Fact-checked by Grok 2 weeks ago

Jak II

Jak II is a 2003 action-adventure platform video game developed by and published by exclusively for the console. Released on October 14, 2003, in , it serves as the direct sequel to Jak and Daxter: The Precursor Legacy and introduces a darker, more mature tone to the series. In the game, players control the protagonist Jak and his ottsel companion Daxter as they navigate the dystopian, open-world metropolis of Haven City, joining an underground resistance movement against tyrannical forces. Transformed by experiments involving Dark Eco, Jak gains aggressive new powers, including a "Dark Jak" form, while incorporating third-person shooting mechanics with an arsenal of firearms, , and enhanced platforming via tools like a jetboard and mech suits. The narrative explores themes of oppression, revenge, and identity in a gritty urban setting, marking a significant evolution from the lighter, collectathon-style gameplay of the predecessor. Critically acclaimed upon release, Jak II earned a Metascore of 87 out of 100 based on 47 reviews, praised for its innovative blend of genres, expansive world design, and cinematic storytelling that influenced Naughty Dog's later works like and . However, it faced some criticism for its increased difficulty and frustrating mission design, particularly escort sequences. The game was remastered as part of the for in 2012 and in 2013. A separate port for was released in 2017, maintaining its legacy as a pivotal PS2-era title.

Gameplay

Core mechanics

Jak II features an open-world 3D platforming system set in the expansive dystopian environment of Haven City, where players control Jak to perform actions such as climbing ledges, executing double jumps with Daxter's assistance, and solving environmental puzzles using standard platforming tools and vents for enhanced mobility. Movement is handled via the left relative to the camera, with the right allowing free camera control to facilitate navigation across vertical urban structures and interconnected districts. This evolves the platforming from its predecessor by integrating seamless exploration in a non-linear city layout, emphasizing precision jumps and interactive elements like ziplines and vents to traverse barriers and reach hidden areas. The combat system combines melee and ranged elements, with basic attacks performed using the square button for punches and spins, while the Morph Gun serves as the primary ranged weapon, modifiable into forms like the Peacemaker, a high-powered rifle delivering explosive plasma rounds for crowd control and heavy damage. Vehicle-based combat expands this through hijacking zoomers (small hoverbikes) or hellcats (larger patrol vehicles), enabling on-the-move shooting with mounted guns during chases or territorial defenses in Haven City's streets. Ammunition for the Morph Gun is finite and replenished via eco pickups, encouraging strategic switching between weapon mods based on enemy types, such as Krimzon Guard patrols or metal head swarms. A key innovation is the Dark Jak transformation, activated by filling a dark eco meter through collecting dark eco crates or orbs scattered in the ; once full, Jak morphs into Dark Jak, gaining temporary superhuman strength for devastating combos, dark blasts that fire energy projectiles, and dark bombs that create explosive area-of-effect damage to clear groups of foes. The transformation lasts a limited duration based on the meter's capacity, and overuse—such as depleting it without recharging—risks Jak losing control, resulting in vulnerable recovery animations that enemies can exploit. Eco orbs function as essential resources, with green eco restoring health, blue eco providing ammunition for the Morph Gun, and yellow eco granting temporary invincibility or speed boosts during critical moments. Precursor orbs, distinct golden collectibles totaling 286 across Haven City and mission areas, are gathered through dedicated hunting mechanics that reward , such as scaling precarious platforms, completing optional gunner challenges in training courses, or using Dark Jak powers to access remote ledges and vents. Accumulating these orbs enables upgrades to health capacity, dark eco meter size, and weapon mods at collection points, progressively enhancing Jak's capabilities without direct ties to main objectives.

Missions and progression

Jak II features a mission-based structure that propels players through its dystopian world of Haven City, with objectives delivered primarily via radio transmissions from allies like Torn, the leader of the Underground resistance faction. These missions encompass a diverse array, including high-speed zoomer races against competitors, stealth operations to infiltrate guarded zones without detection, escort duties safeguarding vulnerable characters from pursuing Krimzon Guard forces, and intense combat encounters involving turret destruction or waves of Metal Head enemies. This variety encourages adaptation of core platforming and shooting mechanics to meet specific challenges. Advancement hinges on forging alliances with key factions, starting with the rebels and shifting to infiltration of the authoritarian Krimzon Guard, which progressively unlocks restricted districts like the industrial port or the opulent area, alongside new traversal tools such as the jet board for agile navigation. The core comprises around 50 linear story missions interwoven with optional side activities like extra races and tasks, culminating in a exceeding 30 hours for most players. Character progression emphasizes collecting resources for lasting enhancements, with Metal Head Skull Gems—dropped by defeating distinct Metal Head variants—serving as currency to acquire Dark Jak abilities at the hideout, such as the Dark Bomb after gathering 25 gems or full invincibility after 200. Exploring outlying zones like the and completing optional challenges yields Precursor orbs, essential for unlocking secrets and activating upon amassing 200 of the game's 286 total orbs. Weapon mods are unlocked separately through gun course trials. Permanent boosts, expanding Jak's vitality from four to eight hits, are secured by locating hidden crates in environments, while new weapons and power enhancements stem from faction-assigned gun course trials. Jet board trick challenges, integrated into urban , offer bonus Precursor orbs and contribute to overall completion rewards.

