E3 2018
The Electronic Entertainment Expo 2018 (E3 2018) was the 24th edition of the premier annual video game trade show, organized by the Entertainment Software Association (ESA) and held from June 12 to 14, 2018, at the Los Angeles Convention Center in Los Angeles, California.[1] The event drew a record 69,200 attendees since 2005, including industry professionals, media, and gamers, across 200 exhibitors showcasing interactive experiences, hardware, and software innovations.[1][2] E3 2018 featured pre-show press conferences from major publishers, beginning with Electronic Arts (EA) on June 9, followed by Microsoft on June 10, Bethesda on June 10, Square Enix on June 11, Ubisoft on June 11, Sony on June 11, and Nintendo via its online Direct presentation on June 12.[3] These briefings highlighted upcoming titles across platforms, with a focus on both immediate 2018 releases and ambitious 2019 projects, emphasizing multiplayer experiences, open-world adventures, and narrative-driven sequels. The show floor included playable demos, esports arenas like the ESL Sports Arena, and fan events, underscoring the growing convergence of gaming, streaming, and competitive play.[4] Among the most notable announcements, Microsoft's conference unveiled Halo Infinite, a new entry in the franchise powered by the Slipspace Engine, alongside Forza Horizon 4, an open-world racing game set in Britain launching in October 2018.[5] Bethesda revealed Fallout 76, a prequel to the series set in a multiplayer Appalachian wasteland releasing November 2018, and teased The Elder Scrolls VI.[5] Ubisoft showcased Assassin's Creed Odyssey, an RPG set in ancient Greece with dual protagonists.[5] Sony highlighted extended gameplay for The Last of Us Part II, featuring a more ruthless Ellie, and Death Stranding, with its enigmatic mechanics.[5] Nintendo dominated with Super Smash Bros. Ultimate, promising the largest roster yet including all prior fighters, set for December 2018 release on Switch.[5] CD Projekt Red's world premiere of Cyberpunk 2077 gameplay during Microsoft's event stole much attention, depicting a dense, futuristic RPG world.[6] Other standouts included EA's Anthem looter-shooter launching February 2019, Resident Evil 2 Remake from Capcom, and Kingdom Hearts III updates from Square Enix.[5] The event reinforced E3's role as a bellwether for the industry, with themes of cross-platform play, subscription services like Xbox Game Pass expansions, and diverse representation in storytelling, amid discussions of future venue changes by the ESA.[7]Overview
Event Details
The Electronic Entertainment Expo 2018 (E3 2018) took place from June 12 to 14, 2018, at the Los Angeles Convention Center in Los Angeles, California, with pre-event press conferences commencing on June 9.[8] The event was organized by the Entertainment Software Association (ESA), the U.S. trade association representing the video game industry, which coordinated exhibitors, managed logistics, and oversaw the overall production to showcase new titles and technologies.[1] The expo floor spanned approximately 410,000 square feet across the convention center's halls, featuring dedicated booth layouts for major exhibitors.[9] The West Hall housed booths for Sony Interactive Entertainment, Nintendo, Sega, and smaller publishers alongside media outlets, while the South Hall accommodated Bethesda Softworks, Ubisoft, Bandai Namco Entertainment, Activision Blizzard, Square Enix, Capcom, and Warner Bros. Interactive Entertainment, with the ESL Arena positioned in the northwest corner for esports demonstrations.[10] Microsoft, notably, shifted its primary presence off-site to the nearby Microsoft Theater at L.A. Live, altering the traditional floor distribution.[10] E3 2018 centered on the eighth generation of consoles, including the PlayStation 4, Xbox One, and Nintendo Switch, with exhibitors emphasizing software titles and enhancements for these platforms rather than new hardware.[11] No major console hardware reveals occurred, as confirmed by Sony's pre-event statement that its focus remained on current-generation games.[12] This marked Sony's final participation in the event, as the company announced in November 2018 that it would skip E3 2019 to pursue alternative community engagement strategies.[13]Attendance and Participation
The Electronic Entertainment Expo 2018 (E3 2018) attracted a total of 69,200 attendees, marking the highest attendance figure since 2005.[1] This total encompassed industry professionals, members of the press, and the general public, with 15,000 tickets sold to non-industry visitors to promote broader accessibility while maintaining the event's professional focus.[14] Public participation was facilitated through "Gamer Passes," which provided three-day access to the show floor for $149 for the first 1,000 tickets sold, increasing to $249 thereafter.[15] These passes allowed consumers to explore exhibitor booths and demonstrations alongside professionals, contributing to the event's expanded scale following the introduction of public access the previous year. Over 200 companies participated as exhibitors, showcasing more than 3,250 gaming products and including 85 first-time participants.[14] Major console manufacturers such as Microsoft, Nintendo, and Sony maintained prominent presences on the show floor with dedicated booths, enabling hands-on experiences with hardware and software amid the diverse array of developers and publishers.[16][17][18] To prioritize business dealings and mitigate overcrowding, E3 2018 implemented industry-only hours on the first two days, granting media and professionals exclusive access starting at 11:00 a.m. on Tuesday and 9:00 a.m. on Wednesday, before opening to public pass holders three hours later each day.[19] This scheduling adjustment, detailed in the official exhibitor manual, ensured efficient networking and product previews while accommodating the growing consumer interest.[20]Format and Changes
Access and Scheduling
