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Jake Rodkin

Jake Rodkin is a designer, writer, director, and podcaster best known for his narrative-focused contributions to in games such as The Walking Dead: A Telltale Game Series and . Rodkin began his career in and production, serving as production manager at The Fish Rap Live! from 1999 to 2002 and as a at The Mid-County Post from 2005 to 2006. In 2006, he joined as a web designer and community coordinator, advancing to roles including game designer, UI designer, and by 2013. There, he co-led the development of and directed segments of Sam & Max: The Devil's Playhouse, while contributing to the critically acclaimed first season of The Walking Dead, emphasizing player self-expression through narrative choices rather than traditional empowerment mechanics. In 2013, Rodkin co-founded Campo Santo alongside , Nels Anderson, and , where he served as a director on the studio's debut title (2016), a first-person adventure that exceeded sales expectations and earned widespread praise for its emotional depth and environmental storytelling. The studio's follow-up project, In the Valley of Gods, was placed on indefinite hold in 2019 after acquired Campo Santo in 2018. Following the acquisition, Rodkin joined as a level and UI designer, contributing as a writer to Half-Life: Alyx (2020) and providing special thanks on projects like Dispatch (2025). Beyond game development, Rodkin co-founded the Idle Thumbs in 2004 and co-hosts it, discussing and industry topics with a focus on and culture. His work spans over 80 credited titles, highlighting his influence in advancing , , and community engagement in the gaming industry.

Early career

Writing and community involvement

Rodkin grew up in , in a suburban environment that fostered his early passion for adventure games, including titles like from LucasArts. In the early 2000s, Rodkin entered the gaming industry through freelance writing, contributing articles and reviews to dedicated sites such as The International House of Mojo and . His pieces often delved into the nuances of classic point-and-click adventures, including an editorial on the cancellation of LucasArts' Sam & Max: Freelance Police on MixnMojo.com, which highlighted his analytical style and advocacy for the genre. Rodkin co-founded the Idle Thumbs podcast network and website in May 2004 alongside Chris Remo and Nick Breckon, creating a collaborative platform for in-depth discussions that extended beyond traditional reviews to explore cultural and design aspects of the medium. This venture marked his first major media project, where he served as a co-host and contributor, helping to cultivate an engaged around gaming topics. Through these writing efforts and community-building initiatives at sites like MixnMojo, Rodkin helped foster discussions on LucasArts classics, building a reputation among enthusiasts for his insightful commentary and dedication to preserving heritage. These experiences laid the groundwork for his transition into roles within the .

Graphic design beginnings

Rodkin's entry into graphic design occurred during his university years, where he served as Production Manager for The Fish Rap Live!, a student publication at the , from August 1999 to February 2002. In this role, he oversaw production processes, including layout and visual assembly for the humor-focused newspaper. Following graduation, he continued building his skills in a professional capacity as and at The Mid-County Post, a local newspaper, from July 2005 to April 2006, where he handled ad layouts and print production tasks. Through informal training, Rodkin developed proficiency in Adobe tools such as Photoshop and , alongside principles using and CSS, often self-directed via online resources and practical application. He applied these abilities to early contributions on gaming enthusiast sites, including written content for , a prominent portal. In early 2006, Rodkin transitioned into the video game industry by joining as Web Designer and Community Coordinator, starting in March. His responsibilities encompassed creating mockups, designing promotional , and maintaining the company's online presence to engage fans. Rodkin's initial design credits at Telltale focused on web design and visual assets rather than core gameplay or narrative elements, such as website design for Sam & Max Season One (2006–2007). This foundational work allowed him to integrate his graphic expertise with emerging game development needs, laying the groundwork for broader involvement.

Professional career at studios

Telltale Games

Jake Rodkin joined Telltale Games in March 2006 as a web designer and community coordinator. Over the next few years, he advanced into roles as game designer, UI designer, and creative director, contributing to the studio's episodic adventure games by 2007. By 2009, Rodkin had taken on writing responsibilities and co-project leadership, focusing on UI/UX design, scriptwriting, and team coordination, particularly within the Sam & Max series. He co-led the development of Tales of Monkey Island (2009) as project leader and director. Rodkin also served as co-project leader, writer, and designer for the first season of The Walking Dead (2012). During his tenure, Rodkin played key roles in several projects, including directing Episode 5 ("The City That Dares Not Sleep") of Sam & Max: The Devil’s Playhouse in 2010. He served as game designer for Poker Night at the Inventory, released the same year, handling design elements for the crossover poker game featuring characters from various franchises. In 2011, Rodkin contributed to Puzzle Agent 2 as a story co-writer (with Sean Vanaman), interface designer, and title designer, enhancing the puzzle adventure's narrative and visual presentation. Rodkin left in July 2013 after more than seven years, co-founding Campo Santo with and others to pursue independent game development centered on narrative-driven experiences. This move was driven by a desire to create original stories outside the constraints of licensed episodic series.

