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Kirby: Planet Robobot

Kirby: Planet Robobot is a action-platform developed by and published by for the handheld console family. Released in on April 28, 2016, and in and on June 10, 2016, the game follows the series Kirby as he defends his home planet Popstar from invasion by the Haltmann Works Company, a ruthless business conglomerate deploying a robotic army to mechanize the world. To counter this threat, Kirby acquires the Robobot Armor, a versatile suit that enhances his abilities and allows him to pilot vehicles, smash obstacles, and scan enemies for special modes. The game's core gameplay revolves around traditional side-scrolling platforming, where players control Kirby through vibrant, obstacle-filled stages across six worlds, inhaling enemies to gain over 25 Copy Abilities such as Sword, Fire, and new additions like ESP and Doctor for puzzle-solving and combat. The Robobot Armor introduces a novel mechanic, enabling Kirby to transform into forms like Jet or Wheel for traversal and environmental interaction, while customizable stickers add visual flair and minor boosts. Additional features include amiibo compatibility for unlocking Copy Abilities and Super Smash Bros. moves, as well as two minigames: Team Kirby Clash, a co-op boss-rush mode supporting up to four players, and Kirby 3D Rumble, a single-player arena brawler. Critically acclaimed for its innovative Robobot mechanics, colorful art style, and engaging level design, Kirby: Planet Robobot holds a Metacritic score of 81/100 based on 71 reviews, praised by outlets for blending classic Kirby charm with fresh technological themes. Commercially, it sold over 144,000 units in its first week in Japan, topping sales charts there, and achieved global sales of approximately 1.64 million copies by late 2022. The title is the eleventh mainline entry in the Kirby series, noted for its 3D stereoscopic visuals optimized for the New Nintendo 3DS and a demo version available prior to launch.

Gameplay

Platforming and combat

Kirby: Planet Robobot retains the series' traditional side-scrolling platforming mechanics, adapted for the 3DS's Circle Pad and buttons, allowing players to control Kirby through linear stages filled with obstacles and enemies. Basic movement includes walking or running left and right with the Circle Pad, by pressing the A button, and hovering by holding A to float across gaps, which provides a forgiving approach to precise platforming challenges like scaling ladders or avoiding pitfalls. Additional maneuvers such as dashing by double-tapping right on the Circle Pad for speed boosts, quick falling with a double downward press in mid-air, and sliding by pressing down and A enable fluid navigation of varied terrain, including underwater sections where Kirby swims by holding B. Combat revolves around Kirby's innate abilities to engage enemies without relying on special powers, emphasizing simple yet effective interactions in standard encounters. Players inhale foes or objects by pressing B, which Kirby can then swallow by pressing down to gain temporary benefits or spit out as damaging star projectiles by pressing B again, allowing for ranged attacks even when no enemies are nearby. In close quarters, Kirby can perform basic body slams or air bullets by pressing B while hovering, defeating weaker enemies like Waddle Dees or Poppy Bros. Jr. in quick succession and clearing paths through stages. These mechanics form the foundation for battling groups of adversaries, where strategic inhaling disrupts enemy formations and turns the environment against them. The game's levels are structured across six worlds, each comprising multiple that progress from introductory areas to more complex layouts culminating in a fight, with players advancing by completing stage doors on an overhead . Collectibles such as Code Cubes—hidden crystalline blocks—are scattered throughout , requiring exploration and puzzle-solving to obtain; gathering a set number per world unlocks the path to the , encouraging thorough playthroughs. Mid-boss fights, encountered midway through certain , feature unique adversaries tailored to each world's , such as or foes that demand pattern recognition and repeated star-spitting to defeat, providing escalating challenges before the main . Kirby's is represented by a meter visible on the stage screen, depleting upon taking from contact or hazards, with full depletion resulting in a lost life and respawn at . Recovery occurs through items dropped by defeated enemies or found in stages, including for partial restoration and the Maxim Tomato for full health replenishment, while a Reviving Tomato revives Kirby if the meter reaches zero. This system promotes cautious platforming and combat, as stars collected from 100 enemies grant extra lives to extend play sessions. The Robobot Armor integrates with these baseline to enhance traversal and attacks in select areas.

