Fact-checked by Grok 2 weeks ago

Jump Ultimate Stars

Jump Ultimate Stars is a crossover fighting video game developed by Ganbarion and published by Nintendo exclusively for the Nintendo DS in Japan on November 23, 2006. It serves as the sequel to the 2005 Game Boy Advance title Jump Super Stars, expanding the concept of team-based 2D battles featuring characters from various manga serialized in Weekly Shōnen Jump. The game incorporates elements from 41 different series, boasting a total of 305 character panels (known as Koma), with 56 fully playable battle characters and the rest serving as support or enhancement options. Gameplay revolves around a unique deck-building system where players construct teams using a 4x3 grid of Koma panels collected from in-game missions and battles. Each deck includes a designated Leader character who earns double points for defeating opponents but also takes double damage if defeated. Battles take place on arenas designed to resemble pages, with dynamic backgrounds and obstacles drawn from the represented series, and support up to four players in versus modes. New mechanics introduced include character dashing, blocking attacks, and "Ultimate Actions"—special abilities that can function as taunts, counters, or health restorers—along with an evolution system for Koma panels using colored gems to unlock enhanced versions. The title was notable for its extensive roster, which nearly doubled the playable characters from its predecessor and introduced series such as , , and , while omitting others like . It also featured online multiplayer functionality for downloading opponent decks and competitive play, though this was limited to and prone to issues. Despite its Japan-only release and lack of official localization, Jump Ultimate Stars has garnered a among fans of crossover fighters for its ambitious scope and faithful representation of properties.

Development and release

Development

Jump Ultimate Stars was developed by , a studio founded on , 1999, in Fukuoka, , which had previously handled the development of its predecessor, , released in 2005 for the . As a direct sequel, the project aimed to expand upon the original's crossover format by increasing the total number of character panels from approximately 160 to 305, while incorporating content from 41 series—24 returning from the predecessor and 17 newly added, such as Hokuto no Ken and [Saint Seiya](/page/Saint Seiya)—leveraging the hardware for features like touch-screen menu navigation. The development built directly on the 'Koma' panel-based battle system established in , with a key emphasis on maintaining gameplay balance across the diverse series representations, facilitated by centralized licensing through and in to avoid international distribution complications. The game was officially announced in the August 31, 2006, issue of magazine, with a development timeline targeting a late-2006 launch to capitalize on the DS's popularity. Key design innovations included the introduction of a Koma evolution system, where players collect single-block panels and upgrade them via an evolution chart unlocked through story mode progression, replacing the original's multi-block collection limits; a leader character selection mechanic to designate a default fighter representing the deck; dash movement for more fluid positioning; and planned support for online battles, though the service saw limited long-term usage following its eventual shutdown. These changes contributed to a slightly slower combat pace compared to the predecessor, emphasizing strategic panel upgrades over rapid assembly. Technical analyses of the game's code have revealed unused content, including debug help panels like "Soul Unrestricted" for infinite and various assist Koma with blacked-out graphics or altered effects, such as a panel that performs a dash attack; prerelease materials, while sparse, align with these findings in showing potential for additional block interaction types that were ultimately cut.

Release

Jump Ultimate Stars was released on , 2006, exclusively for the in . The game was published by and distributed through standard Japanese retail channels. It came in a standard physical cartridge format accompanied by a printed , with no editions or variants documented. The title remained Japan-exclusive, with no official international releases, owing to licensing complexities arising from the numerous series featured. As of 2025, no official English localization patch, ports to other platforms, updates, or remasters have been announced or released. Post-launch, the game supported limited connectivity for versus multiplayer modes, allowing battles between players. This functionality was discontinued worldwide following the service shutdown on May 20, 2014.

