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E3 2018

The Electronic Entertainment Expo 2018 (E3 2018) was the 24th edition of the premier annual , organized by the (ESA) and held from June 12 to 14, 2018, at the in , . The event drew a record 69,200 attendees since 2005, including industry professionals, media, and gamers, across 200 exhibitors showcasing interactive experiences, hardware, and software innovations. E3 2018 featured pre-show press conferences from major publishers, beginning with (EA) on June 9, followed by on June 10, on June 10, on June 11, on June 11, on June 11, and via its online presentation on June 12. These briefings highlighted upcoming titles across platforms, with a focus on both immediate 2018 releases and ambitious 2019 projects, emphasizing multiplayer experiences, open-world adventures, and narrative-driven sequels. The show floor included playable demos, esports arenas like the ESL Sports Arena, and fan events, underscoring the growing convergence of gaming, streaming, and competitive play. Among the most notable announcements, Microsoft's conference unveiled Halo Infinite, a new entry in the franchise powered by the Slipspace Engine, alongside , an open-world racing game set in launching in October 2018. Bethesda revealed , a to the series set in a multiplayer wasteland releasing November 2018, and teased . Ubisoft showcased , an RPG set in with dual protagonists. Sony highlighted extended gameplay for , featuring a more ruthless , and , with its enigmatic mechanics. Nintendo dominated with , promising the largest roster yet including all prior fighters, set for December 2018 release on Switch. CD Projekt Red's world premiere of gameplay during Microsoft's event stole much attention, depicting a dense, futuristic RPG world. Other standouts included EA's looter-shooter launching February 2019, Resident Evil 2 Remake from , and Kingdom Hearts III updates from . The event reinforced E3's role as a for the industry, with themes of , subscription services like expansions, and diverse representation in storytelling, amid discussions of future venue changes by the ESA.

Overview

Event Details

The Electronic Entertainment Expo 2018 (E3 2018) took place from June 12 to 14, 2018, at the in , , with pre-event press conferences commencing on June 9. The event was organized by the (ESA), the U.S. representing the , which coordinated exhibitors, managed , and oversaw the overall production to showcase new titles and technologies. The expo floor spanned approximately 410,000 square feet across the convention center's halls, featuring dedicated booth layouts for major exhibitors. The West Hall housed booths for , , , and smaller publishers alongside media outlets, while the South Hall accommodated , , , , , , and Warner Bros. Interactive Entertainment, with the ESL Arena positioned in the northwest corner for demonstrations. , notably, shifted its primary presence off-site to the nearby Microsoft Theater at , altering the traditional floor distribution. E3 2018 centered on the eighth generation of consoles, including the , , and , with exhibitors emphasizing software titles and enhancements for these platforms rather than new hardware. No major console hardware reveals occurred, as confirmed by Sony's pre-event statement that its focus remained on current-generation games. This marked Sony's final participation in the event, as the company announced in November 2018 that it would skip to pursue alternative community engagement strategies.

Attendance and Participation

The Electronic Entertainment Expo 2018 (E3 2018) attracted a total of 69,200 attendees, marking the highest attendance figure since 2005. This total encompassed industry professionals, members of the press, and the general public, with 15,000 tickets sold to non-industry visitors to promote broader accessibility while maintaining the event's professional focus. Public participation was facilitated through "Gamer Passes," which provided three-day access to the show floor for $149 for the first 1,000 tickets sold, increasing to $249 thereafter. These passes allowed consumers to explore exhibitor booths and demonstrations alongside professionals, contributing to the event's expanded scale following the introduction of public access the previous year. Over 200 companies participated as exhibitors, showcasing more than 3,250 gaming products and including 85 first-time participants. Major console manufacturers such as , , and maintained prominent presences on the show floor with dedicated booths, enabling hands-on experiences with hardware and software amid the diverse array of developers and publishers. To prioritize business dealings and mitigate overcrowding, E3 2018 implemented industry-only hours on the first two days, granting media and professionals exclusive access starting at 11:00 a.m. on and 9:00 a.m. on Wednesday, before opening to public pass holders three hours later each day. This scheduling adjustment, detailed in the official exhibitor manual, ensured efficient networking and product previews while accommodating the growing consumer interest.

Format and Changes

Access and Scheduling

The Electronic Entertainment Expo 2018 (E3 2018) featured a structured daily schedule at the to accommodate both industry professionals and the public, continuing the public access introduced the previous year in 2017. The expo floor operated over three days, from to 14, with varying hours to prioritize business networking before broader attendance. On Tuesday, , industry access began at 11:00 AM and extended until 6:00 PM, while public entry was limited to 2:00 PM to 6:00 PM. Wednesday, June 13, followed a similar pattern with industry hours from 9:00 AM to 6:00 PM and public access from 12:00 PM to 6:00 PM. Thursday, June 14, opened to all badge holders from 9:00 AM to 6:00 PM, marking the only day without segmented access. Press and media personnel, along with VIPs and executives, benefited from dedicated early entry aligned with industry hours, ensuring priority access to exhibitor booths and demonstrations. These groups also had access to exclusive lounges, such as sponsor-provided VIP areas offering networking spaces, happy hours, and overlooks of the main floor. For instance, Prestige Pass holders could utilize facilities like the TCL Lounge for enhanced comfort during the event. Pre-E3 activities centered on press conferences held from June 9 to 12 at off-site venues, including theaters like the and , rather than the convention center floor. This separation allowed publishers such as , , and to host large-scale presentations without interfering with expo setup. To extend reach beyond physical attendees, E3 2018 emphasized digital integration through official streaming on platforms like and , enabling global audiences to view press conferences and floor coverage live. The official E3 further supported remote participation by providing schedules, interactive maps, and links to broadcasts, facilitating virtual navigation of the event.