Robobot Armor system

The Robobot Armor is a key gameplay mechanic in Kirby: Planet Robobot, enabling Kirby to pilot a powerful robotic suit that interacts with the game's mechanized environments and enemies in innovative ways. Kirby obtains the armor by entering docking stations scattered throughout stages or by defeating Invader Armor enemies, which drop the suit upon destruction. Once activated, the armor grants Kirby enhanced durability and strength, allowing him to smash through metal blocks, manipulate environmental gimmicks like screws and conveyor belts, and access previously unreachable areas by altering the depth of stages. While in the Robobot Armor, Kirby can scan nearby mechanical enemies using the suit's built-in scanner to copy and adapt their abilities into specialized modes, each designed to overcome specific puzzles and foes. For instance, the Cutter mode equips the armor with extendable blade arms to hurl boomerang projectiles and slice through metallic barriers; the Spark mode generates electric discharges to activate powered switches or stun groups of enemies; and the Stone mode transforms the suit into a heavier form for ground pounds that shatter reinforced platforms. These modes emphasize strategic adaptation, as certain stage sections require switching between them to progress, such as using Jet mode for aerial navigation and shooting in vertical scrolling segments. Code Cubes, collectible glowing artifacts hidden within levels, enable upgrades to the Robobot Armor by unlocking access to bonus EX stages and enhancement options in the game's collection menu. These upgrades include persistent improvements such as expanded health capacity to withstand more , boosted movement speed for better mobility, and amplified attack power for modes like barrages. Collecting sufficient Code Cubes per world—typically four to seven—is required to bypass security barriers and access these enhancements, encouraging thorough exploration. In boss battles, the Robobot Armor plays a pivotal role by providing tools to target structural weak points and exploit vulnerabilities. For example, bosses often feature armored exteriors that Kirby must drill into using the armor's wrench arm or Stone mode to expose cores, or launch homing missiles from upgraded Jet or Bomb configurations to dismantle mechanical limbs. This mechanic transforms encounters into hybrid platforming-shooter sequences, where precise mode selection and environmental manipulation are essential to victory, such as rewiring boss machinery mid-fight to redirect attacks back at the enemy. The game integrates amiibo functionality for cosmetic customization of the Robobot Armor without impacting gameplay balance. Scanning compatible amiibo figures, particularly from the Kirby series, grants collectible stickers that can be applied to the armor's arms and shoulders as decorative decals, featuring designs inspired by classic Kirby characters or Nintendo icons. Additional stickers are earned through stage exploration or StreetPass interactions, allowing players to personalize the suit's appearance across all modes while maintaining fair play.

Copy abilities and transformations

In Kirby: Planet Robobot, copy abilities are special powers Kirby obtains by inhaling and swallowing specific enemies, granting him unique movesets for combat, puzzle-solving, and exploration. The game features 27 copy abilities, comprising both returning staples from previous titles and three debuts: , , and . These abilities transform Kirby's appearance and provide a variety of attacks, often with combos, special moves, and guard options accessible via button combinations on the controls. Each copy ability offers distinct animations and tactical depth, emphasizing creative enemy defeat and environmental interaction. For instance, the ESP ability equips Kirby with a psychic theme, allowing energy blasts, teleportation for evasion, and counter-dodges that reward precise timing in battles. Similarly, Poison enables toxic sprays and geysers that leave damaging trails on the ground for crowd control, with a versatile aiming mechanic for the upward geyser attack. Other examples include Stone, which turns Kirby into an indestructible rock form for crushing obstacles or activating switches in puzzles; Yo-Yo, featuring extendable chains for multi-hit combos and grabbing distant items; and Beam, delivering whip-like energy lashes with charged shots for ranged threats. The 3DS hardware enhances certain abilities, such as Cutter's boomerangs, by incorporating depth perception for more dynamic trajectories in 3D mode. Copy abilities support transformations that alter Kirby's form for specific utility beyond standard attacks. Stone's rock transformation provides temporary invulnerability and weight for environmental puzzles, while Mirror allows duplication of Kirby's body for multi-angle assaults or reflection of projectiles. These transformations integrate seamlessly with the game's 3D environments, enabling depth-based maneuvers like positioning Yo-Yo's chains across layered platforms. Doctor stands out with its utility-focused moveset, including a healing beam that restores Kirby's health, making it valuable for prolonged encounters. An unused copy ability can be converted into a helper, summoning an NPC ally that mimics the 's attacks to provide co-op-like support in single-player mode. By dropping the ability star (via the Y ) and interacting with it using the - button, Kirby calls forth the helper, who fights independently alongside him, allowing strategic ability switching without losing the power entirely. This system adds replayability, as helpers assist in clearing stages or bosses using the foregone ability. Certain copy abilities can briefly with the Robobot Armor for enhanced mechanical variants, though full details on armor interactions are covered elsewhere.