The Electronic Entertainment Expo 2018 (E3 2018) featured a structured daily schedule at the Los Angeles Convention Center to accommodate both industry professionals and the public, continuing the public access introduced the previous year in 2017. The expo floor operated over three days, from June 12 to 14, with varying hours to prioritize business networking before broader attendance. On Tuesday, June 12, industry access began at 11:00 AM and extended until 6:00 PM, while public entry was limited to 2:00 PM to 6:00 PM. Wednesday, June 13, followed a similar pattern with industry hours from 9:00 AM to 6:00 PM and public access from 12:00 PM to 6:00 PM. Thursday, June 14, opened to all badge holders from 9:00 AM to 6:00 PM, marking the only day without segmented access.[21][19] Press and media personnel, along with VIPs and executives, benefited from dedicated early entry aligned with industry hours, ensuring priority access to exhibitor booths and demonstrations. These groups also had access to exclusive lounges, such as sponsor-provided VIP areas offering networking spaces, happy hours, and overlooks of the main floor. For instance, Prestige Pass holders could utilize facilities like the TCL Lounge for enhanced comfort during the event.[19][22] Pre-E3 activities centered on press conferences held from June 9 to 12 at off-site venues, including theaters like the Microsoft Theater and Dolby Theatre, rather than the convention center floor. This separation allowed publishers such as Electronic Arts, Microsoft, and Sony to host large-scale presentations without interfering with expo setup.[3][23] To extend reach beyond physical attendees, E3 2018 emphasized digital integration through official streaming on platforms like Twitch and YouTube, enabling global audiences to view press conferences and floor coverage live. The official E3 mobile app further supported remote participation by providing schedules, interactive maps, and links to broadcasts, facilitating virtual navigation of the event.[24][3]Notable Adjustments
One significant adjustment in E3 2018's format was the implementation of dedicated industry-only hours on the first two days of the event, allowing professionals three hours of exclusive access before public attendees could enter, a measure designed to prioritize business dealings while maintaining the broadened accessibility introduced with public passes the previous year.[19] This change addressed feedback from industry participants who sought uninterrupted time for networking and demonstrations, with public tickets priced at $149 for the first 1,000 sold and $249 thereafter, enabling 15,000 non-industry visitors to attend.[15] Sony Interactive Entertainment deviated from its traditional large-scale booth presence by scaling back physical exhibits and emphasizing a restructured press conference format, opting for an intimate "showcase" with cinematic staging in a theater setting rather than arena-style spectacles, which foreshadowed the company's pivot to direct-to-consumer events like State of Play streams in subsequent years.[25] This approach allowed Sony to focus on high-production trailers and developer insights for titles such as The Last of Us Part II and Death Stranding, streamed globally, while still maintaining a booth primarily for VR demos, marking an early step away from E3's conventional trade-show model.[26] The event saw a heightened emphasis on live streaming and interactive digital features to engage worldwide audiences, with platforms like Twitch introducing "E3 Extensions" for conferences—such as real-time game sign-ups during Ubisoft's presentation and extended post-show discussions—resulting in millions of concurrent viewers across YouTube and Twitch, far exceeding in-person attendance.[27] Sony extended this by broadcasting its showcase to select movie theaters via the "E3 Experience," blending physical and virtual participation to amplify reach beyond Los Angeles.[3] Unlike prior E3s that often featured next-generation hardware teases, 2018 placed no emphasis on ninth-generation consoles, with all major publishers—Microsoft, Sony, and Nintendo—highlighting software expansions for eighth-generation platforms like the Xbox One, PlayStation 4, and Nintendo Switch, including cross-play initiatives and backward compatibility enhancements to extend the lifecycle of existing ecosystems.[28] This software-centric focus reflected the mid-cycle maturity of current hardware, prioritizing game announcements and services over new device reveals.[29]Press Conferences
Electronic Arts
The Electronic Arts (EA) press conference took place on June 9, 2018, at The Theater at Ace Hotel in Los Angeles, marking a shift in format by prioritizing live gameplay demonstrations and developer interactions over pre-rendered cinematic trailers. Hosted by EA's chief studios officer, Laura Miele, the event lasted approximately 90 minutes and focused on upcoming titles across shooters, action-RPGs, and sports genres, with an emphasis on player feedback and community-driven features. A major highlight was the reveal of Battlefield V, set during World War II, which showcased multiplayer modes with destructible environments, squad-based gameplay, and a narrative emphasizing untold stories from the era, including female soldiers in roles like medics and tank operators. EA announced that the game would launch without a premium pass or season pass, opting instead for free post-launch content updates to all players, a decision aimed at fostering a unified community experience. Live demos during the conference demonstrated fortified frontlines and combined arms warfare, with a release date set for October 19, 2018, on PlayStation 4, Xbox One, and PC. Anthem, BioWare's upcoming cooperative action-RPG, received an extended gameplay demo that illustrated its core loop of piloting customizable Javelin exosuits in a shared, open-world environment filled with massive beasts and ancient ruins. The demo highlighted seamless co-op play for up to four players, including flight mechanics, synchronized attacks, and dynamic weather effects impacting combat, underscoring the game's focus on exploration and teamwork without traditional classes. Originally slated for a 2018 holiday release, Anthem was later delayed to 2019, but the E3 showcase emphasized its live-service model with ongoing events and expansions. In the sports lineup, FIFA 19 was introduced with enhancements to its Frostbite engine, including a new story mode called "The Journey: Champions," which follows protagonist Alex Hunter in a European club career culminating in the UEFA Champions League. The conference demo featured improved ball physics, tactical defending, and authentic stadium atmospheres, with a release planned for September 28, 2018. Madden NFL 19 updates included a redesigned passing system with placement and power mechanics, real-time challenges, and expanded customization for Ultimate Team mode, set for an August 10, 2018, launch. NBA Live 19 was teased with a focus on realistic player movements via Real Player Motion technology and streetball modes, though full details were light, with a September release confirmed. EA also provided a brief teaser for Apex Legends, a free-to-play battle royale shooter developed by Respawn Entertainment, hinting at hero-based abilities and team dynamics without a full reveal at the time. The conference concluded with mentions of other titles like Unravel Two, a co-op puzzle-platformer emphasizing partnership mechanics, reinforcing EA's push toward accessible, multiplayer experiences across its portfolio.Microsoft