Gameplay

Battle system

Jump Ultimate Stars features a 2D side-scrolling fighting format where battles pit teams of up to four battle characters against each other on manga-page-inspired stages with platforms and obstacles. Combat employs a rock-paper-scissors dynamic based on character natures—Power, Knowledge, and Laughter—where Power attacks deal 1.5 times normal damage to Knowledge natures, Knowledge to Laughter, and Laughter to Power, influencing strategic matchups. Players build decks on a 4x5 accommodating up to 20 koma, which are manga-style panels collected and unlocked using in-game gems. These koma fall into three categories: koma (4-8 blocks), which represent playable fighters with their own (J-Soul, ranging from 136 to 208 units based on ) and special moves; Support koma (2-3 blocks), which summon assists for temporary attacks or effects; and Help koma (1 block), which provide passive utility like status immunity or SP gauge boosts. Decks must include at least one koma as the leader, with the active fighter limited to one at a time during matches, and evolutions allow lower-tier koma to upgrade into stronger variants for enhanced stats and abilities. In combat, real-time action unfolds with basic attacks (weak via Y button, strong via B), jumps (A button), guards (down on ), and dashes for mobility, proceeding at a deliberate pace compared to its predecessor to emphasize tactical switches and support calls. The SP gauge powers special attacks (X or up+X), support summons, and Help activations, refilling through successful hits or items, while the J-Soul gauge depletes from damage; battles conclude by (reducing all team J-Soul to zero, with defeated fighters switching out and reviving after full team wipes) or time-out, awarding victory based on remaining health or points from KOs. The Nintendo DS's dual-screen setup integrates deeply, with the top screen displaying the battlefield and the bottom touch screen handling deck management, character tagging via stylus taps, and triggering or Help effects without interrupting flow; the microphone feature remains unused in core battles.

Game modes

Jump Ultimate Stars features several distinct game modes that cater to different play styles, from narrative-driven single-player experiences to competitive multiplayer battles. The primary single-player mode is J-Galaxy, a story-driven adventure that unfolds across four galaxies representing various universes. Players are guided by iconic mascots including , from Dragon Ball, and Luffy from , who provide narrative context and progression advice through numerous missions comprising battles and objectives. Completing missions within these chapters unlocks character panels, allowing players to expand their decks and access new content as they advance through the galaxies. Following the completion of J-Galaxy, Mission Mode becomes available as a standalone challenge system organized into four galaxy sets with increasing difficulty levels. This mode presents targeted objectives such as defeating specific bosses, achieving high combo counts, or fulfilling time-based conditions, often requiring strategic use of battle, support, and help panels. Success in these missions rewards gems and additional panels, enabling further deck customization without the overarching narrative structure of the story mode. For multiplayer engagement, Versus Mode supports local battles accommodating up to four players in 1v1 or team formats. Players can utilize custom decks or pre-made ones unlocked through prior achievements, with options for point-based, elimination, or symbol collection victory conditions across various stages. Multi-card play allows full access to personal collections, while Download Play enables guests without a to join using simplified pre-set decks, facilitating casual sessions. Training Mode offers a dedicated space for players to hone their skills, focusing on deck-building, panel placement, and executing against a stationary or customizable opponent. It includes elements to introduce core mechanics, such as positioning battle and support panels on the touch-screen grid, and allows toggling options like gauge recovery for unrestricted practice. This mode is essential for newcomers to familiarize themselves with the rock-paper-scissors style interactions between panel types without the pressure of timed battles. Wi-Fi Mode provided online versus battles exclusively for players at launch, connecting up to four participants through Nintendo's Connection service for ranked or friend matches using friend codes. Although the service has been discontinued since 2014, it originally supported matchmaking within and deck trading via passwords, enhancing the competitive aspect beyond local play; Download Play remains available for offline guest access.

Characters

Represented series

Jump Ultimate Stars features 41 manga series exclusively from , encompassing classic titles and contemporary works serialized up to 2006, such as , , and . The series were selected based on popularity among fans, with 24 returning from the predecessor and 17 new additions, including , , and Muhyo & Roji's Bureau of Supernatural Investigation. These series are integrated into the game through panels directly sourced from their original manga, preserving canon without alterations and emphasizing iconic moments or character abilities to maintain authenticity. The represented titles span diverse genres within , including action, comedy, and sports, with no inclusion of series from outside Weekly Shōnen Jump. No series post-dating 2006 were added, aligning with the game's development and release timeline in that year.