Additional modes

Beyond the main story mode, Kirby: Planet Robobot includes several supplementary gameplay features designed to extend playtime and encourage replayability. One prominent is Team Kirby Clash, an action-RPG hybrid where up to four players—either human via local multiplayer or Download Play, or controlled by —team up to battle bosses in a fantasy-themed arena. Players select from four distinct classes—Sword Hero for melee attacks, Hammer Lord for heavy strikes, Doctor Healmore for support healing, or Beam Mage for ranged magic—each with unique special moves that level up through experience gained from quests. Progression involves completing increasingly difficult boss fights, collecting gems to purchase gear upgrades, and unleashing a powerful team-wide Team Meteor attack once enough Power Tablets are gathered during battle. Another , Kirby 3D Rumble, offers a single-player puzzle-action experience where Kirby inhales enemies and objects to fire them as projectiles, aiming to clear stages and achieve high scores by chaining Star Bullets for combos. The game integrates amiibo support to enhance customization and provide bonuses during levels. Scanning any compatible amiibo pauses the action and grants Kirby a specific or random Copy Ability—such as Fire from a Mario amiibo or a unique Smash Bros.-style moveset from Kirby series figures—along with a random item like a healing food or sticker, usable once per stage. The newly released Kirby Collection amiibo (featuring Kirby, Meta Knight, King Dedede, and Waddle Dee) unlock themed abilities and cosmetic hats, while other figures from series like Animal Crossing may yield abilities such as Leaf, though some, like Olimar, provide only generic effects. These abilities apply only to Kirby himself, not the Robobot Armor, and can be lost if Kirby takes damage or discards them. Post-game content challenges skilled players with The True Arena, a demanding boss rush mode unlocked after completing the main story and The Arena subgame. It features a sequence of remixed battles against enhanced versions of the game's , culminating in a multi-phase showdown with a powered-up final antagonist, all without access to the Robobot Armor for added difficulty. Players rely on strategic Copy Ability selection, healing items like cherries, and precise dodging to endure the gauntlet, which tests mastery of combat mechanics in a no-holds-barred format. A free demo version was made available through the , allowing players to experience introductory gameplay before purchase. It includes the first two stages of Patched Plains, one focusing on standard platforming and the other introducing the Robobot Armor mechanics, providing a taste of the core loop without full progression. This eShop download required a Nintendo Network ID and wireless connection, serving as an accessible entry point to the game's features.

Plot and characters

Plot overview

In Kirby: Planet Robobot, the Haltmann Works Company launches a sudden invasion of Planet Popstar, deploying advanced mechanization technology to convert the planet's organic landscapes and inhabitants into robotic constructs as part of a exploitative resource extraction scheme. Kirby, allying with a defeated masked warrior, hijacks the invaders' Robobot Armor to traverse six progressively mechanized worlds—Patched Plains, Resolution Road, Overload Ocean, Gigabyte Grounds, Rhythm Route, and Access Ark—systematically disrupting the company's operations and liberating key areas from robotic control. The storyline underscores themes of corporate greed and the perils of overreliance on , conveyed through animated cutscenes that juxtapose Popstar's cute, natural aesthetic against industrial desecration. Kirby's campaign culminates in a multi-phase showdown with the company's cosmic-scale superweapon, Star Dream, exploring broader consequences, before resolving in poignant ending sequences and post-credits hints at lingering threats.

