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References
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Rules of Play - MIT PressWritten for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first ...
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The Difference Between Game Design and Game Development | NEITMay 25, 2020 · Once the broad theme of the video game is ready, the game design focuses on more detailed aspects such as the storyline, characters, maps, plots ...
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(PDF) Ludology - ResearchGatePDF | On Apr 28, 2023, Espen Aarseth published Ludology | Find, read and cite all the research you need on ResearchGate.
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Senet and Twenty Squares: Two Board Games Played by Ancient ...Jul 19, 2017 · Senet was a very popular board game in ancient Egypt. Queens like Nefertari may have played it using a game box, while ancient Egyptians who were less wealthy ...
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[PDF] MDA: A Formal Approach to Game Design and Game ResearchMDA is a formal approach to understanding games – one which attempts to bridge the gap between game design and development, game criticism, and technical ...
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[PDF] Exploring player agency in educational video gamesJun 15, 2024 · Game designers shape player agency by including alternative storylines, optional objectives, and developing a range of mechanics thereby.
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[PDF] Loops and Metagames: Understanding Game Design StructuresThe concepts we are presenting in this article, game loops and metagames, are a part of a tradition in the analysis of the formal elements of computer games: ...
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Designing for Mastery in Roguelikes (w/Roguelike Radio)Aug 7, 2025 · Metaprogression of the mind! We grow as players, expanding our understanding of the balance and mechanics driving a particular roguelike.
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Full article: Why We Can't Stop: The Impact of Rewarding Elements ...Aug 3, 2023 · This study explored the association between rewarding elements in videogames and adolescents' problematic gaming behavior.
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[PDF] Inclusive Game Design and Development - Amazon AWSA game studio requires a clear set of behavior expectations, active cultural development, mentorship and training, and explicit support. Inclusive Game Design ...
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Affordances and Design – Don Norman's JND.orgNov 17, 2008 · The word “affordance” was originally invented by the perceptual psychologist J. J. Gibson (1977, 1979) to refer to the actionable properties ...
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[PDF] Flow in Games - Jenova Chen• A recap of Mihaly Csikszentmihalyi's Flow theory from a game design perspective. • An overview of the current generation system-oriented DDA research and.
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Board Games from Ancient Egypt and the Near EastOct 1, 2018 · Senet is the most famous game from ancient Egypt, where it was in favor from the Predynastic Period to at least the Late Period (664–332 B.C.).Missing: date | Show results with:date
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Social ritual and religion in ancient Egyptian board gamesAncient Egyptian board games, particularly Senet, served as ritual communication tools between the living and deceased. The game of Mehen symbolizes divine ...
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Opening strategies in the game of go from feudalism to superhuman AISpreading from China, where it is known as weiqi, to Korea as baduk, and Japan as go, the 'surrounding game' today has active clubs and associations in cities ...
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[PDF] A Go Approach to Mastering China's Strategic Concept, ShiIn many ways, the game of go resembles the Chinese way of war and diplomacy. This game has its origin in China about 4,000 years ago and is the oldest board ...Missing: 2500 BCE scholarly
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(PDF) Role of Mancala Games in Human Evolution, Cultural ...This study highlights the extensive contributions of mancala games across various educational domains, encompassing moral, intellectual, physical, and aesthetic ...Missing: oral tag
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[PDF] The Role of Mancala Games in Human Evolution, Cultural ...May 27, 2023 · Traditional folk games, such as Mancala, hold immense cultural value, symbolizing societal and natural phenomena, embodying local cultural ...Missing: oral tag
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Medieval European ChessRULES. Rules are mostly those of Muslim Shatranj with some minor modifications. There were some evolutions and variations from one country to another. What ...
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A History of Backgammon, by Mark DriverIn general, commentators attribute the origins of backgammon to the ancient board-games played by the Egyptians, Sumerians, Romans and Persians. A number of ...Missing: balance | Show results with:balance<|separator|>
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American Games: A Historical Perspective - The Big Game HunterParcheesi, based on the Indian game of Pachisi, was introduced around 1870 and was trademarked in 1874–one of the oldest trademarks given to an American game. ...
