Little Nightmares II
Little Nightmares II is a puzzle-platform horror adventure video game developed by Tarsier Studios and published by Bandai Namco Entertainment.[1] Released on February 11, 2021, for PlayStation 4, Xbox One, Nintendo Switch, Microsoft Windows, and Stadia, with enhanced editions for PlayStation 5 and Xbox Series X/S later that year, it serves as the sequel to the 2017 game Little Nightmares and the second entry in the franchise.[1][2] In the game, players control Mono, a young boy donning a paper bag as a mask, who allies with the girl in the yellow raincoat known as Six to explore a nightmarish, distorted world plagued by a hypnotic signal from a towering structure called the Signal Tower.[3] The gameplay emphasizes atmospheric tension, stealth mechanics, and environmental puzzles, where Mono and Six traverse eerie locations such as a foreboding forest, an abandoned school overrun by grotesque porcelain children, a decrepit hospital, and the sprawling Pale City inhabited by mindless viewers addicted to television broadcasts.[4] Unlike the first game, Little Nightmares II features Six as an AI companion alongside the player-controlled Mono, requiring coordination with her behaviors to solve puzzles and emphasizing vulnerability and companionship in a world filled with monstrous inhabitants like the long-limbed Thin Man and the sadistic Teacher.[5] The game's haunting art style, featuring hand-drawn 2.5D visuals and a chilling sound design, amplifies its themes of isolation, corruption, and childhood fears.[2] Upon release, Little Nightmares II received generally positive reviews, earning a Metacritic score of 82 out of 100 across platforms, with critics praising its improved gameplay variety, emotional narrative depth, and masterful horror atmosphere while noting some frustrations with puzzle complexity and companion AI.[2] It sold over one million copies within its first month and contributed to the franchise's growing popularity, leading to further expansions like downloadable content and merchandise.[3] The title's success underscored Tarsier Studios' expertise in crafting unsettling yet captivating experiences, solidifying Little Nightmares as a notable series in the indie horror genre.[1]Gameplay and story
Gameplay
Little Nightmares II is a side-scrolling puzzle-platformer horror adventure game in which players control Mono, a young boy navigating distorted environments filled with oversized objects and hostile inhabitants known as Residents. Core mechanics revolve around platforming, stealth, and puzzle-solving, requiring players to run, jump, climb, and manipulate the environment to progress while avoiding detection and death. Unlike traditional combat systems, encounters emphasize evasion and tension, with Mono able to grab and swing improvised melee weapons such as sticks, hammers, or axes to briefly stun or distract foes when cornered, though direct confrontation is rare and risky.[3][6][7] Mono's abilities include entering and exiting televisions to traverse short distances or access hidden areas, using a flashlight to temporarily immobilize certain enemies like mannequins, and interacting with doors, levers, and other objects to solve environmental puzzles. Six, the AI-controlled companion from the first game, plays a crucial cooperative role, following Mono and assisting in tasks such as crossing gaps by forming human chains, distracting enemies, or holding switches to open paths. Players can call Six for coordination via a whistle mechanic; she assists in tasks through AI-controlled actions, such as crossing gaps by forming human chains, distracting enemies, or holding switches to open paths, enhancing the sense of partnership without full co-op multiplayer.[6][8][7] The horror atmosphere is built through subtle tension rather than jump scares, relying on dynamic sound design—like echoing footsteps and distant groans—dim lighting that casts long shadows, and relentless enemy pursuits that force quick decisions in confined spaces. Collectibles, including cosmetic hats for Mono that replace his default paper bag mask and glitching remains that reveal hidden lore, are integrated seamlessly into exploration, encouraging thorough searches of levels without mandatory checklists or immersion-breaking menus. The game is structured across five chapters—The Wilderness, The School, The Hospital, The Pale City, and The Signal Tower—each with unique level designs that escalate in complexity, from forested chases to institutional mazes, supporting progressive mastery of mechanics while maintaining a cohesive sense of dread.[9][10][11]Plot
