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Greg and Colin Strause

Greg and Colin Strause, collectively known as the Brothers Strause, are brothers and filmmakers renowned for their work as directors, producers, and supervisors in the and action genres. Born in —Greg on January 16, 1975, and Colin on November 8, 1976—they grew up in the suburbs and began experimenting with as self-taught teenagers using early computer software. Relocating to Hollywood in the mid-1990s, the brothers quickly established themselves in the industry by contributing to music videos and television projects, including local cable access productions that honed their skills in practical and digital effects. Their breakthrough came with high-profile visual effects work on films such as Titanic (1997) and The Day After Tomorrow (2004), the latter earning Greg a BAFTA Award for Best Special Visual Effects. In 2000, Colin received an MTV Video Music Award for Best Art Direction on the Red Hot Chili Peppers' "Californication" video, which helped propel their career forward. In 2002, the Strause brothers founded Hydraulx, a Santa Monica-based visual effects studio that expanded to locations in Vancouver and New Orleans, becoming a key player in Hollywood with contributions to over 90 major feature films, including Avatar (2009), The Avengers (2012), Skyfall (2012), 300 (2006), and 2012 (2009); the studio operated until its closure in 2018. Hydraulx's innovative sequences, such as the apocalyptic visuals in San Andreas (2015)—where Colin supervised over 1,100 VFX shots—earned multiple Visual Effects Society (VES) Award nominations and contributed to the film's global box office success of $470 million. The brothers' effects expertise also extended to television, notably with VES-nominated work on Stranger Things Season 2 (2017). Transitioning to directing, the Strause brothers helmed Aliens vs. Predator: Requiem (2007), a sequel in the Alien vs. Predator franchise that emphasized dark, intense action sequences blending practical and CGI elements. They followed this with Skyline (2010), an independent alien invasion thriller they co-wrote, produced, and directed on a modest $10 million budget, showcasing their ability to integrate large-scale VFX with narrative tension. Their collaborative style, often blurring the lines between effects artistry and storytelling, has influenced modern sci-fi cinema, though their directorial output remains focused on genre-driven projects.

Early Life

Childhood and Family

Greg Strause was born on January 16, 1975, in Waukegan, Illinois, a northern suburb of Chicago. His younger brother, Colin Strause, followed on November 8, 1976, also in Waukegan. The two grew up together in this middle-class suburban setting, fostering a close sibling bond that emphasized collaborative creativity from an early age. As children, they made Super 8 movies. The Strause brothers' upbringing in Chicago's suburbs provided a stable, community-oriented environment typical of the region's family neighborhoods during the and . Their father was a former engineer. Limited public details exist about their parents, but the brothers have credited their familial support for nurturing their shared curiosity in technical pursuits, including investing $27,000 in advanced equipment such as a workstation instead of college tuition costing about $18,000 per year. This home life encouraged hands-on learning, drawing on accessible local libraries, schools, and early computer resources available in the area. Suburban Chicago's blend of urban proximity and quiet residential life influenced the brothers' development of self-taught skills in technology and design, laying the groundwork for their later interests. In their early teens, they began experimenting with using rudimentary tools at home.

Introduction to Visual Effects

Growing up in the suburbs of , Greg and Colin Strause began experimenting with during their early teenage years, starting with a PC acquired in in their pre-teen years, using computers and basic software to create fun personal projects. The brothers, supported by their parents who invested in early equipment like a workstation, upgraded from initial computers to the , a popular low-powered graphics machine at the time, allowing them to explore digital compositing and simple animations as a hobby. Adopting a self-taught approach, the Strauses learned through by diving into software manuals for and 3D graphics, applying their skills to local cable commercials in the market and personal experiments. This hands-on process helped them build early demo reels and portfolios, honing technical abilities without formal training or college education. Their motivations stemmed from a fascination with groundbreaking special effects in 1980s and early 1990s films, particularly inspired by the special effects in Terminator 2 (1991), which sparked their interest in blending technology with storytelling and led to dedicated hobbyist work before entering the professional industry.

