like Call for Help and the relocation or firing of key hosts, leading to widespread online protests, including e-petitions, fan groups such as the "Long Live Tech TV" community with over 700 members, and organized meetups to rally against the changes. Compounding this discontent, the channel had average prime-time audiences of 47,000 in the fourth quarter of , a reflection of audience confusion over the hybrid tech-gaming identity that failed to fully retain TechTV's older enthusiasts or expand G4's gaming base effectively. In response, Comcast pursued a strategic pivot to reemphasize gaming content for broader appeal among younger males aged 18-34, capitalizing on the surging popularity of during the era of major console releases like the and . The rebranding to G4 was positioned as a return to the network's original roots, with the "techTV" suffix viewed as a temporary concession to cable operators carrying the acquired channel, now deemed unnecessary for streamlining the brand. These pressures were exacerbated by post-merger cost-cutting efforts, which included laying off approximately 300 employees shortly after the acquisition and closing the headquarters to consolidate operations in . CEO Charles Hirschhorn, in announcing the rebrand at the January 2005 press tour, acknowledged the loss of viewers but defended the rapid shifts as essential, stating, "We did the right thing," while expressing regret that the transition could not have occurred even faster.

Transition to G4

On February 15, 2005, G4techTV officially rebranded back to G4, eliminating the "techTV" suffix to refocus exclusively on video gaming content and shed the technology-oriented elements introduced during the merger. This shift aimed to recapture the network's original identity as a destination for younger male viewers interested in gaming, moving away from the broader tech audience that had been integrated less than a year earlier. The transition involved a gradual reduction of TechTV-originated programming, with remaining tech-heavy shows like continuing into March before being fully replaced by gaming-focused series. By late March 2005, the schedule had transitioned to a predominantly gaming lineup, including new originals such as , which covered drift racing events, and Girls Gone Wired, a video game-themed pageant competition. The rebranding was supported by a multimillion-dollar national marketing campaign to promote the refreshed identity. Subscriber retention remained strong, with the network carried in approximately 50 million cable and satellite households, reflecting minimal churn as the change was positioned as an evolution rather than a discontinuation. In the immediate aftermath, the network experienced viewer backlash from former loyalists, particularly online. Ratings averaged about 47,000 prime-time households in early , though the demographic trended younger (median age 21); recovery began with the launch of exclusives that bolstered engagement among the target 18-34 male demographic.

International Versions

G4techTV Canada

G4techTV Canada was launched on May 28, 2004, as a rebranding of the existing TechTV Canada channel in response to the merger of the U.S. TechTV and G4 networks. This adaptation operated as a between Rogers Media Inc. (33.34% ownership), Inc. (33.33%), and G4 Media (33.33%), providing a Canadian-focused specialty service dedicated to technology, gaming, and digital lifestyle programming. The channel retained several Canadian-produced shows from the TechTV era, including the popular Call for Help, which featured host Leo Laporte addressing viewer technology queries and was produced in Vancouver until its conclusion in early 2007. In January 2007, the series was revamped under the title The Lab with Leo Laporte, a co-production between U.S. and Canadian teams that emphasized hands-on technology experiments and demonstrations and debuted on April 23, 2007; it aired daily on G4techTV Canada and continued until August 2008. These programs highlighted the channel's commitment to local content creation, distinguishing it from the U.S. version through Vancouver-based production and a greater integration of Canadian perspectives on tech trends. Unlike the U.S. counterpart, G4techTV Canada's schedule incorporated more Canadian-specific elements, such as localized tech news segments and programming tailored to domestic audiences. This approach allowed the channel to fulfill CRTC requirements for Canadian content while blending imported U.S. shows with homegrown series. Around 2005, Shaw Communications and Comcast sold their stakes, giving Rogers Media full ownership. In mid-2009, the channel underwent another rebranding to simply G4 Canada, dropping the "techTV" suffix and outlasting the original U.S. G4 network, which ceased operations in 2014; G4 Canada itself ended on August 31, 2017.