Plot

Setting

Haven City serves as the primary setting for Jak II, depicted as a fortified, metropolis enclosed by massive barrier walls to protect against external threats. Built atop the ruins of an ancient precursor civilization, the city is divided into distinct districts including the opulent Palace district, the grimy with its factories and warehouses, the bustling for trade and shipping, and the rundown Slums inhabited by the . This sprawling urban environment blends aesthetics with post-apocalyptic decay, featuring towering skyscrapers, narrow alleys, and elevated walkways that facilitate vertical exploration amid the constant hum of machinery and traffic. The world of Haven City exhibits strong post-apocalyptic elements, marked by ongoing invasions from the monstrous Metal Heads that besiege the outer walls, forcing the populace into a perpetual of vigilance. Eco vents scattered throughout the city release volatile energy that can cause mutations in living beings, contributing to the hazardous and unpredictable atmosphere. Under the iron-fisted rule of Baron Praxis, operates as a , patrolled by the authoritarian Krimzon Guard who enforce curfews, suppress dissent, and maintain order through brutal tactics. Technological and magical elements fuse seamlessly in Haven City, with ancient precursor artifacts—relics of a lost advanced society—integrated into the infrastructure, such as machinery that harnesses for power. itself is a volatile energy source manifesting in variants including dark eco for destructive transformations, green eco for health restoration, blue eco for speed boosts and rapid fire, red eco for explosive power, and yellow eco for long-range projectile attacks. Vehicles like hovercars and zoomers are commonplace, zipping through the decaying urban landscape and underscoring the city's reliance on mechanized transport amid crumbling architecture and polluted skies. In stark contrast to the vibrant, lush natural environments of the first game, Haven City emphasizes urban grit, oppression, and moral ambiguity, shifting the tone to a darker, more mature that reflects themes of resistance against tyranny.

Protagonists

Jak serves as the primary protagonist in Jak II, depicted as a more brooding and intense version of his earlier self, now wielding dark eco abilities that enhance his combat prowess as a . His partnership with Daxter forms the core duo, with Jak often relying on his sidekick's agility and wit during missions. Daxter, transformed into an ottsel—a of and weasel—acts as Jak's sarcastic and humorous companion, providing through his quick banter and inventive problem-solving.

Antagonists

Baron Praxis rules Haven City as its tyrannical leader, enforcing strict control through militarized forces and oppressive policies that define the city's dystopian environment. Erol, the commander of the Krimzon Guard, embodies and , leading enforcers with a personal vendetta-driven intensity in confrontations. The Metal Heads represent a biomechanical of relentless invaders, serving as primary foes that threaten the city's stability through their horde-like assaults.

Allies

Torn leads the , a faction opposing the regime, and assigns key operations while maintaining a tough, no-nonsense demeanor in alliances. Ashelin, the Baron's daughter, operates as a rebellious figure sympathetic to the , contributing strategic support and a defiant personality to the cause. appears as a mentor through visions, offering cryptic guidance rooted in his wise and occasionally irritable archetype.

Ensemble Dynamics

The characters' interactions revolve around factional tensions, such as the rebels' covert operations clashing with the Krimzon Guard's brutal enforcement, creating layered conflicts within City's oppressive atmosphere. Over 20 named non-player characters, including various rebels, guards, and civilians, populate side narratives and missions, enriching the faction-based rivalries and alliances without overshadowing the main ensemble.

Story

are transported through a Precursor warp gate from their world into the dystopian future of Haven City, where they are immediately captured by the Krimzon Guard upon arrival. Jak is separated from his companions and imprisoned, enduring two years of brutal experiments with Dark Eco conducted under the orders of Baron Praxis, the city's authoritarian ruler; these experiments infuse Jak with volatile dark powers, transforming him into Dark Jak but also fueling a deep-seated rage. Escaping prison with Daxter's assistance and the aid of the —a rebel faction opposed to —Jak allies with them to dismantle the Baron's oppressive regime and counter the growing threat of the invasive Metal Heads. Throughout the narrative, which unfolds across numerous missions, Jak infiltrates rival factions such as the criminal underworld to gather resources and intelligence, gradually uncovering ancient Precursor secrets related to the balance of and its role in cosmic stability. As alliances shift and betrayals emerge, Jak confronts the internal turmoil of harnessing his Dark Jak abilities without succumbing to their corrupting influence, while revelations about long-forgotten wars between and Metal Heads deepen the stakes. The story culminates in a climactic struggle for City's liberation, exploring themes of against tyranny, the path to through unlikely partnerships, and the perilous cost of unchecked power, ultimately setting the stage for further adventures in the series.