Visual Effects Career

Pixel Envy Period

In 1996, Greg and Colin Strause, along with partners Edson Williams and Mat Beck, founded Pixel Envy as a small digital effects house in Pacific Palisades, , initially operating out of ramshackle apartments equipped with over $1 million in computer hardware to handle for commercials and emerging projects. The brothers, who had honed their skills through self-taught experiments on computers during their teens, brought their passion for digital compositing to the venture after relocating to in 1995. Pixel Envy's early professional output focused on local television spots before transitioning to feature films, with their breakthrough coming on James Cameron's (1997), where they created the film's iceberg sequence using computer-generated elements to simulate the collision and environmental hazards. This work marked their entry into high-profile productions, followed by contributions to (1997), including the production of flying lava effects that enhanced the disaster sequences. The company's growing reputation led to further assignments, such as visual effects for (1998), where under supervisors Edson Williams and Greg Strause, with Colin Strause as 3D supervisor, they delivered seamless CG "black oil" sequences and 3D set extensions for the spaceship interior, integrating live-action footage with environments via bluescreen techniques. By 1999, Pixel Envy had expanded its scope to include effects for , providing and visual enhancements that supported the film's satirical sci-fi elements. Over the next few years, Pixel Envy evolved from a hobbyist outfit into a recognized player, booking approximately $2 million in work within 12 months by 1998 and splitting revenues among partners after covering costs. The company's emphasis on innovative digital tools, such as custom software for , positioned it for larger opportunities, though internal partnership challenges ultimately led to its dissolution in early 2002, allowing the Strause brothers to pursue more ambitious ventures.

Key Film Contributions

In the early 2000s, through their studio Hydraulx and collaborators, Greg and Colin Strause made significant contributions to visual effects in several high-profile films, focusing on creature design and action sequences. In Terminator 3: Rise of the Machines (2003), they handled key visual effects sequences involving the advanced T-X terminator, including its liquid metal transformations and high-speed chase action, utilizing early digital compositing to blend practical and CG elements seamlessly. For Fantastic Four (2005), the brothers contributed to the creation of the rock-like Thing character through detailed creature modeling and animation, as well as explosive action set pieces depicting superhuman abilities and cosmic storm effects. In X-Men: The Last Stand (2006), working at Lola Visual Effects, they pioneered digital de-aging techniques for actors like Patrick Stewart and Famke Janssen, while also enhancing creature sequences such as the fluid, destructive manifestations of Jean Grey's Phoenix powers and Wolverine's regenerative action fights. Following the founding of Hydraulx, the Strause brothers expanded their impact on blockbuster cinema with innovative effects in subsequent projects. Their work on 300 (2007) included battle sequences featuring massive digital war elephants and slow-motion combat, employing 3D modeling and particle simulations for realistic destruction and blood effects across hundreds of shots. In Avatar (2009), they contributed to the alien environments of Pandora, designing bioluminescent flora, floating mountains, and Na'vi habitats using advanced procedural generation and matte painting techniques to create immersive, otherworldly landscapes. For The Avengers (2012), the brothers crafted superhero visuals, notably the opening set piece involving Loki's scepter and portal effects, integrating crowd simulations and environmental destruction for large-scale assembly battles. Similarly, in Skyfall (2012), their contributions included action sequences and high-stakes chases in exotic locations, leveraging fluid dynamics and compositing. Throughout their career, the Strause brothers pioneered digital compositing techniques for large-scale destruction and creature design, contributing to visual effects in over 90 feature films, which allowed for unprecedented integration of photorealistic CG elements into live-action footage. Their effects expertise also extended to television, including VES-nominated work on Stranger Things Season 2 (2017) and fire simulations for Fire Country (2023–present). More recently, Colin Strause supervised the fire sequences for the TV series Fire Country (2023), where his team at CBS VFX developed dynamic flame simulations and environmental interactions to depict intense wildfires and rescue operations, delivering up to 135 effects shots per episode.

Awards and Recognition

Greg Strause received the BAFTA Award for Best Achievement in for his work on (2004), shared with Karen E. Goulekas, Neil Corbould, and Remo Balcells. The brothers earned nominations from the (VES) for Outstanding in an Effects Driven Motion Picture for in 2005, as well as for (2006) in the category of Outstanding in a Supporting Role. They also received a Saturn Award nomination for Best for from the Academy of , Fantasy and Films. Greg and Colin Strause have been credited on over 90 feature films for their contributions, often through their studio Hydraulx, with recognition for innovative techniques in sci-fi and action genres that enhanced digital effects pipelines, such as improved efficiency in creature and environmental simulations. Their collaborative efforts include shared credits on projects like Captain America: The First Avenger (), where Hydraulx handled key sequences.