Notable Adjustments

One significant adjustment in E3 2018's format was the implementation of dedicated industry-only hours on the first two days of the event, allowing professionals three hours of exclusive access before public attendees could enter, a measure designed to prioritize dealings while maintaining the broadened introduced with public passes the previous year. This change addressed feedback from industry participants who sought uninterrupted time for networking and demonstrations, with public tickets priced at $149 for the first 1,000 sold and $249 thereafter, enabling 15,000 non-industry visitors to attend. Sony Interactive Entertainment deviated from its traditional large-scale booth presence by scaling back physical exhibits and emphasizing a restructured press conference format, opting for an intimate "showcase" with cinematic staging in a theater setting rather than arena-style spectacles, which foreshadowed the company's pivot to events like State of Play streams in subsequent years. This approach allowed to focus on high-production trailers and developer insights for titles such as The Last of Us Part II and , streamed globally, while still maintaining a booth primarily for demos, marking an early step away from E3's conventional trade-show model. The event saw a heightened emphasis on live streaming and interactive digital features to engage worldwide audiences, with platforms like introducing "E3 Extensions" for conferences—such as real-time game sign-ups during Ubisoft's presentation and extended post-show discussions—resulting in millions of concurrent viewers across and , far exceeding in-person attendance. extended this by broadcasting its showcase to select movie theaters via the "E3 Experience," blending physical and virtual participation to amplify reach beyond . Unlike prior E3s that often featured next-generation hardware teases, 2018 placed no emphasis on ninth-generation consoles, with all major publishers—Microsoft, Sony, and Nintendo—highlighting software expansions for eighth-generation platforms like the , , and , including cross-play initiatives and enhancements to extend the lifecycle of existing ecosystems. This software-centric focus reflected the mid-cycle maturity of current hardware, prioritizing game announcements and services over new device reveals.

Press Conferences

Electronic Arts

The (EA) took place on June 9, 2018, at The Theater at in , marking a shift in format by prioritizing live demonstrations and developer interactions over pre-rendered cinematic trailers. Hosted by EA's chief studios officer, , the event lasted approximately 90 minutes and focused on upcoming titles across shooters, action-RPGs, and sports genres, with an emphasis on player feedback and community-driven features. A major highlight was the reveal of , set during , which showcased multiplayer modes with destructible environments, squad-based gameplay, and a narrative emphasizing untold stories from the era, including female soldiers in roles like medics and tank operators. EA announced that the game would launch without a premium pass or season pass, opting instead for free post-launch content updates to all players, a decision aimed at fostering a unified community experience. Live demos during the conference demonstrated fortified frontlines and warfare, with a release date set for October 19, 2018, on , , and PC. Anthem, BioWare's upcoming cooperative action-RPG, received an extended gameplay demo that illustrated its core loop of piloting customizable exosuits in a shared, open-world environment filled with massive beasts and ancient ruins. The demo highlighted seamless co-op play for up to four players, including flight mechanics, synchronized attacks, and dynamic weather effects impacting combat, underscoring the game's focus on exploration and teamwork without traditional classes. Originally slated for a 2018 holiday release, Anthem was later delayed to 2019, but the showcase emphasized its live-service model with ongoing events and expansions. In the sports lineup, was introduced with enhancements to its engine, including a new story mode called "The Journey: Champions," which follows protagonist in a European club career culminating in the . The conference demo featured improved ball physics, tactical defending, and authentic stadium atmospheres, with a release planned for September 28, 2018. updates included a redesigned passing system with placement and power mechanics, real-time challenges, and expanded customization for Ultimate Team mode, set for an August 10, 2018, launch. was teased with a focus on realistic player movements via Real Player Motion technology and modes, though full details were light, with a September release confirmed. EA also provided a brief teaser for , a shooter developed by , hinting at hero-based abilities and team dynamics without a full reveal at the time. The conference concluded with mentions of other titles like , a co-op puzzle-platformer emphasizing partnership mechanics, reinforcing EA's push toward accessible, multiplayer experiences across its portfolio.

Microsoft

Microsoft's E3 2018 press conference took place on June 10 at the Microsoft Theater in , lasting approximately 90 minutes and emphasizing the expansion of the Xbox ecosystem through first-party content and strategic investments. A major highlight was the announcement of significant studio growth, with more than doubling its first-party development teams from around seven to a total of 15 studios to bolster exclusive content production. This expansion included the formation of a new internal studio, The Initiative, based in , and led by industry veteran Darrell Amyx, alongside the acquisition of four studios: , known for developing the series; , creators of ; , developers of Hellblade: Senua's Sacrifice; and , behind . These moves aimed to enhance 's internal capabilities for delivering high-quality exclusives and cross-platform experiences. The conference showcased a record 52 games, including 18 console launch exclusives and 15 world premieres, with a focus on major franchises and third-party partnerships. Key reveals featured the first look at , presented as Master Chief's most expansive adventure to date in a cinematic . was unveiled with gameplay footage emphasizing its narrative-driven evolution from , alongside announcements for and Gears Pop!. received an in-depth trailer highlighting its open-world British setting and seasonal changes, set for release later that year. A standout third-party moment was the world premiere of by CD Projekt Red, coming to , , and PC in 2019. Hardware discussions included teases for the next generation of consoles, with Xbox head Phil Spencer stating that the hardware team was "deep into architecting the next Xbox consoles" to support ambitious future titles. This nod to Project Scorpio's successor underscored Microsoft's commitment to evolving its platform amid growing competition.