Little Nightmares II centers on Mono, a silent boy who wears a paper bag over his head to conceal his face, and Six, the yellow raincoat-clad girl who escaped the Maw in the original game. Awakened in the barren Wilderness surrounding the Pale City, Mono discovers Six trapped in a mysterious dwelling and frees her, forging an uneasy partnership to flee the city's dystopian horrors and sever the influence of the towering Signal Tower, whose hypnotic broadcast warps reality and enslaves its inhabitants. The story unfolds across five chapters, progressing from the outskirts into the heart of the Pale City and beyond. In The Wilderness, Mono and Six evade the Viewers, shambling masses enthralled by flickering television screens. The School chapter introduces institutional dread with its porcelain-masked Bullies and the towering Teacher, whose elongated neck allows her to survey and ensnare intruders. The Hospital presents medical nightmares, populated by the shambling Patients and the spindly Doctor, a surgeon with oversized tools. The City exposes the duo to urban decay under the relentless pursuit of the Thin Man, a gaunt, shadowy stalker who embodies surveillance. The narrative culminates in The Maw, the colossal underwater resort from the first game, linking the prequel's events to its predecessor's climax. The game's antagonists are grotesque embodiments of societal ills, each designed to evoke primal fears through exaggerated, nightmarish forms. The Viewers represent passive media addiction, their heads fused to TV sets; the Bullies symbolize bullying and conformity with their fragile, mask-like faces; the Teacher evokes authoritarian control with her distending features; the Patients and Doctor critique dehumanizing healthcare, the former as decayed shells and the latter as a mechanical predator; and the Thin Man, with his elongated limbs and teleporting ability, personifies inescapable pursuit and isolation.[5] Underlying the journey are themes of corruption, isolation, and perpetuating cycles of violence, as the Signal Tower's signal gradually erodes free will and transforms individuals into monsters, mirroring how fear and hunger distort relationships. The ambiguous ending underscores the fragility of Mono and Six's bond, hinting at the inescapable loops within the Nowhere's lore. Collectible glitching remains—distorted glimpses of past events—reveal fragments of the world's history, illustrating how the Tower's transmission has progressively unraveled society over time.[1]Development and release
Development
Little Nightmares II was developed by Tarsier Studios, the same team behind the original Little Nightmares. Development began shortly before the first game's release in 2017, with the sequel initially planned as downloadable content before expanding into a full title.[12] The game was built using the Unity engine, allowing for the hand-drawn 2.5D art style and enhanced co-op mechanics. Tarsier focused on introducing Mono as the protagonist and emphasizing themes of companionship and vulnerability, while iterating on puzzle and stealth elements from the predecessor. The project was announced at Gamescom 2019, with a planned 2020 release delayed to February 2021 due to production refinements.[13] In December 2019, Embracer Group acquired Tarsier Studios, but the team completed the game under Bandai Namco's publishing. Tarsier concluded its involvement with the Little Nightmares series after this installment.[14]Release
Little Nightmares II was released on February 11, 2021, for Microsoft Windows, PlayStation 4, Xbox One, Nintendo Switch, and Google Stadia.[1][15] An enhanced version for PlayStation 5, Xbox Series X/S, and PC launched on August 25, 2021, featuring upgraded visuals including ray-traced reflections, 4K resolution support, and improved shadows, developed as a free upgrade for owners of the prior-gen versions.[16] The game underwent a multi-year marketing campaign beginning with its announcement trailer at Gamescom 2019, which introduced protagonists Mono and Six in the dystopian Pale City.[17] Additional trailers followed at events like The Game Awards, building anticipation through atmospheric previews of the game's horror elements. A free demo of the first chapter, "The Wilderness," was made available on January 13, 2021, for PlayStation 4, Xbox One, Nintendo Switch, and PC, allowing players to experience early gameplay and collectibles.[18] Marketing efforts extended to tie-in merchandise, including Mono figurines and apparel sold via official Bandai Namco stores, alongside cross-promotions such as digital bundles pairing Little Nightmares II with the original 2017 game.[19] Priced at a standard $29.99 for the base edition at launch, the game was offered digitally through platforms like Steam and the PlayStation Store, as well as physically via retailers including Amazon and GameStop.[1] A Deluxe Edition, available for $34.99, included extras like the Nome's Attic DLC side story, digital artbook, soundtrack, and an exclusive in-game hat. Bundles combining both Little Nightmares titles were promoted at a discounted $49.99, encouraging series completion.[1] Post-launch support included several free updates addressing bugs, performance issues, and minor content additions, such as achievement fixes rolled out in the months following release.[2] The title launched simultaneously worldwide, maintaining its Teen rating for blood and violence across regions like North America, Europe, and Asia, with no reported alterations for gore content in specific markets.Reception and legacy
Critical reception
