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Gears Tactics

Gears Tactics is a turn-based tactics video game set in the Gears of War universe, developed by Splash Damage in collaboration with The Coalition and published by Xbox Game Studios. It serves as a prequel to the original Gears of War, taking place 12 years prior to its events, and follows the story of Gabe Diaz, a veteran soldier who leads a squad on a mission to hunt down Ukkon, a cunning Locust scientist responsible for creating monstrous bio-engineered threats. The game emphasizes fast-paced strategic combat, squad management, and deep customization of characters and equipment, delivering an immersive narrative focused on leadership, survival, and defiance against overwhelming odds in a war-torn world. Released initially for Microsoft Windows on April 28, 2020, via the Windows Store and , Gears Tactics later launched on and Xbox Series X/S consoles on November 10, 2020, coinciding with the Xbox Series X/S debut. Built using 4, it features single-player campaign mode with no multiplayer elements, rated Mature for its intense violence, gore, and mature themes consistent with the franchise. The gameplay diverges from the series' traditional third-person shooters by adopting a gridless, cover-based tactics system inspired by games like XCOM, where players execute real-time movement and ability combos in turn-based battles against the Locust Horde. Critically acclaimed for its engaging story—particularly Gabe Diaz's character arc as the father of Gears 5 protagonist Kait Diaz—and polished tactical depth, Gears Tactics received an aggregate score of 80 on Metacritic, praised for breathing new life into the Gears franchise through strategic innovation while maintaining its signature gritty atmosphere. The title's narrative explores themes of government disillusionment and personal sacrifice, culminating in high-stakes confrontations that tie into the broader Gears of War lore without requiring prior knowledge of the series.

Gameplay

Combat Mechanics

Gears Tactics employs a turn-based system presented from a top-down perspective, enabling players to command a of up to four soldiers alongside the robotic Jack in battles against the swarming Locust Horde enemies. Central to the is an action point system that allocates three actions per turn to each soldier, which can be flexibly distributed among movement, , melee attacks, executions on downed foes, or activating abilities. Movement involves sliding into for enhanced and positioning, while benefits from flanking maneuvers that expose weak points and increase output. Environmental interactions, such as detonating explosive barrels, allow players to inflict area on groups of enemies, adding a layer of strategic depth to engagements. Successful or melee finishes on downed enemies reward extra action points, encouraging aggressive playstyles over defensive turtling. The combat pacing emphasizes aggression and fluidity, with enemy turns executing rapidly to simulate the relentless Locust assaults and maintain high tension without prolonged downtime. encounters introduce multi-phase mechanics that evolve as health depletes, requiring players to adapt tactics—such as targeting specific vulnerabilities or exploiting environmental hazards—to overcome unique challenges like area-denial attacks or reinforcements. Intelligent enemy plans moves in advance but replans dynamically if player actions disrupt their , ensuring unpredictable and reactive opposition. Special abilities, unlocked through character progression, enhance tactical options with class-specific effects such as piercing shots for snipers or deployable turrets for engineers, tying into broader squad dynamics. Iconic elements are integrated seamlessly, including chainsaw-equipped melee executions that deliver visceral finishing blows and trigger the franchise's signature gore system for graphic enemy dismemberment upon elimination.

Squad Management and Progression

In Gears Tactics, players build their squad by recruiting new characters throughout the campaign, drawing from a roster that starts small but can be expanded up to 19-26 members depending on the mode selected. For each mission, only four active members can be deployed, requiring strategic selection to balance roles and cover potential losses, with fixed heroes like Gabe Diaz and Sid Redburn anchoring the core team while recruits fill support positions. Recruits are obtained through story progression and side missions, but non-hero characters face permanent death upon being killed, heightening the stakes and necessitating careful management to maintain squad depth. This risk intensifies in Veteran mode, unlocked post-campaign, where randomized modifiers and tougher enemies make unit preservation even more critical. Squad progression occurs through experience points (XP) gained from completing missions and eliminating enemies, allowing characters to level up and allocate skill points across class-specific trees. The game features five distinct classes—Scout for agile close-range combat, for precision long-distance shots, for team healing and buffs, for frontline tanking, and Heavy for sustained heavy firepower—each with four branching skill trees that players can partially specialize in to tailor abilities. For example, the class's Commando tree emphasizes melee executions and mobility for close-quarters dominance, while the class's tree unlocks abilities like Empower to boost ally points and healing for sustained squad viability. Heroes receive unique perks layered atop these trees, such as Redburn's taunt mechanics in the Vanguard role, enhancing their narrative and tactical utility without overriding class flexibility. Players can respec skill points or swap a character's mid-campaign using limited tokens earned from missions, enabling adaptation to evolving challenges. Equipment customization further refines squad performance, with players scavenging and upgrading weapons like the iconic Lancer for or the Torque bow for explosive area denial, applying mods such as extended magazines or scopes to improve stats like damage output or accuracy. Armor modifications allow boosts to vital attributes, including increased health pools, damage resistance against Locust attacks, or enhanced mobility, all sourced from loot crates found in missions and scaled by rarity levels from common to . These upgrades tie into broader progression by amplifying skill synergies, such as pairing a Heavy class's anchoring stance with reinforced armor for unyielding defensive lines. Side missions, interspersed across the campaign's three acts, serve as essential opportunities to gather resources, unlock new recruits, and level underutilized roster members without advancing the main story, promoting a deeper bench for handling risks. This structure enhances replayability, particularly when combined with difficulty modes like , which disables manual saves and enforces stricter consequences across any base difficulty, forcing flawless execution and resource conservation.