Bethesda Softworks

held its annual press conference on June 10, 2018, at the Microsoft Theater in , immediately following Microsoft's event. The showcase, hosted by director , ran for approximately 90 minutes and included a post-presentation session to address attendee questions. The event emphasized updates to Bethesda's established and action franchises, alongside major new reveals, highlighting the company's focus on expansive worlds and multiplayer experiences. A centerpiece of the conference was the debut of , a multiplayer set in a post-apocalyptic four years after the nuclear war, emphasizing online co-op with up to four players, base-building, and the ability to launch nuclear strikes on other players' settlements. detailed how the game supports solo play while encouraging social interactions, with a release scheduled for November 14, 2018, on , , and PC; a Collector's Edition included a functional power armor helmet. Extensive footage demonstrated exploration, crafting, and combat in the game's vault environment and surrounding wasteland. Bethesda also unveiled Rage 2, a first-person shooter developed with id Software and Avalanche Studios, featuring over-the-top vehicular combat and supernatural abilities in a post-apocalyptic open world inspired by Mad Max. A seven-minute gameplay trailer showcased fast-paced action, including mutant battles and explosive set pieces, with a release window set for spring 2019 on PlayStation 4, Xbox One, and PC. The announcement marked the revival of the Rage series, emphasizing chaotic, ability-driven gunplay distinct from the original's more grounded tone. In a significant expansion of its IP portfolio, Bethesda revealed , a new single-player sci-fi RPG from , marking the studio's first original universe outside the Fallout and series. Howard described it as a narrative-driven of and alien worlds, with a providing a brief atmospheric glimpse but no or release details at the time. The reveal positioned as Bethesda's ambitious entry into the sci-fi genre, promising deep character customization and interstellar storytelling. The conference concluded with a tease for , confirming it was in pre-production at with a short logo reveal trailer, but no further details were provided. The conference featured an enhanced combat demo for , the sequel to the 2016 Doom reboot, developed by , highlighting faster-paced, gore-filled gameplay with new glory kill mechanics and environmental interactions. On-stage demonstrations showed the Doom Slayer navigating hellish landscapes, using improved mobility and weapon upgrades, with full gameplay slated for later in 2018; no release date was announced. This demo underscored the game's evolution toward more dynamic, arena-style battles. The spotlight also fell on the new spin-off Wolfenstein: Youngblood, set in an alternate 1980s and starring B.J. Blazkowicz's twin daughters in a resistance against Nazis. The title, developed by , promised mechanics and co-op play, with a 2019 release on , , PC, and . Additionally, a Nintendo Switch port of Wolfenstein II: The New Colossus was announced. For ongoing titles, announced two expansions for : Wolfhunter, introducing werewolf-themed dungeons in the March of Sacrifices, and Murkmire, exploring the Black Marsh region with Argonian lore and new trials, both launching in 2018 to expand the game's endgame content. Additionally, received an update making the game permanently for downloads during E3 week, alongside promises of further content reveals at . These announcements reinforced Bethesda's commitment to supporting its live-service multiplayer offerings.

Devolver Digital

Devolver Digital's E3 2018 press conference took place on June 10 at 8 p.m. PT, following Microsoft's event and preceding Square Enix's, as part of the press day schedule. Held in a small, unconventional venue described as a parking lot adjacent to the , the event eschewed traditional staging for a deliberately low-budget, "" aesthetic that amplified its satirical tone. Hosted by fictional CEO Nina Struthers, the short presentation—lasting under 15 minutes—featured absurd skits, developer roasts, and meme-infused humor, including a segment where Struthers set a volunteer on fire amid a debate over pronouncing "" and a closing homage to involving a one-armed assailant. This format parodied corporate press conferences while spotlighting Devolver's portfolio of indie games through irreverent commentary on industry trends like loot boxes. The conference emphasized Devolver's focus on quirky, high-impact indie titles, blending announcements with comedic interludes to roast game development tropes. A standout reveal was My Friend Pedro, an action-platformer developed by DeadToast Entertainment, where players perform acrobatic gunplay and slow-motion maneuvers guided by a sentient ; it was slated for release in early 2019 on PC, , and . Another highlight was a new trailer for SCUM, Gamepires and ’s open-world survival simulator set in a dystopian reality show, emphasizing character customization and multiplayer events, with Steam Early Access launching in August 2018 on PC. Further announcements included the remastered Metal Wolf Chaos XD, a collaboration with General Arcade to revive FromSoftware’s 2004 mech shooter—featuring the U.S. President piloting a giant robot against a coup—with updated visuals and 4K support for release later in 2018 on PC, PlayStation 4, and Xbox One. Gameplay footage for Serious Sam 4: Planet Badass, Croteam’s explosive prequel to the FPS series, showcased massive enemy hordes and over-the-top action, reinforcing Devolver’s commitment to bold indie shooters. The event closed with a satirical pitch for "Lootboxcoin," a novelty plastic coin with fluctuating prices sold via Devolver’s website, underscoring the publisher’s humorous critique of microtransactions.

Square Enix

hosted its first press conference since 2015 on June 11, 2018, ahead of Sony's event, presenting a lineup emphasizing upcoming titles across its Japanese and Western studios. The showcase, streamed live and focused predominantly on cinematic trailers rather than extensive live demonstrations, took place in a compact format that drew mixed reactions for its brevity and lack of major surprises. Held as part of the broader schedule, it highlighted the company's diverse portfolio, blending JRPG traditions with action-oriented Western developments post its 2009 acquisition of . A major highlight was the announcement of a , 2019, release date for on and , accompanied by an extended trailer showcasing the Frozen-inspired world and new gameplay elements like fire-infused attacks. The conference also featured a new story trailer for : Echoes of an Elusive Age, emphasizing its classic turn-based combat and orchestral score, with a playable demo available at the booth allowing attendees to explore early sections such as the village of . Regarding the long-awaited , no onstage reveals occurred, but director provided a post-conference update affirming that Part 1 remained in active development, with his focus shifting fully to it after III's completion. Other reveals included the debut of , a multiplayer online action game developed by in collaboration with , featuring fast-paced combat in a mysterious, ethereal world and slated for a 2019 release across platforms. The event tied into Square Enix's Western expansions by showcasing updates on Eidos Montreal and properties, such as extended gameplay for demonstrating enhanced stealth mechanics like mud camouflage and berserker arrows, set for September 2018. While no new details emerged on the Avengers Project—' ongoing Marvel collaboration announced in 2017—the conference underscored the studio's role in bridging Square Enix's narrative-driven JRPGs with blockbuster action titles.