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Games America, Morality to Monopoly - The Big Game HunterSelchow in 1867, and along with it (or in addition to it) the rights to Parcheesi, the Game of India. Parcheesi went on to become the longest selling game ...
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[PDF] Gambling Across Cultures: Mapping Worldwide Occurrence and ...ABSTRACT This paper first maps the distribution of indigenous gambling in cultures around the world. On the basis of extensive ethnographic and historical ...
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Monopoly was invented to demonstrate the evils of capitalism - BBCJul 28, 2017 · Monopoly's inventor, Elizabeth Magie, would have sent herself straight to jail if she'd lived to know just how influential today's twisted ...Missing: simulation | Show results with:simulation
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Magic: The Gathering - The Strong National Museum of PlayMagic: The Gathering was unlike any previous card game when it was introduced in 1993. Inventor Richard Garfield loved games. A PhD candidate in mathematics ...
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[PDF] Dungeons and Dragons: Altering the Course of the Fantasy GenreIn 1969. Gygax met a man named Dave Arneson with whom he would begin to develop a new game, stepping away even more from war games and leaning more heavily in ...
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50 Years of Fun With Pong - CHM - Computer History MuseumNov 30, 2022 · Alcorn designed the very first Atari PONG game using analog circuitry—there were no microprocessors at the time—and few people yet knew how to ...Missing: principles | Show results with:principles
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“Is this a game, or is it real?”: WarGames, computer games, and the ...Oct 3, 2021 · Douglas Thomas's influential reading of WarGames situates the teenaged hacker as the master of the futuristic technology displayed in the film.
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[PDF] The Art of Computer Game Design by Chris CrawfordA simulation is created for computational or evaluative purposes; a game is created for educational or entertainment purposes.(There is a middle ground where ...
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[PDF] Major Developments in the Evolution of Tabletop Game DesignAug 18, 2021 · Abstract—Tabletop game design is very much an incremental art. Designers build upon the ideas of previous games, often.
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[PDF] Creativity in Game Development - Aalborg UniversitetMind mapping. One of the more known techniques is mind mapping, which seven out of the eight game developers that participated in my survey about methods ...Missing: mood | Show results with:mood<|control11|><|separator|>
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[PDF] Enriching Digital Mood Board Design with Semantic LabelsJul 6, 2020 · Designers create inspirational mood boards to express their de- sign ideas visually, through collages of images and text. They.Missing: techniques mind
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How to write a Game Design Document in 2024 - Game DeveloperAug 15, 2023 · Key Components of a Game Design Document · Introduction · Goals · Game World · Mechanics · Characters · Story · User Interface (UI) · Audio.
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Analyzing New Game Ideas for Market Success: Strategic ToolkitJul 5, 2024 · I will demonstrate a toolbox for approaching the strategic analysis of new game ideas to have any chance of succeeding in the cluttered market.
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[PDF] Game Production Practice - Robert Zubek“Time, scope, or cost: pick two.” Page 5. So how do we plan out scope? Plan ... From AAA to smaller teams. AAA process for large games tends to be more ...
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How supporting core loops and early prototyping are key to your ...Jun 14, 2022 · Successful game development requires distilling your game down to a core experience and pinpointing the weaknesses in its design.
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[PDF] A Survey of Video Game Testing - arXivMar 11, 2021 · In this paper, we want to understand how game developers perform game testing. We investigate, through a survey, the academic and gray.
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[PDF] Introduction to Game Design, Prototyping, and DevelopmentThis book covers game design theory, detailed prototypes, and making working games with Unity and C#, using a common-sense approach for both computers and ...