Plot

Background and Setting

Gears Tactics is set in the Gears of War universe on the planet Sera, serving as a prequel taking place 12 years before the events of the original Gears of War game, approximately two years after Emergence Day (E-Day), the cataclysmic event marking the initial Locust invasion. This timeline positions the game in the chaotic early stages of the Locust War, immediately following the conclusion of the prolonged Pendulum Wars between human factions, which had already devastated much of Sera's surface. The story unfolds amid the aftermath of these conflicts, as humanity grapples with the sudden emergence of the subterranean Locust Horde, forcing a shift from inter-human warfare to a desperate survival struggle against an otherworldly threat. The Coalition of Ordered Governments (COG), the dominant human authority, leads the counteroffensive through aggressive territorial denial strategies, including scorched-earth tactics to prevent advances, civilian evacuations from overrun areas, and the establishment of fortified outposts as bastions of resistance. These efforts highlight the 's authoritarian approach, often involving morally ambiguous decisions such as prioritizing military objectives over civilian safety, exemplified by the abandonment or sacrifice of settlements to contain the enemy. The game's atmosphere evokes a war-torn world of ruined urban landscapes scarred by orbital strikes and ground combat, contrasted with the dark, labyrinthine underground hives from which the emerge to overrun surface cities. Central to the setting's conflict is the antagonist Ukkon, a brilliant Locust scientist and geneticist tasked with engineering the Horde's forces, including bio-engineered monstrosities like Brumaks and Corpsers that bolster their invasions. Ukkon's experiments tie into the broader Gears of War lore, foreshadowing the Horde's evolution and the origins of later threats such as Imulsion-mutated variants, without altering established series events. This world-building emphasizes the existential stakes on Sera, where human ingenuity clashes with monstrous innovation in a bid to reclaim a fractured planet.

Story Summary

Gears Tactics follows Sgt. Gabriel "Gabe" Diaz, a battle-hardened Coalition of Ordered Governments (COG) soldier and father of Kait Diaz from later entries in the series, as he is reluctantly drawn back into active duty to lead a ragtag squad on a high-stakes hunt for the Locust scientist Ukkon. Set 12 years before the events of the original Gears of War, the narrative begins with Diaz, who had stepped away from frontline combat for personal reasons, being reactivated after Ukkon—a cunning geneticist responsible for engineering the Locust Horde's monstrous forces—escapes COG captivity and begins unleashing new horrors on human settlements. Framed by Diaz's budding romance with medic Reyna Torres, whose own traumatic encounters with Ukkon add intimate emotional weight to the mission, the story emphasizes Diaz's internal conflict between duty and the desire for a normal life with his emerging family. The unfolds chronologically across three acts encompassing around 22 main missions, with optional side operations expanding the to roughly 30 engagements in total, progressing from desperate initial skirmishes against standard patrols to increasingly intense confrontations amid the scorched-earth fallout of early war zones. Diaz recruits and bonds with a diverse squad of , managing their survival and growth while navigating treacherous landscapes on the planet Sera, where the COG's ruthless tactics mirror the enemy's brutality. As the acts advance, the plot escalates through Diaz's pursuit of Ukkon's hidden laboratories, revealing the scientist's experiments in weaponizing wildlife and enhancing warriors, which force the squad into morally ambiguous decisions amid mounting casualties. Major plot developments include Diaz forging an unlikely alliance with Major Sid Redburn, a grizzled COG veteran and whistleblower haunted by his past involvement in unethical projects, whose expertise proves crucial despite initial distrust. Revelations unfold about Ukkon's origins as a former human researcher transformed into a key architect of Locust evolution, tying his genetic manipulations to the Horde's rapid adaptation and the broader threat facing humanity. These twists expose layers of COG corruption and betrayal within the ranks, challenging Diaz's faith in command structures and deepening the squad's interpersonal dynamics through shared hardships. Throughout, the narrative weaves themes of resilient under , the profound losses that define wartime bonds, and the dehumanizing of endless , with Diaz evolving from a solitary operative to a commander who must balance tactical ruthlessness with empathy for his team. The story builds to a harrowing final showdown with Ukkon, resolving the immediate hunt while planting seeds for the escalating Locust War that defines the Gears universe, without altering established canon.