Other International Adaptations

Beyond North America, G4techTV pursued limited international expansion primarily through the syndication of its programming rather than establishing full standalone channels. In 2005, E! Networks, which had acquired a significant library of G4techTV content following the merger, sold over 400 hours of gaming and technology shows to buyers across multiple regions. This included a major licensing deal in with TV for the TechTV World series, marking one of the network's notable entries into Asian markets. In , similar syndication efforts targeted broadcasters seeking to bolster their and lineups. The UK's Flextech licensed specific G4techTV series, such as Sweat for airing on its channel in October 2005, and Formula D for subsequent broadcast. Discovery also acquired titles from the library, such as Future Fighting Machines, enabling dubbed or subtitled versions to reach audiences in various countries, though these were integrated into existing schedules rather than dedicated feeds. These adaptations faced challenges, including varying demand for imported and the lack of localized , leading to short-term deals without long-term launches. Overall, G4techTV's global footprint remained modest, with no independent international channels established outside , contrasting the more robust model seen in .

References

  1. [1]
    Comcast Agrees to Purchase TechTV
    Mar 25, 2004 · "This merger is a win for G4; a win for TechTV; and a win for our advertising and affiliate partners," said Hirschhorn.
  2. [2]
    G4 Drops TechTV Handle - Next TV
    Jan 11, 2005 · The name change is effective Feb. 15. In a press conference before many of the nation's TV critics, the network showed clips from two new ...Missing: date | Show results with:date
  3. [3]
    Ziff-Davis, Inc | Encyclopedia.com
    In November 1998 Microsoft co-founder Paul Allen, through his company Vulcan Ventures, acquired a controlling 33 percent interest in ZDTV for $54 million. That ...
  4. [4]
    TechTV Inc - Company Profile and News - Bloomberg Markets
    ADDRESS. 650 Townsend Street San Francisco, CA 94103 United States. WEBSITE. --. NO. OF EMPLOYEES. --. Most Popular. AAPL:US. APPLE INC. 268.47. USD. -1.30-0.48 ...Missing: headquarters | Show results with:headquarters
  5. [5]
    Techtv Launches Today in ZDTVs Place - Next TV
    Aug 20, 2000 · ... Paul Allen's Vulcan Ventures Inc. for $320 million. Launched in May 1998, ZDTV counts about 19 million subscribers. Network CEO Larry ...
  6. [6]
    TechTV reduces staff by 25 percent - CNET
    Nov 16, 2001 · TechTV, a technology-focused cable channel and Web site, said Friday that it cut 130 positions in a move to slash costs, making it the ...<|control11|><|separator|>
  7. [7]
    TechTV to Lay Off 285 - WIRED
    May 7, 2004 · Launched as ZDTV in 1998 by Ziff Davis Media ... The company was purchased by Microsoft co-founder Paul Allen's Vulcan Ventures in 2000.
  8. [8]
    MEDIA: TechTV seeks news that's big on personality - PR Week
    TechTV has just signed deals with cable providers such as Time Warner Cable and AT&T to further expand distribution. Add to that the 750,000-plus unique ...
  9. [9]
    International expansion for TechTV | News | C21Media
    US science-themed cable channel TechTV is extending its distribution to South East Asia, the Middle East and Latin America, following a hatrick of new ...
  10. [10]
    Comcast to acquire TechTV - CNET
    Mar 25, 2004 · Comcast on Thursday said it agreed to acquire cable channel TechTV, owned by Paul Allen's Vulcan, and merge it with its own G4 video game network.
  11. [11]
    Company Timeline - Comcast Corporation
    Comcast completes the acquisition of TechTV Inc. TechTV and G4 begin operating as one network available to 44 million cable and satellite homes nationally, ...
  12. [12]
    Comcast Is Making a Big Play for Gamers - Los Angeles Times
    Jan 14, 2002 · The launch occurs amid a small resurgence of networks being planned for introduction in 2002 ... The G4 management team has an abundance of TV ...