Development

Concept and design

Following the commercial and critical success of Jak and Daxter: The Precursor Legacy, which launched in December 2001 and achieved strong sales figures, Naughty Dog pursued a sequel that markedly departed from the original's lighthearted fantasy adventure. The studio aimed to mature the series by introducing a darker tone, transforming the narrative into one centered on revenge, oppression, and moral ambiguity within a dystopian world. This shift positioned Jak II as Naughty Dog's initial exploration of grittier storytelling, influencing their later works like Uncharted and The Last of Us. Core design decisions emphasized expanding beyond the predecessor's hub-based, linear progression to a more seamless open-world structure in Haven City, a sprawling, authoritarian metropolis patrolled by militarized forces. This evolution incorporated faction-based missions, where players aligned Jak with underground rebels or the oppressive Krimzon Guard, introducing elements of choice and consequence that deepened the anti-hero dynamic. Vehicle mechanics, including zoomer bikes and leaper mounts, added and traversal, drawing partial inspiration from contemporary open-world titles like to enhance freedom and scale within hardware constraints. A key innovation was the Dark Jak transformation, powered by dark eco, which served as an anti-hero mechanic enabling temporary shifts to a more aggressive, power-enhanced state for intense combat sequences. Art direction reinforced the thematic pivot with a gritty, aesthetic—featuring polluted gray palettes, towering metallic structures, and shadowed —contrasting the vibrant, natural environments of the first game, while incorporating subtle precursor ruins as lore-rich environmental storytelling elements.

Production

Development of Jak II was led by Naughty Dog co-presidents and , with game director overseeing the creative direction, and a core team assembled in 2001. Key contributions included integration of full motion videos for cinematic storytelling, with the narrative crafted by lead writer Daniel Arey. The project built directly on the engine from : The Precursor Legacy, with upgrades to support dynamic lighting effects and advanced AI behaviors for enemies like Metal Heads, enabling more responsive and unpredictable combat encounters. The production operated on a $15 million budget and spanned approximately 27 months, concluding with the game's October 2003 release for PlayStation 2. Naughty Dog's custom , written in their proprietary , was enhanced to handle the open-world structure of Haven City while adhering to the PS2's 32 MB RAM constraints, requiring optimized asset streaming to prevent performance bottlenecks. Challenges included balancing player freedom in the nonlinear city environment with hardware limitations, leading to iterative optimizations for seamless traversal without loading screens. Extensive playtesting was conducted to refine pacing and difficulty, ensuring the blend of platforming, , and felt cohesive amid the tonal shift from the predecessor. Voice recording sessions took place in 2003, capturing performances for the expanded cast including Jak's first voiced lines, which added emotional depth to character interactions. Milestones included an alpha build in mid-2002 featuring core mechanics, a version by early 2003 that allowed full exploration, and final polish focused on fluid animations for the new Dark Jak transformation sequences.

Audio

Soundtrack

The soundtrack for Jak II was primarily composed by , with additional contributions from , blending orchestral elements with and electronic genres to match the game's darker, dystopian tone. The score draws influences from artists like and dub , creating a gritty, synth-heavy atmosphere that evokes tension and urgency without relying on traditional melodic hooks. The official soundtrack release in 2019 by spans three discs with 108 tracks total, encompassing gameplay themes, cinematic cues, demos, and unused material, with handling the bulk of the in-game music and focusing on cutscenes. Key compositions highlight the game's environments and conflicts, such as the "Haven Exploration" theme, which builds urban tension through layered synths and subtle percussion during city traversal. Battle scores for metal head encounters, like "Ram Head Battle," feature percussion-heavy rhythms and industrial distortions to intensify combat sequences. Leitmotifs recur for elements like Dark Jak transformations—marked by ominous electronic pulses—and Haven City chases, using repetitive motifs to reinforce themes of pursuit and . These pieces contribute to an approximate exceeding two hours across the full collection, prioritizing atmospheric over pop-oriented structures. Sound design complements the music with eco-powered effects, including dark eco growls and roars that signal transformations, alongside realistic hums and ambient noises like distant sirens and crowd murmurs. Naughty Dog's proprietary audio enabled 3D spatialization, positioning sounds dynamically based on player perspective to enhance the open-world feel. The score integrates interactively via sequencing, with music layers adapting in real-time to events—such as escalating intensity during Dark Jak modes or mission escalations—to underscore emotional arcs of and .

Voice acting

The voice acting in Jak II features a diverse ensemble of performers who brought depth to the game's characters through expressive deliveries that balanced humor, drama, and tension. Max Casella voiced Daxter, infusing the ottsel companion with a rapid-fire, sarcastic wit that serves as the primary narrative voice and comic relief throughout the dystopian setting. Mike Erwin provided Jak's voice, consisting of grunts, shouts, and sparse dialogue that emphasized the protagonist's brooding silence and growing intensity following his transformation from the first game. Notable supporting roles included Clancy Brown as the authoritarian Baron Praxis, whose gravelly timbre conveyed menace and authority; Susan Eisenberg as Ashelin, delivering a confident and defiant edge to the Krimzon Guard captain; Cutter Garcia as Torn, capturing the Underground leader's gruff determination; Phil LaMarr as Sig, adding a rugged, world-weary tone to the wasteland warrior; Anna Garduño as Keira, with a focused and resourceful quality; and Warren Burton as Samos Hagai, lending sage-like gravitas to the mentor figure. This approach allowed for a stylistic mix: villains like received intense, dramatic readings to underscore the oppressive regime, while banter between Daxter and allies injected levity, mirroring the game's shift to a darker, more narrative-driven tone. Overall, the voice work significantly enhanced character relatability and emotional engagement, with Daxter's energetic narration acting as the cohesive thread that guided through the plot's complexities. Critics and alike praised the for elevating the supporting ensemble, making interactions feel dynamic and integral to the story's progression, which helped distinguish Jak II from its predecessor.