Microsoft's E3 2018 press conference took place on June 10 at the Microsoft Theater in Los Angeles, lasting approximately 90 minutes and emphasizing the expansion of the Xbox ecosystem through first-party content and strategic investments.[28][30] A major highlight was the announcement of significant studio growth, with Microsoft more than doubling its first-party development teams from around seven to a total of 15 studios to bolster exclusive content production.[28] This expansion included the formation of a new internal studio, The Initiative, based in Santa Monica, California, and led by industry veteran Darrell Amyx, alongside the acquisition of four studios: Playground Games, known for developing the Forza Horizon series; Undead Labs, creators of State of Decay; Ninja Theory, developers of Hellblade: Senua's Sacrifice; and Compulsion Games, behind We Happy Few.[31][32][33] These moves aimed to enhance Microsoft's internal capabilities for delivering high-quality Xbox exclusives and cross-platform experiences.[34] The conference showcased a record 52 games, including 18 console launch exclusives and 15 world premieres, with a focus on major franchises and third-party partnerships.[28] Key reveals featured the first look at Halo Infinite, presented as Master Chief's most expansive adventure to date in a cinematic teaser trailer.[30][35] Gears 5 was unveiled with gameplay footage emphasizing its narrative-driven evolution from Gears of War 4, alongside announcements for Gears Tactics and Gears Pop!.[28][36] Forza Horizon 4 received an in-depth trailer highlighting its open-world British setting and seasonal changes, set for release later that year.[28] A standout third-party moment was the world premiere of Cyberpunk 2077 by CD Projekt Red, coming to Xbox One, PlayStation 4, and PC in 2019.[30][37] Hardware discussions included teases for the next generation of Xbox consoles, with Xbox head Phil Spencer stating that the hardware team was "deep into architecting the next Xbox consoles" to support ambitious future titles.[38][39] This nod to Project Scorpio's successor underscored Microsoft's commitment to evolving its platform amid growing competition.[40]Bethesda Softworks
Bethesda Softworks held its annual press conference on June 10, 2018, at the Microsoft Theater in Los Angeles, immediately following Microsoft's event.[41] The showcase, hosted by Bethesda Game Studios director Todd Howard, ran for approximately 90 minutes and included a post-presentation Q&A session to address attendee questions.[42] The event emphasized updates to Bethesda's established RPG and action franchises, alongside major new reveals, highlighting the company's focus on expansive worlds and multiplayer experiences.[43] A centerpiece of the conference was the debut of Fallout 76, a multiplayer prequel set in a post-apocalyptic Appalachia four years after the nuclear war, emphasizing online co-op gameplay with up to four players, base-building, and the ability to launch nuclear strikes on other players' settlements.[44] Todd Howard detailed how the game supports solo play while encouraging social interactions, with a release scheduled for November 14, 2018, on PlayStation 4, Xbox One, and PC; a Collector's Edition included a functional power armor helmet. Extensive gameplay footage demonstrated exploration, crafting, and combat in the game's vault environment and surrounding wasteland.[45] Bethesda also unveiled Rage 2, a first-person shooter developed with id Software and Avalanche Studios, featuring over-the-top vehicular combat and supernatural abilities in a post-apocalyptic open world inspired by Mad Max.[46] A seven-minute gameplay trailer showcased fast-paced action, including mutant battles and explosive set pieces, with a release window set for spring 2019 on PlayStation 4, Xbox One, and PC.[47] The announcement marked the revival of the Rage series, emphasizing chaotic, ability-driven gunplay distinct from the original's more grounded tone. In a significant expansion of its IP portfolio, Bethesda revealed Starfield, a new single-player sci-fi RPG from Bethesda Game Studios, marking the studio's first original universe outside the Fallout and Elder Scrolls series.[48] Howard described it as a narrative-driven exploration of space colonization and alien worlds, with a teaser trailer providing a brief atmospheric glimpse but no gameplay or release details at the time.[49] The reveal positioned Starfield as Bethesda's ambitious entry into the sci-fi genre, promising deep character customization and interstellar storytelling. The conference concluded with a tease for The Elder Scrolls VI, confirming it was in pre-production at Bethesda Game Studios with a short logo reveal trailer, but no further details were provided.[50] The conference featured an enhanced combat demo for Doom Eternal, the sequel to the 2016 Doom reboot, developed by id Software, highlighting faster-paced, gore-filled gameplay with new glory kill mechanics and environmental interactions.[51] On-stage demonstrations showed the Doom Slayer navigating hellish landscapes, using improved mobility and weapon upgrades, with full gameplay slated for QuakeCon later in 2018; no release date was announced. This demo underscored the game's evolution toward more dynamic, arena-style battles. The spotlight also fell on the new spin-off Wolfenstein: Youngblood, set in an alternate 1980s Paris and starring B.J. Blazkowicz's twin daughters in a resistance against Nazis.[52] The title, developed by MachineGames, promised twin-stick shooter mechanics and co-op play, with a 2019 release on PlayStation 4, Xbox One, PC, and Nintendo Switch. Additionally, a Nintendo Switch port of Wolfenstein II: The New Colossus was announced. For ongoing titles, ZeniMax Online Studios announced two expansions for The Elder Scrolls Online: Wolfhunter, introducing werewolf-themed dungeons in the March of Sacrifices, and Murkmire, exploring the Black Marsh region with Argonian lore and new trials, both launching in 2018 to expand the game's endgame content.[53] Additionally, Quake Champions received an update making the game free-to-play permanently for downloads during E3 week, alongside promises of further content reveals at QuakeCon. These announcements reinforced Bethesda's commitment to supporting its live-service multiplayer offerings.[43]Devolver Digital