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I designed economies for $150M games: here's my ultimate handbookAfter 5 years designing game economies generating $150M+, I've compiled my knowledge into a detailed 7-chapter guide on game economy, balance, and monetization.Missing: phase | Show results with:phase
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Virtual Goods - An Excerpt from Social Game Design: Monetization ...Feb 9, 2012 · Integrating the sale of virtual goods into an existing game design is difficult to do without inadvertently "breaking" the game. At best ...Missing: disrupting | Show results with:disrupting
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Wargaming kicks 'pay-to-win' monetization to the curbThe World of Tanks monetization system is built the other way round. Deep gameplay and great replay value provide comfortable and fair conditions for everyone.Wargaming Kicks 'pay-To-Win'... · How Long Have You Been... · Why Are You Cutting All Pay...Missing: disrupting | Show results with:disrupting
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No Man's Sky Voyagers Update Has Caused Highest Spike In ...Sep 2, 2025 · Voyagers is the latest in a long line of impressive updates to No Man's Sky, letting players create their own custom starships, exit your ship ...
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22 metrics all game developers should know by heart - GameAnalyticsFeb 13, 2024 · Retention: Retention tracks the number of players who continue to engage with the game over time, typically measured at various intervals such ...Missing: surveys | Show results with:surveys
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25 Best Metrics to Help You Track User Loyalty - Game DeveloperIn this article devtodev analysts Vasiliy Sabirov and Vera Karpova guide readers through metrics of user loyalty and explain when they should be used. But at ...
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Game Designer Job Description, Salary, Skills & SoftwareGame designers create game systems, rules, and gameplay, ensuring mechanics work cohesively and are engaging, and help with world-building.Game designer job description · Skills required to become a...
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Four Reasons You Need a Game Design DocumentA GDD is an excellent way to keep track of your ideas on paper. More importantly, it's a way for you to reference certain features or aspects of your game.
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Game Designer Spotlight: Shigeru MiyamotoJun 23, 2018 · Shigeru Miyamoto – the designer behind some of the most well known games in the world, and the driving creative force behind Nintendo.
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Key roles in a game development team - 2024 edition - Pingle StudioJun 18, 2024 · Gameplay programmers are responsible for the game's mechanics. They translate design documents into functional code, ensuring characters move ...
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Scripting in Unity for experienced C# & C++ programmersUnity uses C# scripts, which are added as components to GameObjects. C# is easier to learn than C++ and manages memory automatically. Scripts implement game ...
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GIT and How to Use GIT in Game Development - Juego StudioJan 18, 2022 · GIT is an open-source command line version control system that is widely used by many developers. GIT provides you with a highly flexible version control ...
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Skills You Need to Start a Career in the Game Development IndustryAug 28, 2020 · Programming skills are sought-after for many roles within the game industry, not just for engineers. Game designers, technical artists, and even ...
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Career Center – IGDAThe IGDA Career Center provides job postings, Discord channels, job fairs, mentorship, and networking events for both employers and job seekers.
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Video Game Creators Are Burned Out and Desperate for ChangeJun 11, 2019 · As video game companies and creators gather for E3 in Los Angeles, developers are speaking out about layoffs, burnout and sexual harassment.<|control11|><|separator|>
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What does a game artist do? - CareerExplorerGame artists create visual elements like characters, environments, and animations. They do concept art, 3D modeling, texturing, and animation.
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The 7 best tools for game art and textures | Creative BloqMay 20, 2025 · 01. ZBrush. The best tool for 3D game art ; 02. Photoshop. The best tool for 2D game art ; 03. Autodesk 3ds Max. The best game art software for 3D ...
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A guide to in-demand roles in film and games - CG SpectrumJun 10, 2024 · Environment artist - Environment artists design digital worlds for films and video games, drawing inspiration from concepts, real-world ...
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Series Art Director Explains Why Each Zelda Game Has a Different ...Jan 15, 2018 · Much like story, it seems the primary goal of a Zelda title's art direction is to best serve the gameplay. Takizawa also shared about some ...
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Artificial Intelligence in Unreal Engine - Epic Games DevelopersArtificial Intelligence. Describes the systems available within Unreal Engine that can be used to create believable AI entities in your projects.AI Perception · Behavior Trees · Neural Network Engine · Navigation System<|separator|>
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What Are Game Programmer Jobs? A Complete OverviewDec 18, 2024 · Game developers are responsible for designing mechanics, developing play systems, optimizing performance, and collaborating closely with artists ...Missing: credible | Show results with:credible
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Clarifying The Producer's Role - Game DeveloperSome will think of it as a project manager, mostly responsible for managing tasks, risks, dependencies and schedules. Others will see this role closer to game ...
