Jak and Daxter Collection
The Jak and Daxter Collection is a video game compilation featuring remastered versions of the first three installments in Naughty Dog's action-adventure platformer series, originally released for the PlayStation 2.[1] Developed by Mass Media with oversight from Naughty Dog and published by Sony Computer Entertainment, it includes Jak and Daxter: The Precursor Legacy (2001), Jak II (2003), and Jak 3 (2004), all updated with 720p high-definition visuals, stereoscopic 3D support, anti-aliased graphics, and over 100 Trophies across the titles.[2] The collection centers on the protagonists Jak, a silent hero with eco-based powers, and his wisecracking ottsel companion Daxter, as they navigate a vibrant world blending science fantasy, steampunk, and mystical elements to unravel mysteries surrounding the ancient Precursor race.[2] The first game, Jak and Daxter: The Precursor Legacy, emphasizes collectathon-style platforming and exploration in lush, open environments without loading screens, setting a benchmark for the genre with its seamless world design and fluid animations.[2] Jak II shifts to a darker, dystopian setting in the city of Haven, introducing gunplay via the Morph Gun, vehicle racing on hoverboards, and a more narrative-driven story with voice acting for Jak, marking a bold evolution in tone and mechanics.[2] Jak 3 expands further with desert wastelands, dune buggy driving, advanced physics like rag-doll effects and cloth simulation, and deeper RPG elements such as light and dark eco transformations, culminating the trilogy's arc of adventure and conflict.[2] Released on February 7, 2012, for PlayStation 3 in North America at $39.99, the collection was made available both physically and digitally via the PlayStation Store, with options to purchase individual games for $14.99 each.[1] A port for PlayStation Vita followed on June 18, 2013, adapting the titles for handheld play while retaining the core enhancements, priced at $29.99.[3] These remasters preserve the original games' innovative no-loading-screen engine and expansive worlds, allowing players to experience Naughty Dog's technical achievements from the PS2 era in modern formats.[2]Background
Jak and Daxter Series
The Jak and Daxter series was created by Naughty Dog co-founders Andy Gavin and Jason Rubin, debuting with Jak and Daxter: The Precursor Legacy in 2001 for the PlayStation 2.[4][5] Drawing from Naughty Dog's platforming heritage in the Crash Bandicoot series, the franchise innovated by incorporating seamless open-world exploration without loading screens, elemental Eco powers that enhanced abilities like speed and combat, and a narrative arc that transitioned from whimsical adventure to increasingly darker, mature storytelling across its entries.[4][2] The core trilogy begins with Jak and Daxter: The Precursor Legacy, a collectathon platformer set in the vibrant, lush environments of Sandover Village and surrounding areas, where protagonists Jak and Daxter collect Power Cells and Precursor Orbs to reverse Daxter's transformation into an ottsel after exposure to Dark Eco, while thwarting eco-mutated Lurkers and the villainous sages Gol and Maia.[6][7] Jak II (2003, PS2) shifts to a dystopian steampunk Haven City 300 years in the future, where Jak endures experiments infusing him with Dark Eco, granting new abilities; the game introduces third-person shooter elements via the Morph Gun, vehicle-based missions, and resistance fighting against Baron Praxis's regime amid an invasion by the robotic Metal Heads.[8][9] Jak 3 (2004, PS2) exiles Jak to the expansive, barren Wasteland beyond the city walls, blending platforming, vehicular combat, and Eco transformations—such as Light Jak for aerial maneuvers and Dark Jak for berserk attacks—as he allies with nomadic tribes, uncovers his origins tied to ancient Precursor technology, and confronts escalating threats from the Metal Heads and internal betrayals.[10][11] Central to the series are protagonists Jak, a silent, athletic elf-like hero chosen by the Precursors for his affinity with Eco energies, and Daxter, his transformed ottsel companion who delivers sarcastic comic relief through constant banter.[7][2] The overarching lore centers on Eco, a vital life force manifesting in forms like green (health), blue (energy), red (heat), yellow (electricity), and destructive Dark Eco, which powers the world's technology and abilities; ancient Precursor artifacts and structures hint at a long-lost civilization that harnessed Eco; and the Metal Heads, an invasive alien horde that consumes Eco to fuel their war against planetary civilizations, driving much of the conflict.[2][6] The trilogy delineates the main narrative arc, with later spin-offs like the vehicular combat racer Jak X: Combat Racing (2005) and the aerial platformer Jak and Daxter: The Lost Frontier (2009, developed by High Impact Games) expanding the universe without advancing the core storyline.[12][13] The Jak and Daxter Collection remasters the trilogy for contemporary platforms, enabling new audiences to experience its foundational adventures.[2]Announcement of the Collection