Playable and support characters

Jump Ultimate Stars features a total of 305 character panels, known as koma, drawn from various Shōnen Jump manga series, with 56 of these serving as fully playable battle characters that can lead decks in combat. These battle characters occupy larger panels (3x2 to 4x2 tiles) and utilize signature moves from their source material, such as Goku from Dragon Ball employing the Kamehameha energy wave for ranged attacks dealing up to 64 damage against knowledge-type foes. Leaders like Naruto Uzumaki from Naruto execute Rasengan combos, where he forms a spinning energy ball with a shadow clone assist for dashing drills into opponents. Similarly, Ichigo Kurosaki from Bleach performs Getsuga Tensho, slashing with a black energy arc from his Zanpakuto for mid-range damage of around 38-57 points. Certain battle characters can evolve during matches by filling a personal gauge, unlocking enhanced forms; for instance, transforms into Super Saiyan Goku at 6-koma size, boosting power and enabling stronger variants, and further to Super Saiyan 2 or Vegetto fusions at higher levels. Playable characters are categorized by combat style—power, speed, technique, or knowledge—affecting their strengths against opposing types, with examples including using Gum-Gum stretches for close-range punches and grapples. Support characters, numbering over 200 panels (typically 2x1 or 3x1 tiles), provide assists activated via the L or R buttons, such as from summoning Star Platinum for rapid "Ora Ora" punches that deal multi-hit damage across the screen. These supports include non-combat buffs from mascots or allies, like from firing shots for minor distractions or offering temporary stat boosts. They enhance deck strategy without direct control, often chaining with battle leads for combo potential. Help panels, smaller 1x1 tiles, offer utility outside direct combat, such as the Senzu Beans from , which fully restore a character's health upon activation but play no offensive role. Examples include items or summons for healing, point gains, or minor effects like Bulma's gadgets from for temporary shields. Decks require at least one of each type (, support, help) for balance. All panels are unlocked progressively through story mode missions, death match challenges, and planet-specific objectives across the 41 represented series, with no available as the game is cartridge-based. Completion of tasks, such as KOing opponents with supports or collecting items within time limits, reveals new koma paths, allowing players to build up to 10 customizable decks.

Reception

Critical reception

Jump Ultimate Stars received generally favorable reviews from Japanese critics, with awarding it a score of 30 out of 40 based on individual ratings of 7, 7, 8, and 8. The game was praised for its expansive roster of over 300 characters drawn from 41 series, offering strong nostalgic appeal to fans of the publication. Reviewers highlighted improvements in depth compared to its predecessor, , including character evolutions that allowed for strategic growth and a new story mode that integrated crossover narratives across the franchises. Critics noted a steep in deck-building and team composition, requiring players to experiment extensively with support characters and combos to succeed. Accessibility was limited for non-Japanese players due to the game's exclusive interface, though core mechanics were described as intuitive enough for import enthusiasts to grasp without full translation. The campaign length drew some criticism for being relatively short, lasting only a few hours despite its engaging crossover elements. In notable coverage, the combat system was commended for its , blending quick platforming action with defensive options like blocking and switching. Integration of the touch screen for menus and support activations was positively received, though multiplayer stability was critiqued for occasional lag, particularly in international matches against Japanese servers. The title was celebrated for its innovative crossover format, uniting diverse Jump properties in a cohesive that sparked ongoing fan interest in similar manga-based games.

Commercial performance

Jump Ultimate Stars achieved solid commercial success in Japan, selling approximately 740,000 units as of the latest estimates, with no revenue due to its exclusive release in that market. According to sales data, the game sold 548,474 units in 2006 and an additional 240,971 units in 2007, for a total of around 789,445 copies. The title launched during the peak popularity of the in , where the handheld had become the fastest-selling console in the country's history, surpassing 10 million units by August 2006. It competed with other fighting games on the platform but benefited from the strong branding of , appealing directly to enthusiasts and driving domestic sales through positive word-of-mouth. Japan-only distribution limited its global reach, preventing broader despite interest from international fans, often leading to imports. In the long term, the game has maintained steady value in the used market, with sealed copies fetching over $100 USD, enhancing its status as a collector's item due to the absence of re-releases or ports. Sales tapered off following the shutdown in May 2014, which ended features, yet it endures as a niche among retro gaming communities.