Main characters

Kirby serves as the adaptable hero of Kirby: Planet Robobot, a pink, round life-form who resides on and acts as its protector. He possesses the ability to inhale enemies and objects, transforming them into Copy Abilities for combat versatility, and pilots the —a hijacked mech suit that grants him robotic arm upgrades for enhanced strength, scanning, and transformation capabilities to counter the mechanical invasion. The primary antagonists are Susie and President Haltmann, leaders of the Haltmann Works Company, an intergalactic corporation orchestrating the mechanization of Popstar. Susie, depicted as a poised, yellow-haired executive in a business suit with mechanical accessories like a briefcase that doubles as a weapon, serves as Haltmann's assistant and commands the invading robotic forces with calculated efficiency and corporate flair. President Haltmann, a portly, elderly inventor in formal attire with a monocle and cybernetic enhancements, drives the invasion through his company's advanced technology; his design reflects ambition turned obsessive, stemming from a tragic backstory where he lost his daughter Susie in an accident and sought otherworldly machines to reunite with her, ultimately leading to his possession by the ancient entity Star Dream. Meta Knight appears as a subtle ally, the enigmatic masked swordsman clad in silver armor with a flowing cape that symbolizes his mysterious, knightly and aerial prowess. His involvement includes covert opposition to the , culminating in his temporary as the boss before aiding Kirby in key moments. Among the bosses, the Invader Armor embodies the game's mechanical themes as a recurring mini-boss: a bulky, dark-hued robotic suit piloted by generic Haltmann forces, featuring punch attacks, missile launches, and beams that Kirby must dodge before commandeering it for his own use; its design emphasizes aggression tied to early worlds. The , a mid-game in the rhythmic Rhythm Route, is a purple-tinted, mechanized replica of King Dedede with oversized hammer strikes, charge dashes, and sound-wave attacks synchronized to musical patterns, highlighting the company's technology and adaptive combat styles across mechanized environments. The Japanese voice cast enhances the characters' personalities, with Makiko Ōmoto providing Kirby's high-pitched, cheerful exclamations and Susie's sophisticated, authoritative tone. Mugihito voices President Haltmann with a bombastic, commanding delivery that underscores his megalomaniacal drive. Meta Knight remains mostly silent, true to his nature, while robotic elements like the Invader Armor and Dedede Clone incorporate metallic clanks, whirs, and beeps from the game's sound design to evoke mechanical menace.

Optional content

Kirby: Planet Robobot features several optional narrative expansions that delve into supplementary lore without altering the core storyline. One prominent side story is "Meta Knightmare Returns," a dedicated mode where Meta Knight battles robotic clones of past adversaries, including a Stock Mecha , a clone wielding a Rainbow Sword, and a Queen Sectonia clone derived from elements in . This mode culminates in Galacta Knight's intervention to destroy the Star Dream, providing deeper insight into recurring threats in the Kirby universe. Additionally, hidden elements reveal lore about the Haltmann Works Company, such as Susie's true identity as President Haltmann's long-lost daughter and the company's experiments with nanogenetic technology that produced clones like the Dedede Clone. Collectibles in the game emphasize and , with 200 stickers scattered throughout stages or obtainable via StreetPass functionality. These stickers, in secret areas or earned through puzzles, allow players to decorate the Robobot Armor, enhancing its visual appeal during gameplay and encouraging thorough stage completion. The game offers multiple endings tied to completion levels, including an extended emotional in the main where the Robobot Armor shares data with Kirby, reflecting on their journey—a detail clarified in a Miiverse developer . Achieving 100% completion, which involves gathering all stickers, code cubes, and conquering extra modes like The True Arena, unlocks further rewards that expand the narrative closure. Amiibo integration provides exclusive enhancements, such as scanning figures to grant specific Copy Abilities—like the rare UFO ability from the Kirby —or unlock unique costumes in modes like Team Kirby Clash. While primarily gameplay-focused, these features include subtle narrative ties, such as series amiibo enabling moves reminiscent of crossover events. No significant regional differences or dummied scenes tied to amiibo were implemented, maintaining consistency across versions.