Campo Santo and Valve

In September 2013, Jake Rodkin co-founded the independent video game studio Campo Santo alongside Sean Vanaman, Nels Anderson, and Olly Moss, with a focus on developing narrative-driven adventure games. Rodkin served as creative director and director for the studio's debut title, Firewatch, released in February 2016. In this role, he oversaw the game's story and dialogue, which center on interpersonal relationships explored through walkie-talkie conversations, as well as its environmental design depicting the Shoshone National Forest in Wyoming's wilderness. In April 2018, Valve Corporation acquired Campo Santo, allowing the team to continue operations while integrating into Valve's structure. Following the acquisition, Rodkin transitioned to a role as a level and UI designer at Valve. He contributed as a writer to Half-Life: Alyx, the 2020 virtual reality first-person shooter, and provided special thanks for the accompanying interactive documentary The Final Hours of Half-Life: Alyx. Campo Santo announced In the Valley of Gods, a narrative adventure game, in December 2017. As of November 2025, the project remains on indefinite hold, with former Campo Santo team members, including Rodkin, shifted to other initiatives such as potential VR titles.

Skunkape Games

In 2020, Jake Rodkin joined Skunkape Games, a studio founded by former executives including Dan Connors, as a leveraging his prior experience on the original episodic adventures at Telltale. The team, composed largely of Telltale alumni, acquired the rights to Telltale's season passes to focus on remastering these classic point-and-click titles for modern platforms. Rodkin contributed to production and design across Skunkape's remaster series, starting with released in December 2020 for PC, , , and . This was followed by Sam & Max: Beyond Time and Space in November 2021, also for the same platforms, and Sam & Max: The Devil's Playhouse in August 2024, which added support for and Xbox Series X/S alongside legacy consoles. His involvement emphasized faithful recreation of the originals' episodic structure while adapting them for contemporary hardware. The remasters under Rodkin's guidance introduced key technical enhancements, including higher-resolution textures, dynamic lighting, and improved lip-sync animation to elevate visual fidelity without altering core . elements were modernized for better accessibility, such as enhanced subtitles, adjustable Nutri-Specs filters across all platforms, and added mouse controls in The Devil's Playhouse to complement original schemes. Audio was remastered from original masters with re-encoded voice, sound effects, and music for clarity, while the iconic writing, puzzles, and narrative remained untouched to preserve the series' humorous essence. As of 2025, Skunkape Games, with Rodkin's continued participation, provides ongoing support for the remasters, including a January 2025 patch for that addressed bugs and added quality-of-life features like improved subtitle timing. The studio has expressed interest in further Telltale remasters and platform expansions, though no new titles were announced by November 2025.

Podcasting and media

Idle Thumbs

Jake Rodkin co-founded Idle Thumbs in 2004 alongside Chris Remo, Nick Breckon, and James Spafford as a website dedicated to in-depth analysis and commentary. Initially focused on written articles and community discussions, the project evolved into a format in 2008, with Rodkin serving as a key producer and contributor during its early episodes. Rodkin became a co-host of the flagship Idle Thumbs starting from its inception, alongside and Breckon, where the group explored industry trends, game critiques, and personal anecdotes, including dedicated episodes on history and narrative design. The podcast's content emphasized thoughtful dissections of gaming culture, often blending humor with critical analysis of titles like and : Origins. By 2012, following a brief hiatus, Rodkin helped revive the show through a successful campaign that raised funds to expand Idle Thumbs into a full . Under Rodkin's involvement, the network grew to include additional programs such as Three Moves Ahead (focused on strategy games) and others like Important If True and Idle Weekend, fostering a broader platform for gaming and pop culture discussions. The flagship podcast alone produced 361 episodes by the late 2010s, surpassing 300 installments and establishing Idle Thumbs as a prominent voice in media. Although regular flagship episodes tapered after 2018, the network continued to thrive with ongoing shows, including a Designer Notes episode on November 18, 2025. As of November 2025, Rodkin maintains active involvement in Idle Thumbs through production, occasional hosting, and guest appearances across the network's podcasts, while balancing his commitments in at . This dual role has allowed him to integrate insights from his professional career into discussions, contributing to the network's enduring relevance in commentary.