Release and distribution

Original release

Jak II was released exclusively for the , marking a significant evolution in the series with its darker narrative and open-world elements. The game launched in on October 14, 2003, followed by on October 17, 2003, and on October 17, 2003. Published by Sony Computer Entertainment, it carried an initial suggested retail price of $49.99 USD in , reflecting the standard pricing for major PS2 titles at the time. In select regions, copies were bundled with promotional demo discs featuring gameplay previews to build anticipation. The marketing campaign for Jak II emphasized the game's shift to a more mature, dystopian setting compared to the vibrant adventure of its predecessor. A key highlight was the debut trailer at the in May 2003, which showcased intense action sequences, vehicle combat, and Jak's transformation through Dark Eco, generating buzz among attendees and press for its ambitious scope. Television advertisements aired in the lead-up to launch, leveraging Daxter's comedic personality with quips and humor to appeal to the series' established fanbase while teasing the grittier storyline. Distribution focused on physical media, with the game shipped on standard DVD-ROM discs housed in jewel cases. The cover art featured a reversible , allowing consumers to display either the standard promotional image or a detailed of the fictional Haven City on the reverse side for practical gameplay reference. Naughty Dog supported the launch with playable demos distributed at events like and through magazine inserts, such as the Official U.S. Magazine Demo Disc #39, enabling early hands-on experience with core mechanics like racing and eco-powered abilities.

Remastered versions and ports

Jak II was included in The Jak and Daxter Collection, a compilation released for PlayStation 3 on February 7, 2012, and for PlayStation Vita on June 18, 2013, featuring HD upgrades to 720p resolution and a stable 60 frames per second (FPS) for smoother gameplay. The collection added stereoscopic 3D support and PlayStation Network trophies, marking the first time the game received achievement integration since its original PlayStation 2 launch. A standalone digital port of Jak II arrived on via the on December 6, 2017, priced at $14.99 and available individually or in bundles with other titles in the series. This PS4 version utilized Sony's PS2 emulation layer with up-rendering for enhanced clarity on modern displays. Beginning in late 2020, the PS4 port became backward compatible on , retaining full trophy support while benefiting from the console's improved hardware for consistent performance. These official re-releases introduced technical enhancements such as native support to accommodate :9 aspect ratios, reduced loading times compared to the original PS2 hardware, and higher-resolution textures for sharper visuals without altering core gameplay mechanics or content. In 2023, the fan-driven OpenGOAL project delivered an unofficial native port of Jak II for Windows and , reverse-engineered from the original PS2 binaries to enable PC play without emulation. This port, part of a broader effort started in 2020 to revive Naughty Dog's proprietary language, supports resolutions up to , customizable controller remapping, and capabilities for community-created enhancements. As of November 2025, Jak II remains available digitally on modern platforms through the , with the OpenGOAL port requiring ownership of original PS2 media for legal access on PC; no official mobile or versions exist.

Reception

Critical response

Jak II received generally positive reviews from critics upon its release, earning a aggregate score of 87/100 based on 47 reviews. Critics widely praised the game's ambitious open-world design set in the dystopian city of , which allowed for seamless exploration and integrated various mission types, marking a significant from the linear platforming of its predecessor. The introduction of Dark Jak mechanics, enabling temporary transformations with enhanced combat abilities, was highlighted as an innovative addition that added depth to sequences. Reviewers commended the variety in , blending attacks, gunplay with a diverse arsenal, and vehicle-based sequences, which kept engagements dynamic and engaging. The expansive city environment facilitated rewarding exploration, with side activities like races enhancing immersion. Narrative depth was another strength, as the darker, more mature storyline—featuring themes of and —provided emotional weight and character development that resonated with players. However, some critiques focused on the game's steep difficulty curve, exacerbated by the absence of checkpoints in certain missions and punishing enemy AI, which could lead to frustration. Backtracking across the large , often involving repetitive vehicle traversal without options, was also noted as a pacing issue that interrupted momentum. Contemporary reviews reflected these sentiments. IGN awarded it 9.5/10, describing it as a "seamless evolution" of the series with masterful integration of platforming and shooting. GameSpot gave it 9.1/10, lauding the stunning visuals, enormous detailed environments, and overall ambition. Edge magazine scored it 9/10, appreciating the bold tone shift to a grittier, edgier atmosphere that distinguished it from typical platformers. In modern retrospectives from the , Jak II continues to be celebrated for its enduring level design and influential open-world elements, though some dated controls and aiming are acknowledged as relics of early hardware limitations. Publications like have noted how its challenging structure holds up as a testament to Naughty Dog's risk-taking, even if it alienates casual players today.

Commercial performance and accolades

Jak II achieved strong commercial performance shortly after its October 2003 release, selling over 1.6 million units worldwide by April 2004. The title peaked during the 2003 holiday season, bolstering the PlayStation 2's market dominance amid competition from the and . Lifetime sales estimates place it around 1.6 million copies, contributing to the series' overall total of 7.1 million units across its core trilogy. The game garnered significant accolades for its innovative design and gameplay. It won more Game of the Year awards than any other PlayStation 2 title released in 2003, reflecting its critical and commercial impact. Jak II received nominations at the 2004 BAFTA Games Awards in categories including , PS2, and Best Design. It was also a finalist for Excellence in Programming at the 4th Annual . IGN awarded it Editor's Choice status and later ranked it #12 on their Top 25 PlayStation 2 Games list in 2008. Remastered versions have sustained its popularity. The , featuring Jak II, launched in 2012 for and , maintaining strong digital sales on . An unofficial native PC port via the OpenGOAL project in late 2023 enabled high-resolution play and mods, boosting community engagement through 2025.