Development

Announcement and production

Kirby: Planet Robobot was unveiled during a presentation on March 3, 2016, marking the first public reveal of the game for the . The debut trailer highlighted the innovative Robobot Armor mechanic, depicting Kirby piloting a customizable mech suit to battle mechanical invaders on his home planet, Popstar. This announcement positioned the title as a follow-up to , emphasizing enhanced action-platforming elements. Development took place at from 2015 to 2016, under the direction of , who served as the project's general director. The team built upon the foundational 3D environmental interactions introduced in , utilizing the same game engine to expand depth and interactivity while optimizing performance for the hardware. Kumazaki, in post-launch reflections, noted the emphasis on evolving Kirby's core platforming formula to incorporate more dynamic mech-based gameplay. During production, various beta elements were ultimately cut to refine pacing and scope, including unused copy ability animations, such as additional poses for the Mirror ability's Illusion Ring attack, and an unreleased Cappy attack variant. Analysis of the game's internal files has revealed these discarded features. These decisions contributed to the final product's focused structure across six main worlds.

Design innovations

Kirby: Planet Robobot marked a significant departure from the series' traditional organic environments, embracing a mecha theme centered on the Haltmann Works Company, an interstellar corporation that mechanizes planets to harvest their energy. This sci-fi narrative, portraying the invaders as a cold, corporate entity, provided a stark contrast to the lush, nature-filled worlds of the prior entry, Kirby: Triple Deluxe, allowing developers to explore themes of industrialization and technological overreach while maintaining Kirby's whimsical tone. The game's visual design blended classic sprites for characters and foreground elements with models for the Robobot Armor and environmental structures, creating a perspective that added depth and dynamism to platforming sections. This hybrid approach enhanced the mechanized aesthetic, making robotic enemies and transformable mechs feel imposing yet approachable, while leveraging the hardware for stereoscopic effects that emphasized spatial layers in boss battles and exploration. A key innovation was the series' first full integration of figures and StreetPass functionality, which boosted replayability through collectible stickers and ability unlocks. Players could scan to grant temporary Copy Abilities like UFO or unique stickers, while StreetPass enabled automatic exchanges of stickers with nearby owners during exploration modes, fostering social connectivity without disrupting core gameplay. The sound design, led by composer Hirokazu Ando, fused orchestral arrangements with electronic elements to evoke the game's mechanized settings, such as using riffs for power plant stages to mimic humming machinery and adding synthetic layers to boss themes for a sense of otherworldly invasion. Ando revised corporate motifs to convey an "evil giant corporation" weight, blending symphonic swells with digital distortions that heightened tension in robotic confrontations while preserving the series' melodic charm. To broaden accessibility, the game incorporated touch-screen controls for quick menu navigation and sticker management, alongside native stereoscopic 3D support that could be toggled for visual comfort. While lacking traditional adjustable difficulty sliders—true to the series' approachable design—it offered optional challenges like The True Arena for advanced players, ensuring the main campaign remained forgiving for younger audiences.

Release and promotion

Launch details

Kirby: Planet Robobot was first released in on April 28, 2016, for the family of systems. The game launched in and on June 10, 2016, with an release following on June 11, 2016. It was developed by and published by exclusively for the 3DS platform, supporting both the original models and the enhanced variants. The title was made available in both physical retail copies and digital downloads through the . Bundle options included special editions featuring Kirby figures that unlocked additional in-game content, such as exclusive copy abilities. No post-launch patches or updates were issued for the game, maintaining its initial version across all regions. While fully compatible with all hardware, the game benefits from improved performance on the , including smoother frame rates during intensive Robobot Armor sequences. Regional versions incorporate localization adjustments, such as translated dialogue, altered song lyrics, and adapted names for certain abilities and bosses to align with cultural and linguistic contexts.

Marketing campaigns

Nintendo revealed Kirby: Planet Robobot during its Nintendo Direct presentation on March 3, 2016, featuring an initial gameplay trailer that highlighted the Robobot Armor's scanning mechanics, new Copy Abilities, and a four-player cooperative mode called Team Kirby Clash. An extended overview trailer released on May 26, 2016, further showcased multiplayer elements like Kirby 3D Rumble, amiibo integration for unlocking stickers and alternate costumes, and minigames to build pre-release excitement. A dedicated amiibo trailer on June 7, 2016, emphasized compatibility with the new Kirby series figures, including exclusive Robobot Armor modes and bonus content accessible only through scanning. The marketing leveraged collaborations by launching a Kirby Collection set on June 10, 2016, coinciding with the game's release, where figures like Kirby, Meta Knight, King Dedede, and Waddle Dee granted in-game bonuses such as enhanced stickers and costume variants. Merchandise promotions included San-ei plush toys depicting Robobot Kirby and ability-themed variants, such as Helmet and Doctor Healmore, distributed in to tie into the theme and appeal to collectors. In , the campaign featured TV commercials starting April 13, 2016, that spotlighted the mecha action of the Robobot Armor, with Kirby piloting the suit against mechanical invaders to underscore the invasion storyline. A manga adaptation appeared in the ongoing Kirby: Manpuku Pupupu Fantasy series, with chapters adapting the Planet Robobot arc to promote the narrative and characters through serialized stories in Shogakukan's CoroCoro Comic. Additionally, a light novel titled Kirby and the Great Planet Robobot Adventure! was published on July 15, 2016, expanding the game's plot for young readers. A free downloadable demo launched on the on May 27, 2016, allowing players to experience the first two levels and Robobot Armor features, which helped generate buzz and boosted digital pre-orders as the title charted highly in eShop rankings during late May.