Other contributions

Rodkin has made several guest appearances on gaming podcasts and participated in interviews discussing his work in the . For instance, he appeared alongside Campo Santo co-founders in developer commentaries and panels exploring and narrative techniques. In 2018, Rodkin discussed the acquisition of Campo Santo by in an interview with , where he and co-founder elaborated on the studio's creative autonomy and future projects under the new structure. Rodkin has contributed to gaming communities through participation at events like , including a 2011 PAX East session on and a 2012 PAX Prime titled "Playing Dead" focused on Telltale's narrative-driven titles. Rodkin has engaged with Sam & Max fans via social media and forums, sharing insights on remasters and design work as part of Skunkape Games, including updates on the 2020 Sam & Max Save the World Remastered release. In addition to his game development roles, Rodkin contributed to promotional media for Campo Santo projects, such as behind-the-scenes interviews and developer diaries for (2016), where he detailed the game's story secrets, environmental design, and team dynamics.

Credited works

Video games

Rodkin's video game credits encompass roles in design, writing, direction, and production, spanning multiple studios and series.
YearTitleRoleStudio
2006–2010Sam & Max seriesGraphic designer, designer, director (episodes)Telltale Games
2009Tales of Monkey IslandCo-project leader, directorTelltale Games
2010Puzzle AgentWriterTelltale Games
2011Puzzle Agent 2Writer, designerTelltale Games
2012The Walking Dead Season OneCo-project leader, designed and directedTelltale Games
2016FirewatchDirector, level design, story, UI designCampo Santo
2020Half-Life: AlyxAdditional writerValve
2020–2024Sam & Max remasters (Save the World, Beyond Time and Space, The Devil's Playhouse)Producer, designer, interface designSkunkape Games
Rodkin serves as director for In the Valley of Gods, developed by Campo Santo and on indefinite hold as of 2025, following a teaser clip released in 2024.

Bibliography and writing

Rodkin's early writing focused on adventure games, contributing articles and reviews to specialized websites in the . For , he penned opinion pieces and reactions, including "Sam & Max R.I.P.: My Reaction," a 2004 article expressing dismay over the cancellation of the animated series, which highlighted his passion for the franchise. He also wrote "Why Most Adventure Games Could Use a Better " in 2007, critiquing how many titles in the hindered narrative progression through repetitive barriers, advocating for stronger foundations. At The International House of Mojo, a site dedicated to LucasArts adventure titles, Rodkin contributed features and commentary during the mid-2000s, including rants on the Sam & Max TV show cancellation that reflected the community's frustration and foreshadowed his later involvement with the series. Beyond articles, the 2008 anniversary edition of Sam & Max: Surfin' the Highway, the collected comics by published by , earned an Eisner Award nomination for Best Graphic Album–Reprint in 2009.

Recognition

Awards

Rodkin's work as a and designer on (2009) helped the game secure the Adventure Game of the Year award from US. The narrative-driven episodic series (2012), for which Rodkin served as lead , achieved widespread acclaim, winning over 80 Game of the Year awards across various publications and organizations. Among these, it received the British Academy Games Award for Story in 2013 and the Spike Video Game Award for Game of the Year in 2012. For (2016), Rodkin's contributions to the writing earned the game the National Academy of Video Game Trade Reviewers (NAVGTR) Award for Writing in a Drama at the 2017 ceremony, shared with co-writers and Chris Remo. The remastered collection (2020), on which Rodkin worked as at Skunkape Games, garnered recognition within communities for revitalizing the classic series, including strong reader endorsements and high ratings from outlets like .

Nominations and honors

Rodkin has been recognized for his narrative and design contributions to several acclaimed video games, often sharing honors with collaborators for projects he co-directed or co-wrote. As co-project leader and co-designer for The Walking Dead Season One (2012), Rodkin received the Telegraph Video Game Award for Best Writing, shared with Sean Vanaman, for the series' innovative interactive storytelling and emotional depth. The game itself earned widespread acclaim, securing over 80 Game of the Year honors from outlets including IGN, GameSpot, and the Spike Video Game Awards. For Tales of Monkey Island (2009), where Rodkin served as season co-director, the episodic adventure won multiple 2009 Adventure Gamers Aggie Awards, including Best Adventure Game of the Year (Readers' Choice), Best Writing (Comedy), Best Story, Best Traditional Adventure, and Best Gameplay. The project's E3 2009 announcement was also honored as the Biggest Surprise in IGN's Best of PC E3 2009 Awards, highlighting its unexpected revival of the classic Monkey Island franchise. Rodkin's work on (2016) as co-director and writer garnered further accolades. He shared the 2017 of Video Game Trade Reviewers (NAVGTR) Award for Writing in a with and Chris Remo, praised for the game's intimate, character-driven . The title received five nominations at the 2017 , including for Best Narrative and Best Debut, and six at the BAFTA Games Awards, such as for Debut Game (which it won) and Game Innovation.

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