  13. [13]
    [PDF] Comcast Agrees to Purchase TechTV - CMCSA
    Mar 25, 2025 · Launched in 2002, G4 is currently seen in 15 million cable homes nationwide and was created for the 145 million gamers in the. United States who ...
  14. [14]
    TV Humor With a Digital Punch Line - The New York Times
    Sep 30, 2004 · Hirschhorn, a Harvard graduate who spent 10 years as an executive at the Walt Disney Company before founding G4, a video-game-oriented channel ...
  15. [15]
    TV Execs Go Gaga Over Gaming - WIRED
    Dec 17, 2003 · ... 40 million homes, with its Los Angeles-based video game channel, G4, which reaches 11 million homes. Such a combination would give dedicated ...
  16. [16]
    Comcast Pulls Plug On G4 TV, Ending Comeback Try For Gamer ...
    Oct 16, 2022 · G4's initial run began in 2002 under co-owners NBCUniversal and Dish Network. The network was created by former Disney TV exec Charles ...
  17. [17]
    Comcast Buys TechTV - WIRED
    Mar 26, 2004 · Although terms of the sale were not announced, informed sources say that Comcast will pay close to $300 million for TechTV. Comcast will fold ...
  18. [18]
    Comcast Completes Acquisition of TechTV - CMCSA
    Beginning May 28, the two channels will merge into one network called G4TechTV and will be available in approximately 44 million cable and satellite homes ...
  19. [19]
    Mark One - SEC.gov
    ... TechTV and Liberty exchange transactions. (See Note 5 ... As a result, during 2003, our phone subscribers decreased by approximately 171,000 subscribers.<|control11|><|separator|>
  20. [20]
    TechTV Fans Mad as Hell | WIRED
    Jun 17, 2004 · TechTV viewers aren't going to take the network's merger lying down, complaining long and loud across the Net about cancellations, the G4 ...
  21. [21]
    Comcast fires the entire TechTV staff - Ars Technica
    At the end of March Comcast announced that it had purchased TechTV from Paul Allen's Vulcan Ventures in order to strengthen the channel and ...
  22. [22]
    The Story of TWiT - TWiT.tv
    In 2004, ZDTV, then called TechTV, was sold and dismantled. Former TechTV hosts, Leo Laporte, Patrick Norton, Kevin Rose, and John C. Dvorak, and producers ...Missing: departure statement merger
  23. [23]
    A Lamentation for TechTV - The New York Times
    Jun 3, 2004 · The new, combined channel, called G4TechTV, will include some of TechTV's shows in a new form. But several shows have been canceled, including “ ...
  24. [24]
    Readers Consider the Loss of TechTV - The New York Times
    Jun 10, 2004 · Just as it had begun to flower into an indispensable national resource, it was bought by Comcast and combined with its G4 video-game channel. In ...Missing: general manager
  25. [25]
    Comcast Completes Acquisition of TechTV
    May 10, 2004 · and, as planned, will merge it with G4, the Comcast-owned television ... Launched in 2002, G4 is owned by Comcast Corporation. About TechTV.Missing: distribution | Show results with:distribution
  26. [26]
    Comcast buys TechTV / Cable giant to fold channel from S.F. into ...
    Mar 26, 2004 · The new company will be based in Los Angeles, the home of G4. Hirschhorn, 46, a former movie producer and for 10 years an executive at the ...Missing: relocation production
  27. [27]
    Comcast completes Tech TV purchase - Variety
    May 10, 2004 · Comcast has completed its $300 million acquisition of cabler Tech TV, which it will merge with vidgame cable network G4 as planned at the ...
  28. [28]
    G4: A Costly Quest for Viewers - TVWeek
    Feb 7, 2005 · The 2-year-old G4 was in only 13 million homes. The combined channel is now available in 50 million homes. In rapid succession, G4 laid off ...
  29. [29]
    The Screen Savers - TheTVDB.com
    This live show contains technology tips and tricks, gaming news, movie reviews, and live phone calls. Hosted by numerous people, it first aired on ZDTV, then ...
  30. [30]