Ubisoft

Ubisoft's press conference took place on June 11, 2018, at the Orpheum Theatre in , serving as an extended showcase for the company's upcoming titles with a focus on open-world experiences and franchise expansions. The event featured cinematic trailers, demonstrations, and announcements for several high-profile games, emphasizing narrative depth and multiplayer elements across platforms. Following the conference, provided playable demos of featured titles at their E3 booth, allowing attendees hands-on access to mechanics like naval combat and progression systems. A major highlight was the official reveal of , set in during the , which introduced significant elements to the series, including skill trees, character customization, and a choice-based where player decisions influence dialogue outcomes and story branches. Players could select between two protagonists, Alexios or , each offering unique perspectives on the mythological-infused , with romance options and moral choices affecting relationships and quest resolutions. Ubisoft also presented an extended gameplay demo for Skull and Bones, a multiplayer naval game derived from Assassin's Creed IV: Black Flag, focusing on ship customization, resource gathering, and intense sea battles in a shared . The demo highlighted the "Hunting Grounds" PvPvE mode, where players form crews to hunt merchant ships, evade storms, and engage in fleet-on-fleet confrontations, underscoring the game's emphasis on cooperative and strategic . The conference provided updates on Tom Clancy's The Division 2, revealing its post-apocalyptic setting in Washington, D.C., seven months after the original game's outbreak, where agents battle factions amid iconic landmarks like the White House and National Mall. Developers showcased seasonal progression from winter survival to spring reclamation, with enhanced endgame content including eight-player raids and specialization classes for diverse tactical playstyles. Additionally, Beyond Good & Evil 2 received a progress update via a cinematic trailer and 30-minute gameplay demo, confirming the return of protagonist Jade in a prequel story blending action-adventure with space opera elements, crowd-sourced asset creation through a partnership with HitRecord, and seamless co-op exploration across hybrid human-animal worlds.

PC Gaming Show

The PC Gaming Show, organized by PC Gamer, occurred on June 11, 2018, at The Wiltern theater in Los Angeles, serving as a dedicated platform for PC-exclusive and PC-focused game announcements outside the main E3 convention center. Hosted by esports commentator and streamer Sean “Day” Plott, the event ran for approximately 90 minutes and featured dozens of reveals from indie developers, mid-tier studios, and publishers emphasizing PC's unique strengths such as modding support and hardware versatility. The format adopted a panel-style structure, blending cinematic trailers with live developer interviews and on-stage discussions led by Plott, allowing creators to elaborate on technical innovations tailored to PC platforms. This approach highlighted integrations like (VR) experiences and community-driven modifications, distinguishing PC gaming from console-centric showcases. For instance, presented Stormland, a title involving robotic exploration and combat in a vast , underscoring PC's role in advancing immersive hardware tech. Similarly, was spotlighted for its origins as a critically acclaimed mod for , now reimagined as an independent narrative-driven game exploring time loops and moral dilemmas. Key announcements spanned genres, aggregating indie creativity with larger PC adaptations. unveiled gameplay footage for Total War: , a set during China's collapse, featuring enhanced diplomacy and character-driven campaigns optimized for PC. standouts included Shedworks' , a stylized exploration adventure inspired by art, emphasizing non-linear discovery without combat. revealed , a single-player action RPG where players evolve as a vengeful in an open-world , blending humor and progression systems. showcased , a first-person with co-op multiplayer and vertical construction, appealing to simulation enthusiasts. announced PC ports for its Japanese lineup, including remastered titles and , expanding accessibility via partnerships with Western publishers. Other notable entries encompassed battle royales like and Mavericks: Proving Grounds, alongside updates for highlighting PC-specific graphical enhancements such as and advanced physics. The show briefly overlapped with indie reveals from Devolver Digital's concurrent conference, reinforcing PC's prominence in supporting experimental titles amid E3's broader ecosystem.

Sony Interactive Entertainment

's E3 2018 took place on June 11, 2018, at 6:00 p.m. PT, lasting approximately 90 minutes. Held at the Microsoft Theater in —an ironic venue named after its primary competitor—the event adopted a focused format emphasizing extended footage and cinematic trailers for a select group of titles, rather than broad announcements or hardware reveals. This approach marked a departure from prior years, prioritizing deep dives into four key first-party games from Worldwide Studios. The conference opened with a spotlight on mature, narrative-driven exclusives, beginning with Naughty Dog's The Last of Us Part II. The debut gameplay trailer centered on protagonist , portraying her transformation into a vengeful survivor in a post-apocalyptic world ravaged by infected creatures and human threats. It highlighted intense, visceral combat sequences—including stealth takedowns, improvised weapons like hammers and explosive arrows, and such as throat-slitting—while weaving in emotional narrative elements, such as a tender kiss with ally before escalating into brutality. The footage underscored the game's themes of loss, revenge, and moral ambiguity, confirming a 2019 release window without showing original protagonist . Hideo Kojima Productions' received its first gameplay reveal, featuring a trailer that introduced as a enigmatic, ghostly figure alongside confirmed cast members as Sam Porter Bridges, , and . The cinematic sequence depicted Sam navigating a fractured, otherworldly landscape as a courier, managing cargo balance during traversal, encountering supernatural "BT" entities, and utilizing tools like ladders and ropes in a blend of exploration and action. The trailer emphasized the game's unconventional mechanics and philosophical undertones, building intrigue around its 2019 launch. Sucker Punch Productions unveiled extended gameplay for Ghost of Tsushima, an open-world action-adventure set in feudal during the 1274 Mongol invasion of . The demo showcased protagonist Jin Sakai executing a tense rescue mission, employing cinematic sword duels, archery, and tactics amid lush, wind-swept landscapes, all without a traditional for immersion. The footage highlighted the game's emphasis on honor-bound combat and historical authenticity, positioning it as a PS4 exclusive for 2019. Insomniac Games demonstrated Marvel's with a hands-off segment focusing on web-swinging mechanics and open-world traversal through a detailed . The sequence depicted Peter Parker battling a breakout of villains including , Rhino, , , and on the prison, showcasing fluid aerial combat, gadget usage, and environmental interactions that captured the essence of the character's acrobatic heroism. The demo reinforced the game's September 7, 2018, release date and its status as a major PS4 exclusive. This conference represented Sony's final full participation in E3 before opting out of future events starting in 2019 to pursue alternative showcase formats.