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What Are Edge Cases and Why Are They Important? - TestDevLabFeb 4, 2025 · Edge cases push software to its limits, happening at the edges of what is expected. Edge cases appear due to strange user inputs, rare conditions, ...
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Importance of Sound Design in Games - Juego StudioAug 8, 2023 · The practical importance of sound design in games is in terms of gameplay feedback. Sound can help players perceive challenges before they see ...
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Agile Game Development With Scrum: TeamsAs a result, some projects have "integration teams" that integrate mechanics, developed initially by feature teams, into a unified experience. These teams ...
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Diversity in the Game Industry Report [2016] – IGDA### Summary of Diversity Benefits in Game Development Teams and Inclusive Design
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[PDF] Ridicule as Game Mechanic in the PORTAL-Series - media/repAccording to Griffin (2011), Portal 2's »me- ta-humor« – »jokes that implicitly or explicitly satirize and exaggerate aspects of the medium and player behavior« ...
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[PDF] Toward a Design Theory of Game-Mediated Social ExperiencesThis research aims to explore this area of interest by examining the social experience created through play of the multiplayer game,. Among Us. We conducted a ...
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Daily Quests or Daily Pests? The Benefits and Pitfalls of ...Oct 31, 2022 · Many games use engagement rewards as incentives for players to engage, e.g., daily login rewards, repeatable challenges, or seasonal rewards ...
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VALORANT Esports and Community CompetitionApr 15, 2020 · Magus shares his thoughts on building a thriving esports and competitive community around VALORANT.
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Importance of Social Videogaming for Connection with Others ... - NIHThis study examined the importance of online gaming for feeling connected with family, friends, and co-workers early on in the pandemic.
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Using Games to Teach History: The Oregon Trail Case Study - AASLHAug 29, 2018 · Learning DOES take place in The Oregon Trail, but it may not be what the games was designed to teach: History.
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[PDF] The Duolingo Method for App-based Teaching and LearningJan 11, 2023 · Through techniques of gamification, we ensure that learners keep coming back to the app and spend enough time with our learning material that.
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5 Times the U.S. Military Has Used Video Games for Training ... - IDGAOct 21, 2024 · In this article we will look at reported cases where the US worked with video game companies to design training simulators, leveraged existing ...
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Trapped as a Group, Escape as a Team: Applying Gamification to ...The authors propose that commercial escape rooms can be utilized as effective team building activities by immersing participants in interactive ...
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Calm - The #1 App for Meditation and SleepCalm is the #1 mental health app designed to help you manage stress, sleep better, and live a happier, healthier life. Our research-based tools help you ...Meditate · Sleep Stories · Gift a Calm Subscription · Music
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Using the Wii Fit as a tool for balance assessment and ...Feb 8, 2014 · Multiple studies now show improvement in balance control following reasonable periods of training with the Wii Fit games and custom designed ...
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[PDF] Assessment and Adaptation in Games - Florida State UniversityThe essential com- ponents of flow include clear and unambiguous goals, challenging yet achievable levels of difficulty, and immediate feedback (Cowley, Charles ...
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(PDF) Serious games as new educational tools: How effective are ...Aug 7, 2025 · Serious games as new educational tools: How effective are they? A meta-analysis of recent studies. Wiley. Journal of Computer Assisted Learning.
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Leveraging AI and VR in work and educationAug 22, 2025 · Artificial intelligence (AI) is helping to make virtual reality (VR) learning experiences even more immersive, interactive and adaptive.
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[PDF] Chance and Skill: Finding the Balance - Game DesignRelatively simple rules, so they can be taught to children. • Some elements of luck, to allow children and social players to have a chance of winning against ...Missing: analog Risk<|separator|>
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Design 101: Balancing Games - Game DeveloperWhat makes a broken game? How do you make a balanced one quickly and efficiently?