Devolver Digital's E3 2018 press conference took place on June 10 at 8 p.m. PT, following Microsoft's event and preceding Square Enix's, as part of the press day schedule. Held in a small, unconventional venue described as a parking lot adjacent to the Los Angeles Convention Center, the event eschewed traditional staging for a deliberately low-budget, "bootleg" aesthetic that amplified its satirical tone. Hosted by fictional CEO Nina Struthers, the short presentation—lasting under 15 minutes—featured absurd skits, developer roasts, and meme-infused humor, including a segment where Struthers set a volunteer on fire amid a debate over pronouncing "GIF" and a closing homage to RoboCop involving a one-armed assailant. This format parodied corporate press conferences while spotlighting Devolver's portfolio of indie games through irreverent commentary on industry trends like loot boxes.[54][55][56] The conference emphasized Devolver's focus on quirky, high-impact indie titles, blending announcements with comedic interludes to roast game development tropes. A standout reveal was My Friend Pedro, an action-platformer developed by DeadToast Entertainment, where players perform acrobatic gunplay and slow-motion maneuvers guided by a sentient banana; it was slated for release in early 2019 on PC, PlayStation 4, and Nintendo Switch.[57][55] Another highlight was a new trailer for SCUM, Gamepires and Croteam’s open-world survival simulator set in a dystopian prison reality show, emphasizing character customization and multiplayer events, with Steam Early Access launching in August 2018 on PC.[57][56] Further announcements included the remastered Metal Wolf Chaos XD, a collaboration with General Arcade to revive FromSoftware’s 2004 mech shooter—featuring the U.S. President piloting a giant robot against a coup—with updated visuals and 4K support for release later in 2018 on PC, PlayStation 4, and Xbox One.[57][55] Gameplay footage for Serious Sam 4: Planet Badass, Croteam’s explosive prequel to the FPS series, showcased massive enemy hordes and over-the-top action, reinforcing Devolver’s commitment to bold indie shooters.[55] The event closed with a satirical pitch for "Lootboxcoin," a novelty plastic coin with fluctuating prices sold via Devolver’s website, underscoring the publisher’s humorous critique of microtransactions.[56]Square Enix
Square Enix hosted its first E3 press conference since 2015 on June 11, 2018, ahead of Sony's event, presenting a lineup emphasizing upcoming titles across its Japanese and Western studios. The showcase, streamed live and focused predominantly on cinematic trailers rather than extensive live demonstrations, took place in a compact format that drew mixed reactions for its brevity and lack of major surprises. Held as part of the broader E3 schedule, it highlighted the company's diverse portfolio, blending JRPG traditions with action-oriented Western developments post its 2009 acquisition of Eidos Interactive.[58] A major highlight was the announcement of a January 29, 2019, release date for Kingdom Hearts III on PlayStation 4 and Xbox One, accompanied by an extended trailer showcasing the Frozen-inspired world and new gameplay elements like fire-infused attacks. The conference also featured a new story trailer for Dragon Quest XI: Echoes of an Elusive Age, emphasizing its classic turn-based combat and orchestral score, with a playable demo available at the E3 booth allowing attendees to explore early sections such as the village of Cobblestone. Regarding the long-awaited Final Fantasy VII Remake, no onstage reveals occurred, but director Tetsuya Nomura provided a post-conference update affirming that Part 1 remained in active development, with his focus shifting fully to it after Kingdom Hearts III's completion.[59][60][61] Other reveals included the debut of Babylon's Fall, a multiplayer online action game developed by PlatinumGames in collaboration with Square Enix, featuring fast-paced combat in a mysterious, ethereal world and slated for a 2019 release across platforms. The event tied into Square Enix's Western expansions by showcasing updates on Eidos Montreal and Crystal Dynamics properties, such as extended gameplay for Shadow of the Tomb Raider demonstrating enhanced stealth mechanics like mud camouflage and berserker arrows, set for September 2018. While no new details emerged on the Avengers Project—Crystal Dynamics' ongoing Marvel collaboration announced in 2017—the conference underscored the studio's role in bridging Square Enix's narrative-driven JRPGs with blockbuster action titles.[62][63]Ubisoft
Ubisoft's press conference took place on June 11, 2018, at the Orpheum Theatre in Los Angeles, serving as an extended showcase for the company's upcoming titles with a focus on open-world experiences and franchise expansions.[64] The event featured cinematic trailers, gameplay demonstrations, and announcements for several high-profile games, emphasizing narrative depth and multiplayer elements across platforms.[65] Following the conference, Ubisoft provided playable demos of featured titles at their E3 booth, allowing attendees hands-on access to mechanics like naval combat and RPG progression systems.[66] A major highlight was the official reveal of Assassin's Creed Odyssey, set in ancient Greece during the Peloponnesian War, which introduced significant RPG elements to the series, including skill trees, character customization, and a choice-based narrative where player decisions influence dialogue outcomes and story branches.[67] Players could select between two protagonists, Alexios or Kassandra, each offering unique perspectives on the mythological-infused open world, with romance options and moral choices affecting relationships and quest resolutions.[68] Ubisoft also presented an extended gameplay demo for Skull and Bones, a multiplayer naval combat game derived from Assassin's Creed IV: Black Flag, focusing on ship customization, resource gathering, and intense sea battles in a shared open world.[69] The demo highlighted the "Hunting Grounds" PvPvE mode, where players form crews to hunt merchant ships, evade storms, and engage in fleet-on-fleet confrontations, underscoring the game's emphasis on cooperative piracy and strategic combat.[70] The conference provided updates on Tom Clancy's The Division 2, revealing its post-apocalyptic setting in Washington, D.C., seven months after the original game's outbreak, where agents battle factions amid iconic landmarks like the White House and National Mall.[71] Developers showcased seasonal progression from winter survival to spring reclamation, with enhanced endgame content including eight-player raids and specialization classes for diverse tactical playstyles.[72] Additionally, Beyond Good & Evil 2 received a progress update via a cinematic trailer and 30-minute gameplay demo, confirming the return of protagonist Jade in a prequel story blending action-adventure with space opera elements, crowd-sourced asset creation through a partnership with HitRecord, and seamless co-op exploration across hybrid human-animal worlds.[73][74]PC Gaming Show