Legacy

Cultural impact

Jak II has fostered a dedicated fanbase that remains active more than two decades after its release, particularly through community-driven activities. The 2023 PC port via the OpenGOAL project has revitalized interest, enabling an expansive scene where enthusiasts create custom content such as texture replacements, modes, and character swaps like playing as Daxter throughout the game. communities thrive on platforms like , with dedicated channels and leaderboards tracking records for categories including any% and 100% completions. Fans also celebrate the game's humor through memes centered on Daxter's sarcastic wit, which have proliferated across online forums and articles highlighting the series' comedic legacy. The game's dystopian setting and mature tone have rippled into broader , influencing portrayals of and rebellion in interactive . Its blend of platforming with open-world exploration in a gritty echoes in subsequent titles featuring powered protagonists navigating oppressive environments. References to Jak II appear in pop culture sketches and discussions, underscoring its role in evolving narratives toward darker, character-focused stories. Critics and retrospectives credit Jak II with pioneering the integration of open-world mechanics into platformers, shifting from linear collectathons to expansive, mission-based that influenced hybrids. The game's themes—exploring the corrupting influence of eco on and the environment—have been noted in discussions of its depth. This PC has further aided contemporary by broadening access to these elements, sustaining discussions on its depth. Collectibility among enthusiasts drives demand for physical copies, with rare sealed PS2 variants, such as graded black label editions, fetching over $100 on auction sites like . Cosplay of characters like is a staple at conventions, including , where fans recreate the duo's iconic looks with detailed armor and fur suits, often earning recognition for their craftsmanship. In 2025, rumors of a potential series and TV adaptation have further fueled fan excitement and discussions about its enduring legacy.

Series influence

Jak II marked a pivotal shift in the Jak and Daxter franchise, introducing a darker, more mature tone that carried forward into subsequent entries. The game's dystopian setting in Haven City, contrasted with the vibrant, lighthearted world of the original Jak and Daxter: The Precursor Legacy, established a narrative framework of oppression, rebellion, and moral ambiguity that directly influenced Jak 3 (2005), where Jak confronts wasteland tribes and precursor mysteries amid escalating eco-based conflicts. This tonal evolution also extended to the Daxter spin-off (2006), a PSP-exclusive title that retained the grittier atmosphere while focusing on Daxter's solo adventures in the same universe, emphasizing stealth and platforming within faction-riven environments. The expansion of the eco lore in Jak II—particularly through dark eco's corrupting influence on Jak and the revelation of precursor technology—laid foundational elements for deeper world-building in later games, while its open-world design in Haven City pioneered vehicle traversal and mission-based exploration that scaled up in 's vast desert expanses. Naughty Dog's gameplay innovations from Jak II, such as fluid wall-climbing sequences and hybrid melee-ranged combat, informed the studio's transition to the series, where similar mechanics enhanced Drake's dynamic platforming and gunplay encounters. Creative director , who interned at Naughty Dog during , has cited Jak II's narrative risks—shifting from to voiced character with emotional depth—as a key influence on his storytelling approach in later projects. Jak II's faction system, involving alliances with the and rivalries with the Krimzon Guard, echoed in Naughty Dog's (2013), where survivor groups like the Fireflies and Hunters drive conflict and player choices in a post-apocalyptic world. The series has sold over 15 million units worldwide. Retrospectives position Jak II as the "middle chapter" that bridged the series' whimsical origins to its mature arcs, with developers in 2024 interviews praising its ambition in blending open-world ambition with character-driven drama during a transitional era for gaming.

