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GameRankings

GameRankings was a video game review aggregation website that compiled scores from various publications to generate an overall percentage rating for games across multiple platforms. Founded in 1999, it served as one of the earliest and longest-running resources for gamers to access averaged critic opinions on titles, without incorporating user-submitted reviews. Owned by CBS Interactive, the site distinguished itself from competitors like Metacritic—its sister property—by casting a wide net that included reviews from both professional outlets and smaller blogs, rather than curating or weighting based on source prestige. Over its two-decade lifespan, GameRankings indexed hundreds of thousands of reviews, providing a straightforward, unweighted that reflected critical . In December 2019, CBS Interactive announced the site's closure, effective December 9, redirecting all traffic to and merging its team to consolidate review aggregation efforts under one platform.

History

Founding

GameRankings was founded in 1999 by Scott Bedard as a simple aggregator for video game reviews drawn from various online and print sources. The website emerged during the post-PlayStation era, a period marked by rapid growth in gaming publications and websites following the 1994 launch of Sony's PlayStation console, which helped popularize console gaming and spurred diverse critical coverage. Bedard's creation addressed the need for users to access consolidated average scores, helping them gauge game quality amid fragmented reviews from outlets like GameSpot, IGN, and print magazines. Initially, GameRankings featured basic indexing of reviews, with scores manually entered and averaged simply without weighting or adjustments for different rating scales. This straightforward allowed quick compilation of global data, aggregating hundreds of scores to produce an overall "true" rating for each game. The site's early focus was on major platforms, providing rankings that reflected consensus opinions from established critics. In the early 2000s, GameRankings experienced significant growth, expanding to cover thousands of titles across platforms such as PC, , and systems, solidifying its role as a key resource for gamers seeking aggregated insights. This period of development preceded its acquisition by Networks in 2003, marking a transition in ownership detailed elsewhere.

Ownership changes

GameRankings became part of Interactive in 2008 following Corporation's acquisition of Networks for $1.8 billion, which already encompassed GameRankings alongside other gaming properties like . This ownership shift integrated GameRankings into Interactive's broader ecosystem, enabling synergies with affiliated sites and enhancing its visibility within the company's gaming portfolio. From 2008 to 2019, under CBS Interactive, GameRankings maintained steady operations with an emphasis on database maintenance and gradual expansion.

Operations

Review aggregation

GameRankings aggregated reviews from hundreds of professional outlets, including online publications such as and , offline magazines like , and various global sources. Each game's dedicated page displayed individual critic scores alongside direct links to the original review articles, allowing users to access the complete context of each evaluation. Inclusion criteria were strict, limited to reviews from accredited or notable professional critics to ensure reliability and authority; was not included, maintaining a focus on expert opinions. By the time of its shutdown, GameRankings had indexed reviews for more than 14,500 games across platforms ranging from arcade titles to modern consoles.

Scoring methodology

GameRankings normalized scores from various critics and outlets, which employed diverse rating systems, into a uniform percentage scale ranging from 0% to 100% to facilitate comparison and aggregation. For instance, numerical scores were scaled proportionally, such as converting a 5-out-of-5 star rating to 100% or an 8-out-of-10 to 80%; letter grades and other qualitative assessments were mapped to percentages using a standardized conversion chart, such as A+ to 100%, A to 95%, A- to 90%, B+ to 85%, B to 80%, and B- to 75%. This process ensured consistency across sources that used scales out of 5, 10, or letters, allowing for direct mathematical comparison without altering the original intent. The overall score for a game was determined by calculating the simple of all converted percentage scores from included reviews, treating each review equally regardless of the critic's prestige, outlet size, or publication influence. Unlike weighted systems employed by competitors, GameRankings applied no adjustments for or review volume, emphasizing a democratic aggregation that reflected the raw of available critiques. A game's overall score and ranking were only activated and publicly displayed once at least 20 reviews had been incorporated; with fewer, the entry was not counted in rankings. Scores were recalculated and updated in real-time whenever new qualifying reviews were added to the database, enabling dynamic tracking of critical reception as it evolved post-release. Historical data, including prior score iterations and the full list of contributing reviews, was preserved on the site, allowing users to observe changes over time and assess longevity in rankings. This methodology prioritized transparency and ongoing relevance, drawing from a broad pool of sourced reviews as detailed in the site's operations.