The Jak and Daxter Collection was officially announced by Naughty Dog co-president Evan Wells on the PlayStation Blog on November 21, 2011, confirming its release for the PlayStation 3 in February 2012 as part of Sony's growing initiative to remaster classic PlayStation 2 titles in high definition for modern consoles.[14] Positioned within the "Classics HD" trend that Sony had popularized starting with the God of War Collection in 2009 and continuing with releases like Ico & Shadow of the Colossus Collection earlier in 2011, the bundle aimed to revive PS2-era franchises for the maturing PS3 audience amid a market shift toward HD upgrades and nostalgia-driven content.[14] The conceptual origins of the collection stemmed from Naughty Dog's transition away from the Jak and Daxter series after Jak 3 in 2004, when the studio pivoted to developing the Uncharted franchise beginning in 2007, leaving the original trilogy without a native PS3 port and fueling fan interest in accessible re-releases.[15] Sony sought to capitalize on this by updating the games for contemporary hardware, with Wells emphasizing the collection's role in introducing the series' expansive worlds and gameplay freedom—once recognized with seven Guinness World Records—to a new generation while satisfying longtime players.[14] This aligned with the 2011 gaming landscape, where the PS3 had entered its fifth year and the PlayStation Vita was set to launch in December 2011 (Japan) and February 2012 (North America), encouraging early considerations for potential cross-platform compatibility beyond the initial PS3 focus.[14] In initial statements, Naughty Dog and Sony producers highlighted their commitment to preserving the trilogy's "epic adventure" essence, including seamless open-world exploration and innovative platforming, while enhancing visuals to 720p HD resolution, adding stereoscopic 3D support, and integrating full PlayStation Network trophy systems across all three titles to modernize the experience without altering core mechanics.[14] The remastering effort, handled in collaboration with Mass Media, was teased as a faithful yet refreshed package, with over 100 trophies designed to reward both newcomers and veterans.[14]Content
Included Games
The Jak and Daxter Collection bundles three core titles from Naughty Dog's original trilogy: Jak and Daxter: The Precursor Legacy, Jak II, and Jak 3. These games emphasize platforming, action-adventure, and exploration in a vibrant, Eco-powered world, with each entry building on the protagonists' journey through mystical Precursor artifacts and escalating threats.[16][17] Jak and Daxter: The Precursor Legacy serves as the platforming-focused opener, where the duo collects Power Cells, Scout Flies, and orbs while harnessing elemental Eco abilities to navigate lush environments and thwart an emerging dark force.[18][7] Jak II shifts to a mature, hub-world structure in a dystopian city, introducing leaper vehicles for traversal, firearms for combat, and missions aiding an underground resistance against oppressive rulers.[19][20] Jak 3 expands into desert biomes and faction-based conflicts, incorporating Precursor orb hunts, vehicle customization, and large-scale battles to resolve lingering mysteries from prior installments.[21][22] Together, the titles form a continuous story arc spanning Jak's evolution from a naive explorer in a idyllic village to a battle-hardened resistance fighter grappling with dark powers, culminating in a world-saving confrontation with ancient cosmic entities.[23][24] This narrative progression ties the trilogy through time-displaced events and recurring characters like Samos and Keira, emphasizing themes of destiny and Eco balance.[18] The collection excludes spin-offs such as Daxter, Jak X: Combat Racing, and Jak and Daxter: The Lost Frontier, which were developed by other studios and diverge into side stories or different genres, to maintain focus on Naughty Dog's cohesive mainline experience.[23][25] Players are recommended to experience the games in release order—The Precursor Legacy followed by Jak II and Jak 3—to follow the intended narrative flow, with total playtime estimates around 40-50 hours for the main storyline and select side activities combined.[26]Remastered Features
The Jak and Daxter Collection features significant graphical upgrades to modernize the visuals of the original PlayStation 2 games while preserving their distinctive art style. Each title has been remastered to run at 720p HD resolution with anti-aliasing applied, resulting in sharper images and reduced jagged edges compared to the originals.[27] Upscaling enhancements improve texture clarity and overall presentation, allowing the vibrant, colorful worlds to shine on high-definition displays without altering the core aesthetic.[17] Performance improvements ensure a smoother experience on the PlayStation 3, with all three games targeting 60 frames per second in standard mode for more fluid gameplay and responsive controls. In stereoscopic 3D mode, the frame rate drops to 30 FPS to accommodate the added depth, but this still provides a stable output for compatible displays. Animations benefit from the higher frame rate, appearing more polished and dynamic than in the source material.[27][28] New additions enhance replayability and accessibility for modern players. The collection integrates PlayStation Network trophy support, totaling 127 achievements across the three games, many of which reward collectible hunting, story milestones, and skill-based challenges. Full stereoscopic 3D compatibility on PS3 allows for immersive depth perception in supported scenes. Optional widescreen presentation is available without image stretching, maintaining proper proportions for 16:9 displays.[27][29][30] The audio retains the original Dolby Pro Logic II encoding for surround sound. The voice acting remains unchanged, featuring returning performances by Max Casella as Daxter, André Sogliuzzo as Jak, and other key cast members to preserve the series' humorous tone and character dynamics.[16][31] Control schemes have been adapted for the DualShock 3 controller on PS3 and the Vita's unique input methods, including button remapping options for customization, though the core mechanics stay true to the PS2 originals. On Vita, rear touch pad functionality maps to additional inputs like shoulder buttons for more intuitive handling during platforming sections.[32][33]Development