References

  1. [1]
    Jak II – Release Details - PlayStation 2 - GameFAQs
    Rating 87% (47) Platform: PlayStation 2 ; Genre: Action » Platformer » 3D ; Developer: Naughty Dog ; Publisher: SCEA ; Release: October 14, 2003.
  2. [2]
    20 Years Ago, Naughty Dog Made a Shocking Open-World Game
    Oct 14, 2023 · Jak II was about navigating through an open-world city and accomplishing tasks given by various characters.
  3. [3]
    Jak II - PlayStation
    Jak is back in another action-packed adventure, but hes not the same. Experiments with Dark Eco have gone wrong, leaving Jak with an uncontrollable dark ...
  4. [4]
    Jak II - IGN
    Rating 9.5/10 · Review by Douglass C. PerryOct 9, 2003 · Superbly blending in gun fighting with platform melee, Naughty Dog has created a truly beautiful hybrid action platform game ("actionformer!
  5. [5]
    Jak II (Video Game 2003) - Plot - IMDb
    Taking Naughty Dog's iconic duo into a new and more dangerous world, Jak and Daxter must find their way home no matter the costly perils.
  6. [6]
    Jak 2 Influenced The Last Of Us - TheGamer
    Jun 19, 2021 · Jak 2 is an open world shooter set in a gritty, dystopian, authoritarian city. It tells a story of revenge, exploitation, and hatred.Missing: II | Show results with:II
  7. [7]
    Jak II Reviews - Metacritic
    "Jak II" is an enjoyable action/adventure game bogged down by unbalanced difficulty. At times, it's easy and sometimes, it's frustratingly difficult. For the ...User ReviewsCritic ReviewsJak II details
  8. [8]
    Jak II – Release Details - PlayStation 4 - GameFAQs
    Rating 87% (47) Platform: PlayStation 4 ; Genre: Action » Platformer » 3D ; Developer: Naughty Dog ; Publisher: Sony Interactive Entertainment ; Release: November 28, 2017.
  9. [9]
    Guide part 2 - Jak II: Renegade Guide - IGN
    Oct 13, 2003 · L3 Button - Display Jak's status. His life meter, dark eco meter, Precursor Orbs, and Skull Gems will be displayed briefly. R3 Button ...
  10. [10]
    The Virtues of Jak II by Analogy - The Gemsbok
    Jul 29, 2020 · It is a third-person action game with satisfying combat and navigation. It is widely acknowledged as having a higher difficulty than the average game in its ...
  11. [11]
    Jak II - Weapons FAQ - PlayStation 2 - By SephirothSolace
    Rating 87% (47) This is where I help you with general stuff. + Ammo is good! You want to be good, so ALWAYS HAVE AMMO! Go to the Firing Range whenever you want and get ammo ...
  12. [12]
    Jak II — StrategyWiki | Strategy guide and game reference wiki
    Dec 11, 2023 · Jak II is a third person platform action-adventure video game developed by Naughty Dog for the PlayStation 2 console and is the second installment of the Jak ...Missing: manual | Show results with:manual
  13. [13]
    Twenty years ago today, Naughty Dog went all dark, dirty ... - ResetEra
    Oct 14, 2023 · Jak II is an impressive follow up to an all time classic that took some risks in an attempt grow up with it's audience.
  14. [14]
    Every Precursor Orb in Jak II - Jak II: Renegade Guide - IGN
    These pages give the locations of every single Precursor Orb found floating in the levels of Jak II: Renegade, with the menu maps and in-game screenshots ...Fortress Orbs · Sewers Orbs · Dead Town Orbs · Drill Platform Orbs
  15. [15]
    Jak II - Precursor Orb Guide - PlayStation 2 - GameFAQs - GameSpot
    Rating 87% (47) Precursor Orbs are small, red, egg-shaped orbs you sometimes find lying around the game world. Collecting them will allow you to unlock secrets.
  16. [16]
    Jak II - Guide and Walkthrough - PlayStation 2 - By cjwaller
    Rating 87% (47) Jan 31, 2004 · A screen near the entrance to the Fortress will ask you to find a location. The location is in the trench north of you under a bridge.
  17. [17]
    Jak II: Renegade review | Eurogamer.net
    Rating 9/10 · Review by Kristan ReedOct 8, 2003 · Jak II may well take you well over 30 hours to complete its 50 odd missions, and on the way will take you on an emotional rollercoaster ride.<|control11|><|separator|>
  18. [18]
    Guide part 3 - Jak II: Renegade Guide - IGN
    Oct 13, 2003 · ItemsHealth Pack - A cube with first-aid crosses painted on its sides. Filled with life-giving green eco, a Health Kit restores two life ...
  19. [19]
    Jak II Precursor Orb Guide and Checklists - PlayStation Trophies
    Feb 15, 2012 · There are a total of 286 Precursor Orbs in Jak II to find. The 7 orbs in Metal Head Nest are missable and must be collected before beating the level.
  20. [20]
  21. [21]
    Guide part 4 - Jak II: Renegade Guide - IGN
    Oct 13, 2003 · Haven City is a big place, and it's divided into several districts. Until Jak and Daxter obtain the proper Security Passes, they will not be able to enter some ...
  22. [22]
    Jak II Review - GameSpot
    Rating 9.1/10 · Review by Brad ShoemakerOct 14, 2003 · The streets of Haven City are populated by ambling townspeople, steady traffic from hovercars, and the Baron's jackbooted army, the krimzon ...
  23. [23]
    Eco - Jak and Daxter Collection Guide - IGN