Nintendo

Nintendo opted for its established format rather than a traditional in-person at 2018, delivering a 40-minute online livestream on June 12 that emphasized the Switch's portability and family-friendly gaming experiences. The presentation, hosted by executives including and Ellis, avoided a live audience to focus on direct announcements and reveals, aligning with the company's strategy of accessible, digital-first communication. This approach highlighted upcoming Switch titles without hardware teases, contrasting the more theatrical styles of other publishers. The centerpiece of the Direct was the reveal of , an enhanced edition of the popular fighting game series that promised to include every fighter from previous installments, along with new characters like Inkling from and Ridley from the series. Nintendo announced a December 7, 2018, release for the Switch, positioning it as the definitive version of the franchise with improved mechanics such as faster gameplay and a revamped story mode. The announcement generated significant buzz, underscoring 's commitment to iterative expansions of its flagship multiplayer titles. Other notable reveals included Fire Emblem: Three Houses, a tactical set in a war-torn where players lead students as a teacher, scheduled for a 2019 release on Switch. Additionally, Pokémon: Let's Go, Pikachu! and Pokémon: Let's Go, Eevee! were showcased as reimaginings of the original Pokémon Yellow and Blue games, integrating mechanics from such as motion controls for catching Pokémon and real-world connectivity for trading. These titles, set for a November 16, 2018, launch, aimed to bridge classic elements with mobile integration to appeal to a broad audience. Following the , Nintendo hosted Treehouse live-play streams on June 12 and 13, providing extended hands-on demonstrations of announced games like and Pokémon: Let's Go, allowing viewers to see detailed gameplay mechanics and developer insights in real-time. These sessions, streamed for several hours each day, reinforced the event's focus on interactive engagement and helped build anticipation through unscripted playthroughs.

Other Events

E3 Coliseum

The Coliseum was a fan-focused and panel series that ran concurrently with the main Electronic Entertainment Expo 2018, offering behind-the-scenes insights into and entertainment crossovers. Produced and hosted by , known for , the event featured daily programming from June 12 to 14 at at , a venue just a short walk from the expo floor. Open to E3 badge holders on a first-come, first-served basis, it emphasized interactive discussions and performances to engage both on-site attendees and remote viewers, expanding on its inaugural 2017 format with three full days of content. Central to the Coliseum's appeal were developer interviews and panels that delved into upcoming titles and creative processes. For instance, on June 12, RED developers, including Associate Design Director Kyle Rowley and Senior Level Designer Peter Gelencser, discussed the world-building and narrative elements of following its Microsoft press conference reveal. Other highlights included conversations with on , featuring actor ; Bethesda's on ; and creators and [Lisa Joy](/page/Lisa Joy) exploring ties between television and gaming. These sessions provided deeper context to announcements made earlier in the week, fostering a more relaxed atmosphere than formal press events. The event also incorporated live entertainment to blend gaming with broader pop culture. Notable performances included the Vitamin String Quartet's orchestral rendition of Bear McCreary's score on June 13, as well as a special live reading of scenes from Remastered, featuring original voice actors and composer , with guest appearances by and . Such segments highlighted the artistic intersections of music, , and storytelling in , drawing crowds eager for unique, experiential content. Broadcast live across multiple platforms including , , , , and , the E3 Coliseum reached a global audience, accumulating over 3.4 million video views. This multi-stream approach, coordinated by and partners like , allowed fans unable to attend in person to participate in , significantly amplifying the event's reach and complementing the expo's overall accessibility.

BAFTA Events

BAFTA's involvement at E3 2018 centered on recognizing global contributions to the games industry through a special event held immediately preceding the main expo. On June 11, 2018, BAFTA presented a Special Award to voice actor for his outstanding contributions to performance in video games, an honor that underscored the organization's commitment to celebrating talent in the medium. The ceremony took place at The London West Hollywood in , featuring a presentation followed by a drinks reception, and served as a prelude to E3's focus on innovation and storytelling in gaming. This event aligned with BAFTA's broader global games program, which aims to foster excellence and networking among industry professionals during major conventions like E3. While the award highlighted North's iconic roles in titles such as the series, it also reflected BAFTA's role in elevating performance arts within gaming, a field where UK developers have made significant impacts, including the showcase of UK-developed titles like during the expo. The initiative provided a platform for discussions on and , contributing to the event's emphasis on creative achievements.

Esports Tournaments

E3 2018 featured several high-profile esports tournaments and exhibitions that blended professional competition with the expo's interactive atmosphere, drawing crowds to dedicated venues within the . The events were streamed live on , allowing global audiences to follow the action alongside on-floor spectators at arenas like the E3 ESL Arena in South Hall, which seated over 200 attendees and hosted multiple competitive showcases from June 12 to 14. A standout event was the Fortnite Celebrity Pro-Am, held on June 12 at the Banc of California Stadium as part of ' E3 presence. This duo tournament paired 50 professional players and streamers with 50 celebrities for matches, competing for a $3 million charity prize pool distributed among participants based on placements. The winning team of streamer and musician secured $1 million for their chosen charity, while other top finishers, including YouTuber paired with musician in fifth place, raised additional funds totaling the full amount for various causes. Nintendo hosted the Splatoon 2 World Championship 2018 on June 11 and 12 at the , culminating regional qualifiers from , , , and into a final tournament. Teams battled in ink-based turf wars, with 's GG BoyZ emerging as champions after defeating 's BackSquids in the grand finals. This event tied into 's broader E3 activities, including a brief invitational showcase. Other notable competitions included exhibitions at Capcom's stage on June 14, featuring a high-energy team battle between WWE's The New Day and NJPW's The Elite, highlighting crossover appeal between wrestling and fighting games. matches were part of the ESL Arena lineup, contributing to the expo's diverse offerings amid streams that amplified attendance and viewer engagement.