References

  1. [1]
    Jump Ultimate Stars - Hardcore Gaming 101
    Dec 5, 2013 · The most prominent feature of Jump Ultimate Stars is the inclusion of new series and characters. The playable cast is nearly doubled.
  2. [2]
    Jump Ultimate Stars – Release Details - DS - GameFAQs
    Jump Ultimate Stars – Release Details ; Platform: DS ; Genre: Action » Fighting » 2D ; Developer: Ganbarion ; Publisher: Nintendo ; Release: November 23, 2006.
  3. [3]
    Jump Ultimate Stars/Characters - StrategyWiki
    Nov 30, 2020 · Jump Ultimate Stars/Characters · 1 Black Cat · 2 Bleach · 3 Bobobo-bo Bo-bobo · 4 Busou Renkin · 5 Captain Tsubasa · 6 Cobra · 7 D.Gray-man · 8 Dr.
  4. [4]
    Jump Ultimate Stars/Gameplay - StrategyWiki
    Nov 12, 2021 · Battles commence in arenas made to look like the page of a manga. Each arena has a unique background and obstacles based on the different manga ...
  5. [5]
    Ganbarion Co., Ltd. (Company) - Giant Bomb
    Ganbarion Co., Ltd. is a video game development studio based in Fukuoka, Japan. The company has been in business since August 13th, 1999.
  6. [6]
    Developer - Ganbarion Co., Ltd. - Kyoto Report
    Nov 28, 2016 · and Nintendo Co., Ltd. Ganbarion's first projects for Nintendo were the licensed Jump Super Stars and Jump Ultimate Stars. Later on the company ...
  7. [7]
    Jump Ultimate Stars | Dragon Ball Wiki - Fandom
    Jump Ultimate Stars gives battle characters the ability to dash and to do a new attack while guarding, which, instead of breaking the guard of the opponent, ...
  8. [8]
    Jump Ultimate Stars | Jump Database | Fandom
    The game boasts 305 characters (56 of which are fully playable) from 41 different Shōnen manga series compared to 160 characters (34 fully playable) from 27 ...Gameplay · New Features · Represented series
  9. [9]
    Jump Ultimate Stars | HNE Games, Pop, Tech & Toys - Haslage Net
    Nov 23, 2006 · Publisher: Nintendo Developer: Ganbarion Genre: Fighting Number of Players: 1 – 4. Age Rating: Teen Release Date: Nov. 23, 2006. Gameplay: 8
  10. [10]
    Jump Superstars 2 announced - Yahoo News Singapore
    Aug 31, 2006 · The most recent issue of Famitsu has confirmed a sequel, entitled Jump Ultimate Stars. There are a few new characters, a few new moves, the ...
  11. [11]
    Jump Ultimate Stars website launch - Engadget
    Nov 2, 2006 · The site also shows screens of utilizing Nintendo's Wi-Fi Connect service to battle opponents over the internet, which is one of the most ...
  12. [12]
    Jump Ultimate Stars - Guide and Walkthrough - DS - By Genroh
    Here's the cheap and easy way to do it. First make a deck and include 4 koma Gotenks from Dragon Ball. Now go to Training mode by pressing Start while in Deck ...Missing: gameplay | Show results with:gameplay
  13. [13]
    Jump Ultimate Stars - The Cutting Room Floor
    Jul 1, 2024 · Developer: Ganbarion Publisher: Nintendo ... Games > Games by release date > Games released in November > Games released on November 23
  14. [14]
    Jump Ultimate Stars Prices JP Nintendo DS - PriceCharting
    4.9 44 · Free deliveryJump Ultimate Stars (JP Nintendo DS) Details. Genre: Fighting. Release Date: November 23, 2006. CERO Rating: CERO A. Publisher: Nintendo. Developer: Ganbarion.
  15. [15]
    Service Discontinuation: Nintendo Wi-Fi Connection Service
    The Nintendo Wi-Fi Connection service, which provides certain online functionality for many Wii, Nintendo DS, and Nintendo DSi software titles, was discontinued ...
  16. [16]
    Jump Ultimate Stars – Review - Fighting - GameFAQs
    Rating 4.0 · Review by ace_n_garyAs for the Wifi performance, the lag is generally acceptable, especially if you don't take the game too seriously. The good Wifi performance is actually no ...
  17. [17]
    Jump Ultimate Stars/Building teams - StrategyWiki
    Aug 5, 2007 · The maximum amount of battle characters in a single team is four characters, 3 4 Koma characters and one 5 koma. Generally, The more Koma a ...
  18. [18]
    Jump Ultimate Stars - Wireless Mode Guide - DS - By ChaosAlert
    Jun 19, 2008 · You'll have to connect to the Wi-Fi service just once to get a Friend Code. You can then view it here. ----------------------- ...Missing: support | Show results with:support
  19. [19]
    Jump Ultimate Stars - StrategyWiki
    Mar 7, 2024 · There are no plans for the game to be released outside of Japan, largely due to international licensing issues for the plethora of series ...