    Feb 9, 2012 · There are six different kinds of Eco, all of which have a specific purpose. Eco is commonly used as a fuel source for a variety of things.
  24. [24]
    Jak II/Characters - StrategyWiki
    May 10, 2017 · Jak (Michael Erwin): Jak is the hero of the previous game, Jak and Daxter, and was transported to Haven City against his will. · Daxter (Max ...
  25. [25]
    Characters - Jak II - Giant Bomb
    Oct 14, 2003 · Ashelin is Baron Praxis' daughter in Jak II, but helps out the Underground cause against the Baron. Baron Praxis The harsh dictator of Haven City.Missing: descriptions | Show results with:descriptions
  26. [26]
    Category:Characters in Jak II | Jak and Daxter Wiki - Fandom
    Category:Characters in Jak II contains articles related to characters in Jak II on the Jak and Daxter Wiki. Trending pages. Jak. Ashelin Praxis. Tess.Missing: descriptions | Show results with:descriptions
  27. [27]
    An Interview with Jak and Daxter - IGN
    Nov 9, 2001 · Believe it or not, we have a full conversation with Jak and Daxter. You won't believe what they say. By IGN Staff.
  28. [28]
    Jak II - IGN
    Rating 9.5/10 · Review by IGNThe series goes dark as Jak and Daxter complete racing, platforming, shooting, and fighting missions in a vast, open city.
  29. [29]
    Classic game appreciation section: Jak II: Renegade - GamesRadar
    Aug 25, 2011 · Jak seethed with anger regularly and vengeance was a concept he seemed to be pretty into. It was obvious Baron Praxis was a tyrant and when Kor ...
  30. [30]
    The making of Jak and Daxter: The Precursor Legacy - Games Radar
    Mar 12, 2021 · Rafei's swathes of gorgeous concept art gave Naughty Dog the ... Jak II: Renegade Jak III The Last of Us 2 The Last of Us Crash ...
  31. [31]
    Jak 2 Was The End Of Naughty Dog As We Knew It - TheGamer
    Oct 14, 2023 · Looking back 20 years later, Jak 2 represents Naughty Dog's first foray into mature storytelling, even if it was a little misguided.
  32. [32]
  33. [33]
    Postmortem: Naughty Dog's Jak and Daxter: the Precursor Legacy
    A seamless game world with no discrete levels and no in-between-missions load screens. These are the lessons they learned along the way.
  34. [34]
    Tune Glue 020: Josh Mancell - Tone Glow
    Oct 19, 2023 · An interview with Josh Mancell, composer of the 'Crash Bandicoot' & 'Jak and Daxter' soundtracks, about sampling Godflesh, being inspired by Cabaret Voltaire.
  35. [35]
    Jak II Official Soundtrack | Josh Mancell And Larry Hopkins
    Jak II Official Soundtrack by Josh Mancell And Larry Hopkins, released 01 January 2019.
  36. [36]
  37. [37]
    Jak II Official Soundtrack - VGMdb
    Jan 21, 2019 · Release Date, Jun 2019. Publish Format, Commercial, Enclosure. Release ... Limited to 3,500 copies. Music by Josh Mancell (Disc 1 & Disc 2)
  38. [38]
    [PDF] ANALYZING COMPOSITIONAL STRATEGIES IN VIDEO GAME MUSIC
    Oct 27, 2022 · Naughty Dog's Jak and Daxter franchise exhibited one of the first known masteries of modular smoothness. Its composer, Josh Mancell, had ...<|control11|><|separator|>
  39. [39]
    Jak II (2003 Video Game) - Behind The Voice Actors
    The Jak II Cast ; Daxter voice Daxter voiced by Max Casella ; Jak voice Jak voiced by Mike Erwin ; Samos the Sage voice Samos the Sage voiced by Warren Burton ...
  40. [40]
  41. [41]
    Jak II Review for PlayStation 2: Best in the series - GameFAQs
    Rating 87% (47) Jak II review by FoolishGamer. Jak and Daxter, Jak II and Jak III. I played ... voice acting and well made characters. I give the sound a 8/10. Controls ...
  42. [42]
    Jak II (Video Game 2003) - Release info - IMDb
    Release date ; United States. October 14, 2003 ; Australia. October 17, 2003 ; United Kingdom. October 17, 2003 ; Japan. March 11, 2004 ...
  43. [43]
    GTA for Teenagers: Jak II Review - Off the Shelf Media
    Apr 29, 2025 · Believe it or not, Jak II was made in response to Grand Theft Auto III, which was released in October of 2001, just weeks after Jak and Daxter.Gameplay: 2 · Story: 2 · Atmosphere: 2<|control11|><|separator|>
  44. [44]
    Jak II PlayStation 2 Gameplay-Cinematic - Cut-scene and ... - IGN
    May 13, 2003 · Jak II• May 13, 2003. Jak II PlayStation 2 ... Jak and Daxter Official PS2 Classics Launch Trailer 1:00. Jak and Daxter Official PS2 Classics Launch Trailer.
  45. [45]
    Jak II™: Commercial #3 - YouTube
    Jun 5, 2012 · ... 2003 Sony Computer Entertainment America LLC. Jak II is a trademark ... Daxter/Jak II Intros Combined. Spaceblazer•51K views · 48:05. Go to ...
  46. [46]
    Proto:Jak II/Official PlayStation 2 Magazine Demo
    A demo of Jak II that was included on the Official PlayStation 2 Magazine Demo Disc #39. It has a build date of July 17, 2003, although the files are dated ...
  47. [47]
  48. [48]
    Jak & Daxter Collection FAQ - PlayStation 3 - GameFAQs
    Rating 81% (43) Feb 11, 2012 · Nothing was added to this collection except the obvious HD and 3D upgrades, as well as trophy support. What I'm getting at is, no extra mini ...
  49. [49]