Games Showcased

Major Announcements

One of the standout reveals at E3 2018 was CD Projekt Red's , which debuted as an ambitious open-world role-playing game set in the dystopian Night City, emphasizing player choice in a first-person perspective that diverged from the studio's prior third-person titles like The Witcher 3. The trailer, unveiled during Microsoft's briefing on June 10, showcased a narrative-driven experience with deep customization of cybernetic enhancements and branching storylines, positioning it as a major entry in the genre. Nintendo's presentation highlighted as a pivotal evolution of the franchise, expanding the roster to include every fighter from previous installments—totaling over 60 characters at launch—along with newcomers like Inkling from and Ridley from . This "everyone is here" approach, revealed on June 12 during the , underscored the game's crossover appeal, blending legacy characters with enhanced multiplayer modes and new stages to appeal to both longtime fans and newcomers. Sony's showcase brought attention to Part II, where gameplay footage emphasized Ellie's revamped combat mechanics, including more fluid stealth takedowns, improvised weapons, and a heightened focus on visceral violence to convey the emotional toll of survival. The demo, aired on , illustrated Ellie's smaller frame influencing traversal and vulnerability, with advanced gore systems allowing for dismemberment and realistic enemy reactions, deepening the series' exploration of brutality in a post-apocalyptic world. A notable trend at E3 2018 was the pivot toward online multiplayer experiences, exemplified by Bethesda's , an always-online survival game set in a multiplayer wasteland supporting up to four-player co-op without traditional single-player campaigns. Similarly, BioWare's positioned itself as a shared-world looter-shooter, emphasizing cooperative missions in a sci-fi universe with procedurally generated events, reflecting broader industry interest in live-service models. This shift complemented a dominance of sequels and remakes, such as and , which prioritized refining established formulas over entirely new IPs. Crossovers gained prominence with The Pokémon Company's Pokémon: Let's Go, Pikachu! and Pokémon: Let's Go, Eevee!, remakes of the original Pokémon Yellow that integrated directly with via Nintendo Switch connectivity, allowing players to transfer caught Pokémon between the mobile app and console titles for enhanced collection and trading mechanics. No new console hardware was announced at E3 2018, with publishers instead emphasizing the longevity of current-generation platforms like the , , and through robust game lineups and enhancements.

Comprehensive List

The games showcased at E3 2018, through press conferences, direct presentations, and floor demos, spanned a wide range of and , with many titles receiving new trailers, reveals, or release date confirmations. This comprehensive inventory focuses on those with verifiable announcements or demonstrations, organized by primary for clarity, and includes classification to highlight diversity. Entries are drawn from official recaps and event coverage. Release windows reflect announcements made at or immediately prior to the event.

PlayStation 4 Games

The PS4 titles emphasized narrative-driven action-adventures and third-party shooters, with Sony's conference highlighting exclusive demos and trailers.
TitleDeveloperGenreRelease Window
Marvel's Spider-ManInsomniac GamesAction-AdventureSeptember 7, 2018
The Last of Us Part IINaughty DogAction-AdventureTBA (no date announced at event)
Ghost of TsushimaSucker PunchActionTBA (no date announced at event)
Death StrandingKojima ProductionsAction-AdventureTBA (no date announced at event)
Days GoneBend StudioAction2019
ControlRemedy EntertainmentAction-AdventureTBA (no date announced at event)
DéracinéFromSoftwareAdventure (VR)November 6, 2018
Trover Saves the UniverseDreadhallsAdventure (VR)TBA (no date announced at event)
Resident Evil 2CapcomSurvival HorrorJanuary 25, 2019
AnthemBioWareAction RPGFebruary 22, 2019
Assassin's Creed OdysseyUbisoft QuebecAction RPGOctober 5, 2018
Battlefield VDICEFirst-Person ShooterOctober 19, 2018
Call of Duty: Black Ops 4TreyarchFirst-Person ShooterOctober 12, 2018
Shadow of the Tomb RaiderEidos MontréalAction-AdventureSeptember 14, 2018
Kingdom Hearts IIISquare EnixAction RPGEarly 2019
Devil May Cry 5CapcomActionTBA (no date announced at event)
Sekiro: Shadows Die TwiceFromSoftwareAction RPGTBA (no date announced at event)
The Division 2Massive EntertainmentAction RPGMarch 15, 2019
Rage 2id Software/AvalancheFirst-Person ShooterMay 14, 2019
Wolfenstein: YoungbloodMachineGamesFirst-Person ShooterTBA (no date announced at event)
Hitman 2IO InteractiveStealthNovember 13, 2018
Just Cause 4Avalanche StudiosActionDecember 4, 2018
Dead or Alive 6Team NinjaFightingTBA (no date announced at event)
Jump ForceSpike ChunsoftFightingTBA (no date announced at event)
Persona 5: Dancing in StarlightP-StudioRhythmJanuary 15, 2019
Sea of SolitudeJo-Mei GamesAdventureTBA (no date announced at event)
Unravel TwoColdwood InteractivePuzzle-PlatformerJune 22, 2018