Hydraulx

Founding and Growth

Hydraulx was established in 2002 in by brothers Greg and Colin Strause as a studio, succeeding their earlier venture, Pixel Envy, and focusing on high-end digital effects for . The company quickly positioned itself as a full-service VFX house, emphasizing innovative techniques in creature design, environments, and complex simulations to deliver immersive sequences for major productions. By 2010, Hydraulx had experienced significant expansion, growing to over 120 employees to meet the demands of high-profile projects and establishing itself as a key player in Hollywood's industry. This period marked the studio's evolution into a comprehensive operation handling end-to-end pipelines, from pre-visualization and to and final delivery, while maintaining a reputation for visionary, large-scale effects work. The business model centered on collaborating with filmmakers, providing specialized expertise that integrated seamlessly with live-action footage to create seamless digital worlds. In the ensuing years, Hydraulx further diversified its operations by opening facilities in Vancouver and New Orleans, enhancing its capacity for global projects and supporting a versatile approach to VFX regardless of project scale. In 2018, the company encountered financial challenges, resulting in layoffs and the closure of two studios, though it continued operations thereafter. As of 2023, the studio continues to operate as an independent entity, delivering visual effects services for television and film.

Notable Projects and Innovations

Under the leadership of Greg and Colin Strause, Hydraulx delivered standout for several high-profile films, including the flight and action sequences in Iron Man 2 (2010). The company contributed key creature and environment designs to sci-fi epics like (2009), enhancing immersive alien worlds with detailed digital matte paintings and . In disaster blockbusters such as (2009), Hydraulx handled massive destruction sequences, including simulations and global catastrophe effects, supervised by Colin Strause, which depicted the apocalyptic unraveling of landmarks and landscapes. Hydraulx advanced VFX technology through proprietary pipelines optimized for large-scale simulations, particularly in for water and fire effects seen in films like The Day After Tomorrow (2004) and San Andreas (2015), where Colin Strause oversaw over 1,100 shots involving seismic destruction and tidal waves. These tools enabled efficient rendering of complex crowd behaviors and environmental interactions, streamlining production for crowd-heavy invasion scenes in projects like (2010), which the brothers directed and for which Hydraulx provided all , including the massive alien motherships and beam extractions. The studio's adoption of float formats and 32-bit processing workflows allowed for precise and , supporting thousands of shots with minimal artifacts. During its peak from the mid-2000s to the late 2010s, Hydraulx contributed to over 90 feature films, blending VFX with the Strause brothers' directing efforts in alien invasion narratives like the Skyline franchise, where proprietary crowd AI simulations animated swarms of extraterrestrial entities amid urban chaos. This cross-pollination elevated low-budget productions to studio-quality levels, as seen in Skyline's rapid turnaround of extensive CGI on a $10 million budget. More recently, as of 2023, Hydraulx provided visual effects for the television series , supervised by Colin Strause. Facing intense industry demands, Hydraulx navigated tight deadlines for tentpole releases, such as delivering 's high-stakes global effects amid a compressed post-production schedule, which helped set benchmarks for scalable VFX in multi-studio collaborations. These efforts, exemplified by 's earthquake simulations that grossed $474 million worldwide, underscored the company's role in pushing VFX efficiency for blockbuster scalability.)

Directing Career

Aliens vs. Predator: Requiem

Aliens vs. Predator: Requiem (2007) marked the feature directorial debut of brothers Greg and Colin Strause, who co-directed the sci-fi as a sequel to Alien vs. Predator (2004). The movie blends the established and Predator franchises, focusing on an intense interstellar conflict that crashes into a small town, featuring relentless action sequences between xenomorphs and a lone Predator warrior. Written by , the film stars and and runs for 94 minutes in its theatrical cut. Produced on a budget, Aliens vs. Predator: was handled largely in-house by the Strause brothers' company, Hydraulx, which managed approximately 460 of the film's around 500 shots to integrate creatures seamlessly into live-action footage. The brothers emphasized a dark, gritty tone to heighten tension, employing a hybrid of practical costumes—such as those for the and Predator designs—and digital enhancements for dynamic sequences like the Predalien hybrid's rampages. However, this approach drew criticism for excessive darkness in night scenes, often rendering action nearly invisible and frustrating viewers. The film grossed $130.3 million worldwide, achieving profitability despite production challenges. Reception was mixed, with the film earning a 12% approval rating on based on 77 critic reviews, praised for its visceral gore and innovative creature effects but lambasted for a thin , disorienting , and murky that obscured key moments. Critics noted the Strauses' strong background elevated the monster designs, yet the felt derivative and underdeveloped, failing to capture the franchises' prior . This project solidified the brothers' from VFX supervisors to directors, showcasing their ability to helm high-stakes action while highlighting areas for growth.