Development and Release

Production History

Development of Gears Tactics was led by in collaboration with , which provided creative and technical oversight throughout the process. The project originated from an early prototype designed to explore core mechanics like squad-based tactics and Locust encounters, allowing the team to iterate on ideas before transitioning to digital development. This turn-based spin-off from the series was publicly announced at , marking a departure from the franchise's traditional format. The design philosophy aimed to fuse the strategic depth and squad management of games like XCOM with the aggressive, cover-shooting intensity characteristic of , emphasizing momentum through executions and rapid enemy takedowns rather than prolonged caution. Built on Unreal Engine 4, the game leveraged the engine's capabilities for detailed environments, dynamic lighting, and fluid animations to maintain the series' visceral aesthetic in an view. Adapting elements from the fast-paced roots presented key challenges, such as reimagining movement and combat flow for turn-based constraints while preserving the "run-and-gun" feel—achieved by "moving the camera up" and prototyping extensively to ensure aggressive playstyles remained viable. Cutscenes utilized for realistic performances, complemented by from series alumni including as Richard Prescott. The development team conducted playtests to balance pacing, avoiding the deliberate slowness of traditional tactics games in favor of quicker resolutions that aligned with the franchise's action-oriented identity. A core emphasis was seamless narrative integration, weaving the story of Sgt. Diaz into mission objectives and character progression without disrupting tactical flow. To prioritize this single-player experience, the developers opted against including multiplayer modes, allowing full focus on the campaign's and replayability through skill trees and squad customization. Console versions faced delays due to optimization efforts for broader hardware compatibility.

Launch Details

Gears Tactics launched initially on Windows PC via the Microsoft Store and Steam on April 28, 2020. The game was available day-one through Xbox Game Pass for PC, allowing subscribers immediate access at no additional cost. The title expanded to consoles with a release on Xbox One and Xbox Series X/S on November 10, 2020, coinciding with the launch of the new Xbox Series hardware. It supported Smart Delivery for optimized performance across generations and featured cross-save functionality between Xbox consoles and the Windows Store version via Xbox Live, enabling seamless progression transfer (though Steam saves remained separate). As a digital-only release, Gears Tactics carried a standard price of $59.99 with no physical edition produced. Xbox players benefited from day-one inclusion in Xbox Game Pass, broadening accessibility without requiring a separate purchase. Marketing efforts highlighted the game's prequel narrative and turn-based tactical elements through trailers debuted at E3 2018 and subsequent Xbox events, building anticipation for its strategic departure from the series' action roots. A PC beta test in March 2020 allowed early hands-on evaluation ahead of launch. The console version arrived with a free update introducing "Jacked" mode, a real-time combat variant playable alongside the core turn-based campaign; new Deviant enemy types; Supreme weapon mods for enhanced customization; and 11 additional achievements worth 400 Gamerscore focused on these features.

Reception and Impact

Critical Response

Gears Tactics garnered generally favorable critical reception upon its release, with aggregate scores reflecting praise for its successful adaptation of the Gears of War franchise into the turn-based strategy genre. On Metacritic, the PC version holds a score of 80 out of 100 based on 92 critic reviews. The Xbox console versions received generally favorable reception consistent with the PC score but lack a separate aggregate. Critics lauded the fluid combat system, which captures the chaotic, cover-based intensity of the original series while incorporating tactical depth inspired by games like XCOM. The game's aggressive pacing was frequently highlighted as a standout feature, offering a faster, more action-oriented experience that differentiates it from slower-paced tactics titles, alongside stunning visuals, detailed character models, and seamless integration of Gears lore. Boss battles were particularly commended for their strategic variety and high-stakes execution. Despite these strengths, reviewers pointed to several shortcomings in the game's design. Repetitive mission structures and a lack of variety in side content were common criticisms, leading to a sense of stagnation in the later stages. Uneven difficulty spikes, especially on higher settings, were noted to occasionally frustrate players without sufficient build-up or options for adjustment. The was generally viewed as serviceable, providing adequate context within the universe but lacking innovation or deeper character development. In recognition of its quality, Gears Tactics earned a nomination for Best Strategy/Simulation Game at , competing against titles like and , though it did not secure a win. The game continued to receive positive mentions in strategy genre roundups and retrospectives through 2025, affirming its enduring appeal among tactical titles.

Commercial Performance and Legacy

Gears Tactics achieved moderate commercial success on personal computers, with an estimated 222,000 units sold on by late 2025, generating approximately $8.1 million in gross revenue. Total sales figures across all platforms, including Xbox consoles, remain undisclosed by publisher , though availability on from launch significantly boosted accessibility and player reach through subscriptions rather than direct purchases. Post-release support for was limited, consisting primarily of a title update in November 2020 that addressed bugs, improved controller functionality for the console port, and added minor quality-of-life features. No major expansions were released, contributing to a steady but modest player base sustained by periodic sales, bundle inclusions, and Game Pass retention. On , holds a 75% positive from over 7,300 user reviews, reflecting sustained appreciation among strategy enthusiasts. As a , Gears Tactics solidified its legacy by expanding the universe through a narrative set 12 years before the original game, deepening the franchise's lore around the Locust War's origins without requiring prior series knowledge. It introduced tactical depth and weapon customization mechanics that contributed to the franchise's evolution. The title broadened the series' appeal to fans, blending Gears' signature cover-shooting intensity with XCOM-style gameplay to attract a wider audience beyond action-oriented players. Its single-player focus limited any significant impact, as the game lacked competitive multiplayer components to foster organized tournaments.

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