Xbox One Games

Xbox One showcases focused on first-party expansions and cross-platform titles, with demos emphasizing open-world racing and co-op shooters.
TitleDeveloperGenreRelease Window
Forza Horizon 4Playground GamesRacingOctober 2, 2018
Gears of War 5The CoalitionThird-Person Shooter2019
Crackdown 3Sumo DigitalActionFebruary 15, 2019
Halo Infinite343 IndustriesFirst-Person ShooterTBA (no date announced at event)
Ori and the Will of the WispsMoon StudiosMetroidvaniaTBA (no date announced at event)
We Happy FewCompulsion GamesSurvivalAugust 10, 2018
TunicAndrew ShouldiceAdventureTBA (no date announced at event)
BattletoadsDlala StudiosBeat 'em UpTBA (no date announced at event)
Session: Skate Simcrea-ture studiosSimulationTBA (no date announced at event)
Cyberpunk 2077CD Projekt REDAction RPGTBA (no date announced at event)
Metro Exodus4A GamesFirst-Person ShooterFebruary 15, 2019
Fallout 76Bethesda Game StudiosAction RPGNovember 14, 2018
The Elder Scrolls VIBethesda Game StudiosAction RPGTBA
StarfieldBethesda Game StudiosAction RPGTBA (no date announced at event)
Doom Eternalid SoftwareFirst-Person ShooterTBA (no date announced at event)
AnthemBioWareAction RPGFebruary 22, 2019
Assassin's Creed OdysseyUbisoft QuebecAction RPGOctober 5, 2018
Battlefield VDICEFirst-Person ShooterOctober 19, 2018
Call of Duty: Black Ops 4TreyarchFirst-Person ShooterOctober 12, 2018
Shadow of the Tomb RaiderEidos MontréalAction-AdventureSeptember 14, 2018
Kingdom Hearts IIISquare EnixAction RPGEarly 2019
Devil May Cry 5CapcomActionTBA (no date announced at event)
Sekiro: Shadows Die TwiceFromSoftwareAction RPGTBA (no date announced at event)
The Division 2Massive EntertainmentAction RPGMarch 15, 2019
Rage 2id Software/AvalancheFirst-Person ShooterMay 14, 2019
Wolfenstein: YoungbloodMachineGamesFirst-Person ShooterTBA (no date announced at event)
Hitman 2IO InteractiveStealthNovember 13, 2018
Just Cause 4Avalanche StudiosActionDecember 4, 2018
Dead or Alive 6Team NinjaFightingTBA (no date announced at event)
Jump ForceSpike ChunsoftFightingTBA (no date announced at event)

Nintendo Switch Games

Nintendo's Direct presentation spotlighted party games, RPGs, and ports, with playable demos available on the show floor.
TitleDeveloperGenreRelease Window
Super Smash Bros. UltimateBandai Namco StudiosFightingDecember 7, 2018
Super Mario PartyNDcubePartyOctober 5, 2018
Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!Game FreakAction RPGNovember 16, 2018
Fire Emblem: Three HousesIntelligent Systems/Koei TecmoTactical RPG2019
Overcooked! 2Ghost Town GamesCo-op CookingAugust 7, 2018
Sushi Striker: Way of the SushidoIndieszeroPuzzleJune 8, 2018
Hollow KnightTeam CherryMetroidvaniaJune 26, 2018 (port)
Killer Queen BlackBumbleBear GamesStrategyTBA (no date announced at event)
Daemon X MachinaMarvelousAction (Mech)TBA (no date announced at event)
Captain Toad: Treasure TrackerNintendo EPDPuzzleJuly 13, 2018
SNK Heroines: Tag Team FrenzyMarvelousFightingOctober 5, 2018
The World Ends with You: Final RemixSquare Enix/h.a.n.dAction RPGOctober 12, 2018
Octopath TravelerSquare Enix/AcquireRPGJuly 13, 2018
Dragon Quest Builders 2Square Enix/Koei TecmoAction RPGTBA (no date announced at event)
Mario + Rabbids Kingdom Battle DLCUbisoft MilanTurn-Based StrategyJune 26, 2018
Splatoon 2: Octo ExpansionNintendo EPD 3Third-Person ShooterJune 13, 2018
Pokémon QuestGame FreakAction RPGJune 28, 2018
Xenoblade Chronicles 2: Torna - The Golden CountryMonolith SoftAction RPGSeptember 21, 2018
Arena of ValorTencentMOBAOctober 2018
NinjalaGungHo OnlineActionSpring 2019
PaladinsHi-Rez StudiosHero ShooterJune 2018 (port)
Dragon Ball FighterZArc System WorksFightingSeptember 28, 2018
Starlink: Battle for AtlasUbisoft BarcelonaAction-AdventureOctober 16, 2018
Trials RisingRed LynxRacingFebruary 26, 2019
Just Dance 2019UbisoftRhythmOctober 2018
Wolfenstein: YoungbloodMachineGamesFirst-Person ShooterTBA (no date announced at event)