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The Settlers of Catan Review - Board Game QuestRating 5.0 (1) Apr 9, 2013 · It's a minor gripe at best. The modular board gives the game almost unlimited replay value without feeling stale. Catan has a straightforward ...
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How to reduce downtime in your gameNov 21, 2022 · Shorter turns, giving players something to do on other player's turns, and introducing simultaneous play are 3 effective ways to tackle this issue.
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8 Key Steps to Designing and Manufacturing Board GamesRating 4.9 (196) Jan 20, 2025 · Considering Production Constraints. As you develop your game concept, keep in mind the practical aspects of manufacturing. Certain components or ...
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Common Issues and Solutions in Board Game ProductionSep 16, 2025 · Many designers focus on gameplay innovation but ignore manufacturing constraints, leading to un producible or overly costly designs. For example ...
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4 Lessons from Ticket to Ride for Aspiring Board Game DesignersFeb 11, 2019 · The framework is simple enough to apply to different player counts without substantially changing rules. This is really valuable because a lot ...
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All aboard – how Ticket To Ride helped save table-top gamingOct 27, 2014 · Played on a lavishly illustrated map of the United States and Canada, the game is deceptively simple. ... design a best-selling board game. But ...
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Generative design in minecraft (GDMC) - ACM Digital LibraryThis paper introduces the settlement generation competition for Minecraft, the first part of the Generative Design in Minecraft challenge.
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(PDF) Consistency of Cross-Platform Game Experiences and user ...Aug 10, 2025 · This research aims to determine the effect of the consistency of multi-platform game experiences on users' perceived experiences in terms of ...
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[PDF] Analyzing Gamer Complaints in Reviews of Cross-Platform Video ...In summary, the main contributions of this paper are: 1) We perform the first empirical study on platform-related issues of cross-platform games leveraging ...Missing: scholarly | Show results with:scholarly
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Study on the Interactive Storytelling Structure and Flow of GamesAug 6, 2025 · Five types of structure are considered here: String of Pearls, Parallel, Interpolated, Dynamic, and Branching (Table 1). [26, 28] ). ... ...<|separator|>
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Pay for play – Behavioural patterns of pay-to-win gamingThe article presents the results of two studies on the involvement of Pay-to-Win games – a type of video games in which it is possible to pay to advance in ...
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Free-to-Play Games: Paying Players' Perspective - ACM Digital LibraryThis paper investigates the free-to-play revenue model from the perspective of paying players, focusing on high-spenders.
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Head-up displays in action video games: the effects of physical and ...May 30, 2022 · This study aimed to investigate how different characteristics of head-up displays (HUDs) can impact the performance and subjective ...
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An empirical comparison of first-person shooter information displaysWe present four experiments comparing player performance between several information displays used in first-person shooter (FPS) games.Missing: paper | Show results with:paper
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[PDF] PROCEDURAL GENERATION OF GAME-WORLDSProcedural generation creates game environments. This research focuses on algorithms for generating non-linear 2D platformer game-worlds.
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Touchscreen travelers: Hands, bodies, agency, and mobile game ...Oct 29, 2018 · I argue that mobile gaming bodies demonstrate a more fluid relationship with touch, space, time, and physicality than traditional forms of gaming.
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Clash Royale - Deconstructing Supercell's Next Billion Dollar GameFeb 24, 2016 · Clash Royale, Supercell's latest title, delivers on what players want from mid-core games: more action and less base building.
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[PDF] Game Design Patterns in Endless Mobile Minigames - DiVA portalThis study examines game design patterns for endless mobile minigames, which have short play sessions and minimalist design, and are focused on player ...
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Virtual Reality Sickness: A Review of Causes and MeasurementsJul 2, 2020 · ABSTRACT. In virtual reality (VR), users can experience symptoms of motion sickness, which is referred to as VR sickness or cybersickness.
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Designing to Leverage Presence in VR Rhythm Games - MDPIThis study aims to understand how the design of two popular VR rhythm games, Beat Saber and Ragnarock, leverages presence to immerse players.