Content and rankings

Game coverage

GameRankings offered extensive coverage of video games across a broad spectrum of platforms, including classic consoles such as the SNES and N64; modern systems like the , , and ; handheld devices ranging from the Game Boy and to the , , and ; as well as PC and Mac, with content primarily from the onward. The site's database grew to include over 14,500 unique games by 2019, emphasizing major commercial releases while also featuring and niche titles that garnered reviews from its network of accredited sources, ensuring a diverse representation of the gaming landscape without producing original content. Users could search and browse games by title, , release year, or through an intuitive interface, with each entry providing key details such as release dates, developer and publisher information, and a comprehensive list of external reviews that formed the basis for aggregated scores. As a pure , GameRankings' coverage was inherently limited by the availability of external reviews from its approved outlets, resulting in gaps for obscure, unreviewed, or independently distributed games that lacked sufficient critical attention from those sources.

Notable scores

GameRankings' aggregation process occasionally produced exceptionally high scores for critically acclaimed titles, with seven games achieving 97% or higher based on archived data. Notable examples include Super Mario Galaxy for Wii at 97.64% from 78 reviews, The Legend of Zelda: Ocarina of Time for Nintendo 64 at 97.54% from 28 reviews, and Tony Hawk's Pro Skater 2 for PlayStation at 94.75% from numerous reviews, though the latter fell just short of the 97% threshold but remained among the highest for its era. These top scores underscored the site's role in quantifying near-universal praise for groundbreaking design and execution in video games. Conversely, the platform captured stark review variance through notably low scores for poorly received titles. for earned a dismal 22.9% aggregate from multiple outlets, criticized for frustrating controls, fog-obscured visuals, and unengaging , making it one of the lowest-rated entries on the site. Over GameRankings' lifespan, average scores for game releases trended upward, reflecting improvements in development standards and review inflation. These aggregate rankings had tangible user impact, guiding consumer purchasing decisions by signaling quality and driving sales for high-scorers, while some publishers linked developer bonuses directly to on aggregation sites to incentivize excellence.

Discontinuation

Announcement and

On December 5, 2019, Interactive, the parent company of GameRankings, announced the site's impending through a statement posted on the platform and echoed on sister site , with operations ceasing on December 9, 2019, after two decades of aggregating reviews. The shutdown was to merge the GameRankings staff with Metacritic's team to focus resources on the sister site and eliminate redundancies between the two aggregators. GameRankings' methodology of simple arithmetic averages from a broad range of sources was viewed as outdated compared to Metacritic's weighted Metascore system, which prioritized established critics. Post-closure, the GameRankings domain automatically redirected all visitors to , where the combined team pledged to continue producing review content, including for classic titles. No official mechanism was provided for exporting or preserving the site's extensive database of reviews. In the immediate aftermath, users lost direct access to GameRankings' extensive historical data, much of which featured reviews from defunct or niche outlets not replicated on , spurring informal community archiving initiatives to salvage scores and rankings.

Legacy and transition

GameRankings pioneered unweighted review aggregation by calculating simple arithmetic means from all included sources, granting equal weight to reviews from major outlets and smaller publications alike, which democratized the scoring process in contrast to more selective methodologies. This model significantly influenced the evolution of game review sites, establishing GameRankings as one of the two dominant aggregators alongside Metacritic for nearly two decades and shaping how developers and enthusiasts assessed game reception through comprehensive, unbiased averages. Fans particularly valued its extensive coverage of older titles as a historical benchmark for comparing critical consensus over time, often citing it for long-term performance insights unavailable on newer platforms. Following its discontinuation on December 9, 2019, GameRankings' data faced potential loss, as Interactive provided no official release of the database, but community preservation initiatives ensured partial survival. The captured comprehensive snapshots of the site on December 8, 2019, preserving rankings, scores, and review links for thousands of games across platforms. Complementing this, independent efforts like the fan-maintained archive at gr.blade.sk recreated an interactive browser of the original scores, including Bayesian averages and review counts, sourced directly from pre-shutdown data to maintain accessibility for researchers and enthusiasts. The transition to Metacritic involved redirecting traffic from GameRankings' domain and merging its editorial staff, led by Allen Tyner, into the sister site to bolster , though the full historical database was not integrated, resulting in gaps for legacy titles better covered by GameRankings' unweighted approach. Metacritic's weighted Metascores, which prioritize scores from high-profile critics, differ fundamentally from GameRankings' egalitarian averages, leading to occasional divergences in final ratings and highlighting the latter's role in providing a broader, less curated view of critical opinion. GameRankings continues to serve as a historical reference in gaming discussions through its archived data. In 2022, ViacomCBS, the parent company at the time of closure, rebranded to .

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