PC Games

The PC Gaming Show and cross-conference reveals highlighted strategy, simulation, and indie adventures, with many titles offering early access or beta demos.
TitleDeveloperGenreRelease Window
Gears TacticsSplash Damage/The CoalitionTurn-Based StrategyTBA (no date announced at event)
Forza Horizon 4Playground GamesRacingOctober 2, 2018
Ori and the Will of the WispsMoon StudiosMetroidvaniaTBA (no date announced at event)
Cyberpunk 2077CD Projekt REDAction RPGTBA (no date announced at event)
Metro Exodus4A GamesFirst-Person ShooterFebruary 15, 2019
AnthemBioWareAction RPGFebruary 22, 2019
Assassin's Creed OdysseyUbisoft QuebecAction RPGOctober 5, 2018
Battlefield VDICEFirst-Person ShooterOctober 19, 2018
Call of Duty: Black Ops 4TreyarchFirst-Person ShooterOctober 12, 2018
Shadow of the Tomb RaiderEidos MontréalAction-AdventureSeptember 14, 2018
Kingdom Hearts IIISquare EnixAction RPGEarly 2019
Devil May Cry 5CapcomActionTBA (no date announced at event)
Sekiro: Shadows Die TwiceFromSoftwareAction RPGTBA (no date announced at event)
The Division 2Massive EntertainmentAction RPGMarch 15, 2019
Rage 2id Software/AvalancheFirst-Person ShooterMay 14, 2019
Wolfenstein: YoungbloodMachineGamesFirst-Person ShooterTBA (no date announced at event)
Hitman 2IO InteractiveStealthNovember 13, 2018
Just Cause 4Avalanche StudiosActionDecember 4, 2018
Total War: Three KingdomsCreative AssemblyStrategyTBA (no date announced at event)
SatisfactoryCoffee Stain StudiosFactory BuilderEarly Access 2019
The Sinking CityFrogwaresAdventureTBA (no date announced at event)
SableShedworksExploration AdventureTBA (no date announced at event)
StormlandInsomniac GamesAction (VR)December 7, 2018
ManeaterTripwire InteractiveAction RPGTBA (no date announced at event)
Ancestors: The Humankind OdysseyPanache DigitalSurvivalTBA (no date announced at event)
The Forgotten CityModern StorytellerNarrative AdventureTBA (no date announced at event)
AshenA44Action RPGDecember 7, 2018
DuskNew Blood InteractiveFirst-Person ShooterNovember 15, 2018

Reception and Legacy

Media and Fan Response

Media coverage of E3 2018 highlighted strong praise for Nintendo's reveal of , which was lauded for its ambitious roster expansion and polished gameplay demo during the presentation. Critics noted the event's high-energy showcase as a standout moment, generating widespread excitement among attendees and online audiences. Similarly, Microsoft's briefing received acclaim for its ambitious lineup of 52 announced titles, including new entries in the and series, marking it as the company's largest E3 presentation to date. The conference's focus on studio acquisitions and cross-platform ambitions was seen as a bold strategic pivot. However, Sony's PlayStation event drew mixed reactions, with critics describing its trailer-heavy format—emphasizing extended looks at titles like Death Stranding and The Last of Us Part II—as confusing and poorly paced, despite the quality of the games shown. The approach prioritized cinematic depth over new announcements, leading to perceptions of underwhelm compared to prior years. Concerns also arose around Electronic Arts' Battlefield V, where ongoing backlash from the loot box controversies of Star Wars Battlefront II prompted questions about microtransactions; EA assured attendees that the game would feature only cosmetic purchases, with no pay-to-win elements or loot crates. Fan engagement surged across platforms, with E3 2018 generating nearly 15 million tweets under hashtags like #E3 and #E32018, reflecting intense online buzz. Nintendo dominated social conversations, as Super Smash Bros. Ultimate became the most-tweeted newly announced game. Trailers amassed massive viewership, exemplified by Cyberpunk 2077's E3 cinematic reaching over 13.5 million views across uploads within days of its debut. Twitch streams broke records, peaking at 2.9 million concurrent viewers and accumulating 1.6 billion minutes watched overall. Early accolades underscored the event's highlights, with Super Smash Bros. Ultimate securing multiple "Best of E3" honors, including Best Fighting Game from the Game Critics Awards, Game Informer, and IGN. Other nods went to Microsoft's showcase for its viewer records and Sony's trailers for visual impact, though no single conference dominated all categories.

Industry Impact

The E3 2018 event underscored strategic shifts in how major publishers approached trade shows, with Sony's participation marking one of its final major involvements before announcing in November 2018 that it would skip entirely, a decision that signaled the company's pivot toward independent digital showcases like State of Play and away from the traditional E3 format starting that year. This move reflected broader industry trends toward cost efficiency and direct-to-consumer engagement, as physical events like E3 became less central for hardware giants. These trends culminated in the permanent discontinuation of E3 by the in December 2023. Meanwhile, Nintendo's reliance on its presentation during E3 2018 exemplified the rising popularity of digital events, allowing the company to bypass the convention floor entirely while maintaining high viewer engagement and reinforcing a model that other publishers would emulate in subsequent years. Economically, E3 2018 drove notable charitable outcomes through events like the Pro-Am tournament, which featured 50 professional players paired with celebrities and distributed a $3 million prize pool entirely to charities, with the winning team—streamers and musician —donating $1 million to causes of their choice. While pre-order sales for some announced titles surged post-event, experienced weaker-than-expected reservations compared to competitors like Call of Duty: Black Ops 4, ultimately contributing to a delay and falling short of ' sales projections despite 7.3 million units sold by year's end. The long-term performance of several showcased live-service titles was mixed; for instance, faced significant initial criticism for technical issues and design choices but saw improvements through updates, while struggled with player retention and was discontinued in 2021.) These dynamics highlighted E3's role in generating immediate hype and revenue spikes, even amid varying commercial performances. The event also set key trends in game development, with a pronounced emphasis on live-service models evident in major reveals like , , and , which prioritized ongoing multiplayer updates, modes, and post-launch content to sustain player engagement in an increasingly subscription-oriented market. Complementing this, the PC Show provided crucial visibility for developers, showcasing over a dozen independent titles such as , , and Noita, and offering a dedicated stage that helped smaller studios secure funding and partnerships amid the dominance of announcements. Controversies at E3 2018 intensified debates over monetization practices, particularly loot boxes, as developers from Electronic Arts and others repeatedly assured audiences during presentations that upcoming titles like Anthem would exclude them following the backlash against Star Wars Battlefront II's pay-to-win elements. Discussions also extended to online requirements, with Battlefield V's multiplayer-centric design and lack of offline single-player options drawing criticism for potentially limiting accessibility in an era of growing concerns about always-online mandates. Post-event, these issues influenced regulatory scrutiny worldwide. Additionally, Geoff Keighley's role in producing the E3 Coliseum stage show concluded after 2019, with his departure announced ahead of 2020 amid frustrations over the event's evolving direction, further signaling E3's internal challenges following the 2018 edition.

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