The PC Gaming Show, organized by PC Gamer, occurred on June 11, 2018, at The Wiltern theater in Los Angeles, serving as a dedicated platform for PC-exclusive and PC-focused game announcements outside the main E3 convention center.[75] Hosted by esports commentator and streamer Sean “Day[76]” Plott, the event ran for approximately 90 minutes and featured dozens of reveals from indie developers, mid-tier studios, and publishers emphasizing PC's unique strengths such as modding support and hardware versatility.[77][78] The format adopted a panel-style structure, blending cinematic trailers with live developer interviews and on-stage discussions led by Plott, allowing creators to elaborate on technical innovations tailored to PC platforms.[77] This approach highlighted integrations like virtual reality (VR) experiences and community-driven modifications, distinguishing PC gaming from console-centric showcases.[78] For instance, Insomniac Games presented Stormland, a VR title involving robotic exploration and combat in a vast open world, underscoring PC's role in advancing immersive hardware tech.[77] Similarly, The Forgotten City was spotlighted for its origins as a critically acclaimed mod for The Elder Scrolls V: Skyrim, now reimagined as an independent narrative-driven game exploring time loops and moral dilemmas.[77] Key announcements spanned genres, aggregating indie creativity with larger PC adaptations. Creative Assembly unveiled gameplay footage for Total War: Three Kingdoms, a strategy epic set during China's Han Dynasty collapse, featuring enhanced diplomacy and character-driven campaigns optimized for PC.[79] Indie standouts included Shedworks' Sable, a stylized exploration adventure inspired by Moebius art, emphasizing non-linear discovery without combat.[77] Tripwire Interactive revealed Maneater, a single-player action RPG where players evolve as a vengeful shark in an open-world bayou, blending humor and progression systems.[77] Coffee Stain Studios showcased Satisfactory, a first-person factory builder with co-op multiplayer and vertical construction, appealing to simulation enthusiasts.[80] Sega announced PC ports for its Japanese lineup, including remastered Yakuza titles and Valkyria Chronicles 4, expanding accessibility via partnerships with Western publishers.[77] Other notable entries encompassed battle royales like Realm Royale and Mavericks: Proving Grounds, alongside updates for Just Cause 4 highlighting PC-specific graphical enhancements such as HDR and advanced physics.[78] The show briefly overlapped with indie reveals from Devolver Digital's concurrent conference, reinforcing PC's prominence in supporting experimental titles amid E3's broader ecosystem.[81]Sony Interactive Entertainment
Sony Interactive Entertainment's E3 2018 press conference took place on June 11, 2018, at 6:00 p.m. PT, lasting approximately 90 minutes. Held at the Microsoft Theater in Los Angeles—an ironic venue named after its primary competitor—the event adopted a focused format emphasizing extended gameplay footage and cinematic trailers for a select group of PlayStation 4 titles, rather than broad announcements or hardware reveals. This approach marked a departure from prior years, prioritizing deep dives into four key first-party games from Sony Interactive Entertainment Worldwide Studios.[82][83] The conference opened with a spotlight on mature, narrative-driven exclusives, beginning with Naughty Dog's The Last of Us Part II. The debut gameplay trailer centered on protagonist Ellie, portraying her transformation into a vengeful survivor in a post-apocalyptic world ravaged by infected creatures and human threats. It highlighted intense, visceral combat sequences—including stealth takedowns, improvised weapons like hammers and explosive arrows, and graphic violence such as throat-slitting—while weaving in emotional narrative elements, such as a tender kiss with ally Dina before escalating into brutality. The footage underscored the game's themes of loss, revenge, and moral ambiguity, confirming a 2019 release window without showing original protagonist Joel.[84][85] Hideo Kojima Productions' Death Stranding received its first gameplay reveal, featuring a trailer that introduced Mads Mikkelsen as a enigmatic, ghostly figure alongside confirmed cast members Norman Reedus as Sam Porter Bridges, Léa Seydoux, and Lindsay Wagner. The cinematic sequence depicted Sam navigating a fractured, otherworldly landscape as a courier, managing cargo balance during traversal, encountering supernatural "BT" entities, and utilizing tools like ladders and ropes in a blend of exploration and action. The trailer emphasized the game's unconventional mechanics and philosophical undertones, building intrigue around its 2019 launch.[86][87] Sucker Punch Productions unveiled extended gameplay for Ghost of Tsushima, an open-world action-adventure set in feudal Japan during the 1274 Mongol invasion of Tsushima Island. The demo showcased protagonist Jin Sakai executing a tense rescue mission, employing cinematic sword duels, archery, and stealth tactics amid lush, wind-swept landscapes, all without a traditional HUD for immersion. The footage highlighted the game's emphasis on honor-bound samurai combat and historical authenticity, positioning it as a PS4 exclusive for 2019.[88][89] Insomniac Games demonstrated Marvel's Spider-Man with a hands-off gameplay segment focusing on web-swinging mechanics and open-world traversal through a detailed New York City. The sequence depicted Peter Parker battling a breakout of villains including Electro, Rhino, Scorpion, Vulture, and Mister Negative on the Raft prison, showcasing fluid aerial combat, gadget usage, and environmental interactions that captured the essence of the character's acrobatic heroism. The demo reinforced the game's September 7, 2018, release date and its status as a major PS4 exclusive.[90][87] This conference represented Sony's final full participation in E3 before opting out of future events starting in 2019 to pursue alternative showcase formats.[91]Nintendo