Production Team
The Jak and Daxter Collection was primarily developed by Mass Media Games, a studio known for its expertise in porting and remastering titles for Sony platforms, which handled the core work of adapting the original PlayStation 2 games to high-definition formats. Mass Media, which had restarted operations after a closure by its previous owner THQ in 2008, focused on Sony-exclusive projects during this period. Naughty Dog, the original creators of the Jak and Daxter series, provided consulting support to ensure fidelity to the source material. This collaboration emphasized archival accuracy, drawing on Naughty Dog's foundational role in the franchise's early development.[15] The effort highlighted a team-oriented approach. Sony Computer Entertainment served as the publisher, overseeing the integration of PlayStation Network features such as trophies and coordinating the overall production.[14] Production commenced following the collection's announcement in November 2011, culminating in its completion for the PlayStation 3 launch in February 2012.[14]Remastering Process
The remastering of the Jak and Daxter Collection involved Mass Media collaborating closely with original developer Naughty Dog to port the PlayStation 2 trilogy—Jak and Daxter: The Precursor Legacy, Jak II, and Jak 3—to the PlayStation 3, focusing on adapting the source code for modern hardware while preserving the core gameplay and aesthetics.[2] The workflow centered on recompiling assets and rendering the original graphics natively at 1280x720 resolution for high-definition output, rather than simple upscaling, which improved visual sharpness without altering textures or models.[2] Developers revisited the legacy PS2 codebase to ensure compatibility and stability.[2] Key optimizations included refining animations for smoother performance and integrating stereoscopic 3D support, allowing players to experience the games in full 3D on compatible displays.[2] Trophy integration was added to each title, rewarding achievements tied to progression and collectibles, enhancing replayability on the PS3.[2] These enhancements built on the PS2 backwards compatibility foundations of the PS3 but required targeted shader adjustments to handle HD rendering efficiently, addressing potential stability issues from the decade-old engine.[2] For the PlayStation Vita port, the remastering process scaled down graphical fidelity to suit the handheld's capabilities, resulting in lower resolution and frame rates—often dipping below 30 FPS in demanding sections—compared to the PS3's consistent 60 FPS target.[34] Adaptations prioritized portability, with touch-screen controls implemented for mini-games and menu navigation, though rear touchpad mapping for shoulder buttons introduced some awkwardness during play.[34] Performance challenges were more pronounced in The Precursor Legacy, where input lag and framerate drops emerged due to hardware constraints, while Jak II and Jak 3 fared better with steadier execution.[34] Quality assurance emphasized matching the original frame rates and control responsiveness where feasible, with Naughty Dog providing oversight to veto alterations that could deviate from the authentic experience.[2] Playtesting focused on minor bug resolutions to ensure seamless traversal across environments.[34] Innovations included PSN save syncing across sessions, alongside online leaderboards for trophies.[2]Release
Platforms and Dates
The Jak and Daxter Collection was initially released for the PlayStation 3 in North America on February 7, 2012, and in Europe on February 22, 2012, with an Australian release following on March 8, 2012.[35] In PAL regions, the compilation was titled The Jak and Daxter Trilogy.[35] It was available both as a physical disc from retailers and digitally through the PlayStation Network (PSN), allowing users to download the full collection or individual titles within it.[1] A port of the collection for the PlayStation Vita followed on June 18, 2013, in North America, June 21, 2013, in Europe, and June 19, 2013, in Australia.[3] This version was digital-only via PSN and supported cross-buy functionality for digital PS3 owners, granting access to the Vita edition at no additional cost, though physical PS3 disc owners needed to purchase it separately as a standalone digital title.[3] There was no release in Japan for either platform, reflecting the series' limited popularity in that market. The PAL Vita release included minor localization adjustments, such as enhanced subtitle options in supported languages to accommodate regional audiences.[36] At launch, the PS3 version retailed for $39.99 USD digitally and in physical form, while the Vita edition was priced at $29.99 USD.[1][3] The PS3 digital download required approximately 7.7 GB of storage for the full collection (992 MB for Jak and Daxter: The Precursor Legacy, 3.35 GB for Jak II, and 3.35 GB for Jak 3), with optional installs adding to the space.[1] The Vita version's total download size was around 3 GB.[37]| Platform | Region | Release Date | Format | Launch Price (USD) |
|---|---|---|---|---|
| PlayStation 3 | North America | February 7, 2012 | Physical/Digital | $39.99 |
| PlayStation 3 | Europe | February 22, 2012 | Physical/Digital | Equivalent to $39.99 |
| PlayStation 3 | Australia | March 8, 2012 | Physical/Digital | Equivalent to $39.99 |
| PlayStation Vita | North America | June 18, 2013 | Digital-only | $29.99 |
| PlayStation Vita | Europe | June 21, 2013 | Digital-only | Equivalent to $29.99 |
| PlayStation Vita | Australia | June 19, 2013 | Digital-only | Equivalent to $29.99 |