Reception

Critical reviews

Kirby: Planet Robobot received generally positive reviews upon release, earning praise for its innovative and charming presentation. On , the game aggregated a score of 81/100 from 71 critic reviews, indicating generally favorable reception. Similarly, reported an average of 84/100 based on 58 reviews, ranking it in the top 9% of games reviewed. Critics frequently lauded the creativity of the Robobot Armor, which allows Kirby to transform into various mechanical forms, adding fresh layers to traditional ability-copying mechanics and environmental interactions. Level design was another highlight, with reviewers commending the varied stages that cleverly incorporate the armor's abilities for puzzle-solving and exploration. The game's tight controls and whimsical humor also drew acclaim, contributing to its appeal as an accessible yet engaging . IGN awarded it an 8/10, emphasizing the Robobot Armor's exhilarating gameplay and the impressive use of 3D effects in backdrops to enhance platforming sections. scored it 36/40 (9/9/9/9), particularly appreciating the diverse boss encounters and the seamless blend of destructive mech powers with Kirby's cute aesthetic. Nintendo Life gave a 9/10, highlighting the humor in enemy designs and animations that maintain the series' lighthearted tone. Regarding the story, reviews noted its simple invasion narrative as a fitting backdrop that avoids overshadowing the action, though it received less attention compared to mechanical innovations. Criticisms centered on the campaign's brevity and some repetitive elements. Many outlets estimated the main story at 8-10 hours, with completionists needing additional time for collectibles but still finding it concise for the genre. Side activities like Team Kirby Clash were called out for feeling repetitive and grindy, detracting from the core experience in some cases. critiqued the later stages for devolving into repetitive mini-boss gauntlets, suggesting a lack of sustained variety. Compared to , Planet Robobot was seen as an evolutionary step, refining vertical platforming with mech-enhanced mobility while addressing some prior repetition in level structures.

Commercial performance and legacy

Kirby: Planet Robobot achieved solid commercial success shortly after its release. In its first week on sale in , the game sold 144,846 physical copies, topping the sales charts for that period. By June 2016, cumulative sales in exceeded 300,000 units. Worldwide, the title had sold 1.36 million copies by the end of Nintendo's fiscal year in March 2017. As of December 2022, global sales reached an estimated 1.64 million units, with no further updates reported as of November 2025. The game received recognition at industry awards, particularly in handheld categories. It was nominated for Handheld Game of the Year at the 20th Annual , held by the in 2017. This nomination highlighted its quality among other portable titles from 2016, such as and . In the Kirby series, Planet Robobot left a notable legacy through its innovative mechanics, including the Robobot Armor system that allowed Kirby to scan enemies for temporary mode changes and collect Rare Stickers for permanent ability enhancements. These persistent upgrade elements built on prior games like Kirby: Triple Deluxe and influenced the progression of power-up systems in subsequent entries, such as the ability expansions in Kirby Star Allies. The game's introduction of new Copy Abilities—Doctor, ESP, and Poison—also expanded the series' toolkit, with some returning in later titles. As of November 2025, no official ports or remakes of Planet Robobot have been announced for modern platforms like the , though fan discussions and leaks from sources like leaker NateTheHate have speculated about a potential Switch version originally eyed for 2025 but possibly delayed to 2026. The game remains accessible via original hardware and archived digital purchases from the now-defunct 3DS eShop.

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