    Jak And Daxter Return On PS4: 'Jak II', 'Jak 3' and 'Jak X - Forbes
    Dec 6, 2017 · Jak and Daxter: The Precursor Legacy, Jak II, Jak 3 and Jak X: Combat Racing are all available individually for $14.99 on the PlayStation Store ...
  50. [50]
    Jak II - PlayStation Store
    In stock Free same-day deliveryArmed with powerful weapons, a high-tech jetboard, an impenetrable mech suit, and a number of vehicles at your disposal, you have no excuse for failure.
  51. [51]
    Jak II Trophies - TrueTrophies
    Here is the full list of all 41 Jak II trophies - there are 26 bronze, 10 silver, 4 gold and 1 platinum.
  52. [52]
    How is the widescreen in this collection? - Jak and Daxter Collection
    Rating 81% (43) Sep 5, 2015 · I'm thinking about getting a second-hand PS3 pretty soon, and I wanted to know if the HD collection, which will obviously have widescreen if you ...
  53. [53]
    OpenGOAL | OpenGOAL
    OpenGOAL is a project started in 2020 to revive the language of Jak and Daxter, creating a native port with improvements and accessibility options.Jak II Galleries · Jak 3 Galleries · Installation · Frequently Asked Questions
  54. [54]
    open-goal/jak-project: Reviving the language that brought ... - GitHub
    This project is to port the original Jak and Daxter and Jak II to PC. Over 98% of the games are written in GOAL, a custom Lisp language developed by Naughty Dog ...Issues 161 · Discussions · Pull requests 16 · Releases 79
  55. [55]
    Jak II (OpenGOAL) - PCGamingWiki
    Unofficial port of Jak II, also known as Jak II: Renegade in Europe and Oceania, for Windows and Linux. It is part of the OpenGOAL engine project.
  56. [56]
    Frequently Asked Questions - OpenGOAL
    How can I play mods?​ · In the launcher, go to Settings > Mods, and add your Mod Source URL · Back on the Jak 1/Jak 2 page, after you've completed the vanilla ...<|separator|>
  57. [57]
    Jak II critic reviews
    ### Review Scores and Quotes
  58. [58]
    Happy Birthday Jak 2, You Were Controversial In Ways Games Are ...
    Oct 14, 2023 · Jak 2 came out in 2003, which you'd have already figured out if you studied subtraction at school. The first Jak game arrived in 2001, and the ...
  59. [59]
    Highly Anticipated Sequel, Jak 3™, Arrives This Fall Only on ...
    Jak II launched in October 2003 and has celebrated similar success with over 1.6 million units worldwide, and also won more "Game of the Year" awards than ...
  60. [60]
    Best-selling single-format platform series | Guinness World Records
    With combined sales of 7.1 million copies, the Jak and Daxter series - The Precursor Legacy, Jak II and Jak 3 - is the most succesful platform game series ...
  61. [61]
    Games Awards - Bafta
    Jak II: Renegade. Adventure Game. Nominee. 007: Nightfire. Adventure Game. Animation or Intro Number of items:(6) Winner: Soulcalibur II. Previous Items Next ...
  62. [62]
    Top 25 PS2 Games - IGN
    Nov 14, 2008 · Naughty Dog's first Jak game was, true to form, a fantastic platformer, with tight controls, some great characters and a massive world to ...
  63. [63]
    Jak Mods (OpenGOAL Mods)
    OpenGOAL Mods are now supported in the vanilla OpenGOAL Launcher! Please see the following instructions, or the video below.
  64. [64]
    JakSpeedruns - Twitch
    Official Twitch channel of the Jak Speedrunning Community - jakspeedruns.com. 1.1K followers. jakspeedruns.com. Follow. Subscribe.
  65. [65]
  66. [66]
    10 Hilarious Jak & Daxter Memes Only True Fans Would Understand
    Mar 10, 2020 · These hilarious memes can perhaps make us remember the great times we did have with the series, as it continues to live on with its legacy.
  67. [67]
  68. [68]
    The Jak II Retrospective - YouTube
    May 22, 2025 · The Jak II Retrospective. 74K views · 5 ... Comments. 252. one of the few video essayists thats actually informative and not just plot recaps.Missing: summary | Show results with:summary
  69. [69]
    Sony PlayStation 2 Video Games Jak II for sale - eBay
    Rating 5.0 · Review by margieliz12WATA 9.6 A Jak II Black Label (PS2, PlayStation 2, 2003 Rare. Brand New. $149.00. or Best Offer.
  70. [70]
    Jak and Daxter | Nathan Rupert - Flickr
    Albums (1) · portrait · cosplay · comic con · comic con 2012 · san diego · san diego comic con · san diego comic con 2012 · comic con cosplay ...<|control11|><|separator|>
  71. [71]
    Uncharted 4 – My Review - All Things Andy Gavin
    Jun 6, 2016 · I'd say the basic “moving drake around” and climbing controls are 11/10. Some of the new mechanics, like the grappling hook, slides, and piton ...
  72. [72]
    Jak and Daxter's Lasting Precursor Legacy - superjump
    Nov 21, 2022 · Neil Druckmann, the creative mastermind behind The Last of Us, actually worked as an intern on Jak III, earning a full-time position for his ...Missing: citation risks
  73. [73]
    Jak and Daxter for Series - Sales, Wiki, Release Dates ... - VGChartz
    Jak II - 1.6 million (first 6 months); Jak 3 · Jak X: Combat Racing · Daxter - 2.3 million+; Jak and Daxter: The Lost Frontier · Jak and Daxter Collection ...