Nintendo opted for its established Nintendo Direct format rather than a traditional in-person press conference at E3 2018, delivering a 40-minute online livestream on June 12 that emphasized the Nintendo Switch's portability and family-friendly gaming experiences. The presentation, hosted by Nintendo executives including Bill Trinen and Kit Ellis, avoided a live audience to focus on direct announcements and gameplay reveals, aligning with the company's strategy of accessible, digital-first communication. This approach highlighted upcoming Switch titles without hardware teases, contrasting the more theatrical styles of other publishers. The centerpiece of the Direct was the reveal of Super Smash Bros. Ultimate, an enhanced edition of the popular fighting game series that promised to include every fighter from previous installments, along with new characters like Inkling from Splatoon and Ridley from the Metroid series. Nintendo announced a December 7, 2018, release for the Switch, positioning it as the definitive version of the franchise with improved mechanics such as faster gameplay and a revamped World of Light story mode. The announcement generated significant buzz, underscoring Nintendo's commitment to iterative expansions of its flagship multiplayer titles. Other notable reveals included Fire Emblem: Three Houses, a tactical RPG set in a war-torn academy where players lead students as a mercenary teacher, scheduled for a 2019 release on Switch. Additionally, Pokémon: Let's Go, Pikachu! and Pokémon: Let's Go, Eevee! were showcased as reimaginings of the original Pokémon Yellow and Blue games, integrating mechanics from Pokémon GO such as motion controls for catching Pokémon and real-world connectivity for trading. These titles, set for a November 16, 2018, launch, aimed to bridge classic role-playing elements with mobile integration to appeal to a broad audience. Following the Direct, Nintendo hosted Nintendo Treehouse live-play streams on June 12 and 13, providing extended hands-on demonstrations of announced games like Super Smash Bros. Ultimate and Pokémon: Let's Go, allowing viewers to see detailed gameplay mechanics and developer insights in real-time. These sessions, streamed for several hours each day, reinforced the event's focus on interactive engagement and helped build anticipation through unscripted playthroughs.Other Events
E3 Coliseum
The E3 Coliseum was a fan-focused talk show and panel series that ran concurrently with the main Electronic Entertainment Expo 2018, offering behind-the-scenes insights into video game development and entertainment crossovers. Produced and hosted by Geoff Keighley, known for The Game Awards, the event featured daily programming from June 12 to 14 at The Novo at L.A. Live, a venue just a short walk from the Los Angeles Convention Center expo floor. Open to E3 badge holders on a first-come, first-served basis, it emphasized interactive discussions and performances to engage both on-site attendees and remote viewers, expanding on its inaugural 2017 format with three full days of content.[8][92] Central to the Coliseum's appeal were developer interviews and panels that delved into upcoming titles and creative processes. For instance, on June 12, CD Projekt RED developers, including Associate Design Director Kyle Rowley and Senior Level Designer Peter Gelencser, discussed the world-building and narrative elements of Cyberpunk 2077 following its Microsoft press conference reveal. Other highlights included conversations with Hideo Kojima on Death Stranding, featuring actor Elijah Wood; Bethesda's Todd Howard on Fallout 76; and Westworld creators Jonathan Nolan and [Lisa Joy](/page/Lisa Joy) exploring ties between television and gaming. These sessions provided deeper context to announcements made earlier in the week, fostering a more relaxed atmosphere than formal press events.[92][93] The event also incorporated live entertainment to blend gaming with broader pop culture. Notable performances included the Vitamin String Quartet's orchestral rendition of Bear McCreary's God of War score on June 13, as well as a special live reading of scenes from Grim Fandango Remastered, featuring original voice actors and composer Peter McConnell, with guest appearances by Jack Black and Penn Jillette. Such segments highlighted the artistic intersections of music, voice acting, and storytelling in video games, drawing crowds eager for unique, experiential content.[92][94] Broadcast live across multiple platforms including Twitch, YouTube, Twitter, Mixer, and Facebook, the E3 Coliseum reached a global audience, accumulating over 3.4 million video views. This multi-stream approach, coordinated by Keighley and partners like YouTube, allowed fans unable to attend in person to participate in real-time, significantly amplifying the event's reach and complementing the expo's overall accessibility.[95][92]BAFTA Events
BAFTA's involvement at E3 2018 centered on recognizing global contributions to the games industry through a special event held immediately preceding the main expo. On June 11, 2018, BAFTA presented a Special Award to voice actor Nolan North for his outstanding contributions to performance in video games, an honor that underscored the organization's commitment to celebrating talent in the medium. The ceremony took place at The London West Hollywood in Los Angeles, featuring a presentation followed by a drinks reception, and served as a prelude to E3's focus on innovation and storytelling in gaming.[96] This event aligned with BAFTA's broader global games program, which aims to foster excellence and networking among industry professionals during major conventions like E3. While the award highlighted North's iconic roles in titles such as the Uncharted series, it also reflected BAFTA's role in elevating performance arts within gaming, a field where UK developers have made significant impacts, including the showcase of UK-developed titles like Forza Horizon 4 during the expo. The initiative provided a platform for discussions on narrative and character development, contributing to the event's emphasis on creative achievements.[96]Esports Tournaments
E3 2018 featured several high-profile esports tournaments and exhibitions that blended professional competition with the expo's interactive atmosphere, drawing crowds to dedicated venues within the Los Angeles Convention Center.[97] The events were streamed live on Twitch, allowing global audiences to follow the action alongside on-floor spectators at arenas like the E3 ESL Arena in South Hall, which seated over 200 attendees and hosted multiple competitive showcases from June 12 to 14.[98][24] A standout event was the Fortnite Celebrity Pro-Am, held on June 12 at the Banc of California Stadium as part of Epic Games' E3 presence.[99] This duo tournament paired 50 professional players and streamers with 50 celebrities for battle royale matches, competing for a $3 million charity prize pool distributed among participants based on placements.[100] The winning team of streamer Tyler "Ninja" Blevins and musician Marshmello secured $1 million for their chosen charity, while other top finishers, including YouTuber Ali-A paired with musician Pete Wentz in fifth place, raised additional funds totaling the full amount for various causes.[99][101] Nintendo hosted the Splatoon 2 World Championship 2018 on June 11 and 12 at the Belasco Theatre, culminating regional qualifiers from North America, Europe, Japan, and Australia into a final tournament.[102] Teams battled in ink-based turf wars, with Japan's GG BoyZ emerging as champions after defeating Europe's BackSquids in the grand finals.[103] This event tied into Nintendo's broader E3 activities, including a brief Super Smash Bros. invitational showcase.[104] Other notable competitions included Street Fighter V exhibitions at Capcom's E3 stage on June 14, featuring a high-energy team battle between WWE's The New Day and NJPW's The Elite, highlighting crossover appeal between wrestling and fighting games.[105] Rocket League matches were part of the E3 ESL Arena lineup, contributing to the expo's diverse esports offerings amid streams that amplified attendance and viewer engagement.[98]Games Showcased