  20. [20]
    Jump Ultimate Stars | One Piece Wiki | Fandom
    The gameplay gives battle characters the ability to dash and to do a new attack while guarding, which, instead of breaking the guard of the opponent, forces ...
  21. [21]
    Jump Ultimate Stars (2006) - MobyGames
    Oct 26, 2008 · There is a story mode, versus modes, several single-player modes, as well as a quiz mode and information archives and story synopses for each ...
  22. [22]
    Jump Ultimate Stars Review for DS - GameFAQs
    Rating 5.0 · Review by nin10do_gamerUltimate Stars doesn't hold back when it comes to its roster as a fighting game, with a humongous cast of more than 300 characters from more than 40 manga in ...
  23. [23]
    Jump Ultimate Stars - Goku Guide - DS - By terminus_est90
    Mar 10, 2007 · ... kamehameha Effects: no Damage: 43 to power/laughter 64 to knowledge Special B: Genki Dama Effects: Attack increases by the number of ...
  24. [24]
    Jump Ultimate Stars - Naruto Guide - DS - By son1cwildfire
    Mar 22, 2007 · The super A is a basic Rasengan that needs a little start-up ... Naruto uses the Rasengan on his enemy while he/she/it is being held ...
  25. [25]
    Jump Ultimate Stars - Ichigo Kurosaki Guide - DS - By Lunar_Twilight
    Jan 31, 2007 · 5-Koma Ichigo: X: A bigger, longer distanced Getsuga Tenshou. 38 damage, 57 damage. ^X: Ichigo says something, then increases his attack power ...
  26. [26]
    Jump Ultimate Stars - Jotaro Guide - DS - By morechillyramen
    Jan 24, 2007 · Jotaro isn't too difficult to unlock. Just grab the Stone of Asia and run to a corner of the stadium. Use support characters like 3 koma Gotenks (DBZ) or 3 ...
  27. [27]
    How do I get more characters to play as? - Jump Ultimate Stars Q&A ...
    Aug 4, 2008 · You need to evolve your Help Koma into Support and Battle Koma. To do this, go to the main menu, and choose the option on the bottom row.How/Where Do I Unlock Different Characters? - Jump Ultimate StarsI Heard There's Dio And Jotaro On Jump Ultimate Stars! How do i ...More results from gamefaqs.gamespot.com
  28. [28]
    Jump Ultimate Stars Cheats - Nintendo DS Cheats Guide - IGN
    Mar 15, 2017 · Unlockable Characters. Allen ... Unlock when you collect more stars than your opponent before the time runs out on the D.gray.man first mission.
  29. [29]
    "Jump Ultimate Stars" Japanese Review Scores - Kanzenshuu
    According to The Magic Box, “Famitsu” has given “Jump Ultimate Stars” for the Nintendo DS scores of 7, 7, 8, 8, totaling 30/40. Not too shabby, ...
  30. [30]
    Jump Ultimate Stars (DS) Review - HonestGamers
    Rating 9/10 · Review by discoAll fighters now have a special “Ultimate Action” that can work as a taunt, counter-hit, health restoration, or a few other surprises. Improved defensive ...<|control11|><|separator|>
  31. [31]
    Jump Ultimate Stars Review for DS - GameFAQs
    Rating 4.5 · Review by clarkisdarkIn the single-player mode, you progress through different galaxies, beating enough levels in each manga world to advance to the next.
  32. [32]
    Jump Ultimate Stars: Shonen how it's done - Retronauts
    Oct 2, 2020 · Jump Ultimate Stars is a manga mash-up with a shop system to unlock characters, featuring diverse Jump-themed worlds and up to four player ...Missing: promotional tie-
  33. [33]
    Jump Ultimate Stars for Nintendo DS - Sales, Wiki, Release Dates ...
    Jump Ultimate Stars, a fighting game by Ganbarion, released on 11/23/06 for Nintendo DS, had total sales of 0.74m.Missing: figures | Show results with:figures
  34. [34]
    Famitsu 2006 video game sales
    NDS Jump Ultimate Stars - 548,474 / NEW 23. PS2 Minna no Tennis - 513,862 / NEW 24. PS2 Dirge of Cerberus: Final Fantasy VII - 513,157 / NEW 25. WII Wii ...<|separator|>
  35. [35]
    Famitsu 2007 video game sales
    (NDS / Nintendo) Jump Ultimate Stars - 240971 / 789445 71. (PS3 / Konami) Winning Eleven 11: PES 2008 - 239347 / NEW 72. (PS2 / Banpresto) Another Century's ...
  36. [36]
    Nintendo DS fastest selling console in Japanese history - Ars Technica
    Aug 2, 2006 · The DS and DS Lite have combined for more than 10 million units sold since its launch in December 2004. The DS has reached that mark faster than ...
  37. [37]
    Nintendo 06/07 sales, profit beat forecasts on DS | Reuters
    Aug 9, 2007 · In January, Nintendo forecast DS sales of 23 million units in the 2006/07 business year, more than doubling expected shipments of Sony's ...