Little Nightmares II received generally favorable reviews upon its release, with critics highlighting its masterful blend of horror and puzzle-platforming elements. On Metacritic, the PC version earned a score of 83/100 based on 39 critic reviews, while the PlayStation 4 version scored 82/100 from 70 reviews, reflecting broad acclaim for its unsettling atmosphere and innovative companion mechanics.[20][21] OpenCritic aggregated a score of 83/100 from 173 reviews, placing it in the top 11% of games evaluated.[22] Critics frequently praised the game's atmospheric tension and dread-inducing level design, which evoked a pervasive sense of vulnerability through its distorted, nightmarish world. The companion AI for Six was lauded for adding emotional depth and cooperative tension, making separations feel genuinely impactful and enhancing the storytelling's themes of friendship and betrayal.[9] Sound design and art style were standout elements, with creaking environments and grotesque animations immersing players in horror without relying on jump scares; Eurogamer described it as "brilliantly horrifying" for these qualities.[23] Reviewers often compared it favorably to Playdead's Inside and Limbo for its puzzle-horror integration and evocative narrative ambiguity.[24] IGN awarded it 7/10, commending the effective stealth and scares that built on the original, while Polygon highlighted the outstanding sound and creative puzzles as key to its creepy excellence.[25][9] Despite the praise, some criticisms focused on gameplay frustrations, including imprecise platforming and chase sequences that led to repeated deaths due to awkward controls and camera issues. The AI for Six occasionally glitched, causing unreliable interactions that disrupted tension, and the game's short length—typically 6-8 hours—left some reviewers wanting more content or clearer plot resolution.[9][23] GameSpot echoed these sentiments in its 7/10 review, noting that while the mood was indelible, certain sections felt punishing and underdeveloped.[5] The game's reception evolved positively over time, with initial launch acclaim sustained by word-of-mouth and its inclusion in Xbox Game Pass on July 1, 2025, which introduced it to new audiences and reinforced its status as a horror standout.[26]Commercial performance
Little Nightmares II achieved strong initial commercial success, selling over one million units worldwide within its first month following its February 2021 launch.[27] This milestone marked it as the fastest-selling title developed by Tarsier Studios in Europe.[27] The game demonstrated robust performance across platforms, with notable sales on PC and consoles. On Steam, estimates suggest it has sold approximately 2.3 million units as of late 2025.[28] It topped sales charts in several European markets post-launch and ranked third on the Nintendo Switch in Japan during its debut week, selling 24,470 physical copies.[29] By April 2023, Little Nightmares II had contributed significantly to the franchise's combined sales of the first two games reaching 12 million units worldwide.[30] No official total sales figure for the title alone is available beyond the initial milestone. Factors such as frequent discounts, including a 90% reduction to $2.99 in June 2025, and its addition to Xbox Game Pass in mid-2025 enhanced accessibility and drove renewed sales.[31] The Little Nightmares series surpassed 20 million total units sold worldwide, as announced in June 2025.[32]Accolades
Little Nightmares II received widespread acclaim from critics, leading to multiple nominations and wins across various gaming awards ceremonies in 2021 and 2022. The game's atmospheric horror, innovative puzzle-platforming, and distinctive art direction were frequently highlighted in these recognitions. The National Academy of Video Game Trade Reviewers (NAVGTR) honored the game with eight nominations for its 2021 awards, including categories such as Outstanding Writing in a Drama, Outstanding Character Design (Franchise), and Original Light Mix Score (Franchise).[33] It secured two wins: Outstanding Character Design (Franchise) and Best Puzzle Game of the Year.[34] At the 2021 Golden Joystick Awards, Little Nightmares II earned nominations in three categories: Best Storytelling, Best Visual Design, and Best Audio.[35] The game was also nominated for Best Adventure Game at the 2022 New York Video Game Awards.[36] In community-driven honors, PlayStation players voted it the Best New Game of February 2021 via the Players' Choice Awards.[37] Bandai Namco Entertainment released an official accolades trailer on March 11, 2021, featuring quotes from critics praising the game's unsettling atmosphere and cooperative gameplay elements.| Award Ceremony | Category | Result | Year |
|---|---|---|---|
| NAVGTR Awards | Outstanding Character Design (Franchise) | Won | 2021 |
| NAVGTR Awards | Best Puzzle Game of the Year | Won | 2021 |
| NAVGTR Awards | Original Light Mix Score (Franchise) | Nominated | 2021 |
| Golden Joystick Awards | Best Storytelling | Nominated | 2021 |
| Golden Joystick Awards | Best Visual Design | Nominated | 2021 |
| Golden Joystick Awards | Best Audio | Nominated | 2021 |
| New York Video Game Awards | Best Adventure Game | Nominated | 2022 |
| PlayStation Players' Choice Awards | Best New Game of February | Won | 2021 |