    Call for Help is coming back to USA on G4tv - Neowin
    Aug 16, 2005 · Access to Neowin contests & subscription offers and forums that are not open to guests; It's simple, and FREE! · Register here ...Missing: feedback | Show results with:feedback
  31. [31]
    Fresh Gear (TV Series 1998– ) - IMDb
    Rating 8.1/10 (19) Fresh Gear: With Sumi Das, Jim Louderback, Chris Leary, Patrick Norton. Jim Louderback & Sumi Das showcase the newest computer technologys.
  32. [32]
    GameSpot TV (TV Series 1998–2022) - IMDb
    Rating 8.1/10 (1,113) X-Play on TechTV is the newly 'updated' gaming show; previously named Extended Play. They review and preview games, show classic games and also display the ...Missing: formerly | Show results with:formerly
  33. [33]
    G4 Media - Sasukepedia Wiki - Fandom
    On March 25, 2004, Vulcan Inc. (formally Vulcan Ventures) sold TechTV to G4 Media (owned primarily by Comcast), which then merged both channels to soon become ...
  34. [34]
    Arena (2002) - TheTVDB.com
    Jul 7, 2014 · Arena was a G4/G4techTV TV show about competitive gaming which aired from 2002 to 2004. The program's format featured teams taking on each ...
  35. [35]
    Remembering G4 Part 1: Arena | Los Harrow - WordPress.com
    Jun 18, 2019 · The premise of Arena was an early form of televised E-Sports with two teams going head to head playing multiplayer games like Counterstrike, Dead or Alive, ...Missing: Formula | Show results with:Formula
  36. [36]
    Icons (TV Series 2002– ) - IMDb
    Rating 8.6/10 (82) G4's show of original profiles, interviews and histories of the people, characters and companies that have shaped today's computer and video game landscape.
  37. [37]
    Icons - TheTVDB.com
    Icons is G4's documentary show that gives viewers the total run-down on the world of video games. The show provides in-depth coverage on topics ranging from ...
  38. [38]
    Attack of the Show! (TV Series 2005–2022) - IMDb
    Rating 7.8/10 (2,462) Attack of the Show!: With Kevin Pereira, Olivia Munn, Candace Bailey, Zach Selwyn. Join our hot hosts as they serve up a daily dose of all the news you need ...
  39. [39]
    Retrospective: G4TechTV (2004) - Society Reviews
    Jan 17, 2022 · In the spring of 2004, Vulcan Inc. announced that G4 Media, a subsidiary of Comcast, would acquire TechTV and merge the two networks. On May 28, ...
  40. [40]
    F.E.A.R. Announced (Monolith's Suprise Game) - IGN
    May 11, 2004 · In a North American exclusive, F.E.A.R is debuting on the G4 Network today - the eve of the gaming industry's largest event, The Electronic ...
  41. [41]
  42. [42]
    G4techTV - The History of Canadian Broadcasting
    Mar 15, 2021 · Early in 2004, the US Tech TV merged with Comcast, who had their own cable channel G4, and as of May 2004 both the Canadian and U.S. channels ...<|control11|><|separator|>
  43. [43]
    G4techTV Canada revamps hit show Call for Help with Vancouver ...
    Jan 31, 2007 · The one-hour show will still air daily on G4techTV Canada and will now be produced in Vancouver by Greedy Productions Ltd. The Lab with Leo ...
  44. [44]
    Bio | And me? I'm Leo Laporte
    The show aired in Canada on G4TechTV, and Australia on the HOW-TO Channel. Rogers moved production to Vancouver in 2007 and renamed it The Lab with Leo Laporte.
  45. [45]
    E! sells 400 hours of G4techTV library | News | C21Media
    E! Networks has also licensed G4techTV titles to three European broadcasters. The UK's Flextech took Sweat for broadcast in October and Discovery Europe ...
  46. [46]
    E! signs off on vidgame skeins - Variety
    Oct 16, 2005 · Flextech in the U.K. has licensed “Formula D” to air on its basic cable channel Challenge. G4, also known as videogame tv, launched in April ...
  47. [47]
    Comcast bows ad sales link; Cassaro prexy - Variety
    Sep 22, 2004 · The ad-sales heads of G4techTV, International and Outdoor Life will start reporting to Cassaro on Jan. 1, when the division officially opens ...