Major Announcements
One of the standout reveals at E3 2018 was CD Projekt Red's Cyberpunk 2077, which debuted as an ambitious open-world role-playing game set in the dystopian Night City, emphasizing player choice in a first-person perspective that diverged from the studio's prior third-person titles like The Witcher 3.[106] The trailer, unveiled during Microsoft's Xbox briefing on June 10, showcased a narrative-driven experience with deep customization of cybernetic enhancements and branching storylines, positioning it as a major entry in the RPG genre.[106] Nintendo's presentation highlighted Super Smash Bros. Ultimate as a pivotal evolution of the franchise, expanding the roster to include every fighter from previous installments—totaling over 60 characters at launch—along with newcomers like Inkling from Splatoon and Ridley from Metroid.[107] This "everyone is here" approach, revealed on June 12 during the Nintendo Direct, underscored the game's crossover appeal, blending legacy characters with enhanced multiplayer modes and new stages to appeal to both longtime fans and newcomers.[108] Sony's showcase brought attention to The Last of Us Part II, where gameplay footage emphasized Ellie's revamped combat mechanics, including more fluid stealth takedowns, improvised weapons, and a heightened focus on visceral violence to convey the emotional toll of survival.[109] The demo, aired on June 11, illustrated Ellie's smaller frame influencing traversal and vulnerability, with advanced gore systems allowing for dismemberment and realistic enemy reactions, deepening the series' exploration of brutality in a post-apocalyptic world.[110] A notable trend at E3 2018 was the pivot toward online multiplayer experiences, exemplified by Bethesda's Fallout 76, an always-online survival game set in a multiplayer Appalachia wasteland supporting up to four-player co-op without traditional single-player campaigns.[111] Similarly, BioWare's Anthem positioned itself as a shared-world looter-shooter, emphasizing cooperative missions in a sci-fi universe with procedurally generated events, reflecting broader industry interest in live-service models.[5] This shift complemented a dominance of sequels and remakes, such as Kingdom Hearts III and Resident Evil 2, which prioritized refining established formulas over entirely new IPs. Crossovers gained prominence with The Pokémon Company's Pokémon: Let's Go, Pikachu! and Pokémon: Let's Go, Eevee!, remakes of the original Pokémon Yellow that integrated directly with Pokémon GO via Nintendo Switch connectivity, allowing players to transfer caught Pokémon between the mobile app and console titles for enhanced collection and trading mechanics.[112] No new console hardware was announced at E3 2018, with publishers instead emphasizing the longevity of current-generation platforms like the PlayStation 4, Xbox One, and Nintendo Switch through robust game lineups and backward compatibility enhancements.[11]Comprehensive List
The games showcased at E3 2018, through press conferences, direct presentations, and floor demos, spanned a wide range of genres and platforms, with many titles receiving new trailers, gameplay reveals, or release date confirmations. This comprehensive inventory focuses on those with verifiable announcements or demonstrations, organized by primary platform for clarity, and includes genre classification to highlight diversity. Entries are drawn from official conference recaps and event coverage. Release windows reflect announcements made at or immediately prior to the event.[57][113][28][114][80][77]PlayStation 4 Games
The PS4 titles emphasized narrative-driven action-adventures and third-party shooters, with Sony's conference highlighting exclusive demos and trailers.| Title | Developer | Genre | Release Window |
|---|---|---|---|
| Marvel's Spider-Man | Insomniac Games | Action-Adventure | September 7, 2018 |
| The Last of Us Part II | Naughty Dog | Action-Adventure | TBA (no date announced at event) |
| Ghost of Tsushima | Sucker Punch | Action | TBA (no date announced at event) |
| Death Stranding | Kojima Productions | Action-Adventure | TBA (no date announced at event) |
| Days Gone | Bend Studio | Action | 2019 |
| Control | Remedy Entertainment | Action-Adventure | TBA (no date announced at event) |
| Déraciné | FromSoftware | Adventure (VR) | November 6, 2018 |
| Trover Saves the Universe | Dreadhalls | Adventure (VR) | TBA (no date announced at event) |
| Resident Evil 2 | Capcom | Survival Horror | January 25, 2019 |
| Anthem | BioWare | Action RPG | February 22, 2019 |
| Assassin's Creed Odyssey | Ubisoft Quebec | Action RPG | October 5, 2018 |
| Battlefield V | DICE | First-Person Shooter | October 19, 2018 |
| Call of Duty: Black Ops 4 | Treyarch | First-Person Shooter | October 12, 2018 |
| Shadow of the Tomb Raider | Eidos Montréal | Action-Adventure | September 14, 2018 |
| Kingdom Hearts III | Square Enix | Action RPG | Early 2019 |
| Devil May Cry 5 | Capcom | Action | TBA (no date announced at event) |
| Sekiro: Shadows Die Twice | FromSoftware | Action RPG | TBA (no date announced at event) |
| The Division 2 | Massive Entertainment | Action RPG | March 15, 2019 |
| Rage 2 | id Software/Avalanche | First-Person Shooter | May 14, 2019 |
| Wolfenstein: Youngblood | MachineGames | First-Person Shooter | TBA (no date announced at event) |
| Hitman 2 | IO Interactive | Stealth | November 13, 2018 |
| Just Cause 4 | Avalanche Studios | Action | December 4, 2018 |
| Dead or Alive 6 | Team Ninja | Fighting | TBA (no date announced at event) |
| Jump Force | Spike Chunsoft | Fighting | TBA (no date announced at event) |
| Persona 5: Dancing in Starlight | P-Studio | Rhythm | January 15, 2019 |
| Sea of Solitude | Jo-Mei Games | Adventure | TBA (no date announced at event) |
| Unravel Two | Coldwood Interactive | Puzzle-Platformer | June 22, 2018 |
Xbox One Games
Xbox One showcases focused on first-party expansions and cross-platform titles, with demos emphasizing open-world racing and co-op shooters.| Title | Developer | Genre | Release Window |
|---|---|---|---|
| Forza Horizon 4 | Playground Games | Racing | October 2, 2018 |
| Gears of War 5 | The Coalition | Third-Person Shooter | 2019 |