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[PDF] An Analysis of Interaction Design Features in Virtual Reality ...Sep 1, 2025 · The challenges related to engagement in virtual reality applications can lead to motion sickness, ocular fatigue, confusion, and anxiety ...
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Inside the design of the app-integrated board game Mansions of ...In this GDC 2018 talk, Â Fantasy Flight Games' Andrew Fischer shares what the design team learned while making the app-assisted cooperative board game ...
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Board Game Design Day: 'Mansions of Madness' 2nd EditionThe new edition of 'Mansions of Madness' combines the collaboration and camaraderie of a co-op board game with the complex branching narrative and hidden ...Missing: enhanced | Show results with:enhanced
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[121]
PANGeA: Procedural Artificial Narrative using Generative AI for Turn ...Apr 30, 2024 · This research introduces Procedural Artificial Narrative using Generative AI (PANGeA), a structured approach for leveraging large language models (LLMs).
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Generative AI in Game Design: Enhancing Creativity or Constraining ...Abstract. Generative AI tools are increasingly being integrated into game design and development workflows, offering new possibilities for creativity, ...
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[123]
A critical professional ethical analysis of Non-Fungible Tokens (NFTs)This paper aims to fill a gap in the literature surrounding NFTs, primarily through a thorough ethical analysis of the technology and its implementation.
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(PDF) White Paper: Ecogame Design for SustainabilitySep 21, 2025 · This white paper provides an overview of critical conversations regarding the design of games, both analogue and digital, ...
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Play, games, and gamification to support sustainability transitionsA review of empirical play, games, and gamification for sustainability transitions. Interventions promote learning, behavior change, and creative practices.
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Games and Culture - Sage JournalsGames and Culture peer-reviewed and published quarterly, is an international journal that promotes innovative theoretical and empirical research about games.Missing: interdisciplinary fields
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Introduction: American Game Studies | American LiteratureMar 1, 2022 · Though video games still privilege violent mechanics and are far from diverse, especially in terms of designers and developers in the industry, ...
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Ethics and Games, Ethical Games and Ethics in Game - ResearchGateAug 7, 2025 · Abstract. In the 2020 s, we perceive complexity unique to the 20th century with issues such as younger and younger children playing on cell ...
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How to Crack the Match 3 Code?- Part 1 - Game DeveloperMay 4, 2020 · A deep dive in to "Meta" evolution of Match 3 games, analysing the key design shifts in UX & Game Design in 2020, backed by industry data.
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Common anti-patterns in MMORPG design - Game DeveloperDec 28, 2012 · An anti-pattern is not a "you should never do this" rule. Rather, it is something that has generally will have ill effects on your game but ...Missing: reputable | Show results with:reputable
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The Art of Game Design | A Book of Lenses, Third EditionJul 31, 2019 · ABSTRACT. The Art of Game Design guides you through the design process step-by-step, helping you to develop new and innovative games ...
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Twine / An open-source tool for telling interactive, nonlinear storiesTwine is an open-source tool for telling interactive, nonlinear stories. You don't need to write any code to create a simple story with Twine.Hi! · Basic Concepts · Twine Cookbook · Installing Twine
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[GA4] Games reporting collection - Analytics HelpThe Games reporting collection helps game developers and marketers find relevant information for app-based games.
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A practical guide to AI ethics and accountability in video gamesJul 31, 2023 · This article explores the legal aspects of AI ethics and accountability in video games and provides a best practice checklist for developers and publishers.Missing: design | Show results with:design
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Inclusive Game Design and Development – IGDADec 8, 2021 · The IGDA paper discusses steps and considerations for every stage of game design and development to create inclusive games.Missing: definition | Show results with:definition
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Why 'Anthem' Failed And Why It Was Never Destined To SucceedMay 30, 2019 · There's a simple reason why Anthem failed. BioWare's loot-shooter, much-hyped since it was announced at E3 2017, was always going to fail.
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Supergiant's fourth outing Hades introduces a more mature ...Jan 16, 2019 · Supergiant Games creative director Greg Kasavin sits down to discuss the design and business decisions behind Hades.