Skyline Franchise

The Strause brothers directed (2010), an original that they co-wrote and produced through their company Hydraulx, which handled the majority of the 's effects work. Made on a modest budget of $10 million, the movie emphasized large-scale sequences depicting ships and creatures over , drawing on the brothers' extensive prior experience in VFX for high-profile projects. The grossed approximately $67 million worldwide, marking a commercial success relative to its cost despite critical panning for its thin plot and . The brothers continued their involvement in the franchise as producers for (2017), a direct sequel directed by Liam O'Donnell, who had collaborated with them on the original as a co-writer. Expanding the universe with a narrative following survivors captured by the aliens, the film incorporated an international including and Indonesian action star , blending high-octane sequences with broader lore development. Hydraulx again provided key , maintaining the series' focus on ambitious CGI-driven spectacle. The franchise concluded with Skylines (2020), also produced by the Strause brothers and directed by Liam O'Donnell. The film follows a team of soldiers and scientists on a mission to alien-held territory to find a cure for a affecting human-alien hybrids, featuring expanded and effects sequences. It received mixed reviews, earning a 54% approval rating on based on 26 critic reviews, with praise for its spectacle but criticism for familiar plotting, and was released directly to video. Production of Skyline faced legal scrutiny when Sony Pictures Entertainment filed a against the Strause brothers and Hydraulx in 2010, alleging that the film improperly incorporated ideas, story elements, and assets developed for Sony's Battle: Los Angeles (2011), on which Hydraulx had been contracted for VFX work. The suit highlighted tensions in the sci-fi over , claiming the brothers exploited insider knowledge from their dual roles to create a competing story set in . Sony dropped the case in March 2011 after an undisclosed settlement, allowing Skyline to proceed without further interruption. The Skyline franchise represented a pivotal shift for Greg and Colin Strause from visual effects supervision and franchise entries like Aliens vs. Predator: Requiem to creating and helming original intellectual property, showcasing their ability to deliver visually striking content on constrained budgets. While receiving mixed to negative reviews—earning a 15% critics score on Rotten Tomatoes for its formulaic storytelling—the series was often commended for its effects quality, with outlets noting how Hydraulx's in-house expertise enabled impressive alien designs and destruction scenes that belied the low production costs. This body of work underscored the brothers' versatility in blending technical prowess with narrative ambition in the direct-to-video and mid-budget sci-fi space.

Other Works

Music Videography

Greg and Colin Strause, operating through their early visual effects company Pixel Envy, began applying their expertise to music videos in the late 1990s, blending and digital effects with live-action footage to create immersive, narrative-driven visuals. Their work in this medium emphasized artistic , using effects to enhance rather than mere spectacle, which helped establish their reputation in non-film media. A pivotal early project was their visual effects contribution to the Red Hot Chili Peppers' "Californication" in 1999, where they crafted a simulated environment featuring members in virtual adventures, mixing live footage with 3D-rendered worlds to critique media-saturated culture. For this video, Colin Strause won the 2000 MTV Video Music Award for Best Art Direction. The brothers expanded into directing with Linkin Park's "Crawling" in 2001, producing surreal animations of shattering crystals symbolizing emotional isolation and abuse, intercut with the band's performance to convey inner turmoil. This video earned MTV Video Music Award nominations for Best Rock Video and Best Direction in 2001, underscoring their ability to fuse psychological depth with striking visuals. Over the late and early , the Strauses directed or provided effects for more than a dozen music videos, including works for artists like , Disturbed, and , refining a style that prioritized conceptual effects to support song narratives. This phase served as a crucial entry point to , transitioning their VFX skills from music media to feature films by demonstrating scalable, story-enhancing techniques.

Producing and Recent Contributions

Greg and Colin Strause have taken on producing roles in several films, leveraging their visual effects expertise to oversee integration of VFX elements. They served as executive producers on the 2011 drama , directed by , where they contributed to the film's production alongside a team that included Sarah Green and Brian Kavanaugh-Jones. In 2017, the brothers produced , the sequel to their directed film , starring and , and handled key aspects of its visual effects pipeline. In recent years, the Strauses have focused on behind-the-scenes contributions, particularly through supervision. Colin Strause has been the for the series Fire Country since its 2022 premiere, overseeing up to 135 effects shots per episode, including complex fire sequences created digitally by a team of over 100 artists at CBS VFX. This role extends into , marking a sustained involvement in television production. Meanwhile, Hydraulx, the company they founded, continues to contribute to uncredited on major blockbusters, maintaining its operations on high-profile projects as of , though specific details remain limited due to industry nondisclosure practices. Since their last directorial effort with in 2010, the brothers have shifted primarily to producing and VFX oversight roles, emphasizing sustainability of Hydraulx and industry mentorship through their company's training programs for emerging artists. Public information on their personal projects from 2024 to 2025 is sparse, with efforts centered on bolstering the VFX sector amid ongoing challenges like talent retention.

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