| Crackdown 3 | Sumo Digital | Action | February 15, 2019 |
| Halo Infinite | 343 Industries | First-Person Shooter | TBA (no date announced at event) |
| Ori and the Will of the Wisps | Moon Studios | Metroidvania | TBA (no date announced at event) |
| We Happy Few | Compulsion Games | Survival | August 10, 2018 |
| Tunic | Andrew Shouldice | Adventure | TBA (no date announced at event) |
| Battletoads | Dlala Studios | Beat 'em Up | TBA (no date announced at event) |
| Session: Skate Sim | crea-ture studios | Simulation | TBA (no date announced at event) |
| Cyberpunk 2077 | CD Projekt RED | Action RPG | TBA (no date announced at event) |
| Metro Exodus | 4A Games | First-Person Shooter | February 15, 2019 |
| Fallout 76 | Bethesda Game Studios | Action RPG | November 14, 2018 |
| The Elder Scrolls VI | Bethesda Game Studios | Action RPG | TBA |
| Starfield | Bethesda Game Studios | Action RPG | TBA (no date announced at event) |
| Doom Eternal | id Software | First-Person Shooter | TBA (no date announced at event) |
| Anthem | BioWare | Action RPG | February 22, 2019 |
| Assassin's Creed Odyssey | Ubisoft Quebec | Action RPG | October 5, 2018 |
| Battlefield V | DICE | First-Person Shooter | October 19, 2018 |
| Call of Duty: Black Ops 4 | Treyarch | First-Person Shooter | October 12, 2018 |
| Shadow of the Tomb Raider | Eidos Montréal | Action-Adventure | September 14, 2018 |
| Kingdom Hearts III | Square Enix | Action RPG | Early 2019 |
| Devil May Cry 5 | Capcom | Action | TBA (no date announced at event) |
| Sekiro: Shadows Die Twice | FromSoftware | Action RPG | TBA (no date announced at event) |
| The Division 2 | Massive Entertainment | Action RPG | March 15, 2019 |
| Rage 2 | id Software/Avalanche | First-Person Shooter | May 14, 2019 |
| Wolfenstein: Youngblood | MachineGames | First-Person Shooter | TBA (no date announced at event) |
| Hitman 2 | IO Interactive | Stealth | November 13, 2018 |
| Just Cause 4 | Avalanche Studios | Action | December 4, 2018 |
| Dead or Alive 6 | Team Ninja | Fighting | TBA (no date announced at event) |
| Jump Force | Spike Chunsoft | Fighting | TBA (no date announced at event) |
Nintendo Switch Games
Nintendo's Direct presentation spotlighted party games, RPGs, and ports, with playable demos available on the show floor.| Title | Developer | Genre | Release Window |
|---|---|---|---|
| Super Smash Bros. Ultimate | Bandai Namco Studios | Fighting | December 7, 2018 |
| Super Mario Party | NDcube | Party | October 5, 2018 |
| Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! | Game Freak | Action RPG | November 16, 2018 |
| Fire Emblem: Three Houses | Intelligent Systems/Koei Tecmo | Tactical RPG | 2019 |
| Overcooked! 2 | Ghost Town Games | Co-op Cooking | August 7, 2018 |
| Sushi Striker: Way of the Sushido | Indieszero | Puzzle | June 8, 2018 |
| Hollow Knight | Team Cherry | Metroidvania | June 26, 2018 (port) |
| Killer Queen Black | BumbleBear Games | Strategy | TBA (no date announced at event) |
| Daemon X Machina | Marvelous | Action (Mech) | TBA (no date announced at event) |
| Captain Toad: Treasure Tracker | Nintendo EPD | Puzzle | July 13, 2018 |
| SNK Heroines: Tag Team Frenzy | Marvelous | Fighting | October 5, 2018 |
| The World Ends with You: Final Remix | Square Enix/h.a.n.d | Action RPG | October 12, 2018 |
| Octopath Traveler | Square Enix/Acquire | RPG | July 13, 2018 |
| Dragon Quest Builders 2 | Square Enix/Koei Tecmo | Action RPG | TBA (no date announced at event) |
| Mario + Rabbids Kingdom Battle DLC | Ubisoft Milan | Turn-Based Strategy | June 26, 2018 |
| Splatoon 2: Octo Expansion | Nintendo EPD 3 | Third-Person Shooter | June 13, 2018 |
| Pokémon Quest | Game Freak | Action RPG | June 28, 2018 |
| Xenoblade Chronicles 2: Torna - The Golden Country | Monolith Soft | Action RPG | September 21, 2018 |
| Arena of Valor | Tencent | MOBA | October 2018 |
| Ninjala | GungHo Online | Action | Spring 2019 |
| Paladins | Hi-Rez Studios | Hero Shooter | June 2018 (port) |
| Dragon Ball FighterZ | Arc System Works | Fighting | September 28, 2018 |
| Starlink: Battle for Atlas | Ubisoft Barcelona | Action-Adventure | October 16, 2018 |
| Trials Rising | Red Lynx | Racing | February 26, 2019 |
| Just Dance 2019 | Ubisoft | Rhythm | October 2018 |
| Wolfenstein: Youngblood | MachineGames | First-Person Shooter | TBA (no date announced at event) |
PC Games
The PC Gaming Show and cross-conference reveals highlighted strategy, simulation, and indie adventures, with many titles offering early access or beta demos.| Title | Developer | Genre | Release Window |
|---|---|---|---|
| Gears Tactics | Splash Damage/The Coalition | Turn-Based Strategy | TBA (no date announced at event) |
| Forza Horizon 4 | Playground Games | Racing | October 2, 2018 |
| Ori and the Will of the Wisps | Moon Studios | Metroidvania | TBA (no date announced at event) |
| Cyberpunk 2077 | CD Projekt RED | Action RPG | TBA (no date announced at event) |
| Metro Exodus | 4A Games | First-Person Shooter | February 15, 2019 |
| Anthem | BioWare | Action RPG | February 22, 2019 |
| Assassin's Creed Odyssey | Ubisoft Quebec | Action RPG | October 5, 2018 |
| Battlefield V | DICE | First-Person Shooter | October 19, 2018 |
| Call of Duty: Black Ops 4 | Treyarch | First-Person Shooter | October 12, 2018 |
| Shadow of the Tomb Raider | Eidos Montréal | Action-Adventure | September 14, 2018 |
| Kingdom Hearts III | Square Enix | Action RPG | Early 2019 |
| Devil May Cry 5 | Capcom | Action | TBA (no date announced at event) |
| Sekiro: Shadows Die Twice | FromSoftware | Action RPG | TBA (no date announced at event) |
| The Division 2 | Massive Entertainment | Action RPG | March 15, 2019 |
| Rage 2 | id Software/Avalanche | First-Person Shooter | May 14, 2019 |
| Wolfenstein: Youngblood | MachineGames | First-Person Shooter | TBA (no date announced at event) |
| Hitman 2 | IO Interactive | Stealth | November 13, 2018 |
| Just Cause 4 | Avalanche Studios | Action | December 4, 2018 |
| Total War: Three Kingdoms | Creative Assembly | Strategy | TBA (no date announced at event) |
| Satisfactory | Coffee Stain Studios | Factory Builder | Early Access 2019 |
| The Sinking City | Frogwares | Adventure | TBA (no date announced at event) |
| Sable | Shedworks | Exploration Adventure | TBA (no date announced at event) |
| Stormland | Insomniac Games | Action (VR) | December 7, 2018 |
| Maneater | Tripwire Interactive | Action RPG | TBA (no date announced at event) |
| Ancestors: The Humankind Odyssey | Panache Digital | Survival | TBA (no date announced at event) |
| The Forgotten City | Modern Storyteller | Narrative Adventure | TBA (no date announced at event) |
| Ashen | A44 | Action RPG | December 7, 2018 |
| Dusk | New Blood Interactive | First-Person Shooter | November 15, 2018 |